Text fixes for DM.

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Eric S. Raymond 2009-04-20 10:50:39 +00:00
parent f020299342
commit 1f9b67a3ca
5 changed files with 96 additions and 4 deletions

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@ -20,3 +20,95 @@ Finish the walkthrough and put it on the wiki.
ShadowMaster's review
---------------------
02:29 <Shadow_Master> Chantal does a funny MUF at the end of Return of Trouble
Daniel Franke's review
----------------------
I was playing on Hard. I've attached an archive of all my replays.
First off, bugs, besides those I've mentioned on IRC:
* In "Terror at the Ford", the "undeads" event fires too soon, before
any undead units are actually visible.
Onward to balance:
By and large, I found this a very easy campaign, but with two
rather-challenging scenarios and two excessively difficult ones.
Except where noted, I won every scenario on my first attempt.
* Leollyn: Leollyn kept winning Darwin awards after I had finished
off most of the enemy troops. Give him a bit of starting gold.
Or better yet, provide a paved route between my keep and his so
that I can send some horsemen to protect him.
* Houses of the Dead: With some unlucky rolls, it's rather easy for
Delfador to get killed after picking up the staff. Having no
other units to protect him, there's not much to be done about it
besides parking him on a mountain and hoping for the best.
* The Gate Between Worlds: This scenario is, as best I can tell,
impossible to win on Hard. The walkthrough's recommended approach is
suicidal, and the attached replay is the result of massive savescumming
during the final two turns. I didn't get my free recall since none
of my AI allies survived the previous scenario, so I guess that didn't
help any, but I'd recommend reducing the enemy gold setting to 160
on Normal and 200 on Hard.
* Terror at the Ford of Parthyn: This scenario has too many surprises in
it. It's trivial to beat if you know what to expect, and unfair if
you don't. On my first try, I had to restart after getting ripped to
shreds early on by the two village ambushes. On my second, I divided
my forces into two groups of about equal size to fight the orcs and
the undead, and found that this was a mistake, because I got a
considerable number of human reinforcements, but they were all
positioned to fight the undead rather than the orcs. As a result, I
barely prevailed against the orcs, while the undead were a pushover.
Had I instead split my forces 2:1 with the majority heading west, this
would have gone much more easily.
Move the school of mages a little closer if they're intended to be
useful. The fight was over by the time they got to the ford.
* The Return of Trouble: This was a tough scenario and one of my
favorites. I beat it on my third try after deciding to recruit
only L2s.
* Save the King: The AI settings here were annoying. Garard's troops
easily wiped out the two southern armies without any need for my
help, but then the [avoid] directive prevented them from finishing
off the purple leader. This left me to drag my army all the way
across the map in order to finish off one L2, after everyone else
was already dead.
* The Portal of Doom: This level is too hard. I won on my 6th try, with
Delfador as my only surviving unit, and even then only due to some
extremely lucky rolls. I don't think it's possible to win with only
average luck. Having to fight L3 rather than L2 units (like on
normal) makes a night-and-day difference. Just leave it at L2; having
to fight 600 rather than 400 gold worth of undead will still be plenty
difficult.
* Prince of Wesnoth: This was a bit tricky, because I went into it broke,
so had to fight the whole enemy army with five recalls. I pulled it
off on my third attempt by turtling south of the lake. Timing is a
little bit tight.
I've only highlighted the most difficult scenarios here, but
by-and-large I disagree with reclassifying this as an intermediate
campaign. If you make my suggested tweaks to Gate Between Worlds
and Portal of Doom, then I think it'll end up somewhat easier than
HttT.
Finally, a couple style/grammar nitpicks:
* Overture: Delfador's closing "Let's go!" is a bit cheesy and breaks
the mood. Replace it with something more formal or just get rid of
it.
* This Valley Belongs to Me: "fully trained" needs a hyphen. "I hope
however" needs a comma.
* Council in Weldyn: "They need reminding that Wesnoth is too hot for
them": is this an archaism that I've never heard before? I think of
this as ghetto slang.

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@ -220,7 +220,7 @@
[/message]
[message]
speaker=Delfador
message=_"Let's go!"
message=_"I am ready."
[/message]
[endlevel]

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@ -63,7 +63,7 @@
[message]
speaker=Methor
message=_"Delfador, your time as my apprentice is now almost over. You are a fully trained mage, and may choose your own path in life. I hope however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and..."
message=_"Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and..."
[/message]
[message]
speaker=Grogor-Tuk

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@ -20,7 +20,7 @@
#po: "errantry" is an archaic English word associated with medieval
#po: knights. It means he wandered around looking for monsters to
#po: slay and wrongs to right.
story=_"There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the <i>Legend of Wesmere<i>. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry."
story=_"There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry."
[/part]
[part]
story=_"But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves."

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@ -16,7 +16,7 @@
story=_ "Delfador returned to Weldyn, but not before secreting the Book of Crelanu in a place known only to him. To his surprise, Asheviere made no further mention of the events in the manor. But not long after, orcish raids increased to a degree that threatened the Kingdom. The King mustered his armies to deal with the orcish menace, leading to the great battle at the Ford of Abez that was lost through betrayal."
[/part]
[part]
story=_"Delfador's last great quest, after that battle, is described in the tale called <i>Heir to the Throne</i>. In it is told how he ended the usurpation of Asheviere and restored the rightful heir to the throne of Wesnoth."
story=_"Delfador's last great quest, after that battle, is described in the tale called 'Heir to the Throne'. In it is told how he ended the usurpation of Asheviere and restored the rightful heir to the throne of Wesnoth."
[/part]
[part]
story=_ "After restoring the rightful heir to the throne of Wesnoth, Delfador lived the rest of his life as an advisor to the new rulers. He devoted much of his attention to restoring the Great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth."