YogiHH broke the stringfreeze, working around this by using a...
...semi working string, not perfect but better than untranslated... TODO: after tagging 1.8 reactivate the old string
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@ -330,7 +330,10 @@ void create::process_event()
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} catch(twml_exception&) {}
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if (map.get() == NULL) {
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gui2::show_transient_message(disp_.video(), "", _("The map is invalid."));
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//this line added a new string, using an old string for 1.8.0, using a semi fitting string instead
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//TODO: reactivate the correct line post 1.8.0
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//gui2::show_transient_message(disp_.video(), "", _("The map is invalid."));
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gui2::show_transient_message(disp_.video(), "", _("The game map could not be loaded: "));
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} else if (name_entry_.text() == "") {
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gui2::show_transient_message(disp_.video(), "", _("You must enter a name."));
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} else {
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