HTTT: Unit variations don't need an ID

This commit is contained in:
Celtic Minstrel 2018-04-03 23:00:17 -04:00
parent dd95ad08cc
commit 1d98b3e405
5 changed files with 3 additions and 5 deletions

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@ -99,7 +99,6 @@
[variation]
variation_id=sceptre
hide_help=yes
id=Battle Princess
name= _ "female^Battle Princess"
race=human
image="units/human-battleprincess-resting.png"

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@ -1,7 +1,6 @@
#textdomain wesnoth-httt
#define HTTT_COMMANDER AFFIX
id=Commander
name= _ "Commander"
race=human
num_traits=0
@ -83,6 +82,7 @@
#enddef
[unit_type]
id=Commander
{HTTT_COMMANDER ()}
cost=40
[leading_anim]

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@ -1,7 +1,6 @@
#textdomain wesnoth-httt
#define HTTT_FIGHTER
id=Fighter
name= _ "Fighter"
race=human
num_traits=0
@ -49,6 +48,7 @@
#enddef
[unit_type]
id=Fighter
{HTTT_FIGHTER}
cost=18
description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."

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@ -1,7 +1,6 @@
#textdomain wesnoth-httt
#define HTTT_LORD AFFIX
id=Lord
name= _ "Lord"
race=human
num_traits=0
@ -97,6 +96,7 @@
#enddef
[unit_type]
id=Lord
{HTTT_LORD ()}
cost=65
[leading_anim]

View file

@ -59,7 +59,6 @@
[variation]
variation_id=sceptre
hide_help=yes
id=Princess
name= _ "female^Princess"
race=human
image="units/human-princess.png"