TSG S4: gameplay update
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1 changed files with 44 additions and 29 deletions
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@ -7,6 +7,7 @@
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{SCENARIO_MUSIC elvish-theme.ogg}
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{EXTRA_SCENARIO_MUSIC knolls.ogg}
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{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
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map_data="{campaigns/The_South_Guard/maps/04_Vale_of_Tears.map}"
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@ -14,7 +15,7 @@
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{DEFAULT_SCHEDULE}
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{TURNS 40 32 28}
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{TURNS 32 28 24}
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victory_when_enemies_defeated=no
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{TSG_BIGMAP {JOURNEY_04_NEW} }
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@ -34,26 +35,12 @@
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controller=human
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{CUSTOM_SG_FLAG}
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{GOLD 150 125 80}
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{GOLD 120 110 100}
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canrecruit=yes
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recruit=Bowman, Spearman, Cavalryman
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[village]
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x,y=3,10
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[/village]
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[village]
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x,y=4,13
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[/village]
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[village]
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x,y=8,15
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[/village]
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[/side]
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{STARTING_VILLAGES 1 5}
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# The Undead Hordes
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[side]
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@ -66,13 +53,14 @@
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advances_to=Necromancer
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#endif
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#ifdef HARD
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type=Necromancer
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type=Dark Sorcerer
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advances_to=Necromancer
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#endif
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id="Mal A'kai"
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name= _ "Mal A’kai"
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facing=sw
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{GOLD 70 90 120}
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{GOLD 70 85 100}
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team_name=undead
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user_team_name=_"Undead"
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@ -109,6 +97,9 @@
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{STARTING_VILLAGES 2 14}
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# do this here since these circles overlap, we want side 2 to have most of the villages and side 1 to have fewer
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{STARTING_VILLAGES 1 5}
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# The Bandit Army
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[side]
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@ -118,7 +109,7 @@
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name= _ "Jera Ilras"
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facing=sw
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{GOLD 30 40 80}
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{GOLD 40 55 70}
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team_name=undead
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user_team_name=_"Bandits"
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@ -141,7 +132,7 @@
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value=2
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[/goal]
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[avoid]
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x,y=27-35,29-35
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x,y=21-29,25-32
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[/avoid]
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[/ai]
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#ifdef EASY
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@ -227,7 +218,7 @@
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message= _ "This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby — mostly artisans inspired by the tranquility of this valley."
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[/message]
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{HIGHLIGHT_IMAGE 31 32 items/gohere.png ()}
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{HIGHLIGHT_IMAGE 25 28 items/gohere.png ()}
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[message]
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speaker=Sir Gerrick
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@ -414,7 +405,7 @@
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[message]
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speaker=Ethiliel
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message= _ "You shall not die in vain! My bodyguard will avenge you!"
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message= _ "You shall not die in vain! My bodyguards will avenge you!"
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[/message]
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[fire_event]
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@ -429,12 +420,12 @@
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[message]
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speaker=Sir Gerrick
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message= _ "You have a bodyguard?!"
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message= _ "You have bodyguards?!"
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[/message]
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[message]
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speaker=Deoran
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message= _ "You have a bodyguard?!"
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message= _ "You have bodyguards?!"
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[/message]
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#ifdef EASY
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@ -621,17 +612,17 @@
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[/if]
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[/event]
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# Ethieliel arrives at Mebrin’s village
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# Ethiliel arrives at Mebrin’s village
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[event]
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name=moveto
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[filter]
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id=Ethiliel
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x,y=31,32
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x,y=25,28
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[/filter]
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[remove_item]
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x,y=31,32
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x,y=25,28
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[/remove_item]
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[message]
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@ -683,7 +674,7 @@
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[message]
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speaker=Deoran
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message= _ "... Ethiliel? I know you must be distraught, but-"
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message= _ "... Ethiliel? I know you must be distraught, but—"
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[/message]
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[message]
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@ -722,6 +713,30 @@
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[/if]
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[/event]
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[event]
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name=time over
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[unit]
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type=Necromancer
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side=2
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x,y=24,28
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canrecruit=yes
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id=Necro
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animate=yes
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facing=nw
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[/unit]
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{GENERIC_UNIT 2 (Revenant) 26 27}
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{GENERIC_UNIT 2 (Deathblade) 25 29}
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[message]
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speaker=Necro
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message= _ "So the elves finally come to defend their valley. Pity, they showed up a little late. We will stop them here and prevent them from reclaiming the knowledge that was once theirs!"
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[/message]
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[message]
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speaker=Deoran
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message= _ "They have reached Mebrin's village before us! We have no hope of obtaining his aid now..."
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[/message]
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[/event]
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[event]
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name=victory
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[then]
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[message]
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speaker=Ethiliel
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message= _ "Come, my bodyguard! We must make haste to follow this trail and find Mebrin."
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message= _ "Come, my bodyguards! We must make haste to follow this trail and find Mebrin."
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[/message]
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[fire_event]
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