Micro AI tests: do not change controller to null for active side

This commit is contained in:
mattsc 2016-03-27 20:38:35 -07:00
parent 9ed1b39b90
commit 1e3d80df0b
3 changed files with 33 additions and 20 deletions

View file

@ -360,14 +360,19 @@ Also note: The Animal AIs are coded as Micro AIs. A Micro AI can be added and ad
[option]
label= _ "<span font='16'>I'll just watch the animals.</span>"
[command]
[modify_side]
side=1
controller=null
hidden=yes
[/modify_side]
[kill]
side=1
[/kill]
[end_turn]
[/end_turn]
[event]
name=side 2 turn
[modify_side]
side=1
controller=null
hidden=yes
[/modify_side]
[kill]
side=1
[/kill]
[/event]
[/command]
[/option]
[option]

View file

@ -365,12 +365,15 @@
{VARIABLE_CONDITIONAL scenario_name equals goto}
[/show_if]
[command]
[modify_side]
side=1
controller=null
[/modify_side]
[end_turn]
[/end_turn]
[event]
name=side turn
[modify_side]
side=1
controller=null
[/modify_side]
[/event]
[/command]
[/set_menu_item]
[set_menu_item]

View file

@ -205,14 +205,19 @@ Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and
[option]
label= _ "<span font='16'>I'll just watch the two wolf sides.</span>"
[command]
[modify_side]
side=1
controller=null
hidden=yes
[/modify_side]
[kill]
side=1
[/kill]
[end_turn]
[/end_turn]
[event]
name=side 2 turn
[modify_side]
side=1
controller=null
hidden=yes
[/modify_side]
[kill]
side=1
[/kill]
[/event]
[/command]
[/option]
[option]