TSG S4: gameplay update

This commit is contained in:
nemaara 2018-10-28 23:14:54 -04:00 committed by pentarctagon
parent 8edcc84ce6
commit 1ee705a009

View file

@ -7,6 +7,7 @@
{SCENARIO_MUSIC elvish-theme.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
map_data="{campaigns/The_South_Guard/maps/04_Vale_of_Tears.map}"
@ -14,7 +15,7 @@
{DEFAULT_SCHEDULE}
{TURNS 40 32 28}
{TURNS 32 28 24}
victory_when_enemies_defeated=no
{TSG_BIGMAP {JOURNEY_04_NEW} }
@ -34,26 +35,12 @@
controller=human
{CUSTOM_SG_FLAG}
{GOLD 150 125 80}
{GOLD 120 110 100}
canrecruit=yes
recruit=Bowman, Spearman, Cavalryman
[village]
x,y=3,10
[/village]
[village]
x,y=4,13
[/village]
[village]
x,y=8,15
[/village]
[/side]
{STARTING_VILLAGES 1 5}
# The Undead Hordes
[side]
@ -66,13 +53,14 @@
advances_to=Necromancer
#endif
#ifdef HARD
type=Necromancer
type=Dark Sorcerer
advances_to=Necromancer
#endif
id="Mal A'kai"
name= _ "Mal Akai"
facing=sw
{GOLD 70 90 120}
{GOLD 70 85 100}
team_name=undead
user_team_name=_"Undead"
@ -109,6 +97,9 @@
{STARTING_VILLAGES 2 14}
# do this here since these circles overlap, we want side 2 to have most of the villages and side 1 to have fewer
{STARTING_VILLAGES 1 5}
# The Bandit Army
[side]
@ -118,7 +109,7 @@
name= _ "Jera Ilras"
facing=sw
{GOLD 30 40 80}
{GOLD 40 55 70}
team_name=undead
user_team_name=_"Bandits"
@ -141,7 +132,7 @@
value=2
[/goal]
[avoid]
x,y=27-35,29-35
x,y=21-29,25-32
[/avoid]
[/ai]
#ifdef EASY
@ -227,7 +218,7 @@
message= _ "This is the Vale of Blossoming Trees. Our great sages come here to find peace and enlightenment. Some other elves also live nearby — mostly artisans inspired by the tranquility of this valley."
[/message]
{HIGHLIGHT_IMAGE 31 32 items/gohere.png ()}
{HIGHLIGHT_IMAGE 25 28 items/gohere.png ()}
[message]
speaker=Sir Gerrick
@ -414,7 +405,7 @@
[message]
speaker=Ethiliel
message= _ "You shall not die in vain! My bodyguard will avenge you!"
message= _ "You shall not die in vain! My bodyguards will avenge you!"
[/message]
[fire_event]
@ -429,12 +420,12 @@
[message]
speaker=Sir Gerrick
message= _ "You have a bodyguard?!"
message= _ "You have bodyguards?!"
[/message]
[message]
speaker=Deoran
message= _ "You have a bodyguard?!"
message= _ "You have bodyguards?!"
[/message]
#ifdef EASY
@ -621,17 +612,17 @@
[/if]
[/event]
# Ethieliel arrives at Mebrins village
# Ethiliel arrives at Mebrins village
[event]
name=moveto
[filter]
id=Ethiliel
x,y=31,32
x,y=25,28
[/filter]
[remove_item]
x,y=31,32
x,y=25,28
[/remove_item]
[message]
@ -683,7 +674,7 @@
[message]
speaker=Deoran
message= _ "... Ethiliel? I know you must be distraught, but-"
message= _ "... Ethiliel? I know you must be distraught, but"
[/message]
[message]
@ -722,6 +713,30 @@
[/if]
[/event]
[event]
name=time over
[unit]
type=Necromancer
side=2
x,y=24,28
canrecruit=yes
id=Necro
animate=yes
facing=nw
[/unit]
{GENERIC_UNIT 2 (Revenant) 26 27}
{GENERIC_UNIT 2 (Deathblade) 25 29}
[message]
speaker=Necro
message= _ "So the elves finally come to defend their valley. Pity, they showed up a little late. We will stop them here and prevent them from reclaiming the knowledge that was once theirs!"
[/message]
[message]
speaker=Deoran
message= _ "They have reached Mebrin's village before us! We have no hope of obtaining his aid now..."
[/message]
[/event]
[event]
name=victory
@ -733,7 +748,7 @@
[then]
[message]
speaker=Ethiliel
message= _ "Come, my bodyguard! We must make haste to follow this trail and find Mebrin."
message= _ "Come, my bodyguards! We must make haste to follow this trail and find Mebrin."
[/message]
[fire_event]