changelog_entries

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Pentarctagon 2023-08-05 22:10:29 -05:00
parent 52beffb4e2
commit 1deb3bc83d
9 changed files with 35 additions and 37 deletions

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### Add-ons client
### Add-ons server
### Campaigns
* Heir to the Throne
* S03: Rewrite intro text, including a hint about training troops (PR #7291)
### Editor
* Scrolling the map north or south can move the text that overlays the map, so it doesn't always obscure the southmost hexes of the map. (issue #6422}
### Multiplayer
* Allied units orbs no longer look like the players own units orbs (issue #7108).
* By default, they are now two-color during the allys turn.
* Added an advanced setting to always show them as single-color (the ally color).
* "Back to Turn" menu no longer crashes the game when used
After the game has ended. #4236
* World Conquest: Fixed rare lua error when a unit is killed.
* World Conquest: Fixed Bezoar Item.
* World Conquest: Fixed some items losing their effects in
later scenarios.
* World Conquest: Fixed units losing hp wheh picking up an
artifact
* World Conquest: Fixed "Promote to commander"
### Lua API
### Packaging
### Terrain
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* Fix file dialogs (e.g. Save As dialog in the Map Editor) not listing /run/media/USER
as a possible file location on modern Linux distributions.
* Update the preferences windows Display resolution list if the game window is resized.
* Improved the layout of the orb colors dialog, and added tooltips.
### WML Engine
### Miscellaneous and Bug Fixes
* Fixed Possible Crash when using planning mode #3768
* Fixed Possible OOS when using planning mode #7465
* Fixed game hanging when an enemy attacks a unit
with planned moves #5302
* Fixed custom effects implemented via wesnoth.effects
losing their effects in later scenarios.
* Fix Crash undo+redo error after reloading #7253
* Fix Crash when loading old replays #7253
* Fix Crash when a unit has bad animations replays #5032
* Postponed the removal of the `SPECIAL_NOTES` macro, which means there will be fewer log messages.
## Version 1.16.9
### Translations

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This directory is where PR authors can add a file per PR containing the text that should be added to the main changelog.md during the release process for the next version. The format should match that of the main changelog as well as use an existing category defined there. For example, a file could contain:
### Terrain
* Change codes "Irs, Ias, Icr, Ior, and Icn" to "Isr, Isa, Isc, Iwo, and Iwc", respectively
The purpose of this is to make it easier to add changelog entries with a PR while avoiding merge conflicts in the main changelog file if someone ends up merging their PR before yours.
The contents of this directory (aside from this README file) will then be deleted after each release.

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### Multiplayer
* Allied units orbs no longer look like the players own units orbs (issue #7108).
* By default, they are now two-color during the allys turn.
* Added an advanced setting to always show them as single-color (the ally color).

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### Editor
* Scrolling the map north or south can move the text that overlays the map, so it doesn't always obscure the southmost hexes of the map. (issue #6422}

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### Campaigns
* Heir to the Throne
* S03: Rewrite intro text, including a hint about training troops (PR #7291)

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### User interface
* Improved the layout of the orb colors dialog, and added tooltips.

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### Multiplayer
* "Back to Turn" menu no longer crashes the game when used
After the game has ended. #4236
* World Conquest: Fixed rare lua error when a unit is killed.
* World Conquest: Fixed Bezoar Item.
* World Conquest: Fixed some items losing their effects in
later scenarios.
* World Conquest: Fixed units losing hp wheh picking up an
artifact
* World Conquest: Fixed "Promote to commander"
### Miscellaneous and Bug Fixes
* Fixed Possible Crash when using planning mode #3768
* Fixed Possible OOS when using planning mode #7465
* Fixed game hanging when an enemy attacks a unit
with planned moves #5302
* Fixed custom effects implemented via wesnoth.effects
losing their effects in later scenarios.
* Fix Crash undo+redo error after reloading #7253
* Fix Crash when loading old replays #7253
* Fix Crash when a unit has bad animations replays #5032

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### Miscellaneous and Bug Fixes
* Postponed the removal of the `SPECIAL_NOTES` macro, which means there will be fewer log messages.

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### Campaigns
* Under the Burning Suns
* S3: Ensure all of Garaks attacks are changed to fire type (#7774).