Additional commentary on zoom_levels
Levels have been normalized a little to scale smoothly. This combines the old 1.25x and 1.5x zoom levels into a new ~1.41x zoom level. Others are more-or-less unchanged, other than modification for the requirement that scales are divisible by 4.
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@ -34,8 +34,11 @@
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xp_bar_scaling=0.5
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# zoom_levels must be an ascending list of hex sizes in pixels.
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# hex sizes must be divisible by 4 to prevent graphical glitches.
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# sizes are in draw space, so standard 1x zoom is always 72.
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# Hex sizes must be divisible by 4 to prevent graphical glitches.
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# 1x zoom is always 72, as defined by tile_size in game_config.cpp.
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# Sizes are in draw-space, so will be scaled for high-dpi automatically.
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# As given here these correspond as closely as possible to zoom factors of:
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# 1/4, 1/3, 1/2, 1/sqrt(2), 1, sqrt(2), 2, 3, 4
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zoom_levels = 16, 24, 36, 52, 72, 100, 144, 216, 288
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flag_rgb=flag_green
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