updated British English translation
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@ -8,6 +8,7 @@
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### Packaging
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### Terrain
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### Translations
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* Updated translations: British English
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### Units
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### User interface
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### WML Engine
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
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"PO-Revision-Date: 2021-12-09 18:33+1100\n"
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"PO-Revision-Date: 2022-02-21 09:55+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -1384,7 +1384,7 @@ msgstr ""
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#. [message]: speaker=Darken Volk
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1215
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msgid "Has this boy been smoking again?"
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msgstr ""
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msgstr "Has this boy been smoking again?"
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1223
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@ -1397,6 +1397,13 @@ msgid ""
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"constant squealing of rats and the ever growing mountain of flesh that "
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"feasts before me."
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msgstr ""
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"Day 1337:\n"
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"\n"
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"All sense of time and being are entombed within darkness. How long has "
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"passed since I came here? My senses are a blur. My past life, my prior "
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"goals, my very self is all but a distant memory. All I know now is the "
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"constant squealing of rats and the ever growing mountain of flesh that "
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"feasts before me."
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1234
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@ -1405,6 +1412,9 @@ msgid ""
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"you doing this? What did I do to deserve this torment? Please, I beg of you. "
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"End me now. Release me from my misery!"
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msgstr ""
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"You. You there behind the screen. You are the one controlling me. Why are "
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"you doing this? What did I do to deserve this torment? Please, I beg of you. "
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"End me now. Release me from my misery!"
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#. [message]: speaker=Malin Keshar
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#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1309
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@ -2032,13 +2042,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36
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#, fuzzy
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#| msgid ""
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#| "As Malin and Darken Volk continue their raids on the orcs, they "
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#| "eventually force the usually fractious Whitefang chieftains to unite in "
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#| "opposition. The orcs pursue the two necromancers east toward the mouth of "
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#| "the river Men call the Longlier and Elves call the Arkan-thoria, where "
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#| "they manage to surround the humans and force a fight."
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msgid ""
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"As Malin and Darken Volk continue their raids on the orcs, they eventually "
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"force the usually fractious Whitefang chieftains to unite in opposition. The "
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@ -2048,8 +2051,8 @@ msgid ""
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msgstr ""
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"As Malin and Darken Volk continue their raids on the orcs, they eventually "
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"force the usually fractious Whitefang chieftains to unite in opposition. The "
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"orcs pursue the two necromancers east towards the mouth of the river Men "
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"call the Longlier and Elves call the Arkan-thoria, where they manage to "
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"orcs pursue the two necromancers east towards the mouth of the river humans "
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"call the Longlier and elves call the Arkan-thoria, where they manage to "
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"surround the humans and force a fight."
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#. [side]: type=Orcish Warlord, id=Borth
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@ -4036,15 +4039,6 @@ msgstr "<i>‘To become a lich, one must first die.’</i>"
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37
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#, fuzzy
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#| msgid ""
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#| "So reads the book that Malin has reclaimed. <i>“The spells of necromancy "
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#| "can free the spirit from the limitations of the flesh, but only once the "
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#| "soul has been unbound from the body. The necromancer must make the "
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#| "necessary incantations with his dying breaths, then conquer his own "
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#| "spirit much the same way he binds the spirits of others. Because he "
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#| "retains his own will, however, the lich can call upon the awesome powers "
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#| "of the spirit world.”</i>"
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msgid ""
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"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
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"free the spirit from the limitations of the flesh, but only once the soul "
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@ -4056,7 +4050,7 @@ msgstr ""
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"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
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"free the spirit from the limitations of the flesh, but only once the soul "
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"has been unbound from the body. The necromancer must make the necessary "
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"incantations with his dying breaths, then conquer his own spirit much the "
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"incantations with his dying breaths, then conquer his own spirit in much the "
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"same way he binds the spirits of others. Because he retains his own will, "
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"however, the lich can call upon the awesome powers of the spirit world.”</i>"
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@ -4989,11 +4983,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:29
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#, fuzzy
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#| msgid ""
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#| "The lich sometimes wonders if his endeavors are naught but a fruitless "
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#| "crusade, but then again, so what? Life, unlife, death... nothing has ever "
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#| "given his existence meaning. And yet, he still persists on? For what?"
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msgid ""
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"The lich sometimes wonders if his endeavors are naught but a fruitless "
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"crusade, but then again, so what? Life, unlife, death... nothing has ever "
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@ -6675,10 +6664,8 @@ msgstr "Improved baneblade drain"
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#. [advancement]: id=eidolon_sorrow1
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#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605
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#, fuzzy
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#| msgid "Reduces nearby enemy units' damage"
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msgid "Reduces nearby enemy units’ damage"
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msgstr "Reduces nearby enemy units' damage"
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msgstr "Reduces nearby enemy units’ damage"
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#. [advancement]: id=eidolon_sorrow2
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#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630
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File diff suppressed because it is too large
Load diff
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"Project-Id-Version: wescamp-i 18n\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
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"PO-Revision-Date: 2021-12-09 18:57+1100\n"
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"PO-Revision-Date: 2022-02-21 10:39+1100\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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@ -303,18 +303,13 @@ msgstr ""
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350
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#, fuzzy
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#| msgid ""
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#| "Kai, please lead us against them yourself, it will hearten the folk. And "
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#| "— if you will permit — you reach the age now where a kai must learn "
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#| "battle skills."
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msgid ""
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"Kai, please lead us against them yourself, it will hearten the folk. And — "
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"if you will permit — you now reach the age where a kai must learn battle "
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"skills."
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msgstr ""
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"Kai, please lead us against them yourself, it will hearten the folk. And — "
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"if you will permit — you reach the age now where a kai must learn battle "
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"if you will permit — you now reach the age where a kai must learn battle "
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"skills."
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#. [message]: speaker=Cylanna
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
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#, fuzzy
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#| msgid ""
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#| "Mal-Ravanal, it seemed, was a great human wizard who had transformed "
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#| "himself into a lich. He had attacked the edges of the kingdom of Wesnoth, "
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#| "and was building a fearsome army of undead humans there. He had also sent "
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#| "necromancers to attack the orcs, and even the elves, in a quest for "
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#| "undead soldiers of different races. It seemed that he also lusted for "
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#| "merfolk slaves. Krellis’ scouts reported that more dark armies were "
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#| "heading north."
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msgid ""
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"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
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"into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was "
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@ -423,7 +409,7 @@ msgid ""
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"slaves. Krellis’ scouts reported that more dark armies were heading north."
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msgstr ""
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"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
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"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
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"into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was "
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"building a fearsome army of undead humans there. He had also sent "
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"necromancers to attack the orcs, and even the elves, in a quest for undead "
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"soldiers of different races. It seemed that he also lusted for merfolk "
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@ -590,18 +576,13 @@ msgstr ""
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:366
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#, fuzzy
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#| msgid ""
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#| "However, I am afraid that not everyone will follow you on so perilous an "
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#| "adventure. First you must prove you are not afraid of danger. If you "
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#| "leave now, many will think the mission is but an excuse to flee."
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msgid ""
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"However, I am afraid that not everyone will follow you on so perilous an "
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"adventure. First, you must prove you are not afraid of danger. If you leave "
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"now, many will think the mission is but an excuse to flee."
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msgstr ""
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"However, I am afraid that not everyone will follow you on so perilous an "
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"adventure. First you must prove you are not afraid of danger. If you leave "
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"adventure. First, you must prove you are not afraid of danger. If you leave "
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"now, many will think the mission is but an excuse to flee."
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#. [message]: speaker=Kai Krellis
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@ -830,16 +811,12 @@ msgstr "Actually, I believe it is truly dead."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:779
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#, fuzzy
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#| msgid ""
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#| "I believe it is undead and has no will of its own, but the Kai may have "
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#| "the will power to direct it."
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msgid ""
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"I believe it is undead and has no will of its own, but the Kai may have the "
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"willpower to direct it."
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msgstr ""
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"I believe it is undead and has no will of its own, but the Kai may have the "
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"will power to direct it."
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"willpower to direct it."
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:783
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@ -870,15 +847,11 @@ msgstr "Have a unit pick up the ring to end the scenario."
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#. [message]: speaker=Cylanna
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#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:932
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#, fuzzy
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#| msgid ""
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#| "Killing these enemies was good, but there were many more on the way. It "
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#| "will take greater might than we have to defeat them."
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msgid ""
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"Killing these enemies was good, but there are many more on the way. It will "
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"take greater might than we have to defeat them."
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msgstr ""
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"Killing these enemies was good, but there were many more on the way. It will "
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"Killing these enemies was good, but there are many more on the way. It will "
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"take greater might than we have to defeat them."
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#. [message]: speaker=Kai Krellis
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@ -1211,19 +1184,14 @@ msgstr ""
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434
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#, fuzzy
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#| msgid ""
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#| "You can choose when the slaves come out of their villages and attack "
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#| "their captors. When you are ready, right click anywhere and select the "
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#| "slave revolt."
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msgid ""
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"You can choose when the slaves come out of their villages and attack their "
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"captors. When you are ready, right-click anywhere and select 'Inspire the "
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"slaves to revolt'."
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msgstr ""
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"You can choose when the slaves come out of their villages and attack their "
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"captors. When you are ready, right click anywhere and select the slave "
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"revolt."
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"captors. When you are ready, right-click anywhere and select 'Inspire the "
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"slaves to revolt'."
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#. [set_menu_item]: id=peasant_revolt_menu_option
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449
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#. [message]: speaker=Gwabbo
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:664
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#, fuzzy
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#| msgid ""
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#| "Don’t let him go too crazy. Those saurian spears will go right through "
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#| "his scales."
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msgid ""
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"Don’t let him go too crazy. Those saurian spears can go right through his "
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"scales."
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msgstr ""
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"Don’t let him go too crazy. Those saurian spears will go right through his "
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"Don’t let him go too crazy. Those saurian spears can go right through his "
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"scales."
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#. [unit]: type=Poacher, id=Siddry
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:725
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#, fuzzy
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#| msgid "So you will help us defeat them?"
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msgid "So, you will help us defeat them?"
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msgstr "So you will help us defeat them?"
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msgstr "So, you will help us defeat them?"
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#. [message]: speaker=Siddry
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#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730
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@ -1587,10 +1549,8 @@ msgstr "I told you to stay off our land! Now you’re in for it."
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#. [message]: speaker=Marg-Tonz
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#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548
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#, fuzzy
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#| msgid "I told not to bother the ships! Now you’re in for it."
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msgid "I told you not to bother the ships! Now you’re in for it."
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msgstr "I told not to bother the ships! Now you’re in for it."
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msgstr "I told you not to bother the ships! Now you’re in for it."
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#. [message]: speaker=Marg-Tonz
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#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581
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@ -1883,19 +1843,14 @@ msgstr "Talking to Tyegëa"
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
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#, fuzzy
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#| msgid ""
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#| "It had been more of an adventure than the Kai Krellis had planned, but "
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#| "they were finally at their destination. The small island where Tyegëa and "
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#| "her students lived was before them."
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msgid ""
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"It had been more of an adventure than Kai Krellis had planned, but they were "
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"finally at their destination. The small island where Tyegëa and her students "
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"lived was before them."
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msgstr ""
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"It had been more of an adventure than the Kai Krellis had planned, but they "
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"were finally at their destination. The small island where Tyegëa and her "
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"students lived was before them."
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"It had been more of an adventure than Kai Krellis had planned, but they were "
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"finally at their destination. The small island where Tyegëa and her students "
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"lived was before them."
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#. [side]: id=Tyegea, type=Mermaid Diviner
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
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@ -2042,29 +1997,21 @@ msgstr ""
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#. [message]: speaker=Tyegea
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
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#, fuzzy
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#| msgid ""
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#| "That remains to be seen. I find it disturbing that a Kai — and my "
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#| "descendant — would run here begging for help. Before I agree to save you, "
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#| "you have to prove that my blood flows in your veins. Prove that your are, "
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#| "despite appearances, courageous, and worthy of my help."
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msgid ""
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"That remains to be seen. I find it disturbing that a kai — and my descendant "
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"— would run here begging for help. Before I agree to save you, you have to "
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"prove that my blood flows in your veins. Prove that your are, despite "
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"appearances, courageous, and worthy of my help."
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msgstr ""
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"That remains to be seen. I find it disturbing that a Kai — and my descendant "
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"That remains to be seen. I find it disturbing that a kai — and my descendant "
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"— would run here begging for help. Before I agree to save you, you have to "
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"prove that my blood flows in your veins. Prove that your are, despite "
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"appearances, courageous, and worthy of my help."
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
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#, fuzzy
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#| msgid "Well, I defeated the Drakes on your island."
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msgid "Well, I defeated the drakes on your island."
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msgstr "Well, I defeated the Drakes on your island."
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msgstr "Well, I defeated the drakes on your island."
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#. [message]: speaker=Tyegea
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#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
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@ -2453,14 +2400,6 @@ msgstr "The lich is Agnovon?"
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#. [message]: speaker=Caladon
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#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
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#, fuzzy
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#| msgid ""
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#| "Well, he calls himself Mal-Govon now, but yes. He called this land the "
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#| "KINGDOM of Agnovon. He was its first king. And its last, and every one in "
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#| "between, too! He kept getting older and older, but he never died. Well, "
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#| "NOW he’s dead of course. He still putters around in that castle over "
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#| "there, but he hasn’t really cared about keeping his kingdom under control "
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#| "for a good long while. I bet I can wake him up, though. Watch THIS!"
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msgid ""
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"Well, he calls himself Mal-Govon now, but yes. He called this land the "
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"KINGDOM of Agnovon. He was its first king. And its last. And each one in "
|
||||
|
@ -2470,8 +2409,8 @@ msgid ""
|
|||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||||
msgstr ""
|
||||
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
|
||||
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
|
||||
"between, too! He kept getting older and older, but he never died. Well, NOW "
|
||||
"KINGDOM of Agnovon. He was its first king. And its last. And each one in "
|
||||
"between too! He kept getting older and older, but he never died. Well, NOW "
|
||||
"he’s dead of course. He still putters around in that castle over there, but "
|
||||
"he hasn’t really cared about keeping his kingdom under control for a good "
|
||||
"long while. I bet I can wake him up, though. Watch THIS!"
|
||||
|
@ -2505,12 +2444,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Mal-Govon
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What I remember, you old fool, is you leaving behind the smoldering "
|
||||
#| "bodies of the orcs you had hired to steal my sword. Now, you bring mer to "
|
||||
#| "do your dirty work. When they lay expiring like gasping fish on the "
|
||||
#| "shore, will you not flee again? Do not speak to <i>me</i> of fear."
|
||||
msgid ""
|
||||
"What I remember, you old fool, is you leaving behind the smoldering bodies "
|
||||
"of the orcs you had hired to steal my sword. Now, you bring merfolk to do "
|
||||
|
@ -2518,9 +2451,9 @@ msgid ""
|
|||
"you not flee again? Do not speak to <i>me</i> of fear."
|
||||
msgstr ""
|
||||
"What I remember, you old fool, is you leaving behind the smouldering bodies "
|
||||
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
|
||||
"dirty work. When they lay expiring like gasping fish on the shore, will you "
|
||||
"not flee again? Do not speak to <i>me</i> of fear."
|
||||
"of the orcs you had hired to steal my sword. Now, you bring merfolk to do "
|
||||
"your dirty work. When they lie expiring like gasping fish on the shore, will "
|
||||
"you not flee again? Do not speak to <i>me</i> of fear."
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
|
||||
|
@ -2564,16 +2497,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:372
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take "
|
||||
#| "his sword. Will you to join us in battle against a common enemy?"
|
||||
msgid ""
|
||||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||||
"sword. Will you join us in battle against a common enemy?"
|
||||
msgstr ""
|
||||
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
|
||||
"sword. Will you to join us in battle against a common enemy?"
|
||||
"sword. Will you join us in battle against a common enemy?"
|
||||
|
||||
#. [message]: speaker=Howyrth
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
|
||||
|
@ -2772,10 +2701,6 @@ msgstr "Let someone else have it."
|
|||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1071
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We thank all you humans for your help, and release you from any farther "
|
||||
#| "obligations. Where we are going, you cannot easily follow."
|
||||
msgid ""
|
||||
"We thank all you humans for your help, and release you from any further "
|
||||
"obligations. Where we are going, you cannot easily follow."
|
||||
|
@ -2940,18 +2865,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Nebthun
|
||||
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:422
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Indeed, though we have not been hard pressed. The creatures have been "
|
||||
#| "busy fouling the waters and making the bay more to their liking. We worry "
|
||||
#| "that they will soon be back to finish with us, and I fear we will not "
|
||||
#| "survive."
|
||||
msgid ""
|
||||
"Indeed, though we have not been hard-pressed. The creatures have been busy "
|
||||
"fouling the waters and making the bay more to their liking. We worry that "
|
||||
"they will soon be back to finish with us, and I fear we will not survive."
|
||||
msgstr ""
|
||||
"Indeed, though we have not been hard pressed. The creatures have been busy "
|
||||
"Indeed, though we have not been hard-pressed. The creatures have been busy "
|
||||
"fouling the waters and making the bay more to their liking. We worry that "
|
||||
"they will soon be back to finish with us, and I fear we will not survive."
|
||||
|
||||
|
@ -3398,10 +3317,8 @@ msgstr ""
|
|||
|
||||
#. [object]: id={ID}
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:13
|
||||
#, fuzzy
|
||||
#| msgid "Only the merfolk can use this item."
|
||||
msgid "Only merfolk can use this item."
|
||||
msgstr "Only the merfolk can use this item."
|
||||
msgstr "Only merfolk can use this item."
|
||||
|
||||
#. [effect]: type=fire
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:28
|
||||
|
@ -3484,16 +3401,12 @@ msgstr "Ring of Power"
|
|||
|
||||
#. [message]: speaker=Cylanna
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:352
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Killing these enemies was good, but there were many more on the way. I’m "
|
||||
#| "sure it is still unsafe here."
|
||||
msgid ""
|
||||
"Killing these enemies was good, but there are many more on the way. I’m sure "
|
||||
"it is still unsafe here."
|
||||
msgstr ""
|
||||
"Killing these enemies was good, but there were many more on the way. I’m "
|
||||
"sure it is still unsafe here."
|
||||
"Killing these enemies was good, but there are many more on the way. I’m sure "
|
||||
"it is still unsafe here."
|
||||
|
||||
#. [message]: speaker=Kai Krellis
|
||||
#: data/campaigns/Dead_Water/utils/items.cfg:357
|
||||
|
|
|
@ -8,7 +8,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
|
||||
"PO-Revision-Date: 2021-04-22 14:08+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:18+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1681,19 +1681,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We must cross here. The undead are chasing us, and their hordes are much "
|
||||
#| "too great for us to defeat. We've haven't faced even a small part of "
|
||||
#| "their force yet. We need to cross the river before the bulk of their army "
|
||||
#| "arrives!"
|
||||
msgid ""
|
||||
"We must cross here. The undead are chasing us, and their hordes are much too "
|
||||
"great for us to defeat. We’ve haven’t faced even a small part of their force "
|
||||
"yet. We need to cross the river before the bulk of their army arrives!"
|
||||
msgstr ""
|
||||
"We must cross here. The undead are chasing us, and their hordes are much too "
|
||||
"great for us to defeat. We've haven't faced even a small part of their force "
|
||||
"great for us to defeat. We’ve haven’t faced even a small part of their force "
|
||||
"yet. We need to cross the river before the bulk of their army arrives!"
|
||||
|
||||
#. [message]: speaker=Owaec
|
||||
|
@ -1742,10 +1736,8 @@ msgstr "We have you now, mortals!"
|
|||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:214
|
||||
#, fuzzy
|
||||
#| msgid "They're closing in on us! We must get moving quickly."
|
||||
msgid "They’re closing in on us! We must get moving quickly."
|
||||
msgstr "They're closing in on us! We must get moving quickly."
|
||||
msgstr "They’re closing in on us! We must get moving quickly."
|
||||
|
||||
#. [unit]: type=Lich, id=Mal-Hakralan
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:229
|
||||
|
@ -1754,15 +1746,11 @@ msgstr "Mal-Hakralan"
|
|||
|
||||
#. [message]: speaker=Mal-Hakralan
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:247
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I see, this is where the scared dogs ran to. Don't think you can get away "
|
||||
#| "<b>this</b> easily."
|
||||
msgid ""
|
||||
"I see, this is where the scared dogs ran to. Don’t think you can get away "
|
||||
"<b>this</b> easily."
|
||||
msgstr ""
|
||||
"I see, this is where the scared dogs ran to. Don't think you can get away "
|
||||
"I see, this is where the scared dogs ran to. Don’t think you can get away "
|
||||
"<b>this</b> easily."
|
||||
|
||||
#. [message]: speaker=Dacyn
|
||||
|
@ -1984,10 +1972,8 @@ msgstr "$ogre_name surrender!"
|
|||
|
||||
#. [value]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257
|
||||
#, fuzzy
|
||||
#| msgid "Don't hurt $ogre_name|!"
|
||||
msgid "Don’t hurt $ogre_name|!"
|
||||
msgstr "Don't hurt $ogre_name|!"
|
||||
msgstr "Don’t hurt $ogre_name|!"
|
||||
|
||||
#. [value]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261
|
||||
|
@ -2378,55 +2364,38 @@ msgstr "Prisoners"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Several of Gweddry's men find themselves locked away in a crude orcish "
|
||||
#| "cell."
|
||||
msgid ""
|
||||
"Several of Gweddry’s men find themselves locked away in a crude orcish cell."
|
||||
msgstr ""
|
||||
"Several of Gweddry's men find themselves locked away in a crude orcish cell."
|
||||
"Several of Gweddry’s men find themselves locked away in a crude orcish cell."
|
||||
|
||||
#. [message]: role=escapee sidekick 1
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420
|
||||
#, fuzzy
|
||||
#| msgid "We've got to get out of here!"
|
||||
msgid "We’ve got to get out of here!"
|
||||
msgstr "We've got to get out of here!"
|
||||
msgstr "We’ve got to get out of here!"
|
||||
|
||||
#. [message]: role=escapee sidekick 2
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425
|
||||
#, fuzzy
|
||||
#| msgid "I'm sure the commander will come and save us!"
|
||||
msgid "I’m sure the commander will come and save us!"
|
||||
msgstr "I'm sure the commander will come and save us!"
|
||||
msgstr "I’m sure the commander will come and save us!"
|
||||
|
||||
#. [message]: role=escapee sidekick 1
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What? Didn't you see those huge trolls drag them away? It's hopeless!"
|
||||
msgid "What? Didn’t you see those huge trolls drag them away? It’s hopeless!"
|
||||
msgstr "What? Didn't you see those huge trolls drag them away? It's hopeless!"
|
||||
msgstr "What? Didn’t you see those huge trolls drag them away? It’s hopeless!"
|
||||
|
||||
#. [message]: role=escapee leader
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435
|
||||
#, fuzzy
|
||||
#| msgid "Be quiet, you two! There's something back here..."
|
||||
msgid "Be quiet, you two! There’s something back here..."
|
||||
msgstr "Be quiet, you two! There's something back here..."
|
||||
msgstr "Be quiet, you two! There’s something back here..."
|
||||
|
||||
#. [message]: role=escapee leader
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Look! There's a gap in the wall over here. I think I can slip through if "
|
||||
#| "I clear away some of these rocks..."
|
||||
msgid ""
|
||||
"Look! There’s a gap in the wall over here. I think I can slip through if I "
|
||||
"clear away some of these rocks..."
|
||||
msgstr ""
|
||||
"Look! There's a gap in the wall over here. I think I can slip through if I "
|
||||
"Look! There’s a gap in the wall over here. I think I can slip through if I "
|
||||
"clear away some of these rocks..."
|
||||
|
||||
#. [message]: role=escapee leader
|
||||
|
@ -2451,17 +2420,13 @@ msgstr "Death of the escapees"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511
|
||||
#, fuzzy
|
||||
#| msgid "The door won't open from this side."
|
||||
msgid "The door won’t open from this side."
|
||||
msgstr "The door won't open from this side."
|
||||
msgstr "The door won’t open from this side."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529
|
||||
#, fuzzy
|
||||
#| msgid "There's strange noises coming from those pits. I don't like this."
|
||||
msgid "There’s strange noises coming from those pits. I don’t like this."
|
||||
msgstr "There's strange noises coming from those pits. I don't like this."
|
||||
msgstr "There’s strange noises coming from those pits. I don’t like this."
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540
|
||||
|
@ -2475,18 +2440,13 @@ msgstr "Ack! Get away from me!"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586
|
||||
#, fuzzy
|
||||
#| msgid "This tunnel seems to go deeper into the caves. We can't go that way."
|
||||
msgid "This tunnel seems to go deeper into the caves. We can’t go that way."
|
||||
msgstr "This tunnel seems to go deeper into the caves. We can't go that way."
|
||||
msgstr "This tunnel seems to go deeper into the caves. We can’t go that way."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "There's a pile of orcish gear and trash here. The stench is wretched."
|
||||
msgid "There’s a pile of orcish gear and trash here. The stench is wretched."
|
||||
msgstr "There's a pile of orcish gear and trash here. The stench is wretched."
|
||||
msgstr "There’s a pile of orcish gear and trash here. The stench is wretched."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627
|
||||
|
@ -2499,10 +2459,8 @@ msgstr ""
|
|||
|
||||
#. [message]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635
|
||||
#, fuzzy
|
||||
#| msgid "But there's too many of them!"
|
||||
msgid "But there’s too many of them!"
|
||||
msgstr "But there's too many of them!"
|
||||
msgstr "But there’s too many of them!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640
|
||||
|
@ -2521,10 +2479,8 @@ msgstr "So, how do I look?"
|
|||
|
||||
#. [message]: id=$unit.id
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691
|
||||
#, fuzzy
|
||||
#| msgid "I'll try to slip past the trolls. You wait here."
|
||||
msgid "I’ll try to slip past the trolls. You wait here."
|
||||
msgstr "I'll try to slip past the trolls. You wait here."
|
||||
msgstr "I’ll try to slip past the trolls. You wait here."
|
||||
|
||||
#. [message]: speaker=King Dra-Nak
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728
|
||||
|
@ -2562,17 +2518,13 @@ msgstr "Uh oh!"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884
|
||||
#, fuzzy
|
||||
#| msgid "Here's one of the prison cells! Let me open it..."
|
||||
msgid "Here’s one of the prison cells! Let me open it..."
|
||||
msgstr "Here's one of the prison cells! Let me open it..."
|
||||
msgstr "Here’s one of the prison cells! Let me open it..."
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954
|
||||
#, fuzzy
|
||||
#| msgid "Finally, we're rescued!"
|
||||
msgid "Finally, we’re rescued!"
|
||||
msgstr "Finally, we're rescued!"
|
||||
msgstr "Finally, we’re rescued!"
|
||||
|
||||
#. [message]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987
|
||||
|
@ -2581,17 +2533,13 @@ msgstr "At last!"
|
|||
|
||||
#. [message]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020
|
||||
#, fuzzy
|
||||
#| msgid "Now let's get out of here!"
|
||||
msgid "Now let’s get out of here!"
|
||||
msgstr "Now let's get out of here!"
|
||||
msgstr "Now let’s get out of here!"
|
||||
|
||||
#. [message]: speaker=King Dra-Nak
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044
|
||||
#, fuzzy
|
||||
#| msgid "What? Who's there? Get them!"
|
||||
msgid "What? Who’s there? Get them!"
|
||||
msgstr "What? Who's there? Get them!"
|
||||
msgstr "What? Who’s there? Get them!"
|
||||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082
|
||||
|
@ -2647,10 +2595,8 @@ msgstr "All the gold the orcs took is in this chest!"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1285
|
||||
#, fuzzy
|
||||
#| msgid "You've regained $stored_player_gold gold!"
|
||||
msgid "You’ve regained $stored_player_gold gold!"
|
||||
msgstr "You've regained $stored_player_gold gold!"
|
||||
msgstr "You’ve regained $stored_player_gold gold!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1320
|
||||
|
@ -2846,14 +2792,6 @@ msgstr "How do you propose to do that?"
|
|||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:371
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We head south. My research revealed that the dragon Khrakrahs is in "
|
||||
#| "possession of a Null Stone; with it I will be able to block Mal-Ravanal’s "
|
||||
#| "teleportation. Once we have retrieved the stone, we must travel to "
|
||||
#| "Weldyn. Our experience fighting the undead will prove invaluable in the "
|
||||
#| "defense of our homeland. Also, I have advice to give the king: I know Mal-"
|
||||
#| "Ravanal’s weakness."
|
||||
msgid ""
|
||||
"We head south. My research revealed that the dragon Khrakrahs is in "
|
||||
"possession of a Null Stone; with it I will be able to block Mal-Ravanal’s "
|
||||
|
@ -2866,7 +2804,7 @@ msgstr ""
|
|||
"possession of a Null Stone; with it I will be able to block Mal-Ravanal’s "
|
||||
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
|
||||
"Our experience fighting the undead will prove invaluable in the defence of "
|
||||
"our homeland. Also, I have advice to give the king: I know Mal-Ravanal’s "
|
||||
"our homeland. Also, I have advice to give the King: I know Mal-Ravanal’s "
|
||||
"weakness."
|
||||
|
||||
#. [message]: speaker=Gweddry
|
||||
|
@ -3026,16 +2964,12 @@ msgstr "Death of Konrad II"
|
|||
|
||||
#. [message]: speaker=Gweddry
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:185
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We have finally reached Weldyn, but it seems the undead have it "
|
||||
#| "surrounded. We must break through to reach the king!"
|
||||
msgid ""
|
||||
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
|
||||
"We must break through to reach the King!"
|
||||
msgstr ""
|
||||
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
|
||||
"We must break through to reach the king!"
|
||||
"We must break through to reach the King!"
|
||||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:189
|
||||
|
@ -3081,13 +3015,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
#| "soon, a great evil would spread over the land. The king, naturally, was "
|
||||
#| "worried. The seer told him that the only way to stop the evil was to "
|
||||
#| "appoint a mage, versed well in combat with the spirits of darkness, to be "
|
||||
#| "the king’s advisor."
|
||||
msgid ""
|
||||
"The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
"soon, a great evil would spread over the land. The King, naturally, was "
|
||||
|
@ -3096,7 +3023,7 @@ msgid ""
|
|||
"advisor."
|
||||
msgstr ""
|
||||
"The greatest seer in the land, Galdren, foresaw that some day, some day "
|
||||
"soon, a great evil would spread over the land. The king, naturally, was "
|
||||
"soon, a great evil would spread over the land. The King, naturally, was "
|
||||
"worried. The seer told him that the only way to stop the evil was to appoint "
|
||||
"a mage, versed well in combat with the spirits of darkness, to be the king’s "
|
||||
"adviser."
|
||||
|
@ -3552,10 +3479,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Gweddry
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:269
|
||||
#, fuzzy
|
||||
#| msgid "But how? We don't know which one of them he is."
|
||||
msgid "But how? We don’t know which one of them he is."
|
||||
msgstr "But how? We don't know which one of them he is."
|
||||
msgstr "But how? We don’t know which one of them he is."
|
||||
|
||||
#. [message]: speaker=Dacyn
|
||||
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:274
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 13:48+0300\n"
|
||||
"PO-Revision-Date: 2021-09-22 18:02+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:37+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -645,7 +645,7 @@ msgstr ""
|
|||
#. [topic]: id=editor_terrain_overlays
|
||||
#: data/core/editor/help.cfg:127
|
||||
msgid "Editor Terrain-Overlay Graphics"
|
||||
msgstr ""
|
||||
msgstr "Editor Terrain-Overlay Graphics"
|
||||
|
||||
#. [topic]: id=editor_terrain_overlays
|
||||
#: data/core/editor/help.cfg:128
|
||||
|
@ -655,6 +655,10 @@ msgid ""
|
|||
"editor; all the overlays described here are found in the terrain palette’s "
|
||||
"“special” group."
|
||||
msgstr ""
|
||||
"Maps generally look similar in the editor to their appearance in the game. "
|
||||
"There are a few exceptions, where different graphics are used in the editor; "
|
||||
"all the overlays described here are found in the terrain palette’s “special” "
|
||||
"group."
|
||||
|
||||
#. [topic]: id=editor_terrain_overlays
|
||||
#. The images here have text, while they could be translated I assume editor-only images won’t be.
|
||||
|
@ -673,6 +677,17 @@ msgid ""
|
|||
"mixed terrain with the movement costs set to “impassable” or “unwalkable” "
|
||||
"respectively."
|
||||
msgstr ""
|
||||
"<bold>text='Movement Overlays'</bold>\n"
|
||||
"\n"
|
||||
"<img>src='terrain/grass/green.png~BLIT(terrain/impassable-editor."
|
||||
"png~O(0.5))' align=here box=yes</img> <img>src='terrain/grass/green."
|
||||
"png~BLIT(terrain/unwalkable-editor.png~O(0.5))' align=here box=yes</img> "
|
||||
"Impassable and Unwalkable\n"
|
||||
"\n"
|
||||
"While easily noticeable in the editor, these are invisible in the game, so "
|
||||
"the mixed terrains created by them look like the base terrain. They create a "
|
||||
"mixed terrain with the movement costs set to “impassable” or “unwalkable” "
|
||||
"respectively."
|
||||
|
||||
#. [topic]: id=editor_terrain_overlays
|
||||
#. The images here have text, while they could be translated I assume editor-only images won’t be.
|
||||
|
@ -695,6 +710,21 @@ msgid ""
|
|||
"this requires the connecting hexes to be occupied or blocked to prevent "
|
||||
"units being recruited onto them."
|
||||
msgstr ""
|
||||
"<bold>text='Castle Overlays'</bold>\n"
|
||||
"\n"
|
||||
"<img>src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor."
|
||||
"png~O(0.5))' align=here box=yes</img> <img>src='terrain/grass/green."
|
||||
"png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))' align=here box=yes</"
|
||||
"img>\n"
|
||||
"\n"
|
||||
"Adding either of these overlays to a passable hex allows units to be "
|
||||
"recruited on a hex. The keep also allows a leader to recruit from there.\n"
|
||||
"\n"
|
||||
"These can be added to an impassable hex to connect a castle to a visually-"
|
||||
"separate keep through an impassable wall. It’s also possible to create a "
|
||||
"castle that seems to have grassland between the keep and towers, however "
|
||||
"this requires the connecting hexes to be occupied or blocked to prevent "
|
||||
"units being recruited on them."
|
||||
|
||||
#. [topic]: id=editor_terrain_overlays
|
||||
#. The image here has text, while it could be translated I assume editor-only images won’t be.
|
||||
|
@ -708,6 +738,12 @@ msgid ""
|
|||
"\n"
|
||||
"This turns any base terrain into a village, providing income and healing."
|
||||
msgstr ""
|
||||
"<bold>text='Village Overlay'</bold>\n"
|
||||
"\n"
|
||||
"<img>src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-"
|
||||
"editor.png~O(0.5))' align=here box=yes</img>\n"
|
||||
"\n"
|
||||
"This turns any base terrain into a village, providing income and healing."
|
||||
|
||||
#. [topic]: id=editor_terrain_overlays
|
||||
#. The image is an “S” on a solid black background.
|
||||
|
@ -720,13 +756,17 @@ msgid ""
|
|||
"Fake Shroud looks like an unexplored area, even in scenarios that have "
|
||||
"shroud disabled and even when the player’s units can see the hex."
|
||||
msgstr ""
|
||||
"<bold>text='Fake Shroud'</bold>\n"
|
||||
"\n"
|
||||
"<img>src=terrain/void/shroud-editor.png align=left box=yes</img>\n"
|
||||
"\n"
|
||||
"Fake Shroud looks like an unexplored area, even in scenarios that have "
|
||||
"shroud disabled and even when the player’s units can see the hex."
|
||||
|
||||
#. [topic]: id=editor_deprecated_overlay
|
||||
#: data/core/editor/help.cfg:170
|
||||
#, fuzzy
|
||||
#| msgid "Base Terrain: "
|
||||
msgid "Deprecated Terrain"
|
||||
msgstr "Base Terrain: "
|
||||
msgstr "Deprecated Terrain"
|
||||
|
||||
#. [topic]: id=editor_deprecated_overlay
|
||||
#. The main reason for choosing “D” is that the hole in the middle of the letter makes it easier to see which terrain is underneath it. This uses a hardcoded image and doesn’t expect the image to be translated.
|
||||
|
@ -745,6 +785,17 @@ msgid ""
|
|||
"The help pages for these terrains may have additional text that’s only shown "
|
||||
"in the editor, describing the deprecation and the recommended replacements."
|
||||
msgstr ""
|
||||
"<img>src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)' "
|
||||
"align=left box=yes</img>The magenta ‘D’ (for “Deprecated”).\n"
|
||||
"\n"
|
||||
"This is shown in the editor over deprecated terrain codes. Examples are:\n"
|
||||
"• the <ref>dst='terrain_fungus_grove_old' text='“^Uf” mushroom terrain'</"
|
||||
"ref>,\n"
|
||||
"• the “Xol” Lit Stone Wall, which is deprecated because several wall "
|
||||
"terrains now support the “^Efs” Sconce embellishment.\n"
|
||||
"\n"
|
||||
"The help pages for these terrains may have additional text that’s only shown "
|
||||
"in the editor, describing the deprecation and the recommended replacements."
|
||||
|
||||
#. [topic]: id=editor_tool_label
|
||||
#: data/core/editor/help.cfg:186
|
||||
|
@ -3561,32 +3612,6 @@ msgstr ""
|
|||
#. [topic]: id=orbs
|
||||
#. The help page has a set of images above this paragraph, in the same order as the bullet points
|
||||
#: data/core/help.cfg:395
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The orbs show whether the unit can move or attack. The statuses and their "
|
||||
#| "standard colors are:\n"
|
||||
#| "• <bold>text='Green'</bold> if it has neither moved nor attacked this "
|
||||
#| "turn.\n"
|
||||
#| "• <bold>text='Yellow'</bold> if it has moved (or attacked), and can still "
|
||||
#| "attack. It might still be able to move further too.\n"
|
||||
#| "• <bold>text='Red'</bold> if it can neither move further nor attack again "
|
||||
#| "this turn.\n"
|
||||
#| " • Red is also used after the ‘end unit turn’ command, and,\n"
|
||||
#| " • when a unit is in the middle of a multi-turn move (has been told to "
|
||||
#| "move further than it can in the current turn).\n"
|
||||
#| "• <bold>text='Red and yellow'</bold> if it has moved (or attacked), can "
|
||||
#| "still move further, but it can no longer attack.\n"
|
||||
#| " • This can happen due to campaign-specific events or abilities, for "
|
||||
#| "example the <italic>text='disengage'</italic> ability in the campaign "
|
||||
#| "<italic>text='Under the Burning Suns'</italic>.\n"
|
||||
#| "• <bold>text='Blue'</bold> for allied units, except during that ally’s "
|
||||
#| "own turn.\n"
|
||||
#| " • During the ally’s own turn, their units will be shown with the "
|
||||
#| "green/yellow/red/white colors; however their moves, and the corresponding "
|
||||
#| "orb changes, are delayed as explained in <ref>dst='shroud_and_fog' "
|
||||
#| "text='Shroud and Fog of War'</ref>.\n"
|
||||
#| "• Enemy units normally don’t have orbs, however these can be enabled in "
|
||||
#| "the advanced preference “Customize orb colors”."
|
||||
msgid ""
|
||||
"The orbs show whether the unit can move or attack. The statuses and their "
|
||||
"standard colors are:\n"
|
||||
|
@ -3612,8 +3637,8 @@ msgid ""
|
|||
"• Enemy units normally don’t have orbs, however these can be enabled in the "
|
||||
"advanced preference “Customize orb colors”."
|
||||
msgstr ""
|
||||
"The orbs show whether the unit can move or attack. The status meanings and "
|
||||
"their standard colours are:\n"
|
||||
"The orbs show whether the unit can move or attack. The status and their "
|
||||
"standard colours are:\n"
|
||||
"• <bold>text='Green'</bold> if it has neither moved nor attacked this turn.\n"
|
||||
"• <bold>text='Yellow'</bold> if it has moved (or attacked), and can still "
|
||||
"attack. It might still be able to move further too.\n"
|
||||
|
@ -3629,10 +3654,10 @@ msgstr ""
|
|||
"<italic>text='Under the Burning Suns'</italic>.\n"
|
||||
"• <bold>text='Blue'</bold> for allied units, except during that ally’s own "
|
||||
"turn.\n"
|
||||
" • During the ally’s own turn, their units will be shown with the green/"
|
||||
"yellow/red/white colors; however their moves, and the corresponding orb "
|
||||
"changes, are delayed as explained in <ref>dst='shroud_and_fog' text='Shroud "
|
||||
"and Fog of War'</ref>.\n"
|
||||
" • During the ally’s own turn, their units will be shown with the colours "
|
||||
"showing whether the units can still move and attack; however their moves, "
|
||||
"and the corresponding orb changes, are delayed as explained in "
|
||||
"<ref>dst='shroud_and_fog' text='Shroud and Fog of War'</ref>.\n"
|
||||
"• Enemy units normally don’t have orbs, however these can be enabled in the "
|
||||
"advanced preference “Customize orb colours”."
|
||||
|
||||
|
@ -4683,6 +4708,10 @@ msgid ""
|
|||
"of only things that have changed.\n"
|
||||
"\n"
|
||||
msgstr ""
|
||||
"\n"
|
||||
"Similar to the 'fps' command, but also forces everything to redraw instead "
|
||||
"of only things that have changed.\n"
|
||||
"\n"
|
||||
|
||||
#. [topic]: id=general_commands
|
||||
#: data/core/help.cfg:684
|
||||
|
@ -5226,6 +5255,10 @@ msgid ""
|
|||
"All adjacent lower-level units from the same side deal 25% more damage for "
|
||||
"each difference in level."
|
||||
msgstr ""
|
||||
"This unit can lead other troops in battle.\n"
|
||||
"\n"
|
||||
"All adjacent lower-level units from the same side deal 25% more damage for "
|
||||
"each difference in level."
|
||||
|
||||
#. [skirmisher]: id=skirmisher
|
||||
#: data/core/macros/abilities.cfg:220
|
||||
|
@ -6586,73 +6619,6 @@ msgstr "Drakes"
|
|||
# TODO: "eggs, hatchings and forges" -> "eggs, hatchlings and forges" in the original
|
||||
#. [race]: id=drake
|
||||
#: data/core/units.cfg:54
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Drakes are large, winged and fire-breathing creatures, reminiscent of "
|
||||
#| "true dragons. On average, an adult drake stands around three meters tall "
|
||||
#| "and easily weighs more than a man and a horse combined. Their skin is "
|
||||
#| "made up of hard scales, resistant to most physical strikes except "
|
||||
#| "piercing and cold damage. Most drakes are capable of true flight and can "
|
||||
#| "travel long distances quickly. However, their sheer weight and bulk "
|
||||
#| "limits their flight ability somewhat, making them ungainly in the air. "
|
||||
#| "Where possible, they make use of terrain features such as hills, "
|
||||
#| "mountains and trees as launch points in order to gain greater height and "
|
||||
#| "speed. Fortunately for their enemies, they are still quite clumsy "
|
||||
#| "creatures and surprisingly slow in combat. This, combined with their "
|
||||
#| "large size, renders them easy targets for those who dare attack them.\n"
|
||||
#| "\n"
|
||||
#| "Drakes are inherently magical creatures, with a mysterious internal fire "
|
||||
#| "fueling their very lives. This can easily be witnessed when one of their "
|
||||
#| "kind perishes in combat; its internal fire is released, burning their "
|
||||
#| "remains in to ashes. Their internal fire is also their greatest weakness; "
|
||||
#| "it makes them extremely vulnerable to cold attacks. Despite their magical "
|
||||
#| "nature, drakes are incapable of channeling magic in a controlled manner. "
|
||||
#| "While the magic imbued within a drake’s body enables it to spit fire and "
|
||||
#| "gives it life, they have no willful control over the functions of this "
|
||||
#| "magic.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Society'</header>\n"
|
||||
#| "Drakes are a relatively warlike race and their societies can be best "
|
||||
#| "described as cultured martial societies. The core of a drake tribe is a "
|
||||
#| "small group of veteran warriors headed by a mutually respected — or "
|
||||
#| "simply feared — dominant who rules the society with an iron fist. Every "
|
||||
#| "drake is expected to earn their place in the strict hierarchy, to obey "
|
||||
#| "their superiors and command their inferiors. Entry to the ruling elite is "
|
||||
#| "only possible through challenging and defeating a superior in single "
|
||||
#| "combat, which is the way the hierarchy within the elite itself is "
|
||||
#| "established. The use of deception of any kind towards any fellow drake "
|
||||
#| "is, without exception, seen as cowardly and unacceptable.\n"
|
||||
#| "\n"
|
||||
#| "While their warlike nature and sense of territory drives them to defend "
|
||||
#| "their territories savagely, drakes rarely invade or trespass on areas "
|
||||
#| "already occupied by the other major races. Instead, they settle in "
|
||||
#| "unpopulated areas to establish their own territory there. They primarily "
|
||||
#| "feed on large game they hunt in the lowlands around their homes, but "
|
||||
#| "hatchlings and lower caste drakes are known to feed also on certain kinds "
|
||||
#| "of moss and fungi they cultivate deep in their caverns. Drakes value "
|
||||
#| "armor- and weapon-smithing, but neither know nor need other science and "
|
||||
#| "culture besides this. Nonetheless, the few implements they do fashion are "
|
||||
#| "almost unrivaled in quality, only matched by those produced in the finest "
|
||||
#| "Dwarvish foundries.\n"
|
||||
#| "\n"
|
||||
#| "Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
|
||||
#| "Death in battle is the most preferred way for a drake to leave this "
|
||||
#| "world. Unlike the elder members of other races, drakes naturally grow "
|
||||
#| "more aggressive and reckless towards the ends of their natural lives, "
|
||||
#| "perhaps to help ensure their place in the heroic legends of their kind.\n"
|
||||
#| "\n"
|
||||
#| "<header>text='Geography'</header>\n"
|
||||
#| "Drakes originated from an archipelago of volcanic islands called "
|
||||
#| "<ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' "
|
||||
#| "text='Great Ocean'</ref>. A combination of population pressure and the "
|
||||
#| "subsidence of many of their home islands has caused colonies of drakes to "
|
||||
#| "spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
|
||||
#| "Drakes tend to make their homes in mountain caverns near volcanoes to "
|
||||
#| "protect their eggs, hatchings and forges. While drakes naturally prefer "
|
||||
#| "warmth, their internal fire is more than capable of sustaining them even "
|
||||
#| "in a relatively cold climate, a feature which has allowed them to "
|
||||
#| "populate even some of the mountains of the far north of the Great "
|
||||
#| "Continent."
|
||||
msgid ""
|
||||
"Drakes are large, winged and fire-breathing creatures, reminiscent of true "
|
||||
"dragons. On average, an adult drake stands around three meters tall and "
|
||||
|
@ -6724,15 +6690,13 @@ msgstr ""
|
|||
"quickly. However, their sheer weight and bulk limits their flight ability "
|
||||
"somewhat, making them ungainly in the air. Where possible, they make use of "
|
||||
"terrain features such as hills, mountains and trees as launch points in "
|
||||
"order to gain greater height and speed. Fortunately for their enemies, they "
|
||||
"are still quite clumsy creatures and surprisingly slow in combat. This, "
|
||||
"combined with their large size, renders them easy targets for those who dare "
|
||||
"attack them.\n"
|
||||
"order to gain greater height and speed. Fortunately for their enemies, their "
|
||||
"large size renders them easy targets for those who dare attack them.\n"
|
||||
"\n"
|
||||
"Drakes are inherently magical creatures, with a mysterious internal fire "
|
||||
"fuelling their very lives. This can easily be witnessed when one of their "
|
||||
"kind perishes in combat; its internal fire is released, burning their "
|
||||
"remains in to ashes. Their internal fire is also their greatest weakness; it "
|
||||
"remains into ashes. Their internal fire is also their greatest weakness; it "
|
||||
"makes them extremely vulnerable to cold attacks. Despite their magical "
|
||||
"nature, drakes are incapable of channelling magic in a controlled manner. "
|
||||
"While the magic imbued within a drake’s body enables it to spit fire and "
|
||||
|
@ -6751,7 +6715,7 @@ msgstr ""
|
|||
"use of deception of any kind towards any fellow drake is, without exception, "
|
||||
"seen as cowardly and unacceptable.\n"
|
||||
"\n"
|
||||
"While their war-like nature and sense of territory drives them to defend "
|
||||
"While their warlike nature and sense of territory drives them to defend "
|
||||
"their territories savagely, drakes rarely invade or trespass on areas "
|
||||
"already occupied by the other major races. Instead, they settle in "
|
||||
"unpopulated areas to establish their own territory there. They primarily "
|
||||
|
@ -6763,11 +6727,10 @@ msgstr ""
|
|||
"unrivalled in quality, only matched by those produced in the finest Dwarvish "
|
||||
"foundries.\n"
|
||||
"\n"
|
||||
"Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
|
||||
"Death in battle is the most preferred way for a drake to leave this world. "
|
||||
"Unlike the elder members of other races, drakes naturally grow more "
|
||||
"aggressive and reckless towards the ends of their natural lives, perhaps to "
|
||||
"help ensure their place in the heroic legends of their kind.\n"
|
||||
"Drakes hatch from eggs and may live naturally for several decades, although "
|
||||
"some have been known to survive for longer. However, death in battle is the "
|
||||
"most preferred way for a drake to leave this world. As such, most drakes do "
|
||||
"not live to see the end of their natural lifespan.\n"
|
||||
"\n"
|
||||
"<header>text='Geography'</header>\n"
|
||||
"Drakes originated from an archipelago of volcanic islands called "
|
||||
|
@ -7169,18 +7132,6 @@ msgstr "Horses"
|
|||
|
||||
#. [race]: id=horse
|
||||
#: data/core/units.cfg:186
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Domesticated horses come in many shapes and sizes, from mighty war "
|
||||
#| "chargers, to sturdy draught horses or agile stock horses. While they are "
|
||||
#| "more fragile than many beasts, their speed and cunning allow feral horses "
|
||||
#| "to thrive in the wild, alongside their wild brethren.\n"
|
||||
#| "\n"
|
||||
#| "Horses have been an important part of many civilizations, so it is not "
|
||||
#| "surprising that there are many myths and stories centered around them. "
|
||||
#| "Winged horses, man-horse hybrids, and ghost horses have made their way "
|
||||
#| "into written history, though few can honestly claim to have seen such "
|
||||
#| "things."
|
||||
msgid ""
|
||||
"Domesticated horses come in many shapes and sizes, from mighty war chargers, "
|
||||
"to sturdy draught horses or agile stock horses. While they are more fragile "
|
||||
|
@ -8205,6 +8156,7 @@ msgstr "Worst of"
|
|||
msgid ""
|
||||
"Villages allow any unit stationed therein to heal, or to be cured of poison."
|
||||
msgstr ""
|
||||
"Villages allow any unit stationed therein to heal, or to be cured of poison."
|
||||
|
||||
#. TRANSLATORS: special note for terrains such as the oasis; the only terrain in core with this property heals 8 hp just like a village.
|
||||
#. For the single-hitpoint variant, the wording is different because I assume the player will be more interested in the curing-poison part than the minimal healing.
|
||||
|
@ -8216,13 +8168,19 @@ msgid_plural ""
|
|||
"This terrain allows units to heal $amount hitpoints, or to be cured of "
|
||||
"poison, as if stationed in a village."
|
||||
msgstr[0] ""
|
||||
"This terrain allows units to be cured of poison, or to heal a single hit-"
|
||||
"point."
|
||||
msgstr[1] ""
|
||||
"This terrain allows units to heal $amount hit-points, or to be cured of "
|
||||
"poison, as if stationed in a village."
|
||||
|
||||
#: src/help/help_topic_generators.cpp:174
|
||||
msgid ""
|
||||
"This terrain is a castle — units can be recruited onto it from a connected "
|
||||
"keep."
|
||||
msgstr ""
|
||||
"This terrain is a castle — units can be recruited on it from a connected "
|
||||
"keep."
|
||||
|
||||
#. TRANSLATORS: The "this terrain is a castle" note will also be shown directly above this one.
|
||||
#: src/help/help_topic_generators.cpp:178
|
||||
|
@ -8230,6 +8188,8 @@ msgid ""
|
|||
"This terrain is a keep — a leader can recruit from this hex onto connected "
|
||||
"castle hexes."
|
||||
msgstr ""
|
||||
"This terrain is a keep — a leader can recruit from this hex on connected "
|
||||
"castle hexes."
|
||||
|
||||
#. TRANSLATORS: Special note for a terrain, but none of the terrains in mainline do this.
|
||||
#: src/help/help_topic_generators.cpp:181
|
||||
|
@ -8237,6 +8197,8 @@ msgid ""
|
|||
"This unusual keep allows a leader to recruit while standing on it, but does "
|
||||
"not allow a leader on a connected keep to recruit onto this hex."
|
||||
msgstr ""
|
||||
"This unusual keep allows a leader to recruit while standing on it, but does "
|
||||
"not allow a leader on a connected keep to recruit on this hex."
|
||||
|
||||
#: src/help/help_topic_generators.cpp:194
|
||||
msgid "Base Terrain: "
|
||||
|
|
|
@ -8,7 +8,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:23+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:48+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -472,11 +472,8 @@ msgstr "It is over. I am doomed..."
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:395
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I have... have failed in my duty to protect the prince! I am defeated."
|
||||
msgid "I have... have failed in my duty to protect the Prince! I am defeated."
|
||||
msgstr "I have... have failed in my duty to protect the prince! I am defeated."
|
||||
msgstr "I have... have failed in my duty to protect the Prince! I am defeated."
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:400
|
||||
|
@ -818,12 +815,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Kaylan
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:458
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You have risked your life to defend our city. In return, I place one of "
|
||||
#| "my city’s finest defenders in your service. Simyr, step forward. I place "
|
||||
#| "your lance in the service of young prince Konrad here. May you help him "
|
||||
#| "restore order to the country."
|
||||
msgid ""
|
||||
"You have risked your life to defend our city. In return, I place one of my "
|
||||
"city’s finest defenders in your service. Simyr, step forward. I place your "
|
||||
|
@ -831,8 +822,8 @@ msgid ""
|
|||
"order to the country."
|
||||
msgstr ""
|
||||
"You have risked your life to defend our city. In return, I place one of my "
|
||||
"city’s finest defenders in your service. Simyr, step forward. I place your "
|
||||
"lance in the service of young prince Konrad here. May you help him restore "
|
||||
"city’s finest defenders in your service. Simyr, step forwards. I place your "
|
||||
"lance in the service of young Prince Konrad here. May you help him restore "
|
||||
"order to the country."
|
||||
|
||||
#. [message]: speaker=Simyr
|
||||
|
@ -1022,19 +1013,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Seimus
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:310
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "She has taken control of the Bay of Pearls, long held by the Mer, and has "
|
||||
#| "turned them into slaves. There they dive for pearls by which she grows "
|
||||
#| "richer every day. There are even rumors that she may break the ancient "
|
||||
#| "treaty and attack Elensefar!"
|
||||
msgid ""
|
||||
"She has taken control of the Bay of Pearls, long held by the mer, and has "
|
||||
"turned them into slaves. There they dive for pearls by which she grows "
|
||||
"richer every day. There are even rumors that she may break the ancient "
|
||||
"treaty and attack Elensefar!"
|
||||
msgstr ""
|
||||
"She has taken control of the Bay of Pearls, long held by the Mer, and has "
|
||||
"She has taken control of the Bay of Pearls, long held by the mer, and has "
|
||||
"turned them into slaves. There they dive for pearls by which she grows "
|
||||
"richer every day. There are even rumours that she may break the ancient "
|
||||
"treaty and attack Elensefar!"
|
||||
|
@ -2557,13 +2542,10 @@ msgstr "The Queen has sent me to stop you, impostor!"
|
|||
|
||||
#. [message]: role=Advisor
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:339
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "That’s the princess, Li’sar. The daughter of the Queen, and her successor!"
|
||||
msgid ""
|
||||
"That’s the Princess, Li’sar. The daughter of the Queen, and her successor!"
|
||||
msgstr ""
|
||||
"That’s the princess, Li’sar. The daughter of the Queen, and her successor!"
|
||||
"That’s the Princess, Li’sar. The daughter of the Queen, and her successor!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:343
|
||||
|
@ -2800,19 +2782,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Moremirmu
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:396
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You must escape the clutches of that vile Queen, my lord. If you take a "
|
||||
#| "course bearing north-east, on past the mountain of gryphons, you will be "
|
||||
#| "able to ford the Great River at Abez. Make haste though, for you will not "
|
||||
#| "be able to ford the river in winter!"
|
||||
msgid ""
|
||||
"You must escape the clutches of that vile queen, my lord. If you take a "
|
||||
"course bearing north-east, on past the mountain of gryphons, you will be "
|
||||
"able to ford the Great River at Abez. Make haste though, for you will not be "
|
||||
"able to ford the river in winter!"
|
||||
msgstr ""
|
||||
"You must escape the clutches of that vile Queen, my lord. If you take a "
|
||||
"You must escape the clutches of that vile queen, my lord. If you take a "
|
||||
"course bearing north-east, on past the mountain of gryphons, you will be "
|
||||
"able to ford the Great River at Abez. Make haste though, for you will not be "
|
||||
"able to ford the river in winter!"
|
||||
|
@ -2951,17 +2927,13 @@ msgstr "Well, let’s start climbing the mountain!"
|
|||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:172
|
||||
#, fuzzy
|
||||
#| msgid "Here are the mother Gryphon’s eggs!"
|
||||
msgid "Here are the mother gryphon’s eggs!"
|
||||
msgstr "Here are the mother Gryphon’s eggs!"
|
||||
msgstr "Here are the mother gryphon’s eggs!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:177
|
||||
#, fuzzy
|
||||
#| msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
|
||||
msgid "Excellent! We should be able to breed gryphons for our own uses now!"
|
||||
msgstr "Excellent! We should be able to breed Gryphons for our own uses now!"
|
||||
msgstr "Excellent! We should be able to breed gryphons for our own uses now!"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:189
|
||||
|
@ -3137,19 +3109,13 @@ msgstr "Really? So what happened, Delfador?"
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:202
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The forces of the king were encamped here, and the forces of the north "
|
||||
#| "were on the north side of the river. For three days and three nights the "
|
||||
#| "armies faced each other, neither willing to ford the river. On the fourth "
|
||||
#| "day, the northern armies crossed and attacked us."
|
||||
msgid ""
|
||||
"The forces of the King were encamped here, and the forces of the north were "
|
||||
"on the north side of the river. For three days and three nights the armies "
|
||||
"faced each other, neither willing to ford the river. On the fourth day, the "
|
||||
"northern armies crossed and attacked us."
|
||||
msgstr ""
|
||||
"The forces of the king were encamped here, and the forces of the north were "
|
||||
"The forces of the King were encamped here, and the forces of the north were "
|
||||
"on the north side of the river. For three days and three nights the armies "
|
||||
"faced each other, neither willing to ford the river. On the fourth day, the "
|
||||
"northern armies crossed and attacked us."
|
||||
|
@ -3166,46 +3132,32 @@ msgstr "We were winning the battle. We were repelling them..."
|
|||
|
||||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:214
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "And then the king’s son, in the heat of battle, turned upon the king!"
|
||||
msgid "And then the King’s son, in the heat of battle, turned upon the King!"
|
||||
msgstr "And then the king’s son, in the heat of battle, turned upon the king!"
|
||||
msgstr "And then the King’s son, in the heat of battle, turned upon the King!"
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:218
|
||||
#, fuzzy
|
||||
#| msgid "But you avenged the murder. You killed the prince. Right, Delfador?"
|
||||
msgid "But you avenged the murder. You killed the Prince. Right, Delfador?"
|
||||
msgstr "But you avenged the murder. You killed the prince. Right, Delfador?"
|
||||
msgstr "But you avenged the murder. You killed the Prince. Right, Delfador?"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:222
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "When I saw the king betrayed and his banner fallen, I fled the battle. I "
|
||||
#| "know not now whether it was wisdom or cowardice, but I did flee, seeing "
|
||||
#| "no further hope on that day."
|
||||
msgid ""
|
||||
"When I saw the King betrayed and his banner fallen, I fled the battle. I "
|
||||
"know not now whether it was wisdom or cowardice, but I did flee, seeing no "
|
||||
"further hope on that day."
|
||||
msgstr ""
|
||||
"When I saw the king betrayed and his banner fallen, I fled the battle. I "
|
||||
"When I saw the King betrayed and his banner fallen, I fled the battle. I "
|
||||
"know not now whether it was wisdom or cowardice, but I did flee, seeing no "
|
||||
"further hope on that day."
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:226
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Oh, but the elves always told me that you killed the prince, Delfador, "
|
||||
#| "even though you never talked about it."
|
||||
msgid ""
|
||||
"Oh, but the elves always told me that you killed the Prince, Delfador, even "
|
||||
"though you never talked about it."
|
||||
msgstr ""
|
||||
"Oh, but the elves always told me that you killed the prince, Delfador, even "
|
||||
"Oh, but the elves always told me that you killed the Prince, Delfador, even "
|
||||
"though you never talked about it."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -4109,15 +4061,11 @@ msgstr "I am, sir."
|
|||
|
||||
#. [message]: speaker=Relgorn
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:383
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! "
|
||||
#| "I haven’t had such a laugh in a long time. And who are you, old man?"
|
||||
msgid ""
|
||||
"You? Ha ha! This boy that stands before me is the King of Wesnoth? Ha ha! I "
|
||||
"haven’t had such a laugh in a long time. And who are you, old man?"
|
||||
msgstr ""
|
||||
"You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I "
|
||||
"You? Ha ha! This boy that stands before me is the King of Wesnoth? Ha ha! I "
|
||||
"haven’t had such a laugh in a long time. And who are you, old man?"
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -4179,18 +4127,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Relgorn
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:449
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You are right, friend. I will put my best men at your disposal, though we "
|
||||
#| "know naught of the Sceptre's location. Legend says it is hidden in the "
|
||||
#| "eastern tunnels."
|
||||
msgid ""
|
||||
"You are right, friend. I will put my best men at your disposal, though we "
|
||||
"know naught of the Sceptre’s location. Legend says it is hidden in the "
|
||||
"eastern tunnels."
|
||||
msgstr ""
|
||||
"You are right, friend. I will put my best men at your disposal, though we "
|
||||
"know nought of the Sceptre's location. Legend says it is hidden in the "
|
||||
"know nought of the Sceptre’s location. Legend says it is hidden in the "
|
||||
"eastern tunnels."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
|
@ -4502,15 +4445,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:372
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "That can only have been a Dwarven thunderstick, Konrad. Our Knalgan "
|
||||
#| "allies must be in the thick of battle."
|
||||
msgid ""
|
||||
"That can only have been a dwarven thunderstick, Konrad. Our Knalgan allies "
|
||||
"must be in the thick of battle."
|
||||
msgstr ""
|
||||
"That can only have been a Dwarven thunderstick, Konrad. Our Knalgan allies "
|
||||
"That can only have been a dwarven thunderstick, Konrad. Our Knalgan allies "
|
||||
"must be in the thick of battle."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
|
@ -5084,38 +5023,27 @@ msgstr ""
|
|||
#. [message]: race=merman
|
||||
#. Comic relief
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:629
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I wouldn't know, milord. Without a river running though it, such hot, dry "
|
||||
#| "places are anathema to my kind. Whatever monsters may abide in these "
|
||||
#| "depths, are known not to my kin."
|
||||
msgid ""
|
||||
"I wouldn’t know, milord. Without a river running though it, such hot, dry "
|
||||
"places are anathema to my kind. Whatever monsters may abide in these depths, "
|
||||
"are known not to my kin."
|
||||
msgstr ""
|
||||
"I wouldn't know, milord. Without a river running though it, such hot, dry "
|
||||
"I wouldn’t know, milord. Without a river running though it, such hot, dry "
|
||||
"places are anathema to my kind. Whatever monsters may abide in these depths, "
|
||||
"are known not to my kin."
|
||||
|
||||
#. [message]: race=merman
|
||||
#. Comic relief
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:634
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer "
|
||||
#| "has yet entered the caves under the mountain and lived to tell the tale. "
|
||||
#| "I would gladly die for you, milord, but I would that you didn't spend my "
|
||||
#| "life for nothing, looking for another dwarf to rescue when there is none."
|
||||
msgid ""
|
||||
"Nor do I know, my most eccentric lord, what I am doing in a cave. No mer has "
|
||||
"yet entered the caves under the mountain and lived to tell the tale. I would "
|
||||
"gladly die for you, milord, but I would that you didn’t spend my life for "
|
||||
"nothing, looking for another dwarf to rescue when there is none."
|
||||
msgstr ""
|
||||
"Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer has "
|
||||
"Nor do I know, my most eccentric lord, what I am doing in a cave. No mer has "
|
||||
"yet entered the caves under the mountain and lived to tell the tale. I would "
|
||||
"gladly die for you, milord, but I would that you didn't spend my life for "
|
||||
"gladly die for you, milord, but I would that you didn’t spend my life for "
|
||||
"nothing, looking for another dwarf to rescue when there is none."
|
||||
|
||||
#. [message]: race=dwarf
|
||||
|
@ -5555,19 +5483,13 @@ msgstr "Delfador, you cannot allow this to happen! We march to our death!"
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:357
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Lord elf, I am in command. I have held council with the Merfolk, and they "
|
||||
#| "believe they can find a path down the river and over the falls. We will "
|
||||
#| "take the most direct route to your homeland and escape the grasp of the "
|
||||
#| "Northerner armies that swarm the wilderness."
|
||||
msgid ""
|
||||
"Lord elf, I am in command. I have held council with the merfolk, and they "
|
||||
"believe they can find a path down the river and over the falls. We will take "
|
||||
"the most direct route to your homeland and escape the grasp of the "
|
||||
"Northerner armies that swarm the wilderness."
|
||||
msgstr ""
|
||||
"Lord elf, I am in command. I have held council with the Merfolk, and they "
|
||||
"Lord elf, I am in command. I have held council with the merfolk, and they "
|
||||
"believe they can find a path down the river and over the falls. We will take "
|
||||
"the most direct route to your homeland and escape the grasp of the "
|
||||
"Northerner armies that swarm the wilderness."
|
||||
|
@ -5619,15 +5541,11 @@ msgstr "I say that..."
|
|||
|
||||
#. [option]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:385
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Our need for speed outweighs the danger. With the Merfolk to help us, we "
|
||||
#| "will win through."
|
||||
msgid ""
|
||||
"Our need for speed outweighs the danger. With the merfolk to help us, we "
|
||||
"will win through."
|
||||
msgstr ""
|
||||
"Our need for speed outweighs the danger. With the Merfolk to help us, we "
|
||||
"Our need for speed outweighs the danger. With the merfolk to help us, we "
|
||||
"will win through."
|
||||
|
||||
#. [option]
|
||||
|
@ -6069,16 +5987,12 @@ msgstr "Warven"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:240
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The party traveled down the river for days, sometimes walking through the "
|
||||
#| "shallow water, sometimes swimming, helped by the Merfolk."
|
||||
msgid ""
|
||||
"The party traveled down the river for days, sometimes walking through the "
|
||||
"shallow water, sometimes swimming, helped by the merfolk."
|
||||
msgstr ""
|
||||
"The party travelled down the river for days, sometimes walking through the "
|
||||
"shallow water, sometimes swimming, helped by the Merfolk."
|
||||
"shallow water, sometimes swimming, helped by the merfolk."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:245
|
||||
|
@ -6256,15 +6170,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:349
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Eh... well of course, sir drake. Let me introduce myself — I am Prince "
|
||||
#| "Konrad, leader of the group and heir to the throne of Wesnoth."
|
||||
msgid ""
|
||||
"Eh... well of course, Sir Drake. Let me introduce myself — I am Prince "
|
||||
"Konrad, leader of the group and heir to the throne of Wesnoth."
|
||||
msgstr ""
|
||||
"Eh... well of course, sir drake. Let me introduce myself — I am Prince "
|
||||
"Eh... well of course, Sir Drake. Let me introduce myself — I am Prince "
|
||||
"Konrad, leader of the group and heir to the throne of Wesnoth."
|
||||
|
||||
#. [message]: speaker=Li'sar
|
||||
|
@ -7044,11 +6954,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=El'rien
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:837
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Indeed. We will escort you to our capital, where we will make Council."
|
||||
msgid "Indeed. We will escort you to our capital, where we will make council."
|
||||
msgstr "Indeed. We will escort you to our capital, where we will make Council."
|
||||
msgstr "Indeed. We will escort you to our capital, where we will make council."
|
||||
|
||||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:847
|
||||
|
@ -7096,10 +7003,8 @@ msgstr "Find the exit from the underground and move Konrad to it"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:39
|
||||
#, fuzzy
|
||||
#| msgid "Help the Wose fend off the undead attack"
|
||||
msgid "Help the wose fend off the undead attack"
|
||||
msgstr "Help the Wose fend off the undead attack"
|
||||
msgstr "Help the wose fend off the undead attack"
|
||||
|
||||
#. [side]: type=Saurian Oracle, id=Szerkz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:92
|
||||
|
@ -7228,18 +7133,13 @@ msgstr "Then we must hurry. Stand fast! We shall send reinforcements."
|
|||
|
||||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:299
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What is this? Where are the guardians? I see signs of battle everywhere: "
|
||||
#| "Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must "
|
||||
#| "hurry onward to Elensiria. Quickly, before we, too, are beset."
|
||||
msgid ""
|
||||
"What is this? Where are the guardians? I see signs of battle everywhere: "
|
||||
"saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry "
|
||||
"onward to Elensiria. Quickly, before we, too, are beset."
|
||||
msgstr ""
|
||||
"What is this? Where are the guardians? I see signs of battle everywhere: "
|
||||
"Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must hurry "
|
||||
"saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry "
|
||||
"onwards to Elensiria. Quickly, before we, too, are beset."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -7351,10 +7251,8 @@ msgstr "We still must find the exit from these caverns, Konrad."
|
|||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:512
|
||||
#, fuzzy
|
||||
#| msgid "Yes, Delfador. I'm afraid we must be going, Sir Wose."
|
||||
msgid "Yes, Delfador. I’m afraid we must be going, Sir Wose."
|
||||
msgstr "Yes, Delfador. I'm afraid we must be going, Sir Wose."
|
||||
msgstr "Yes, Delfador. I’m afraid we must be going, Sir Wose."
|
||||
|
||||
#. [message]: speaker=Haralamdum
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:517
|
||||
|
@ -7385,14 +7283,10 @@ msgstr ""
|
|||
#. [message]: speaker=Delfador
|
||||
#. Over 50 years ago, probably 52, to be more precise.
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:538
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "That was many years ago, I'm afraid. Now, we really must be moving "
|
||||
#| "along ..."
|
||||
msgid ""
|
||||
"That was many years ago, I’m afraid. Now, we really must be moving along ..."
|
||||
msgstr ""
|
||||
"That was many years ago, I'm afraid. Now, we really must be moving along ..."
|
||||
"That was many years ago, I’m afraid. Now, we really must be moving along..."
|
||||
|
||||
#. [message]: speaker=Haralamdum
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:543
|
||||
|
@ -7458,8 +7352,6 @@ msgstr "Should $unit.name| read the book?"
|
|||
|
||||
#. [message]: speaker=$unit.id|
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:613
|
||||
#, fuzzy
|
||||
#| msgid "Should $unit.name| read the book?"
|
||||
msgid "female^Should $unit.name| read the book?"
|
||||
msgstr "Should $unit.name| read the book?"
|
||||
|
||||
|
@ -7508,11 +7400,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=$unit.id|
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:640
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Upon finishing the book, $unit.name| has a much greater understanding of "
|
||||
#| "the forest, its nature and ways, and all the creatures within it. "
|
||||
#| "Unfortunately, as the last page was turned, the book crumbled to dust."
|
||||
msgid ""
|
||||
"female^Upon finishing the book, $unit.name| has a much greater understanding "
|
||||
"of the forest, its nature and ways, and all the creatures within it. "
|
||||
|
@ -7561,12 +7448,6 @@ msgstr "Everlore"
|
|||
|
||||
#. [message]: speaker=Uradredia
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:99
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Greetings, and welcome to our capital. You should feel honored. It has "
|
||||
#| "been half a century — a generation in the way your race counts time — "
|
||||
#| "since any man has been considered Elf-friend enough to stand here in "
|
||||
#| "Elensiria."
|
||||
msgid ""
|
||||
"Greetings, and welcome to our capital. You should feel honored. It has been "
|
||||
"half a century — a generation in the way your race counts time — since any "
|
||||
|
@ -7574,7 +7455,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Greetings, and welcome to our capital. You should feel honoured. It has been "
|
||||
"half a century — a generation in the way your race counts time — since any "
|
||||
"man has been considered Elf-friend enough to stand here in Elensiria."
|
||||
"man has been considered elf-friend enough to stand here in Elensiria."
|
||||
|
||||
#. [message]: speaker=Konrad
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:103
|
||||
|
@ -7899,12 +7780,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Kalenz
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:271
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Wisdom has been spoken here today, Delfador. We have been with Li’sar in "
|
||||
#| "the most trying of times, and risked life and limb with her. Yet we still "
|
||||
#| "have both our lives and our limbs. She lacks experience, and has too much "
|
||||
#| "of the brashness of youth, but she will make a good Queen in time."
|
||||
msgid ""
|
||||
"Wisdom has been spoken here today, Delfador. We have been with Li’sar in the "
|
||||
"most trying of times, and risked life and limb with her. Yet we still have "
|
||||
|
@ -7914,7 +7789,7 @@ msgstr ""
|
|||
"Wisdom has been spoken here today, Delfador. We have been with Li’sar in the "
|
||||
"most trying of times, and risked life and limb with her. Yet we still have "
|
||||
"both our lives and our limbs. She lacks experience, and has too much of the "
|
||||
"brashness of youth, but she will make a good Queen in time."
|
||||
"brashness of youth, but she will make a good queen in time."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:275
|
||||
|
@ -8251,16 +8126,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:242
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We come in peace! We wish for you to aid us in our struggle against "
|
||||
#| "Asheviere, the evil Queen."
|
||||
msgid ""
|
||||
"We come in peace! We wish for you to aid us in our struggle against "
|
||||
"Asheviere, the evil queen."
|
||||
msgstr ""
|
||||
"We come in peace! We wish for you to aid us in our struggle against "
|
||||
"Asheviere, the evil Queen."
|
||||
"Asheviere, the evil queen."
|
||||
|
||||
#. [message]: speaker=Sir Alric
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:246
|
||||
|
@ -8270,18 +8141,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:250
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You are for us or against us. If you do not join us to overthrow the evil "
|
||||
#| "Queen, we will strip you of your power, once the throne is rightfully "
|
||||
#| "reclaimed."
|
||||
msgid ""
|
||||
"You are for us or against us. If you do not join us to overthrow the evil "
|
||||
"queen, we will strip you of your power, once the throne is rightfully "
|
||||
"reclaimed."
|
||||
msgstr ""
|
||||
"You are for us or against us. If you do not join us to overthrow the evil "
|
||||
"Queen, we will strip you of your power, once the throne is rightfully "
|
||||
"queen, we will strip you of your power, once the throne is rightfully "
|
||||
"reclaimed."
|
||||
|
||||
#. [message]: speaker=Bayar
|
||||
|
@ -8792,14 +8658,10 @@ msgstr "How dare I? I, High Provost of the Council of Archmagi..."
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:404
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "... bearer of the staff of An-Usrukhar, guardian of the book of "
|
||||
#| "Crelanu ..."
|
||||
msgid ""
|
||||
"... bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu ..."
|
||||
msgstr ""
|
||||
"... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ..."
|
||||
"...bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu..."
|
||||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:408
|
||||
|
@ -8923,17 +8785,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:31
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The bones of the young prince Konrad were retrieved from the elves and "
|
||||
#| "buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
|
||||
#| "every week."
|
||||
msgid ""
|
||||
"The bones of the young Prince Konrad were retrieved from the elves and "
|
||||
"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
|
||||
"every week."
|
||||
msgstr ""
|
||||
"The bones of the young prince Konrad were retrieved from the elves, and "
|
||||
"The bones of the young Prince Konrad were retrieved from the elves and "
|
||||
"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
|
||||
"every week."
|
||||
|
||||
|
@ -9108,10 +8965,8 @@ msgstr "Sleeping Gryphon"
|
|||
|
||||
#. [unit_type]: id=Sleeping Gryphon, race=gryphon
|
||||
#: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid "Shhhh! The Gryphon is sleeping! You’d better not wake it up!"
|
||||
msgid "Shhhh! The gryphon is sleeping! You’d better not wake it up!"
|
||||
msgstr "Shhhh! The Gryphon is sleeping! You’d better not wake it up!"
|
||||
msgstr "Shhhh! The gryphon is sleeping! You’d better not wake it up!"
|
||||
|
||||
#. [firststrike]: id=initiative
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:6
|
||||
|
@ -9181,8 +9036,6 @@ msgstr "Should $unit.name| attempt to pick up the sword?"
|
|||
|
||||
#. [message]: speaker=$unit.id|
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:120
|
||||
#, fuzzy
|
||||
#| msgid "Should $unit.name| attempt to pick up the sword?"
|
||||
msgid "female^Should $unit.name| attempt to pick up the sword?"
|
||||
msgstr "Should $unit.name| attempt to pick up the sword?"
|
||||
|
||||
|
@ -9247,8 +9100,6 @@ msgstr "Should $unit.name| attempt to pick up the armour?"
|
|||
|
||||
#. [message]: speaker=$unit.id|
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:206
|
||||
#, fuzzy
|
||||
#| msgid "Should $unit.name| attempt to pick up the armor?"
|
||||
msgid "female^Should $unit.name| attempt to pick up the armor?"
|
||||
msgstr "Should $unit.name| attempt to pick up the armour?"
|
||||
|
||||
|
@ -9402,42 +9253,26 @@ msgstr "Kalenz"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:7
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
|
||||
#| "kingdom was plunged into a bitter war with the Orcs of the North."
|
||||
msgid ""
|
||||
"In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the "
|
||||
"kingdom was plunged into a bitter war with the Orcs of the North."
|
||||
msgstr ""
|
||||
"In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
|
||||
"In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the "
|
||||
"kingdom was plunged into a bitter war with the Orcs of the North."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:12
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Northern host encamped at Galcadar, by the Ford of Abez, and the king "
|
||||
#| "led his forces to meet them. Splitting his army in two, he led one half "
|
||||
#| "while his son, the crown prince Eldred, led the other."
|
||||
msgid ""
|
||||
"The Northern host encamped at Galcadar, by the Ford of Abez, and the King "
|
||||
"led his forces to meet them. Splitting his army in two, he led one half "
|
||||
"while his son, the Crown Prince Eldred, led the other."
|
||||
msgstr ""
|
||||
"The Northern host encamped at Galcadar, by the Ford of Abez, and the king "
|
||||
"The Northern host encamped at Galcadar, by the Ford of Abez, and the King "
|
||||
"led his forces to meet them. Splitting his army in two, he led one half "
|
||||
"while his son, the crown prince Eldred, led the other."
|
||||
"while his son, the Crown Prince Eldred, led the other."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:16
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Eldred was a brave and courageous warrior, able to lead his soldiers "
|
||||
#| "well. Unfortunately for Garard, his son was also ambitious... and "
|
||||
#| "treacherous. In the heat of battle, Eldred’s men turned on the king. And "
|
||||
#| "so, Garard was slain in battle that day, along with his brother and all "
|
||||
#| "his sons but Eldred."
|
||||
msgid ""
|
||||
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
|
||||
"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
|
||||
|
@ -9446,7 +9281,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
|
||||
"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
|
||||
"the heat of battle, Eldred’s men turned on the king. And so, Garard was "
|
||||
"the heat of battle, Eldred’s men turned on the King. And so, Garard was "
|
||||
"slain in battle that day, along with his brother and all his sons but Eldred."
|
||||
|
||||
#. [part]
|
||||
|
@ -9471,12 +9306,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:28
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But Garard’s arch-mage, Delfador, had escaped the battle and, riding with "
|
||||
#| "haste, reached Weldyn first. He mustered a force of loyalists to fight "
|
||||
#| "Eldred and avenge the king’s death. The loyalist army marched north to "
|
||||
#| "meet Eldred."
|
||||
msgid ""
|
||||
"But Garard’s arch-mage, Delfador, had escaped the battle and, riding with "
|
||||
"haste, reached Weldyn first. He mustered a force of loyalists to fight "
|
||||
|
@ -9485,7 +9314,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"But Garard’s arch-mage, Delfador, had escaped the battle and, riding with "
|
||||
"haste, reached Weldyn first. He mustered a force of loyalists to fight "
|
||||
"Eldred and avenge the king’s death. The loyalist army marched north to meet "
|
||||
"Eldred and avenge the King’s death. The loyalist army marched north to meet "
|
||||
"Eldred."
|
||||
|
||||
#. [part]
|
||||
|
@ -9521,19 +9350,13 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:44
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Asheviere herself then took command of the army and led it back to "
|
||||
#| "Weldyn. Knowing that the king’s young nephews were next in line to the "
|
||||
#| "throne, she ordered them all killed, and declared herself Queen of "
|
||||
#| "Wesnoth."
|
||||
msgid ""
|
||||
"Asheviere herself then took command of the army and led it back to Weldyn. "
|
||||
"Knowing that the King’s young nephews were next in line to the throne, she "
|
||||
"ordered them all killed, and declared herself Queen of Wesnoth."
|
||||
msgstr ""
|
||||
"Asheviere herself then took command of the army and led it back to Weldyn. "
|
||||
"Knowing that the king’s young nephews were next in line to the throne, she "
|
||||
"Knowing that the King’s young nephews were next in line to the throne, she "
|
||||
"ordered them all killed, and declared herself Queen of Wesnoth."
|
||||
|
||||
#. [part]
|
||||
|
@ -9549,18 +9372,13 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:52
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
|
||||
#| "Delfador raised the child Konrad under the protection of the Elves, "
|
||||
#| "watching sadly as Asheviere’s reign of terror over the land began..."
|
||||
msgid ""
|
||||
"Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
|
||||
"Delfador raised the child Konrad under the protection of the elves, watching "
|
||||
"sadly as Asheviere’s reign of terror over the land began..."
|
||||
msgstr ""
|
||||
"Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
|
||||
"Delfador raised the child Konrad under the protection of the Elves, watching "
|
||||
"Delfador raised the child Konrad under the protection of the elves, watching "
|
||||
"sadly as Asheviere’s reign of terror over the land began..."
|
||||
|
||||
#~ msgid "Beginner"
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
|
||||
"PO-Revision-Date: 2021-12-09 18:51+1100\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:49+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -656,10 +656,8 @@ msgstr "Guard the gate."
|
|||
|
||||
#. [message]: speaker=Harper
|
||||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:225
|
||||
#, fuzzy
|
||||
#| msgid "<i>Uncle, since when did we have a Queen?</i>"
|
||||
msgid "<i>Uncle, since when did we have a queen?</i>"
|
||||
msgstr "<i>Uncle, since when did we have a Queen?</i>"
|
||||
msgstr "<i>Uncle, since when did we have a queen?</i>"
|
||||
|
||||
#. [message]: speaker=Baldras
|
||||
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:229
|
||||
|
@ -1990,13 +1988,6 @@ msgstr "What be your pursuits?"
|
|||
|
||||
#. [message]: speaker=Helicrom
|
||||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:265
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The former King’s magic ministry kept a tight control on the training and "
|
||||
#| "employment of mages in Wesnoth. Those of us who dared to... depart from "
|
||||
#| "the curriculum were dealt with harshly. Many of us were forced to escape "
|
||||
#| "here to continue our study of our brand of magic. Our security and "
|
||||
#| "secrecy are not cheap."
|
||||
msgid ""
|
||||
"The former king’s magic ministry kept a tight control on the training and "
|
||||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||||
|
@ -2004,7 +1995,7 @@ msgid ""
|
|||
"continue our study of our brand of magic. Our security and secrecy are not "
|
||||
"cheap."
|
||||
msgstr ""
|
||||
"The former King’s magic ministry kept a tight control on the training and "
|
||||
"The former king’s magic ministry kept a tight control on the training and "
|
||||
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
|
||||
"curriculum were dealt with harshly. Many of us were forced to escape here to "
|
||||
"continue our study of our brand of magic. Our security and secrecy are not "
|
||||
|
@ -2031,18 +2022,13 @@ msgstr "Manpower. Mages be no good at fighting, I knows. But what for?"
|
|||
|
||||
#. [message]: speaker=Helicrom
|
||||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:281
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Understand this. Any weakening of the Throne of Wesnoth, whether it be "
|
||||
#| "occupied by King or Queen, aids us. To accomplish that, we must "
|
||||
#| "destabilize their forces in this region. The key is Halstead."
|
||||
msgid ""
|
||||
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
|
||||
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
|
||||
"their forces in this region. The key is Halstead."
|
||||
msgstr ""
|
||||
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
|
||||
"occupied by King or Queen, aids us. To accomplish that, we must destabilize "
|
||||
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
|
||||
"their forces in this region. The key is Halstead."
|
||||
|
||||
#. [message]: speaker=Harper
|
||||
|
@ -2065,15 +2051,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Helicrom
|
||||
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:293
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Know this, Baldras. During the past week, several patrols have again "
|
||||
#| "ventured across the Great River into Annuvin. A woman named Relana "
|
||||
#| "opposed them with a small militia and was victorious, but with heavy "
|
||||
#| "loses. The Crown, however, has begun to take notice of this rebellion and "
|
||||
#| "is massing forces within Halstead. When its armies are raised, none of "
|
||||
#| "your little villages will be able to resist them. Your only choice would "
|
||||
#| "be to flee farther north into orcish territory."
|
||||
msgid ""
|
||||
"Know this, Baldras. During the past week, several patrols have again "
|
||||
"ventured across the Great River into Annuvin. A woman named Relana opposed "
|
||||
|
@ -2085,7 +2062,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Know this, Baldras. During the past week, several patrols have again "
|
||||
"ventured across the Great River into Annuvin. A woman named Relana opposed "
|
||||
"them with a small militia and was victorious, but with heavy loses. The "
|
||||
"them with a small militia and was victorious, but with heavy losses. The "
|
||||
"Crown, however, has begun to take notice of this rebellion and is massing "
|
||||
"forces within Halstead. When its armies are raised, none of your little "
|
||||
"villages will be able to resist them. Your only choice would be to flee "
|
||||
|
|
|
@ -8,7 +8,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 13:43+0300\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:30+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:52+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1954,19 +1954,6 @@ msgstr ""
|
|||
|
||||
#. [terrain_type]: id=mountains
|
||||
#: data/core/terrain.cfg:3102
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<italic>text='Mountains'</italic> are steep enough that units often have "
|
||||
#| "to climb over obstacles to move.\n"
|
||||
#| "By this nature, they provide a considerable defensive bonus for most "
|
||||
#| "troops, but they also severely impede any passage through them. Most "
|
||||
#| "cavalry simply cannot enter mountainous terrain; however, elvish cavalry "
|
||||
#| "is an exception to this, as are the goblin wolf riders. Both dwarves and "
|
||||
#| "trolls are native to mountainous terrain, and have a very easy time "
|
||||
#| "getting around.\n"
|
||||
#| "\n"
|
||||
#| "Most units receive about 60% defense in mountains, whereas Dwarves enjoy "
|
||||
#| "70%."
|
||||
msgid ""
|
||||
"<italic>text='Mountains'</italic> are steep enough that units often have to "
|
||||
"climb over obstacles to move.\n"
|
||||
|
@ -1984,12 +1971,15 @@ msgstr ""
|
|||
"<italic>text='Mountains'</italic> are steep enough that units often have to "
|
||||
"climb over obstacles to move.\n"
|
||||
"By this nature, they provide a considerable defensive bonus for most troops, "
|
||||
"but they also severely impede any passage through them. Most cavalry simply "
|
||||
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
|
||||
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
|
||||
"mountainous terrain, and have a very easy time getting around.\n"
|
||||
"but also severely impede any passage through them. Units burdened by heavy "
|
||||
"armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
|
||||
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
|
||||
"which also render them unable to climb steep inclines. Nagas are an "
|
||||
"exception due to their strong arms and rugged scales. Both dwarves and "
|
||||
"trolls are native to mountainous terrain, and have an easy time traversing "
|
||||
"them.\n"
|
||||
"\n"
|
||||
"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
|
||||
"Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%."
|
||||
|
||||
#. [terrain_type]: id=deep_water
|
||||
#: data/core/terrain.cfg:3114
|
||||
|
@ -4058,7 +4048,7 @@ msgstr "Clear the log area"
|
|||
#. [label]
|
||||
#: data/gui/window/migrate_version_selection.cfg:40
|
||||
msgid "Data Migration"
|
||||
msgstr ""
|
||||
msgstr "Data Migration"
|
||||
|
||||
#. [label]
|
||||
#: data/gui/window/migrate_version_selection.cfg:53
|
||||
|
@ -4066,6 +4056,8 @@ msgid ""
|
|||
"Choose which version of Wesnoth to import your data from.\n"
|
||||
"Some settings will not take effect until Wesnoth is restarted."
|
||||
msgstr ""
|
||||
"Choose which version of Wesnoth to import your data from.\n"
|
||||
"Some settings will not take effect until Wesnoth is restarted."
|
||||
|
||||
#. [button]: id=cancel
|
||||
#: data/gui/window/migrate_version_selection.cfg:127
|
||||
|
@ -4496,10 +4488,8 @@ msgstr "Recruits"
|
|||
|
||||
#. [label]
|
||||
#: data/gui/window/mp_faction_select.cfg:308
|
||||
#, fuzzy
|
||||
#| msgid "Choose Your Faction"
|
||||
msgid "Choose Your Leader"
|
||||
msgstr "Choose Your Faction"
|
||||
msgstr "Choose Your Leader"
|
||||
|
||||
#. [label]
|
||||
#. [widget]: id=name
|
||||
|
@ -4876,10 +4866,8 @@ msgstr "Available in editor"
|
|||
#. Translate M as the initial letter for Main Menu
|
||||
#: data/gui/window/preferences/02_hotkeys.cfg:144
|
||||
#: src/gui/dialogs/preferences_dialog.cpp:769
|
||||
#, fuzzy
|
||||
#| msgid "game_hotkeys^G"
|
||||
msgid "mainmenu_hotkeys^M"
|
||||
msgstr "G"
|
||||
msgstr "M"
|
||||
|
||||
#. [toggle_button]: id=sort_4
|
||||
#: data/gui/window/preferences/02_hotkeys.cfg:145
|
||||
|
@ -5003,7 +4991,7 @@ msgstr "Set the frequency of unit idle animations"
|
|||
#. [toggle_button]: id=vsync
|
||||
#: data/gui/window/preferences/03_display.cfg:274
|
||||
msgid "VSync"
|
||||
msgstr ""
|
||||
msgstr "VSync"
|
||||
|
||||
#. [toggle_button]: id=vsync
|
||||
#: data/gui/window/preferences/03_display.cfg:275
|
||||
|
@ -5011,6 +4999,8 @@ msgid ""
|
|||
"Reduces tearing by synchronizing rendering with the screen refresh rate "
|
||||
"(requires restart to take effect)"
|
||||
msgstr ""
|
||||
"Reduces tearing by synchronizing rendering with the screen refresh rate "
|
||||
"(requires restart to take effect)"
|
||||
|
||||
#. [toggle_button]: id=fps_limiter
|
||||
#: data/gui/window/preferences/03_display.cfg:288
|
||||
|
@ -5810,60 +5800,46 @@ msgstr "expired"
|
|||
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
|
||||
#. generate output such as "39 ans" after variable interpolation.
|
||||
#: src/formula/string_utils.cpp:309
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num year"
|
||||
msgid "timespan^$num year"
|
||||
msgid_plural "timespan^$num years"
|
||||
msgstr[0] "$num year"
|
||||
msgstr[1] "$num year"
|
||||
msgstr[1] "$num years"
|
||||
|
||||
#: src/formula/string_utils.cpp:310
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num month"
|
||||
msgid "timespan^$num month"
|
||||
msgid_plural "timespan^$num months"
|
||||
msgstr[0] "$num month"
|
||||
msgstr[1] "$num month"
|
||||
msgstr[1] "$num months"
|
||||
|
||||
#: src/formula/string_utils.cpp:311
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num week"
|
||||
msgid "timespan^$num week"
|
||||
msgid_plural "timespan^$num weeks"
|
||||
msgstr[0] "$num week"
|
||||
msgstr[1] "$num week"
|
||||
msgstr[1] "$num weeks"
|
||||
|
||||
#: src/formula/string_utils.cpp:312
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num day"
|
||||
msgid "timespan^$num day"
|
||||
msgid_plural "timespan^$num days"
|
||||
msgstr[0] "$num day"
|
||||
msgstr[1] "$num day"
|
||||
msgstr[1] "$num days"
|
||||
|
||||
#: src/formula/string_utils.cpp:313
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num hour"
|
||||
msgid "timespan^$num hour"
|
||||
msgid_plural "timespan^$num hours"
|
||||
msgstr[0] "$num hour"
|
||||
msgstr[1] "$num hour"
|
||||
msgstr[1] "$num hours"
|
||||
|
||||
#: src/formula/string_utils.cpp:314
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num minute"
|
||||
msgid "timespan^$num minute"
|
||||
msgid_plural "timespan^$num minutes"
|
||||
msgstr[0] "$num minute"
|
||||
msgstr[1] "$num minute"
|
||||
msgstr[1] "$num minutes"
|
||||
|
||||
#: src/formula/string_utils.cpp:315
|
||||
#, fuzzy
|
||||
#| msgid "timespan^$num second"
|
||||
msgid "timespan^$num second"
|
||||
msgid_plural "timespan^$num seconds"
|
||||
msgstr[0] "$num second"
|
||||
msgstr[1] "$num second"
|
||||
msgstr[1] "$num seconds"
|
||||
|
||||
#: src/gui/core/canvas.cpp:511
|
||||
msgid "Image doesn't fit on canvas."
|
||||
|
@ -6221,12 +6197,12 @@ msgstr "Do you want to uninstall '$addon|'?"
|
|||
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
|
||||
#: src/gui/dialogs/addon/manager.cpp:961
|
||||
msgid "%B %d %Y, %I:%M %p"
|
||||
msgstr ""
|
||||
msgstr "%d %B %Y, %I:%M %p"
|
||||
|
||||
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
|
||||
#: src/gui/dialogs/addon/manager.cpp:963
|
||||
msgid "%B %d %Y, %H:%M"
|
||||
msgstr ""
|
||||
msgstr "%d %B %Y, %H:%M"
|
||||
|
||||
#: src/gui/dialogs/addon/manager.cpp:1024
|
||||
msgid "url^None"
|
||||
|
@ -6470,10 +6446,8 @@ msgid "controller^Idle"
|
|||
msgstr "Idle"
|
||||
|
||||
#: src/gui/dialogs/game_stats.cpp:70
|
||||
#, fuzzy
|
||||
#| msgid "controller^None"
|
||||
msgid "controller^Reserved"
|
||||
msgstr "None"
|
||||
msgstr "Reserved"
|
||||
|
||||
#: src/gui/dialogs/game_stats.cpp:109 src/gui/dialogs/label_settings.cpp:77
|
||||
msgid "Unknown"
|
||||
|
@ -6703,6 +6677,7 @@ msgstr "lobby"
|
|||
msgid ""
|
||||
"This game doesn't allow observers. Observe using moderator rights anyway?"
|
||||
msgstr ""
|
||||
"This game doesn't allow observers. Observe using moderator rights anyway?"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/lobby.cpp:832
|
||||
msgid ""
|
||||
|
@ -6714,7 +6689,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/multiplayer/lobby.cpp:853
|
||||
msgid "This game is password protected. Join using moderator rights anyway?"
|
||||
msgstr ""
|
||||
msgstr "This game is password protected. Join using moderator rights anyway?"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:105
|
||||
msgid ""
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
|
||||
"PO-Revision-Date: 2021-03-23 09:35+1100\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:58+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -29,12 +29,6 @@ msgstr "Legend of Wesmere"
|
|||
|
||||
#. [campaign]: id=LOW, type=hybrid
|
||||
#: data/campaigns/Legend_of_Wesmere/_main.cfg:46
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The tale of Kalenz, the High Lord who rallied his people after the second "
|
||||
#| "orcish invasion of the Great Continent and became the most renowned hero "
|
||||
#| "in the recorded history of the Elves.\n"
|
||||
#| "\n"
|
||||
msgid ""
|
||||
"The tale of Kalenz, the High Lord who rallied his people after the second "
|
||||
"orcish invasion of the Great Continent and became the most renowned hero in "
|
||||
|
@ -43,7 +37,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"The tale of Kalenz, the High Lord who rallied his people after the second "
|
||||
"orcish invasion of the Great Continent and became the most renowned hero in "
|
||||
"the recorded history of the Elves.\n"
|
||||
"the recorded history of the elves.\n"
|
||||
"\n"
|
||||
|
||||
#. [campaign]: id=LOW, type=hybrid
|
||||
|
@ -339,36 +333,19 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:55
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Some changes were good. The Elves, awakened as from a long dream, began "
|
||||
#| "to increase in population. But some were very bad, and the worst of those "
|
||||
#| "was the coming of the orcs, the wreckers, the tree-killers. The years of "
|
||||
#| "their long childhoods were a golden age, and the last time of untroubled "
|
||||
#| "peace."
|
||||
msgid ""
|
||||
"Some changes were good. The elves, awakened as from a long dream, began to "
|
||||
"increase in population. But some were very bad, and the worst of those was "
|
||||
"the coming of the orcs, the wreckers, the tree-killers. The years of their "
|
||||
"long childhoods were a golden age, and the last time of untroubled peace."
|
||||
msgstr ""
|
||||
"Some changes were good. The Elves, awakened as from a long dream, began to "
|
||||
"Some changes were good. The elves, awakened as from a long dream, began to "
|
||||
"increase in population. But some were very bad, and the worst of those was "
|
||||
"the coming of the orcs, the wreckers, the tree-killers. The years of their "
|
||||
"long childhoods were a golden age, and the last time of untroubled peace."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:58
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The elves had never been a martial people, and they were not prepared for "
|
||||
#| "the inevitable war with the orcs. The friends came of age in the very "
|
||||
#| "year that Erlornas of Wesmere fought the first orcish raiders. Within the "
|
||||
#| "next decade orcish raids greatly increased, and their shadow loomed ever "
|
||||
#| "greater over the elves.\n"
|
||||
#| "\n"
|
||||
#| "This is the story of Kalenz, Landar, and of the Elves in the first days "
|
||||
#| "of the humans in Wesnoth."
|
||||
msgid ""
|
||||
"The elves had never been a martial people, and they were not prepared for "
|
||||
"the inevitable war with the orcs. The friends came of age in the very year "
|
||||
|
@ -385,7 +362,7 @@ msgstr ""
|
|||
"decade orcish raids greatly increased, and their shadow loomed ever greater "
|
||||
"over the elves.\n"
|
||||
"\n"
|
||||
"This is the story of Kalenz, Landar, and of the Elves in the first days of "
|
||||
"This is the story of Kalenz, Landar, and of the elves in the first days of "
|
||||
"the humans in Wesnoth."
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
|
@ -497,15 +474,11 @@ msgstr "Orcs are pressing on us from all directions! To arms!"
|
|||
|
||||
#. [message]: id=Velon
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:336
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hold, Kalenz. The Ka’lian council should discuss our response. Maybe we "
|
||||
#| "can reach an agreement with them!"
|
||||
msgid ""
|
||||
"Hold, Kalenz. The Ka’lian Council should discuss our response. Maybe we can "
|
||||
"reach an agreement with them!"
|
||||
msgstr ""
|
||||
"Hold, Kalenz. The Ka’lian council should discuss our response. Maybe we can "
|
||||
"Hold, Kalenz. The Ka’lian Council should discuss our response. Maybe we can "
|
||||
"reach an agreement with them!"
|
||||
|
||||
#. [message]: id=Qumseh
|
||||
|
@ -534,15 +507,11 @@ msgstr "We will follow you, Kalenz — but where can we go?"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:360
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We must reach the elvish council in Ka’lian and enlist their help to "
|
||||
#| "recapture our home."
|
||||
msgid ""
|
||||
"We must reach the Elvish Council in Ka’lian and enlist their help to "
|
||||
"recapture our home."
|
||||
msgstr ""
|
||||
"We must reach the elvish council in Ka’lian and enlist their help to "
|
||||
"We must reach the Elvish Council in Ka’lian and enlist their help to "
|
||||
"recapture our home."
|
||||
|
||||
#. [message]: id=Landar
|
||||
|
@ -906,10 +875,8 @@ msgstr "Chief, the cursed tree-shaggers are defeating us!"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:331
|
||||
#, fuzzy
|
||||
#| msgid "We die, but more come after us, Orcs will rule all!"
|
||||
msgid "We die, but more come after us, orcs will rule all!"
|
||||
msgstr "We die, but more come after us, Orcs will rule all!"
|
||||
msgstr "We die, but more come after us, orcs will rule all!"
|
||||
|
||||
#. [unit]: type=Orcish Slayer, id=Urudin
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:422
|
||||
|
@ -1217,13 +1184,10 @@ msgstr "Defeat all enemy leaders"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:243
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It seems that we are too late. The Treasury has fallen to the Saurians..."
|
||||
msgid ""
|
||||
"It seems that we are too late. The Treasury has fallen to the saurians..."
|
||||
msgstr ""
|
||||
"It seems that we are too late. The Treasury has fallen to the Saurians..."
|
||||
"It seems that we are too late. The Treasury has fallen to the saurians..."
|
||||
|
||||
#. [message]: id=Huraldur
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:247
|
||||
|
@ -1268,17 +1232,12 @@ msgstr "You will not live to enjoy it!"
|
|||
# May need rewording
|
||||
#. [message]: id=Cleodil
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:328
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We are free! My lord Kalenz, from this day forward I and my men are your "
|
||||
#| "sworn followers. And there is that which you should know about the "
|
||||
#| "treasure the orcs seek..."
|
||||
msgid ""
|
||||
"We are free! My lord Kalenz, from this day forward I and my kin are your "
|
||||
"sworn followers. And there is that which you should know about the treasure "
|
||||
"the orcs seek..."
|
||||
msgstr ""
|
||||
"We are free! My lord Kalenz, from this day forward I and my men are your "
|
||||
"We are free! My lord Kalenz, from this day forwards I and my kin are your "
|
||||
"sworn followers. And there is that which you should know about the treasure "
|
||||
"the orcs seek..."
|
||||
|
||||
|
@ -1344,15 +1303,11 @@ msgstr ""
|
|||
|
||||
#. [message]: race=elf
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:394
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The war with the Orcs goes poorly. The Ka’lian will need that gold back "
|
||||
#| "to buy arms and food, to hire artisans, to support its armies."
|
||||
msgid ""
|
||||
"The war with the orcs goes poorly. The Ka’lian will need that gold back to "
|
||||
"buy arms and food, to hire artisans, to support its armies."
|
||||
msgstr ""
|
||||
"The war with the Orcs goes poorly. The Ka’lian will need that gold back to "
|
||||
"The war with the orcs goes poorly. The Ka’lian will need that gold back to "
|
||||
"buy arms and food, to hire artisans, to support its armies."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
|
@ -1390,15 +1345,11 @@ msgstr "The Saurian Treasury"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:41
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Elvish scouts found the trail of the Saurian war party without "
|
||||
#| "difficulty. The way back to the saurians’ treasury was clear..."
|
||||
msgid ""
|
||||
"Elvish scouts found the trail of the saurian war party without difficulty. "
|
||||
"The way back to the saurians’ treasury was clear..."
|
||||
msgstr ""
|
||||
"Elvish scouts found the trail of the Saurian war party without difficulty. "
|
||||
"Elvish scouts found the trail of the saurian war party without difficulty. "
|
||||
"The way back to the saurians’ treasury was clear..."
|
||||
|
||||
#. [side]: id=Hraurg, type=Saurian Ambusher
|
||||
|
@ -1509,37 +1460,26 @@ msgstr ""
|
|||
#. [message]: id=Kalenz
|
||||
#. "fare" is an archaic English verb meaning to travel or move.
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:493
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Turnabout is fair play. Now that we’ve retrieved the gold, let us fare "
|
||||
#| "swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
|
||||
#| "Saurians will likely be infesting the direct route, so we will detour to "
|
||||
#| "the north."
|
||||
msgid ""
|
||||
"Turnabout is fair play. Now that we’ve retrieved the gold, let us fare "
|
||||
"swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
|
||||
"saurians will likely be infesting the direct route, so we will detour to the "
|
||||
"north."
|
||||
msgstr ""
|
||||
"They got a taste of their own medicine. Now that we’ve retrieved the gold, "
|
||||
"let us fare swiftly back to Wesmere and bring the gold back as Cleodil "
|
||||
"wishes. The Saurians will likely be infesting the direct route, so we will "
|
||||
"detour to the north."
|
||||
"Turnabout is fair play. Now that we’ve retrieved the gold, let us fare "
|
||||
"swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
|
||||
"saurians will likely be infesting the direct route, so we will detour to the "
|
||||
"north."
|
||||
|
||||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:497
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But Kalenz, this is a boon unlooked for! With the surplus gold we could "
|
||||
#| "take the war immediately to the Orcs. We could come down upon them like "
|
||||
#| "thunder while they believe us still reeling from their invasion!"
|
||||
msgid ""
|
||||
"But Kalenz, this is a boon unlooked for! With the surplus gold we could take "
|
||||
"the war immediately to the orcs. We could come down upon them like thunder "
|
||||
"while they believe us still reeling from their invasion!"
|
||||
msgstr ""
|
||||
"But Kalenz, this is a boon unlooked for! With the surplus gold we could take "
|
||||
"the war immediately to the Orcs. We could come down upon them like thunder "
|
||||
"the war immediately to the orcs. We could come down upon them like thunder "
|
||||
"while they believe us still reeling from their invasion!"
|
||||
|
||||
#. [message]: id=Cleodil
|
||||
|
@ -1976,10 +1916,8 @@ msgstr "And we have what’s left of the elvish treasury with us!"
|
|||
|
||||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:583
|
||||
#, fuzzy
|
||||
#| msgid "Perhaps the gold will give our words more weight with the council."
|
||||
msgid "Perhaps the gold will give our words more weight with the Council."
|
||||
msgstr "Perhaps the gold will give our words more weight with the council."
|
||||
msgstr "Perhaps the gold will give our words more weight with the Council."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:589
|
||||
|
@ -2132,11 +2070,6 @@ msgstr "Lady Dionli"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:41
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "My lords, this is Olurf. He and his dwarves have fought by our side and "
|
||||
#| "have well earned a place in this meeting. The war that comes upon us must "
|
||||
#| "be met by all in Wesnoth; Elves, Dwarves and Humans."
|
||||
msgid ""
|
||||
"My lords, this is Olurf. He and his dwarves have fought by our side and have "
|
||||
"well earned a place in this meeting. The war that comes upon us must be met "
|
||||
|
@ -2144,7 +2077,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"My lords, this is Olurf. He and his dwarves have fought by our side and have "
|
||||
"well earned a place in this meeting. The war that comes upon us must be met "
|
||||
"by all in Wesnoth; Elves, Dwarves and Humans."
|
||||
"by all in Wesnoth; elves, dwarves and humans."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46
|
||||
|
@ -2155,36 +2088,25 @@ msgstr "El’Isomithir"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Leave the Humans out of this. King Haldric has broken the treaty we "
|
||||
#| "signed with him eighteen years ago, and has sent back all our emissaries. "
|
||||
#| "When he arrived on our shore he was very humble, but now his arrogance "
|
||||
#| "knows no bounds. He believes the Orcs will not dare to fight him."
|
||||
msgid ""
|
||||
"Leave the humans out of this. King Haldric has broken the treaty we signed "
|
||||
"with him eighteen years ago, and has sent back all our emissaries. When he "
|
||||
"arrived on our shore he was very humble, but now his arrogance knows no "
|
||||
"bounds. He believes the orcs will not dare to fight him."
|
||||
msgstr ""
|
||||
"Leave the Humans out of this. King Haldric has broken the treaty we signed "
|
||||
"Leave the humans out of this. King Haldric has broken the treaty we signed "
|
||||
"with him eighteen years ago, and has sent back all our emissaries. When he "
|
||||
"arrived on our shore he was very humble, but now his arrogance knows no "
|
||||
"bounds. He believes the Orcs will not dare to fight him."
|
||||
"bounds. He believes the orcs will not dare to fight him."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:51
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "My lords, the Orcs have been pushed out of Wesmere, but they are far from "
|
||||
#| "defeated. We must take the fight to them, recover our lost lands and "
|
||||
#| "smash their great horde beyond possibility that it will threaten us again."
|
||||
msgid ""
|
||||
"My lords, the orcs have been pushed out of Wesmere, but they are far from "
|
||||
"defeated. We must take the fight to them, recover our lost lands and smash "
|
||||
"their great horde beyond possibility that it will threaten us again."
|
||||
msgstr ""
|
||||
"My lords, the Orcs have been pushed out of Wesmere, but they are far from "
|
||||
"My lords, the orcs have been pushed out of Wesmere, but they are far from "
|
||||
"defeated. We must take the fight to them, recover our lost lands and smash "
|
||||
"their great horde beyond possibility that it will threaten us again."
|
||||
|
||||
|
@ -2196,22 +2118,15 @@ msgstr "Legmir"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:56
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Too many elves have died already. To take the war to the Orcs, we would "
|
||||
#| "have to risk all our remaining fighters on one throw. And we are not as "
|
||||
#| "skilled in fighting outside our forests. We have already shown the Orcs "
|
||||
#| "that attacking us is folly; the prudent course would be to rebuild our "
|
||||
#| "strength."
|
||||
msgid ""
|
||||
"Too many elves have died already. To take the war to the orcs, we would have "
|
||||
"to risk all our remaining fighters on one throw. And we are not as skilled "
|
||||
"in fighting outside our forests. We have already shown the orcs that "
|
||||
"attacking us is folly; the prudent course would be to rebuild our strength."
|
||||
msgstr ""
|
||||
"Too many elves have died already. To take the war to the Orcs, we would have "
|
||||
"Too many elves have died already. To take the war to the orcs, we would have "
|
||||
"to risk all our remaining fighters on one throw. And we are not as skilled "
|
||||
"in fighting outside our forests. We have already shown the Orcs that "
|
||||
"in fighting outside our forests. We have already shown the orcs that "
|
||||
"attacking us is folly; the prudent course would be to rebuild our strength."
|
||||
|
||||
#. [part]
|
||||
|
@ -2227,16 +2142,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:66
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Our answer is still no. Prepare our defenses as best you can, but do not "
|
||||
#| "renew offensive war. This is the council’s decision."
|
||||
msgid ""
|
||||
"Our answer is still no. Prepare our defenses as best you can, but do not "
|
||||
"renew offensive war. This is the Council’s decision."
|
||||
msgstr ""
|
||||
"Our answer is still no. Prepare our defences as best you can, but do not "
|
||||
"renew offensive war. This is the council’s decision."
|
||||
"renew offensive war. This is the Council’s decision."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:70
|
||||
|
@ -2245,10 +2156,8 @@ msgstr "Aftermath"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:71
|
||||
#, fuzzy
|
||||
#| msgid "After leaving the council, our friends talked in private..."
|
||||
msgid "After leaving the Council, our friends talked in private..."
|
||||
msgstr "After leaving the council, our friends talked in private..."
|
||||
msgstr "After leaving the Council, our friends talked in private..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:76
|
||||
|
@ -2290,48 +2199,33 @@ msgstr "Cleodil"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:86
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I too am troubled by the council’s passivity. But it was not our decision "
|
||||
#| "to make."
|
||||
msgid ""
|
||||
"I too am troubled by the Council’s passivity. But it was not our decision to "
|
||||
"make."
|
||||
msgstr ""
|
||||
"I too am troubled by the council’s passivity. But it was not our decision to "
|
||||
"I too am troubled by the Council’s passivity. But it was not our decision to "
|
||||
"make."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:92
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This is madness! The Orcs will but regain their strength and attack "
|
||||
#| "again, if we give them the time! We must have some other sort of help. "
|
||||
#| "Olurf, can we perhaps make a war-pact with the Dwarves?"
|
||||
msgid ""
|
||||
"This is madness! The orcs will but regain their strength and attack again, "
|
||||
"if we give them the time! We must have some other sort of help. Olurf, can "
|
||||
"we perhaps make a war-pact with the dwarves?"
|
||||
msgstr ""
|
||||
"This is madness! The Orcs will but regain their strength and attack again, "
|
||||
"This is madness! The orcs will but regain their strength and attack again, "
|
||||
"if we give them the time! We must have some other sort of help. Olurf, can "
|
||||
"we perhaps make a war-pact with the Dwarves?"
|
||||
"we perhaps make a war-pact with the dwarves?"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:97
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I dinna’ think it can be, Kalenz. My people are too suspicious of you "
|
||||
#| "Elves. But it may be there is something else we can do. I ha’ heard tale "
|
||||
#| "of a powerful mage in the mountains who helped our people before. Maybe "
|
||||
#| "he will aid us again."
|
||||
msgid ""
|
||||
"I dinna’ think it can be, Kalenz. My people are too suspicious of you elves. "
|
||||
"But it may be there is something else we can do. I ha’ heard tale of a "
|
||||
"powerful mage in the mountains who helped our people before. Maybe he will "
|
||||
"aid us again."
|
||||
msgstr ""
|
||||
"I dinna’ think it can be, Kalenz. My people are too suspicious of you Elves. "
|
||||
"I dinna’ think it can be, Kalenz. My people are too suspicious of you elves. "
|
||||
"But it may be there is something else we can do. I ha’ heard tale of a "
|
||||
"powerful mage in the mountains who helped our people before. Maybe he will "
|
||||
"aid us again."
|
||||
|
@ -2364,15 +2258,11 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:112
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I think the Orcs will be in no position to attack us for some time. Maybe "
|
||||
#| "we should go see this mage. Olurf, can you take us there?"
|
||||
msgid ""
|
||||
"I think the orcs will be in no position to attack us for some time. Maybe we "
|
||||
"should go see this mage. Olurf, can you take us there?"
|
||||
msgstr ""
|
||||
"I think the Orcs will be in no position to attack us for some time. Maybe we "
|
||||
"I think the orcs will be in no position to attack us for some time. Maybe we "
|
||||
"should go and see this mage. Olurf, can you take us there?"
|
||||
|
||||
#. [part]
|
||||
|
@ -2382,15 +2272,11 @@ msgstr "I think I can. But dangerous this will be!"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:122
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Very well. We shall leave our best troops and gold here in case the Orcs "
|
||||
#| "attack Wesmere again."
|
||||
msgid ""
|
||||
"Very well. We shall leave our best troops and gold here in case the orcs "
|
||||
"attack Wesmere again."
|
||||
msgstr ""
|
||||
"Very well. We shall leave our best troops and gold here in case the Orcs "
|
||||
"Very well. We shall leave our best troops and gold here in case the orcs "
|
||||
"attack Wesmere again."
|
||||
|
||||
#. [scenario]: id=09_Bounty_Hunters
|
||||
|
@ -2481,29 +2367,21 @@ msgstr "What are they talking about?"
|
|||
# I don't like "effrontery".
|
||||
#. [message]: id=Landar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:344
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It would seem the Saurians put a bounty on our heads for having the "
|
||||
#| "effrontery to take our gold back after they stole it. Are you interested?"
|
||||
msgid ""
|
||||
"It would seem the saurians put a bounty on our heads for having the "
|
||||
"effrontery to take our gold back after they stole it. Are you interested?"
|
||||
msgstr ""
|
||||
"It would seem the Saurians put a bounty on our heads for having the "
|
||||
"It would seem the saurians put a bounty on our heads for having the "
|
||||
"effrontery to take our gold back after they stole it. Are you interested?"
|
||||
|
||||
#. [message]: id=Olurf
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:348
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No, but my axe is interested in some saurian heads! They ha’ been too "
|
||||
#| "friendly with the Orcs for my liking!"
|
||||
msgid ""
|
||||
"No, but my axe is interested in some saurian heads! They ha’ been too "
|
||||
"friendly with the orcs for my liking!"
|
||||
msgstr ""
|
||||
"No, but my axe is interested in some saurian heads! They ha’ been too "
|
||||
"friendly with the Orcs for my liking!"
|
||||
"friendly with the orcs for my liking!"
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:352
|
||||
|
@ -2933,12 +2811,6 @@ msgstr "Revelations"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So you are the ones who defeated Aquagar and his drakes. Olurf, I know "
|
||||
#| "you; you were here before when we were both much younger. But Elves never "
|
||||
#| "come to Thoria. Yet these are no ordinary times for this land. I know "
|
||||
#| "all; I have foreseen this would happen."
|
||||
msgid ""
|
||||
"So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; "
|
||||
"you were here before when we were both much younger. But elves never come to "
|
||||
|
@ -2946,7 +2818,7 @@ msgid ""
|
|||
"foreseen this would happen."
|
||||
msgstr ""
|
||||
"So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; "
|
||||
"you were here before when we were both much younger. But Elves never come to "
|
||||
"you were here before when we were both much younger. But elves never come to "
|
||||
"Thoria. Yet these are no ordinary times for this land. I know all; I have "
|
||||
"foreseen this would happen."
|
||||
|
||||
|
@ -3021,17 +2893,12 @@ msgstr "Yes, that is what I am saying."
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:72
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It makes sense now. The Saurians were asking about a dastone, and also "
|
||||
#| "after we won in Wesmere there was an Orc mumbling something about a "
|
||||
#| "dastone..."
|
||||
msgid ""
|
||||
"It makes sense now. The saurians were asking about a dastone, and also after "
|
||||
"we won in Wesmere there was an orc mumbling something about a dastone..."
|
||||
msgstr ""
|
||||
"It makes sense now. The Saurians were asking about a dastone, and also after "
|
||||
"we won in Wesmere there was an Orc mumbling something about a dastone..."
|
||||
"It makes sense now. The saurians were asking about a dastone, and also after "
|
||||
"we won in Wesmere there was an orc mumbling something about a dastone..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:77
|
||||
|
@ -3058,15 +2925,11 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:92
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hmm... You seem to love king Haldric even less than the elf-lords of the "
|
||||
#| "Ka’lian do... How do you know all this of him?"
|
||||
msgid ""
|
||||
"Hmm... You seem to love King Haldric even less than the elf-lords of the "
|
||||
"Ka’lian do... How do you know all this of him?"
|
||||
msgstr ""
|
||||
"Hmm... You seem to love king Haldric even less than the elf-lords of the "
|
||||
"Hmm... You seem to love King Haldric even less than the elf-lords of the "
|
||||
"Ka’lian do... How do you know all this of him?"
|
||||
|
||||
#. [part]
|
||||
|
@ -3548,10 +3411,8 @@ msgstr "Death of Aldar"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:292
|
||||
#, fuzzy
|
||||
#| msgid "Tremble, orcs! The vengeance of the Elves is upon you!!"
|
||||
msgid "Tremble, orcs! The vengeance of the elves is upon you!"
|
||||
msgstr "Tremble, orcs! The vengeance of the Elves is upon you!!"
|
||||
msgstr "Tremble, orcs! The vengeance of the elves is upon you!"
|
||||
|
||||
#. [message]: id=Aldar
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:296
|
||||
|
@ -3703,18 +3564,13 @@ msgstr "The not-at-all-brazen cry of a war-horn is heard in the distance."
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:608
|
||||
#, fuzzy
|
||||
#| msgid "We have thwarted the Orcs once again!"
|
||||
msgid "We have thwarted the orcs once again!"
|
||||
msgstr "We have thwarted the Orcs once again!"
|
||||
msgstr "We have thwarted the orcs once again!"
|
||||
|
||||
#. [message]: id=Cleodil
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:612
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "And we revived the alliance with the Humans, which is no small thing."
|
||||
msgid "And we revived the alliance with the humans, which is no small thing."
|
||||
msgstr "And we revived the alliance with the Humans, which is no small thing."
|
||||
msgstr "And we revived the alliance with the humans, which is no small thing."
|
||||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:616
|
||||
|
@ -3789,16 +3645,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:32
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What? We cannot trust these humans! Where were they when we fought the "
|
||||
#| "orcs alone? This King is bound to betray us just as his father did!"
|
||||
msgid ""
|
||||
"What? We cannot trust these humans! Where were they when we fought the orcs "
|
||||
"alone? This king is bound to betray us just as his father did!"
|
||||
msgstr ""
|
||||
"What? We cannot trust these humans! Where were they when we fought the orcs "
|
||||
"alone? This King is bound to betray us just as his father did!"
|
||||
"alone? This king is bound to betray us just as his father did!"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:37
|
||||
|
@ -3824,16 +3676,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:47
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The King speaks wisdom. We cannot undo the past. And we need each other "
|
||||
#| "to fight the orcs. I will sign the treaty on behalf of the Elves."
|
||||
msgid ""
|
||||
"The King speaks wisdom. We cannot undo the past. And we need each other to "
|
||||
"fight the orcs. I will sign the treaty on behalf of the elves."
|
||||
msgstr ""
|
||||
"The King speaks wisdom. We cannot undo the past. And we need each other to "
|
||||
"fight the orcs. I will sign the treaty on behalf of the Elves."
|
||||
"fight the orcs. I will sign the treaty on behalf of the elves."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:57
|
||||
|
@ -4496,16 +4344,12 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:44
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
|
||||
#| "insisted the elves must march on the empire of the Saurians..."
|
||||
msgid ""
|
||||
"But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
|
||||
"insisted the elves must march on the empire of the saurians..."
|
||||
msgstr ""
|
||||
"But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
|
||||
"insisted the elves must march on the empire of the Saurians..."
|
||||
"insisted the elves must march on the empire of the saurians..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:49
|
||||
|
@ -4671,29 +4515,17 @@ msgstr "Council Ruling"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:16
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "With the once mighty Saurian empire destroyed, saurians had been reduced "
|
||||
#| "to scattered bands lurking in waste places. But the Elves still had "
|
||||
#| "problems of their own..."
|
||||
msgid ""
|
||||
"With the once mighty saurian empire destroyed, saurians had been reduced to "
|
||||
"scattered bands lurking in waste places. But the elves still had problems of "
|
||||
"their own..."
|
||||
msgstr ""
|
||||
"With the once mighty Saurian empire destroyed, saurians had been reduced to "
|
||||
"scattered bands lurking in waste places. But the Elves still had problems of "
|
||||
"With the once mighty saurian empire destroyed, saurians had been reduced to "
|
||||
"scattered bands lurking in waste places. But the elves still had problems of "
|
||||
"their own..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:26
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kalenz, the council has called you here to demand that you apologize for "
|
||||
#| "your actions. You took the decision to help the humans at Tath, and hence "
|
||||
#| "risk further war with the Orcs; to strike at the orcs north; and last to "
|
||||
#| "attack the Saurians. These were decisions to be taken by the council, not "
|
||||
#| "by a field commander!"
|
||||
msgid ""
|
||||
"Kalenz, the Council has called you here to demand that you apologize for "
|
||||
"your actions. You took the decision to help the humans at Tath, and hence "
|
||||
|
@ -4701,22 +4533,14 @@ msgid ""
|
|||
"attack the saurians. These were decisions to be taken by the Council, not by "
|
||||
"a field commander!"
|
||||
msgstr ""
|
||||
"Kalenz, the council has called you here to demand that you apologize for "
|
||||
"Kalenz, the Council has called you here to demand that you apologize for "
|
||||
"your actions. You took the decision to help the humans at Tath, and hence "
|
||||
"risk further war with the Orcs; to strike at the orcs north; and last to "
|
||||
"attack the Saurians. These were decisions to be taken by the council, not by "
|
||||
"risk further war with the orcs; to strike at the orcs north; and last to "
|
||||
"attack the saurians. These were decisions to be taken by the Council, not by "
|
||||
"a field commander!"
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:31
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "With all respect my lords, we were and still are in a war. We could not "
|
||||
#| "spare the time to consult with you, lest our opportunities slip from our "
|
||||
#| "grasp and make the war longer and more costly. Besides, all our actions "
|
||||
#| "have been beneficial to our cause: The Orcs are now in a civil war for "
|
||||
#| "succession, the North Elves are free and the Saurians are no longer a "
|
||||
#| "threat."
|
||||
msgid ""
|
||||
"With all respect my lords, we were and still are in a war. We could not "
|
||||
"spare the time to consult with you, lest our opportunities slip from our "
|
||||
|
@ -4727,21 +4551,17 @@ msgstr ""
|
|||
"With all respect my lords, we were and still are in a war. We could not "
|
||||
"spare the time to consult with you, lest our opportunities slip from our "
|
||||
"grasp and make the war longer and more costly. Besides, all our actions have "
|
||||
"been beneficial to our cause: The Orcs are now in a civil war for "
|
||||
"succession, the North Elves are free and the Saurians are no longer a threat."
|
||||
"been beneficial to our cause: The orcs are now in a civil war for "
|
||||
"succession, the North Elves are free and the saurians are no longer a threat."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:36
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The council is not blind to these benefits. But, still, you cannot decide "
|
||||
#| "high matters of statecraft on behalf of the Elves. We cannot allow it."
|
||||
msgid ""
|
||||
"The Council is not blind to these benefits. But, still, you cannot decide "
|
||||
"high matters of statecraft on behalf of the elves. We cannot allow it."
|
||||
msgstr ""
|
||||
"The council is not blind to these benefits. But, still, you cannot decide "
|
||||
"high matters of statecraft on behalf of the Elves. We cannot allow it."
|
||||
"The Council is not blind to these benefits. But, still, you cannot decide "
|
||||
"high matters of statecraft on behalf of the elves. We cannot allow it."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:41
|
||||
|
@ -4773,15 +4593,11 @@ msgstr "Uradredia"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:51
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kalenz, the council has decided that you are to be stripped of all "
|
||||
#| "military authority. You may now go."
|
||||
msgid ""
|
||||
"Kalenz, the Council has decided that you are to be stripped of all military "
|
||||
"authority. You may now go."
|
||||
msgstr ""
|
||||
"Kalenz, the council has decided that you are to be stripped of all military "
|
||||
"Kalenz, the Council has decided that you are to be stripped of all military "
|
||||
"authority. You may now go."
|
||||
|
||||
#. [part]
|
||||
|
@ -4866,10 +4682,8 @@ msgstr ""
|
|||
|
||||
#. [message]: role=betrayer
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:133
|
||||
#, fuzzy
|
||||
#| msgid "Only Landar has the will to do what must be done to save the Elves!"
|
||||
msgid "Only Landar has the will to do what must be done to save the elves!"
|
||||
msgstr "Only Landar has the will to do what must be done to save the Elves!"
|
||||
msgstr "Only Landar has the will to do what must be done to save the elves!"
|
||||
|
||||
#. [message]: role=betrayer
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:175
|
||||
|
@ -4883,15 +4697,11 @@ msgstr "Hold your hand, $unit.name|! $second_unit.name| is on our side!"
|
|||
|
||||
#. [message]: role=betrayer
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:202
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I will not stand by as Kalenz betrays us to the Humans and Dwarves. We "
|
||||
#| "follow Landar now!"
|
||||
msgid ""
|
||||
"I will not stand by as Kalenz betrays us to the humans and dwarves. We "
|
||||
"follow Landar now!"
|
||||
msgstr ""
|
||||
"I will not stand by as Kalenz betrays us to the Humans and Dwarves. We "
|
||||
"I will not stand by as Kalenz betrays us to the humans and dwarves. We "
|
||||
"follow Landar now!"
|
||||
|
||||
#. [side]: type=Elvish Ranger, id=Antaril
|
||||
|
@ -4934,17 +4744,12 @@ msgstr "What?!"
|
|||
|
||||
#. [message]: id=Galenor
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:419
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Landar has seized control of the army. He has eliminated the council and "
|
||||
#| "proclaimed himself High Warlord of the Elves. What is worse, there is "
|
||||
#| "word out that he has already ordered your assassination."
|
||||
msgid ""
|
||||
"Landar has seized control of the army. He has eliminated the Council and "
|
||||
"proclaimed himself High Warlord of the Elves. What is worse, there is word "
|
||||
"out that he has already ordered your assassination."
|
||||
msgstr ""
|
||||
"Landar has seized control of the army. He has eliminated the council and "
|
||||
"Landar has seized control of the army. He has eliminated the Council and "
|
||||
"proclaimed himself High Warlord of the Elves. What is worse, there is word "
|
||||
"out that he has already ordered your assassination."
|
||||
|
||||
|
@ -4955,16 +4760,12 @@ msgstr "Too late! All traitors will die!"
|
|||
|
||||
#. [message]: id=Kalenz
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:427
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Listen to me! We have fought and bled side by side. We must trust in each "
|
||||
#| "other and face the Orcs together!"
|
||||
msgid ""
|
||||
"Listen to me! We have fought and bled side by side. We must trust in each "
|
||||
"other and face the orcs together!"
|
||||
msgstr ""
|
||||
"Listen to me! We have fought and bled side by side. We must trust in each "
|
||||
"other and face the Orcs together!"
|
||||
"other and face the orcs together!"
|
||||
|
||||
#. [message]: id=Oblil
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:432
|
||||
|
@ -5212,19 +5013,13 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:30
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kalenz reorganized the Elves so they could mobilize for war more readily. "
|
||||
#| "He knew that the orcish threat was not over; that the elves, through "
|
||||
#| "hesitation, had lost a golden opportunity to end the threat and that "
|
||||
#| "trouble would someday return."
|
||||
msgid ""
|
||||
"Kalenz reorganized the elves so they could mobilize for war more readily. He "
|
||||
"knew that the orcish threat was not over; that the elves, through "
|
||||
"hesitation, had lost a golden opportunity to end the threat and that trouble "
|
||||
"would someday return."
|
||||
msgstr ""
|
||||
"Kalenz reorganized the Elves so they could mobilize for war more readily. He "
|
||||
"Kalenz reorganized the elves so they could mobilize for war more readily. He "
|
||||
"knew that the orcish threat was not over; that the elves, through "
|
||||
"hesitation, had lost a golden opportunity to end the threat and that trouble "
|
||||
"would someday return."
|
||||
|
@ -5240,13 +5035,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:39
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Cleodil bore Kalenz children who were tall, and beautiful, and inherited "
|
||||
#| "in full measure both their mother’s healing gifts and their father’s "
|
||||
#| "talented and searching mind. In the fullness of time, after a long life "
|
||||
#| "full of accomplishment and love and laughter, Cleodil died after the "
|
||||
#| "manner of Elves, aging swiftly to a peaceful end."
|
||||
msgid ""
|
||||
"Cleodil bore Kalenz children who were tall, and beautiful, and inherited in "
|
||||
"full measure both their mother’s healing gifts and their father’s talented "
|
||||
|
@ -5258,7 +5046,7 @@ msgstr ""
|
|||
"full measure both their mother’s healing gifts and their father’s talented "
|
||||
"and searching mind. In the fullness of time, after a long life full of "
|
||||
"accomplishment and love and laughter, Cleodil died after the manner of "
|
||||
"Elves, ageing swiftly to a peaceful end."
|
||||
"elves, ageing swiftly to a peaceful end."
|
||||
|
||||
#. [part]
|
||||
#. "Sundered" is archaic English roughly meaning "torn apart".
|
||||
|
|
|
@ -10,7 +10,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: en_GB\n"
|
||||
"POT-Creation-Date: 2022-02-20 13:43+0300\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:31+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 11:59+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -1153,17 +1153,14 @@ msgstr "shows the version number and exits."
|
|||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:419
|
||||
#, fuzzy, no-wrap
|
||||
#| msgid "B<-v, --version>"
|
||||
#, no-wrap
|
||||
msgid "B<--simple-version>"
|
||||
msgstr "B<-v, --version>"
|
||||
msgstr "B<--simple-version>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnoth.6:422
|
||||
#, fuzzy
|
||||
#| msgid "shows the version number and exits."
|
||||
msgid "shows the version number and nothing else, then exits."
|
||||
msgstr "shows the version number and exits."
|
||||
msgstr "shows the version number and nothing else, then exits."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnoth.6:422
|
||||
|
@ -1950,40 +1947,41 @@ msgstr ""
|
|||
#: doc/man/wesnothd.6:167
|
||||
#, no-wrap
|
||||
msgid "B<tls_enabled>"
|
||||
msgstr ""
|
||||
msgstr "B<tls_enabled>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:170
|
||||
msgid "Enable use of TLS. If true, requires 3 following options to be set too."
|
||||
msgstr ""
|
||||
"Enable use of TLS. If true, requires 3 following options to be set too."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:170
|
||||
#, no-wrap
|
||||
msgid "B<tls_fullchain>"
|
||||
msgstr ""
|
||||
msgstr "B<tls_fullchain>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:173
|
||||
msgid "TLS full certificate chain in .pem format"
|
||||
msgstr ""
|
||||
msgstr "TLS full certificate chain in .pem format"
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:173
|
||||
#, no-wrap
|
||||
msgid "B<tls_private_key>"
|
||||
msgstr ""
|
||||
msgstr "B<tls_private_key>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:176
|
||||
msgid "private key for TLS in .pem format"
|
||||
msgstr ""
|
||||
msgstr "private key for TLS in .pem format"
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:176
|
||||
#, no-wrap
|
||||
msgid "B<tls_dh>"
|
||||
msgstr ""
|
||||
msgstr "B<tls_dh>"
|
||||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:179
|
||||
|
@ -1991,6 +1989,8 @@ msgid ""
|
|||
"TLS DH parameters, as .pem file. Generate with B<openssl dhparam -out "
|
||||
"filename.pem 4096>"
|
||||
msgstr ""
|
||||
"TLS DH parameters, as .pem file. Generate with B<openssl dhparam -out "
|
||||
"filename.pem 4096>"
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:179
|
||||
|
@ -2022,16 +2022,12 @@ msgstr "Global tags:"
|
|||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:193
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "B<[redirect]> A tag to specify a server to redirect certain client "
|
||||
#| "versions to."
|
||||
msgid ""
|
||||
"B<[redirect]> A tag to specify a server to redirect certain client versions "
|
||||
"to. Is not used if B<versions_accepted> is not set."
|
||||
msgstr ""
|
||||
"B<[redirect]> A tag to specify a server to redirect certain client versions "
|
||||
"to."
|
||||
"to. Is not used if B<versions_accepted> is not set."
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:194
|
||||
|
@ -2124,14 +2120,6 @@ msgstr ""
|
|||
|
||||
#. type: Plain text
|
||||
#: doc/man/wesnothd.6:238
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "B<[user_handler]> Configures the user handler. Available keys vary "
|
||||
#| "depending on which user handler is set with the B<user_handler> key. If "
|
||||
#| "no B<[user_handler]> section is present in the configuration the server "
|
||||
#| "will run without any nick registration service. All additional tables "
|
||||
#| "that are needed for the B<forum_user_handler> to function can be found in "
|
||||
#| "table_definitions.sql in the Wesnoth source repository."
|
||||
msgid ""
|
||||
"B<[user_handler]> Configures the user handler. If no B<[user_handler]> "
|
||||
"section is present in the configuration the server will run without any nick "
|
||||
|
@ -2140,12 +2128,12 @@ msgid ""
|
|||
"the Wesnoth source repository. Requires mysql support enabled. For cmake "
|
||||
"this is B<ENABLE_MYSQL> and for scons this is B<forum_user_handler.>"
|
||||
msgstr ""
|
||||
"B<[user_handler]> Configures the user handler. Available keys vary depending "
|
||||
"on which user handler is set with the B<user_handler> key. If no "
|
||||
"B<[user_handler]> section is present in the configuration the server will "
|
||||
"run without any nick registration service. All additional tables that are "
|
||||
"needed for the B<forum_user_handler> to function can be found in "
|
||||
"table_definitions.sql in the Wesnoth source repository."
|
||||
"B<[user_handler]> Configures the user handler. If no B<[user_handler]> "
|
||||
"section is present in the configuration the server will run without any nick "
|
||||
"registration service. All additional tables that are needed for the "
|
||||
"B<forum_user_handler> to function can be found in table_definitions.sql in "
|
||||
"the Wesnoth source repository. Requires mysql support enabled. For cmake "
|
||||
"this is B<ENABLE_MYSQL> and for scons this is B<forum_user_handler.>"
|
||||
|
||||
#. type: TP
|
||||
#: doc/man/wesnothd.6:239
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: wescamp-i 18n\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-12-09 18:58+1100\n"
|
||||
"PO-Revision-Date: 2022-02-21 12:06+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -381,12 +381,6 @@ msgstr "Death of Tallin"
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:235
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This challenger has made the orcs careless — I managed to sneak in and "
|
||||
#| "filch the key to the storerooms. Come with me lads, and grab some "
|
||||
#| "weapons! Let them hack at each other, we can use this as our chance to "
|
||||
#| "get rid of this scum once and for all. Who's with me?"
|
||||
msgid ""
|
||||
"This challenger has made the orcs careless — I managed to sneak in and filch "
|
||||
"the key to the storerooms. Come with me lads, and grab some weapons! Let "
|
||||
|
@ -396,23 +390,17 @@ msgstr ""
|
|||
"This challenger has made the orcs careless — I managed to sneak in and filch "
|
||||
"the key to the storerooms. Come with me lads, and grab some weapons! Let "
|
||||
"them hack at each other, we can use this as our chance to get rid of this "
|
||||
"scum once and for all. Who's with me?"
|
||||
"scum once and for all. Who’s with me?"
|
||||
|
||||
#. [message]: speaker=Zlex
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:240
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Brave words, Tallin, but if I didn't know you better I'd say you were "
|
||||
#| "moon-touched. These are not weapons, just pitchforks and hunting bows. We "
|
||||
#| "have no armor, no training. Are we supposed to beat them with bad breath "
|
||||
#| "and colorful language?"
|
||||
msgid ""
|
||||
"Brave words, Tallin, but if I didn’t know you better I’d say you were moon-"
|
||||
"touched. These are not weapons, just pitchforks and hunting bows. We have no "
|
||||
"armor, no training. Are we supposed to beat them with bad breath and "
|
||||
"colorful language?"
|
||||
msgstr ""
|
||||
"Brave words, Tallin, but if I didn't know you better I'd say you were moon-"
|
||||
"Brave words, Tallin, but if I didn’t know you better I’d say you were moon-"
|
||||
"touched. These are not weapons, just pitchforks and hunting bows. We have no "
|
||||
"armour, no training. Are we supposed to beat them with bad breath and "
|
||||
"colourful language?"
|
||||
|
@ -608,15 +596,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:495
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If only we were faster escaping into the mines this wouldn't have "
|
||||
#| "happened. At least we will die free..."
|
||||
msgid ""
|
||||
"If only we were faster escaping into the mines this wouldn’t have happened. "
|
||||
"At least we will die free..."
|
||||
msgstr ""
|
||||
"If only we were faster escaping into the mines this wouldn't have happened. "
|
||||
"If only we were faster escaping into the mines this wouldn’t have happened. "
|
||||
"At least we will die free..."
|
||||
|
||||
#. [scenario]: id=02_01_Infested_Caves
|
||||
|
@ -626,12 +610,6 @@ msgstr "Infested Caves"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ill-armed and untrained though they were, the people of Dwarven Doors "
|
||||
#| "rose against the Orcs. Although their losses had been tremendous, never "
|
||||
#| "once did they break or falter. In the end, the orcish host was smashed "
|
||||
#| "and the survivors sent scurrying for their lives."
|
||||
msgid ""
|
||||
"Ill-armed and untrained though they were, the people of Dwarven Doors rose "
|
||||
"against the orcs. Although their losses had been tremendous, never once did "
|
||||
|
@ -639,7 +617,7 @@ msgid ""
|
|||
"survivors sent scurrying for their lives."
|
||||
msgstr ""
|
||||
"Ill-armed and untrained though they were, the people of Dwarven Doors rose "
|
||||
"against the Orcs. Although their losses had been tremendous, never once did "
|
||||
"against the orcs. Although their losses had been tremendous, never once did "
|
||||
"they break or falter. In the end, the orcish host was smashed and the "
|
||||
"survivors sent scurrying for their lives."
|
||||
|
||||
|
@ -1333,26 +1311,18 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1144
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Without eating or sleeping for days, Tallin's men begin to fall one by "
|
||||
#| "one."
|
||||
msgid ""
|
||||
"Without eating or sleeping for days, Tallin’s men begin to fall one by one."
|
||||
msgstr ""
|
||||
"Without eating or sleeping for days, Tallin's men begin to fall one by one."
|
||||
"Without eating or sleeping for days, Tallin’s men begin to fall one by one."
|
||||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1149
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We were too slow in finding the dwarves. I don't think we can fight for "
|
||||
#| "much longer!"
|
||||
msgid ""
|
||||
"We were too slow in finding the dwarves. I don’t think we can fight for much "
|
||||
"longer!"
|
||||
msgstr ""
|
||||
"We were too slow in finding the dwarves. I don't think we can fight for much "
|
||||
"We were too slow in finding the dwarves. I don’t think we can fight for much "
|
||||
"longer!"
|
||||
|
||||
#. [scenario]: id=02_02_Meeting_With_Dwarves
|
||||
|
@ -1397,10 +1367,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Camerin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:91
|
||||
#, fuzzy
|
||||
#| msgid "And I, don't forget me!"
|
||||
msgid "And I, don’t forget me!"
|
||||
msgstr "And I, don't forget me!"
|
||||
msgstr "And I, don’t forget me!"
|
||||
|
||||
#. [message]: speaker=Hamel
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:96
|
||||
|
@ -2466,16 +2434,12 @@ msgstr "There we go. Now let’s see where this tunnel leads."
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:805
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Wow! That’s incredible. Now I understand why the bag of bones kept you "
|
||||
#| "guys in jail; he just simply couldn’t kill you!"
|
||||
msgid ""
|
||||
"Wow! That’s incredible. Now I understand why the bag of bones kept you in "
|
||||
"jail; he just simply couldn’t kill you!"
|
||||
msgstr ""
|
||||
"Wow! That’s incredible. Now I understand why the bag of bones kept you in "
|
||||
"gaol; he just simply couldn’t kill you!"
|
||||
"jail; he just simply couldn’t kill you!"
|
||||
|
||||
#. [message]: speaker=Sister Thera
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:810
|
||||
|
@ -2709,10 +2673,8 @@ msgstr "The Treasury"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1168
|
||||
#, fuzzy
|
||||
#| msgid "The Treasury! Cool, let’s go loot some booty!"
|
||||
msgid "The Treasury! Excellent, let’s clean out the gold!"
|
||||
msgstr "The Treasury! Cool, let’s go and loot some booty!"
|
||||
msgstr "The Treasury! Excellent, let’s clean out the gold!"
|
||||
|
||||
#. [message]: role=Treasury Guard
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1201
|
||||
|
@ -2782,14 +2744,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1300
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Well, if you don’t mind me saying — that certainly isn’t the state of "
|
||||
#| "affairs now. Knalga lies in ruins, orcs ravage the surface, and these "
|
||||
#| "dark and evil creatures haunt the underground passages. In the meantime, "
|
||||
#| "Wesnoth is said to be ruled by the wicked and cruel queen Asheviere, "
|
||||
#| "while the rightful heir must have long since perished in his vain quest "
|
||||
#| "for the Sceptre of Fire."
|
||||
msgid ""
|
||||
"Well, if you don’t mind me saying — that certainly isn’t the state of "
|
||||
"affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark "
|
||||
|
@ -2801,7 +2755,7 @@ msgstr ""
|
|||
"Well, if you don’t mind me saying — that certainly isn’t the state of "
|
||||
"affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark "
|
||||
"and evil creatures haunt the underground passages. In the meantime, Wesnoth "
|
||||
"is said to be ruled by the wicked and cruel queen Asheviere, while the "
|
||||
"is said to be ruled by the wicked and cruel Queen Asheviere, while the "
|
||||
"rightful heir must have long since perished in his vain quest for the "
|
||||
"Sceptre of Fire."
|
||||
|
||||
|
@ -3057,10 +3011,8 @@ msgstr "Perhaps I spoke too soon..."
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1730
|
||||
#, fuzzy
|
||||
#| msgid "What is this? Out retreat is cut off!"
|
||||
msgid "What is this? Our retreat is cut off!"
|
||||
msgstr "What is this? Out retreat is cut off!"
|
||||
msgstr "What is this? Our retreat is cut off!"
|
||||
|
||||
#. [message]: type=Giant Spider
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1771
|
||||
|
@ -3097,10 +3049,8 @@ msgstr "Malifor the Great’s Study"
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1839
|
||||
#, fuzzy
|
||||
#| msgid "There we go! This way, guys!"
|
||||
msgid "There we go! This way!"
|
||||
msgstr "There we go! This way, guys!"
|
||||
msgstr "There we go! This way!"
|
||||
|
||||
#. [message]: role=Study Guard
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1857
|
||||
|
@ -4018,16 +3968,12 @@ msgstr ""
|
|||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:232
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Khazg tried and failed, and if you repeat his folly you will soon join "
|
||||
#| "him in the land of the dead!"
|
||||
msgid ""
|
||||
"Khazg tried and failed, and if you repeat his folly you will soon join him "
|
||||
"in the Land of the Dead!"
|
||||
msgstr ""
|
||||
"Khazg tried and failed, and if you repeat his folly you will soon join him "
|
||||
"in the land of the dead!"
|
||||
"in the Land of the Dead!"
|
||||
|
||||
#. [message]: id=Rakshas
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:238
|
||||
|
@ -4406,17 +4352,12 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:57
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can count the Elves out. They are a selfish lot, only interested in "
|
||||
#| "themselves. They would only aid us if something drastic happened to them "
|
||||
#| "and they needed our help. What about Wesnoth?"
|
||||
msgid ""
|
||||
"You can count the elves out. They are a selfish lot, only interested in "
|
||||
"themselves. They would only aid us if something drastic happened to them and "
|
||||
"they needed our help. What about Wesnoth?"
|
||||
msgstr ""
|
||||
"You can count the Elves out. They are a selfish lot, only interested in "
|
||||
"You can count the elves out. They are a selfish lot, only interested in "
|
||||
"themselves. They would only aid us if something drastic happened to them and "
|
||||
"they needed our help. What about Wesnoth?"
|
||||
|
||||
|
@ -4431,18 +4372,13 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:61
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The last news we heard of them was years ago when Prince Konrad passed "
|
||||
#| "through here. At that time the evil queen Asheviere was ruling, and it "
|
||||
#| "was said that she was in alliance with the orcs."
|
||||
msgid ""
|
||||
"The last news we heard of them was years ago when Prince Konrad passed "
|
||||
"through here. At that time the evil Queen Asheviere was ruling, and it was "
|
||||
"said that she was in alliance with the orcs."
|
||||
msgstr ""
|
||||
"The last news we heard of them was years ago when Prince Konrad passed "
|
||||
"through here. At that time the evil queen Asheviere was ruling, and it was "
|
||||
"through here. At that time the evil Queen Asheviere was ruling, and it was "
|
||||
"said that she was in alliance with the orcs."
|
||||
|
||||
#. [story]
|
||||
|
@ -5193,16 +5129,12 @@ msgstr "(<i>Mumbles</i>) Yeah, great compensation..."
|
|||
|
||||
#. [message]: speaker=Ro'Arthian
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:887
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I have the power to control many creatures, such as Gryphons, Trolls and "
|
||||
#| "Ogres. So while I am with you they shall be at your command."
|
||||
msgid ""
|
||||
"I have the power to control many creatures, such as gryphons, trolls and "
|
||||
"ogres. So while I am with you they shall be at your command."
|
||||
msgstr ""
|
||||
"I have the power to control many creatures, such as Gryphons, Trolls and "
|
||||
"Ogres. So while I am with you they shall be at your command."
|
||||
"I have the power to control many creatures, such as gryphons, trolls and "
|
||||
"ogres. So while I am with you they shall be at your command."
|
||||
|
||||
#. [message]: speaker=Stalrag
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:892
|
||||
|
@ -5375,15 +5307,11 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:54
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But you do have a point, Stalrag, That ransom will buy more troops and "
|
||||
#| "weapons for the orcs, worse news for us."
|
||||
msgid ""
|
||||
"But you do have a point, Stalrag. That ransom will buy more troops and "
|
||||
"weapons for the orcs, worse news for us."
|
||||
msgstr ""
|
||||
"But you do have a point, Stalrag, That ransom will buy more troops and "
|
||||
"But you do have a point, Stalrag. That ransom will buy more troops and "
|
||||
"weapons for the orcs, worse news for us."
|
||||
|
||||
#. [story]
|
||||
|
@ -5431,15 +5359,11 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:66
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Kenning the way of orcs, belike they’d kill the princess, especially if "
|
||||
#| "it seems the rescue ha’ any chance of succeeding."
|
||||
msgid ""
|
||||
"Kenning the way of orcs, belike they’d kill the Princess, especially if it "
|
||||
"seems the rescue ha’ any chance of succeeding."
|
||||
msgstr ""
|
||||
"Kenning the way of orcs, belike they’d kill the princess, especially if it "
|
||||
"Kenning the way of orcs, belike they’d kill the Princess, especially if it "
|
||||
"seems the rescue ha’ any chance of succeeding."
|
||||
|
||||
#. [story]
|
||||
|
@ -5505,17 +5429,12 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:80
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Elves are deeply honor-bound, especially in matters that touch their kin. "
|
||||
#| "If we rescue the princess, I am certain the deed will not go without "
|
||||
#| "reward."
|
||||
msgid ""
|
||||
"Elves are deeply honor-bound, especially in matters that touch their kin. If "
|
||||
"we rescue the Princess, I am certain the deed will not go without reward."
|
||||
msgstr ""
|
||||
"Elves are deeply honour-bound, especially in matters that touch their kin. "
|
||||
"If we rescue the princess, I am certain the deed will not go without reward."
|
||||
"If we rescue the Princess, I am certain the deed will not go without reward."
|
||||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:82
|
||||
|
@ -5544,10 +5463,8 @@ msgstr ""
|
|||
|
||||
#. [story]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:88
|
||||
#, fuzzy
|
||||
#| msgid "Then to arms, men! For Knalga and the princess!"
|
||||
msgid "Then to arms, men! For Knalga and the Princess!"
|
||||
msgstr "Then to arms, men! For Knalga and the princess!"
|
||||
msgstr "Then to arms, men! For Knalga and the Princess!"
|
||||
|
||||
#. [side]: type=Orcish Warlord, id=Atul
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:118
|
||||
|
@ -5660,16 +5577,12 @@ msgstr "Eryssa"
|
|||
|
||||
#. [message]: race=orc
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:397
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The intruders are breaking in! Get to the walls and defend the fortress! "
|
||||
#| "And where did that Elvish Princess go?"
|
||||
msgid ""
|
||||
"The intruders are breaking in! Get to the walls and defend the fortress! And "
|
||||
"where did that elvish princess go?"
|
||||
msgstr ""
|
||||
"The intruders are breaking in! Get to the walls and defend the fortress! And "
|
||||
"where did that Elvish Princess go?"
|
||||
"where did that elvish princess go?"
|
||||
|
||||
#. [message]: speaker=Eryssa
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:402
|
||||
|
@ -5728,15 +5641,11 @@ msgstr "Death of Eryssa"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:184
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After rescuing the princess, Tallin and his allies quickly withdrew into "
|
||||
#| "the caves."
|
||||
msgid ""
|
||||
"After rescuing the Princess, Tallin and his allies quickly withdrew into the "
|
||||
"caves."
|
||||
msgstr ""
|
||||
"After rescuing the princess, Tallin and his allies quickly withdrew into the "
|
||||
"After rescuing the Princess, Tallin and his allies quickly withdrew into the "
|
||||
"caves."
|
||||
|
||||
#. [message]: speaker=Eryssa
|
||||
|
@ -5815,18 +5724,13 @@ msgstr "Wow!"
|
|||
|
||||
#. [message]: speaker=Elenia
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:249
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Then they scrounged up bows and cudgels from the dead orcs, and marched "
|
||||
#| "into the caves and broke the Dwarves out from their encirclement by the "
|
||||
#| "undead and trolls."
|
||||
msgid ""
|
||||
"Then they scrounged up bows and cudgels from the dead orcs, and marched into "
|
||||
"the caves and broke the dwarves out from their encirclement by the undead "
|
||||
"and trolls."
|
||||
msgstr ""
|
||||
"Then they scrounged bows and cudgels from the dead orcs, and marched into "
|
||||
"the caves and broke the Dwarves out from their encirclement by the undead "
|
||||
"the caves and broke the dwarves out from their encirclement by the undead "
|
||||
"and trolls."
|
||||
|
||||
#. [message]: speaker=Elenia
|
||||
|
@ -6159,18 +6063,13 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:35
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Upon arriving there something seemed to be wrong. Instead of being hailed "
|
||||
#| "boisterously by the Dwarves as they usually were, they were met by silent "
|
||||
#| "guards with downcast eyes."
|
||||
msgid ""
|
||||
"Upon arriving there something seemed to be wrong. Instead of being hailed "
|
||||
"boisterously by the dwarves as they usually were, they were met by silent "
|
||||
"guards with downcast eyes."
|
||||
msgstr ""
|
||||
"Upon arriving there something seemed to be wrong. Instead of being hailed "
|
||||
"boisterously by the Dwarves as they usually were, they were met by silent "
|
||||
"boisterously by the dwarves as they usually were, they were met by silent "
|
||||
"guards with downcast eyes."
|
||||
|
||||
#. [part]
|
||||
|
@ -6331,16 +6230,11 @@ msgstr "Were you able to pursue them?"
|
|||
|
||||
#. [else]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:98
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This isn’t looking good. Not only do we fail to get the princess but now "
|
||||
#| "we lost all of our gold! Seriously Hamel, I don’t know if we’re gonna "
|
||||
#| "make it."
|
||||
msgid ""
|
||||
"This isn’t looking good. Not only do we fail to get the Princess but now we "
|
||||
"lost all of our gold! Seriously Hamel, I don’t know if we’re gonna make it."
|
||||
msgstr ""
|
||||
"This isn’t looking good. Not only do we fail to get the princess but now we "
|
||||
"This isn’t looking good. Not only do we fail to get the Princess but now we "
|
||||
"lost all of our gold! Seriously Hamel, I don’t know if we’re gonna make it."
|
||||
|
||||
#. [else]
|
||||
|
@ -6820,15 +6714,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:954
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Tell the princess to get off her high horse and stop acting like such a "
|
||||
#| "priss!"
|
||||
msgid ""
|
||||
"Tell the Princess to get off her high horse and stop acting like such a "
|
||||
"priss!"
|
||||
msgstr ""
|
||||
"Tell the princess to get off her high horse and stop acting like such a "
|
||||
"Tell the Princess to get off her high horse and stop acting like such a "
|
||||
"priss!"
|
||||
|
||||
#. [message]: speaker=Himadrin
|
||||
|
@ -6906,8 +6796,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ro'Arthian
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1055
|
||||
#, fuzzy
|
||||
#| msgid "If you guys are quite finished exchanging pleasantries..."
|
||||
msgid "If you lot are quite finished exchanging pleasantries..."
|
||||
msgstr "If you lot are quite finished exchanging pleasantries..."
|
||||
|
||||
|
@ -7491,13 +7379,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:79
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Sobbing against Tallin’s chest, Eryssa told him of the many ways Hidel "
|
||||
#| "had cherished and warded her since the hour of her birth. How he had "
|
||||
#| "comforted her childhood hurts; how in later years, he had guided her in "
|
||||
#| "the green paths of the forest, and taught her the deep mysteries of Elven-"
|
||||
#| "kind."
|
||||
msgid ""
|
||||
"Sobbing against Tallin’s chest, Eryssa told him of the many ways Hidel had "
|
||||
"cherished and warded her since the hour of her birth. How he had comforted "
|
||||
|
@ -7507,7 +7388,7 @@ msgstr ""
|
|||
"Sobbing against Tallin’s chest, Eryssa told him of the many ways Hidel had "
|
||||
"cherished and warded her since the hour of her birth. How he had comforted "
|
||||
"her childhood hurts; how in later years, he had guided her in the green "
|
||||
"paths of the forest, and taught her the deep mysteries of Elven-kind."
|
||||
"paths of the forest, and taught her the deep mysteries of elven-kind."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:82
|
||||
|
@ -8235,11 +8116,6 @@ msgstr ""
|
|||
|
||||
#. [message]: id=Father Morvin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:134
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This body would not claim sovereignty over any peoples or lands, but "
|
||||
#| "exist only to suppress warfare and raiding in the lands south and east of "
|
||||
#| "the Great Ocean, north of Wesnoth and west of the Elvish Forests."
|
||||
msgid ""
|
||||
"This body would not claim sovereignty over any peoples or lands, but exist "
|
||||
"only to suppress warfare and raiding in the lands south and east of the "
|
||||
|
@ -8247,7 +8123,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"This body would not claim sovereignty over any peoples or lands, but exist "
|
||||
"only to suppress warfare and raiding in the lands south and east of the "
|
||||
"Great Ocean, north of Wesnoth and west of the Elvish Forests."
|
||||
"Great Ocean, north of Wesnoth and west of the elvish forests."
|
||||
|
||||
#. [message]: id=Father Morvin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:138
|
||||
|
@ -8453,16 +8329,12 @@ msgstr "(<i>Smiles</i>) It is not unlikely..."
|
|||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:271
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You have been a valuable ally and a great friend, Elenia. Go with our "
|
||||
#| "blessing, and convey to the Elves our intentions and the hope of peace."
|
||||
msgid ""
|
||||
"You have been a valuable ally and a great friend, Elenia. Go with our "
|
||||
"blessing, and convey to the elves our intentions and the hope of peace."
|
||||
msgstr ""
|
||||
"You have been a valuable ally and a great friend, Elenia. Go with our "
|
||||
"blessing, and convey to the Elves our intentions and the hope of peace."
|
||||
"blessing, and convey to the elves our intentions and the hope of peace."
|
||||
|
||||
#. [message]: id=Tallin
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:286
|
||||
|
@ -8537,17 +8409,12 @@ msgstr "So you would like to return to your home?"
|
|||
|
||||
#. [message]: id=Abhai
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:331
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Yes. The dead should stay in the land of the dead. It is against the laws "
|
||||
#| "of nature for it to be otherwise. There is just one problem; Malifor "
|
||||
#| "forced me into this body and I don’t know how to get out of it."
|
||||
msgid ""
|
||||
"Yes. The dead should stay in the Land of the Dead. It is against the laws of "
|
||||
"nature for it to be otherwise. There is just one problem; Malifor forced me "
|
||||
"into this body and I don’t know how to get out of it."
|
||||
msgstr ""
|
||||
"Yes. The dead should stay in the land of the dead. It is against the laws of "
|
||||
"Yes. The dead should stay in the Land of the Dead. It is against the laws of "
|
||||
"nature for it to be otherwise. There is just one problem; Malifor forced me "
|
||||
"into this body and I don’t know how to get out of it."
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -56,12 +56,6 @@ msgstr "Difficult"
|
|||
|
||||
#. [campaign]: id=Secrets of the Ancients
|
||||
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Rediscover the secrets known by the lich lords of the Green Isle. They "
|
||||
#| "knew how to live forever, so why can't you?\n"
|
||||
#| "\n"
|
||||
#| "(Hard level, 18 scenarios.)\n"
|
||||
msgid ""
|
||||
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
|
||||
"how to live forever, so why can’t you?\n"
|
||||
|
@ -69,7 +63,7 @@ msgid ""
|
|||
"(Hard level, 18 scenarios.)\n"
|
||||
msgstr ""
|
||||
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
|
||||
"how to live for ever, so why can't you?\n"
|
||||
"how to live for ever, so why can’t you?\n"
|
||||
"\n"
|
||||
"(Hard level, 18 scenarios.)\n"
|
||||
|
||||
|
@ -359,16 +353,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A wolf! This journey may be more dangerous than I thought. If we need to, "
|
||||
#| "I suppose we could rest inside a farmer's or woodcutter's fence."
|
||||
msgid ""
|
||||
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
|
||||
"suppose we could rest inside a farmer’s or woodcutter’s fence."
|
||||
msgstr ""
|
||||
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
|
||||
"suppose we could rest inside a farmer's or woodcutter's fence."
|
||||
"suppose we could rest inside a farmer’s or woodcutter’s fence."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366
|
||||
|
@ -419,10 +409,8 @@ msgstr "Raise Skeleton Archer (14 Gold)"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159
|
||||
#, fuzzy
|
||||
#| msgid "You don't have enough gold to raise that unit."
|
||||
msgid "You don’t have enough gold to raise that unit."
|
||||
msgstr "You don't have enough gold to raise that unit."
|
||||
msgstr "You don’t have enough gold to raise that unit."
|
||||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238
|
||||
|
@ -495,25 +483,19 @@ msgstr "Caradoc"
|
|||
#. [message]: speaker=Ardonna
|
||||
#. She's speaking to a bat from scenario 1
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:397
|
||||
#, fuzzy
|
||||
#| msgid "Oh, hello friend! I didn't know you were hiding in there."
|
||||
msgid "Oh, hello friend! I didn’t know you were hiding in there."
|
||||
msgstr "Oh, hello friend! I didn't know you were hiding in there."
|
||||
msgstr "Oh, hello friend! I didn’t know you were hiding in there."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#. She's speaking to a bat that she hasn't met before
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:404
|
||||
#, fuzzy
|
||||
#| msgid "Oh, hello! You're a handsome one."
|
||||
msgid "Oh, hello! You’re a handsome one."
|
||||
msgstr "Oh, hello! You're a handsome one."
|
||||
msgstr "Oh, hello! You’re a handsome one."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:421
|
||||
#, fuzzy
|
||||
#| msgid "Hey, come back! I didn't mean to frighten you."
|
||||
msgid "Hey, come back! I didn’t mean to frighten you."
|
||||
msgstr "Hey, come back! I didn't mean to frighten you."
|
||||
msgstr "Hey, come back! I didn’t mean to frighten you."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:425
|
||||
|
@ -532,10 +514,8 @@ msgstr "Summon the Bat (20 gold)"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:496
|
||||
#, fuzzy
|
||||
#| msgid "You don't have enough gold to summon the bat."
|
||||
msgid "You don’t have enough gold to summon the bat."
|
||||
msgstr "You don't have enough gold to summon the bat."
|
||||
msgstr "You don’t have enough gold to summon the bat."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:578
|
||||
|
@ -543,6 +523,8 @@ msgid ""
|
|||
"You can now recruit skeletons and skeleton archers! You will lose this "
|
||||
"ability if the guardhouse is retaken by the guards!"
|
||||
msgstr ""
|
||||
"You can now recruit skeletons and skeleton archers! You will lose this "
|
||||
"ability if the guardhouse is retaken by the guards!"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:632
|
||||
|
@ -609,15 +591,11 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Glant
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:763
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I don’t know, but this evening a mage from the academy was here talking "
|
||||
#| "to the mayor, my brother says."
|
||||
msgid ""
|
||||
"I don’t know, but this evening a mage from the Academy was here talking to "
|
||||
"the mayor, my brother says."
|
||||
msgstr ""
|
||||
"I don’t know, but this evening a mage from the academy was here talking to "
|
||||
"I don’t know, but this evening a mage from the Academy was here talking to "
|
||||
"the mayor, my brother says."
|
||||
|
||||
#. [message]: speaker=Caradoc
|
||||
|
@ -689,33 +667,24 @@ msgstr "You and that... other person. Who is that?"
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:910
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Oh, him. See here, I don't want any trouble, but he is a little... ah..."
|
||||
msgid ""
|
||||
"Oh, him. See here, I don’t want any trouble, but he is a little... ah..."
|
||||
msgstr ""
|
||||
"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
|
||||
"Oh, him. See here, I don’t want any trouble, but he is a little... ah..."
|
||||
|
||||
#. [message]: speaker=Caradoc
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:914
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the "
|
||||
#| "old country! The penalty is death. Attack and destroy them both!"
|
||||
msgid ""
|
||||
"He’s <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
|
||||
"country! The penalty is death. Attack and destroy them both!"
|
||||
msgstr ""
|
||||
"He's <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
|
||||
"He’s <i>dead</i>! This is dark sorcery like in my granddad’s time in the old "
|
||||
"country! The penalty is death. Attack and destroy them both!"
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:918
|
||||
#, fuzzy
|
||||
#| msgid "Hey! Don't do that, or I will need more of them."
|
||||
msgid "Hey! Don’t do that, or I will need more of them."
|
||||
msgstr "Hey! Don't do that, or I will need more of them."
|
||||
msgstr "Hey! Don’t do that, or I will need more of them."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:922
|
||||
|
@ -876,15 +845,6 @@ msgstr "Becalmed"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "22 III, 23 YW\n"
|
||||
#| "\n"
|
||||
#| "Research sometimes requires experiments, so I began. I knew the bandit "
|
||||
#| "had intended to rob me, and once I had killed his beloved, he had "
|
||||
#| "intended to torture and kill me. Now that I was in control, he was "
|
||||
#| "afraid and defensive, and while his hatred of me was unabated, his desire "
|
||||
#| "to live made him somewhat malleable."
|
||||
msgid ""
|
||||
"22 III, 23 YW\n"
|
||||
"\n"
|
||||
|
@ -904,21 +864,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I passed him a wineskin, to put him at ease. He eyed me suspiciously, "
|
||||
#| "then took a sip, calculating my intentions. I then placed a portion of my "
|
||||
#| "gold resources on the table, and his eyes locked upon it.\n"
|
||||
#| "\n"
|
||||
#| "I then placed upon the table a ring stripped off the bandit named "
|
||||
#| "'Mossa', his beloved partner in crime. His gaze shifted from the gold to "
|
||||
#| "the ring, and then quickly to my eyes. Had he not been tied to the "
|
||||
#| "chair, he would have attacked me.\n"
|
||||
#| "\n"
|
||||
#| "I added more gold to the pile, but he didn't notice, he only glared at me "
|
||||
#| "with such hatred. The hunger for vengeance radiated off of him like heat "
|
||||
#| "from a thousand suns - I could feel it more strongly than the fear or "
|
||||
#| "hunger from any of my pets..."
|
||||
msgid ""
|
||||
"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
|
||||
"took a sip, calculating my intentions. I then placed a portion of my gold "
|
||||
|
@ -938,30 +883,18 @@ msgstr ""
|
|||
"took a sip, calculating my intentions. I then placed a portion of my gold "
|
||||
"resources on the table, and his eyes locked upon it.\n"
|
||||
"\n"
|
||||
"I then placed upon the table a ring stripped off the bandit named 'Mossa', "
|
||||
"I then placed upon the table a ring stripped off the bandit named ‘Mossa’, "
|
||||
"his beloved partner in crime. His gaze shifted from the gold to the ring, "
|
||||
"and then quickly to my eyes. Had he not been tied to the chair, he would "
|
||||
"have attacked me.\n"
|
||||
"\n"
|
||||
"I added more gold to the pile, but he didn't notice, he only glared at me "
|
||||
"I added more gold to the pile, but he didn’t notice, he only glared at me "
|
||||
"with such hatred. The hunger for vengeance radiated off him like heat from a "
|
||||
"thousand suns - I could feel it more strongly than the fear or hunger from "
|
||||
"thousand suns — I could feel it more strongly than the fear or hunger from "
|
||||
"any of my pets..."
|
||||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This rich vein into the life-force of the bandit was like nothing I had "
|
||||
#| "ever seen, but I knew enough to bend his hunger to my will. With further "
|
||||
#| "study, I may one day be able to stop it there, but today I could not: The "
|
||||
#| "single-minded hunger consumed the man, it was all I could do to control "
|
||||
#| "its direction!\n"
|
||||
#| "\n"
|
||||
#| "The bandit howled, thrashed, tore at his clothes and bindings, eventually "
|
||||
#| "digging into his own flesh. Eventually, when all but the hunger had been "
|
||||
#| "flensed from his being, he calmed down. Now hairless, bloody, naked, and "
|
||||
#| "unthinking, the bandit was unrecognizable as the man he once was."
|
||||
msgid ""
|
||||
"This rich vein into the life-force of the bandit was like nothing I had ever "
|
||||
"seen, but I knew enough to bend his hunger to my will. With further study, I "
|
||||
|
@ -1062,6 +995,8 @@ msgid ""
|
|||
"Player and Enemy units can move between the surface and the interior of the "
|
||||
"ship via stairs."
|
||||
msgstr ""
|
||||
"Player and Enemy units can move between the surface and the interior of the "
|
||||
"ship via stairs."
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266
|
||||
|
@ -1459,12 +1394,12 @@ msgstr "Surely the ghost would not have gone that way, where I cannot follow."
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253
|
||||
#, fuzzy
|
||||
#| msgid "If there is one bat, there are certainly more. We should be careful."
|
||||
msgid ""
|
||||
"If there is one bat, there are certainly more. We should be careful. It "
|
||||
"would be foolish to explore this cave alone."
|
||||
msgstr "If there is one bat, there are certainly more. We should be careful."
|
||||
msgstr ""
|
||||
"If there is one bat, there are certainly more. We should be careful. It "
|
||||
"would be foolish to explore this cave alone."
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275
|
||||
|
@ -1502,15 +1437,11 @@ msgstr "Let’s follow it into the cave."
|
|||
|
||||
#. [message]: speaker=Blaust
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I don’t know, Bogdush. The chief said he wanted stuff that was helpful "
|
||||
#| "for the war."
|
||||
msgid ""
|
||||
"I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for "
|
||||
"the war."
|
||||
msgstr ""
|
||||
"I don’t know, Bogdush. The chief said he wanted stuff that was helpful for "
|
||||
"I don’t know, Bogdush. The Chief said he wanted stuff that was helpful for "
|
||||
"the war."
|
||||
|
||||
#. [message]: speaker=Bogdush
|
||||
|
@ -1538,11 +1469,8 @@ msgstr "They are. It makes our job of killing them that much easier!"
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You must be Goblins. You will stand out of my way if you wish to live."
|
||||
msgid "You must be goblins. You will stand out of my way if you wish to live."
|
||||
msgstr "You must be Goblins. You will stand out of my way if you wish to live."
|
||||
msgstr "You must be goblins. You will stand out of my way if you wish to live."
|
||||
|
||||
#. [message]: speaker=Bogdush
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596
|
||||
|
@ -1607,14 +1535,6 @@ msgstr "How do you know my name?"
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I know much about you. My ghosts have been watching you for some time "
|
||||
#| "now, and you and I share the goal of resisting death. I have been hoping "
|
||||
#| "several students would free themselves from that conservative academy, "
|
||||
#| "but it seems that you will be the only one. Fortunately, you are quite "
|
||||
#| "innovative, and have even accomplished something which I have not. You "
|
||||
#| "have useful creatures — I believe you call them ghouls?"
|
||||
msgid ""
|
||||
"I know much about you. My ghosts have been watching you for some time now, "
|
||||
"and you and I share the goal of resisting death. I have been hoping several "
|
||||
|
@ -1625,7 +1545,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"I know much about you. My ghosts have been watching you for some time now, "
|
||||
"and you and I share the goal of resisting death. I have been hoping several "
|
||||
"students would free themselves from that conservative academy, but it seems "
|
||||
"students would free themselves from that conservative Academy, but it seems "
|
||||
"that you will be the only one. Fortunately, you are quite innovative, and "
|
||||
"have even accomplished something which I have not. You have useful creatures "
|
||||
"— I believe you call them ghouls?"
|
||||
|
@ -1706,15 +1626,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Splendid. Here is what I propose. First, we part ways for a time, and you "
|
||||
#| "raise a force of ghosts following my instructions. Meanwhile, I am going "
|
||||
#| "to try to train some local peasants in the magical arts. I don't expect "
|
||||
#| "much from that uneducated rabble, but hopefully some will be intelligent "
|
||||
#| "enough to add to our firepower. When we reunite, you will show me how to "
|
||||
#| "make one of those shambling ghouls. I am actually in no hurry, as they "
|
||||
#| "have a terrible odor."
|
||||
msgid ""
|
||||
"Splendid. Here is what I propose. First, we part ways for a time, and you "
|
||||
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
|
||||
|
@ -1726,7 +1637,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Splendid. Here is what I propose. First, we part ways for a time, and you "
|
||||
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
|
||||
"try to train some local peasants in the magical arts. I don't expect much "
|
||||
"try to train some local peasants in the magical arts. I don’t expect much "
|
||||
"from that uneducated rabble, but hopefully some will be intelligent enough "
|
||||
"to add to our firepower. When we reunite, you will show me how to make one "
|
||||
"of those shambling ghouls. I am actually in no hurry, as they have a "
|
||||
|
@ -1749,15 +1660,6 @@ msgstr "Why can’t I just raise some of the goblins outside?"
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Those goblins were too weak, and it would take their spirits a long time "
|
||||
#| "to become strong enough to be useful. You are going to raise Elvish "
|
||||
#| "warriors instead. A few miles into the Grey Woods, there lies an ancient "
|
||||
#| "battleground from a civil war hundreds of years ago. You will follow an "
|
||||
#| "old elf road there and raise an army of ghosts while I visit Carcyn, a "
|
||||
#| "nearby town. We will meet at the end of the elf road by the Great River, "
|
||||
#| "and I will explain where we should go next."
|
||||
msgid ""
|
||||
"Those goblins were too weak, and it would take their spirits a long time to "
|
||||
"become strong enough to be useful. You are going to raise elvish warriors "
|
||||
|
@ -1768,7 +1670,7 @@ msgid ""
|
|||
"where we should go next."
|
||||
msgstr ""
|
||||
"Those goblins were too weak, and it would take their spirits a long time to "
|
||||
"become strong enough to be useful. You are going to raise Elvish warriors "
|
||||
"become strong enough to be useful. You are going to raise elvish warriors "
|
||||
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
|
||||
"from a civil war hundreds of years ago. You will follow an old elf road "
|
||||
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
|
||||
|
@ -2194,10 +2096,8 @@ msgstr "There are some large bones here. I can see claws and wings."
|
|||
|
||||
#. [message]: speaker=$other_human
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
|
||||
#, fuzzy
|
||||
#| msgid "How odd. I wonder what are they from. A gryphon perhaps?"
|
||||
msgid "How odd. I wonder what they are from. A gryphon perhaps?"
|
||||
msgstr "How odd. I wonder what are they from. A gryphon perhaps?"
|
||||
msgstr "How odd. I wonder what they are from. A gryphon perhaps?"
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
|
||||
|
@ -2216,13 +2116,10 @@ msgstr "Indeed. Let us see."
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I wonder what are they from. A large flightless bird perhaps? Let us see."
|
||||
msgid ""
|
||||
"I wonder what they are from. A large flightless bird perhaps? Let us see."
|
||||
msgstr ""
|
||||
"I wonder what are they from. A large flightless bird perhaps? Let us see."
|
||||
"I wonder what they are from. A large flightless bird perhaps? Let us see."
|
||||
|
||||
#. [message]: speaker=$other_human
|
||||
#. [message]: speaker=Ardonna
|
||||
|
@ -2392,16 +2289,6 @@ msgstr "Battleground"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "11 IV, 23 YW\n"
|
||||
#| "\n"
|
||||
#| "Ras-Tabahn seems like an acceptable ally. He is quite different from the "
|
||||
#| "stodgy teachers at the academy who were so full of themselves and loved "
|
||||
#| "to hear themselves talk. He also never once disparaged me for being a "
|
||||
#| "girl or even mentioned my hair. As long as he continues to respect me, "
|
||||
#| "everything will go fine. If not, well, I am surrounded by the remnants of "
|
||||
#| "those who assumed I was weak."
|
||||
msgid ""
|
||||
"11 IV, 23 YW\n"
|
||||
"\n"
|
||||
|
@ -2415,7 +2302,7 @@ msgstr ""
|
|||
"11 IV, 23 YW\n"
|
||||
"\n"
|
||||
"Ras-Tabahn seems like an acceptable ally. He is quite different from the "
|
||||
"stodgy teachers at the academy who were so full of themselves and loved to "
|
||||
"stodgy teachers at the Academy who were so full of themselves and loved to "
|
||||
"hear themselves talk. He also never once disparaged me for being a girl or "
|
||||
"even mentioned my hair. As long as he continues to respect me, everything "
|
||||
"will go fine. If not, well, I am surrounded by the remnants of those who "
|
||||
|
@ -2423,15 +2310,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The question remains whether or not it is wise to trust him. As he said, "
|
||||
#| "I don't need to at this time, but if we are to travel together it will "
|
||||
#| "become necessary. He has shown me something marvelous in the ghosts, so "
|
||||
#| "that is a large mark in his favor. On consideration, I have decided to "
|
||||
#| "trust him, but only provisionally. For now, we are both vulnerable, and "
|
||||
#| "he must know that attacking me would be unwise. However, if he were to "
|
||||
#| "become indestructible first, I would do well to stay alert."
|
||||
msgid ""
|
||||
"The question remains whether or not it is wise to trust him. As he said, I "
|
||||
"don’t need to at this time, but if we are to travel together it will become "
|
||||
|
@ -2442,7 +2320,7 @@ msgid ""
|
|||
"first, I would do well to stay alert."
|
||||
msgstr ""
|
||||
"The question remains whether or not it is wise to trust him. As he said, I "
|
||||
"don't need to at this time, but if we are to travel together it will become "
|
||||
"don’t need to at this time, but if we are to travel together it will become "
|
||||
"necessary. He has shown me something marvellous in the ghosts, so that is a "
|
||||
"large mark in his favour. On consideration, I have decided to trust him, but "
|
||||
"only provisionally. For now, we are both vulnerable, and he must know that "
|
||||
|
@ -2470,18 +2348,13 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Well, these combatants were going to get a second chance for glory when "
|
||||
#| "they fought for me. The more strong willed among them may even remember "
|
||||
#| "desiring it."
|
||||
msgid ""
|
||||
"Well, these combatants were going to get a second chance for glory when they "
|
||||
"fought for me. The more strong-willed among them may even remember desiring "
|
||||
"it."
|
||||
msgstr ""
|
||||
"Well, these combatants were going to get a second chance for glory when they "
|
||||
"fought for me. The more strong willed among them may even remember desiring "
|
||||
"fought for me. The more strong-willed among them may even remember desiring "
|
||||
"it."
|
||||
|
||||
#. [side]: type=Saurian Soothsayer, id=Krissaz
|
||||
|
@ -2876,39 +2749,24 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Before we leave, I have an unrelated question. Vendraxis here has said "
|
||||
#| "that my name is untrue. Do you have an idea what could that mean?"
|
||||
msgid ""
|
||||
"Before we leave, I have an unrelated question. Vendraxis here has said that "
|
||||
"my name is untrue. Do you have an idea what that could mean?"
|
||||
msgstr ""
|
||||
"Before we leave, I have an unrelated question. Vendraxis here has said that "
|
||||
"my name is untrue. Do you have an idea what could that mean?"
|
||||
"my name is untrue. Do you have an idea what that could mean?"
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Before we leave, I have an unrelated question. I met a mystic who said "
|
||||
#| "that my name was untrue. Do you have an idea what could that mean?"
|
||||
msgid ""
|
||||
"Before we leave, I have an unrelated question. I met a mystic who said that "
|
||||
"my name was untrue. Do you have an idea what that could mean?"
|
||||
msgstr ""
|
||||
"Before we leave, I have an unrelated question. I met a mystic who said that "
|
||||
"my name was untrue. Do you have an idea what could that mean?"
|
||||
"my name was untrue. Do you have an idea what that could mean?"
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Possibly. When an academy mage completes his studies, he is granted "
|
||||
#| "syllables of power, which become his new name. You are well beyond that "
|
||||
#| "point, but you are with the free magi now, so choose your own name. I was "
|
||||
#| "originally Rassin Tabin, but that is fairly ordinary, and at one point, "
|
||||
#| "it no longer suited."
|
||||
msgid ""
|
||||
"Possibly. When an Academy mage completes his studies, he is granted "
|
||||
"syllables of power, which become his new name. You are well beyond that "
|
||||
|
@ -2916,7 +2774,7 @@ msgid ""
|
|||
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
|
||||
"no longer suited."
|
||||
msgstr ""
|
||||
"Possibly. When an academy mage completes his studies, he is granted "
|
||||
"Possibly. When an Academy mage completes his studies, he is granted "
|
||||
"syllables of power, which become his new name. You are well beyond that "
|
||||
"point, but you are with the free magi now, so choose your own name. I was "
|
||||
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
|
||||
|
@ -2924,16 +2782,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I suppose you are right. I am no longer the ordinary girl Ardonna, and "
|
||||
#| "Vendraxis was correct. From now I shall be... Ardryn-Na."
|
||||
msgid ""
|
||||
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
|
||||
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
|
||||
msgstr ""
|
||||
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
|
||||
"Vendraxis was correct. From now I shall be... Ardryn-Na."
|
||||
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
|
||||
|
||||
#. [modify_unit]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177
|
||||
|
@ -2959,21 +2813,6 @@ msgstr "<i>Chapter Three:</i> To Conquer Death"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "24 IV, 23 YW\n"
|
||||
#| "\n"
|
||||
#| "We reached the Ford of Abez as the dawn light spread behind the mountain "
|
||||
#| "peaks to the north. As we waded across, the dark water reached to our "
|
||||
#| "waists, which made for slow going. I dared not imagine what manner of "
|
||||
#| "tentacled creature lurked below, but we completed the crossing without "
|
||||
#| "incident. The water was chill with snowmelt, so our teeth were chattering "
|
||||
#| "when we reached the far shore. The rising sun was warm though, and had us "
|
||||
#| "dried in short order. Despite this, Ras-Tabahn was not well off. He "
|
||||
#| "collapsed in the sand and went into a paroxysm of coughing the like of "
|
||||
#| "which I had never seen. When he could speak again, he assured me that it "
|
||||
#| "was only on account of the cold, and I should not be unduly troubled. I "
|
||||
#| "am uneasy all the same."
|
||||
msgid ""
|
||||
"24 IV, 23 YW\n"
|
||||
"\n"
|
||||
|
@ -2994,13 +2833,12 @@ msgstr ""
|
|||
"peaks to the north. As we waded across, the dark water reached to our "
|
||||
"waists, which made for slow going. I dared not imagine what manner of "
|
||||
"tentacled creature lurked below, but we completed the crossing without "
|
||||
"incident. The water was chill with melted snow, so our teeth were chattering "
|
||||
"incident. The water was chill with snow-melt, so our teeth were chattering "
|
||||
"when we reached the far shore. The rising sun was warm though, and had us "
|
||||
"dried in short order. Despite this, Ras-Tabahn was not well off. He "
|
||||
"collapsed in the sand and went into a paroxysm of coughing the like of which "
|
||||
"I had never seen. When he could speak again, he assured me that it was only "
|
||||
"on account of the cold, and I should not be unduly troubled. I am uneasy all "
|
||||
"the same."
|
||||
"dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in "
|
||||
"the sand and went into a paroxysm of coughing the like of which I had never "
|
||||
"seen. When he could speak again, he assured me that it was only on account "
|
||||
"of the cold, and I should not be unduly troubled. I am uneasy all the same."
|
||||
|
||||
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
|
||||
#. [side]: type=Orcish Warlord, id=Vok-Hroog
|
||||
|
@ -3026,16 +2864,12 @@ msgstr "Krongk"
|
|||
|
||||
#. [message]: speaker=Vendraxis
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. "
|
||||
#| "We may meet our doom if we don't have enough coinsss."
|
||||
msgid ""
|
||||
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
|
||||
"may meet our doom if we don’t have enough coinsss."
|
||||
msgstr ""
|
||||
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
|
||||
"may meet our doom if we don't have enough coinsss."
|
||||
"may meet our doom if we don’t have enough coinsss."
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
|
||||
|
@ -3149,18 +2983,6 @@ msgstr "Mountain Pass"
|
|||
#. [part]
|
||||
#. "consumption" is an old word for tuberculosis
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "6 V, 23 YW\n"
|
||||
#| "\n"
|
||||
#| "We have reached a pass through the mountains that Ras-Tabahn knew of. The "
|
||||
#| "air is cool in these upper reaches. Mist rises from the snow in the "
|
||||
#| "afternoon, and the icicles drip the purest water from rock overhangs. I "
|
||||
#| "find it all refreshing, but Ras-Tabahn’s coughing fits are frequent. "
|
||||
#| "Sometimes he is reduced to speaking in short phrases due to lack of "
|
||||
#| "breath. Of course he is quite old — 50 at least — but I am also certain "
|
||||
#| "that he is ill. His thinness leads me to believe it is consumption, but "
|
||||
#| "he refuses to discuss it, preferring to deny the severity of his problem."
|
||||
msgid ""
|
||||
"6 V, 23 YW\n"
|
||||
"\n"
|
||||
|
@ -3179,8 +3001,8 @@ msgstr ""
|
|||
"air is cool in these upper reaches. Mist rises from the snow in the "
|
||||
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
|
||||
"it all refreshing, but Ras-Tabahn’s coughing fits are frequent. Sometimes he "
|
||||
"is reduced to speaking in short phrases due to lack of breath. Of course he "
|
||||
"is quite old — 50 at least — but I am also certain that he is ill. His "
|
||||
"is reduced to speaking in short phrases due to lack of breath. Of course, he "
|
||||
"is quite old — at least fifty — but I am also certain that he is ill. His "
|
||||
"thinness leads me to believe it is consumption, but he refuses to discuss "
|
||||
"it, preferring to deny the severity of his problem."
|
||||
|
||||
|
@ -3202,10 +3024,8 @@ msgstr "There are some... large bones there. Claws and wings... I think."
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176
|
||||
#, fuzzy
|
||||
#| msgid "I wonder what are they from. A gryphon perhaps?"
|
||||
msgid "I wonder what they are from. A gryphon perhaps?"
|
||||
msgstr "I wonder what are they from. A gryphon perhaps?"
|
||||
msgstr "I wonder what they are from. A gryphon perhaps?"
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180
|
||||
|
@ -3684,16 +3504,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We have conquered death! Let us bring the news back to Wesnoth. We should "
|
||||
#| "to let them know that nobody ever need die again."
|
||||
msgid ""
|
||||
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
|
||||
"this world know that nobody ever need die again."
|
||||
msgstr ""
|
||||
"We have conquered death! Let us bring the news back to Wesnoth. We should to "
|
||||
"let them know that nobody ever need die again."
|
||||
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
|
||||
"this world know that nobody ever need die again."
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432
|
||||
|
@ -3708,10 +3524,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436
|
||||
#, fuzzy
|
||||
#| msgid "Why would the Dwarvish empire abandon an outpost like this?"
|
||||
msgid "Why would the dwarvish empire abandon an outpost like this?"
|
||||
msgstr "Why would the Dwarvish empire abandon an outpost like this?"
|
||||
msgstr "Why would the dwarvish empire abandon an outpost like this?"
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440
|
||||
|
@ -3770,19 +3584,6 @@ msgstr ""
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I "
|
||||
#| "have serious misgivings about his plan. I am not positive he can defeat "
|
||||
#| "the city guard, and enslaving the population is the one of the ways the "
|
||||
#| "old Wesfolk leaders earned their poor reputations. I think a more "
|
||||
#| "benevolent approach has a better chance of ensuring our legacy. We should "
|
||||
#| "spread the news of our success and invite the citizenry to join us "
|
||||
#| "voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk "
|
||||
#| "and Weldyn. At some point in the distant future, my new friends and Ras-"
|
||||
#| "Tabahn’s population will probably clash, but that will be a worry for "
|
||||
#| "another time, and for now, we each continue to regard the other as an "
|
||||
#| "ally."
|
||||
msgid ""
|
||||
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
|
||||
"serious misgivings about his plan. I am not positive he can defeat the city "
|
||||
|
@ -3797,7 +3598,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have "
|
||||
"serious misgivings about his plan. I am not positive he can defeat the city "
|
||||
"guard, and enslaving the population is the one of the ways the old Wesfolk "
|
||||
"guard, and enslaving the population is one of the ways the old Wesfolk "
|
||||
"leaders earned their poor reputations. I think a more benevolent approach "
|
||||
"has a better chance of ensuring our legacy. We should spread the news of our "
|
||||
"success and invite the citizenry to join us voluntarily. I will journey "
|
||||
|
@ -3947,15 +3748,11 @@ msgstr "Now, where are we?"
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We are in a Dwarvish burial chamber it seems. That is good. We could "
|
||||
#| "always use some more soldiers."
|
||||
msgid ""
|
||||
"We are in a dwarvish burial chamber it seems. That is good. We could always "
|
||||
"use some more soldiers."
|
||||
msgstr ""
|
||||
"We are in a Dwarvish burial chamber it seems. That is good. We could always "
|
||||
"We are in a dwarvish burial chamber it seems. That is good. We could always "
|
||||
"use some more soldiers."
|
||||
|
||||
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
|
||||
|
@ -3979,15 +3776,11 @@ msgstr "Well, we are not going that way."
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "But look. There is a large crack in the wall to our left! I’m certain we "
|
||||
#| "could squeeze through."
|
||||
msgid ""
|
||||
"But look. There is a large crack in the wall to our right! I’m certain we "
|
||||
"could squeeze through."
|
||||
msgstr ""
|
||||
"But look. There is a large crack in the wall to our left! I’m certain we "
|
||||
"But look. There is a large crack in the wall to our right! I’m certain we "
|
||||
"could squeeze through."
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
|
@ -4012,13 +3805,6 @@ msgstr "Against the World"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "30 VI, 23 YW\n"
|
||||
#| "\n"
|
||||
#| "From the northern part of the kingdom of Knalga, the tunnel split into "
|
||||
#| "many passageways. Being able to feel the life force of the dwarves "
|
||||
#| "allowed us to take mostly unoccupied tunnels, which we did."
|
||||
msgid ""
|
||||
"30 VI, 23 YW\n"
|
||||
"\n"
|
||||
|
@ -4028,7 +3814,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"30 VI, 23 YW\n"
|
||||
"\n"
|
||||
"From the northern part of the kingdom of Knalga, the tunnel split into many "
|
||||
"From the northern part of the Kingdom of Knalga, the tunnel split into many "
|
||||
"passageways. Being able to feel the life force of the dwarves allowed us to "
|
||||
"take mostly unoccupied tunnels, which we did."
|
||||
|
||||
|
@ -4426,21 +4212,15 @@ msgstr "Dwarvish Miner"
|
|||
|
||||
#. [unit_type]: id=Dwarvish Miner, race=dwarf
|
||||
#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Dwarvish miners are the grunt workers of Dwarvish society. They take the "
|
||||
#| "precious ores out of the ground, but do not ever take part in the "
|
||||
#| "crafting of weapons or artifacts. They have no military training, but "
|
||||
#| "they can still do some damage with their picks."
|
||||
msgid ""
|
||||
"Dwarvish miners are the grunt workers of dwarvish society. They take the "
|
||||
"precious ores out of the ground, but do not ever take part in the crafting "
|
||||
"of weapons or artifacts. They have no military training, but they can still "
|
||||
"do some damage with their picks."
|
||||
msgstr ""
|
||||
"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
|
||||
"Dwarvish miners are the grunt workers of dwarvish society. They take the "
|
||||
"precious ores out of the ground, but do not ever take part in the crafting "
|
||||
"of weapons or artifacts. They have no military training, but they can still "
|
||||
"of weapons or artefacts. They have no military training, but they can still "
|
||||
"do some damage with their picks."
|
||||
|
||||
#. [attack]: type=pierce
|
||||
|
@ -4470,14 +4250,6 @@ msgstr "Orcish Shaman"
|
|||
|
||||
#. [unit_type]: id=Orcish Shaman, race=orc
|
||||
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Orcish Shamans are the guardians of orcish magic. Respected among orcish "
|
||||
#| "tribes, they form the Orcish Council, which makes important decisions for "
|
||||
#| "the whole Orcish community and arbitrates the many conflicts that arise "
|
||||
#| "between tribes of this argumentative race. Although physically weak (for "
|
||||
#| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
|
||||
#| "draining their life."
|
||||
msgid ""
|
||||
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
|
||||
"tribes, they form the Orcish Council, which makes important decisions for "
|
||||
|
@ -4490,7 +4262,7 @@ msgstr ""
|
|||
"tribes, they form the Orcish Council, which makes important decisions for "
|
||||
"the whole Orcish community and arbitrates the many conflicts that arise "
|
||||
"between tribes of this argumentative race. Although physically weak (for "
|
||||
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
|
||||
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
|
||||
"draining their life."
|
||||
|
||||
#. [unit_type]: id=Sailor, race=human
|
||||
|
@ -4585,10 +4357,8 @@ msgstr "Urgh."
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163
|
||||
#, fuzzy
|
||||
#| msgid "But I don't know how to bring you back yet!"
|
||||
msgid "But I don’t know how to bring you back yet!"
|
||||
msgstr "But I don't know how to bring you back yet!"
|
||||
msgstr "But I don’t know how to bring you back yet!"
|
||||
|
||||
#. [message]: speaker=Carcyn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194
|
||||
|
@ -4604,10 +4374,8 @@ msgstr "Bring her back. Please!"
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
|
||||
#, fuzzy
|
||||
#| msgid "I'm not sure that's such a good..."
|
||||
msgid "I’m not sure that’s such a good..."
|
||||
msgstr "I'm not sure that's such a good..."
|
||||
msgstr "I’m not sure that’s such a good..."
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
|
||||
|
@ -4631,15 +4399,11 @@ msgstr "Perhaps that was for the best."
|
|||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It's not possible. She was already back from the dead. She has been "
|
||||
#| "utterly destroyed this time."
|
||||
msgid ""
|
||||
"It’s not possible. She was already back from the dead. She has been utterly "
|
||||
"destroyed this time."
|
||||
msgstr ""
|
||||
"It's not possible. She was already back from the dead. She has been utterly "
|
||||
"It’s not possible. She was already back from the dead. She has been utterly "
|
||||
"destroyed this time."
|
||||
|
||||
#. [message]: speaker=Shynal
|
||||
|
@ -4664,10 +4428,8 @@ msgstr "Now I will never learn the sssecret of exssstending my ssspan."
|
|||
|
||||
#. [message]: speaker=Carcyn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323
|
||||
#, fuzzy
|
||||
#| msgid "I'm going to miss him."
|
||||
msgid "I’m going to miss him."
|
||||
msgstr "I'm going to miss him."
|
||||
msgstr "I’m going to miss him."
|
||||
|
||||
#. [message]: speaker=Ras-Tabahn
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329
|
||||
|
@ -4686,10 +4448,8 @@ msgstr "Indeed, he will be missed."
|
|||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375
|
||||
#, fuzzy
|
||||
#| msgid "Don't worry, my pet. I can save you."
|
||||
msgid "Don’t worry, my pet. I can save you."
|
||||
msgstr "Don't worry, my pet. I can save you."
|
||||
msgstr "Don’t worry, my pet. I can save you."
|
||||
|
||||
#. [message]: speaker=$unit.id
|
||||
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:43+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 12:49+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -105,13 +105,6 @@ msgstr "Rooting Out a Mage"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The remote freehold of Maghre in the western reaches of the kingdom of "
|
||||
#| "Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
|
||||
#| "comings and goings of the wider world. Wars and the rumor of wars touched "
|
||||
#| "them not, until the day a dark mage settled in the region and began "
|
||||
#| "seeking sacrifices for his evil summonings."
|
||||
msgid ""
|
||||
"The remote freehold of Maghre in the western reaches of the Kingdom of "
|
||||
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
|
||||
|
@ -119,7 +112,7 @@ msgid ""
|
|||
"them not, until the day a dark mage settled in the region and began seeking "
|
||||
"sacrifices for his evil summonings."
|
||||
msgstr ""
|
||||
"The remote freehold of Maghre in the western reaches of the kingdom of "
|
||||
"The remote freehold of Maghre in the western reaches of the Kingdom of "
|
||||
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
|
||||
"comings and goings of the wider world. Wars and the rumour of wars touched "
|
||||
"them not, until the day a dark mage settled in the region and began seeking "
|
||||
|
@ -585,15 +578,11 @@ msgstr "Kill the Dark Adept before more elves arrive"
|
|||
|
||||
#. [objectives]
|
||||
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Elvish forces are spread out. Seek to fight them one at a time with "
|
||||
#| "several of your units."
|
||||
msgid ""
|
||||
"The elvish forces are spread out. Seek to fight them one at a time with "
|
||||
"several of your units."
|
||||
msgstr ""
|
||||
"The Elvish forces are spread out. Seek to fight them one at a time with "
|
||||
"The elvish forces are spread out. Seek to fight them one at a time with "
|
||||
"several of your units."
|
||||
|
||||
#. [objectives]
|
||||
|
|
|
@ -6,7 +6,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:44+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 12:51+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -402,14 +402,6 @@ msgstr "What consequences?"
|
|||
|
||||
#. [message]: speaker=Hamel
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:138
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "When Thursagan burned to death with his hand on the Hammer, all the "
|
||||
#| "runemasters and arcanisters then living — all those who had sworn to the "
|
||||
#| "craft and bound themselves to the power o’ the Hammer — dropped dead "
|
||||
#| "without a mark on them, all struck down at the same moment. Their craft "
|
||||
#| "secrets died with them. That is why there are nae runesmiths among the "
|
||||
#| "Dwarves today, and sorely we miss them."
|
||||
msgid ""
|
||||
"When Thursagan burned to death with his hand on the Hammer, all the "
|
||||
"runemasters and arcanisters then living — all those who had sworn to the "
|
||||
|
@ -422,7 +414,7 @@ msgstr ""
|
|||
"runemasters and arcanisters then living — all those who had sworn to the "
|
||||
"craft and bound themselves to the power o’ the Hammer — dropped dead without "
|
||||
"a mark on them, all struck down at the same moment. Their craft secrets died "
|
||||
"with them. That is why there are nae runesmiths among the Dwarves today, and "
|
||||
"with them. That is why there are nae runesmiths among the dwarves today, and "
|
||||
"sorely we miss them."
|
||||
|
||||
#. [message]: speaker=Angarthing
|
||||
|
@ -1839,31 +1831,22 @@ msgstr "This place reeks of death."
|
|||
|
||||
#. [message]: speaker=Dulcatulos
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:282
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It has been... so many years since I’ve been down here. Only Karrag and "
|
||||
#| "his personal followers used this level. I can't believe I never wondered "
|
||||
#| "about that before."
|
||||
msgid ""
|
||||
"It has been... so many years since I’ve been down here. Only Karrag and his "
|
||||
"personal followers used this level. I can’t believe I never wondered about "
|
||||
"that before."
|
||||
msgstr ""
|
||||
"It has been... so many years since I’ve been down here. Only Karrag and his "
|
||||
"personal followers used this level. I can't believe I never wondered about "
|
||||
"personal followers used this level. I can’t believe I never wondered about "
|
||||
"that before."
|
||||
|
||||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:288
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It is Karrag's doing—his will, and his dark magic. I think he has been "
|
||||
#| "casting glamours on all of you ever since he passed over."
|
||||
msgid ""
|
||||
"It is Karrag’s doing—his will, and his dark magic. I think he has been "
|
||||
"casting glamours on all of you ever since he passed over."
|
||||
msgstr ""
|
||||
"It is Karrag's doing—his will, and his dark magic. I think he has been "
|
||||
"It is Karrag’s doing—his will, and his dark magic. I think he has been "
|
||||
"casting glamours on all of you ever since he passed over."
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
|
@ -1905,17 +1888,13 @@ msgstr "Someone died here."
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:364
|
||||
#, fuzzy
|
||||
#| msgid "Poor guy didn't make it."
|
||||
msgid "Poor guy didn’t make it."
|
||||
msgstr "Poor guy didn't make it."
|
||||
msgstr "Poor guy didn’t make it."
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:395
|
||||
#, fuzzy
|
||||
#| msgid "There's some gold in here!"
|
||||
msgid "There’s some gold in here!"
|
||||
msgstr "There's some gold in here!"
|
||||
msgstr "There’s some gold in here!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:415
|
||||
|
@ -1949,17 +1928,13 @@ msgstr "Let us proceed onwards."
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:524
|
||||
#, fuzzy
|
||||
#| msgid "There's something behind this door. I shall break it down!"
|
||||
msgid "There’s something behind this door. I shall break it down!"
|
||||
msgstr "There's something behind this door. I shall break it down!"
|
||||
msgstr "There’s something behind this door. I shall break it down!"
|
||||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:530
|
||||
#, fuzzy
|
||||
#| msgid "There's something behind this door."
|
||||
msgid "There’s something behind this door."
|
||||
msgstr "There's something behind this door."
|
||||
msgstr "There’s something behind this door."
|
||||
|
||||
#. [message]: speaker=Aiglondur
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:535
|
||||
|
@ -1978,10 +1953,8 @@ msgstr "The dirtgrubber-friends have come! Slay them all!"
|
|||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:615
|
||||
#, fuzzy
|
||||
#| msgid "You could not stop us before and you won't be stopping us now!"
|
||||
msgid "You could not stop us before and you won’t be stopping us now!"
|
||||
msgstr "You could not stop us before and you won't be stopping us now!"
|
||||
msgstr "You could not stop us before and you won’t be stopping us now!"
|
||||
|
||||
#. [message]: speaker=Dufon
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:636
|
||||
|
@ -1994,35 +1967,25 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:641
|
||||
#, fuzzy
|
||||
#| msgid "You won't stop us!"
|
||||
msgid "You won’t stop us!"
|
||||
msgstr "You won't stop us!"
|
||||
msgstr "You won’t stop us!"
|
||||
|
||||
#. [message]: speaker=Dufon
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:646
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Fools! Even should you defeat me, the master's ritual will soon be "
|
||||
#| "complete and you shall all become his slaves!"
|
||||
msgid ""
|
||||
"Fools! Even should you defeat me, the master’s ritual will soon be complete "
|
||||
"and you shall all become his slaves!"
|
||||
msgstr ""
|
||||
"Fools! Even should you defeat me, the master's ritual will soon be complete "
|
||||
"Fools! Even should you defeat me, the master’s ritual will soon be complete "
|
||||
"and you shall all become his slaves!"
|
||||
|
||||
#. [message]: speaker=Aragoth
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:666
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Your path forward ends here! Once the lord's spell is complete, your "
|
||||
#| "souls will soon be chained to his will!"
|
||||
msgid ""
|
||||
"Your path forward ends here! Once the lord’s spell is complete, your souls "
|
||||
"will soon be chained to his will!"
|
||||
msgstr ""
|
||||
"Your path forwards ends here! Once the lord's spell is complete, your souls "
|
||||
"Your path forwards ends here! Once the lord’s spell is complete, your souls "
|
||||
"will soon be chained to his will!"
|
||||
|
||||
#. [message]: speaker=Dranath
|
||||
|
@ -2058,10 +2021,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=unit
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:880
|
||||
#, fuzzy
|
||||
#| msgid "We've found a runic key!"
|
||||
msgid "We’ve found a runic key!"
|
||||
msgstr "We've found a runic key!"
|
||||
msgstr "We’ve found a runic key!"
|
||||
|
||||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1036
|
||||
|
@ -2212,22 +2173,16 @@ msgstr "Aye, let us go."
|
|||
|
||||
#. [message]: speaker=Dufon
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1310
|
||||
#, fuzzy
|
||||
#| msgid "The master's ritual... must not be... interrupted..."
|
||||
msgid "The master’s ritual... must not be... interrupted..."
|
||||
msgstr "The master's ritual... must not be... interrupted..."
|
||||
msgstr "The master’s ritual... must not be... interrupted..."
|
||||
|
||||
#. [message]: speaker=Dranath
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1322
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Imbeciles! Once the master's dark rite is complete, I will return to slay "
|
||||
#| "you myself!"
|
||||
msgid ""
|
||||
"Imbeciles! Once the master’s dark rite is complete, I will return to slay "
|
||||
"you myself!"
|
||||
msgstr ""
|
||||
"Imbeciles! Once the master's dark rite is complete, I will return to slay "
|
||||
"Imbeciles! Once the master’s dark rite is complete, I will return to slay "
|
||||
"you myself!"
|
||||
|
||||
#. [message]: speaker=Aragoth
|
||||
|
@ -2256,15 +2211,11 @@ msgstr "I feel as if the life is being sapped out of my body!"
|
|||
|
||||
#. [message]: speaker=Angarthing
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1374
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Karrag's spell grows more powerful with every passing moment. If we do "
|
||||
#| "not defeat him now, we will all turn into his thralls!"
|
||||
msgid ""
|
||||
"Karrag’s spell grows more powerful with every passing moment. If we do not "
|
||||
"defeat him now, we will all turn into his thralls!"
|
||||
msgstr ""
|
||||
"Karrag's spell grows more powerful with every passing moment. If we do not "
|
||||
"Karrag’s spell grows more powerful with every passing moment. If we do not "
|
||||
"defeat him now, we will all turn into his thralls!"
|
||||
|
||||
#. [message]: speaker=Karrag
|
||||
|
@ -2517,15 +2468,6 @@ msgstr "Dwarvish Masked Lord"
|
|||
|
||||
#. [unit_type]: id=Dwarvish Masked Lord, race=dwarf
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
|
||||
#| "formidable fighting powers of his kind without accounting to his peers "
|
||||
#| "and to the loremasters of Dwarven-kind for the dark and bloody uses to "
|
||||
#| "which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields "
|
||||
#| "axe and hammer with masterful skill, and can hit a target with a thrown "
|
||||
#| "hand axe at several paces. Though slow on their feet, these dwarves are a "
|
||||
#| "testament to the prowess of their kind."
|
||||
msgid ""
|
||||
"Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
|
||||
"formidable fighting powers of his kind without accounting to his peers and "
|
||||
|
@ -2537,7 +2479,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
|
||||
"formidable fighting powers of his kind without accounting to his peers and "
|
||||
"to the loremasters of Dwarven-kind for the dark and bloody uses to which he "
|
||||
"to the loremasters of dwarven-kind for the dark and bloody uses to which he "
|
||||
"puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and "
|
||||
"hammer with masterful skill, and can hit a target with a thrown hand axe at "
|
||||
"several paces. Though slow on their feet, these dwarves are a testament to "
|
||||
|
@ -2560,17 +2502,12 @@ msgstr "Dwarvish Masked Steelclad"
|
|||
|
||||
#. [unit_type]: id=Dwarvish Masked Steelclad, race=dwarf
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "More experienced Dwarvish fighters wear heavy chain mail and plate armor, "
|
||||
#| "for which they are rightly famous. In the dark dreams of dwarvenkind, "
|
||||
#| "some conceal their faces behind riveted masks."
|
||||
msgid ""
|
||||
"More experienced dwarvish fighters wear heavy chain mail and plate armor, "
|
||||
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
|
||||
"conceal their faces behind riveted masks."
|
||||
msgstr ""
|
||||
"More experienced Dwarvish fighters wear heavy chain mail and plate armour, "
|
||||
"More experienced dwarvish fighters wear heavy chain mail and plate armour, "
|
||||
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
|
||||
"conceal their faces behind riveted masks."
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-03-23 09:37+1100\n"
|
||||
"PO-Revision-Date: 2022-02-21 12:57+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -315,15 +315,11 @@ msgstr "Death of King Eldaric"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:147
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The trouble seems to have finally reached to the heart of the Isle, to "
|
||||
#| "the isolated lands of King Eldaric IV."
|
||||
msgid ""
|
||||
"The trouble seems to have finally reached the heart of the Isle, to the "
|
||||
"isolated lands of King Eldaric IV."
|
||||
msgstr ""
|
||||
"The trouble seems to have finally reached to the heart of the Isle, to the "
|
||||
"The trouble seems to have finally reached the heart of the Isle, to the "
|
||||
"isolated lands of King Eldaric IV."
|
||||
|
||||
#. [message]: speaker=King Eldaric IV
|
||||
|
@ -337,25 +333,18 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:156
|
||||
#, fuzzy
|
||||
#| msgid "Father, I am of age now. May I lead our forces in battle?"
|
||||
msgid "Father, I am of age now. May I lead our forces into battle?"
|
||||
msgstr "Father, I am of age now. May I lead our forces in battle?"
|
||||
msgstr "Father, I am of age now. May I lead our forces into battle?"
|
||||
|
||||
#. [message]: speaker=King Eldaric IV
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:160
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You’re showing initiative, son! I’m proud of you! Yes, you may lead our "
|
||||
#| "forces to battle, it is time — but I’ll stay near to keep an eye on you. "
|
||||
#| "There is more to this raid than meets the eye, I think."
|
||||
msgid ""
|
||||
"You’re showing initiative, son! I’m proud of you! Yes, you may lead our "
|
||||
"forces into battle, it is time — but I’ll stay near to keep an eye on you. "
|
||||
"There is more to this raid than meets the eye, I think."
|
||||
msgstr ""
|
||||
"You’re showing initiative, son! I’m proud of you! Yes, you may lead our "
|
||||
"forces to battle, it is time — but I’ll stay near to keep an eye on you. "
|
||||
"forces into battle, it is time — but I’ll stay near to keep an eye on you. "
|
||||
"There is more to this raid than meets the eye, I think."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -999,12 +988,6 @@ msgstr "GO HOME! AIN’T NUTTIN TO SEE HEER!"
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:272
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Now, should I go southeast on the river road, or southwest through the "
|
||||
#| "midlands? The river road crosses the Swamp of Esten, so I doubt that even "
|
||||
#| "orcs would go there. The Midlands were nice, but who knows what’s going "
|
||||
#| "on there now."
|
||||
msgid ""
|
||||
"Now, should I go southeast on the river road, or southwest through the "
|
||||
"Midlands? The river road crosses the Swamp of Esten, so I doubt that even "
|
||||
|
@ -1012,7 +995,7 @@ msgid ""
|
|||
"there now."
|
||||
msgstr ""
|
||||
"Now, should I go south-east on the river road, or south-west through the "
|
||||
"midlands? The river road crosses the Swamp of Esten, so I doubt that even "
|
||||
"Midlands? The river road crosses the Swamp of Esten, so I doubt that even "
|
||||
"orcs would go there. The Midlands were nice, but who knows what’s going on "
|
||||
"there now."
|
||||
|
||||
|
@ -1250,15 +1233,11 @@ msgstr "Minister Edren"
|
|||
|
||||
#. [message]: speaker=Minister Edren
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:373
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Back you vile— Oh, sorry I thought you were undead. When are those goofs "
|
||||
#| "in Clearwater Port going to clear the swamp again?"
|
||||
msgid ""
|
||||
"Back you vile— Oh, sorry, I thought you were undead. When are those goofs in "
|
||||
"Clearwater Port going to clear the swamp again?"
|
||||
msgstr ""
|
||||
"Back you vile— Oh, sorry I thought you were undead. When are those goofs in "
|
||||
"Back you vile— Oh, sorry, I thought you were undead. When are those goofs in "
|
||||
"Clearwater Port going to clear the swamp again?"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -1287,10 +1266,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lollyra
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:495
|
||||
#, fuzzy
|
||||
#| msgid "May I live forever in Un-death!"
|
||||
msgid "May I live forever in Undeath!"
|
||||
msgstr "May I live for ever in Un-death!"
|
||||
msgstr "May I live for ever in Undeath!"
|
||||
|
||||
#. [message]: speaker=Clurka
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:506
|
||||
|
@ -1343,17 +1320,12 @@ msgstr "Tell me, does Clearwater Port still stand? Is the port free?"
|
|||
|
||||
#. [message]: speaker=Sir Ruddry
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:580
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "As far as I know, Sir. We have a large army, and they were pressing all "
|
||||
#| "able bodied men and boys into service when I left. That orcish army is "
|
||||
#| "huge, but they haven’t met the main body of our forces yet."
|
||||
msgid ""
|
||||
"As far as I know, Sir. We have a large army, and they were pressing all able-"
|
||||
"bodied men and boys into service when I left. That orcish army is huge, but "
|
||||
"they haven’t met the main body of our forces yet."
|
||||
msgstr ""
|
||||
"As far as I know, Sir. We have a large army, and they were pressing all able "
|
||||
"As far as I know, Sir. We have a large army, and they were pressing all able-"
|
||||
"bodied men and boys into service when I left. That orcish army is huge, but "
|
||||
"they haven’t met the main body of our forces yet."
|
||||
|
||||
|
@ -1406,13 +1378,6 @@ msgstr "The Midlands"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "To the southwest lay the Midlands. These were prosperous kingdoms, "
|
||||
#| "nestled between hill and forest. These had been the breadbasket of the "
|
||||
#| "Green Isle, exporting lumber and gemstones as well. The Midland kingdoms "
|
||||
#| "fed the city of Southbay, the largest city on the Isle. The coming of the "
|
||||
#| "Orcs threatened to lay waste to all this."
|
||||
msgid ""
|
||||
"To the southwest lay the Midlands. These were prosperous kingdoms, nestled "
|
||||
"between hill and forest. These had been the breadbasket of the Green Isle, "
|
||||
|
@ -1423,7 +1388,7 @@ msgstr ""
|
|||
"To the south-west lay the Midlands. These were prosperous kingdoms, nestled "
|
||||
"between hill and forest. These had been the breadbasket of the Green Isle, "
|
||||
"exporting lumber and gemstones as well. The Midland kingdoms fed the city of "
|
||||
"Southbay, the largest city on the Isle. The coming of the Orcs threatened to "
|
||||
"Southbay, the largest city on the Isle. The coming of the orcs threatened to "
|
||||
"lay waste to all this."
|
||||
|
||||
#. [side]: type=Orcish Warrior, id=Tan-Vrodis
|
||||
|
@ -1515,11 +1480,8 @@ msgstr "Vrogar"
|
|||
|
||||
#. [message]: speaker=Vrogar
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:308
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "They’re attacking the chief! Kill the meat before it gets any farther!"
|
||||
msgid "They’re attacking the Chief! Kill the meat before it gets any farther!"
|
||||
msgstr "They’re attacking the chief! Kill the meat before it gets any further!"
|
||||
msgstr "They’re attacking the Chief! Kill the meat before it gets any further!"
|
||||
|
||||
#. [message]: speaker=Tan-Hogar
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:321
|
||||
|
@ -2048,26 +2010,19 @@ msgstr "I don’t like the look of that pool at all."
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208
|
||||
#, fuzzy
|
||||
#| msgid "You already have the Fire Ruby."
|
||||
msgid "Haldric already has the Ruby of Fire."
|
||||
msgstr "You already have the Fire Ruby."
|
||||
msgstr "Haldric already has the Ruby of Fire."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "As you open the chest you see it, the Ruby of Fire. It is the size of an "
|
||||
#| "apple, and burns with an internal fire, which is refracted through its "
|
||||
#| "faces. You can feel the power flowing from it..."
|
||||
msgid ""
|
||||
"As Haldric opens the chest, he sees it — the Ruby of Fire. It is the size of "
|
||||
"an apple and burns with an internal fire, which is refracted through its "
|
||||
"faces. He can feel the power flowing from it..."
|
||||
msgstr ""
|
||||
"As you open the chest you see it, the Ruby of Fire. It is the size of an "
|
||||
"apple, and burns with an internal fire, which is refracted through its "
|
||||
"faces. You can feel the power flowing from it..."
|
||||
"As Haldric opens the chest, he sees it — the Ruby of Fire. It is the size of "
|
||||
"an apple and burns with an internal fire, which is refracted through its "
|
||||
"faces. He can feel the power flowing from it..."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238
|
||||
|
@ -2087,16 +2042,12 @@ msgstr "Maybe you should move somebody else to the chest."
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:292
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now "
|
||||
#| "a pile of dust, let’s get out of these catacombs!"
|
||||
msgid ""
|
||||
"I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a "
|
||||
"pile of dust. Let’s get out of these catacombs!"
|
||||
msgstr ""
|
||||
"I’m glad that’s over! We have the Ruby of Fire, and that Lich-Lord is now a "
|
||||
"pile of dust, let’s get out of these catacombs!"
|
||||
"pile of dust. Let’s get out of these catacombs!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:313
|
||||
|
@ -2166,16 +2117,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. "
|
||||
#| "I know not what I should do next."
|
||||
msgid ""
|
||||
"Yes, it was a tough battle, but we prevailed. Now, I have a problem. I know "
|
||||
"not what I should do next."
|
||||
msgstr ""
|
||||
"Yes, it was a tough battle, but we prevailed. Now, I’m having a problem. I "
|
||||
"know not what I should do next."
|
||||
"Yes, it was a tough battle, but we prevailed. Now, I have a problem. I know "
|
||||
"not what I should do next."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124
|
||||
|
@ -2773,15 +2720,11 @@ msgstr "We needed him to get out of here. We’re trapped!"
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:821
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We’ve escaped from the orcs before we were trapped by the ice! Now, on to "
|
||||
#| "Southbay."
|
||||
msgid ""
|
||||
"We’ve escaped from the orcs before the winter ice could trap us! Now, on to "
|
||||
"Southbay."
|
||||
msgstr ""
|
||||
"We’ve escaped from the orcs before we were trapped by the ice! Now, on to "
|
||||
"We’ve escaped from the orcs before the winter ice could trap us! Now, on to "
|
||||
"Southbay."
|
||||
|
||||
#. [message]: speaker=Burin the Lost
|
||||
|
@ -2933,16 +2876,11 @@ msgstr "Wait! I see a ship! Humans is coming! Smash ’em good!"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:247
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-"
|
||||
#| "Lord Caror’s Book of Fire and Darkness, and flee into the sewers of "
|
||||
#| "Southbay."
|
||||
msgid ""
|
||||
"Prince Haldric has arrived at Fallen Lich Point, to retrieve Lich-Lord "
|
||||
"Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay."
|
||||
msgstr ""
|
||||
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord "
|
||||
"Prince Haldric has arrived at Fallen Lich Point, to retrieve Lich-Lord "
|
||||
"Caror’s Book of Fire and Darkness, and flee into the sewers of Southbay."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -3004,21 +2942,16 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:347
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This monolith was erected by me, ― (<i>chipped away</i>), first Mage of "
|
||||
#| "the good people of the Green Isle. By its power the Lich-Lord is bound in "
|
||||
#| "stone. To end the spell a noble of the line of Kings should utter the "
|
||||
#| "following..."
|
||||
msgid ""
|
||||
"This monolith was erected by me, ― (<i>chipped away</i>), First Mage of the "
|
||||
"good people of the Green Isle. By its power, the Lich-Lord is bound in "
|
||||
"stone. To end the spell, a noble of the line of kings should utter the "
|
||||
"following..."
|
||||
msgstr ""
|
||||
"This monolith was erected by me, ― (<i>chipped away</i>), first Mage of the "
|
||||
"good people of the Green Isle. By its power the Lich-Lord is bound in stone. "
|
||||
"To end the spell a noble of the line of Kings should utter the following..."
|
||||
"This monolith was erected by me, ― (<i>chipped away</i>), First Mage of the "
|
||||
"good people of the Green Isle. By its power, the Lich-Lord is bound in "
|
||||
"stone. To end the spell, a noble of the line of kings should utter the "
|
||||
"following..."
|
||||
|
||||
#. [option]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:372
|
||||
|
@ -3027,15 +2960,11 @@ msgstr "I think I’ll say that magic phrase."
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The lich is free! Let’s bash him and grab that book. That sounds like a "
|
||||
#| "job for you, Lady Jessene!"
|
||||
msgid ""
|
||||
"The lich is free! Let’s bash him and grab that book. This sounds like a job "
|
||||
"for you, Lady Jessene!"
|
||||
msgstr ""
|
||||
"The lich is free! Let’s bash him and grab that book. That sounds like a job "
|
||||
"The lich is free! Let’s bash him and grab that book. This sounds like a job "
|
||||
"for you, Lady Jessene!"
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
|
@ -3237,15 +3166,11 @@ msgstr "This is the far end of that river bed. Legend has it—"
|
|||
|
||||
#. [message]: speaker=Tinry the Red
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:166
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "That a King banished a pair of twin Magi and their devoted followers down "
|
||||
#| "here after the Wesfolk war!"
|
||||
msgid ""
|
||||
"That a king banished a pair of twin magi and their devoted followers down "
|
||||
"here after the Wesfolk war!"
|
||||
msgstr ""
|
||||
"That a King banished a pair of twin Magi and their devoted followers down "
|
||||
"That a king banished a pair of twin magi and their devoted followers down "
|
||||
"here after the Wesfolk war!"
|
||||
|
||||
#. [message]: speaker=Daellyn the Red
|
||||
|
@ -3539,13 +3464,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=King Addroran IX
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Hmm. There is wisdom in your words, and my end should be in this place. "
|
||||
#| "We can hold out for the rest of the winter here. When the orcs last came "
|
||||
#| "it was fall and the harvest was in. We can hunt the great schools of fish "
|
||||
#| "that live under the ice. You might even be able to depart in well "
|
||||
#| "provisioned ships!"
|
||||
msgid ""
|
||||
"Hmm. There is wisdom in your words, and my end should be in this place. We "
|
||||
"can hold out for the rest of the winter here. When the orcs last came it was "
|
||||
|
@ -3554,9 +3472,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"Hmm. There is wisdom in your words, and my end should be in this place. We "
|
||||
"can hold out for the rest of the winter here. When the orcs last came it was "
|
||||
"autumn and the harvest was in. We can hunt the great schools of fish that "
|
||||
"live under the ice. You might even be able to depart in well provisioned "
|
||||
"ships!"
|
||||
"fall and the harvest was in. We can hunt the great schools of fish that live "
|
||||
"under the ice. You might even be able to depart in well-provisioned ships!"
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189
|
||||
|
@ -3565,18 +3482,13 @@ msgstr "Don’t you intend to come with us?"
|
|||
|
||||
#. [message]: speaker=King Addroran IX
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No. Flee, and flee east. It is my duty to hold this city as long as I can "
|
||||
#| "for the sake of all who can be evacuated. That means that it shall fall "
|
||||
#| "on Haldric and you to lead the evacuation."
|
||||
msgid ""
|
||||
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
|
||||
"for the sake of all who can be evacuated. That means it shall fall on "
|
||||
"Haldric and you to lead the evacuation."
|
||||
msgstr ""
|
||||
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
|
||||
"for the sake of all who can be evacuated. That means that it shall fall on "
|
||||
"for the sake of all who can be evacuated. That means it shall fall on "
|
||||
"Haldric and you to lead the evacuation."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
|
@ -3796,16 +3708,12 @@ msgstr "Agreed."
|
|||
|
||||
#. [message]: speaker=Lord Typhon
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:449
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Good. We need the steel for our own war in the deep. I formally place the "
|
||||
#| "might of the Merfolk at your disposal!"
|
||||
msgid ""
|
||||
"Good. We need the steel for our own war in the deep. I formally place the "
|
||||
"might of the merfolk at your disposal!"
|
||||
msgstr ""
|
||||
"Good. We need the steel for our own war in the deep. I formally place the "
|
||||
"might of the Merfolk at your disposal!"
|
||||
"might of the merfolk at your disposal!"
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:454
|
||||
|
@ -3952,17 +3860,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:747
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "With the help of the Merfolk, and my knowledge of an island that will "
|
||||
#| "make a good re-provisioning point, we should be able to embark for the "
|
||||
#| "great lands that are to the east."
|
||||
msgid ""
|
||||
"With the help of the merfolk, and my knowledge of an island that will make a "
|
||||
"good re-provisioning point, we should be able to embark for the great lands "
|
||||
"that are to the east."
|
||||
msgstr ""
|
||||
"With the help of the Merfolk, and my knowledge of an island that will make a "
|
||||
"With the help of the merfolk, and my knowledge of an island that will make a "
|
||||
"good re-provisioning point, we should be able to embark for the great lands "
|
||||
"that are to the east."
|
||||
|
||||
|
@ -4078,16 +3981,12 @@ msgstr "Land! Land! Bless the Lords of Light!"
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:208
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This is the Elder Prince’s island all right. We had a heck of a time "
|
||||
#| "pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!"
|
||||
msgid ""
|
||||
"This is the Elder Prince’s island all right. We had a heck of a time "
|
||||
"pacifying the drakes who live here. Oh my, it looks like they’ve rearmed!"
|
||||
msgstr ""
|
||||
"This is the Elder Prince’s island all right. We had a heck of a time "
|
||||
"pacifying the Drakes who live here. Oh my, it looks like they’ve rearmed!"
|
||||
"pacifying the drakes who live here. Oh my, it looks like they’ve re-armed!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:212
|
||||
|
@ -4230,18 +4129,13 @@ msgstr "I don’t think I can take much more of this. I’m feeling ill!"
|
|||
|
||||
#. [message]: speaker=Lord Typhon
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:194
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Be careful, these islands aren’t safe. We’re in Naga territory. But this "
|
||||
#| "is the only place to stop with soft sand beaches to make landfall... The "
|
||||
#| "Nagas like to scavenge metal from ships that they capture here."
|
||||
msgid ""
|
||||
"Be careful, these islands aren’t safe. We’re in naga territory. But this is "
|
||||
"the only place to stop with soft sand beaches to make landfall... The nagas "
|
||||
"like to scavenge metal from ships that they capture here."
|
||||
msgstr ""
|
||||
"Be careful, these islands aren’t safe. We’re in Naga territory. But this is "
|
||||
"the only place to stop with soft sand beaches to make landfall... The Nagas "
|
||||
"Be careful, these islands aren’t safe. We’re in naga territory. But this is "
|
||||
"the only place to stop with soft sand beaches to make landfall... The nagas "
|
||||
"like to scavenge metal from ships that they capture here."
|
||||
|
||||
#. [message]: speaker=Xamalia
|
||||
|
@ -4324,17 +4218,12 @@ msgstr "A New Land"
|
|||
|
||||
#. [part]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:16
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "After the defeat of the Nagas, Haldric’s refugees take on fresh water and "
|
||||
#| "hunt small game, relieved to have land beneath their feet. When they "
|
||||
#| "depart, even the sea-weather is milder."
|
||||
msgid ""
|
||||
"After the defeat of the nagas, Haldric’s refugees take on fresh water and "
|
||||
"hunt small game, relieved to have land beneath their feet. When they depart, "
|
||||
"even the sea-weather is milder."
|
||||
msgstr ""
|
||||
"After the defeat of the Nagas, Haldric’s refugees take on fresh water and "
|
||||
"After the defeat of the nagas, Haldric’s refugees take on fresh water and "
|
||||
"hunt small game, relieved to have land beneath their feet. When they depart, "
|
||||
"even the sea-weather is milder."
|
||||
|
||||
|
@ -4729,10 +4618,8 @@ msgstr "So what exactly is a troll?"
|
|||
|
||||
#. [option]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:230
|
||||
#, fuzzy
|
||||
#| msgid "Let’s put those souls to rest on the cursed isle!"
|
||||
msgid "Let’s put those souls on the cursed isle to rest!"
|
||||
msgstr "Let’s put those Souls to rest on the cursed isle!"
|
||||
msgstr "Let’s put those souls on the cursed isle to rest!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:242
|
||||
|
@ -4779,17 +4666,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lord El'Isomithir
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:316
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Long ago a clan of elves on the Isle of Tears fell under the sway of a "
|
||||
#| "dark curse. Their souls still haunt that place and no elf will go there. "
|
||||
#| "You should clear this isle, and put their souls to rest."
|
||||
msgid ""
|
||||
"Long ago, a clan of elves on the Isle of Tears fell under the sway of a dark "
|
||||
"curse. Their souls still haunt that place and no elf will go there. You "
|
||||
"should clear this isle, and put their souls to rest."
|
||||
msgstr ""
|
||||
"Long ago a clan of elves on the Isle of Tears fell under the sway of a dark "
|
||||
"Long ago, a clan of elves on the Isle of Tears fell under the sway of a dark "
|
||||
"curse. Their souls still haunt that place and no elf will go there. You "
|
||||
"should clear this isle, and put their souls to rest."
|
||||
|
||||
|
@ -4809,10 +4691,8 @@ msgstr "So, you have defeated the trolls. Welcome back, Haldric."
|
|||
|
||||
#. [message]: speaker=Lord El'Isomithir
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:344
|
||||
#, fuzzy
|
||||
#| msgid "Finally the souls of our poor kin may rest. Thank you."
|
||||
msgid "Finally, the souls of our poor kin may rest. Thank you."
|
||||
msgstr "Finally the souls of our poor kin may rest. Thank you."
|
||||
msgstr "Finally, the souls of our poor kin may rest. Thank you."
|
||||
|
||||
#. [message]: speaker=Lady Dionli
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:351
|
||||
|
@ -4934,12 +4814,6 @@ msgstr "Umm, agreed."
|
|||
|
||||
#. [message]: speaker=Lord Aryad
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:436
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Well then, human. Each of us lords has a specific quest for you. If you "
|
||||
#| "complete them all you will be granted all of the plains in our domain and "
|
||||
#| "the hills south of the Great River, if not you will be forced to depart. "
|
||||
#| "So which quest do you wish to undertake first?"
|
||||
msgid ""
|
||||
"Well then, human. Each of us lords has a specific quest for you. If you "
|
||||
"complete them all you will be granted all of the plains in our domain and "
|
||||
|
@ -4948,7 +4822,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Well then, human. Each of us lords has a specific quest for you. If you "
|
||||
"complete them all you will be granted all of the plains in our domain and "
|
||||
"the hills south of the Great River, if not you will be forced to depart. So "
|
||||
"the hills south of the Great River; if not you will be forced to depart. So, "
|
||||
"which quest do you wish to undertake first?"
|
||||
|
||||
#. [message]: speaker=Lord Logalmier
|
||||
|
@ -5005,30 +4879,21 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:511
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— "
|
||||
#| "aren’t you setting us in conflict with the Dwarves?"
|
||||
msgid ""
|
||||
"Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— "
|
||||
"aren’t you setting us in conflict with the dwarves?"
|
||||
msgstr ""
|
||||
"Fair enough. I decree a ‘Pact of Mutual Aid’ between our peoples. But— "
|
||||
"aren’t you setting us in conflict with the Dwarves?"
|
||||
"aren’t you setting us in conflict with the dwarves?"
|
||||
|
||||
#. [message]: speaker=Lord Logalmier
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:516
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "No. The Dwarves have returned to the north. But humans mine as well, no? "
|
||||
#| "They are your resources to guard now. In the future we would be willing "
|
||||
#| "to trade with you."
|
||||
msgid ""
|
||||
"No. The dwarves have returned to the north. But humans mine as well, no? "
|
||||
"They are your resources to guard now. In the future we would be willing to "
|
||||
"trade with you."
|
||||
msgstr ""
|
||||
"No. The Dwarves have returned to the north. But humans mine as well, no? "
|
||||
"No. The dwarves have returned to the north. But humans mine as well, no? "
|
||||
"They are your resources to guard now. In the future we would be willing to "
|
||||
"trade with you."
|
||||
|
||||
|
@ -5580,19 +5445,13 @@ msgstr "Jessene in Hiding"
|
|||
|
||||
#. [message]: speaker=Lord Logalmier
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:120
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "So a doom has followed them here from their old home. My Outriders have "
|
||||
#| "reported that orcs have made landfall. Orcs! The tree-killers of our most "
|
||||
#| "ancient legends. Some thought them only a nightmare to frighten children, "
|
||||
#| "and never real at all."
|
||||
msgid ""
|
||||
"So, a doom has followed them here from their old home. My Outriders have "
|
||||
"reported that orcs have made landfall. Orcs! The tree-killers of our most "
|
||||
"ancient legends. Some thought them only a nightmare to frighten children, "
|
||||
"and never real at all."
|
||||
msgstr ""
|
||||
"So a doom has followed them here from their old home. My Outriders have "
|
||||
"So, a doom has followed them here from their old home. My Outriders have "
|
||||
"reported that orcs have made landfall. Orcs! The tree-killers of our most "
|
||||
"ancient legends. Some thought them only a nightmare to frighten children, "
|
||||
"and never real at all."
|
||||
|
@ -5608,12 +5467,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lord Aryad
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:128
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We may have decided wrongly. If the humans drive the orcs off we should "
|
||||
#| "honor our pledge. If more trouble follows them here we should let them "
|
||||
#| "fight it out, then we should ‘deal’ with the survivors, and make a "
|
||||
#| "compromise with the Dwarves."
|
||||
msgid ""
|
||||
"We may have decided wrongly. If the humans drive the orcs off we should "
|
||||
"honor our pledge. If more trouble follows them here we should let them fight "
|
||||
|
@ -5623,7 +5476,7 @@ msgstr ""
|
|||
"We may have decided wrongly. If the humans drive the orcs off we should "
|
||||
"honour our pledge. If more trouble follows them here we should let them "
|
||||
"fight it out, then we should ‘deal’ with the survivors, and make a "
|
||||
"compromise with the Dwarves."
|
||||
"compromise with the dwarves."
|
||||
|
||||
#. [message]: speaker=Lady Dionli
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:132
|
||||
|
@ -5634,13 +5487,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lord Logalmier
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:137
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We are the people of the forest, you know that all words spoken to these "
|
||||
#| "un-people are of secondary importance to our own needs. As Lord Aryad "
|
||||
#| "said, <i>“If more trouble follows them here we should let them fight it "
|
||||
#| "out, then we should ‘deal’ with the survivors, and make a compromise with "
|
||||
#| "the Dwarves.”</i>"
|
||||
msgid ""
|
||||
"We are the people of the forest, you know that all words spoken to these un-"
|
||||
"people are of secondary importance to our own needs. As Lord Aryad said, "
|
||||
|
@ -5650,9 +5496,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"We are the people of the forest, you know that all words spoken to these un-"
|
||||
"people are of secondary importance to our own needs. As Lord Aryad said, "
|
||||
"<i>‘If more trouble follows them here we should let them fight it out, then "
|
||||
"<i>“If more trouble follows them here we should let them fight it out, then "
|
||||
"we should ‘deal’ with the survivors, and make a compromise with the "
|
||||
"Dwarves.’</i>"
|
||||
"dwarves.”</i>"
|
||||
|
||||
#. [message]: speaker=Lady Dionli
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:145
|
||||
|
@ -5902,7 +5748,7 @@ msgstr ""
|
|||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:716
|
||||
msgid "Grab the troll’s gold and get moving!"
|
||||
msgstr ""
|
||||
msgstr "Grab the troll’s gold and get moving!"
|
||||
|
||||
#. [scenario]: id=20_Return_of_the_Fleet
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4
|
||||
|
@ -6137,16 +5983,12 @@ msgstr "Flixta"
|
|||
|
||||
#. [message]: speaker=Flixta
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:517
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You again! You will sssuffer for your attack against my people! "
|
||||
#| "Shek’kahan, our Naga friendsss— You’ll pay! We have new friends now."
|
||||
msgid ""
|
||||
"You again! You will sssuffer for your attack against my people! Shek’kahan, "
|
||||
"our naga friendsss— You’ll pay! We have new friends now."
|
||||
msgstr ""
|
||||
"You again! You will sssuffer for your attack against my people! Shek’kahan, "
|
||||
"our Naga friendsss— You’ll pay! We have new friends now."
|
||||
"our naga friendsss— You’ll pay! We have new friends now."
|
||||
|
||||
#. [message]: speaker=Tan-Halg
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:564
|
||||
|
@ -6172,18 +6014,13 @@ msgstr "So what is your plan?"
|
|||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:116
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We’re going to convince Jevyan that we gave the elves the Ruby of Fire to "
|
||||
#| "secure our place in this new land. Then if the orcs return, hopefully "
|
||||
#| "they’ll go looking for our not-so-loyal elven allies first."
|
||||
msgid ""
|
||||
"We’re going to convince Jevyan that we gave the elves the Ruby of Fire to "
|
||||
"secure our place in this new land. Then, if the orcs return, hopefully "
|
||||
"they’ll go looking for our not-so-loyal elven allies first."
|
||||
msgstr ""
|
||||
"We’re going to convince Jevyan that we gave the elves the Ruby of Fire to "
|
||||
"secure our place in this new land. Then if the orcs return, hopefully "
|
||||
"secure our place in this new land. Then, if the orcs return, hopefully "
|
||||
"they’ll go looking for our not-so-loyal elven allies first."
|
||||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
|
@ -6805,10 +6642,8 @@ msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
|
|||
|
||||
#. [message]
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1312
|
||||
#, fuzzy
|
||||
#| msgid "Our advance is thwarted, that monster has destroyed the bridge!"
|
||||
msgid "Our retreat is thwarted, that monster has destroyed the bridge!"
|
||||
msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
|
||||
msgstr "Our retreat is thwarted, that monster has destroyed the bridge!"
|
||||
|
||||
#. [message]: speaker=Abraxas
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1341
|
||||
|
@ -6961,11 +6796,8 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Minister Edren
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:198
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "May the Lords of Light have Mercy on you. But, I am bound by my word."
|
||||
msgid "May the Lords of Light have mercy on you. But, I am bound by my word."
|
||||
msgstr "May the Lords of Light have Mercy on you. But, I am bound by my word."
|
||||
msgstr "May the Lords of Light have mercy on you. But, I am bound by my word."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:205
|
||||
|
@ -7037,11 +6869,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Minister Edren
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:252
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "We have lost much in the last few months, but we should not lose all of "
|
||||
#| "our knowledge. I will go forth amongst the people and spread wisdom, and "
|
||||
#| "see about establishing a new order of Magi in this new land."
|
||||
msgid ""
|
||||
"We have lost much in the last few months, but we should not lose all of our "
|
||||
"knowledge. I will go forth amongst the people and spread wisdom, and see "
|
||||
|
@ -7049,7 +6876,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"We have lost much in the last few months, but we should not lose all of our "
|
||||
"knowledge. I will go forth amongst the people and spread wisdom, and see "
|
||||
"about establishing a new order of Magi in this new land."
|
||||
"about establishing a new order of magi in this new land."
|
||||
|
||||
#. [message]: speaker=Sir Ruddry
|
||||
#. [message]: speaker=Sir Ladoc
|
||||
|
@ -7155,14 +6982,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:312
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It was never said afterwards that the marriage of Haldric and Jessene was "
|
||||
#| "exactly tranquil. But it was also said that neither could long stand to "
|
||||
#| "be separated from the other, and she bore him strong children that "
|
||||
#| "mingled the blood of their diverse ancestries. Many followed their "
|
||||
#| "example, and the two refugee peoples from the Green Isles became fused "
|
||||
#| "into one in the new kingdom."
|
||||
msgid ""
|
||||
"It was never said afterwards that the marriage of Haldric and Jessene was "
|
||||
"exactly tranquil. But it was also said that neither could long stand to be "
|
||||
|
@ -7174,8 +6993,7 @@ msgstr ""
|
|||
"exactly tranquil. But it was also said that neither could long stand to be "
|
||||
"separated from the other, and she bore him strong children that mingled the "
|
||||
"blood of their diverse ancestries. Many followed their example, and the two "
|
||||
"refugee peoples from the Green Isles became fused into one in the new "
|
||||
"kingdom."
|
||||
"refugee peoples from the Green Isle became fused into one in the new kingdom."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:317
|
||||
|
@ -7343,14 +7161,6 @@ msgstr "Wesfolk Leader"
|
|||
|
||||
#. [unit_type]: id=Wesfolk Leader, race=human
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:22
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
#| "society by their lords, who betrayed their loyalty when a war against "
|
||||
#| "Haldric’s people was being lost. This outcast still conserves her "
|
||||
#| "nobleness in her veins and on the battlefield she has earned valuable "
|
||||
#| "experience, which continues increasing with time, as does her natural "
|
||||
#| "leadership."
|
||||
msgid ""
|
||||
"Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
"society by their lords, who betrayed their loyalty when they started to lose "
|
||||
|
@ -7359,10 +7169,10 @@ msgid ""
|
|||
"which continues to increase with time, as does her natural leadership."
|
||||
msgstr ""
|
||||
"Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
"society by their lords, who betrayed their loyalty when a war against "
|
||||
"Haldric’s people was being lost. This outcast still conserves her nobleness "
|
||||
"in her veins and on the battlefield she has earned valuable experience, "
|
||||
"which continues increasing with time, as does her natural leadership."
|
||||
"society by their lords, who betrayed their loyalty when they started to lose "
|
||||
"a war against Haldric’s people. This outcast still conserves her nobleness "
|
||||
"in her veins, and on the battlefield she has earned valuable experience, "
|
||||
"which continues to increase with time, as does her natural leadership."
|
||||
|
||||
#. [unit_type]: id=Wesfolk Outcast, race=human
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4
|
||||
|
@ -7371,14 +7181,6 @@ msgstr "Wesfolk Outcast"
|
|||
|
||||
#. [unit_type]: id=Wesfolk Outcast, race=human
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:21
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
#| "society by their lords, who betrayed their loyalty when a war against "
|
||||
#| "Haldric’s people was being lost. This outcast still conserves her "
|
||||
#| "nobleness in her veins and on the battlefield she has earned valuable "
|
||||
#| "experience, which she can lend to her people for turning a fight in their "
|
||||
#| "favor."
|
||||
msgid ""
|
||||
"Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
"society by their lords, who betrayed their loyalty when a war against "
|
||||
|
@ -7389,7 +7191,7 @@ msgstr ""
|
|||
"Born in the Wesfolk aristocracy, she and her people were excluded from "
|
||||
"society by their lords, who betrayed their loyalty when a war against "
|
||||
"Haldric’s people was being lost. This outcast still conserves her nobleness "
|
||||
"in her veins and on the battlefield she has earned valuable experience, "
|
||||
"in her veins, and on the battlefield she has earned valuable experience, "
|
||||
"which she can lend to her people for turning a fight in their favour."
|
||||
|
||||
#. [skirmisher]: id=distract
|
||||
|
@ -7509,16 +7311,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Lady Jessene
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Haldric, just before we arrived here I got word that the your ‘third of a "
|
||||
#| "fleet’ has departed for our old home, the Green Isle."
|
||||
msgid ""
|
||||
"Haldric, just before we arrived here I got word that your ‘third of a fleet’ "
|
||||
"has departed for our old home, the Green Isle."
|
||||
msgstr ""
|
||||
"Haldric, just before we arrived here I got word that the your ‘third of a "
|
||||
"fleet’ has departed for our old home, the Green Isle."
|
||||
"Haldric, just before we arrived here I got word that your ‘third of a fleet’ "
|
||||
"has departed for our old home, the Green Isle."
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:46+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 12:59+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -819,15 +819,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Minister Hylas
|
||||
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:344
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Alas, Sir Loris fell in battle several days ago. For weeks, we warned him "
|
||||
#| "of the new power of these bandits, yet he would never lead his men "
|
||||
#| "against them until their strength had become too great for us to handle. "
|
||||
#| "I sent a messenger to the king about our plight, but some misfortune must "
|
||||
#| "have befallen him, for you are the first reinforcements to arrive here. "
|
||||
#| "If only Sir Loris had sent a rider earlier, he might have survived long "
|
||||
#| "enough to stand with us here."
|
||||
msgid ""
|
||||
"Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of "
|
||||
"the new power of these bandits, yet he would never lead his men against them "
|
||||
|
@ -840,7 +831,7 @@ msgstr ""
|
|||
"Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of "
|
||||
"the new power of these bandits, yet he would never lead his men against them "
|
||||
"until their strength had become too great for us to handle. I sent a "
|
||||
"messenger to the king about our plight, but some misfortune must have "
|
||||
"messenger to the King about our plight, but some misfortune must have "
|
||||
"befallen him, for you are the first reinforcements to arrive here. If only "
|
||||
"Sir Loris had sent a rider earlier, he might have survived long enough to "
|
||||
"stand with us here."
|
||||
|
@ -2307,18 +2298,13 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Sir Gerrick
|
||||
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:711
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "<i>Indeed, these elves are not as incorruptible and pure as they like to "
|
||||
#| "believe they are. I suspect that this sage's pride led him to believe "
|
||||
#| "that he could master a power that is uncontrollable.</i>"
|
||||
msgid ""
|
||||
"<i>Indeed, these elves are not as incorruptible and pure as they like to "
|
||||
"believe they are. I suspect that this sage’s pride led him to believe that "
|
||||
"he could master a power that is uncontrollable.</i>"
|
||||
msgstr ""
|
||||
"<i>Indeed, these elves are not as incorruptible and pure as they like to "
|
||||
"believe they are. I suspect that this sage's pride led him to believe that "
|
||||
"believe they are. I suspect that this sage’s pride led him to believe that "
|
||||
"he could master a power that is uncontrollable.</i>"
|
||||
|
||||
#. [message]: speaker=Deoran
|
||||
|
@ -3711,15 +3697,11 @@ msgstr ""
|
|||
#. [message]: speaker=Deoran
|
||||
#. Defeat message after time-over
|
||||
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:374
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The elves are attacking Westin! They'll surely destroy the city without "
|
||||
#| "us there to defend it..."
|
||||
msgid ""
|
||||
"The elves are attacking Westin! They’ll surely destroy the city without us "
|
||||
"there to defend it..."
|
||||
msgstr ""
|
||||
"The elves are attacking Westin! They'll surely destroy the city without us "
|
||||
"The elves are attacking Westin! They’ll surely destroy the city without us "
|
||||
"there to defend it..."
|
||||
|
||||
#. [unit]: type=Lieutenant, id=Liryn
|
||||
|
@ -4657,14 +4639,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Deoran
|
||||
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:725
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "What is truly pitiful is the plight you have put yourself in, once wise "
|
||||
#| "sage of the Elves. You have fallen to the black arts, twisted and "
|
||||
#| "corrupted by its use. Though you and your undead have ravaged our lands "
|
||||
#| "with your profane sorceries, I feel nothing but pity for the shambling "
|
||||
#| "shell you have become. Perhaps I can take solace in putting you out of "
|
||||
#| "your misery."
|
||||
msgid ""
|
||||
"What is truly pitiful is the plight you have put yourself in, once wise sage "
|
||||
"of the elves. You have fallen to the black arts, twisted and corrupted by "
|
||||
|
@ -4673,7 +4647,7 @@ msgid ""
|
|||
"Perhaps I can take solace in putting you out of your misery."
|
||||
msgstr ""
|
||||
"What is truly pitiful is the plight you have put yourself in, once wise sage "
|
||||
"of the Elves. You have fallen to the black arts, twisted and corrupted by "
|
||||
"of the elves. You have fallen to the black arts, twisted and corrupted by "
|
||||
"its use. Though you and your undead have ravaged our lands with your profane "
|
||||
"sorceries, I feel nothing but pity for the shambling shell you have become. "
|
||||
"Perhaps I can take solace in putting you out of your misery."
|
||||
|
@ -4842,13 +4816,6 @@ msgstr "Junior Commander"
|
|||
|
||||
#. [unit_type]: id=Junior Commander, race=human
|
||||
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:25
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "At scarcely 17 or 18 years of age, squires are not yet full knights, but "
|
||||
#| "still have the knowledge and skill to master their mounts whilst in full "
|
||||
#| "panoply. Talented squires are sometimes given command of small units in "
|
||||
#| "Wesnoth' s army, where they gain experience leading fellow troops and "
|
||||
#| "honing their prowess in battle."
|
||||
msgid ""
|
||||
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
|
||||
"still have the knowledge and skill to master their mounts whilst in full "
|
||||
|
@ -4859,7 +4826,7 @@ msgstr ""
|
|||
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
|
||||
"still have the knowledge and skill to master their mounts whilst in full "
|
||||
"panoply. Talented squires are sometimes given command of small units in "
|
||||
"Wesnoth' s army, where they gain experience leading fellow troops and honing "
|
||||
"Wesnoth’s army, where they gain experience leading fellow troops and honing "
|
||||
"their prowess in battle."
|
||||
|
||||
#. [unit_type]: id=Mounted General, race=human
|
||||
|
@ -5036,12 +5003,6 @@ msgstr ""
|
|||
#. [part]
|
||||
#. Intro to scenario 1
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:19
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Over time, in the absence of pressing danger, the South Guard grew "
|
||||
#| "complacent and lazy. Reports to King Haldric slowed, and in the spring of "
|
||||
#| "the ninth year, ceased altogether. Displeased with Sir Loris’ conduct, "
|
||||
#| "the king decided to send someone to investigate."
|
||||
msgid ""
|
||||
"Over time, in the absence of pressing danger, the South Guard grew "
|
||||
"complacent and lazy. Reports to King Haldric slowed, and in the spring of "
|
||||
|
@ -5051,7 +5012,7 @@ msgstr ""
|
|||
"Over time, in the absence of pressing danger, the South Guard grew "
|
||||
"complacent and lazy. Reports to King Haldric slowed, and in the spring of "
|
||||
"the ninth year, ceased altogether. Displeased with Sir Loris’ conduct, the "
|
||||
"king decided to send someone to investigate."
|
||||
"King decided to send someone to investigate."
|
||||
|
||||
#. [part]
|
||||
#. Intro to scenario 1
|
||||
|
@ -5126,14 +5087,6 @@ msgstr ""
|
|||
#. [part]
|
||||
#. Intro to scenario 5
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:59
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "For many weeks they marched down nameless paths that no man had trod "
|
||||
#| "before. From time to time, Deoran fancied that he saw ghostly images of "
|
||||
#| "elven villages and halls in the deep woods, but as they advanced, even "
|
||||
#| "those became scarce. Far from civilization, in the deep woods, time "
|
||||
#| "passed in blurred day and night with the ever creeping chill of deathly "
|
||||
#| "shadow growing upon them."
|
||||
msgid ""
|
||||
"For many days they marched down nameless paths that no man had trod before. "
|
||||
"From time to time, Deoran fancied that he saw ghostly images of elven "
|
||||
|
@ -5142,7 +5095,7 @@ msgid ""
|
|||
"blurred day and night with the ever creeping chill of deathly shadow growing "
|
||||
"upon them."
|
||||
msgstr ""
|
||||
"For many weeks they marched down nameless paths that no man had trodden "
|
||||
"For many days they marched down nameless paths that no man had trodden "
|
||||
"before. From time to time, Deoran fancied that he saw ghostly images of "
|
||||
"elven villages and halls in the deep woods, but as they advanced, even those "
|
||||
"became scarce. Far from civilization, in the deep woods, time passed in "
|
||||
|
@ -5176,13 +5129,6 @@ msgstr ""
|
|||
#. [part]
|
||||
#. Intro to scenario 6a
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:82
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "He wondered briefly why she had stopped mentioning Mebrin and his "
|
||||
#| "whereabouts, but something told him that now was not the time to mention "
|
||||
#| "the sage’s name. Perhaps, he thought, she suspected that the bandits’ "
|
||||
#| "story was indeed true and that Mebrin had been corrupted by his dabbling "
|
||||
#| "in undead magic. Perhaps she simply hadn't come to terms with it."
|
||||
msgid ""
|
||||
"He wondered briefly why she had stopped mentioning Mebrin and his "
|
||||
"whereabouts, but something told him that now was not the time to mention the "
|
||||
|
@ -5194,7 +5140,7 @@ msgstr ""
|
|||
"whereabouts, but something told him that now was not the time to mention the "
|
||||
"sage’s name. Perhaps, he thought, she suspected that the bandits’ story was "
|
||||
"indeed true and that Mebrin had been corrupted by his dabbling in undead "
|
||||
"magic. Perhaps she simply hadn't come to terms with it."
|
||||
"magic. Perhaps she simply hadn’t come to terms with it."
|
||||
|
||||
#. [part]
|
||||
#. Intro to scenario 6a
|
||||
|
@ -5397,17 +5343,6 @@ msgstr ""
|
|||
#. [part]
|
||||
#. Epilogue B
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:169
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "As the lich’s final death scream echoed across the battlefield, his "
|
||||
#| "skeletal form began to crumble. Decayed bones disintegrated into ash, "
|
||||
#| "borne away on the frigid wind, another immortal soul cast back into the "
|
||||
#| "endless flow of time. With their master's power gone, the undead warriors "
|
||||
#| "fell back to lifelessness, crumbling into inanimate heaps of bones. The "
|
||||
#| "rustling wind floated across the battlefield in gentle streams, carrying "
|
||||
#| "with it the souls of the fallen and ascending toward the sky where the "
|
||||
#| "sun began to break through the ashen clouds. As the sunlight broke "
|
||||
#| "through, the wind passed, and all was still."
|
||||
msgid ""
|
||||
"As the lich’s final death scream echoed across the battlefield, his skeletal "
|
||||
"form began to crumble. Decayed bones disintegrated into ash, borne away on "
|
||||
|
@ -5422,12 +5357,12 @@ msgstr ""
|
|||
"As the lich’s final death scream echoed across the battlefield, his skeletal "
|
||||
"form began to crumble. Decayed bones disintegrated into ash, borne away on "
|
||||
"the frigid wind, another immortal soul cast back into the endless flow of "
|
||||
"time. With their master's power gone, the undead warriors fell back to "
|
||||
"lifelessness, crumbling into inanimate heaps of bones. The rustling wind "
|
||||
"floated across the battlefield in gentle streams, carrying with it the souls "
|
||||
"of the fallen and ascending towards the sky where the sun began to break "
|
||||
"through the ashen clouds. As the sunlight broke through, the wind passed, "
|
||||
"and all was still."
|
||||
"time. With their master’s power gone, the undead warriors fell back to "
|
||||
"lifelessness, crumbling into inanimate heaps of bones. The wind flowed "
|
||||
"across the battlefield in gentle streams, carrying with it the souls of the "
|
||||
"fallen and ascending toward the sky where the sun began to break through the "
|
||||
"ashen clouds. As the sunlight broke through, the wind subsided, and all was "
|
||||
"still."
|
||||
|
||||
#. [part]
|
||||
#. Epilogue B
|
||||
|
@ -5480,16 +5415,6 @@ msgstr ""
|
|||
#. [part]
|
||||
#. Epilogue B
|
||||
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:194
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Urza Afalas earned his own mound as well, a small, inconspicuous thing "
|
||||
#| "near his old home, where his brothers and he used to live before they "
|
||||
#| "were exiled for their crimes. Knowing that the former outlaw leader had "
|
||||
#| "helped defend the city against the undead assault, the council of Westin "
|
||||
#| "absolved the remaining bandits of their crimes and allowed them to return "
|
||||
#| "to their homes. After many years away from home and a difficult and "
|
||||
#| "terrifying battle against the undead, most were more than happy to come "
|
||||
#| "back in peace and help clean up the town."
|
||||
msgid ""
|
||||
"Urza Afalas earned his own mound as well, a small, inconspicuous thing near "
|
||||
"his old home, where his brothers and he used to live before they were exiled "
|
||||
|
@ -5501,9 +5426,9 @@ msgid ""
|
|||
"clean up the town."
|
||||
msgstr ""
|
||||
"Urza Afalas earned his own mound as well, a small, inconspicuous thing near "
|
||||
"his old home, where he and his brothers used to live before they were exiled "
|
||||
"his old home, where his brothers and he used to live before they were exiled "
|
||||
"for their crimes. Knowing that the former outlaw leader had helped defend "
|
||||
"the city against the undead assault, the council of Westin absolved the "
|
||||
"the city against the undead assault, the Council of Westin absolved the "
|
||||
"remaining bandits of their crimes and allowed them to return to their homes. "
|
||||
"After many years away from home and a difficult and terrifying battle "
|
||||
"against the undead, most were more than happy to come back in peace and help "
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 18:06+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 13:08+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -33,10 +33,6 @@ msgstr "Tutorial"
|
|||
|
||||
#. [campaign]: id=Tutorial
|
||||
#: data/campaigns/tutorial/_main.cfg:21
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for "
|
||||
#| "first time players."
|
||||
msgid ""
|
||||
"Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-"
|
||||
"time players."
|
||||
|
@ -56,10 +52,8 @@ msgstr "Select Character"
|
|||
|
||||
#. [label]
|
||||
#: data/campaigns/tutorial/gui/character_selection.cfg:30
|
||||
#, fuzzy
|
||||
#| msgid "Who do you want to play?"
|
||||
msgid "Who do you want to play as?"
|
||||
msgstr "Who do you want to play?"
|
||||
msgstr "Who do you want to play as?"
|
||||
|
||||
#. [button]
|
||||
#. [side]: type=Fighter, id=student
|
||||
|
@ -153,41 +147,29 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:161
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "For this tutorial, you are playing Konrad. You are standing on the keep, "
|
||||
#| "and your mentor Delfador is on the east side of the river. You can move "
|
||||
#| "the mouse over a unit to see a summary of its abilities and stats on the "
|
||||
#| "right of the screen."
|
||||
msgid ""
|
||||
"For this tutorial, you are playing as Konrad. You are standing on the keep, "
|
||||
"and your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse over a unit to see a summary of its abilities and stats on the right "
|
||||
"of the screen."
|
||||
msgstr ""
|
||||
"For this tutorial, you are playing Konrad. You are standing on the keep, and "
|
||||
"your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse over a unit to see a summary of its abilities and stats on the right "
|
||||
"of the screen."
|
||||
"For this tutorial, you are playing as Konrad. You are standing on the keep, "
|
||||
"and your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse cursor over a unit to see a summary of its abilities and stats on the "
|
||||
"right of the screen."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:169
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "For this tutorial, you are playing Li’sar. You are standing on the keep, "
|
||||
#| "and your mentor Delfador is on the east side of the river. You can move "
|
||||
#| "the mouse over a unit to see a summary of its abilities and stats on the "
|
||||
#| "right of the screen."
|
||||
msgid ""
|
||||
"For this tutorial, you are playing as Li’sar. You are standing on the keep, "
|
||||
"and your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse over a unit to see a summary of its abilities and stats on the right "
|
||||
"of the screen."
|
||||
msgstr ""
|
||||
"For this tutorial, you are playing Li’sar. You are standing on the keep, and "
|
||||
"your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse over a unit to see a summary of its abilities and stats on the right "
|
||||
"of the screen."
|
||||
"For this tutorial, you are playing as Li’sar. You are standing on the keep, "
|
||||
"and your mentor Delfador is on the east side of the river. You can move the "
|
||||
"mouse cursor over a unit to see a summary of its abilities and stats on the "
|
||||
"right of the screen."
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175
|
||||
|
@ -437,15 +419,6 @@ msgstr "Turns"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:618
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Every turn, each side in a scenario gets a chance to make their move. "
|
||||
#| "Once you’ve completed everything you wish to do this turn, click on the "
|
||||
#| "<b>End Turn</b> button in the bottom right of the screen. The other "
|
||||
#| "teams, whether controlled by the AI or other human players, will then "
|
||||
#| "make their move. Some scenarios must be completed in a certain number of "
|
||||
#| "turns. You can see what turn it is, and any applicable turn limit, next "
|
||||
#| "to the flag icon at the top of the screen."
|
||||
msgid ""
|
||||
"Every turn, each side in a scenario gets a chance to make their move. Once "
|
||||
"you’ve completed everything you wish to do this turn, click on the <b>End "
|
||||
|
@ -457,7 +430,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Every turn, each side in a scenario gets a chance to make their move. Once "
|
||||
"you’ve completed everything you wish to do this turn, click on the <b>End "
|
||||
"Turn</b> button in the bottom right of the screen. The other teams, whether "
|
||||
"Turn</b> button in the bottom right of the screen. The other sides, whether "
|
||||
"controlled by the AI or other human players, will then make their move. Some "
|
||||
"scenarios must be completed in a certain number of turns. You can see what "
|
||||
"turn it is, and any applicable turn limit, next to the flag icon at the top "
|
||||
|
@ -599,13 +572,6 @@ msgstr "Recruiting"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the "
|
||||
#| "castle tiles around it by right-clicking and selecting <b>Recruit</b>. "
|
||||
#| "Note that newly recruited units cannot act the turn you recruit them; you "
|
||||
#| "will be able to use them next turn. This scenario you have only one type "
|
||||
#| "of unit to choose from: the Elvish Fighter."
|
||||
msgid ""
|
||||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle "
|
||||
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
|
||||
|
@ -616,7 +582,7 @@ msgstr ""
|
|||
"Whenever you’re on a <i>keep</i>, you can <i>recruit</i> units on the castle "
|
||||
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
|
||||
"newly recruited units cannot act the turn you recruit them; you will be able "
|
||||
"to use them next turn. This scenario you have only one type of unit to "
|
||||
"to use them next turn. For this scenario, you have only one type of unit to "
|
||||
"choose from: the Elvish Fighter."
|
||||
|
||||
#. [event]
|
||||
|
@ -673,16 +639,12 @@ msgstr "Yes, if a unit doesn’t do anything for a turn, it will slowly heal."
|
|||
|
||||
#. [message]: speaker=Delfador
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:863
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Before you send your fighters against the quintain, you should know they "
|
||||
#| "have two kinds of attack..."
|
||||
msgid ""
|
||||
"Before you send your fighters against the quintain, you should know they "
|
||||
"have two kinds of attacks..."
|
||||
msgstr ""
|
||||
"Before you send your fighters against the quintain, you should know they "
|
||||
"have two kinds of attack..."
|
||||
"have two kinds of attacks..."
|
||||
|
||||
#. [message]: speaker=student
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:868
|
||||
|
@ -806,9 +768,6 @@ msgstr "Unit Descriptions"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1016
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You can right click on a unit to see a detailed <b>Unit Description</b>."
|
||||
msgid ""
|
||||
"You can right-click on a unit to see a detailed <b>Unit Description</b>."
|
||||
msgstr ""
|
||||
|
@ -1079,17 +1038,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Welcome back! This is second part of the two-part tutorial. Part 2 will "
|
||||
#| "teach you about recalling units, abilities and weapon specials, income "
|
||||
#| "and upkeep, long-distance movement, zone of control, and time of day."
|
||||
msgid ""
|
||||
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
|
||||
"teach you about recalling units, abilities and weapon specials, income and "
|
||||
"upkeep, long-distance movement, zone of control, and time of day."
|
||||
msgstr ""
|
||||
"Welcome back! This is second part of the two-part tutorial. Part 2 will "
|
||||
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
|
||||
"teach you about recalling units, abilities and weapon specials, income and "
|
||||
"upkeep, long-distance movement, zone of control, and time of day."
|
||||
|
||||
|
@ -1113,12 +1067,6 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:210
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This is no game, Konrad! Orcs have encamped across the river. This is "
|
||||
#| "elven country; they are fools to enter here. We Elves are fast and hard "
|
||||
#| "to hit in forests. You must defeat their leader so they never threaten us "
|
||||
#| "again. I will advise you."
|
||||
msgid ""
|
||||
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
|
||||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||||
|
@ -1126,18 +1074,12 @@ msgid ""
|
|||
"will advise you."
|
||||
msgstr ""
|
||||
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
|
||||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||||
"forests. You must defeat their leader so they never threaten us again. I "
|
||||
"will advise you."
|
||||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:215
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "This is no game, Li’sar! Orcs have encamped across the river. This is "
|
||||
#| "elven country; they are fools to enter here. We Elves are fast and hard "
|
||||
#| "to hit in forests. You must defeat their leader so they never threaten us "
|
||||
#| "again. I will advise you."
|
||||
msgid ""
|
||||
"This is no game, Li’sar! Orcs have encamped across the river. This is elven "
|
||||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||||
|
@ -1145,7 +1087,7 @@ msgid ""
|
|||
"will advise you."
|
||||
msgstr ""
|
||||
"This is no game, Li’sar! Orcs have encamped across the river. This is elven "
|
||||
"country; they are fools to enter here. We Elves are fast and hard to hit in "
|
||||
"country; they are fools to enter here. We elves are fast and hard to hit in "
|
||||
"forests. You must defeat their leader so they never threaten us again. I "
|
||||
"will advise you."
|
||||
|
||||
|
@ -1274,16 +1216,6 @@ msgstr "Recalling"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:294
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In addition to recruiting new units each scenario, you can also "
|
||||
#| "<i>recall</i> your experienced veterans from previous scenarios, for the "
|
||||
#| "cost of 20 gold each. This allows you to build up a formidable army over "
|
||||
#| "the course of multiple scenarios by recalling your highest leveled troops "
|
||||
#| "or those with good combinations of traits and abilities. To recall a "
|
||||
#| "unit, right click while your leader stands on a keep and select the "
|
||||
#| "<i>Recall</i> option. Remember to also recruit new troops in addition to "
|
||||
#| "recalling old ones."
|
||||
msgid ""
|
||||
"In addition to recruiting new units each scenario, you can also <i>recall</"
|
||||
"i> your experienced veterans from previous scenarios, for the cost of 20 "
|
||||
|
@ -1295,7 +1227,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"In addition to recruiting new units each scenario, you can also <i>recall</"
|
||||
"i> your experienced veterans from previous scenarios, for the cost of 20 "
|
||||
"gold each. This allows you to build a formidable army over the course of "
|
||||
"gold each. This allows you to build up a formidable army over the course of "
|
||||
"multiple scenarios by recalling your highest level troops or those with good "
|
||||
"combinations of traits and abilities. To recall a unit, right-click while "
|
||||
"your leader stands on a keep and select the <i>Recall</i> option. Remember "
|
||||
|
@ -1373,18 +1305,6 @@ msgstr "Weapon Specials"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Weapon specials are special attack modifiers that make certain attacks "
|
||||
#| "more powerful. In this case, the Shaman has the Slows special on her "
|
||||
#| "entangle attack. When this attack successfully hits an enemy, it will "
|
||||
#| "halve the damage they do for one turn. Other weapon specials include "
|
||||
#| "First Strike, which allows that attack to always hit first no matter who "
|
||||
#| "attacks first, and Magical, which gives that attack a constant 70% chance "
|
||||
#| "to hit.\n"
|
||||
#| "\n"
|
||||
#| "A full list of abilities and weapons specials, along with traits, may be "
|
||||
#| "found in the help (default hotkey: <b>F1</b>)."
|
||||
msgid ""
|
||||
"Weapon specials are special attack modifiers that make certain attacks more "
|
||||
"powerful. In this case, the Shaman has the Slows special on her entangle "
|
||||
|
@ -1403,7 +1323,7 @@ msgstr ""
|
|||
"which allows that attack to always hit first no matter who attacks first, "
|
||||
"and Magical, which gives that attack a constant 70% chance to hit.\n"
|
||||
"\n"
|
||||
"A full list of abilities and weapons specials, along with traits, may be "
|
||||
"A full list of abilities and weapon specials, along with traits, may be "
|
||||
"found in the help (default hot-key: <b>F1</b>)."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
|
@ -1435,12 +1355,6 @@ msgstr ""
|
|||
#. [message]: speaker=narrator
|
||||
#. one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You now have two healers. Your Druid can heal adjacent units by 8 "
|
||||
#| "hitpoints per turn compared to your Shaman's 4. However, each unit can "
|
||||
#| "only receive healing from one healer — a unit next to multiple healers is "
|
||||
#| "healed by the most advanced one."
|
||||
msgid ""
|
||||
"You now have two healers. Your Druid can heal adjacent units by 8 hitpoints "
|
||||
"per turn compared to your Shaman’s 4. However, each unit can only receive "
|
||||
|
@ -1448,7 +1362,7 @@ msgid ""
|
|||
"most advanced one."
|
||||
msgstr ""
|
||||
"You now have two healers. Your Druid can heal adjacent units by 8 hit-points "
|
||||
"per turn compared to your Shaman's 4. However, each unit can only receive "
|
||||
"per turn compared to your Shaman’s 4. However, each unit can only receive "
|
||||
"healing from one healer — a unit next to multiple healers is healed by the "
|
||||
"most advanced one."
|
||||
|
||||
|
@ -1868,16 +1782,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:794
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "If one of your Shamans stands just behind your wounded units, she will "
|
||||
#| "heal them each 4 hitpoints at the beginning of the next turn."
|
||||
msgid ""
|
||||
"If one of your Shamans stands just behind your wounded units, she will heal "
|
||||
"each of them 4 hitpoints at the beginning of the next turn."
|
||||
msgstr ""
|
||||
"If one of your Shamans stands just behind your wounded units, she will heal "
|
||||
"them each 4 hit-points at the beginning of the next turn."
|
||||
"each of them 4 hit-points at the beginning of the next turn."
|
||||
|
||||
#. [message]: speaker=second_unit
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:830
|
||||
|
@ -1945,16 +1855,12 @@ msgstr ""
|
|||
|
||||
#. [message]: speaker=Galdrad
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "You’re venturing away from your keep. You might need recruit more units, "
|
||||
#| "and I doubt the orc leader will let you use his! Careful!"
|
||||
msgid ""
|
||||
"You’re venturing away from your keep. You might need to recruit more units, "
|
||||
"and I doubt the orc leader will let you use his! Careful!"
|
||||
msgstr ""
|
||||
"You’re venturing away from your keep. You might need recruit more units, and "
|
||||
"I doubt the orc leader will let you use his! Careful!"
|
||||
"You’re venturing away from your keep. You might need to recruit more units, "
|
||||
"and I doubt the orc leader will let you use his! Careful!"
|
||||
|
||||
#. [event]
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:940
|
||||
|
@ -2058,19 +1964,14 @@ msgstr "Victory Conditions"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1012
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "In this scenario, you only need to defeat the orc leader to win. Victory "
|
||||
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
|
||||
#| "the <b>Menu</b> menu."
|
||||
msgid ""
|
||||
"In this scenario, you only need to defeat the orc leader to win. Victory "
|
||||
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
|
||||
"b> menu."
|
||||
msgstr ""
|
||||
"In this scenario, you only need to defeat the orc leader to win. Victory "
|
||||
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
|
||||
"<b>Menu</b> menu."
|
||||
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
|
||||
"b> menu."
|
||||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1021
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-09-22 17:53+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 13:10+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -618,16 +618,6 @@ msgstr "berserker frenzy"
|
|||
|
||||
#. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "It is not clear why the Dragonguards are called what they are, a name "
|
||||
#| "given by their dwarven brethren. Some speculate that the name comes from "
|
||||
#| "their weapon of choice, these strange staves that belch fire and death. "
|
||||
#| "Others have surmised that it is because such weapons would be a threat "
|
||||
#| "against even a true Dragon, should such a thing be seen again in the "
|
||||
#| "known world. Whatever the case, it is for these weapons that the "
|
||||
#| "guardians of the great Dwarven citadels are both renowned and feared; "
|
||||
#| "weapons that have broken the mightiest of warriors with a single blow."
|
||||
msgid ""
|
||||
"It is not clear why the Dragonguards are called what they are, a name given "
|
||||
"by their dwarven brethren. Some speculate that the name comes from their "
|
||||
|
@ -644,7 +634,7 @@ msgstr ""
|
|||
"have surmised that it is because such weapons would be a threat against even "
|
||||
"a true Dragon, should such a thing be seen again in the known world. "
|
||||
"Whatever the case, it is for these weapons that the guardians of the great "
|
||||
"Dwarven citadels are both renowned and feared; weapons that have broken the "
|
||||
"dwarven citadels are both renowned and feared; weapons that have broken the "
|
||||
"mightiest of warriors with a single blow."
|
||||
|
||||
#. [attack]: type=blade
|
||||
|
@ -851,19 +841,6 @@ msgstr "thunderstick"
|
|||
|
||||
#. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
|
||||
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The Dwarven Thunderguards are famed for their curious weaponry, these "
|
||||
#| "strange staves of wood and iron that make a thunderous noise in their "
|
||||
#| "anger. The machinations behind this weaponry are a mystery, a secret "
|
||||
#| "taken to the grave by the dwarves of Knalga who wield them, and are "
|
||||
#| "assumed to have even forged them. The most that is known are reports of "
|
||||
#| "dwarves pouring a strange black dust into the mouth of their weapons, "
|
||||
#| "which some say is a food to fuel the beast imprisoned within.\n"
|
||||
#| "\n"
|
||||
#| "Though a single shot from these ‘thundersticks’ can take several minutes "
|
||||
#| "to prepare, the results are seen by the Dwarves as being well worth the "
|
||||
#| "wait."
|
||||
msgid ""
|
||||
"The Dwarven Thunderguards are famed for their curious weaponry, these "
|
||||
"strange staves of wood and iron that make a thunderous noise in their anger. "
|
||||
|
@ -885,7 +862,7 @@ msgstr ""
|
|||
"the beast imprisoned within.\n"
|
||||
"\n"
|
||||
"Though a single shot from these ‘thundersticks’ can take several minutes to "
|
||||
"prepare, the results are seen by the Dwarves as being well worth the wait."
|
||||
"prepare, the results are seen by the dwarves as being well worth the wait."
|
||||
|
||||
#. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf
|
||||
#. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
|
||||
|
@ -4896,10 +4873,6 @@ msgstr ""
|
|||
|
||||
#. [special_note]
|
||||
#: data/core/units/humans/Mage_Silver.cfg:25
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and "
|
||||
#| "are highly resistant to non-physical damage."
|
||||
msgid ""
|
||||
"SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are "
|
||||
"highly resistant to non-physical damage."
|
||||
|
@ -6242,7 +6215,7 @@ msgstr ""
|
|||
#: data/core/units/monsters/Horse_Black.cfg:41
|
||||
#: data/core/units/monsters/Horse_Great.cfg:33
|
||||
msgid "hooves"
|
||||
msgstr ""
|
||||
msgstr "hooves"
|
||||
|
||||
#. [unit_type]: id=White Horse
|
||||
#: data/core/units/monsters/Horse.cfg:74
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
|
||||
"PO-Revision-Date: 2021-04-22 14:19+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 13:23+1100\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"Language: en_GB\n"
|
||||
|
@ -64,24 +64,18 @@ msgstr "Special advancement to Goblin Pillager enabled."
|
|||
|
||||
#. [multiplayer_side]: id=The_Artisans, type=random
|
||||
#: data/campaigns/World_Conquest/era/factions/The_Artisans.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid "The Alliance"
|
||||
msgid "The Artisans"
|
||||
msgstr "The Alliance"
|
||||
msgstr "The Artisans"
|
||||
|
||||
#. [multiplayer_side]: id=The_Defiance, type=random
|
||||
#: data/campaigns/World_Conquest/era/factions/The_Defiance.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid "The Alliance"
|
||||
msgid "The Defiance"
|
||||
msgstr "The Alliance"
|
||||
msgstr "The Defiance"
|
||||
|
||||
#. [multiplayer_side]: id=The_Marauders, type=random
|
||||
#: data/campaigns/World_Conquest/era/factions/The_Marauders.cfg:8
|
||||
#, fuzzy
|
||||
#| msgid "The Horde"
|
||||
msgid "The Marauders"
|
||||
msgstr "The Horde"
|
||||
msgstr "The Marauders"
|
||||
|
||||
#: data/campaigns/World_Conquest/era/factions/strings.cfg:7
|
||||
msgid "World Conquest"
|
||||
|
@ -198,7 +192,7 @@ msgstr "Map Settings"
|
|||
#. [label]
|
||||
#: data/campaigns/World_Conquest/gui/settings_dialog.cfg:50
|
||||
msgid " players: "
|
||||
msgstr ""
|
||||
msgstr " players: "
|
||||
|
||||
#. [label]
|
||||
#: data/campaigns/World_Conquest/gui/settings_dialog.cfg:64
|
||||
|
@ -2377,16 +2371,6 @@ msgstr "Factions"
|
|||
|
||||
#. [lua]: preshow
|
||||
#: data/campaigns/World_Conquest/lua/game_mechanics/wocopedia/help.lua:44
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "The World Conquest II era consists of factions that are built from pairs "
|
||||
#| "of mainline factions. One faction will have a healer available (Drakes, "
|
||||
#| "Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). The "
|
||||
#| "recruit list is also organized in pairs so that sometimes you will have "
|
||||
#| "to recruit a different unit before you can recruit the units that you "
|
||||
#| "want. The available heroes, deserters, and random leaders also depend on "
|
||||
#| "your factions; the items you can get do not depend on the faction you "
|
||||
#| "choose."
|
||||
msgid ""
|
||||
"The World Conquest era consists of factions that are built from pairs of "
|
||||
"mainline factions. One faction will have a healer available (Drakes, "
|
||||
|
@ -2396,13 +2380,13 @@ msgid ""
|
|||
"The available heroes, deserters, and random leaders also depend on your "
|
||||
"factions; the items you can get do not depend on the faction you choose."
|
||||
msgstr ""
|
||||
"The World Conquest II era consists of factions that are built from pairs of "
|
||||
"mainline factions. One faction will have a healer available (Drakes, Rebels "
|
||||
"and Loyalists) and one will not (Orcs, Dwarves and Undead). The recruit list "
|
||||
"is also organized in pairs so that sometimes you will have to recruit a "
|
||||
"different unit before you can recruit the units that you want. The available "
|
||||
"heroes, deserters, and random leaders also depend on your factions; the "
|
||||
"items you can get do not depend on the faction you choose."
|
||||
"The World Conquest era consists of factions that are built from pairs of "
|
||||
"mainline factions. One faction will have a healer available (Drakes, "
|
||||
"Dunefolk, Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). "
|
||||
"The recruit list is also organized in pairs so that sometimes you will have "
|
||||
"to recruit a different unit before you can recruit the units that you want. "
|
||||
"The available heroes, deserters, and random leaders also depend on your "
|
||||
"factions; the items you can get do not depend on the faction you choose."
|
||||
|
||||
#. [lua]: type_icon
|
||||
#: data/campaigns/World_Conquest/lua/game_mechanics/wocopedia/help.lua:169
|
||||
|
@ -2970,13 +2954,10 @@ msgid "Root of the Elder Wose"
|
|||
msgstr "Root of the Elder Wose"
|
||||
|
||||
#: data/campaigns/World_Conquest/resources/strings/artifacts.cfg:70
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| " Dwarven forged, this blunt weapon mimics the crushing power of the Wose."
|
||||
msgid ""
|
||||
" Dwarven forged, this blunt weapon mimics the crushing power of the wose."
|
||||
msgstr ""
|
||||
" Dwarven forged, this blunt weapon mimics the crushing power of the Wose."
|
||||
" Dwarven forged, this blunt weapon mimics the crushing power of the wose."
|
||||
|
||||
#: data/campaigns/World_Conquest/resources/strings/artifacts.cfg:73
|
||||
msgid "Cruel spike"
|
||||
|
@ -3517,73 +3498,51 @@ msgid "World Conquest 3p"
|
|||
msgstr "World Conquest 3p"
|
||||
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:14
|
||||
#, fuzzy
|
||||
#| msgid "World Conquest 1p"
|
||||
msgid "World Conquest 4p"
|
||||
msgstr "World Conquest 1p"
|
||||
msgstr "World Conquest 4p"
|
||||
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:17
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A randomly generated campaign for 1 player. It has 6 level of "
|
||||
#| "difficulties.\n"
|
||||
#| "(Expert level, 5 scenarios.)"
|
||||
msgid ""
|
||||
"A randomly generated campaign for 1 player. It has 6 levels of difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
msgstr ""
|
||||
"A randomly generated campaign for 1 player. It has 6 level of difficulties.\n"
|
||||
"A randomly generated campaign for 1 player. It has 6 levels of difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:21
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A randomly generated cooperative campaign for 2 players. It has 6 level "
|
||||
#| "of difficulties.\n"
|
||||
#| "(Expert level, 5 scenarios.)"
|
||||
msgid ""
|
||||
"A randomly generated cooperative campaign for 2 players. It has 6 levels of "
|
||||
"difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
msgstr ""
|
||||
"A randomly generated co-operative campaign for 2 players. It has 6 level of "
|
||||
"difficulties.\n"
|
||||
"A randomly generated co-operative campaign for 2 players. It has 6 levels of "
|
||||
"difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:25
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A randomly generated cooperative campaign for 3 players. It has 6 level "
|
||||
#| "of difficulties.\n"
|
||||
#| "(Expert level, 5 scenarios.)"
|
||||
msgid ""
|
||||
"A randomly generated cooperative campaign for 3 players. It has 6 levels of "
|
||||
"difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
msgstr ""
|
||||
"A randomly generated co-operative campaign for 3 players. It has 6 level of "
|
||||
"difficulties.\n"
|
||||
"A randomly generated co-operative campaign for 3 players. It has 6 levels of "
|
||||
"difficulty.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:29
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "A randomly generated cooperative campaign for 2 players. It has 6 level "
|
||||
#| "of difficulties.\n"
|
||||
#| "(Expert level, 5 scenarios.)"
|
||||
msgid ""
|
||||
"A randomly generated cooperative campaign for 4 players. It has 6 level of "
|
||||
"difficulties.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
msgstr ""
|
||||
"A randomly generated co-operative campaign for 2 players. It has 6 level of "
|
||||
"A randomly generated co-operative campaign for 4 players. It has 6 level of "
|
||||
"difficulties.\n"
|
||||
"(Expert level, 5 scenarios.)"
|
||||
|
||||
#. [campaign]: id=WC_II_{PLAYERS}p, description={WC_II_CAMPAIGN_DESC_{PLAYERS}P}, type=mp
|
||||
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:104
|
||||
msgid "WC"
|
||||
msgstr ""
|
||||
msgstr "WC"
|
||||
|
||||
#~ msgid "Choose difficulty level:"
|
||||
#~ msgstr "Choose difficulty level:"
|
||||
|
|
|
@ -9,7 +9,7 @@ msgstr ""
|
|||
"Project-Id-Version: en_GB\n"
|
||||
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2022-02-20 13:48+0300\n"
|
||||
"PO-Revision-Date: 2021-09-22 18:01+1000\n"
|
||||
"PO-Revision-Date: 2022-02-21 09:53+1100\n"
|
||||
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
|
||||
"Language-Team: English (British) <http://wiki.wesnoth.org/"
|
||||
"EnglishGBTranslation>\n"
|
||||
|
@ -5093,13 +5093,14 @@ msgid ""
|
|||
"the underworld hinders the flightless, while offering illumination in "
|
||||
"darkness to those that may fly above it."
|
||||
msgstr ""
|
||||
"The cleansing waters of an oasis will heal the injured. The fiery ichor of "
|
||||
"the underworld hinders the flightless, while offering illumination in "
|
||||
"darkness to those that may fly above it."
|
||||
|
||||
#. [tip]
|
||||
#: data/tips.cfg:258
|
||||
#, fuzzy
|
||||
#| msgid "<i>― King Konrad, 536YW</i>"
|
||||
msgid "<i>― Dominant Gorlack, 3YW</i>"
|
||||
msgstr "<i>― King Konrad, 536YW</i>"
|
||||
msgstr "<i>― Dominant Gorlack, 3YW</i>"
|
||||
|
||||
#. [tip]
|
||||
#: data/tips.cfg:261
|
||||
|
@ -5548,11 +5549,10 @@ msgid "An error occurred while downloading the add-ons list from the server."
|
|||
msgstr "An error occurred while downloading the add-ons list from the server."
|
||||
|
||||
#: src/addon/manager_ui.cpp:318
|
||||
#, fuzzy
|
||||
#| msgid "Could not find an add-on matching id $addon_id on the add-on server."
|
||||
msgid ""
|
||||
"Could not find add-ons matching the ids $addon_ids on the add-on server."
|
||||
msgstr "Could not find an add-on matching id $addon_id on the add-on server."
|
||||
msgstr ""
|
||||
"Could not find add-ons matching the ids $addon_ids on the add-on server."
|
||||
|
||||
#: src/addon/validation.cpp:388
|
||||
msgid "Success."
|
||||
|
@ -6033,6 +6033,9 @@ msgid ""
|
|||
"to advance to ‘$higher_level’; please ask the add-on author to use "
|
||||
"[modify_unit_type] instead."
|
||||
msgstr ""
|
||||
"Error: [advancefrom] no longer works. ‘$lower_level’ units will not be able "
|
||||
"to advance to ‘$higher_level’; please ask the add-on author to use "
|
||||
"[modify_unit_type] instead."
|
||||
|
||||
#: src/game_config_manager.cpp:563
|
||||
msgid "instead, use the macro with the same name in the [campaign] tag"
|
||||
|
@ -6251,10 +6254,8 @@ msgid "Defeat enemy leader(s)"
|
|||
msgstr "Defeat enemy leader(s)"
|
||||
|
||||
#: src/game_initialization/mp_game_utils.cpp:103
|
||||
#, fuzzy
|
||||
#| msgid "Cannot find era $era"
|
||||
msgid "Cannot find era '$era'"
|
||||
msgstr "Cannot find era $era"
|
||||
msgstr "Cannot find era '$era'"
|
||||
|
||||
#: src/game_initialization/multiplayer.cpp:254
|
||||
msgid "Invalid address specified for multiplayer server"
|
||||
|
@ -6577,22 +6578,16 @@ msgid "No visible sides found."
|
|||
msgstr "No visible sides found."
|
||||
|
||||
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:165
|
||||
#, fuzzy
|
||||
#| msgid "Selected user: "
|
||||
msgid "Selected Game"
|
||||
msgstr "Selected user:"
|
||||
msgstr "Selected Game"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:166
|
||||
#, fuzzy
|
||||
#| msgid "Game Lobby"
|
||||
msgid "Lobby"
|
||||
msgstr "Game Lobby"
|
||||
msgstr "Lobby"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:167
|
||||
#, fuzzy
|
||||
#| msgid "Observe Game"
|
||||
msgid "Other Games"
|
||||
msgstr "Observe Game"
|
||||
msgstr "Other Games"
|
||||
|
||||
#: src/gui/dialogs/multiplayer/match_history.cpp:31
|
||||
msgid "Match History — $player"
|
||||
|
@ -7135,6 +7130,8 @@ msgid ""
|
|||
"Similar to the 'fps' command, but also forces everything to redraw instead "
|
||||
"of only things that have changed."
|
||||
msgstr ""
|
||||
"Similar to the 'fps' command, but also forces everything to redraw instead "
|
||||
"of only things that have changed."
|
||||
|
||||
#: src/menu_events.cpp:1249
|
||||
msgid "Save game."
|
||||
|
@ -8046,17 +8043,13 @@ msgstr "Turn Countdown"
|
|||
|
||||
#. TRANSLATORS: Day of week + month + day of month + year + 12-hour time, eg 'Tue Nov 02 2021, 1:59 PM'. Format for your locale.
|
||||
#: src/save_index.cpp:257
|
||||
#, fuzzy
|
||||
#| msgid "%a %b %d %I:%M %p %Y"
|
||||
msgid "%a %b %d %Y, %I:%M %p"
|
||||
msgstr "%a %d %b %I:%M %p %Y"
|
||||
msgstr "%a %d %b %Y, %I:%M %p"
|
||||
|
||||
#. TRANSLATORS: Day of week + month + day of month + year + 24-hour time, eg 'Tue Nov 02 2021, 13:59'. Format for your locale.
|
||||
#: src/save_index.cpp:259
|
||||
#, fuzzy
|
||||
#| msgid "%a %b %d %H:%M %Y"
|
||||
msgid "%a %b %d %Y, %H:%M"
|
||||
msgstr "%a %d %b %H:%M %Y"
|
||||
msgstr "%a %d %b %Y, %H:%M"
|
||||
|
||||
#. TRANSLATORS: This string is used as part of a filename, as in, "HttT-The Elves Besieged replay.gz"
|
||||
#: src/save_index.cpp:279 src/savegame.cpp:588
|
||||
|
|
Loading…
Add table
Reference in a new issue