updated British English translation

This commit is contained in:
Nils Kneuper 2022-02-26 11:58:47 +01:00
parent 01a738d241
commit 1d87f99353
24 changed files with 1266 additions and 4712 deletions

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@ -8,6 +8,7 @@
### Packaging
### Terrain
### Translations
* Updated translations: British English
### Units
### User interface
### WML Engine

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
"PO-Revision-Date: 2021-12-09 18:33+1100\n"
"PO-Revision-Date: 2022-02-21 09:55+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1384,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1215
msgid "Has this boy been smoking again?"
msgstr ""
msgstr "Has this boy been smoking again?"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1223
@ -1397,6 +1397,13 @@ msgid ""
"constant squealing of rats and the ever growing mountain of flesh that "
"feasts before me."
msgstr ""
"Day 1337:\n"
"\n"
"All sense of time and being are entombed within darkness. How long has "
"passed since I came here? My senses are a blur. My past life, my prior "
"goals, my very self is all but a distant memory. All I know now is the "
"constant squealing of rats and the ever growing mountain of flesh that "
"feasts before me."
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1234
@ -1405,6 +1412,9 @@ msgid ""
"you doing this? What did I do to deserve this torment? Please, I beg of you. "
"End me now. Release me from my misery!"
msgstr ""
"You. You there behind the screen. You are the one controlling me. Why are "
"you doing this? What did I do to deserve this torment? Please, I beg of you. "
"End me now. Release me from my misery!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/03_A_Haunting_in_Winter.cfg:1309
@ -2032,13 +2042,6 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Schism.cfg:36
#, fuzzy
#| msgid ""
#| "As Malin and Darken Volk continue their raids on the orcs, they "
#| "eventually force the usually fractious Whitefang chieftains to unite in "
#| "opposition. The orcs pursue the two necromancers east toward the mouth of "
#| "the river Men call the Longlier and Elves call the Arkan-thoria, where "
#| "they manage to surround the humans and force a fight."
msgid ""
"As Malin and Darken Volk continue their raids on the orcs, they eventually "
"force the usually fractious Whitefang chieftains to unite in opposition. The "
@ -2048,8 +2051,8 @@ msgid ""
msgstr ""
"As Malin and Darken Volk continue their raids on the orcs, they eventually "
"force the usually fractious Whitefang chieftains to unite in opposition. The "
"orcs pursue the two necromancers east towards the mouth of the river Men "
"call the Longlier and Elves call the Arkan-thoria, where they manage to "
"orcs pursue the two necromancers east towards the mouth of the river humans "
"call the Longlier and elves call the Arkan-thoria, where they manage to "
"surround the humans and force a fight."
#. [side]: type=Orcish Warlord, id=Borth
@ -4036,15 +4039,6 @@ msgstr "<i>To become a lich, one must first die.</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/09_Descent_into_Darkness.cfg:37
#, fuzzy
#| msgid ""
#| "So reads the book that Malin has reclaimed. <i>“The spells of necromancy "
#| "can free the spirit from the limitations of the flesh, but only once the "
#| "soul has been unbound from the body. The necromancer must make the "
#| "necessary incantations with his dying breaths, then conquer his own "
#| "spirit much the same way he binds the spirits of others. Because he "
#| "retains his own will, however, the lich can call upon the awesome powers "
#| "of the spirit world.”</i>"
msgid ""
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
"free the spirit from the limitations of the flesh, but only once the soul "
@ -4056,7 +4050,7 @@ msgstr ""
"So reads the book that Malin has reclaimed. <i>“The spells of necromancy can "
"free the spirit from the limitations of the flesh, but only once the soul "
"has been unbound from the body. The necromancer must make the necessary "
"incantations with his dying breaths, then conquer his own spirit much the "
"incantations with his dying breaths, then conquer his own spirit in much the "
"same way he binds the spirits of others. Because he retains his own will, "
"however, the lich can call upon the awesome powers of the spirit world.”</i>"
@ -4989,11 +4983,6 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Endless_Night.cfg:29
#, fuzzy
#| msgid ""
#| "The lich sometimes wonders if his endeavors are naught but a fruitless "
#| "crusade, but then again, so what? Life, unlife, death... nothing has ever "
#| "given his existence meaning. And yet, he still persists on? For what?"
msgid ""
"The lich sometimes wonders if his endeavors are naught but a fruitless "
"crusade, but then again, so what? Life, unlife, death... nothing has ever "
@ -6675,10 +6664,8 @@ msgstr "Improved baneblade drain"
#. [advancement]: id=eidolon_sorrow1
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:605
#, fuzzy
#| msgid "Reduces nearby enemy units' damage"
msgid "Reduces nearby enemy units damage"
msgstr "Reduces nearby enemy units' damage"
msgstr "Reduces nearby enemy units damage"
#. [advancement]: id=eidolon_sorrow2
#: data/campaigns/Descent_Into_Darkness/utils/amlas.cfg:630

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@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-12-09 18:57+1100\n"
"PO-Revision-Date: 2022-02-21 10:39+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -303,18 +303,13 @@ msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:350
#, fuzzy
#| msgid ""
#| "Kai, please lead us against them yourself, it will hearten the folk. And "
#| "— if you will permit — you reach the age now where a kai must learn "
#| "battle skills."
msgid ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you now reach the age where a kai must learn battle "
"skills."
msgstr ""
"Kai, please lead us against them yourself, it will hearten the folk. And — "
"if you will permit — you reach the age now where a kai must learn battle "
"if you will permit — you now reach the age where a kai must learn battle "
"skills."
#. [message]: speaker=Cylanna
@ -405,15 +400,6 @@ msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:41
#, fuzzy
#| msgid ""
#| "Mal-Ravanal, it seemed, was a great human wizard who had transformed "
#| "himself into a lich. He had attacked the edges of the kingdom of Wesnoth, "
#| "and was building a fearsome army of undead humans there. He had also sent "
#| "necromancers to attack the orcs, and even the elves, in a quest for "
#| "undead soldiers of different races. It seemed that he also lusted for "
#| "merfolk slaves. Krellis scouts reported that more dark armies were "
#| "heading north."
msgid ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was "
@ -423,7 +409,7 @@ msgid ""
"slaves. Krellis scouts reported that more dark armies were heading north."
msgstr ""
"Mal-Ravanal, it seemed, was a great human wizard who had transformed himself "
"into a lich. He had attacked the edges of the kingdom of Wesnoth, and was "
"into a lich. He had attacked the edges of the Kingdom of Wesnoth, and was "
"building a fearsome army of undead humans there. He had also sent "
"necromancers to attack the orcs, and even the elves, in a quest for undead "
"soldiers of different races. It seemed that he also lusted for merfolk "
@ -590,18 +576,13 @@ msgstr ""
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:366
#, fuzzy
#| msgid ""
#| "However, I am afraid that not everyone will follow you on so perilous an "
#| "adventure. First you must prove you are not afraid of danger. If you "
#| "leave now, many will think the mission is but an excuse to flee."
msgid ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First, you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
msgstr ""
"However, I am afraid that not everyone will follow you on so perilous an "
"adventure. First you must prove you are not afraid of danger. If you leave "
"adventure. First, you must prove you are not afraid of danger. If you leave "
"now, many will think the mission is but an excuse to flee."
#. [message]: speaker=Kai Krellis
@ -830,16 +811,12 @@ msgstr "Actually, I believe it is truly dead."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:779
#, fuzzy
#| msgid ""
#| "I believe it is undead and has no will of its own, but the Kai may have "
#| "the will power to direct it."
msgid ""
"I believe it is undead and has no will of its own, but the Kai may have the "
"willpower to direct it."
msgstr ""
"I believe it is undead and has no will of its own, but the Kai may have the "
"will power to direct it."
"willpower to direct it."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:783
@ -870,15 +847,11 @@ msgstr "Have a unit pick up the ring to end the scenario."
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/scenarios/02_Flight.cfg:932
#, fuzzy
#| msgid ""
#| "Killing these enemies was good, but there were many more on the way. It "
#| "will take greater might than we have to defeat them."
msgid ""
"Killing these enemies was good, but there are many more on the way. It will "
"take greater might than we have to defeat them."
msgstr ""
"Killing these enemies was good, but there were many more on the way. It will "
"Killing these enemies was good, but there are many more on the way. It will "
"take greater might than we have to defeat them."
#. [message]: speaker=Kai Krellis
@ -1211,19 +1184,14 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:434
#, fuzzy
#| msgid ""
#| "You can choose when the slaves come out of their villages and attack "
#| "their captors. When you are ready, right click anywhere and select the "
#| "slave revolt."
msgid ""
"You can choose when the slaves come out of their villages and attack their "
"captors. When you are ready, right-click anywhere and select 'Inspire the "
"slaves to revolt'."
msgstr ""
"You can choose when the slaves come out of their villages and attack their "
"captors. When you are ready, right click anywhere and select the slave "
"revolt."
"captors. When you are ready, right-click anywhere and select 'Inspire the "
"slaves to revolt'."
#. [set_menu_item]: id=peasant_revolt_menu_option
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:449
@ -1346,15 +1314,11 @@ msgstr ""
#. [message]: speaker=Gwabbo
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:664
#, fuzzy
#| msgid ""
#| "Dont let him go too crazy. Those saurian spears will go right through "
#| "his scales."
msgid ""
"Dont let him go too crazy. Those saurian spears can go right through his "
"scales."
msgstr ""
"Dont let him go too crazy. Those saurian spears will go right through his "
"Dont let him go too crazy. Those saurian spears can go right through his "
"scales."
#. [unit]: type=Poacher, id=Siddry
@ -1382,10 +1346,8 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:725
#, fuzzy
#| msgid "So you will help us defeat them?"
msgid "So, you will help us defeat them?"
msgstr "So you will help us defeat them?"
msgstr "So, you will help us defeat them?"
#. [message]: speaker=Siddry
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:730
@ -1587,10 +1549,8 @@ msgstr "I told you to stay off our land! Now youre in for it."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:548
#, fuzzy
#| msgid "I told not to bother the ships! Now youre in for it."
msgid "I told you not to bother the ships! Now youre in for it."
msgstr "I told not to bother the ships! Now youre in for it."
msgstr "I told you not to bother the ships! Now youre in for it."
#. [message]: speaker=Marg-Tonz
#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:581
@ -1883,19 +1843,14 @@ msgstr "Talking to Tyegëa"
#. [part]
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:16
#, fuzzy
#| msgid ""
#| "It had been more of an adventure than the Kai Krellis had planned, but "
#| "they were finally at their destination. The small island where Tyegëa and "
#| "her students lived was before them."
msgid ""
"It had been more of an adventure than Kai Krellis had planned, but they were "
"finally at their destination. The small island where Tyegëa and her students "
"lived was before them."
msgstr ""
"It had been more of an adventure than the Kai Krellis had planned, but they "
"were finally at their destination. The small island where Tyegëa and her "
"students lived was before them."
"It had been more of an adventure than Kai Krellis had planned, but they were "
"finally at their destination. The small island where Tyegëa and her students "
"lived was before them."
#. [side]: id=Tyegea, type=Mermaid Diviner
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:37
@ -2042,29 +1997,21 @@ msgstr ""
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:183
#, fuzzy
#| msgid ""
#| "That remains to be seen. I find it disturbing that a Kai — and my "
#| "descendant — would run here begging for help. Before I agree to save you, "
#| "you have to prove that my blood flows in your veins. Prove that your are, "
#| "despite appearances, courageous, and worthy of my help."
msgid ""
"That remains to be seen. I find it disturbing that a kai — and my descendant "
"— would run here begging for help. Before I agree to save you, you have to "
"prove that my blood flows in your veins. Prove that your are, despite "
"appearances, courageous, and worthy of my help."
msgstr ""
"That remains to be seen. I find it disturbing that a Kai — and my descendant "
"That remains to be seen. I find it disturbing that a kai — and my descendant "
"— would run here begging for help. Before I agree to save you, you have to "
"prove that my blood flows in your veins. Prove that your are, despite "
"appearances, courageous, and worthy of my help."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:187
#, fuzzy
#| msgid "Well, I defeated the Drakes on your island."
msgid "Well, I defeated the drakes on your island."
msgstr "Well, I defeated the Drakes on your island."
msgstr "Well, I defeated the drakes on your island."
#. [message]: speaker=Tyegea
#: data/campaigns/Dead_Water/scenarios/08_Talking_to_Tyegea.cfg:191
@ -2453,14 +2400,6 @@ msgstr "The lich is Agnovon?"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:291
#, fuzzy
#| msgid ""
#| "Well, he calls himself Mal-Govon now, but yes. He called this land the "
#| "KINGDOM of Agnovon. He was its first king. And its last, and every one in "
#| "between, too! He kept getting older and older, but he never died. Well, "
#| "NOW hes dead of course. He still putters around in that castle over "
#| "there, but he hasnt really cared about keeping his kingdom under control "
#| "for a good long while. I bet I can wake him up, though. Watch THIS!"
msgid ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last. And each one in "
@ -2470,8 +2409,8 @@ msgid ""
"long while. I bet I can wake him up, though. Watch THIS!"
msgstr ""
"Well, he calls himself Mal-Govon now, but yes. He called this land the "
"KINGDOM of Agnovon. He was its first king. And its last, and every one in "
"between, too! He kept getting older and older, but he never died. Well, NOW "
"KINGDOM of Agnovon. He was its first king. And its last. And each one in "
"between too! He kept getting older and older, but he never died. Well, NOW "
"hes dead of course. He still putters around in that castle over there, but "
"he hasnt really cared about keeping his kingdom under control for a good "
"long while. I bet I can wake him up, though. Watch THIS!"
@ -2505,12 +2444,6 @@ msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:310
#, fuzzy
#| msgid ""
#| "What I remember, you old fool, is you leaving behind the smoldering "
#| "bodies of the orcs you had hired to steal my sword. Now, you bring mer to "
#| "do your dirty work. When they lay expiring like gasping fish on the "
#| "shore, will you not flee again? Do not speak to <i>me</i> of fear."
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring merfolk to do "
@ -2518,9 +2451,9 @@ msgid ""
"you not flee again? Do not speak to <i>me</i> of fear."
msgstr ""
"What I remember, you old fool, is you leaving behind the smouldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
"dirty work. When they lay expiring like gasping fish on the shore, will you "
"not flee again? Do not speak to <i>me</i> of fear."
"of the orcs you had hired to steal my sword. Now, you bring merfolk to do "
"your dirty work. When they lie expiring like gasping fish on the shore, will "
"you not flee again? Do not speak to <i>me</i> of fear."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:314
@ -2564,16 +2497,12 @@ msgstr ""
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:372
#, fuzzy
#| msgid ""
#| "I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take "
#| "his sword. Will you to join us in battle against a common enemy?"
msgid ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you join us in battle against a common enemy?"
msgstr ""
"I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his "
"sword. Will you to join us in battle against a common enemy?"
"sword. Will you join us in battle against a common enemy?"
#. [message]: speaker=Howyrth
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:377
@ -2772,10 +2701,6 @@ msgstr "Let someone else have it."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1071
#, fuzzy
#| msgid ""
#| "We thank all you humans for your help, and release you from any farther "
#| "obligations. Where we are going, you cannot easily follow."
msgid ""
"We thank all you humans for your help, and release you from any further "
"obligations. Where we are going, you cannot easily follow."
@ -2940,18 +2865,12 @@ msgstr ""
#. [message]: speaker=Nebthun
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:422
#, fuzzy
#| msgid ""
#| "Indeed, though we have not been hard pressed. The creatures have been "
#| "busy fouling the waters and making the bay more to their liking. We worry "
#| "that they will soon be back to finish with us, and I fear we will not "
#| "survive."
msgid ""
"Indeed, though we have not been hard-pressed. The creatures have been busy "
"fouling the waters and making the bay more to their liking. We worry that "
"they will soon be back to finish with us, and I fear we will not survive."
msgstr ""
"Indeed, though we have not been hard pressed. The creatures have been busy "
"Indeed, though we have not been hard-pressed. The creatures have been busy "
"fouling the waters and making the bay more to their liking. We worry that "
"they will soon be back to finish with us, and I fear we will not survive."
@ -3398,10 +3317,8 @@ msgstr ""
#. [object]: id={ID}
#: data/campaigns/Dead_Water/utils/items.cfg:13
#, fuzzy
#| msgid "Only the merfolk can use this item."
msgid "Only merfolk can use this item."
msgstr "Only the merfolk can use this item."
msgstr "Only merfolk can use this item."
#. [effect]: type=fire
#: data/campaigns/Dead_Water/utils/items.cfg:28
@ -3484,16 +3401,12 @@ msgstr "Ring of Power"
#. [message]: speaker=Cylanna
#: data/campaigns/Dead_Water/utils/items.cfg:352
#, fuzzy
#| msgid ""
#| "Killing these enemies was good, but there were many more on the way. Im "
#| "sure it is still unsafe here."
msgid ""
"Killing these enemies was good, but there are many more on the way. Im sure "
"it is still unsafe here."
msgstr ""
"Killing these enemies was good, but there were many more on the way. Im "
"sure it is still unsafe here."
"Killing these enemies was good, but there are many more on the way. Im sure "
"it is still unsafe here."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/utils/items.cfg:357

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@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
"PO-Revision-Date: 2021-04-22 14:08+1000\n"
"PO-Revision-Date: 2022-02-21 11:18+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1681,19 +1681,13 @@ msgstr ""
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:153
#, fuzzy
#| msgid ""
#| "We must cross here. The undead are chasing us, and their hordes are much "
#| "too great for us to defeat. We've haven't faced even a small part of "
#| "their force yet. We need to cross the river before the bulk of their army "
#| "arrives!"
msgid ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. Weve havent faced even a small part of their force "
"yet. We need to cross the river before the bulk of their army arrives!"
msgstr ""
"We must cross here. The undead are chasing us, and their hordes are much too "
"great for us to defeat. We've haven't faced even a small part of their force "
"great for us to defeat. Weve havent faced even a small part of their force "
"yet. We need to cross the river before the bulk of their army arrives!"
#. [message]: speaker=Owaec
@ -1742,10 +1736,8 @@ msgstr "We have you now, mortals!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:214
#, fuzzy
#| msgid "They're closing in on us! We must get moving quickly."
msgid "Theyre closing in on us! We must get moving quickly."
msgstr "They're closing in on us! We must get moving quickly."
msgstr "Theyre closing in on us! We must get moving quickly."
#. [unit]: type=Lich, id=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:229
@ -1754,15 +1746,11 @@ msgstr "Mal-Hakralan"
#. [message]: speaker=Mal-Hakralan
#: data/campaigns/Eastern_Invasion/scenarios/07a_The_Crossing.cfg:247
#, fuzzy
#| msgid ""
#| "I see, this is where the scared dogs ran to. Don't think you can get away "
#| "<b>this</b> easily."
msgid ""
"I see, this is where the scared dogs ran to. Dont think you can get away "
"<b>this</b> easily."
msgstr ""
"I see, this is where the scared dogs ran to. Don't think you can get away "
"I see, this is where the scared dogs ran to. Dont think you can get away "
"<b>this</b> easily."
#. [message]: speaker=Dacyn
@ -1984,10 +1972,8 @@ msgstr "$ogre_name surrender!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:257
#, fuzzy
#| msgid "Don't hurt $ogre_name|!"
msgid "Dont hurt $ogre_name|!"
msgstr "Don't hurt $ogre_name|!"
msgstr "Dont hurt $ogre_name|!"
#. [value]
#: data/campaigns/Eastern_Invasion/scenarios/08_Training_the_Ogres.cfg:261
@ -2378,55 +2364,38 @@ msgstr "Prisoners"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:414
#, fuzzy
#| msgid ""
#| "Several of Gweddry's men find themselves locked away in a crude orcish "
#| "cell."
msgid ""
"Several of Gweddrys men find themselves locked away in a crude orcish cell."
msgstr ""
"Several of Gweddry's men find themselves locked away in a crude orcish cell."
"Several of Gweddrys men find themselves locked away in a crude orcish cell."
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:420
#, fuzzy
#| msgid "We've got to get out of here!"
msgid "Weve got to get out of here!"
msgstr "We've got to get out of here!"
msgstr "Weve got to get out of here!"
#. [message]: role=escapee sidekick 2
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:425
#, fuzzy
#| msgid "I'm sure the commander will come and save us!"
msgid "Im sure the commander will come and save us!"
msgstr "I'm sure the commander will come and save us!"
msgstr "Im sure the commander will come and save us!"
#. [message]: role=escapee sidekick 1
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:430
#, fuzzy
#| msgid ""
#| "What? Didn't you see those huge trolls drag them away? It's hopeless!"
msgid "What? Didnt you see those huge trolls drag them away? Its hopeless!"
msgstr "What? Didn't you see those huge trolls drag them away? It's hopeless!"
msgstr "What? Didnt you see those huge trolls drag them away? Its hopeless!"
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:435
#, fuzzy
#| msgid "Be quiet, you two! There's something back here..."
msgid "Be quiet, you two! Theres something back here..."
msgstr "Be quiet, you two! There's something back here..."
msgstr "Be quiet, you two! Theres something back here..."
#. [message]: role=escapee leader
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:442
#, fuzzy
#| msgid ""
#| "Look! There's a gap in the wall over here. I think I can slip through if "
#| "I clear away some of these rocks..."
msgid ""
"Look! Theres a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
msgstr ""
"Look! There's a gap in the wall over here. I think I can slip through if I "
"Look! Theres a gap in the wall over here. I think I can slip through if I "
"clear away some of these rocks..."
#. [message]: role=escapee leader
@ -2451,17 +2420,13 @@ msgstr "Death of the escapees"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:511
#, fuzzy
#| msgid "The door won't open from this side."
msgid "The door wont open from this side."
msgstr "The door won't open from this side."
msgstr "The door wont open from this side."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:529
#, fuzzy
#| msgid "There's strange noises coming from those pits. I don't like this."
msgid "Theres strange noises coming from those pits. I dont like this."
msgstr "There's strange noises coming from those pits. I don't like this."
msgstr "Theres strange noises coming from those pits. I dont like this."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:540
@ -2475,18 +2440,13 @@ msgstr "Ack! Get away from me!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:586
#, fuzzy
#| msgid "This tunnel seems to go deeper into the caves. We can't go that way."
msgid "This tunnel seems to go deeper into the caves. We cant go that way."
msgstr "This tunnel seems to go deeper into the caves. We can't go that way."
msgstr "This tunnel seems to go deeper into the caves. We cant go that way."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:601
#, fuzzy
#| msgid ""
#| "There's a pile of orcish gear and trash here. The stench is wretched."
msgid "Theres a pile of orcish gear and trash here. The stench is wretched."
msgstr "There's a pile of orcish gear and trash here. The stench is wretched."
msgstr "Theres a pile of orcish gear and trash here. The stench is wretched."
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:627
@ -2499,10 +2459,8 @@ msgstr ""
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:635
#, fuzzy
#| msgid "But there's too many of them!"
msgid "But theres too many of them!"
msgstr "But there's too many of them!"
msgstr "But theres too many of them!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:640
@ -2521,10 +2479,8 @@ msgstr "So, how do I look?"
#. [message]: id=$unit.id
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:691
#, fuzzy
#| msgid "I'll try to slip past the trolls. You wait here."
msgid "Ill try to slip past the trolls. You wait here."
msgstr "I'll try to slip past the trolls. You wait here."
msgstr "Ill try to slip past the trolls. You wait here."
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:728
@ -2562,17 +2518,13 @@ msgstr "Uh oh!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:884
#, fuzzy
#| msgid "Here's one of the prison cells! Let me open it..."
msgid "Heres one of the prison cells! Let me open it..."
msgstr "Here's one of the prison cells! Let me open it..."
msgstr "Heres one of the prison cells! Let me open it..."
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:954
#, fuzzy
#| msgid "Finally, we're rescued!"
msgid "Finally, were rescued!"
msgstr "Finally, we're rescued!"
msgstr "Finally, were rescued!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:987
@ -2581,17 +2533,13 @@ msgstr "At last!"
#. [message]
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1020
#, fuzzy
#| msgid "Now let's get out of here!"
msgid "Now lets get out of here!"
msgstr "Now let's get out of here!"
msgstr "Now lets get out of here!"
#. [message]: speaker=King Dra-Nak
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1044
#, fuzzy
#| msgid "What? Who's there? Get them!"
msgid "What? Whos there? Get them!"
msgstr "What? Who's there? Get them!"
msgstr "What? Whos there? Get them!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1082
@ -2647,10 +2595,8 @@ msgstr "All the gold the orcs took is in this chest!"
#. [message]: speaker=narrator
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1285
#, fuzzy
#| msgid "You've regained $stored_player_gold gold!"
msgid "Youve regained $stored_player_gold gold!"
msgstr "You've regained $stored_player_gold gold!"
msgstr "Youve regained $stored_player_gold gold!"
#. [message]: speaker=unit
#: data/campaigns/Eastern_Invasion/scenarios/11_Captured.cfg:1320
@ -2846,14 +2792,6 @@ msgstr "How do you propose to do that?"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg:371
#, fuzzy
#| msgid ""
#| "We head south. My research revealed that the dragon Khrakrahs is in "
#| "possession of a Null Stone; with it I will be able to block Mal-Ravanals "
#| "teleportation. Once we have retrieved the stone, we must travel to "
#| "Weldyn. Our experience fighting the undead will prove invaluable in the "
#| "defense of our homeland. Also, I have advice to give the king: I know Mal-"
#| "Ravanals weakness."
msgid ""
"We head south. My research revealed that the dragon Khrakrahs is in "
"possession of a Null Stone; with it I will be able to block Mal-Ravanals "
@ -2866,7 +2804,7 @@ msgstr ""
"possession of a Null Stone; with it I will be able to block Mal-Ravanals "
"teleportation. Once we have retrieved the stone, we must travel to Weldyn. "
"Our experience fighting the undead will prove invaluable in the defence of "
"our homeland. Also, I have advice to give the king: I know Mal-Ravanals "
"our homeland. Also, I have advice to give the King: I know Mal-Ravanals "
"weakness."
#. [message]: speaker=Gweddry
@ -3026,16 +2964,12 @@ msgstr "Death of Konrad II"
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:185
#, fuzzy
#| msgid ""
#| "We have finally reached Weldyn, but it seems the undead have it "
#| "surrounded. We must break through to reach the king!"
msgid ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the King!"
msgstr ""
"We have finally reached Weldyn, but it seems the undead have it surrounded. "
"We must break through to reach the king!"
"We must break through to reach the King!"
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg:189
@ -3081,13 +3015,6 @@ msgstr ""
#. [part]
#: data/campaigns/Eastern_Invasion/scenarios/15_The_Council.cfg:23
#, fuzzy
#| msgid ""
#| "The greatest seer in the land, Galdren, foresaw that some day, some day "
#| "soon, a great evil would spread over the land. The king, naturally, was "
#| "worried. The seer told him that the only way to stop the evil was to "
#| "appoint a mage, versed well in combat with the spirits of darkness, to be "
#| "the kings advisor."
msgid ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The King, naturally, was "
@ -3096,7 +3023,7 @@ msgid ""
"advisor."
msgstr ""
"The greatest seer in the land, Galdren, foresaw that some day, some day "
"soon, a great evil would spread over the land. The king, naturally, was "
"soon, a great evil would spread over the land. The King, naturally, was "
"worried. The seer told him that the only way to stop the evil was to appoint "
"a mage, versed well in combat with the spirits of darkness, to be the kings "
"adviser."
@ -3552,10 +3479,8 @@ msgstr ""
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:269
#, fuzzy
#| msgid "But how? We don't know which one of them he is."
msgid "But how? We dont know which one of them he is."
msgstr "But how? We don't know which one of them he is."
msgstr "But how? We dont know which one of them he is."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/17b_Weldyn_Besieged.cfg:274

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 13:48+0300\n"
"PO-Revision-Date: 2021-09-22 18:02+1000\n"
"PO-Revision-Date: 2022-02-21 11:37+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -645,7 +645,7 @@ msgstr ""
#. [topic]: id=editor_terrain_overlays
#: data/core/editor/help.cfg:127
msgid "Editor Terrain-Overlay Graphics"
msgstr ""
msgstr "Editor Terrain-Overlay Graphics"
#. [topic]: id=editor_terrain_overlays
#: data/core/editor/help.cfg:128
@ -655,6 +655,10 @@ msgid ""
"editor; all the overlays described here are found in the terrain palettes "
"“special” group."
msgstr ""
"Maps generally look similar in the editor to their appearance in the game. "
"There are a few exceptions, where different graphics are used in the editor; "
"all the overlays described here are found in the terrain palettes “special” "
"group."
#. [topic]: id=editor_terrain_overlays
#. The images here have text, while they could be translated I assume editor-only images wont be.
@ -673,6 +677,17 @@ msgid ""
"mixed terrain with the movement costs set to “impassable” or “unwalkable” "
"respectively."
msgstr ""
"<bold>text='Movement Overlays'</bold>\n"
"\n"
"<img>src='terrain/grass/green.png~BLIT(terrain/impassable-editor."
"png~O(0.5))' align=here box=yes</img> <img>src='terrain/grass/green."
"png~BLIT(terrain/unwalkable-editor.png~O(0.5))' align=here box=yes</img> "
"Impassable and Unwalkable\n"
"\n"
"While easily noticeable in the editor, these are invisible in the game, so "
"the mixed terrains created by them look like the base terrain. They create a "
"mixed terrain with the movement costs set to “impassable” or “unwalkable” "
"respectively."
#. [topic]: id=editor_terrain_overlays
#. The images here have text, while they could be translated I assume editor-only images wont be.
@ -695,6 +710,21 @@ msgid ""
"this requires the connecting hexes to be occupied or blocked to prevent "
"units being recruited onto them."
msgstr ""
"<bold>text='Castle Overlays'</bold>\n"
"\n"
"<img>src='terrain/grass/green.png~BLIT(terrain/castle/castle-overlay-editor."
"png~O(0.5))' align=here box=yes</img> <img>src='terrain/grass/green."
"png~BLIT(terrain/castle/keep-overlay-editor.png~O(0.5))' align=here box=yes</"
"img>\n"
"\n"
"Adding either of these overlays to a passable hex allows units to be "
"recruited on a hex. The keep also allows a leader to recruit from there.\n"
"\n"
"These can be added to an impassable hex to connect a castle to a visually-"
"separate keep through an impassable wall. Its also possible to create a "
"castle that seems to have grassland between the keep and towers, however "
"this requires the connecting hexes to be occupied or blocked to prevent "
"units being recruited on them."
#. [topic]: id=editor_terrain_overlays
#. The image here has text, while it could be translated I assume editor-only images wont be.
@ -708,6 +738,12 @@ msgid ""
"\n"
"This turns any base terrain into a village, providing income and healing."
msgstr ""
"<bold>text='Village Overlay'</bold>\n"
"\n"
"<img>src='terrain/grass/green.png~BLIT(terrain/village/village-overlay-"
"editor.png~O(0.5))' align=here box=yes</img>\n"
"\n"
"This turns any base terrain into a village, providing income and healing."
#. [topic]: id=editor_terrain_overlays
#. The image is an “S” on a solid black background.
@ -720,13 +756,17 @@ msgid ""
"Fake Shroud looks like an unexplored area, even in scenarios that have "
"shroud disabled and even when the players units can see the hex."
msgstr ""
"<bold>text='Fake Shroud'</bold>\n"
"\n"
"<img>src=terrain/void/shroud-editor.png align=left box=yes</img>\n"
"\n"
"Fake Shroud looks like an unexplored area, even in scenarios that have "
"shroud disabled and even when the players units can see the hex."
#. [topic]: id=editor_deprecated_overlay
#: data/core/editor/help.cfg:170
#, fuzzy
#| msgid "Base Terrain: "
msgid "Deprecated Terrain"
msgstr "Base Terrain: "
msgstr "Deprecated Terrain"
#. [topic]: id=editor_deprecated_overlay
#. The main reason for choosing “D” is that the hole in the middle of the letter makes it easier to see which terrain is underneath it. This uses a hardcoded image and doesnt expect the image to be translated.
@ -745,6 +785,17 @@ msgid ""
"The help pages for these terrains may have additional text thats only shown "
"in the editor, describing the deprecation and the recommended replacements."
msgstr ""
"<img>src='terrain/grass/green.png~BLIT(terrain/deprecated-editor.png)' "
"align=left box=yes</img>The magenta D (for “Deprecated”).\n"
"\n"
"This is shown in the editor over deprecated terrain codes. Examples are:\n"
"• the <ref>dst='terrain_fungus_grove_old' text='“^Uf” mushroom terrain'</"
"ref>,\n"
"• the “Xol” Lit Stone Wall, which is deprecated because several wall "
"terrains now support the “^Efs” Sconce embellishment.\n"
"\n"
"The help pages for these terrains may have additional text thats only shown "
"in the editor, describing the deprecation and the recommended replacements."
#. [topic]: id=editor_tool_label
#: data/core/editor/help.cfg:186
@ -3561,32 +3612,6 @@ msgstr ""
#. [topic]: id=orbs
#. The help page has a set of images above this paragraph, in the same order as the bullet points
#: data/core/help.cfg:395
#, fuzzy
#| msgid ""
#| "The orbs show whether the unit can move or attack. The statuses and their "
#| "standard colors are:\n"
#| "• <bold>text='Green'</bold> if it has neither moved nor attacked this "
#| "turn.\n"
#| "• <bold>text='Yellow'</bold> if it has moved (or attacked), and can still "
#| "attack. It might still be able to move further too.\n"
#| "• <bold>text='Red'</bold> if it can neither move further nor attack again "
#| "this turn.\n"
#| " • Red is also used after the end unit turn command, and,\n"
#| " • when a unit is in the middle of a multi-turn move (has been told to "
#| "move further than it can in the current turn).\n"
#| "• <bold>text='Red and yellow'</bold> if it has moved (or attacked), can "
#| "still move further, but it can no longer attack.\n"
#| " • This can happen due to campaign-specific events or abilities, for "
#| "example the <italic>text='disengage'</italic> ability in the campaign "
#| "<italic>text='Under the Burning Suns'</italic>.\n"
#| "• <bold>text='Blue'</bold> for allied units, except during that allys "
#| "own turn.\n"
#| " • During the allys own turn, their units will be shown with the "
#| "green/yellow/red/white colors; however their moves, and the corresponding "
#| "orb changes, are delayed as explained in <ref>dst='shroud_and_fog' "
#| "text='Shroud and Fog of War'</ref>.\n"
#| "• Enemy units normally dont have orbs, however these can be enabled in "
#| "the advanced preference “Customize orb colors”."
msgid ""
"The orbs show whether the unit can move or attack. The statuses and their "
"standard colors are:\n"
@ -3612,8 +3637,8 @@ msgid ""
"• Enemy units normally dont have orbs, however these can be enabled in the "
"advanced preference “Customize orb colors”."
msgstr ""
"The orbs show whether the unit can move or attack. The status meanings and "
"their standard colours are:\n"
"The orbs show whether the unit can move or attack. The status and their "
"standard colours are:\n"
"• <bold>text='Green'</bold> if it has neither moved nor attacked this turn.\n"
"• <bold>text='Yellow'</bold> if it has moved (or attacked), and can still "
"attack. It might still be able to move further too.\n"
@ -3629,10 +3654,10 @@ msgstr ""
"<italic>text='Under the Burning Suns'</italic>.\n"
"• <bold>text='Blue'</bold> for allied units, except during that allys own "
"turn.\n"
" • During the allys own turn, their units will be shown with the green/"
"yellow/red/white colors; however their moves, and the corresponding orb "
"changes, are delayed as explained in <ref>dst='shroud_and_fog' text='Shroud "
"and Fog of War'</ref>.\n"
" • During the allys own turn, their units will be shown with the colours "
"showing whether the units can still move and attack; however their moves, "
"and the corresponding orb changes, are delayed as explained in "
"<ref>dst='shroud_and_fog' text='Shroud and Fog of War'</ref>.\n"
"• Enemy units normally dont have orbs, however these can be enabled in the "
"advanced preference “Customize orb colours”."
@ -4683,6 +4708,10 @@ msgid ""
"of only things that have changed.\n"
"\n"
msgstr ""
"\n"
"Similar to the 'fps' command, but also forces everything to redraw instead "
"of only things that have changed.\n"
"\n"
#. [topic]: id=general_commands
#: data/core/help.cfg:684
@ -5226,6 +5255,10 @@ msgid ""
"All adjacent lower-level units from the same side deal 25% more damage for "
"each difference in level."
msgstr ""
"This unit can lead other troops in battle.\n"
"\n"
"All adjacent lower-level units from the same side deal 25% more damage for "
"each difference in level."
#. [skirmisher]: id=skirmisher
#: data/core/macros/abilities.cfg:220
@ -6586,73 +6619,6 @@ msgstr "Drakes"
# TODO: "eggs, hatchings and forges" -> "eggs, hatchlings and forges" in the original
#. [race]: id=drake
#: data/core/units.cfg:54
#, fuzzy
#| msgid ""
#| "Drakes are large, winged and fire-breathing creatures, reminiscent of "
#| "true dragons. On average, an adult drake stands around three meters tall "
#| "and easily weighs more than a man and a horse combined. Their skin is "
#| "made up of hard scales, resistant to most physical strikes except "
#| "piercing and cold damage. Most drakes are capable of true flight and can "
#| "travel long distances quickly. However, their sheer weight and bulk "
#| "limits their flight ability somewhat, making them ungainly in the air. "
#| "Where possible, they make use of terrain features such as hills, "
#| "mountains and trees as launch points in order to gain greater height and "
#| "speed. Fortunately for their enemies, they are still quite clumsy "
#| "creatures and surprisingly slow in combat. This, combined with their "
#| "large size, renders them easy targets for those who dare attack them.\n"
#| "\n"
#| "Drakes are inherently magical creatures, with a mysterious internal fire "
#| "fueling their very lives. This can easily be witnessed when one of their "
#| "kind perishes in combat; its internal fire is released, burning their "
#| "remains in to ashes. Their internal fire is also their greatest weakness; "
#| "it makes them extremely vulnerable to cold attacks. Despite their magical "
#| "nature, drakes are incapable of channeling magic in a controlled manner. "
#| "While the magic imbued within a drakes body enables it to spit fire and "
#| "gives it life, they have no willful control over the functions of this "
#| "magic.\n"
#| "\n"
#| "<header>text='Society'</header>\n"
#| "Drakes are a relatively warlike race and their societies can be best "
#| "described as cultured martial societies. The core of a drake tribe is a "
#| "small group of veteran warriors headed by a mutually respected — or "
#| "simply feared — dominant who rules the society with an iron fist. Every "
#| "drake is expected to earn their place in the strict hierarchy, to obey "
#| "their superiors and command their inferiors. Entry to the ruling elite is "
#| "only possible through challenging and defeating a superior in single "
#| "combat, which is the way the hierarchy within the elite itself is "
#| "established. The use of deception of any kind towards any fellow drake "
#| "is, without exception, seen as cowardly and unacceptable.\n"
#| "\n"
#| "While their warlike nature and sense of territory drives them to defend "
#| "their territories savagely, drakes rarely invade or trespass on areas "
#| "already occupied by the other major races. Instead, they settle in "
#| "unpopulated areas to establish their own territory there. They primarily "
#| "feed on large game they hunt in the lowlands around their homes, but "
#| "hatchlings and lower caste drakes are known to feed also on certain kinds "
#| "of moss and fungi they cultivate deep in their caverns. Drakes value "
#| "armor- and weapon-smithing, but neither know nor need other science and "
#| "culture besides this. Nonetheless, the few implements they do fashion are "
#| "almost unrivaled in quality, only matched by those produced in the finest "
#| "Dwarvish foundries.\n"
#| "\n"
#| "Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
#| "Death in battle is the most preferred way for a drake to leave this "
#| "world. Unlike the elder members of other races, drakes naturally grow "
#| "more aggressive and reckless towards the ends of their natural lives, "
#| "perhaps to help ensure their place in the heroic legends of their kind.\n"
#| "\n"
#| "<header>text='Geography'</header>\n"
#| "Drakes originated from an archipelago of volcanic islands called "
#| "<ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' "
#| "text='Great Ocean'</ref>. A combination of population pressure and the "
#| "subsidence of many of their home islands has caused colonies of drakes to "
#| "spread to the <ref>dst='great_continent' text='Great Continent'</ref>. "
#| "Drakes tend to make their homes in mountain caverns near volcanoes to "
#| "protect their eggs, hatchings and forges. While drakes naturally prefer "
#| "warmth, their internal fire is more than capable of sustaining them even "
#| "in a relatively cold climate, a feature which has allowed them to "
#| "populate even some of the mountains of the far north of the Great "
#| "Continent."
msgid ""
"Drakes are large, winged and fire-breathing creatures, reminiscent of true "
"dragons. On average, an adult drake stands around three meters tall and "
@ -6724,15 +6690,13 @@ msgstr ""
"quickly. However, their sheer weight and bulk limits their flight ability "
"somewhat, making them ungainly in the air. Where possible, they make use of "
"terrain features such as hills, mountains and trees as launch points in "
"order to gain greater height and speed. Fortunately for their enemies, they "
"are still quite clumsy creatures and surprisingly slow in combat. This, "
"combined with their large size, renders them easy targets for those who dare "
"attack them.\n"
"order to gain greater height and speed. Fortunately for their enemies, their "
"large size renders them easy targets for those who dare attack them.\n"
"\n"
"Drakes are inherently magical creatures, with a mysterious internal fire "
"fuelling their very lives. This can easily be witnessed when one of their "
"kind perishes in combat; its internal fire is released, burning their "
"remains in to ashes. Their internal fire is also their greatest weakness; it "
"remains into ashes. Their internal fire is also their greatest weakness; it "
"makes them extremely vulnerable to cold attacks. Despite their magical "
"nature, drakes are incapable of channelling magic in a controlled manner. "
"While the magic imbued within a drakes body enables it to spit fire and "
@ -6751,7 +6715,7 @@ msgstr ""
"use of deception of any kind towards any fellow drake is, without exception, "
"seen as cowardly and unacceptable.\n"
"\n"
"While their war-like nature and sense of territory drives them to defend "
"While their warlike nature and sense of territory drives them to defend "
"their territories savagely, drakes rarely invade or trespass on areas "
"already occupied by the other major races. Instead, they settle in "
"unpopulated areas to establish their own territory there. They primarily "
@ -6763,11 +6727,10 @@ msgstr ""
"unrivalled in quality, only matched by those produced in the finest Dwarvish "
"foundries.\n"
"\n"
"Drakes hatch from eggs and usually live naturally between 20 to 30 years. "
"Death in battle is the most preferred way for a drake to leave this world. "
"Unlike the elder members of other races, drakes naturally grow more "
"aggressive and reckless towards the ends of their natural lives, perhaps to "
"help ensure their place in the heroic legends of their kind.\n"
"Drakes hatch from eggs and may live naturally for several decades, although "
"some have been known to survive for longer. However, death in battle is the "
"most preferred way for a drake to leave this world. As such, most drakes do "
"not live to see the end of their natural lifespan.\n"
"\n"
"<header>text='Geography'</header>\n"
"Drakes originated from an archipelago of volcanic islands called "
@ -7169,18 +7132,6 @@ msgstr "Horses"
#. [race]: id=horse
#: data/core/units.cfg:186
#, fuzzy
#| msgid ""
#| "Domesticated horses come in many shapes and sizes, from mighty war "
#| "chargers, to sturdy draught horses or agile stock horses. While they are "
#| "more fragile than many beasts, their speed and cunning allow feral horses "
#| "to thrive in the wild, alongside their wild brethren.\n"
#| "\n"
#| "Horses have been an important part of many civilizations, so it is not "
#| "surprising that there are many myths and stories centered around them. "
#| "Winged horses, man-horse hybrids, and ghost horses have made their way "
#| "into written history, though few can honestly claim to have seen such "
#| "things."
msgid ""
"Domesticated horses come in many shapes and sizes, from mighty war chargers, "
"to sturdy draught horses or agile stock horses. While they are more fragile "
@ -8205,6 +8156,7 @@ msgstr "Worst of"
msgid ""
"Villages allow any unit stationed therein to heal, or to be cured of poison."
msgstr ""
"Villages allow any unit stationed therein to heal, or to be cured of poison."
#. TRANSLATORS: special note for terrains such as the oasis; the only terrain in core with this property heals 8 hp just like a village.
#. For the single-hitpoint variant, the wording is different because I assume the player will be more interested in the curing-poison part than the minimal healing.
@ -8216,13 +8168,19 @@ msgid_plural ""
"This terrain allows units to heal $amount hitpoints, or to be cured of "
"poison, as if stationed in a village."
msgstr[0] ""
"This terrain allows units to be cured of poison, or to heal a single hit-"
"point."
msgstr[1] ""
"This terrain allows units to heal $amount hit-points, or to be cured of "
"poison, as if stationed in a village."
#: src/help/help_topic_generators.cpp:174
msgid ""
"This terrain is a castle — units can be recruited onto it from a connected "
"keep."
msgstr ""
"This terrain is a castle — units can be recruited on it from a connected "
"keep."
#. TRANSLATORS: The "this terrain is a castle" note will also be shown directly above this one.
#: src/help/help_topic_generators.cpp:178
@ -8230,6 +8188,8 @@ msgid ""
"This terrain is a keep — a leader can recruit from this hex onto connected "
"castle hexes."
msgstr ""
"This terrain is a keep — a leader can recruit from this hex on connected "
"castle hexes."
#. TRANSLATORS: Special note for a terrain, but none of the terrains in mainline do this.
#: src/help/help_topic_generators.cpp:181
@ -8237,6 +8197,8 @@ msgid ""
"This unusual keep allows a leader to recruit while standing on it, but does "
"not allow a leader on a connected keep to recruit onto this hex."
msgstr ""
"This unusual keep allows a leader to recruit while standing on it, but does "
"not allow a leader on a connected keep to recruit on this hex."
#: src/help/help_topic_generators.cpp:194
msgid "Base Terrain: "

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
"PO-Revision-Date: 2021-09-22 17:23+1000\n"
"PO-Revision-Date: 2022-02-21 11:48+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -472,11 +472,8 @@ msgstr "It is over. I am doomed..."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:395
#, fuzzy
#| msgid ""
#| "I have... have failed in my duty to protect the prince! I am defeated."
msgid "I have... have failed in my duty to protect the Prince! I am defeated."
msgstr "I have... have failed in my duty to protect the prince! I am defeated."
msgstr "I have... have failed in my duty to protect the Prince! I am defeated."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/01_The_Elves_Besieged.cfg:400
@ -818,12 +815,6 @@ msgstr ""
#. [message]: speaker=Kaylan
#: data/campaigns/Heir_To_The_Throne/scenarios/02_Blackwater_Port.cfg:458
#, fuzzy
#| msgid ""
#| "You have risked your life to defend our city. In return, I place one of "
#| "my citys finest defenders in your service. Simyr, step forward. I place "
#| "your lance in the service of young prince Konrad here. May you help him "
#| "restore order to the country."
msgid ""
"You have risked your life to defend our city. In return, I place one of my "
"citys finest defenders in your service. Simyr, step forward. I place your "
@ -831,8 +822,8 @@ msgid ""
"order to the country."
msgstr ""
"You have risked your life to defend our city. In return, I place one of my "
"citys finest defenders in your service. Simyr, step forward. I place your "
"lance in the service of young prince Konrad here. May you help him restore "
"citys finest defenders in your service. Simyr, step forwards. I place your "
"lance in the service of young Prince Konrad here. May you help him restore "
"order to the country."
#. [message]: speaker=Simyr
@ -1022,19 +1013,13 @@ msgstr ""
#. [message]: speaker=Seimus
#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:310
#, fuzzy
#| msgid ""
#| "She has taken control of the Bay of Pearls, long held by the Mer, and has "
#| "turned them into slaves. There they dive for pearls by which she grows "
#| "richer every day. There are even rumors that she may break the ancient "
#| "treaty and attack Elensefar!"
msgid ""
"She has taken control of the Bay of Pearls, long held by the mer, and has "
"turned them into slaves. There they dive for pearls by which she grows "
"richer every day. There are even rumors that she may break the ancient "
"treaty and attack Elensefar!"
msgstr ""
"She has taken control of the Bay of Pearls, long held by the Mer, and has "
"She has taken control of the Bay of Pearls, long held by the mer, and has "
"turned them into slaves. There they dive for pearls by which she grows "
"richer every day. There are even rumours that she may break the ancient "
"treaty and attack Elensefar!"
@ -2557,13 +2542,10 @@ msgstr "The Queen has sent me to stop you, impostor!"
#. [message]: role=Advisor
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:339
#, fuzzy
#| msgid ""
#| "Thats the princess, Lisar. The daughter of the Queen, and her successor!"
msgid ""
"Thats the Princess, Lisar. The daughter of the Queen, and her successor!"
msgstr ""
"Thats the princess, Lisar. The daughter of the Queen, and her successor!"
"Thats the Princess, Lisar. The daughter of the Queen, and her successor!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:343
@ -2800,19 +2782,13 @@ msgstr ""
#. [message]: speaker=Moremirmu
#: data/campaigns/Heir_To_The_Throne/scenarios/09_The_Valley_of_Death.cfg:396
#, fuzzy
#| msgid ""
#| "You must escape the clutches of that vile Queen, my lord. If you take a "
#| "course bearing north-east, on past the mountain of gryphons, you will be "
#| "able to ford the Great River at Abez. Make haste though, for you will not "
#| "be able to ford the river in winter!"
msgid ""
"You must escape the clutches of that vile queen, my lord. If you take a "
"course bearing north-east, on past the mountain of gryphons, you will be "
"able to ford the Great River at Abez. Make haste though, for you will not be "
"able to ford the river in winter!"
msgstr ""
"You must escape the clutches of that vile Queen, my lord. If you take a "
"You must escape the clutches of that vile queen, my lord. If you take a "
"course bearing north-east, on past the mountain of gryphons, you will be "
"able to ford the Great River at Abez. Make haste though, for you will not be "
"able to ford the river in winter!"
@ -2951,17 +2927,13 @@ msgstr "Well, lets start climbing the mountain!"
#. [message]: speaker=second_unit
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:172
#, fuzzy
#| msgid "Here are the mother Gryphons eggs!"
msgid "Here are the mother gryphons eggs!"
msgstr "Here are the mother Gryphons eggs!"
msgstr "Here are the mother gryphons eggs!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:177
#, fuzzy
#| msgid "Excellent! We should be able to breed Gryphons for our own uses now!"
msgid "Excellent! We should be able to breed gryphons for our own uses now!"
msgstr "Excellent! We should be able to breed Gryphons for our own uses now!"
msgstr "Excellent! We should be able to breed gryphons for our own uses now!"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/10_Gryphon_Mountain.cfg:189
@ -3137,19 +3109,13 @@ msgstr "Really? So what happened, Delfador?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:202
#, fuzzy
#| msgid ""
#| "The forces of the king were encamped here, and the forces of the north "
#| "were on the north side of the river. For three days and three nights the "
#| "armies faced each other, neither willing to ford the river. On the fourth "
#| "day, the northern armies crossed and attacked us."
msgid ""
"The forces of the King were encamped here, and the forces of the north were "
"on the north side of the river. For three days and three nights the armies "
"faced each other, neither willing to ford the river. On the fourth day, the "
"northern armies crossed and attacked us."
msgstr ""
"The forces of the king were encamped here, and the forces of the north were "
"The forces of the King were encamped here, and the forces of the north were "
"on the north side of the river. For three days and three nights the armies "
"faced each other, neither willing to ford the river. On the fourth day, the "
"northern armies crossed and attacked us."
@ -3166,46 +3132,32 @@ msgstr "We were winning the battle. We were repelling them..."
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:214
#, fuzzy
#| msgid ""
#| "And then the kings son, in the heat of battle, turned upon the king!"
msgid "And then the Kings son, in the heat of battle, turned upon the King!"
msgstr "And then the kings son, in the heat of battle, turned upon the king!"
msgstr "And then the Kings son, in the heat of battle, turned upon the King!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:218
#, fuzzy
#| msgid "But you avenged the murder. You killed the prince. Right, Delfador?"
msgid "But you avenged the murder. You killed the Prince. Right, Delfador?"
msgstr "But you avenged the murder. You killed the prince. Right, Delfador?"
msgstr "But you avenged the murder. You killed the Prince. Right, Delfador?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:222
#, fuzzy
#| msgid ""
#| "When I saw the king betrayed and his banner fallen, I fled the battle. I "
#| "know not now whether it was wisdom or cowardice, but I did flee, seeing "
#| "no further hope on that day."
msgid ""
"When I saw the King betrayed and his banner fallen, I fled the battle. I "
"know not now whether it was wisdom or cowardice, but I did flee, seeing no "
"further hope on that day."
msgstr ""
"When I saw the king betrayed and his banner fallen, I fled the battle. I "
"When I saw the King betrayed and his banner fallen, I fled the battle. I "
"know not now whether it was wisdom or cowardice, but I did flee, seeing no "
"further hope on that day."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/11_The_Ford_of_Abez.cfg:226
#, fuzzy
#| msgid ""
#| "Oh, but the elves always told me that you killed the prince, Delfador, "
#| "even though you never talked about it."
msgid ""
"Oh, but the elves always told me that you killed the Prince, Delfador, even "
"though you never talked about it."
msgstr ""
"Oh, but the elves always told me that you killed the prince, Delfador, even "
"Oh, but the elves always told me that you killed the Prince, Delfador, even "
"though you never talked about it."
#. [message]: speaker=Delfador
@ -4109,15 +4061,11 @@ msgstr "I am, sir."
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:383
#, fuzzy
#| msgid ""
#| "You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! "
#| "I havent had such a laugh in a long time. And who are you, old man?"
msgid ""
"You? Ha ha! This boy that stands before me is the King of Wesnoth? Ha ha! I "
"havent had such a laugh in a long time. And who are you, old man?"
msgstr ""
"You? Ha ha! This boy that stands before me is the king of Wesnoth? Ha ha! I "
"You? Ha ha! This boy that stands before me is the King of Wesnoth? Ha ha! I "
"havent had such a laugh in a long time. And who are you, old man?"
#. [message]: speaker=Delfador
@ -4179,18 +4127,13 @@ msgstr ""
#. [message]: speaker=Relgorn
#: data/campaigns/Heir_To_The_Throne/scenarios/14_Plunging_Into_the_Darkness.cfg:449
#, fuzzy
#| msgid ""
#| "You are right, friend. I will put my best men at your disposal, though we "
#| "know naught of the Sceptre's location. Legend says it is hidden in the "
#| "eastern tunnels."
msgid ""
"You are right, friend. I will put my best men at your disposal, though we "
"know naught of the Sceptres location. Legend says it is hidden in the "
"eastern tunnels."
msgstr ""
"You are right, friend. I will put my best men at your disposal, though we "
"know nought of the Sceptre's location. Legend says it is hidden in the "
"know nought of the Sceptres location. Legend says it is hidden in the "
"eastern tunnels."
#. [message]: speaker=Delfador
@ -4502,15 +4445,11 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/15_The_Lost_General.cfg:372
#, fuzzy
#| msgid ""
#| "That can only have been a Dwarven thunderstick, Konrad. Our Knalgan "
#| "allies must be in the thick of battle."
msgid ""
"That can only have been a dwarven thunderstick, Konrad. Our Knalgan allies "
"must be in the thick of battle."
msgstr ""
"That can only have been a Dwarven thunderstick, Konrad. Our Knalgan allies "
"That can only have been a dwarven thunderstick, Konrad. Our Knalgan allies "
"must be in the thick of battle."
#. [message]: speaker=unit
@ -5084,38 +5023,27 @@ msgstr ""
#. [message]: race=merman
#. Comic relief
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:629
#, fuzzy
#| msgid ""
#| "I wouldn't know, milord. Without a river running though it, such hot, dry "
#| "places are anathema to my kind. Whatever monsters may abide in these "
#| "depths, are known not to my kin."
msgid ""
"I wouldnt know, milord. Without a river running though it, such hot, dry "
"places are anathema to my kind. Whatever monsters may abide in these depths, "
"are known not to my kin."
msgstr ""
"I wouldn't know, milord. Without a river running though it, such hot, dry "
"I wouldnt know, milord. Without a river running though it, such hot, dry "
"places are anathema to my kind. Whatever monsters may abide in these depths, "
"are known not to my kin."
#. [message]: race=merman
#. Comic relief
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:634
#, fuzzy
#| msgid ""
#| "Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer "
#| "has yet entered the caves under the mountain and lived to tell the tale. "
#| "I would gladly die for you, milord, but I would that you didn't spend my "
#| "life for nothing, looking for another dwarf to rescue when there is none."
msgid ""
"Nor do I know, my most eccentric lord, what I am doing in a cave. No mer has "
"yet entered the caves under the mountain and lived to tell the tale. I would "
"gladly die for you, milord, but I would that you didnt spend my life for "
"nothing, looking for another dwarf to rescue when there is none."
msgstr ""
"Nor do I know, my most eccentric lord, what I am doing in a cave. No Mer has "
"Nor do I know, my most eccentric lord, what I am doing in a cave. No mer has "
"yet entered the caves under the mountain and lived to tell the tale. I would "
"gladly die for you, milord, but I would that you didn't spend my life for "
"gladly die for you, milord, but I would that you didnt spend my life for "
"nothing, looking for another dwarf to rescue when there is none."
#. [message]: race=dwarf
@ -5555,19 +5483,13 @@ msgstr "Delfador, you cannot allow this to happen! We march to our death!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:357
#, fuzzy
#| msgid ""
#| "Lord elf, I am in command. I have held council with the Merfolk, and they "
#| "believe they can find a path down the river and over the falls. We will "
#| "take the most direct route to your homeland and escape the grasp of the "
#| "Northerner armies that swarm the wilderness."
msgid ""
"Lord elf, I am in command. I have held council with the merfolk, and they "
"believe they can find a path down the river and over the falls. We will take "
"the most direct route to your homeland and escape the grasp of the "
"Northerner armies that swarm the wilderness."
msgstr ""
"Lord elf, I am in command. I have held council with the Merfolk, and they "
"Lord elf, I am in command. I have held council with the merfolk, and they "
"believe they can find a path down the river and over the falls. We will take "
"the most direct route to your homeland and escape the grasp of the "
"Northerner armies that swarm the wilderness."
@ -5619,15 +5541,11 @@ msgstr "I say that..."
#. [option]
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:385
#, fuzzy
#| msgid ""
#| "Our need for speed outweighs the danger. With the Merfolk to help us, we "
#| "will win through."
msgid ""
"Our need for speed outweighs the danger. With the merfolk to help us, we "
"will win through."
msgstr ""
"Our need for speed outweighs the danger. With the Merfolk to help us, we "
"Our need for speed outweighs the danger. With the merfolk to help us, we "
"will win through."
#. [option]
@ -6069,16 +5987,12 @@ msgstr "Warven"
#. [message]: speaker=narrator
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:240
#, fuzzy
#| msgid ""
#| "The party traveled down the river for days, sometimes walking through the "
#| "shallow water, sometimes swimming, helped by the Merfolk."
msgid ""
"The party traveled down the river for days, sometimes walking through the "
"shallow water, sometimes swimming, helped by the merfolk."
msgstr ""
"The party travelled down the river for days, sometimes walking through the "
"shallow water, sometimes swimming, helped by the Merfolk."
"shallow water, sometimes swimming, helped by the merfolk."
#. [message]: speaker=narrator
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:245
@ -6256,15 +6170,11 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:349
#, fuzzy
#| msgid ""
#| "Eh... well of course, sir drake. Let me introduce myself — I am Prince "
#| "Konrad, leader of the group and heir to the throne of Wesnoth."
msgid ""
"Eh... well of course, Sir Drake. Let me introduce myself — I am Prince "
"Konrad, leader of the group and heir to the throne of Wesnoth."
msgstr ""
"Eh... well of course, sir drake. Let me introduce myself — I am Prince "
"Eh... well of course, Sir Drake. Let me introduce myself — I am Prince "
"Konrad, leader of the group and heir to the throne of Wesnoth."
#. [message]: speaker=Li'sar
@ -7044,11 +6954,8 @@ msgstr ""
#. [message]: speaker=El'rien
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:837
#, fuzzy
#| msgid ""
#| "Indeed. We will escort you to our capital, where we will make Council."
msgid "Indeed. We will escort you to our capital, where we will make council."
msgstr "Indeed. We will escort you to our capital, where we will make Council."
msgstr "Indeed. We will escort you to our capital, where we will make council."
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:847
@ -7096,10 +7003,8 @@ msgstr "Find the exit from the underground and move Konrad to it"
#. [objective]: condition=win
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:39
#, fuzzy
#| msgid "Help the Wose fend off the undead attack"
msgid "Help the wose fend off the undead attack"
msgstr "Help the Wose fend off the undead attack"
msgstr "Help the wose fend off the undead attack"
#. [side]: type=Saurian Oracle, id=Szerkz
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:92
@ -7228,18 +7133,13 @@ msgstr "Then we must hurry. Stand fast! We shall send reinforcements."
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:299
#, fuzzy
#| msgid ""
#| "What is this? Where are the guardians? I see signs of battle everywhere: "
#| "Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must "
#| "hurry onward to Elensiria. Quickly, before we, too, are beset."
msgid ""
"What is this? Where are the guardians? I see signs of battle everywhere: "
"saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry "
"onward to Elensiria. Quickly, before we, too, are beset."
msgstr ""
"What is this? Where are the guardians? I see signs of battle everywhere: "
"Saurian footprints, Elvish blood. This bodes ill for Lintanir. We must hurry "
"saurian footprints, elvish blood. This bodes ill for Lintanir. We must hurry "
"onwards to Elensiria. Quickly, before we, too, are beset."
#. [message]: speaker=narrator
@ -7351,10 +7251,8 @@ msgstr "We still must find the exit from these caverns, Konrad."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:512
#, fuzzy
#| msgid "Yes, Delfador. I'm afraid we must be going, Sir Wose."
msgid "Yes, Delfador. Im afraid we must be going, Sir Wose."
msgstr "Yes, Delfador. I'm afraid we must be going, Sir Wose."
msgstr "Yes, Delfador. Im afraid we must be going, Sir Wose."
#. [message]: speaker=Haralamdum
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:517
@ -7385,14 +7283,10 @@ msgstr ""
#. [message]: speaker=Delfador
#. Over 50 years ago, probably 52, to be more precise.
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:538
#, fuzzy
#| msgid ""
#| "That was many years ago, I'm afraid. Now, we really must be moving "
#| "along ..."
msgid ""
"That was many years ago, Im afraid. Now, we really must be moving along ..."
msgstr ""
"That was many years ago, I'm afraid. Now, we really must be moving along ..."
"That was many years ago, Im afraid. Now, we really must be moving along..."
#. [message]: speaker=Haralamdum
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:543
@ -7458,8 +7352,6 @@ msgstr "Should $unit.name| read the book?"
#. [message]: speaker=$unit.id|
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:613
#, fuzzy
#| msgid "Should $unit.name| read the book?"
msgid "female^Should $unit.name| read the book?"
msgstr "Should $unit.name| read the book?"
@ -7508,11 +7400,6 @@ msgstr ""
#. [message]: speaker=$unit.id|
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:640
#, fuzzy
#| msgid ""
#| "Upon finishing the book, $unit.name| has a much greater understanding of "
#| "the forest, its nature and ways, and all the creatures within it. "
#| "Unfortunately, as the last page was turned, the book crumbled to dust."
msgid ""
"female^Upon finishing the book, $unit.name| has a much greater understanding "
"of the forest, its nature and ways, and all the creatures within it. "
@ -7561,12 +7448,6 @@ msgstr "Everlore"
#. [message]: speaker=Uradredia
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:99
#, fuzzy
#| msgid ""
#| "Greetings, and welcome to our capital. You should feel honored. It has "
#| "been half a century — a generation in the way your race counts time — "
#| "since any man has been considered Elf-friend enough to stand here in "
#| "Elensiria."
msgid ""
"Greetings, and welcome to our capital. You should feel honored. It has been "
"half a century — a generation in the way your race counts time — since any "
@ -7574,7 +7455,7 @@ msgid ""
msgstr ""
"Greetings, and welcome to our capital. You should feel honoured. It has been "
"half a century — a generation in the way your race counts time — since any "
"man has been considered Elf-friend enough to stand here in Elensiria."
"man has been considered elf-friend enough to stand here in Elensiria."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:103
@ -7899,12 +7780,6 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:271
#, fuzzy
#| msgid ""
#| "Wisdom has been spoken here today, Delfador. We have been with Lisar in "
#| "the most trying of times, and risked life and limb with her. Yet we still "
#| "have both our lives and our limbs. She lacks experience, and has too much "
#| "of the brashness of youth, but she will make a good Queen in time."
msgid ""
"Wisdom has been spoken here today, Delfador. We have been with Lisar in the "
"most trying of times, and risked life and limb with her. Yet we still have "
@ -7914,7 +7789,7 @@ msgstr ""
"Wisdom has been spoken here today, Delfador. We have been with Lisar in the "
"most trying of times, and risked life and limb with her. Yet we still have "
"both our lives and our limbs. She lacks experience, and has too much of the "
"brashness of youth, but she will make a good Queen in time."
"brashness of youth, but she will make a good queen in time."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:275
@ -8251,16 +8126,12 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:242
#, fuzzy
#| msgid ""
#| "We come in peace! We wish for you to aid us in our struggle against "
#| "Asheviere, the evil Queen."
msgid ""
"We come in peace! We wish for you to aid us in our struggle against "
"Asheviere, the evil queen."
msgstr ""
"We come in peace! We wish for you to aid us in our struggle against "
"Asheviere, the evil Queen."
"Asheviere, the evil queen."
#. [message]: speaker=Sir Alric
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:246
@ -8270,18 +8141,13 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/23_Test_of_the_Clans.cfg:250
#, fuzzy
#| msgid ""
#| "You are for us or against us. If you do not join us to overthrow the evil "
#| "Queen, we will strip you of your power, once the throne is rightfully "
#| "reclaimed."
msgid ""
"You are for us or against us. If you do not join us to overthrow the evil "
"queen, we will strip you of your power, once the throne is rightfully "
"reclaimed."
msgstr ""
"You are for us or against us. If you do not join us to overthrow the evil "
"Queen, we will strip you of your power, once the throne is rightfully "
"queen, we will strip you of your power, once the throne is rightfully "
"reclaimed."
#. [message]: speaker=Bayar
@ -8792,14 +8658,10 @@ msgstr "How dare I? I, High Provost of the Council of Archmagi..."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:404
#, fuzzy
#| msgid ""
#| "... bearer of the staff of An-Usrukhar, guardian of the book of "
#| "Crelanu ..."
msgid ""
"... bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu ..."
msgstr ""
"... bearer of the staff of An-Usrukhar, guardian of the book of Crelanu ..."
"...bearer of the staff of An-Usrukhar, guardian of the Book of Crelanu..."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/24_Battle_for_Wesnoth.cfg:408
@ -8923,17 +8785,12 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/25_HttT_Epilogue.cfg:31
#, fuzzy
#| msgid ""
#| "The bones of the young prince Konrad were retrieved from the elves and "
#| "buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
#| "every week."
msgid ""
"The bones of the young Prince Konrad were retrieved from the elves and "
"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
"every week."
msgstr ""
"The bones of the young prince Konrad were retrieved from the elves, and "
"The bones of the young Prince Konrad were retrieved from the elves and "
"buried in the Royal Crypt in Weldyn, which Konrad visited to pay homage "
"every week."
@ -9108,10 +8965,8 @@ msgstr "Sleeping Gryphon"
#. [unit_type]: id=Sleeping Gryphon, race=gryphon
#: data/campaigns/Heir_To_The_Throne/units/Sleeping_Gryphon.cfg:22
#, fuzzy
#| msgid "Shhhh! The Gryphon is sleeping! Youd better not wake it up!"
msgid "Shhhh! The gryphon is sleeping! Youd better not wake it up!"
msgstr "Shhhh! The Gryphon is sleeping! Youd better not wake it up!"
msgstr "Shhhh! The gryphon is sleeping! Youd better not wake it up!"
#. [firststrike]: id=initiative
#: data/campaigns/Heir_To_The_Throne/utils/abilities.cfg:6
@ -9181,8 +9036,6 @@ msgstr "Should $unit.name| attempt to pick up the sword?"
#. [message]: speaker=$unit.id|
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:120
#, fuzzy
#| msgid "Should $unit.name| attempt to pick up the sword?"
msgid "female^Should $unit.name| attempt to pick up the sword?"
msgstr "Should $unit.name| attempt to pick up the sword?"
@ -9247,8 +9100,6 @@ msgstr "Should $unit.name| attempt to pick up the armour?"
#. [message]: speaker=$unit.id|
#: data/campaigns/Heir_To_The_Throne/utils/httt_utils.cfg:206
#, fuzzy
#| msgid "Should $unit.name| attempt to pick up the armor?"
msgid "female^Should $unit.name| attempt to pick up the armor?"
msgstr "Should $unit.name| attempt to pick up the armour?"
@ -9402,42 +9253,26 @@ msgstr "Kalenz"
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:7
#, fuzzy
#| msgid ""
#| "In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
#| "kingdom was plunged into a bitter war with the Orcs of the North."
msgid ""
"In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the "
"kingdom was plunged into a bitter war with the Orcs of the North."
msgstr ""
"In the twenty-eighth year of the reign of Garard II, king of Wesnoth, the "
"In the twenty-eighth year of the reign of Garard II, King of Wesnoth, the "
"kingdom was plunged into a bitter war with the Orcs of the North."
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:12
#, fuzzy
#| msgid ""
#| "The Northern host encamped at Galcadar, by the Ford of Abez, and the king "
#| "led his forces to meet them. Splitting his army in two, he led one half "
#| "while his son, the crown prince Eldred, led the other."
msgid ""
"The Northern host encamped at Galcadar, by the Ford of Abez, and the King "
"led his forces to meet them. Splitting his army in two, he led one half "
"while his son, the Crown Prince Eldred, led the other."
msgstr ""
"The Northern host encamped at Galcadar, by the Ford of Abez, and the king "
"The Northern host encamped at Galcadar, by the Ford of Abez, and the King "
"led his forces to meet them. Splitting his army in two, he led one half "
"while his son, the crown prince Eldred, led the other."
"while his son, the Crown Prince Eldred, led the other."
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:16
#, fuzzy
#| msgid ""
#| "Eldred was a brave and courageous warrior, able to lead his soldiers "
#| "well. Unfortunately for Garard, his son was also ambitious... and "
#| "treacherous. In the heat of battle, Eldreds men turned on the king. And "
#| "so, Garard was slain in battle that day, along with his brother and all "
#| "his sons but Eldred."
msgid ""
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
@ -9446,7 +9281,7 @@ msgid ""
msgstr ""
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
"the heat of battle, Eldreds men turned on the king. And so, Garard was "
"the heat of battle, Eldreds men turned on the King. And so, Garard was "
"slain in battle that day, along with his brother and all his sons but Eldred."
#. [part]
@ -9471,12 +9306,6 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:28
#, fuzzy
#| msgid ""
#| "But Garards arch-mage, Delfador, had escaped the battle and, riding with "
#| "haste, reached Weldyn first. He mustered a force of loyalists to fight "
#| "Eldred and avenge the kings death. The loyalist army marched north to "
#| "meet Eldred."
msgid ""
"But Garards arch-mage, Delfador, had escaped the battle and, riding with "
"haste, reached Weldyn first. He mustered a force of loyalists to fight "
@ -9485,7 +9314,7 @@ msgid ""
msgstr ""
"But Garards arch-mage, Delfador, had escaped the battle and, riding with "
"haste, reached Weldyn first. He mustered a force of loyalists to fight "
"Eldred and avenge the kings death. The loyalist army marched north to meet "
"Eldred and avenge the Kings death. The loyalist army marched north to meet "
"Eldred."
#. [part]
@ -9521,19 +9350,13 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:44
#, fuzzy
#| msgid ""
#| "Asheviere herself then took command of the army and led it back to "
#| "Weldyn. Knowing that the kings young nephews were next in line to the "
#| "throne, she ordered them all killed, and declared herself Queen of "
#| "Wesnoth."
msgid ""
"Asheviere herself then took command of the army and led it back to Weldyn. "
"Knowing that the Kings young nephews were next in line to the throne, she "
"ordered them all killed, and declared herself Queen of Wesnoth."
msgstr ""
"Asheviere herself then took command of the army and led it back to Weldyn. "
"Knowing that the kings young nephews were next in line to the throne, she "
"Knowing that the Kings young nephews were next in line to the throne, she "
"ordered them all killed, and declared herself Queen of Wesnoth."
#. [part]
@ -9549,18 +9372,13 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/utils/intro.cfg:52
#, fuzzy
#| msgid ""
#| "Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
#| "Delfador raised the child Konrad under the protection of the Elves, "
#| "watching sadly as Ashevieres reign of terror over the land began..."
msgid ""
"Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
"Delfador raised the child Konrad under the protection of the elves, watching "
"sadly as Ashevieres reign of terror over the land began..."
msgstr ""
"Fleeing to the Aethenwood beyond the south-western border of Wesnoth, "
"Delfador raised the child Konrad under the protection of the Elves, watching "
"Delfador raised the child Konrad under the protection of the elves, watching "
"sadly as Ashevieres reign of terror over the land began..."
#~ msgid "Beginner"

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
"PO-Revision-Date: 2021-12-09 18:51+1100\n"
"PO-Revision-Date: 2022-02-21 11:49+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -656,10 +656,8 @@ msgstr "Guard the gate."
#. [message]: speaker=Harper
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:225
#, fuzzy
#| msgid "<i>Uncle, since when did we have a Queen?</i>"
msgid "<i>Uncle, since when did we have a queen?</i>"
msgstr "<i>Uncle, since when did we have a Queen?</i>"
msgstr "<i>Uncle, since when did we have a queen?</i>"
#. [message]: speaker=Baldras
#: data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg:229
@ -1990,13 +1988,6 @@ msgstr "What be your pursuits?"
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:265
#, fuzzy
#| msgid ""
#| "The former Kings magic ministry kept a tight control on the training and "
#| "employment of mages in Wesnoth. Those of us who dared to... depart from "
#| "the curriculum were dealt with harshly. Many of us were forced to escape "
#| "here to continue our study of our brand of magic. Our security and "
#| "secrecy are not cheap."
msgid ""
"The former kings magic ministry kept a tight control on the training and "
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
@ -2004,7 +1995,7 @@ msgid ""
"continue our study of our brand of magic. Our security and secrecy are not "
"cheap."
msgstr ""
"The former Kings magic ministry kept a tight control on the training and "
"The former kings magic ministry kept a tight control on the training and "
"employment of mages in Wesnoth. Those of us who dared to... depart from the "
"curriculum were dealt with harshly. Many of us were forced to escape here to "
"continue our study of our brand of magic. Our security and secrecy are not "
@ -2031,18 +2022,13 @@ msgstr "Manpower. Mages be no good at fighting, I knows. But what for?"
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:281
#, fuzzy
#| msgid ""
#| "Understand this. Any weakening of the Throne of Wesnoth, whether it be "
#| "occupied by King or Queen, aids us. To accomplish that, we must "
#| "destabilize their forces in this region. The key is Halstead."
msgid ""
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
"their forces in this region. The key is Halstead."
msgstr ""
"Understand this. Any weakening of the Throne of Wesnoth, whether it be "
"occupied by King or Queen, aids us. To accomplish that, we must destabilize "
"occupied by king or queen, aids us. To accomplish that, we must destabilize "
"their forces in this region. The key is Halstead."
#. [message]: speaker=Harper
@ -2065,15 +2051,6 @@ msgstr ""
#. [message]: speaker=Helicrom
#: data/campaigns/Liberty/scenarios/06_The_Hunters.cfg:293
#, fuzzy
#| msgid ""
#| "Know this, Baldras. During the past week, several patrols have again "
#| "ventured across the Great River into Annuvin. A woman named Relana "
#| "opposed them with a small militia and was victorious, but with heavy "
#| "loses. The Crown, however, has begun to take notice of this rebellion and "
#| "is massing forces within Halstead. When its armies are raised, none of "
#| "your little villages will be able to resist them. Your only choice would "
#| "be to flee farther north into orcish territory."
msgid ""
"Know this, Baldras. During the past week, several patrols have again "
"ventured across the Great River into Annuvin. A woman named Relana opposed "
@ -2085,7 +2062,7 @@ msgid ""
msgstr ""
"Know this, Baldras. During the past week, several patrols have again "
"ventured across the Great River into Annuvin. A woman named Relana opposed "
"them with a small militia and was victorious, but with heavy loses. The "
"them with a small militia and was victorious, but with heavy losses. The "
"Crown, however, has begun to take notice of this rebellion and is massing "
"forces within Halstead. When its armies are raised, none of your little "
"villages will be able to resist them. Your only choice would be to flee "

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 13:43+0300\n"
"PO-Revision-Date: 2021-09-22 17:30+1000\n"
"PO-Revision-Date: 2022-02-21 11:52+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1954,19 +1954,6 @@ msgstr ""
#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:3102
#, fuzzy
#| msgid ""
#| "<italic>text='Mountains'</italic> are steep enough that units often have "
#| "to climb over obstacles to move.\n"
#| "By this nature, they provide a considerable defensive bonus for most "
#| "troops, but they also severely impede any passage through them. Most "
#| "cavalry simply cannot enter mountainous terrain; however, elvish cavalry "
#| "is an exception to this, as are the goblin wolf riders. Both dwarves and "
#| "trolls are native to mountainous terrain, and have a very easy time "
#| "getting around.\n"
#| "\n"
#| "Most units receive about 60% defense in mountains, whereas Dwarves enjoy "
#| "70%."
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
@ -1984,12 +1971,15 @@ msgstr ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but they also severely impede any passage through them. Most cavalry simply "
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
"mountainous terrain, and have a very easy time getting around.\n"
"but also severely impede any passage through them. Units burdened by heavy "
"armour, such as the Wesnoth cavalry and heavy infantry lines, cannot even "
"enter them. Aquatic races and creatures like the merfolk have piscine bodies "
"which also render them unable to climb steep inclines. Nagas are an "
"exception due to their strong arms and rugged scales. Both dwarves and "
"trolls are native to mountainous terrain, and have an easy time traversing "
"them.\n"
"\n"
"Most units receive about 60% defence in mountains, whereas Dwarves enjoy 70%."
"Most units receive about 60% defence in mountains, whereas dwarves enjoy 70%."
#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:3114
@ -4058,7 +4048,7 @@ msgstr "Clear the log area"
#. [label]
#: data/gui/window/migrate_version_selection.cfg:40
msgid "Data Migration"
msgstr ""
msgstr "Data Migration"
#. [label]
#: data/gui/window/migrate_version_selection.cfg:53
@ -4066,6 +4056,8 @@ msgid ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
msgstr ""
"Choose which version of Wesnoth to import your data from.\n"
"Some settings will not take effect until Wesnoth is restarted."
#. [button]: id=cancel
#: data/gui/window/migrate_version_selection.cfg:127
@ -4496,10 +4488,8 @@ msgstr "Recruits"
#. [label]
#: data/gui/window/mp_faction_select.cfg:308
#, fuzzy
#| msgid "Choose Your Faction"
msgid "Choose Your Leader"
msgstr "Choose Your Faction"
msgstr "Choose Your Leader"
#. [label]
#. [widget]: id=name
@ -4876,10 +4866,8 @@ msgstr "Available in editor"
#. Translate M as the initial letter for Main Menu
#: data/gui/window/preferences/02_hotkeys.cfg:144
#: src/gui/dialogs/preferences_dialog.cpp:769
#, fuzzy
#| msgid "game_hotkeys^G"
msgid "mainmenu_hotkeys^M"
msgstr "G"
msgstr "M"
#. [toggle_button]: id=sort_4
#: data/gui/window/preferences/02_hotkeys.cfg:145
@ -5003,7 +4991,7 @@ msgstr "Set the frequency of unit idle animations"
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:274
msgid "VSync"
msgstr ""
msgstr "VSync"
#. [toggle_button]: id=vsync
#: data/gui/window/preferences/03_display.cfg:275
@ -5011,6 +4999,8 @@ msgid ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
msgstr ""
"Reduces tearing by synchronizing rendering with the screen refresh rate "
"(requires restart to take effect)"
#. [toggle_button]: id=fps_limiter
#: data/gui/window/preferences/03_display.cfg:288
@ -5810,60 +5800,46 @@ msgstr "expired"
#. translate "timespan^$num years" as "$num ans", thus allowing the game UI to
#. generate output such as "39 ans" after variable interpolation.
#: src/formula/string_utils.cpp:309
#, fuzzy
#| msgid "timespan^$num year"
msgid "timespan^$num year"
msgid_plural "timespan^$num years"
msgstr[0] "$num year"
msgstr[1] "$num year"
msgstr[1] "$num years"
#: src/formula/string_utils.cpp:310
#, fuzzy
#| msgid "timespan^$num month"
msgid "timespan^$num month"
msgid_plural "timespan^$num months"
msgstr[0] "$num month"
msgstr[1] "$num month"
msgstr[1] "$num months"
#: src/formula/string_utils.cpp:311
#, fuzzy
#| msgid "timespan^$num week"
msgid "timespan^$num week"
msgid_plural "timespan^$num weeks"
msgstr[0] "$num week"
msgstr[1] "$num week"
msgstr[1] "$num weeks"
#: src/formula/string_utils.cpp:312
#, fuzzy
#| msgid "timespan^$num day"
msgid "timespan^$num day"
msgid_plural "timespan^$num days"
msgstr[0] "$num day"
msgstr[1] "$num day"
msgstr[1] "$num days"
#: src/formula/string_utils.cpp:313
#, fuzzy
#| msgid "timespan^$num hour"
msgid "timespan^$num hour"
msgid_plural "timespan^$num hours"
msgstr[0] "$num hour"
msgstr[1] "$num hour"
msgstr[1] "$num hours"
#: src/formula/string_utils.cpp:314
#, fuzzy
#| msgid "timespan^$num minute"
msgid "timespan^$num minute"
msgid_plural "timespan^$num minutes"
msgstr[0] "$num minute"
msgstr[1] "$num minute"
msgstr[1] "$num minutes"
#: src/formula/string_utils.cpp:315
#, fuzzy
#| msgid "timespan^$num second"
msgid "timespan^$num second"
msgid_plural "timespan^$num seconds"
msgstr[0] "$num second"
msgstr[1] "$num second"
msgstr[1] "$num seconds"
#: src/gui/core/canvas.cpp:511
msgid "Image doesn't fit on canvas."
@ -6221,12 +6197,12 @@ msgstr "Do you want to uninstall '$addon|'?"
#. TRANSLATORS: Month + day of month + year + 12-hour time, eg 'November 02 2021, 1:59 PM'. Format for your locale.
#: src/gui/dialogs/addon/manager.cpp:961
msgid "%B %d %Y, %I:%M %p"
msgstr ""
msgstr "%d %B %Y, %I:%M %p"
#. TRANSLATORS: Month + day of month + year + 24-hour time, eg 'November 02 2021, 13:59'. Format for your locale.
#: src/gui/dialogs/addon/manager.cpp:963
msgid "%B %d %Y, %H:%M"
msgstr ""
msgstr "%d %B %Y, %H:%M"
#: src/gui/dialogs/addon/manager.cpp:1024
msgid "url^None"
@ -6470,10 +6446,8 @@ msgid "controller^Idle"
msgstr "Idle"
#: src/gui/dialogs/game_stats.cpp:70
#, fuzzy
#| msgid "controller^None"
msgid "controller^Reserved"
msgstr "None"
msgstr "Reserved"
#: src/gui/dialogs/game_stats.cpp:109 src/gui/dialogs/label_settings.cpp:77
msgid "Unknown"
@ -6703,6 +6677,7 @@ msgstr "lobby"
msgid ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
msgstr ""
"This game doesn't allow observers. Observe using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/lobby.cpp:832
msgid ""
@ -6714,7 +6689,7 @@ msgstr ""
#: src/gui/dialogs/multiplayer/lobby.cpp:853
msgid "This game is password protected. Join using moderator rights anyway?"
msgstr ""
msgstr "This game is password protected. Join using moderator rights anyway?"
#: src/gui/dialogs/multiplayer/mp_alerts_options.cpp:105
msgid ""

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:43 UTC\n"
"PO-Revision-Date: 2021-03-23 09:35+1100\n"
"PO-Revision-Date: 2022-02-21 11:58+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -29,12 +29,6 @@ msgstr "Legend of Wesmere"
#. [campaign]: id=LOW, type=hybrid
#: data/campaigns/Legend_of_Wesmere/_main.cfg:46
#, fuzzy
#| msgid ""
#| "The tale of Kalenz, the High Lord who rallied his people after the second "
#| "orcish invasion of the Great Continent and became the most renowned hero "
#| "in the recorded history of the Elves.\n"
#| "\n"
msgid ""
"The tale of Kalenz, the High Lord who rallied his people after the second "
"orcish invasion of the Great Continent and became the most renowned hero in "
@ -43,7 +37,7 @@ msgid ""
msgstr ""
"The tale of Kalenz, the High Lord who rallied his people after the second "
"orcish invasion of the Great Continent and became the most renowned hero in "
"the recorded history of the Elves.\n"
"the recorded history of the elves.\n"
"\n"
#. [campaign]: id=LOW, type=hybrid
@ -339,36 +333,19 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:55
#, fuzzy
#| msgid ""
#| "Some changes were good. The Elves, awakened as from a long dream, began "
#| "to increase in population. But some were very bad, and the worst of those "
#| "was the coming of the orcs, the wreckers, the tree-killers. The years of "
#| "their long childhoods were a golden age, and the last time of untroubled "
#| "peace."
msgid ""
"Some changes were good. The elves, awakened as from a long dream, began to "
"increase in population. But some were very bad, and the worst of those was "
"the coming of the orcs, the wreckers, the tree-killers. The years of their "
"long childhoods were a golden age, and the last time of untroubled peace."
msgstr ""
"Some changes were good. The Elves, awakened as from a long dream, began to "
"Some changes were good. The elves, awakened as from a long dream, began to "
"increase in population. But some were very bad, and the worst of those was "
"the coming of the orcs, the wreckers, the tree-killers. The years of their "
"long childhoods were a golden age, and the last time of untroubled peace."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:58
#, fuzzy
#| msgid ""
#| "The elves had never been a martial people, and they were not prepared for "
#| "the inevitable war with the orcs. The friends came of age in the very "
#| "year that Erlornas of Wesmere fought the first orcish raiders. Within the "
#| "next decade orcish raids greatly increased, and their shadow loomed ever "
#| "greater over the elves.\n"
#| "\n"
#| "This is the story of Kalenz, Landar, and of the Elves in the first days "
#| "of the humans in Wesnoth."
msgid ""
"The elves had never been a martial people, and they were not prepared for "
"the inevitable war with the orcs. The friends came of age in the very year "
@ -385,7 +362,7 @@ msgstr ""
"decade orcish raids greatly increased, and their shadow loomed ever greater "
"over the elves.\n"
"\n"
"This is the story of Kalenz, Landar, and of the Elves in the first days of "
"This is the story of Kalenz, Landar, and of the elves in the first days of "
"the humans in Wesnoth."
#. [message]: speaker=second_unit
@ -497,15 +474,11 @@ msgstr "Orcs are pressing on us from all directions! To arms!"
#. [message]: id=Velon
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:336
#, fuzzy
#| msgid ""
#| "Hold, Kalenz. The Kalian council should discuss our response. Maybe we "
#| "can reach an agreement with them!"
msgid ""
"Hold, Kalenz. The Kalian Council should discuss our response. Maybe we can "
"reach an agreement with them!"
msgstr ""
"Hold, Kalenz. The Kalian council should discuss our response. Maybe we can "
"Hold, Kalenz. The Kalian Council should discuss our response. Maybe we can "
"reach an agreement with them!"
#. [message]: id=Qumseh
@ -534,15 +507,11 @@ msgstr "We will follow you, Kalenz — but where can we go?"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg:360
#, fuzzy
#| msgid ""
#| "We must reach the elvish council in Kalian and enlist their help to "
#| "recapture our home."
msgid ""
"We must reach the Elvish Council in Kalian and enlist their help to "
"recapture our home."
msgstr ""
"We must reach the elvish council in Kalian and enlist their help to "
"We must reach the Elvish Council in Kalian and enlist their help to "
"recapture our home."
#. [message]: id=Landar
@ -906,10 +875,8 @@ msgstr "Chief, the cursed tree-shaggers are defeating us!"
#. [message]: speaker=unit
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:331
#, fuzzy
#| msgid "We die, but more come after us, Orcs will rule all!"
msgid "We die, but more come after us, orcs will rule all!"
msgstr "We die, but more come after us, Orcs will rule all!"
msgstr "We die, but more come after us, orcs will rule all!"
#. [unit]: type=Orcish Slayer, id=Urudin
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter1/03_Kalian_under_Attack.cfg:422
@ -1217,13 +1184,10 @@ msgstr "Defeat all enemy leaders"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:243
#, fuzzy
#| msgid ""
#| "It seems that we are too late. The Treasury has fallen to the Saurians..."
msgid ""
"It seems that we are too late. The Treasury has fallen to the saurians..."
msgstr ""
"It seems that we are too late. The Treasury has fallen to the Saurians..."
"It seems that we are too late. The Treasury has fallen to the saurians..."
#. [message]: id=Huraldur
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:247
@ -1268,17 +1232,12 @@ msgstr "You will not live to enjoy it!"
# May need rewording
#. [message]: id=Cleodil
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:328
#, fuzzy
#| msgid ""
#| "We are free! My lord Kalenz, from this day forward I and my men are your "
#| "sworn followers. And there is that which you should know about the "
#| "treasure the orcs seek..."
msgid ""
"We are free! My lord Kalenz, from this day forward I and my kin are your "
"sworn followers. And there is that which you should know about the treasure "
"the orcs seek..."
msgstr ""
"We are free! My lord Kalenz, from this day forward I and my men are your "
"We are free! My lord Kalenz, from this day forwards I and my kin are your "
"sworn followers. And there is that which you should know about the treasure "
"the orcs seek..."
@ -1344,15 +1303,11 @@ msgstr ""
#. [message]: race=elf
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/04_The_Elvish_Treasury.cfg:394
#, fuzzy
#| msgid ""
#| "The war with the Orcs goes poorly. The Kalian will need that gold back "
#| "to buy arms and food, to hire artisans, to support its armies."
msgid ""
"The war with the orcs goes poorly. The Kalian will need that gold back to "
"buy arms and food, to hire artisans, to support its armies."
msgstr ""
"The war with the Orcs goes poorly. The Kalian will need that gold back to "
"The war with the orcs goes poorly. The Kalian will need that gold back to "
"buy arms and food, to hire artisans, to support its armies."
#. [message]: id=Kalenz
@ -1390,15 +1345,11 @@ msgstr "The Saurian Treasury"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:41
#, fuzzy
#| msgid ""
#| "Elvish scouts found the trail of the Saurian war party without "
#| "difficulty. The way back to the saurians treasury was clear..."
msgid ""
"Elvish scouts found the trail of the saurian war party without difficulty. "
"The way back to the saurians treasury was clear..."
msgstr ""
"Elvish scouts found the trail of the Saurian war party without difficulty. "
"Elvish scouts found the trail of the saurian war party without difficulty. "
"The way back to the saurians treasury was clear..."
#. [side]: id=Hraurg, type=Saurian Ambusher
@ -1509,37 +1460,26 @@ msgstr ""
#. [message]: id=Kalenz
#. "fare" is an archaic English verb meaning to travel or move.
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:493
#, fuzzy
#| msgid ""
#| "Turnabout is fair play. Now that weve retrieved the gold, let us fare "
#| "swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
#| "Saurians will likely be infesting the direct route, so we will detour to "
#| "the north."
msgid ""
"Turnabout is fair play. Now that weve retrieved the gold, let us fare "
"swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
"saurians will likely be infesting the direct route, so we will detour to the "
"north."
msgstr ""
"They got a taste of their own medicine. Now that weve retrieved the gold, "
"let us fare swiftly back to Wesmere and bring the gold back as Cleodil "
"wishes. The Saurians will likely be infesting the direct route, so we will "
"detour to the north."
"Turnabout is fair play. Now that weve retrieved the gold, let us fare "
"swiftly back to Wesmere and bring the gold back as Cleodil wishes. The "
"saurians will likely be infesting the direct route, so we will detour to the "
"north."
#. [message]: id=Landar
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/05_The_Saurian_Treasury.cfg:497
#, fuzzy
#| msgid ""
#| "But Kalenz, this is a boon unlooked for! With the surplus gold we could "
#| "take the war immediately to the Orcs. We could come down upon them like "
#| "thunder while they believe us still reeling from their invasion!"
msgid ""
"But Kalenz, this is a boon unlooked for! With the surplus gold we could take "
"the war immediately to the orcs. We could come down upon them like thunder "
"while they believe us still reeling from their invasion!"
msgstr ""
"But Kalenz, this is a boon unlooked for! With the surplus gold we could take "
"the war immediately to the Orcs. We could come down upon them like thunder "
"the war immediately to the orcs. We could come down upon them like thunder "
"while they believe us still reeling from their invasion!"
#. [message]: id=Cleodil
@ -1976,10 +1916,8 @@ msgstr "And we have whats left of the elvish treasury with us!"
#. [message]: id=Landar
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:583
#, fuzzy
#| msgid "Perhaps the gold will give our words more weight with the council."
msgid "Perhaps the gold will give our words more weight with the Council."
msgstr "Perhaps the gold will give our words more weight with the council."
msgstr "Perhaps the gold will give our words more weight with the Council."
#. [message]: speaker=narrator
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/07_Elves_Last_Stand.cfg:589
@ -2132,11 +2070,6 @@ msgstr "Lady Dionli"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:41
#, fuzzy
#| msgid ""
#| "My lords, this is Olurf. He and his dwarves have fought by our side and "
#| "have well earned a place in this meeting. The war that comes upon us must "
#| "be met by all in Wesnoth; Elves, Dwarves and Humans."
msgid ""
"My lords, this is Olurf. He and his dwarves have fought by our side and have "
"well earned a place in this meeting. The war that comes upon us must be met "
@ -2144,7 +2077,7 @@ msgid ""
msgstr ""
"My lords, this is Olurf. He and his dwarves have fought by our side and have "
"well earned a place in this meeting. The war that comes upon us must be met "
"by all in Wesnoth; Elves, Dwarves and Humans."
"by all in Wesnoth; elves, dwarves and humans."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46
@ -2155,36 +2088,25 @@ msgstr "ElIsomithir"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:46
#, fuzzy
#| msgid ""
#| "Leave the Humans out of this. King Haldric has broken the treaty we "
#| "signed with him eighteen years ago, and has sent back all our emissaries. "
#| "When he arrived on our shore he was very humble, but now his arrogance "
#| "knows no bounds. He believes the Orcs will not dare to fight him."
msgid ""
"Leave the humans out of this. King Haldric has broken the treaty we signed "
"with him eighteen years ago, and has sent back all our emissaries. When he "
"arrived on our shore he was very humble, but now his arrogance knows no "
"bounds. He believes the orcs will not dare to fight him."
msgstr ""
"Leave the Humans out of this. King Haldric has broken the treaty we signed "
"Leave the humans out of this. King Haldric has broken the treaty we signed "
"with him eighteen years ago, and has sent back all our emissaries. When he "
"arrived on our shore he was very humble, but now his arrogance knows no "
"bounds. He believes the Orcs will not dare to fight him."
"bounds. He believes the orcs will not dare to fight him."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:51
#, fuzzy
#| msgid ""
#| "My lords, the Orcs have been pushed out of Wesmere, but they are far from "
#| "defeated. We must take the fight to them, recover our lost lands and "
#| "smash their great horde beyond possibility that it will threaten us again."
msgid ""
"My lords, the orcs have been pushed out of Wesmere, but they are far from "
"defeated. We must take the fight to them, recover our lost lands and smash "
"their great horde beyond possibility that it will threaten us again."
msgstr ""
"My lords, the Orcs have been pushed out of Wesmere, but they are far from "
"My lords, the orcs have been pushed out of Wesmere, but they are far from "
"defeated. We must take the fight to them, recover our lost lands and smash "
"their great horde beyond possibility that it will threaten us again."
@ -2196,22 +2118,15 @@ msgstr "Legmir"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:56
#, fuzzy
#| msgid ""
#| "Too many elves have died already. To take the war to the Orcs, we would "
#| "have to risk all our remaining fighters on one throw. And we are not as "
#| "skilled in fighting outside our forests. We have already shown the Orcs "
#| "that attacking us is folly; the prudent course would be to rebuild our "
#| "strength."
msgid ""
"Too many elves have died already. To take the war to the orcs, we would have "
"to risk all our remaining fighters on one throw. And we are not as skilled "
"in fighting outside our forests. We have already shown the orcs that "
"attacking us is folly; the prudent course would be to rebuild our strength."
msgstr ""
"Too many elves have died already. To take the war to the Orcs, we would have "
"Too many elves have died already. To take the war to the orcs, we would have "
"to risk all our remaining fighters on one throw. And we are not as skilled "
"in fighting outside our forests. We have already shown the Orcs that "
"in fighting outside our forests. We have already shown the orcs that "
"attacking us is folly; the prudent course would be to rebuild our strength."
#. [part]
@ -2227,16 +2142,12 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:66
#, fuzzy
#| msgid ""
#| "Our answer is still no. Prepare our defenses as best you can, but do not "
#| "renew offensive war. This is the councils decision."
msgid ""
"Our answer is still no. Prepare our defenses as best you can, but do not "
"renew offensive war. This is the Councils decision."
msgstr ""
"Our answer is still no. Prepare our defences as best you can, but do not "
"renew offensive war. This is the councils decision."
"renew offensive war. This is the Councils decision."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:70
@ -2245,10 +2156,8 @@ msgstr "Aftermath"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:71
#, fuzzy
#| msgid "After leaving the council, our friends talked in private..."
msgid "After leaving the Council, our friends talked in private..."
msgstr "After leaving the council, our friends talked in private..."
msgstr "After leaving the Council, our friends talked in private..."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:76
@ -2290,48 +2199,33 @@ msgstr "Cleodil"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:86
#, fuzzy
#| msgid ""
#| "I too am troubled by the councils passivity. But it was not our decision "
#| "to make."
msgid ""
"I too am troubled by the Councils passivity. But it was not our decision to "
"make."
msgstr ""
"I too am troubled by the councils passivity. But it was not our decision to "
"I too am troubled by the Councils passivity. But it was not our decision to "
"make."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:92
#, fuzzy
#| msgid ""
#| "This is madness! The Orcs will but regain their strength and attack "
#| "again, if we give them the time! We must have some other sort of help. "
#| "Olurf, can we perhaps make a war-pact with the Dwarves?"
msgid ""
"This is madness! The orcs will but regain their strength and attack again, "
"if we give them the time! We must have some other sort of help. Olurf, can "
"we perhaps make a war-pact with the dwarves?"
msgstr ""
"This is madness! The Orcs will but regain their strength and attack again, "
"This is madness! The orcs will but regain their strength and attack again, "
"if we give them the time! We must have some other sort of help. Olurf, can "
"we perhaps make a war-pact with the Dwarves?"
"we perhaps make a war-pact with the dwarves?"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:97
#, fuzzy
#| msgid ""
#| "I dinna think it can be, Kalenz. My people are too suspicious of you "
#| "Elves. But it may be there is something else we can do. I ha heard tale "
#| "of a powerful mage in the mountains who helped our people before. Maybe "
#| "he will aid us again."
msgid ""
"I dinna think it can be, Kalenz. My people are too suspicious of you elves. "
"But it may be there is something else we can do. I ha heard tale of a "
"powerful mage in the mountains who helped our people before. Maybe he will "
"aid us again."
msgstr ""
"I dinna think it can be, Kalenz. My people are too suspicious of you Elves. "
"I dinna think it can be, Kalenz. My people are too suspicious of you elves. "
"But it may be there is something else we can do. I ha heard tale of a "
"powerful mage in the mountains who helped our people before. Maybe he will "
"aid us again."
@ -2364,15 +2258,11 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:112
#, fuzzy
#| msgid ""
#| "I think the Orcs will be in no position to attack us for some time. Maybe "
#| "we should go see this mage. Olurf, can you take us there?"
msgid ""
"I think the orcs will be in no position to attack us for some time. Maybe we "
"should go see this mage. Olurf, can you take us there?"
msgstr ""
"I think the Orcs will be in no position to attack us for some time. Maybe we "
"I think the orcs will be in no position to attack us for some time. Maybe we "
"should go and see this mage. Olurf, can you take us there?"
#. [part]
@ -2382,15 +2272,11 @@ msgstr "I think I can. But dangerous this will be!"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter2/08_Council_of_Hard_Choices.cfg:122
#, fuzzy
#| msgid ""
#| "Very well. We shall leave our best troops and gold here in case the Orcs "
#| "attack Wesmere again."
msgid ""
"Very well. We shall leave our best troops and gold here in case the orcs "
"attack Wesmere again."
msgstr ""
"Very well. We shall leave our best troops and gold here in case the Orcs "
"Very well. We shall leave our best troops and gold here in case the orcs "
"attack Wesmere again."
#. [scenario]: id=09_Bounty_Hunters
@ -2481,29 +2367,21 @@ msgstr "What are they talking about?"
# I don't like "effrontery".
#. [message]: id=Landar
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:344
#, fuzzy
#| msgid ""
#| "It would seem the Saurians put a bounty on our heads for having the "
#| "effrontery to take our gold back after they stole it. Are you interested?"
msgid ""
"It would seem the saurians put a bounty on our heads for having the "
"effrontery to take our gold back after they stole it. Are you interested?"
msgstr ""
"It would seem the Saurians put a bounty on our heads for having the "
"It would seem the saurians put a bounty on our heads for having the "
"effrontery to take our gold back after they stole it. Are you interested?"
#. [message]: id=Olurf
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:348
#, fuzzy
#| msgid ""
#| "No, but my axe is interested in some saurian heads! They ha been too "
#| "friendly with the Orcs for my liking!"
msgid ""
"No, but my axe is interested in some saurian heads! They ha been too "
"friendly with the orcs for my liking!"
msgstr ""
"No, but my axe is interested in some saurian heads! They ha been too "
"friendly with the Orcs for my liking!"
"friendly with the orcs for my liking!"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/09_Bounty_Hunters.cfg:352
@ -2933,12 +2811,6 @@ msgstr "Revelations"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:22
#, fuzzy
#| msgid ""
#| "So you are the ones who defeated Aquagar and his drakes. Olurf, I know "
#| "you; you were here before when we were both much younger. But Elves never "
#| "come to Thoria. Yet these are no ordinary times for this land. I know "
#| "all; I have foreseen this would happen."
msgid ""
"So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; "
"you were here before when we were both much younger. But elves never come to "
@ -2946,7 +2818,7 @@ msgid ""
"foreseen this would happen."
msgstr ""
"So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; "
"you were here before when we were both much younger. But Elves never come to "
"you were here before when we were both much younger. But elves never come to "
"Thoria. Yet these are no ordinary times for this land. I know all; I have "
"foreseen this would happen."
@ -3021,17 +2893,12 @@ msgstr "Yes, that is what I am saying."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:72
#, fuzzy
#| msgid ""
#| "It makes sense now. The Saurians were asking about a dastone, and also "
#| "after we won in Wesmere there was an Orc mumbling something about a "
#| "dastone..."
msgid ""
"It makes sense now. The saurians were asking about a dastone, and also after "
"we won in Wesmere there was an orc mumbling something about a dastone..."
msgstr ""
"It makes sense now. The Saurians were asking about a dastone, and also after "
"we won in Wesmere there was an Orc mumbling something about a dastone..."
"It makes sense now. The saurians were asking about a dastone, and also after "
"we won in Wesmere there was an orc mumbling something about a dastone..."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:77
@ -3058,15 +2925,11 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter3/12_Revelations.cfg:92
#, fuzzy
#| msgid ""
#| "Hmm... You seem to love king Haldric even less than the elf-lords of the "
#| "Kalian do... How do you know all this of him?"
msgid ""
"Hmm... You seem to love King Haldric even less than the elf-lords of the "
"Kalian do... How do you know all this of him?"
msgstr ""
"Hmm... You seem to love king Haldric even less than the elf-lords of the "
"Hmm... You seem to love King Haldric even less than the elf-lords of the "
"Kalian do... How do you know all this of him?"
#. [part]
@ -3548,10 +3411,8 @@ msgstr "Death of Aldar"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:292
#, fuzzy
#| msgid "Tremble, orcs! The vengeance of the Elves is upon you!!"
msgid "Tremble, orcs! The vengeance of the elves is upon you!"
msgstr "Tremble, orcs! The vengeance of the Elves is upon you!!"
msgstr "Tremble, orcs! The vengeance of the elves is upon you!"
#. [message]: id=Aldar
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:296
@ -3703,18 +3564,13 @@ msgstr "The not-at-all-brazen cry of a war-horn is heard in the distance."
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:608
#, fuzzy
#| msgid "We have thwarted the Orcs once again!"
msgid "We have thwarted the orcs once again!"
msgstr "We have thwarted the Orcs once again!"
msgstr "We have thwarted the orcs once again!"
#. [message]: id=Cleodil
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:612
#, fuzzy
#| msgid ""
#| "And we revived the alliance with the Humans, which is no small thing."
msgid "And we revived the alliance with the humans, which is no small thing."
msgstr "And we revived the alliance with the Humans, which is no small thing."
msgstr "And we revived the alliance with the humans, which is no small thing."
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/14_Human_Alliance.cfg:616
@ -3789,16 +3645,12 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:32
#, fuzzy
#| msgid ""
#| "What? We cannot trust these humans! Where were they when we fought the "
#| "orcs alone? This King is bound to betray us just as his father did!"
msgid ""
"What? We cannot trust these humans! Where were they when we fought the orcs "
"alone? This king is bound to betray us just as his father did!"
msgstr ""
"What? We cannot trust these humans! Where were they when we fought the orcs "
"alone? This King is bound to betray us just as his father did!"
"alone? This king is bound to betray us just as his father did!"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:37
@ -3824,16 +3676,12 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:47
#, fuzzy
#| msgid ""
#| "The King speaks wisdom. We cannot undo the past. And we need each other "
#| "to fight the orcs. I will sign the treaty on behalf of the Elves."
msgid ""
"The King speaks wisdom. We cannot undo the past. And we need each other to "
"fight the orcs. I will sign the treaty on behalf of the elves."
msgstr ""
"The King speaks wisdom. We cannot undo the past. And we need each other to "
"fight the orcs. I will sign the treaty on behalf of the Elves."
"fight the orcs. I will sign the treaty on behalf of the elves."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter4/15_The_Treaty.cfg:57
@ -4496,16 +4344,12 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:44
#, fuzzy
#| msgid ""
#| "But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
#| "insisted the elves must march on the empire of the Saurians..."
msgid ""
"But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
"insisted the elves must march on the empire of the saurians..."
msgstr ""
"But Kalenz failed to persuade the dwarves. The dwarves left, and Landar "
"insisted the elves must march on the empire of the Saurians..."
"insisted the elves must march on the empire of the saurians..."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg:49
@ -4671,29 +4515,17 @@ msgstr "Council Ruling"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:16
#, fuzzy
#| msgid ""
#| "With the once mighty Saurian empire destroyed, saurians had been reduced "
#| "to scattered bands lurking in waste places. But the Elves still had "
#| "problems of their own..."
msgid ""
"With the once mighty saurian empire destroyed, saurians had been reduced to "
"scattered bands lurking in waste places. But the elves still had problems of "
"their own..."
msgstr ""
"With the once mighty Saurian empire destroyed, saurians had been reduced to "
"scattered bands lurking in waste places. But the Elves still had problems of "
"With the once mighty saurian empire destroyed, saurians had been reduced to "
"scattered bands lurking in waste places. But the elves still had problems of "
"their own..."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:26
#, fuzzy
#| msgid ""
#| "Kalenz, the council has called you here to demand that you apologize for "
#| "your actions. You took the decision to help the humans at Tath, and hence "
#| "risk further war with the Orcs; to strike at the orcs north; and last to "
#| "attack the Saurians. These were decisions to be taken by the council, not "
#| "by a field commander!"
msgid ""
"Kalenz, the Council has called you here to demand that you apologize for "
"your actions. You took the decision to help the humans at Tath, and hence "
@ -4701,22 +4533,14 @@ msgid ""
"attack the saurians. These were decisions to be taken by the Council, not by "
"a field commander!"
msgstr ""
"Kalenz, the council has called you here to demand that you apologize for "
"Kalenz, the Council has called you here to demand that you apologize for "
"your actions. You took the decision to help the humans at Tath, and hence "
"risk further war with the Orcs; to strike at the orcs north; and last to "
"attack the Saurians. These were decisions to be taken by the council, not by "
"risk further war with the orcs; to strike at the orcs north; and last to "
"attack the saurians. These were decisions to be taken by the Council, not by "
"a field commander!"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:31
#, fuzzy
#| msgid ""
#| "With all respect my lords, we were and still are in a war. We could not "
#| "spare the time to consult with you, lest our opportunities slip from our "
#| "grasp and make the war longer and more costly. Besides, all our actions "
#| "have been beneficial to our cause: The Orcs are now in a civil war for "
#| "succession, the North Elves are free and the Saurians are no longer a "
#| "threat."
msgid ""
"With all respect my lords, we were and still are in a war. We could not "
"spare the time to consult with you, lest our opportunities slip from our "
@ -4727,21 +4551,17 @@ msgstr ""
"With all respect my lords, we were and still are in a war. We could not "
"spare the time to consult with you, lest our opportunities slip from our "
"grasp and make the war longer and more costly. Besides, all our actions have "
"been beneficial to our cause: The Orcs are now in a civil war for "
"succession, the North Elves are free and the Saurians are no longer a threat."
"been beneficial to our cause: The orcs are now in a civil war for "
"succession, the North Elves are free and the saurians are no longer a threat."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:36
#, fuzzy
#| msgid ""
#| "The council is not blind to these benefits. But, still, you cannot decide "
#| "high matters of statecraft on behalf of the Elves. We cannot allow it."
msgid ""
"The Council is not blind to these benefits. But, still, you cannot decide "
"high matters of statecraft on behalf of the elves. We cannot allow it."
msgstr ""
"The council is not blind to these benefits. But, still, you cannot decide "
"high matters of statecraft on behalf of the Elves. We cannot allow it."
"The Council is not blind to these benefits. But, still, you cannot decide "
"high matters of statecraft on behalf of the elves. We cannot allow it."
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:41
@ -4773,15 +4593,11 @@ msgstr "Uradredia"
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/20_Council_Ruling.cfg:51
#, fuzzy
#| msgid ""
#| "Kalenz, the council has decided that you are to be stripped of all "
#| "military authority. You may now go."
msgid ""
"Kalenz, the Council has decided that you are to be stripped of all military "
"authority. You may now go."
msgstr ""
"Kalenz, the council has decided that you are to be stripped of all military "
"Kalenz, the Council has decided that you are to be stripped of all military "
"authority. You may now go."
#. [part]
@ -4866,10 +4682,8 @@ msgstr ""
#. [message]: role=betrayer
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:133
#, fuzzy
#| msgid "Only Landar has the will to do what must be done to save the Elves!"
msgid "Only Landar has the will to do what must be done to save the elves!"
msgstr "Only Landar has the will to do what must be done to save the Elves!"
msgstr "Only Landar has the will to do what must be done to save the elves!"
#. [message]: role=betrayer
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:175
@ -4883,15 +4697,11 @@ msgstr "Hold your hand, $unit.name|! $second_unit.name| is on our side!"
#. [message]: role=betrayer
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:202
#, fuzzy
#| msgid ""
#| "I will not stand by as Kalenz betrays us to the Humans and Dwarves. We "
#| "follow Landar now!"
msgid ""
"I will not stand by as Kalenz betrays us to the humans and dwarves. We "
"follow Landar now!"
msgstr ""
"I will not stand by as Kalenz betrays us to the Humans and Dwarves. We "
"I will not stand by as Kalenz betrays us to the humans and dwarves. We "
"follow Landar now!"
#. [side]: type=Elvish Ranger, id=Antaril
@ -4934,17 +4744,12 @@ msgstr "What?!"
#. [message]: id=Galenor
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:419
#, fuzzy
#| msgid ""
#| "Landar has seized control of the army. He has eliminated the council and "
#| "proclaimed himself High Warlord of the Elves. What is worse, there is "
#| "word out that he has already ordered your assassination."
msgid ""
"Landar has seized control of the army. He has eliminated the Council and "
"proclaimed himself High Warlord of the Elves. What is worse, there is word "
"out that he has already ordered your assassination."
msgstr ""
"Landar has seized control of the army. He has eliminated the council and "
"Landar has seized control of the army. He has eliminated the Council and "
"proclaimed himself High Warlord of the Elves. What is worse, there is word "
"out that he has already ordered your assassination."
@ -4955,16 +4760,12 @@ msgstr "Too late! All traitors will die!"
#. [message]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:427
#, fuzzy
#| msgid ""
#| "Listen to me! We have fought and bled side by side. We must trust in each "
#| "other and face the Orcs together!"
msgid ""
"Listen to me! We have fought and bled side by side. We must trust in each "
"other and face the orcs together!"
msgstr ""
"Listen to me! We have fought and bled side by side. We must trust in each "
"other and face the Orcs together!"
"other and face the orcs together!"
#. [message]: id=Oblil
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg:432
@ -5212,19 +5013,13 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:30
#, fuzzy
#| msgid ""
#| "Kalenz reorganized the Elves so they could mobilize for war more readily. "
#| "He knew that the orcish threat was not over; that the elves, through "
#| "hesitation, had lost a golden opportunity to end the threat and that "
#| "trouble would someday return."
msgid ""
"Kalenz reorganized the elves so they could mobilize for war more readily. He "
"knew that the orcish threat was not over; that the elves, through "
"hesitation, had lost a golden opportunity to end the threat and that trouble "
"would someday return."
msgstr ""
"Kalenz reorganized the Elves so they could mobilize for war more readily. He "
"Kalenz reorganized the elves so they could mobilize for war more readily. He "
"knew that the orcish threat was not over; that the elves, through "
"hesitation, had lost a golden opportunity to end the threat and that trouble "
"would someday return."
@ -5240,13 +5035,6 @@ msgstr ""
#. [part]
#: data/campaigns/Legend_of_Wesmere/scenarios/chapter5/24_Epilogue.cfg:39
#, fuzzy
#| msgid ""
#| "Cleodil bore Kalenz children who were tall, and beautiful, and inherited "
#| "in full measure both their mothers healing gifts and their fathers "
#| "talented and searching mind. In the fullness of time, after a long life "
#| "full of accomplishment and love and laughter, Cleodil died after the "
#| "manner of Elves, aging swiftly to a peaceful end."
msgid ""
"Cleodil bore Kalenz children who were tall, and beautiful, and inherited in "
"full measure both their mothers healing gifts and their fathers talented "
@ -5258,7 +5046,7 @@ msgstr ""
"full measure both their mothers healing gifts and their fathers talented "
"and searching mind. In the fullness of time, after a long life full of "
"accomplishment and love and laughter, Cleodil died after the manner of "
"Elves, ageing swiftly to a peaceful end."
"elves, ageing swiftly to a peaceful end."
#. [part]
#. "Sundered" is archaic English roughly meaning "torn apart".

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"POT-Creation-Date: 2022-02-20 13:43+0300\n"
"PO-Revision-Date: 2021-09-22 17:31+1000\n"
"PO-Revision-Date: 2022-02-21 11:59+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -1153,17 +1153,14 @@ msgstr "shows the version number and exits."
#. type: TP
#: doc/man/wesnoth.6:419
#, fuzzy, no-wrap
#| msgid "B<-v, --version>"
#, no-wrap
msgid "B<--simple-version>"
msgstr "B<-v, --version>"
msgstr "B<--simple-version>"
#. type: Plain text
#: doc/man/wesnoth.6:422
#, fuzzy
#| msgid "shows the version number and exits."
msgid "shows the version number and nothing else, then exits."
msgstr "shows the version number and exits."
msgstr "shows the version number and nothing else, then exits."
#. type: TP
#: doc/man/wesnoth.6:422
@ -1950,40 +1947,41 @@ msgstr ""
#: doc/man/wesnothd.6:167
#, no-wrap
msgid "B<tls_enabled>"
msgstr ""
msgstr "B<tls_enabled>"
#. type: Plain text
#: doc/man/wesnothd.6:170
msgid "Enable use of TLS. If true, requires 3 following options to be set too."
msgstr ""
"Enable use of TLS. If true, requires 3 following options to be set too."
#. type: TP
#: doc/man/wesnothd.6:170
#, no-wrap
msgid "B<tls_fullchain>"
msgstr ""
msgstr "B<tls_fullchain>"
#. type: Plain text
#: doc/man/wesnothd.6:173
msgid "TLS full certificate chain in .pem format"
msgstr ""
msgstr "TLS full certificate chain in .pem format"
#. type: TP
#: doc/man/wesnothd.6:173
#, no-wrap
msgid "B<tls_private_key>"
msgstr ""
msgstr "B<tls_private_key>"
#. type: Plain text
#: doc/man/wesnothd.6:176
msgid "private key for TLS in .pem format"
msgstr ""
msgstr "private key for TLS in .pem format"
#. type: TP
#: doc/man/wesnothd.6:176
#, no-wrap
msgid "B<tls_dh>"
msgstr ""
msgstr "B<tls_dh>"
#. type: Plain text
#: doc/man/wesnothd.6:179
@ -1991,6 +1989,8 @@ msgid ""
"TLS DH parameters, as .pem file. Generate with B<openssl dhparam -out "
"filename.pem 4096>"
msgstr ""
"TLS DH parameters, as .pem file. Generate with B<openssl dhparam -out "
"filename.pem 4096>"
#. type: TP
#: doc/man/wesnothd.6:179
@ -2022,16 +2022,12 @@ msgstr "Global tags:"
#. type: Plain text
#: doc/man/wesnothd.6:193
#, fuzzy
#| msgid ""
#| "B<[redirect]> A tag to specify a server to redirect certain client "
#| "versions to."
msgid ""
"B<[redirect]> A tag to specify a server to redirect certain client versions "
"to. Is not used if B<versions_accepted> is not set."
msgstr ""
"B<[redirect]> A tag to specify a server to redirect certain client versions "
"to."
"to. Is not used if B<versions_accepted> is not set."
#. type: TP
#: doc/man/wesnothd.6:194
@ -2124,14 +2120,6 @@ msgstr ""
#. type: Plain text
#: doc/man/wesnothd.6:238
#, fuzzy
#| msgid ""
#| "B<[user_handler]> Configures the user handler. Available keys vary "
#| "depending on which user handler is set with the B<user_handler> key. If "
#| "no B<[user_handler]> section is present in the configuration the server "
#| "will run without any nick registration service. All additional tables "
#| "that are needed for the B<forum_user_handler> to function can be found in "
#| "table_definitions.sql in the Wesnoth source repository."
msgid ""
"B<[user_handler]> Configures the user handler. If no B<[user_handler]> "
"section is present in the configuration the server will run without any nick "
@ -2140,12 +2128,12 @@ msgid ""
"the Wesnoth source repository. Requires mysql support enabled. For cmake "
"this is B<ENABLE_MYSQL> and for scons this is B<forum_user_handler.>"
msgstr ""
"B<[user_handler]> Configures the user handler. Available keys vary depending "
"on which user handler is set with the B<user_handler> key. If no "
"B<[user_handler]> section is present in the configuration the server will "
"run without any nick registration service. All additional tables that are "
"needed for the B<forum_user_handler> to function can be found in "
"table_definitions.sql in the Wesnoth source repository."
"B<[user_handler]> Configures the user handler. If no B<[user_handler]> "
"section is present in the configuration the server will run without any nick "
"registration service. All additional tables that are needed for the "
"B<forum_user_handler> to function can be found in table_definitions.sql in "
"the Wesnoth source repository. Requires mysql support enabled. For cmake "
"this is B<ENABLE_MYSQL> and for scons this is B<forum_user_handler.>"
#. type: TP
#: doc/man/wesnothd.6:239

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-12-09 18:58+1100\n"
"PO-Revision-Date: 2022-02-21 12:06+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -381,12 +381,6 @@ msgstr "Death of Tallin"
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:235
#, fuzzy
#| msgid ""
#| "This challenger has made the orcs careless — I managed to sneak in and "
#| "filch the key to the storerooms. Come with me lads, and grab some "
#| "weapons! Let them hack at each other, we can use this as our chance to "
#| "get rid of this scum once and for all. Who's with me?"
msgid ""
"This challenger has made the orcs careless — I managed to sneak in and filch "
"the key to the storerooms. Come with me lads, and grab some weapons! Let "
@ -396,23 +390,17 @@ msgstr ""
"This challenger has made the orcs careless — I managed to sneak in and filch "
"the key to the storerooms. Come with me lads, and grab some weapons! Let "
"them hack at each other, we can use this as our chance to get rid of this "
"scum once and for all. Who's with me?"
"scum once and for all. Whos with me?"
#. [message]: speaker=Zlex
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:240
#, fuzzy
#| msgid ""
#| "Brave words, Tallin, but if I didn't know you better I'd say you were "
#| "moon-touched. These are not weapons, just pitchforks and hunting bows. We "
#| "have no armor, no training. Are we supposed to beat them with bad breath "
#| "and colorful language?"
msgid ""
"Brave words, Tallin, but if I didnt know you better Id say you were moon-"
"touched. These are not weapons, just pitchforks and hunting bows. We have no "
"armor, no training. Are we supposed to beat them with bad breath and "
"colorful language?"
msgstr ""
"Brave words, Tallin, but if I didn't know you better I'd say you were moon-"
"Brave words, Tallin, but if I didnt know you better Id say you were moon-"
"touched. These are not weapons, just pitchforks and hunting bows. We have no "
"armour, no training. Are we supposed to beat them with bad breath and "
"colourful language?"
@ -608,15 +596,11 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg:495
#, fuzzy
#| msgid ""
#| "If only we were faster escaping into the mines this wouldn't have "
#| "happened. At least we will die free..."
msgid ""
"If only we were faster escaping into the mines this wouldnt have happened. "
"At least we will die free..."
msgstr ""
"If only we were faster escaping into the mines this wouldn't have happened. "
"If only we were faster escaping into the mines this wouldnt have happened. "
"At least we will die free..."
#. [scenario]: id=02_01_Infested_Caves
@ -626,12 +610,6 @@ msgstr "Infested Caves"
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:19
#, fuzzy
#| msgid ""
#| "Ill-armed and untrained though they were, the people of Dwarven Doors "
#| "rose against the Orcs. Although their losses had been tremendous, never "
#| "once did they break or falter. In the end, the orcish host was smashed "
#| "and the survivors sent scurrying for their lives."
msgid ""
"Ill-armed and untrained though they were, the people of Dwarven Doors rose "
"against the orcs. Although their losses had been tremendous, never once did "
@ -639,7 +617,7 @@ msgid ""
"survivors sent scurrying for their lives."
msgstr ""
"Ill-armed and untrained though they were, the people of Dwarven Doors rose "
"against the Orcs. Although their losses had been tremendous, never once did "
"against the orcs. Although their losses had been tremendous, never once did "
"they break or falter. In the end, the orcish host was smashed and the "
"survivors sent scurrying for their lives."
@ -1333,26 +1311,18 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1144
#, fuzzy
#| msgid ""
#| "Without eating or sleeping for days, Tallin's men begin to fall one by "
#| "one."
msgid ""
"Without eating or sleeping for days, Tallins men begin to fall one by one."
msgstr ""
"Without eating or sleeping for days, Tallin's men begin to fall one by one."
"Without eating or sleeping for days, Tallins men begin to fall one by one."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg:1149
#, fuzzy
#| msgid ""
#| "We were too slow in finding the dwarves. I don't think we can fight for "
#| "much longer!"
msgid ""
"We were too slow in finding the dwarves. I dont think we can fight for much "
"longer!"
msgstr ""
"We were too slow in finding the dwarves. I don't think we can fight for much "
"We were too slow in finding the dwarves. I dont think we can fight for much "
"longer!"
#. [scenario]: id=02_02_Meeting_With_Dwarves
@ -1397,10 +1367,8 @@ msgstr ""
#. [message]: speaker=Camerin
#: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:91
#, fuzzy
#| msgid "And I, don't forget me!"
msgid "And I, dont forget me!"
msgstr "And I, don't forget me!"
msgstr "And I, dont forget me!"
#. [message]: speaker=Hamel
#: data/campaigns/Northern_Rebirth/scenarios/02_02_Meeting_With_Dwarves.cfg:96
@ -2466,16 +2434,12 @@ msgstr "There we go. Now lets see where this tunnel leads."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:805
#, fuzzy
#| msgid ""
#| "Wow! Thats incredible. Now I understand why the bag of bones kept you "
#| "guys in jail; he just simply couldnt kill you!"
msgid ""
"Wow! Thats incredible. Now I understand why the bag of bones kept you in "
"jail; he just simply couldnt kill you!"
msgstr ""
"Wow! Thats incredible. Now I understand why the bag of bones kept you in "
"gaol; he just simply couldnt kill you!"
"jail; he just simply couldnt kill you!"
#. [message]: speaker=Sister Thera
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:810
@ -2709,10 +2673,8 @@ msgstr "The Treasury"
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1168
#, fuzzy
#| msgid "The Treasury! Cool, lets go loot some booty!"
msgid "The Treasury! Excellent, lets clean out the gold!"
msgstr "The Treasury! Cool, lets go and loot some booty!"
msgstr "The Treasury! Excellent, lets clean out the gold!"
#. [message]: role=Treasury Guard
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1201
@ -2782,14 +2744,6 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1300
#, fuzzy
#| msgid ""
#| "Well, if you dont mind me saying — that certainly isnt the state of "
#| "affairs now. Knalga lies in ruins, orcs ravage the surface, and these "
#| "dark and evil creatures haunt the underground passages. In the meantime, "
#| "Wesnoth is said to be ruled by the wicked and cruel queen Asheviere, "
#| "while the rightful heir must have long since perished in his vain quest "
#| "for the Sceptre of Fire."
msgid ""
"Well, if you dont mind me saying — that certainly isnt the state of "
"affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark "
@ -2801,7 +2755,7 @@ msgstr ""
"Well, if you dont mind me saying — that certainly isnt the state of "
"affairs now. Knalga lies in ruins, orcs ravage the surface, and these dark "
"and evil creatures haunt the underground passages. In the meantime, Wesnoth "
"is said to be ruled by the wicked and cruel queen Asheviere, while the "
"is said to be ruled by the wicked and cruel Queen Asheviere, while the "
"rightful heir must have long since perished in his vain quest for the "
"Sceptre of Fire."
@ -3057,10 +3011,8 @@ msgstr "Perhaps I spoke too soon..."
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1730
#, fuzzy
#| msgid "What is this? Out retreat is cut off!"
msgid "What is this? Our retreat is cut off!"
msgstr "What is this? Out retreat is cut off!"
msgstr "What is this? Our retreat is cut off!"
#. [message]: type=Giant Spider
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1771
@ -3097,10 +3049,8 @@ msgstr "Malifor the Greats Study"
#. [message]: speaker=unit
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1839
#, fuzzy
#| msgid "There we go! This way, guys!"
msgid "There we go! This way!"
msgstr "There we go! This way, guys!"
msgstr "There we go! This way!"
#. [message]: role=Study Guard
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1857
@ -4018,16 +3968,12 @@ msgstr ""
#. [message]: id=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:232
#, fuzzy
#| msgid ""
#| "Khazg tried and failed, and if you repeat his folly you will soon join "
#| "him in the land of the dead!"
msgid ""
"Khazg tried and failed, and if you repeat his folly you will soon join him "
"in the Land of the Dead!"
msgstr ""
"Khazg tried and failed, and if you repeat his folly you will soon join him "
"in the land of the dead!"
"in the Land of the Dead!"
#. [message]: id=Rakshas
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:238
@ -4406,17 +4352,12 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:57
#, fuzzy
#| msgid ""
#| "You can count the Elves out. They are a selfish lot, only interested in "
#| "themselves. They would only aid us if something drastic happened to them "
#| "and they needed our help. What about Wesnoth?"
msgid ""
"You can count the elves out. They are a selfish lot, only interested in "
"themselves. They would only aid us if something drastic happened to them and "
"they needed our help. What about Wesnoth?"
msgstr ""
"You can count the Elves out. They are a selfish lot, only interested in "
"You can count the elves out. They are a selfish lot, only interested in "
"themselves. They would only aid us if something drastic happened to them and "
"they needed our help. What about Wesnoth?"
@ -4431,18 +4372,13 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:61
#, fuzzy
#| msgid ""
#| "The last news we heard of them was years ago when Prince Konrad passed "
#| "through here. At that time the evil queen Asheviere was ruling, and it "
#| "was said that she was in alliance with the orcs."
msgid ""
"The last news we heard of them was years ago when Prince Konrad passed "
"through here. At that time the evil Queen Asheviere was ruling, and it was "
"said that she was in alliance with the orcs."
msgstr ""
"The last news we heard of them was years ago when Prince Konrad passed "
"through here. At that time the evil queen Asheviere was ruling, and it was "
"through here. At that time the evil Queen Asheviere was ruling, and it was "
"said that she was in alliance with the orcs."
#. [story]
@ -5193,16 +5129,12 @@ msgstr "(<i>Mumbles</i>) Yeah, great compensation..."
#. [message]: speaker=Ro'Arthian
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:887
#, fuzzy
#| msgid ""
#| "I have the power to control many creatures, such as Gryphons, Trolls and "
#| "Ogres. So while I am with you they shall be at your command."
msgid ""
"I have the power to control many creatures, such as gryphons, trolls and "
"ogres. So while I am with you they shall be at your command."
msgstr ""
"I have the power to control many creatures, such as Gryphons, Trolls and "
"Ogres. So while I am with you they shall be at your command."
"I have the power to control many creatures, such as gryphons, trolls and "
"ogres. So while I am with you they shall be at your command."
#. [message]: speaker=Stalrag
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:892
@ -5375,15 +5307,11 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:54
#, fuzzy
#| msgid ""
#| "But you do have a point, Stalrag, That ransom will buy more troops and "
#| "weapons for the orcs, worse news for us."
msgid ""
"But you do have a point, Stalrag. That ransom will buy more troops and "
"weapons for the orcs, worse news for us."
msgstr ""
"But you do have a point, Stalrag, That ransom will buy more troops and "
"But you do have a point, Stalrag. That ransom will buy more troops and "
"weapons for the orcs, worse news for us."
#. [story]
@ -5431,15 +5359,11 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:66
#, fuzzy
#| msgid ""
#| "Kenning the way of orcs, belike theyd kill the princess, especially if "
#| "it seems the rescue ha any chance of succeeding."
msgid ""
"Kenning the way of orcs, belike theyd kill the Princess, especially if it "
"seems the rescue ha any chance of succeeding."
msgstr ""
"Kenning the way of orcs, belike theyd kill the princess, especially if it "
"Kenning the way of orcs, belike theyd kill the Princess, especially if it "
"seems the rescue ha any chance of succeeding."
#. [story]
@ -5505,17 +5429,12 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:80
#, fuzzy
#| msgid ""
#| "Elves are deeply honor-bound, especially in matters that touch their kin. "
#| "If we rescue the princess, I am certain the deed will not go without "
#| "reward."
msgid ""
"Elves are deeply honor-bound, especially in matters that touch their kin. If "
"we rescue the Princess, I am certain the deed will not go without reward."
msgstr ""
"Elves are deeply honour-bound, especially in matters that touch their kin. "
"If we rescue the princess, I am certain the deed will not go without reward."
"If we rescue the Princess, I am certain the deed will not go without reward."
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:82
@ -5544,10 +5463,8 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:88
#, fuzzy
#| msgid "Then to arms, men! For Knalga and the princess!"
msgid "Then to arms, men! For Knalga and the Princess!"
msgstr "Then to arms, men! For Knalga and the princess!"
msgstr "Then to arms, men! For Knalga and the Princess!"
#. [side]: type=Orcish Warlord, id=Atul
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:118
@ -5660,16 +5577,12 @@ msgstr "Eryssa"
#. [message]: race=orc
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:397
#, fuzzy
#| msgid ""
#| "The intruders are breaking in! Get to the walls and defend the fortress! "
#| "And where did that Elvish Princess go?"
msgid ""
"The intruders are breaking in! Get to the walls and defend the fortress! And "
"where did that elvish princess go?"
msgstr ""
"The intruders are breaking in! Get to the walls and defend the fortress! And "
"where did that Elvish Princess go?"
"where did that elvish princess go?"
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:402
@ -5728,15 +5641,11 @@ msgstr "Death of Eryssa"
#. [message]: speaker=narrator
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:184
#, fuzzy
#| msgid ""
#| "After rescuing the princess, Tallin and his allies quickly withdrew into "
#| "the caves."
msgid ""
"After rescuing the Princess, Tallin and his allies quickly withdrew into the "
"caves."
msgstr ""
"After rescuing the princess, Tallin and his allies quickly withdrew into the "
"After rescuing the Princess, Tallin and his allies quickly withdrew into the "
"caves."
#. [message]: speaker=Eryssa
@ -5815,18 +5724,13 @@ msgstr "Wow!"
#. [message]: speaker=Elenia
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:249
#, fuzzy
#| msgid ""
#| "Then they scrounged up bows and cudgels from the dead orcs, and marched "
#| "into the caves and broke the Dwarves out from their encirclement by the "
#| "undead and trolls."
msgid ""
"Then they scrounged up bows and cudgels from the dead orcs, and marched into "
"the caves and broke the dwarves out from their encirclement by the undead "
"and trolls."
msgstr ""
"Then they scrounged bows and cudgels from the dead orcs, and marched into "
"the caves and broke the Dwarves out from their encirclement by the undead "
"the caves and broke the dwarves out from their encirclement by the undead "
"and trolls."
#. [message]: speaker=Elenia
@ -6159,18 +6063,13 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:35
#, fuzzy
#| msgid ""
#| "Upon arriving there something seemed to be wrong. Instead of being hailed "
#| "boisterously by the Dwarves as they usually were, they were met by silent "
#| "guards with downcast eyes."
msgid ""
"Upon arriving there something seemed to be wrong. Instead of being hailed "
"boisterously by the dwarves as they usually were, they were met by silent "
"guards with downcast eyes."
msgstr ""
"Upon arriving there something seemed to be wrong. Instead of being hailed "
"boisterously by the Dwarves as they usually were, they were met by silent "
"boisterously by the dwarves as they usually were, they were met by silent "
"guards with downcast eyes."
#. [part]
@ -6331,16 +6230,11 @@ msgstr "Were you able to pursue them?"
#. [else]
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:98
#, fuzzy
#| msgid ""
#| "This isnt looking good. Not only do we fail to get the princess but now "
#| "we lost all of our gold! Seriously Hamel, I dont know if were gonna "
#| "make it."
msgid ""
"This isnt looking good. Not only do we fail to get the Princess but now we "
"lost all of our gold! Seriously Hamel, I dont know if were gonna make it."
msgstr ""
"This isnt looking good. Not only do we fail to get the princess but now we "
"This isnt looking good. Not only do we fail to get the Princess but now we "
"lost all of our gold! Seriously Hamel, I dont know if were gonna make it."
#. [else]
@ -6820,15 +6714,11 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:954
#, fuzzy
#| msgid ""
#| "Tell the princess to get off her high horse and stop acting like such a "
#| "priss!"
msgid ""
"Tell the Princess to get off her high horse and stop acting like such a "
"priss!"
msgstr ""
"Tell the princess to get off her high horse and stop acting like such a "
"Tell the Princess to get off her high horse and stop acting like such a "
"priss!"
#. [message]: speaker=Himadrin
@ -6906,8 +6796,6 @@ msgstr ""
#. [message]: speaker=Ro'Arthian
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1055
#, fuzzy
#| msgid "If you guys are quite finished exchanging pleasantries..."
msgid "If you lot are quite finished exchanging pleasantries..."
msgstr "If you lot are quite finished exchanging pleasantries..."
@ -7491,13 +7379,6 @@ msgstr ""
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:79
#, fuzzy
#| msgid ""
#| "Sobbing against Tallins chest, Eryssa told him of the many ways Hidel "
#| "had cherished and warded her since the hour of her birth. How he had "
#| "comforted her childhood hurts; how in later years, he had guided her in "
#| "the green paths of the forest, and taught her the deep mysteries of Elven-"
#| "kind."
msgid ""
"Sobbing against Tallins chest, Eryssa told him of the many ways Hidel had "
"cherished and warded her since the hour of her birth. How he had comforted "
@ -7507,7 +7388,7 @@ msgstr ""
"Sobbing against Tallins chest, Eryssa told him of the many ways Hidel had "
"cherished and warded her since the hour of her birth. How he had comforted "
"her childhood hurts; how in later years, he had guided her in the green "
"paths of the forest, and taught her the deep mysteries of Elven-kind."
"paths of the forest, and taught her the deep mysteries of elven-kind."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:82
@ -8235,11 +8116,6 @@ msgstr ""
#. [message]: id=Father Morvin
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:134
#, fuzzy
#| msgid ""
#| "This body would not claim sovereignty over any peoples or lands, but "
#| "exist only to suppress warfare and raiding in the lands south and east of "
#| "the Great Ocean, north of Wesnoth and west of the Elvish Forests."
msgid ""
"This body would not claim sovereignty over any peoples or lands, but exist "
"only to suppress warfare and raiding in the lands south and east of the "
@ -8247,7 +8123,7 @@ msgid ""
msgstr ""
"This body would not claim sovereignty over any peoples or lands, but exist "
"only to suppress warfare and raiding in the lands south and east of the "
"Great Ocean, north of Wesnoth and west of the Elvish Forests."
"Great Ocean, north of Wesnoth and west of the elvish forests."
#. [message]: id=Father Morvin
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:138
@ -8453,16 +8329,12 @@ msgstr "(<i>Smiles</i>) It is not unlikely..."
#. [message]: id=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:271
#, fuzzy
#| msgid ""
#| "You have been a valuable ally and a great friend, Elenia. Go with our "
#| "blessing, and convey to the Elves our intentions and the hope of peace."
msgid ""
"You have been a valuable ally and a great friend, Elenia. Go with our "
"blessing, and convey to the elves our intentions and the hope of peace."
msgstr ""
"You have been a valuable ally and a great friend, Elenia. Go with our "
"blessing, and convey to the Elves our intentions and the hope of peace."
"blessing, and convey to the elves our intentions and the hope of peace."
#. [message]: id=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:286
@ -8537,17 +8409,12 @@ msgstr "So you would like to return to your home?"
#. [message]: id=Abhai
#: data/campaigns/Northern_Rebirth/scenarios/14a_Epilogue.cfg:331
#, fuzzy
#| msgid ""
#| "Yes. The dead should stay in the land of the dead. It is against the laws "
#| "of nature for it to be otherwise. There is just one problem; Malifor "
#| "forced me into this body and I dont know how to get out of it."
msgid ""
"Yes. The dead should stay in the Land of the Dead. It is against the laws of "
"nature for it to be otherwise. There is just one problem; Malifor forced me "
"into this body and I dont know how to get out of it."
msgstr ""
"Yes. The dead should stay in the land of the dead. It is against the laws of "
"Yes. The dead should stay in the Land of the Dead. It is against the laws of "
"nature for it to be otherwise. There is just one problem; Malifor forced me "
"into this body and I dont know how to get out of it."

File diff suppressed because it is too large Load diff

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@ -56,12 +56,6 @@ msgstr "Difficult"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:22
#, fuzzy
#| msgid ""
#| "Rediscover the secrets known by the lich lords of the Green Isle. They "
#| "knew how to live forever, so why can't you?\n"
#| "\n"
#| "(Hard level, 18 scenarios.)\n"
msgid ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live forever, so why cant you?\n"
@ -69,7 +63,7 @@ msgid ""
"(Hard level, 18 scenarios.)\n"
msgstr ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live for ever, so why can't you?\n"
"how to live for ever, so why cant you?\n"
"\n"
"(Hard level, 18 scenarios.)\n"
@ -359,16 +353,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:343
#, fuzzy
#| msgid ""
#| "A wolf! This journey may be more dangerous than I thought. If we need to, "
#| "I suppose we could rest inside a farmer's or woodcutter's fence."
msgid ""
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
"suppose we could rest inside a farmers or woodcutters fence."
msgstr ""
"A wolf! This journey may be more dangerous than I thought. If we need to, I "
"suppose we could rest inside a farmer's or woodcutter's fence."
"suppose we could rest inside a farmers or woodcutters fence."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/01_Slipping_Away.cfg:366
@ -419,10 +409,8 @@ msgstr "Raise Skeleton Archer (14 Gold)"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:159
#, fuzzy
#| msgid "You don't have enough gold to raise that unit."
msgid "You dont have enough gold to raise that unit."
msgstr "You don't have enough gold to raise that unit."
msgstr "You dont have enough gold to raise that unit."
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:238
@ -495,25 +483,19 @@ msgstr "Caradoc"
#. [message]: speaker=Ardonna
#. She's speaking to a bat from scenario 1
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:397
#, fuzzy
#| msgid "Oh, hello friend! I didn't know you were hiding in there."
msgid "Oh, hello friend! I didnt know you were hiding in there."
msgstr "Oh, hello friend! I didn't know you were hiding in there."
msgstr "Oh, hello friend! I didnt know you were hiding in there."
#. [message]: speaker=Ardonna
#. She's speaking to a bat that she hasn't met before
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:404
#, fuzzy
#| msgid "Oh, hello! You're a handsome one."
msgid "Oh, hello! Youre a handsome one."
msgstr "Oh, hello! You're a handsome one."
msgstr "Oh, hello! Youre a handsome one."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:421
#, fuzzy
#| msgid "Hey, come back! I didn't mean to frighten you."
msgid "Hey, come back! I didnt mean to frighten you."
msgstr "Hey, come back! I didn't mean to frighten you."
msgstr "Hey, come back! I didnt mean to frighten you."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:425
@ -532,10 +514,8 @@ msgstr "Summon the Bat (20 gold)"
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:496
#, fuzzy
#| msgid "You don't have enough gold to summon the bat."
msgid "You dont have enough gold to summon the bat."
msgstr "You don't have enough gold to summon the bat."
msgstr "You dont have enough gold to summon the bat."
#. [message]: speaker=narrator
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:578
@ -543,6 +523,8 @@ msgid ""
"You can now recruit skeletons and skeleton archers! You will lose this "
"ability if the guardhouse is retaken by the guards!"
msgstr ""
"You can now recruit skeletons and skeleton archers! You will lose this "
"ability if the guardhouse is retaken by the guards!"
#. [event]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:632
@ -609,15 +591,11 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:763
#, fuzzy
#| msgid ""
#| "I dont know, but this evening a mage from the academy was here talking "
#| "to the mayor, my brother says."
msgid ""
"I dont know, but this evening a mage from the Academy was here talking to "
"the mayor, my brother says."
msgstr ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the Academy was here talking to "
"the mayor, my brother says."
#. [message]: speaker=Caradoc
@ -689,33 +667,24 @@ msgstr "You and that... other person. Who is that?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:910
#, fuzzy
#| msgid ""
#| "Oh, him. See here, I don't want any trouble, but he is a little... ah..."
msgid ""
"Oh, him. See here, I dont want any trouble, but he is a little... ah..."
msgstr ""
"Oh, him. See here, I don't want any trouble, but he is a little... ah..."
"Oh, him. See here, I dont want any trouble, but he is a little... ah..."
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:914
#, fuzzy
#| msgid ""
#| "He's <i>dead</i>! This is dark sorcery like in my granddads time in the "
#| "old country! The penalty is death. Attack and destroy them both!"
msgid ""
"Hes <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"Hes <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:918
#, fuzzy
#| msgid "Hey! Don't do that, or I will need more of them."
msgid "Hey! Dont do that, or I will need more of them."
msgstr "Hey! Don't do that, or I will need more of them."
msgstr "Hey! Dont do that, or I will need more of them."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:922
@ -876,15 +845,6 @@ msgstr "Becalmed"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:25
#, fuzzy
#| msgid ""
#| "22 III, 23 YW\n"
#| "\n"
#| "Research sometimes requires experiments, so I began. I knew the bandit "
#| "had intended to rob me, and once I had killed his beloved, he had "
#| "intended to torture and kill me. Now that I was in control, he was "
#| "afraid and defensive, and while his hatred of me was unabated, his desire "
#| "to live made him somewhat malleable."
msgid ""
"22 III, 23 YW\n"
"\n"
@ -904,21 +864,6 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:58
#, fuzzy
#| msgid ""
#| "I passed him a wineskin, to put him at ease. He eyed me suspiciously, "
#| "then took a sip, calculating my intentions. I then placed a portion of my "
#| "gold resources on the table, and his eyes locked upon it.\n"
#| "\n"
#| "I then placed upon the table a ring stripped off the bandit named "
#| "'Mossa', his beloved partner in crime. His gaze shifted from the gold to "
#| "the ring, and then quickly to my eyes. Had he not been tied to the "
#| "chair, he would have attacked me.\n"
#| "\n"
#| "I added more gold to the pile, but he didn't notice, he only glared at me "
#| "with such hatred. The hunger for vengeance radiated off of him like heat "
#| "from a thousand suns - I could feel it more strongly than the fear or "
#| "hunger from any of my pets..."
msgid ""
"I passed him a wineskin, to put him at ease. He eyed me suspiciously, then "
"took a sip, calculating my intentions. I then placed a portion of my gold "
@ -938,30 +883,18 @@ msgstr ""
"took a sip, calculating my intentions. I then placed a portion of my gold "
"resources on the table, and his eyes locked upon it.\n"
"\n"
"I then placed upon the table a ring stripped off the bandit named 'Mossa', "
"I then placed upon the table a ring stripped off the bandit named Mossa, "
"his beloved partner in crime. His gaze shifted from the gold to the ring, "
"and then quickly to my eyes. Had he not been tied to the chair, he would "
"have attacked me.\n"
"\n"
"I added more gold to the pile, but he didn't notice, he only glared at me "
"I added more gold to the pile, but he didnt notice, he only glared at me "
"with such hatred. The hunger for vengeance radiated off him like heat from a "
"thousand suns - I could feel it more strongly than the fear or hunger from "
"thousand suns I could feel it more strongly than the fear or hunger from "
"any of my pets..."
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:75
#, fuzzy
#| msgid ""
#| "This rich vein into the life-force of the bandit was like nothing I had "
#| "ever seen, but I knew enough to bend his hunger to my will. With further "
#| "study, I may one day be able to stop it there, but today I could not: The "
#| "single-minded hunger consumed the man, it was all I could do to control "
#| "its direction!\n"
#| "\n"
#| "The bandit howled, thrashed, tore at his clothes and bindings, eventually "
#| "digging into his own flesh. Eventually, when all but the hunger had been "
#| "flensed from his being, he calmed down. Now hairless, bloody, naked, and "
#| "unthinking, the bandit was unrecognizable as the man he once was."
msgid ""
"This rich vein into the life-force of the bandit was like nothing I had ever "
"seen, but I knew enough to bend his hunger to my will. With further study, I "
@ -1062,6 +995,8 @@ msgid ""
"Player and Enemy units can move between the surface and the interior of the "
"ship via stairs."
msgstr ""
"Player and Enemy units can move between the surface and the interior of the "
"ship via stairs."
#. [note]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:266
@ -1459,12 +1394,12 @@ msgstr "Surely the ghost would not have gone that way, where I cannot follow."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:253
#, fuzzy
#| msgid "If there is one bat, there are certainly more. We should be careful."
msgid ""
"If there is one bat, there are certainly more. We should be careful. It "
"would be foolish to explore this cave alone."
msgstr "If there is one bat, there are certainly more. We should be careful."
msgstr ""
"If there is one bat, there are certainly more. We should be careful. It "
"would be foolish to explore this cave alone."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:275
@ -1502,15 +1437,11 @@ msgstr "Lets follow it into the cave."
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:570
#, fuzzy
#| msgid ""
#| "I dont know, Bogdush. The chief said he wanted stuff that was helpful "
#| "for the war."
msgid ""
"I dont know, Bogdush. The Chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The Chief said he wanted stuff that was helpful for "
"the war."
#. [message]: speaker=Bogdush
@ -1538,11 +1469,8 @@ msgstr "They are. It makes our job of killing them that much easier!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:592
#, fuzzy
#| msgid ""
#| "You must be Goblins. You will stand out of my way if you wish to live."
msgid "You must be goblins. You will stand out of my way if you wish to live."
msgstr "You must be Goblins. You will stand out of my way if you wish to live."
msgstr "You must be goblins. You will stand out of my way if you wish to live."
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:596
@ -1607,14 +1535,6 @@ msgstr "How do you know my name?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:193
#, fuzzy
#| msgid ""
#| "I know much about you. My ghosts have been watching you for some time "
#| "now, and you and I share the goal of resisting death. I have been hoping "
#| "several students would free themselves from that conservative academy, "
#| "but it seems that you will be the only one. Fortunately, you are quite "
#| "innovative, and have even accomplished something which I have not. You "
#| "have useful creatures — I believe you call them ghouls?"
msgid ""
"I know much about you. My ghosts have been watching you for some time now, "
"and you and I share the goal of resisting death. I have been hoping several "
@ -1625,7 +1545,7 @@ msgid ""
msgstr ""
"I know much about you. My ghosts have been watching you for some time now, "
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"students would free themselves from that conservative Academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful creatures "
"— I believe you call them ghouls?"
@ -1706,15 +1626,6 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:221
#, fuzzy
#| msgid ""
#| "Splendid. Here is what I propose. First, we part ways for a time, and you "
#| "raise a force of ghosts following my instructions. Meanwhile, I am going "
#| "to try to train some local peasants in the magical arts. I don't expect "
#| "much from that uneducated rabble, but hopefully some will be intelligent "
#| "enough to add to our firepower. When we reunite, you will show me how to "
#| "make one of those shambling ghouls. I am actually in no hurry, as they "
#| "have a terrible odor."
msgid ""
"Splendid. Here is what I propose. First, we part ways for a time, and you "
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
@ -1726,7 +1637,7 @@ msgid ""
msgstr ""
"Splendid. Here is what I propose. First, we part ways for a time, and you "
"raise a force of ghosts following my instructions. Meanwhile, I am going to "
"try to train some local peasants in the magical arts. I don't expect much "
"try to train some local peasants in the magical arts. I dont expect much "
"from that uneducated rabble, but hopefully some will be intelligent enough "
"to add to our firepower. When we reunite, you will show me how to make one "
"of those shambling ghouls. I am actually in no hurry, as they have a "
@ -1749,15 +1660,6 @@ msgstr "Why cant I just raise some of the goblins outside?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:237
#, fuzzy
#| msgid ""
#| "Those goblins were too weak, and it would take their spirits a long time "
#| "to become strong enough to be useful. You are going to raise Elvish "
#| "warriors instead. A few miles into the Grey Woods, there lies an ancient "
#| "battleground from a civil war hundreds of years ago. You will follow an "
#| "old elf road there and raise an army of ghosts while I visit Carcyn, a "
#| "nearby town. We will meet at the end of the elf road by the Great River, "
#| "and I will explain where we should go next."
msgid ""
"Those goblins were too weak, and it would take their spirits a long time to "
"become strong enough to be useful. You are going to raise elvish warriors "
@ -1768,7 +1670,7 @@ msgid ""
"where we should go next."
msgstr ""
"Those goblins were too weak, and it would take their spirits a long time to "
"become strong enough to be useful. You are going to raise Elvish warriors "
"become strong enough to be useful. You are going to raise elvish warriors "
"instead. A few miles into the Grey Woods, there lies an ancient battleground "
"from a civil war hundreds of years ago. You will follow an old elf road "
"there and raise an army of ghosts while I visit Carcyn, a nearby town. We "
@ -2194,10 +2096,8 @@ msgstr "There are some large bones here. I can see claws and wings."
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:186
#, fuzzy
#| msgid "How odd. I wonder what are they from. A gryphon perhaps?"
msgid "How odd. I wonder what they are from. A gryphon perhaps?"
msgstr "How odd. I wonder what are they from. A gryphon perhaps?"
msgstr "How odd. I wonder what they are from. A gryphon perhaps?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:190
@ -2216,13 +2116,10 @@ msgstr "Indeed. Let us see."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:204
#, fuzzy
#| msgid ""
#| "I wonder what are they from. A large flightless bird perhaps? Let us see."
msgid ""
"I wonder what they are from. A large flightless bird perhaps? Let us see."
msgstr ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
"I wonder what they are from. A large flightless bird perhaps? Let us see."
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
@ -2392,16 +2289,6 @@ msgstr "Battleground"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:18
#, fuzzy
#| msgid ""
#| "11 IV, 23 YW\n"
#| "\n"
#| "Ras-Tabahn seems like an acceptable ally. He is quite different from the "
#| "stodgy teachers at the academy who were so full of themselves and loved "
#| "to hear themselves talk. He also never once disparaged me for being a "
#| "girl or even mentioned my hair. As long as he continues to respect me, "
#| "everything will go fine. If not, well, I am surrounded by the remnants of "
#| "those who assumed I was weak."
msgid ""
"11 IV, 23 YW\n"
"\n"
@ -2415,7 +2302,7 @@ msgstr ""
"11 IV, 23 YW\n"
"\n"
"Ras-Tabahn seems like an acceptable ally. He is quite different from the "
"stodgy teachers at the academy who were so full of themselves and loved to "
"stodgy teachers at the Academy who were so full of themselves and loved to "
"hear themselves talk. He also never once disparaged me for being a girl or "
"even mentioned my hair. As long as he continues to respect me, everything "
"will go fine. If not, well, I am surrounded by the remnants of those who "
@ -2423,15 +2310,6 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:27
#, fuzzy
#| msgid ""
#| "The question remains whether or not it is wise to trust him. As he said, "
#| "I don't need to at this time, but if we are to travel together it will "
#| "become necessary. He has shown me something marvelous in the ghosts, so "
#| "that is a large mark in his favor. On consideration, I have decided to "
#| "trust him, but only provisionally. For now, we are both vulnerable, and "
#| "he must know that attacking me would be unwise. However, if he were to "
#| "become indestructible first, I would do well to stay alert."
msgid ""
"The question remains whether or not it is wise to trust him. As he said, I "
"dont need to at this time, but if we are to travel together it will become "
@ -2442,7 +2320,7 @@ msgid ""
"first, I would do well to stay alert."
msgstr ""
"The question remains whether or not it is wise to trust him. As he said, I "
"don't need to at this time, but if we are to travel together it will become "
"dont need to at this time, but if we are to travel together it will become "
"necessary. He has shown me something marvellous in the ghosts, so that is a "
"large mark in his favour. On consideration, I have decided to trust him, but "
"only provisionally. For now, we are both vulnerable, and he must know that "
@ -2470,18 +2348,13 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:41
#, fuzzy
#| msgid ""
#| "Well, these combatants were going to get a second chance for glory when "
#| "they fought for me. The more strong willed among them may even remember "
#| "desiring it."
msgid ""
"Well, these combatants were going to get a second chance for glory when they "
"fought for me. The more strong-willed among them may even remember desiring "
"it."
msgstr ""
"Well, these combatants were going to get a second chance for glory when they "
"fought for me. The more strong willed among them may even remember desiring "
"fought for me. The more strong-willed among them may even remember desiring "
"it."
#. [side]: type=Saurian Soothsayer, id=Krissaz
@ -2876,39 +2749,24 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:154
#, fuzzy
#| msgid ""
#| "Before we leave, I have an unrelated question. Vendraxis here has said "
#| "that my name is untrue. Do you have an idea what could that mean?"
msgid ""
"Before we leave, I have an unrelated question. Vendraxis here has said that "
"my name is untrue. Do you have an idea what that could mean?"
msgstr ""
"Before we leave, I have an unrelated question. Vendraxis here has said that "
"my name is untrue. Do you have an idea what could that mean?"
"my name is untrue. Do you have an idea what that could mean?"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:160
#, fuzzy
#| msgid ""
#| "Before we leave, I have an unrelated question. I met a mystic who said "
#| "that my name was untrue. Do you have an idea what could that mean?"
msgid ""
"Before we leave, I have an unrelated question. I met a mystic who said that "
"my name was untrue. Do you have an idea what that could mean?"
msgstr ""
"Before we leave, I have an unrelated question. I met a mystic who said that "
"my name was untrue. Do you have an idea what could that mean?"
"my name was untrue. Do you have an idea what that could mean?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:166
#, fuzzy
#| msgid ""
#| "Possibly. When an academy mage completes his studies, he is granted "
#| "syllables of power, which become his new name. You are well beyond that "
#| "point, but you are with the free magi now, so choose your own name. I was "
#| "originally Rassin Tabin, but that is fairly ordinary, and at one point, "
#| "it no longer suited."
msgid ""
"Possibly. When an Academy mage completes his studies, he is granted "
"syllables of power, which become his new name. You are well beyond that "
@ -2916,7 +2774,7 @@ msgid ""
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
"no longer suited."
msgstr ""
"Possibly. When an academy mage completes his studies, he is granted "
"Possibly. When an Academy mage completes his studies, he is granted "
"syllables of power, which become his new name. You are well beyond that "
"point, but you are with the free magi now, so choose your own name. I was "
"originally Rassin Tabin, but that is fairly ordinary, and at one point, it "
@ -2924,16 +2782,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:170
#, fuzzy
#| msgid ""
#| "I suppose you are right. I am no longer the ordinary girl Ardonna, and "
#| "Vendraxis was correct. From now I shall be... Ardryn-Na."
msgid ""
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
msgstr ""
"I suppose you are right. I am no longer the ordinary girl Ardonna, and "
"Vendraxis was correct. From now I shall be... Ardryn-Na."
"Vendraxis was correct. From now on I shall be... Ardryn-Na."
#. [modify_unit]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:177
@ -2959,21 +2813,6 @@ msgstr "<i>Chapter Three:</i> To Conquer Death"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:29
#, fuzzy
#| msgid ""
#| "24 IV, 23 YW\n"
#| "\n"
#| "We reached the Ford of Abez as the dawn light spread behind the mountain "
#| "peaks to the north. As we waded across, the dark water reached to our "
#| "waists, which made for slow going. I dared not imagine what manner of "
#| "tentacled creature lurked below, but we completed the crossing without "
#| "incident. The water was chill with snowmelt, so our teeth were chattering "
#| "when we reached the far shore. The rising sun was warm though, and had us "
#| "dried in short order. Despite this, Ras-Tabahn was not well off. He "
#| "collapsed in the sand and went into a paroxysm of coughing the like of "
#| "which I had never seen. When he could speak again, he assured me that it "
#| "was only on account of the cold, and I should not be unduly troubled. I "
#| "am uneasy all the same."
msgid ""
"24 IV, 23 YW\n"
"\n"
@ -2994,13 +2833,12 @@ msgstr ""
"peaks to the north. As we waded across, the dark water reached to our "
"waists, which made for slow going. I dared not imagine what manner of "
"tentacled creature lurked below, but we completed the crossing without "
"incident. The water was chill with melted snow, so our teeth were chattering "
"incident. The water was chill with snow-melt, so our teeth were chattering "
"when we reached the far shore. The rising sun was warm though, and had us "
"dried in short order. Despite this, Ras-Tabahn was not well off. He "
"collapsed in the sand and went into a paroxysm of coughing the like of which "
"I had never seen. When he could speak again, he assured me that it was only "
"on account of the cold, and I should not be unduly troubled. I am uneasy all "
"the same."
"dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in "
"the sand and went into a paroxysm of coughing the like of which I had never "
"seen. When he could speak again, he assured me that it was only on account "
"of the cold, and I should not be unduly troubled. I am uneasy all the same."
#. [side]: type=Orcish Warlord, id=Rod-Ishnak
#. [side]: type=Orcish Warlord, id=Vok-Hroog
@ -3026,16 +2864,12 @@ msgstr "Krongk"
#. [message]: speaker=Vendraxis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:173
#, fuzzy
#| msgid ""
#| "I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. "
#| "We may meet our doom if we don't have enough coinsss."
msgid ""
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
"may meet our doom if we dont have enough coinsss."
msgstr ""
"I have a sssense of dark foreboding regarding the sssnowy peaksss ahead. We "
"may meet our doom if we don't have enough coinsss."
"may meet our doom if we dont have enough coinsss."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:179
@ -3149,18 +2983,6 @@ msgstr "Mountain Pass"
#. [part]
#. "consumption" is an old word for tuberculosis
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:23
#, fuzzy
#| msgid ""
#| "6 V, 23 YW\n"
#| "\n"
#| "We have reached a pass through the mountains that Ras-Tabahn knew of. The "
#| "air is cool in these upper reaches. Mist rises from the snow in the "
#| "afternoon, and the icicles drip the purest water from rock overhangs. I "
#| "find it all refreshing, but Ras-Tabahns coughing fits are frequent. "
#| "Sometimes he is reduced to speaking in short phrases due to lack of "
#| "breath. Of course he is quite old — 50 at least — but I am also certain "
#| "that he is ill. His thinness leads me to believe it is consumption, but "
#| "he refuses to discuss it, preferring to deny the severity of his problem."
msgid ""
"6 V, 23 YW\n"
"\n"
@ -3179,8 +3001,8 @@ msgstr ""
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old — 50 at least — but I am also certain that he is ill. His "
"is reduced to speaking in short phrases due to lack of breath. Of course, he "
"is quite old — at least fifty — but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
@ -3202,10 +3024,8 @@ msgstr "There are some... large bones there. Claws and wings... I think."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:176
#, fuzzy
#| msgid "I wonder what are they from. A gryphon perhaps?"
msgid "I wonder what they are from. A gryphon perhaps?"
msgstr "I wonder what are they from. A gryphon perhaps?"
msgstr "I wonder what they are from. A gryphon perhaps?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:180
@ -3684,16 +3504,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:428
#, fuzzy
#| msgid ""
#| "We have conquered death! Let us bring the news back to Wesnoth. We should "
#| "to let them know that nobody ever need die again."
msgid ""
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
"this world know that nobody ever need die again."
msgstr ""
"We have conquered death! Let us bring the news back to Wesnoth. We should to "
"let them know that nobody ever need die again."
"We have conquered death! Let us bring the news back to Wesnoth! Let all in "
"this world know that nobody ever need die again."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:432
@ -3708,10 +3524,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:436
#, fuzzy
#| msgid "Why would the Dwarvish empire abandon an outpost like this?"
msgid "Why would the dwarvish empire abandon an outpost like this?"
msgstr "Why would the Dwarvish empire abandon an outpost like this?"
msgstr "Why would the dwarvish empire abandon an outpost like this?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:440
@ -3770,19 +3584,6 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:25
#, fuzzy
#| msgid ""
#| "Ras-Tabahn has tried to persuade me to join him in his endeavor, but I "
#| "have serious misgivings about his plan. I am not positive he can defeat "
#| "the city guard, and enslaving the population is the one of the ways the "
#| "old Wesfolk leaders earned their poor reputations. I think a more "
#| "benevolent approach has a better chance of ensuring our legacy. We should "
#| "spread the news of our success and invite the citizenry to join us "
#| "voluntarily. I will journey south into Wesnoth proper, and visit DanTonk "
#| "and Weldyn. At some point in the distant future, my new friends and Ras-"
#| "Tabahns population will probably clash, but that will be a worry for "
#| "another time, and for now, we each continue to regard the other as an "
#| "ally."
msgid ""
"Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have "
"serious misgivings about his plan. I am not positive he can defeat the city "
@ -3797,7 +3598,7 @@ msgid ""
msgstr ""
"Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have "
"serious misgivings about his plan. I am not positive he can defeat the city "
"guard, and enslaving the population is the one of the ways the old Wesfolk "
"guard, and enslaving the population is one of the ways the old Wesfolk "
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
@ -3947,15 +3748,11 @@ msgstr "Now, where are we?"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:712
#, fuzzy
#| msgid ""
#| "We are in a Dwarvish burial chamber it seems. That is good. We could "
#| "always use some more soldiers."
msgid ""
"We are in a dwarvish burial chamber it seems. That is good. We could always "
"use some more soldiers."
msgstr ""
"We are in a Dwarvish burial chamber it seems. That is good. We could always "
"We are in a dwarvish burial chamber it seems. That is good. We could always "
"use some more soldiers."
#. [unit]: type=Dwarvish Sentinel, id=Aigondur
@ -3979,15 +3776,11 @@ msgstr "Well, we are not going that way."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:773
#, fuzzy
#| msgid ""
#| "But look. There is a large crack in the wall to our left! Im certain we "
#| "could squeeze through."
msgid ""
"But look. There is a large crack in the wall to our right! Im certain we "
"could squeeze through."
msgstr ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our right! Im certain we "
"could squeeze through."
#. [message]: speaker=Ras-Tabahn
@ -4012,13 +3805,6 @@ msgstr "Against the World"
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:19
#, fuzzy
#| msgid ""
#| "30 VI, 23 YW\n"
#| "\n"
#| "From the northern part of the kingdom of Knalga, the tunnel split into "
#| "many passageways. Being able to feel the life force of the dwarves "
#| "allowed us to take mostly unoccupied tunnels, which we did."
msgid ""
"30 VI, 23 YW\n"
"\n"
@ -4028,7 +3814,7 @@ msgid ""
msgstr ""
"30 VI, 23 YW\n"
"\n"
"From the northern part of the kingdom of Knalga, the tunnel split into many "
"From the northern part of the Kingdom of Knalga, the tunnel split into many "
"passageways. Being able to feel the life force of the dwarves allowed us to "
"take mostly unoccupied tunnels, which we did."
@ -4426,21 +4212,15 @@ msgstr "Dwarvish Miner"
#. [unit_type]: id=Dwarvish Miner, race=dwarf
#: data/campaigns/Secrets_of_the_Ancients/units/Dwarvish_Miner.cfg:17
#, fuzzy
#| msgid ""
#| "Dwarvish miners are the grunt workers of Dwarvish society. They take the "
#| "precious ores out of the ground, but do not ever take part in the "
#| "crafting of weapons or artifacts. They have no military training, but "
#| "they can still do some damage with their picks."
msgid ""
"Dwarvish miners are the grunt workers of dwarvish society. They take the "
"precious ores out of the ground, but do not ever take part in the crafting "
"of weapons or artifacts. They have no military training, but they can still "
"do some damage with their picks."
msgstr ""
"Dwarvish miners are the grunt workers of Dwarvish society. They take the "
"Dwarvish miners are the grunt workers of dwarvish society. They take the "
"precious ores out of the ground, but do not ever take part in the crafting "
"of weapons or artifacts. They have no military training, but they can still "
"of weapons or artefacts. They have no military training, but they can still "
"do some damage with their picks."
#. [attack]: type=pierce
@ -4470,14 +4250,6 @@ msgstr "Orcish Shaman"
#. [unit_type]: id=Orcish Shaman, race=orc
#: data/campaigns/Secrets_of_the_Ancients/units/Orcish_Shaman.cfg:21
#, fuzzy
#| msgid ""
#| "Orcish Shamans are the guardians of orcish magic. Respected among orcish "
#| "tribes, they form the Orcish Council, which makes important decisions for "
#| "the whole Orcish community and arbitrates the many conflicts that arise "
#| "between tribes of this argumentative race. Although physically weak (for "
#| "Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
#| "draining their life."
msgid ""
"Orcish Shamans are the guardians of orcish magic. Respected among orcish "
"tribes, they form the Orcish Council, which makes important decisions for "
@ -4490,7 +4262,7 @@ msgstr ""
"tribes, they form the Orcish Council, which makes important decisions for "
"the whole Orcish community and arbitrates the many conflicts that arise "
"between tribes of this argumentative race. Although physically weak (for "
"Orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"orcs), Orcish Shamans are good spell casters and can curse their enemies, "
"draining their life."
#. [unit_type]: id=Sailor, race=human
@ -4585,10 +4357,8 @@ msgstr "Urgh."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:163
#, fuzzy
#| msgid "But I don't know how to bring you back yet!"
msgid "But I dont know how to bring you back yet!"
msgstr "But I don't know how to bring you back yet!"
msgstr "But I dont know how to bring you back yet!"
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:194
@ -4604,10 +4374,8 @@ msgstr "Bring her back. Please!"
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:202
#, fuzzy
#| msgid "I'm not sure that's such a good..."
msgid "Im not sure thats such a good..."
msgstr "I'm not sure that's such a good..."
msgstr "Im not sure thats such a good..."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:206
@ -4631,15 +4399,11 @@ msgstr "Perhaps that was for the best."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:259
#, fuzzy
#| msgid ""
#| "It's not possible. She was already back from the dead. She has been "
#| "utterly destroyed this time."
msgid ""
"Its not possible. She was already back from the dead. She has been utterly "
"destroyed this time."
msgstr ""
"It's not possible. She was already back from the dead. She has been utterly "
"Its not possible. She was already back from the dead. She has been utterly "
"destroyed this time."
#. [message]: speaker=Shynal
@ -4664,10 +4428,8 @@ msgstr "Now I will never learn the sssecret of exssstending my ssspan."
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:323
#, fuzzy
#| msgid "I'm going to miss him."
msgid "Im going to miss him."
msgstr "I'm going to miss him."
msgstr "Im going to miss him."
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:329
@ -4686,10 +4448,8 @@ msgstr "Indeed, he will be missed."
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:375
#, fuzzy
#| msgid "Don't worry, my pet. I can save you."
msgid "Dont worry, my pet. I can save you."
msgstr "Don't worry, my pet. I can save you."
msgstr "Dont worry, my pet. I can save you."
#. [message]: speaker=$unit.id
#: data/campaigns/Secrets_of_the_Ancients/utils/sota-utils.cfg:431

File diff suppressed because it is too large Load diff

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-09-22 17:43+1000\n"
"PO-Revision-Date: 2022-02-21 12:49+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -105,13 +105,6 @@ msgstr "Rooting Out a Mage"
#. [part]
#: data/campaigns/Two_Brothers/scenarios/01_Rooting_Out_a_Mage.cfg:50
#, fuzzy
#| msgid ""
#| "The remote freehold of Maghre in the western reaches of the kingdom of "
#| "Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
#| "comings and goings of the wider world. Wars and the rumor of wars touched "
#| "them not, until the day a dark mage settled in the region and began "
#| "seeking sacrifices for his evil summonings."
msgid ""
"The remote freehold of Maghre in the western reaches of the Kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
@ -119,7 +112,7 @@ msgid ""
"them not, until the day a dark mage settled in the region and began seeking "
"sacrifices for his evil summonings."
msgstr ""
"The remote freehold of Maghre in the western reaches of the kingdom of "
"The remote freehold of Maghre in the western reaches of the Kingdom of "
"Wesnoth was once a peaceful place, its inhabitants largely unaware of the "
"comings and goings of the wider world. Wars and the rumour of wars touched "
"them not, until the day a dark mage settled in the region and began seeking "
@ -585,15 +578,11 @@ msgstr "Kill the Dark Adept before more elves arrive"
#. [objectives]
#: data/campaigns/Two_Brothers/scenarios/02_The_Chase.cfg:282
#, fuzzy
#| msgid ""
#| "The Elvish forces are spread out. Seek to fight them one at a time with "
#| "several of your units."
msgid ""
"The elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
msgstr ""
"The Elvish forces are spread out. Seek to fight them one at a time with "
"The elvish forces are spread out. Seek to fight them one at a time with "
"several of your units."
#. [objectives]

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-09-22 17:44+1000\n"
"PO-Revision-Date: 2022-02-21 12:51+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -402,14 +402,6 @@ msgstr "What consequences?"
#. [message]: speaker=Hamel
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/02_Reclaiming_the_Past.cfg:138
#, fuzzy
#| msgid ""
#| "When Thursagan burned to death with his hand on the Hammer, all the "
#| "runemasters and arcanisters then living — all those who had sworn to the "
#| "craft and bound themselves to the power o the Hammer — dropped dead "
#| "without a mark on them, all struck down at the same moment. Their craft "
#| "secrets died with them. That is why there are nae runesmiths among the "
#| "Dwarves today, and sorely we miss them."
msgid ""
"When Thursagan burned to death with his hand on the Hammer, all the "
"runemasters and arcanisters then living — all those who had sworn to the "
@ -422,7 +414,7 @@ msgstr ""
"runemasters and arcanisters then living — all those who had sworn to the "
"craft and bound themselves to the power o the Hammer — dropped dead without "
"a mark on them, all struck down at the same moment. Their craft secrets died "
"with them. That is why there are nae runesmiths among the Dwarves today, and "
"with them. That is why there are nae runesmiths among the dwarves today, and "
"sorely we miss them."
#. [message]: speaker=Angarthing
@ -1839,31 +1831,22 @@ msgstr "This place reeks of death."
#. [message]: speaker=Dulcatulos
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:282
#, fuzzy
#| msgid ""
#| "It has been... so many years since Ive been down here. Only Karrag and "
#| "his personal followers used this level. I can't believe I never wondered "
#| "about that before."
msgid ""
"It has been... so many years since Ive been down here. Only Karrag and his "
"personal followers used this level. I cant believe I never wondered about "
"that before."
msgstr ""
"It has been... so many years since Ive been down here. Only Karrag and his "
"personal followers used this level. I can't believe I never wondered about "
"personal followers used this level. I cant believe I never wondered about "
"that before."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:288
#, fuzzy
#| msgid ""
#| "It is Karrag's doing—his will, and his dark magic. I think he has been "
#| "casting glamours on all of you ever since he passed over."
msgid ""
"It is Karrags doing—his will, and his dark magic. I think he has been "
"casting glamours on all of you ever since he passed over."
msgstr ""
"It is Karrag's doing—his will, and his dark magic. I think he has been "
"It is Karrags doing—his will, and his dark magic. I think he has been "
"casting glamours on all of you ever since he passed over."
#. [message]: speaker=Aiglondur
@ -1905,17 +1888,13 @@ msgstr "Someone died here."
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:364
#, fuzzy
#| msgid "Poor guy didn't make it."
msgid "Poor guy didnt make it."
msgstr "Poor guy didn't make it."
msgstr "Poor guy didnt make it."
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:395
#, fuzzy
#| msgid "There's some gold in here!"
msgid "Theres some gold in here!"
msgstr "There's some gold in here!"
msgstr "Theres some gold in here!"
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:415
@ -1949,17 +1928,13 @@ msgstr "Let us proceed onwards."
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:524
#, fuzzy
#| msgid "There's something behind this door. I shall break it down!"
msgid "Theres something behind this door. I shall break it down!"
msgstr "There's something behind this door. I shall break it down!"
msgstr "Theres something behind this door. I shall break it down!"
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:530
#, fuzzy
#| msgid "There's something behind this door."
msgid "Theres something behind this door."
msgstr "There's something behind this door."
msgstr "Theres something behind this door."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:535
@ -1978,10 +1953,8 @@ msgstr "The dirtgrubber-friends have come! Slay them all!"
#. [message]: speaker=second_unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:615
#, fuzzy
#| msgid "You could not stop us before and you won't be stopping us now!"
msgid "You could not stop us before and you wont be stopping us now!"
msgstr "You could not stop us before and you won't be stopping us now!"
msgstr "You could not stop us before and you wont be stopping us now!"
#. [message]: speaker=Dufon
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:636
@ -1994,35 +1967,25 @@ msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:641
#, fuzzy
#| msgid "You won't stop us!"
msgid "You wont stop us!"
msgstr "You won't stop us!"
msgstr "You wont stop us!"
#. [message]: speaker=Dufon
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:646
#, fuzzy
#| msgid ""
#| "Fools! Even should you defeat me, the master's ritual will soon be "
#| "complete and you shall all become his slaves!"
msgid ""
"Fools! Even should you defeat me, the masters ritual will soon be complete "
"and you shall all become his slaves!"
msgstr ""
"Fools! Even should you defeat me, the master's ritual will soon be complete "
"Fools! Even should you defeat me, the masters ritual will soon be complete "
"and you shall all become his slaves!"
#. [message]: speaker=Aragoth
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:666
#, fuzzy
#| msgid ""
#| "Your path forward ends here! Once the lord's spell is complete, your "
#| "souls will soon be chained to his will!"
msgid ""
"Your path forward ends here! Once the lords spell is complete, your souls "
"will soon be chained to his will!"
msgstr ""
"Your path forwards ends here! Once the lord's spell is complete, your souls "
"Your path forwards ends here! Once the lords spell is complete, your souls "
"will soon be chained to his will!"
#. [message]: speaker=Dranath
@ -2058,10 +2021,8 @@ msgstr ""
#. [message]: speaker=unit
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:880
#, fuzzy
#| msgid "We've found a runic key!"
msgid "Weve found a runic key!"
msgstr "We've found a runic key!"
msgstr "Weve found a runic key!"
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1036
@ -2212,22 +2173,16 @@ msgstr "Aye, let us go."
#. [message]: speaker=Dufon
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1310
#, fuzzy
#| msgid "The master's ritual... must not be... interrupted..."
msgid "The masters ritual... must not be... interrupted..."
msgstr "The master's ritual... must not be... interrupted..."
msgstr "The masters ritual... must not be... interrupted..."
#. [message]: speaker=Dranath
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1322
#, fuzzy
#| msgid ""
#| "Imbeciles! Once the master's dark rite is complete, I will return to slay "
#| "you myself!"
msgid ""
"Imbeciles! Once the masters dark rite is complete, I will return to slay "
"you myself!"
msgstr ""
"Imbeciles! Once the master's dark rite is complete, I will return to slay "
"Imbeciles! Once the masters dark rite is complete, I will return to slay "
"you myself!"
#. [message]: speaker=Aragoth
@ -2256,15 +2211,11 @@ msgstr "I feel as if the life is being sapped out of my body!"
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_The_Underlevels.cfg:1374
#, fuzzy
#| msgid ""
#| "Karrag's spell grows more powerful with every passing moment. If we do "
#| "not defeat him now, we will all turn into his thralls!"
msgid ""
"Karrags spell grows more powerful with every passing moment. If we do not "
"defeat him now, we will all turn into his thralls!"
msgstr ""
"Karrag's spell grows more powerful with every passing moment. If we do not "
"Karrags spell grows more powerful with every passing moment. If we do not "
"defeat him now, we will all turn into his thralls!"
#. [message]: speaker=Karrag
@ -2517,15 +2468,6 @@ msgstr "Dwarvish Masked Lord"
#. [unit_type]: id=Dwarvish Masked Lord, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Lord.cfg:17
#, fuzzy
#| msgid ""
#| "Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
#| "formidable fighting powers of his kind without accounting to his peers "
#| "and to the loremasters of Dwarven-kind for the dark and bloody uses to "
#| "which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields "
#| "axe and hammer with masterful skill, and can hit a target with a thrown "
#| "hand axe at several paces. Though slow on their feet, these dwarves are a "
#| "testament to the prowess of their kind."
msgid ""
"Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
"formidable fighting powers of his kind without accounting to his peers and "
@ -2537,7 +2479,7 @@ msgid ""
msgstr ""
"Feared in dwarven legend is the Dwarf Lord who masks his face, using the "
"formidable fighting powers of his kind without accounting to his peers and "
"to the loremasters of Dwarven-kind for the dark and bloody uses to which he "
"to the loremasters of dwarven-kind for the dark and bloody uses to which he "
"puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and "
"hammer with masterful skill, and can hit a target with a thrown hand axe at "
"several paces. Though slow on their feet, these dwarves are a testament to "
@ -2560,17 +2502,12 @@ msgstr "Dwarvish Masked Steelclad"
#. [unit_type]: id=Dwarvish Masked Steelclad, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Steelclad.cfg:17
#, fuzzy
#| msgid ""
#| "More experienced Dwarvish fighters wear heavy chain mail and plate armor, "
#| "for which they are rightly famous. In the dark dreams of dwarvenkind, "
#| "some conceal their faces behind riveted masks."
msgid ""
"More experienced dwarvish fighters wear heavy chain mail and plate armor, "
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
"conceal their faces behind riveted masks."
msgstr ""
"More experienced Dwarvish fighters wear heavy chain mail and plate armour, "
"More experienced dwarvish fighters wear heavy chain mail and plate armour, "
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
"conceal their faces behind riveted masks."

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-03-23 09:37+1100\n"
"PO-Revision-Date: 2022-02-21 12:57+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -315,15 +315,11 @@ msgstr "Death of King Eldaric"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:147
#, fuzzy
#| msgid ""
#| "The trouble seems to have finally reached to the heart of the Isle, to "
#| "the isolated lands of King Eldaric IV."
msgid ""
"The trouble seems to have finally reached the heart of the Isle, to the "
"isolated lands of King Eldaric IV."
msgstr ""
"The trouble seems to have finally reached to the heart of the Isle, to the "
"The trouble seems to have finally reached the heart of the Isle, to the "
"isolated lands of King Eldaric IV."
#. [message]: speaker=King Eldaric IV
@ -337,25 +333,18 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:156
#, fuzzy
#| msgid "Father, I am of age now. May I lead our forces in battle?"
msgid "Father, I am of age now. May I lead our forces into battle?"
msgstr "Father, I am of age now. May I lead our forces in battle?"
msgstr "Father, I am of age now. May I lead our forces into battle?"
#. [message]: speaker=King Eldaric IV
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/01_A_Summer_of_Storms.cfg:160
#, fuzzy
#| msgid ""
#| "Youre showing initiative, son! Im proud of you! Yes, you may lead our "
#| "forces to battle, it is time — but Ill stay near to keep an eye on you. "
#| "There is more to this raid than meets the eye, I think."
msgid ""
"Youre showing initiative, son! Im proud of you! Yes, you may lead our "
"forces into battle, it is time — but Ill stay near to keep an eye on you. "
"There is more to this raid than meets the eye, I think."
msgstr ""
"Youre showing initiative, son! Im proud of you! Yes, you may lead our "
"forces to battle, it is time — but Ill stay near to keep an eye on you. "
"forces into battle, it is time — but Ill stay near to keep an eye on you. "
"There is more to this raid than meets the eye, I think."
#. [message]: speaker=Prince Haldric
@ -999,12 +988,6 @@ msgstr "GO HOME! AINT NUTTIN TO SEE HEER!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:272
#, fuzzy
#| msgid ""
#| "Now, should I go southeast on the river road, or southwest through the "
#| "midlands? The river road crosses the Swamp of Esten, so I doubt that even "
#| "orcs would go there. The Midlands were nice, but who knows whats going "
#| "on there now."
msgid ""
"Now, should I go southeast on the river road, or southwest through the "
"Midlands? The river road crosses the Swamp of Esten, so I doubt that even "
@ -1012,7 +995,7 @@ msgid ""
"there now."
msgstr ""
"Now, should I go south-east on the river road, or south-west through the "
"midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"Midlands? The river road crosses the Swamp of Esten, so I doubt that even "
"orcs would go there. The Midlands were nice, but who knows whats going on "
"there now."
@ -1250,15 +1233,11 @@ msgstr "Minister Edren"
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:373
#, fuzzy
#| msgid ""
#| "Back you vile— Oh, sorry I thought you were undead. When are those goofs "
#| "in Clearwater Port going to clear the swamp again?"
msgid ""
"Back you vile— Oh, sorry, I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
msgstr ""
"Back you vile— Oh, sorry I thought you were undead. When are those goofs in "
"Back you vile— Oh, sorry, I thought you were undead. When are those goofs in "
"Clearwater Port going to clear the swamp again?"
#. [message]: speaker=Prince Haldric
@ -1287,10 +1266,8 @@ msgstr ""
#. [message]: speaker=Lollyra
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:495
#, fuzzy
#| msgid "May I live forever in Un-death!"
msgid "May I live forever in Undeath!"
msgstr "May I live for ever in Un-death!"
msgstr "May I live for ever in Undeath!"
#. [message]: speaker=Clurka
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:506
@ -1343,17 +1320,12 @@ msgstr "Tell me, does Clearwater Port still stand? Is the port free?"
#. [message]: speaker=Sir Ruddry
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04a_The_Swamp_of_Esten.cfg:580
#, fuzzy
#| msgid ""
#| "As far as I know, Sir. We have a large army, and they were pressing all "
#| "able bodied men and boys into service when I left. That orcish army is "
#| "huge, but they havent met the main body of our forces yet."
msgid ""
"As far as I know, Sir. We have a large army, and they were pressing all able-"
"bodied men and boys into service when I left. That orcish army is huge, but "
"they havent met the main body of our forces yet."
msgstr ""
"As far as I know, Sir. We have a large army, and they were pressing all able "
"As far as I know, Sir. We have a large army, and they were pressing all able-"
"bodied men and boys into service when I left. That orcish army is huge, but "
"they havent met the main body of our forces yet."
@ -1406,13 +1378,6 @@ msgstr "The Midlands"
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:22
#, fuzzy
#| msgid ""
#| "To the southwest lay the Midlands. These were prosperous kingdoms, "
#| "nestled between hill and forest. These had been the breadbasket of the "
#| "Green Isle, exporting lumber and gemstones as well. The Midland kingdoms "
#| "fed the city of Southbay, the largest city on the Isle. The coming of the "
#| "Orcs threatened to lay waste to all this."
msgid ""
"To the southwest lay the Midlands. These were prosperous kingdoms, nestled "
"between hill and forest. These had been the breadbasket of the Green Isle, "
@ -1423,7 +1388,7 @@ msgstr ""
"To the south-west lay the Midlands. These were prosperous kingdoms, nestled "
"between hill and forest. These had been the breadbasket of the Green Isle, "
"exporting lumber and gemstones as well. The Midland kingdoms fed the city of "
"Southbay, the largest city on the Isle. The coming of the Orcs threatened to "
"Southbay, the largest city on the Isle. The coming of the orcs threatened to "
"lay waste to all this."
#. [side]: type=Orcish Warrior, id=Tan-Vrodis
@ -1515,11 +1480,8 @@ msgstr "Vrogar"
#. [message]: speaker=Vrogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:308
#, fuzzy
#| msgid ""
#| "Theyre attacking the chief! Kill the meat before it gets any farther!"
msgid "Theyre attacking the Chief! Kill the meat before it gets any farther!"
msgstr "Theyre attacking the chief! Kill the meat before it gets any further!"
msgstr "Theyre attacking the Chief! Kill the meat before it gets any further!"
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:321
@ -2048,26 +2010,19 @@ msgstr "I dont like the look of that pool at all."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:208
#, fuzzy
#| msgid "You already have the Fire Ruby."
msgid "Haldric already has the Ruby of Fire."
msgstr "You already have the Fire Ruby."
msgstr "Haldric already has the Ruby of Fire."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:232
#, fuzzy
#| msgid ""
#| "As you open the chest you see it, the Ruby of Fire. It is the size of an "
#| "apple, and burns with an internal fire, which is refracted through its "
#| "faces. You can feel the power flowing from it..."
msgid ""
"As Haldric opens the chest, he sees it — the Ruby of Fire. It is the size of "
"an apple and burns with an internal fire, which is refracted through its "
"faces. He can feel the power flowing from it..."
msgstr ""
"As you open the chest you see it, the Ruby of Fire. It is the size of an "
"apple, and burns with an internal fire, which is refracted through its "
"faces. You can feel the power flowing from it..."
"As Haldric opens the chest, he sees it — the Ruby of Fire. It is the size of "
"an apple and burns with an internal fire, which is refracted through its "
"faces. He can feel the power flowing from it..."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:238
@ -2087,16 +2042,12 @@ msgstr "Maybe you should move somebody else to the chest."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:292
#, fuzzy
#| msgid ""
#| "Im glad thats over! We have the Ruby of Fire, and that Lich-Lord is now "
#| "a pile of dust, lets get out of these catacombs!"
msgid ""
"Im glad thats over! We have the Ruby of Fire, and that Lich-Lord is now a "
"pile of dust. Lets get out of these catacombs!"
msgstr ""
"Im glad thats over! We have the Ruby of Fire, and that Lich-Lord is now a "
"pile of dust, lets get out of these catacombs!"
"pile of dust. Lets get out of these catacombs!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/06_Temple_in_the_Deep.cfg:313
@ -2166,16 +2117,12 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:120
#, fuzzy
#| msgid ""
#| "Yes, it was a tough battle, but we prevailed. Now, Im having a problem. "
#| "I know not what I should do next."
msgid ""
"Yes, it was a tough battle, but we prevailed. Now, I have a problem. I know "
"not what I should do next."
msgstr ""
"Yes, it was a tough battle, but we prevailed. Now, Im having a problem. I "
"know not what I should do next."
"Yes, it was a tough battle, but we prevailed. Now, I have a problem. I know "
"not what I should do next."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:124
@ -2773,15 +2720,11 @@ msgstr "We needed him to get out of here. Were trapped!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/08_Clearwater_Port.cfg:821
#, fuzzy
#| msgid ""
#| "Weve escaped from the orcs before we were trapped by the ice! Now, on to "
#| "Southbay."
msgid ""
"Weve escaped from the orcs before the winter ice could trap us! Now, on to "
"Southbay."
msgstr ""
"Weve escaped from the orcs before we were trapped by the ice! Now, on to "
"Weve escaped from the orcs before the winter ice could trap us! Now, on to "
"Southbay."
#. [message]: speaker=Burin the Lost
@ -2933,16 +2876,11 @@ msgstr "Wait! I see a ship! Humans is coming! Smash em good!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:247
#, fuzzy
#| msgid ""
#| "Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-"
#| "Lord Carors Book of Fire and Darkness, and flee into the sewers of "
#| "Southbay."
msgid ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve Lich-Lord "
"Carors Book of Fire and Darkness, and flee into the sewers of Southbay."
msgstr ""
"Prince Haldric has arrived at Fallen Lich Point, to retrieve the Lich-Lord "
"Prince Haldric has arrived at Fallen Lich Point, to retrieve Lich-Lord "
"Carors Book of Fire and Darkness, and flee into the sewers of Southbay."
#. [message]: speaker=Prince Haldric
@ -3004,21 +2942,16 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:347
#, fuzzy
#| msgid ""
#| "This monolith was erected by me, ― (<i>chipped away</i>), first Mage of "
#| "the good people of the Green Isle. By its power the Lich-Lord is bound in "
#| "stone. To end the spell a noble of the line of Kings should utter the "
#| "following..."
msgid ""
"This monolith was erected by me, ― (<i>chipped away</i>), First Mage of the "
"good people of the Green Isle. By its power, the Lich-Lord is bound in "
"stone. To end the spell, a noble of the line of kings should utter the "
"following..."
msgstr ""
"This monolith was erected by me, ― (<i>chipped away</i>), first Mage of the "
"good people of the Green Isle. By its power the Lich-Lord is bound in stone. "
"To end the spell a noble of the line of Kings should utter the following..."
"This monolith was erected by me, ― (<i>chipped away</i>), First Mage of the "
"good people of the Green Isle. By its power, the Lich-Lord is bound in "
"stone. To end the spell, a noble of the line of kings should utter the "
"following..."
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:372
@ -3027,15 +2960,11 @@ msgstr "I think Ill say that magic phrase."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/09_Fallen_Lich_Point.cfg:391
#, fuzzy
#| msgid ""
#| "The lich is free! Lets bash him and grab that book. That sounds like a "
#| "job for you, Lady Jessene!"
msgid ""
"The lich is free! Lets bash him and grab that book. This sounds like a job "
"for you, Lady Jessene!"
msgstr ""
"The lich is free! Lets bash him and grab that book. That sounds like a job "
"The lich is free! Lets bash him and grab that book. This sounds like a job "
"for you, Lady Jessene!"
#. [message]: speaker=Lady Jessene
@ -3237,15 +3166,11 @@ msgstr "This is the far end of that river bed. Legend has it—"
#. [message]: speaker=Tinry the Red
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/10_Sewer_of_Southbay.cfg:166
#, fuzzy
#| msgid ""
#| "That a King banished a pair of twin Magi and their devoted followers down "
#| "here after the Wesfolk war!"
msgid ""
"That a king banished a pair of twin magi and their devoted followers down "
"here after the Wesfolk war!"
msgstr ""
"That a King banished a pair of twin Magi and their devoted followers down "
"That a king banished a pair of twin magi and their devoted followers down "
"here after the Wesfolk war!"
#. [message]: speaker=Daellyn the Red
@ -3539,13 +3464,6 @@ msgstr ""
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:185
#, fuzzy
#| msgid ""
#| "Hmm. There is wisdom in your words, and my end should be in this place. "
#| "We can hold out for the rest of the winter here. When the orcs last came "
#| "it was fall and the harvest was in. We can hunt the great schools of fish "
#| "that live under the ice. You might even be able to depart in well "
#| "provisioned ships!"
msgid ""
"Hmm. There is wisdom in your words, and my end should be in this place. We "
"can hold out for the rest of the winter here. When the orcs last came it was "
@ -3554,9 +3472,8 @@ msgid ""
msgstr ""
"Hmm. There is wisdom in your words, and my end should be in this place. We "
"can hold out for the rest of the winter here. When the orcs last came it was "
"autumn and the harvest was in. We can hunt the great schools of fish that "
"live under the ice. You might even be able to depart in well provisioned "
"ships!"
"fall and the harvest was in. We can hunt the great schools of fish that live "
"under the ice. You might even be able to depart in well-provisioned ships!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:189
@ -3565,18 +3482,13 @@ msgstr "Dont you intend to come with us?"
#. [message]: speaker=King Addroran IX
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:193
#, fuzzy
#| msgid ""
#| "No. Flee, and flee east. It is my duty to hold this city as long as I can "
#| "for the sake of all who can be evacuated. That means that it shall fall "
#| "on Haldric and you to lead the evacuation."
msgid ""
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
"for the sake of all who can be evacuated. That means it shall fall on "
"Haldric and you to lead the evacuation."
msgstr ""
"No. Flee, and flee east. It is my duty to hold this city as long as I can "
"for the sake of all who can be evacuated. That means that it shall fall on "
"for the sake of all who can be evacuated. That means it shall fall on "
"Haldric and you to lead the evacuation."
#. [message]: speaker=Prince Haldric
@ -3796,16 +3708,12 @@ msgstr "Agreed."
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:449
#, fuzzy
#| msgid ""
#| "Good. We need the steel for our own war in the deep. I formally place the "
#| "might of the Merfolk at your disposal!"
msgid ""
"Good. We need the steel for our own war in the deep. I formally place the "
"might of the merfolk at your disposal!"
msgstr ""
"Good. We need the steel for our own war in the deep. I formally place the "
"might of the Merfolk at your disposal!"
"might of the merfolk at your disposal!"
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:454
@ -3952,17 +3860,12 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/12_A_Final_Spring.cfg:747
#, fuzzy
#| msgid ""
#| "With the help of the Merfolk, and my knowledge of an island that will "
#| "make a good re-provisioning point, we should be able to embark for the "
#| "great lands that are to the east."
msgid ""
"With the help of the merfolk, and my knowledge of an island that will make a "
"good re-provisioning point, we should be able to embark for the great lands "
"that are to the east."
msgstr ""
"With the help of the Merfolk, and my knowledge of an island that will make a "
"With the help of the merfolk, and my knowledge of an island that will make a "
"good re-provisioning point, we should be able to embark for the great lands "
"that are to the east."
@ -4078,16 +3981,12 @@ msgstr "Land! Land! Bless the Lords of Light!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:208
#, fuzzy
#| msgid ""
#| "This is the Elder Princes island all right. We had a heck of a time "
#| "pacifying the Drakes who live here. Oh my, it looks like theyve rearmed!"
msgid ""
"This is the Elder Princes island all right. We had a heck of a time "
"pacifying the drakes who live here. Oh my, it looks like theyve rearmed!"
msgstr ""
"This is the Elder Princes island all right. We had a heck of a time "
"pacifying the Drakes who live here. Oh my, it looks like theyve rearmed!"
"pacifying the drakes who live here. Oh my, it looks like theyve re-armed!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/13_Peoples_in_Decline.cfg:212
@ -4230,18 +4129,13 @@ msgstr "I dont think I can take much more of this. Im feeling ill!"
#. [message]: speaker=Lord Typhon
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/14_Rough_Landing.cfg:194
#, fuzzy
#| msgid ""
#| "Be careful, these islands arent safe. Were in Naga territory. But this "
#| "is the only place to stop with soft sand beaches to make landfall... The "
#| "Nagas like to scavenge metal from ships that they capture here."
msgid ""
"Be careful, these islands arent safe. Were in naga territory. But this is "
"the only place to stop with soft sand beaches to make landfall... The nagas "
"like to scavenge metal from ships that they capture here."
msgstr ""
"Be careful, these islands arent safe. Were in Naga territory. But this is "
"the only place to stop with soft sand beaches to make landfall... The Nagas "
"Be careful, these islands arent safe. Were in naga territory. But this is "
"the only place to stop with soft sand beaches to make landfall... The nagas "
"like to scavenge metal from ships that they capture here."
#. [message]: speaker=Xamalia
@ -4324,17 +4218,12 @@ msgstr "A New Land"
#. [part]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/15_A_New_Land.cfg:16
#, fuzzy
#| msgid ""
#| "After the defeat of the Nagas, Haldrics refugees take on fresh water and "
#| "hunt small game, relieved to have land beneath their feet. When they "
#| "depart, even the sea-weather is milder."
msgid ""
"After the defeat of the nagas, Haldrics refugees take on fresh water and "
"hunt small game, relieved to have land beneath their feet. When they depart, "
"even the sea-weather is milder."
msgstr ""
"After the defeat of the Nagas, Haldrics refugees take on fresh water and "
"After the defeat of the nagas, Haldrics refugees take on fresh water and "
"hunt small game, relieved to have land beneath their feet. When they depart, "
"even the sea-weather is milder."
@ -4729,10 +4618,8 @@ msgstr "So what exactly is a troll?"
#. [option]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:230
#, fuzzy
#| msgid "Lets put those souls to rest on the cursed isle!"
msgid "Lets put those souls on the cursed isle to rest!"
msgstr "Lets put those Souls to rest on the cursed isle!"
msgstr "Lets put those souls on the cursed isle to rest!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:242
@ -4779,17 +4666,12 @@ msgstr ""
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:316
#, fuzzy
#| msgid ""
#| "Long ago a clan of elves on the Isle of Tears fell under the sway of a "
#| "dark curse. Their souls still haunt that place and no elf will go there. "
#| "You should clear this isle, and put their souls to rest."
msgid ""
"Long ago, a clan of elves on the Isle of Tears fell under the sway of a dark "
"curse. Their souls still haunt that place and no elf will go there. You "
"should clear this isle, and put their souls to rest."
msgstr ""
"Long ago a clan of elves on the Isle of Tears fell under the sway of a dark "
"Long ago, a clan of elves on the Isle of Tears fell under the sway of a dark "
"curse. Their souls still haunt that place and no elf will go there. You "
"should clear this isle, and put their souls to rest."
@ -4809,10 +4691,8 @@ msgstr "So, you have defeated the trolls. Welcome back, Haldric."
#. [message]: speaker=Lord El'Isomithir
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:344
#, fuzzy
#| msgid "Finally the souls of our poor kin may rest. Thank you."
msgid "Finally, the souls of our poor kin may rest. Thank you."
msgstr "Finally the souls of our poor kin may rest. Thank you."
msgstr "Finally, the souls of our poor kin may rest. Thank you."
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:351
@ -4934,12 +4814,6 @@ msgstr "Umm, agreed."
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:436
#, fuzzy
#| msgid ""
#| "Well then, human. Each of us lords has a specific quest for you. If you "
#| "complete them all you will be granted all of the plains in our domain and "
#| "the hills south of the Great River, if not you will be forced to depart. "
#| "So which quest do you wish to undertake first?"
msgid ""
"Well then, human. Each of us lords has a specific quest for you. If you "
"complete them all you will be granted all of the plains in our domain and "
@ -4948,7 +4822,7 @@ msgid ""
msgstr ""
"Well then, human. Each of us lords has a specific quest for you. If you "
"complete them all you will be granted all of the plains in our domain and "
"the hills south of the Great River, if not you will be forced to depart. So "
"the hills south of the Great River; if not you will be forced to depart. So, "
"which quest do you wish to undertake first?"
#. [message]: speaker=Lord Logalmier
@ -5005,30 +4879,21 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:511
#, fuzzy
#| msgid ""
#| "Fair enough. I decree a Pact of Mutual Aid between our peoples. But— "
#| "arent you setting us in conflict with the Dwarves?"
msgid ""
"Fair enough. I decree a Pact of Mutual Aid between our peoples. But— "
"arent you setting us in conflict with the dwarves?"
msgstr ""
"Fair enough. I decree a Pact of Mutual Aid between our peoples. But— "
"arent you setting us in conflict with the Dwarves?"
"arent you setting us in conflict with the dwarves?"
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/16_The_Kalian.cfg:516
#, fuzzy
#| msgid ""
#| "No. The Dwarves have returned to the north. But humans mine as well, no? "
#| "They are your resources to guard now. In the future we would be willing "
#| "to trade with you."
msgid ""
"No. The dwarves have returned to the north. But humans mine as well, no? "
"They are your resources to guard now. In the future we would be willing to "
"trade with you."
msgstr ""
"No. The Dwarves have returned to the north. But humans mine as well, no? "
"No. The dwarves have returned to the north. But humans mine as well, no? "
"They are your resources to guard now. In the future we would be willing to "
"trade with you."
@ -5580,19 +5445,13 @@ msgstr "Jessene in Hiding"
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:120
#, fuzzy
#| msgid ""
#| "So a doom has followed them here from their old home. My Outriders have "
#| "reported that orcs have made landfall. Orcs! The tree-killers of our most "
#| "ancient legends. Some thought them only a nightmare to frighten children, "
#| "and never real at all."
msgid ""
"So, a doom has followed them here from their old home. My Outriders have "
"reported that orcs have made landfall. Orcs! The tree-killers of our most "
"ancient legends. Some thought them only a nightmare to frighten children, "
"and never real at all."
msgstr ""
"So a doom has followed them here from their old home. My Outriders have "
"So, a doom has followed them here from their old home. My Outriders have "
"reported that orcs have made landfall. Orcs! The tree-killers of our most "
"ancient legends. Some thought them only a nightmare to frighten children, "
"and never real at all."
@ -5608,12 +5467,6 @@ msgstr ""
#. [message]: speaker=Lord Aryad
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:128
#, fuzzy
#| msgid ""
#| "We may have decided wrongly. If the humans drive the orcs off we should "
#| "honor our pledge. If more trouble follows them here we should let them "
#| "fight it out, then we should deal with the survivors, and make a "
#| "compromise with the Dwarves."
msgid ""
"We may have decided wrongly. If the humans drive the orcs off we should "
"honor our pledge. If more trouble follows them here we should let them fight "
@ -5623,7 +5476,7 @@ msgstr ""
"We may have decided wrongly. If the humans drive the orcs off we should "
"honour our pledge. If more trouble follows them here we should let them "
"fight it out, then we should deal with the survivors, and make a "
"compromise with the Dwarves."
"compromise with the dwarves."
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:132
@ -5634,13 +5487,6 @@ msgstr ""
#. [message]: speaker=Lord Logalmier
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:137
#, fuzzy
#| msgid ""
#| "We are the people of the forest, you know that all words spoken to these "
#| "un-people are of secondary importance to our own needs. As Lord Aryad "
#| "said, <i>“If more trouble follows them here we should let them fight it "
#| "out, then we should deal with the survivors, and make a compromise with "
#| "the Dwarves.”</i>"
msgid ""
"We are the people of the forest, you know that all words spoken to these un-"
"people are of secondary importance to our own needs. As Lord Aryad said, "
@ -5650,9 +5496,9 @@ msgid ""
msgstr ""
"We are the people of the forest, you know that all words spoken to these un-"
"people are of secondary importance to our own needs. As Lord Aryad said, "
"<i>If more trouble follows them here we should let them fight it out, then "
"<i>If more trouble follows them here we should let them fight it out, then "
"we should deal with the survivors, and make a compromise with the "
"Dwarves.</i>"
"dwarves.”</i>"
#. [message]: speaker=Lady Dionli
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/18_A_Spy_in_the_Woods.cfg:145
@ -5902,7 +5748,7 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:716
msgid "Grab the trolls gold and get moving!"
msgstr ""
msgstr "Grab the trolls gold and get moving!"
#. [scenario]: id=20_Return_of_the_Fleet
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:4
@ -6137,16 +5983,12 @@ msgstr "Flixta"
#. [message]: speaker=Flixta
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:517
#, fuzzy
#| msgid ""
#| "You again! You will sssuffer for your attack against my people! "
#| "Shekkahan, our Naga friendsss— Youll pay! We have new friends now."
msgid ""
"You again! You will sssuffer for your attack against my people! Shekkahan, "
"our naga friendsss— Youll pay! We have new friends now."
msgstr ""
"You again! You will sssuffer for your attack against my people! Shekkahan, "
"our Naga friendsss— Youll pay! We have new friends now."
"our naga friendsss— Youll pay! We have new friends now."
#. [message]: speaker=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:564
@ -6172,18 +6014,13 @@ msgstr "So what is your plan?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/21_The_Plan.cfg:116
#, fuzzy
#| msgid ""
#| "Were going to convince Jevyan that we gave the elves the Ruby of Fire to "
#| "secure our place in this new land. Then if the orcs return, hopefully "
#| "theyll go looking for our not-so-loyal elven allies first."
msgid ""
"Were going to convince Jevyan that we gave the elves the Ruby of Fire to "
"secure our place in this new land. Then, if the orcs return, hopefully "
"theyll go looking for our not-so-loyal elven allies first."
msgstr ""
"Were going to convince Jevyan that we gave the elves the Ruby of Fire to "
"secure our place in this new land. Then if the orcs return, hopefully "
"secure our place in this new land. Then, if the orcs return, hopefully "
"theyll go looking for our not-so-loyal elven allies first."
#. [message]: speaker=Lady Jessene
@ -6805,10 +6642,8 @@ msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
#. [message]
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1312
#, fuzzy
#| msgid "Our advance is thwarted, that monster has destroyed the bridge!"
msgid "Our retreat is thwarted, that monster has destroyed the bridge!"
msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
msgstr "Our retreat is thwarted, that monster has destroyed the bridge!"
#. [message]: speaker=Abraxas
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_The_Rise_of_Wesnoth.cfg:1341
@ -6961,11 +6796,8 @@ msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:198
#, fuzzy
#| msgid ""
#| "May the Lords of Light have Mercy on you. But, I am bound by my word."
msgid "May the Lords of Light have mercy on you. But, I am bound by my word."
msgstr "May the Lords of Light have Mercy on you. But, I am bound by my word."
msgstr "May the Lords of Light have mercy on you. But, I am bound by my word."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:205
@ -7037,11 +6869,6 @@ msgstr ""
#. [message]: speaker=Minister Edren
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:252
#, fuzzy
#| msgid ""
#| "We have lost much in the last few months, but we should not lose all of "
#| "our knowledge. I will go forth amongst the people and spread wisdom, and "
#| "see about establishing a new order of Magi in this new land."
msgid ""
"We have lost much in the last few months, but we should not lose all of our "
"knowledge. I will go forth amongst the people and spread wisdom, and see "
@ -7049,7 +6876,7 @@ msgid ""
msgstr ""
"We have lost much in the last few months, but we should not lose all of our "
"knowledge. I will go forth amongst the people and spread wisdom, and see "
"about establishing a new order of Magi in this new land."
"about establishing a new order of magi in this new land."
#. [message]: speaker=Sir Ruddry
#. [message]: speaker=Sir Ladoc
@ -7155,14 +6982,6 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:312
#, fuzzy
#| msgid ""
#| "It was never said afterwards that the marriage of Haldric and Jessene was "
#| "exactly tranquil. But it was also said that neither could long stand to "
#| "be separated from the other, and she bore him strong children that "
#| "mingled the blood of their diverse ancestries. Many followed their "
#| "example, and the two refugee peoples from the Green Isles became fused "
#| "into one in the new kingdom."
msgid ""
"It was never said afterwards that the marriage of Haldric and Jessene was "
"exactly tranquil. But it was also said that neither could long stand to be "
@ -7174,8 +6993,7 @@ msgstr ""
"exactly tranquil. But it was also said that neither could long stand to be "
"separated from the other, and she bore him strong children that mingled the "
"blood of their diverse ancestries. Many followed their example, and the two "
"refugee peoples from the Green Isles became fused into one in the new "
"kingdom."
"refugee peoples from the Green Isle became fused into one in the new kingdom."
#. [message]: speaker=narrator
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/23_Epilogue.cfg:317
@ -7343,14 +7161,6 @@ msgstr "Wesfolk Leader"
#. [unit_type]: id=Wesfolk Leader, race=human
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Leader.cfg:22
#, fuzzy
#| msgid ""
#| "Born in the Wesfolk aristocracy, she and her people were excluded from "
#| "society by their lords, who betrayed their loyalty when a war against "
#| "Haldrics people was being lost. This outcast still conserves her "
#| "nobleness in her veins and on the battlefield she has earned valuable "
#| "experience, which continues increasing with time, as does her natural "
#| "leadership."
msgid ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when they started to lose "
@ -7359,10 +7169,10 @@ msgid ""
"which continues to increase with time, as does her natural leadership."
msgstr ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when a war against "
"Haldrics people was being lost. This outcast still conserves her nobleness "
"in her veins and on the battlefield she has earned valuable experience, "
"which continues increasing with time, as does her natural leadership."
"society by their lords, who betrayed their loyalty when they started to lose "
"a war against Haldrics people. This outcast still conserves her nobleness "
"in her veins, and on the battlefield she has earned valuable experience, "
"which continues to increase with time, as does her natural leadership."
#. [unit_type]: id=Wesfolk Outcast, race=human
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:4
@ -7371,14 +7181,6 @@ msgstr "Wesfolk Outcast"
#. [unit_type]: id=Wesfolk Outcast, race=human
#: data/campaigns/The_Rise_Of_Wesnoth/units/Wesfolk_Outcast.cfg:21
#, fuzzy
#| msgid ""
#| "Born in the Wesfolk aristocracy, she and her people were excluded from "
#| "society by their lords, who betrayed their loyalty when a war against "
#| "Haldrics people was being lost. This outcast still conserves her "
#| "nobleness in her veins and on the battlefield she has earned valuable "
#| "experience, which she can lend to her people for turning a fight in their "
#| "favor."
msgid ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when a war against "
@ -7389,7 +7191,7 @@ msgstr ""
"Born in the Wesfolk aristocracy, she and her people were excluded from "
"society by their lords, who betrayed their loyalty when a war against "
"Haldrics people was being lost. This outcast still conserves her nobleness "
"in her veins and on the battlefield she has earned valuable experience, "
"in her veins, and on the battlefield she has earned valuable experience, "
"which she can lend to her people for turning a fight in their favour."
#. [skirmisher]: id=distract
@ -7509,16 +7311,12 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:90
#, fuzzy
#| msgid ""
#| "Haldric, just before we arrived here I got word that the your third of a "
#| "fleet has departed for our old home, the Green Isle."
msgid ""
"Haldric, just before we arrived here I got word that your third of a fleet "
"has departed for our old home, the Green Isle."
msgstr ""
"Haldric, just before we arrived here I got word that the your third of a "
"fleet has departed for our old home, the Green Isle."
"Haldric, just before we arrived here I got word that your third of a fleet "
"has departed for our old home, the Green Isle."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/utils/trow-nlmsg.cfg:94

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-09-22 17:46+1000\n"
"PO-Revision-Date: 2022-02-21 12:59+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -819,15 +819,6 @@ msgstr ""
#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:344
#, fuzzy
#| msgid ""
#| "Alas, Sir Loris fell in battle several days ago. For weeks, we warned him "
#| "of the new power of these bandits, yet he would never lead his men "
#| "against them until their strength had become too great for us to handle. "
#| "I sent a messenger to the king about our plight, but some misfortune must "
#| "have befallen him, for you are the first reinforcements to arrive here. "
#| "If only Sir Loris had sent a rider earlier, he might have survived long "
#| "enough to stand with us here."
msgid ""
"Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of "
"the new power of these bandits, yet he would never lead his men against them "
@ -840,7 +831,7 @@ msgstr ""
"Alas, Sir Loris fell in battle several days ago. For weeks, we warned him of "
"the new power of these bandits, yet he would never lead his men against them "
"until their strength had become too great for us to handle. I sent a "
"messenger to the king about our plight, but some misfortune must have "
"messenger to the King about our plight, but some misfortune must have "
"befallen him, for you are the first reinforcements to arrive here. If only "
"Sir Loris had sent a rider earlier, he might have survived long enough to "
"stand with us here."
@ -2307,18 +2298,13 @@ msgstr ""
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:711
#, fuzzy
#| msgid ""
#| "<i>Indeed, these elves are not as incorruptible and pure as they like to "
#| "believe they are. I suspect that this sage's pride led him to believe "
#| "that he could master a power that is uncontrollable.</i>"
msgid ""
"<i>Indeed, these elves are not as incorruptible and pure as they like to "
"believe they are. I suspect that this sages pride led him to believe that "
"he could master a power that is uncontrollable.</i>"
msgstr ""
"<i>Indeed, these elves are not as incorruptible and pure as they like to "
"believe they are. I suspect that this sage's pride led him to believe that "
"believe they are. I suspect that this sages pride led him to believe that "
"he could master a power that is uncontrollable.</i>"
#. [message]: speaker=Deoran
@ -3711,15 +3697,11 @@ msgstr ""
#. [message]: speaker=Deoran
#. Defeat message after time-over
#: data/campaigns/The_South_Guard/scenarios/07a_Return_to_Kerlath.cfg:374
#, fuzzy
#| msgid ""
#| "The elves are attacking Westin! They'll surely destroy the city without "
#| "us there to defend it..."
msgid ""
"The elves are attacking Westin! Theyll surely destroy the city without us "
"there to defend it..."
msgstr ""
"The elves are attacking Westin! They'll surely destroy the city without us "
"The elves are attacking Westin! Theyll surely destroy the city without us "
"there to defend it..."
#. [unit]: type=Lieutenant, id=Liryn
@ -4657,14 +4639,6 @@ msgstr ""
#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:725
#, fuzzy
#| msgid ""
#| "What is truly pitiful is the plight you have put yourself in, once wise "
#| "sage of the Elves. You have fallen to the black arts, twisted and "
#| "corrupted by its use. Though you and your undead have ravaged our lands "
#| "with your profane sorceries, I feel nothing but pity for the shambling "
#| "shell you have become. Perhaps I can take solace in putting you out of "
#| "your misery."
msgid ""
"What is truly pitiful is the plight you have put yourself in, once wise sage "
"of the elves. You have fallen to the black arts, twisted and corrupted by "
@ -4673,7 +4647,7 @@ msgid ""
"Perhaps I can take solace in putting you out of your misery."
msgstr ""
"What is truly pitiful is the plight you have put yourself in, once wise sage "
"of the Elves. You have fallen to the black arts, twisted and corrupted by "
"of the elves. You have fallen to the black arts, twisted and corrupted by "
"its use. Though you and your undead have ravaged our lands with your profane "
"sorceries, I feel nothing but pity for the shambling shell you have become. "
"Perhaps I can take solace in putting you out of your misery."
@ -4842,13 +4816,6 @@ msgstr "Junior Commander"
#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:25
#, fuzzy
#| msgid ""
#| "At scarcely 17 or 18 years of age, squires are not yet full knights, but "
#| "still have the knowledge and skill to master their mounts whilst in full "
#| "panoply. Talented squires are sometimes given command of small units in "
#| "Wesnoth' s army, where they gain experience leading fellow troops and "
#| "honing their prowess in battle."
msgid ""
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
"still have the knowledge and skill to master their mounts whilst in full "
@ -4859,7 +4826,7 @@ msgstr ""
"At scarcely 17 or 18 years of age, squires are not yet full knights, but "
"still have the knowledge and skill to master their mounts whilst in full "
"panoply. Talented squires are sometimes given command of small units in "
"Wesnoth' s army, where they gain experience leading fellow troops and honing "
"Wesnoths army, where they gain experience leading fellow troops and honing "
"their prowess in battle."
#. [unit_type]: id=Mounted General, race=human
@ -5036,12 +5003,6 @@ msgstr ""
#. [part]
#. Intro to scenario 1
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:19
#, fuzzy
#| msgid ""
#| "Over time, in the absence of pressing danger, the South Guard grew "
#| "complacent and lazy. Reports to King Haldric slowed, and in the spring of "
#| "the ninth year, ceased altogether. Displeased with Sir Loris conduct, "
#| "the king decided to send someone to investigate."
msgid ""
"Over time, in the absence of pressing danger, the South Guard grew "
"complacent and lazy. Reports to King Haldric slowed, and in the spring of "
@ -5051,7 +5012,7 @@ msgstr ""
"Over time, in the absence of pressing danger, the South Guard grew "
"complacent and lazy. Reports to King Haldric slowed, and in the spring of "
"the ninth year, ceased altogether. Displeased with Sir Loris conduct, the "
"king decided to send someone to investigate."
"King decided to send someone to investigate."
#. [part]
#. Intro to scenario 1
@ -5126,14 +5087,6 @@ msgstr ""
#. [part]
#. Intro to scenario 5
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:59
#, fuzzy
#| msgid ""
#| "For many weeks they marched down nameless paths that no man had trod "
#| "before. From time to time, Deoran fancied that he saw ghostly images of "
#| "elven villages and halls in the deep woods, but as they advanced, even "
#| "those became scarce. Far from civilization, in the deep woods, time "
#| "passed in blurred day and night with the ever creeping chill of deathly "
#| "shadow growing upon them."
msgid ""
"For many days they marched down nameless paths that no man had trod before. "
"From time to time, Deoran fancied that he saw ghostly images of elven "
@ -5142,7 +5095,7 @@ msgid ""
"blurred day and night with the ever creeping chill of deathly shadow growing "
"upon them."
msgstr ""
"For many weeks they marched down nameless paths that no man had trodden "
"For many days they marched down nameless paths that no man had trodden "
"before. From time to time, Deoran fancied that he saw ghostly images of "
"elven villages and halls in the deep woods, but as they advanced, even those "
"became scarce. Far from civilization, in the deep woods, time passed in "
@ -5176,13 +5129,6 @@ msgstr ""
#. [part]
#. Intro to scenario 6a
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:82
#, fuzzy
#| msgid ""
#| "He wondered briefly why she had stopped mentioning Mebrin and his "
#| "whereabouts, but something told him that now was not the time to mention "
#| "the sages name. Perhaps, he thought, she suspected that the bandits "
#| "story was indeed true and that Mebrin had been corrupted by his dabbling "
#| "in undead magic. Perhaps she simply hadn't come to terms with it."
msgid ""
"He wondered briefly why she had stopped mentioning Mebrin and his "
"whereabouts, but something told him that now was not the time to mention the "
@ -5194,7 +5140,7 @@ msgstr ""
"whereabouts, but something told him that now was not the time to mention the "
"sages name. Perhaps, he thought, she suspected that the bandits story was "
"indeed true and that Mebrin had been corrupted by his dabbling in undead "
"magic. Perhaps she simply hadn't come to terms with it."
"magic. Perhaps she simply hadnt come to terms with it."
#. [part]
#. Intro to scenario 6a
@ -5397,17 +5343,6 @@ msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:169
#, fuzzy
#| msgid ""
#| "As the lichs final death scream echoed across the battlefield, his "
#| "skeletal form began to crumble. Decayed bones disintegrated into ash, "
#| "borne away on the frigid wind, another immortal soul cast back into the "
#| "endless flow of time. With their master's power gone, the undead warriors "
#| "fell back to lifelessness, crumbling into inanimate heaps of bones. The "
#| "rustling wind floated across the battlefield in gentle streams, carrying "
#| "with it the souls of the fallen and ascending toward the sky where the "
#| "sun began to break through the ashen clouds. As the sunlight broke "
#| "through, the wind passed, and all was still."
msgid ""
"As the lichs final death scream echoed across the battlefield, his skeletal "
"form began to crumble. Decayed bones disintegrated into ash, borne away on "
@ -5422,12 +5357,12 @@ msgstr ""
"As the lichs final death scream echoed across the battlefield, his skeletal "
"form began to crumble. Decayed bones disintegrated into ash, borne away on "
"the frigid wind, another immortal soul cast back into the endless flow of "
"time. With their master's power gone, the undead warriors fell back to "
"lifelessness, crumbling into inanimate heaps of bones. The rustling wind "
"floated across the battlefield in gentle streams, carrying with it the souls "
"of the fallen and ascending towards the sky where the sun began to break "
"through the ashen clouds. As the sunlight broke through, the wind passed, "
"and all was still."
"time. With their masters power gone, the undead warriors fell back to "
"lifelessness, crumbling into inanimate heaps of bones. The wind flowed "
"across the battlefield in gentle streams, carrying with it the souls of the "
"fallen and ascending toward the sky where the sun began to break through the "
"ashen clouds. As the sunlight broke through, the wind subsided, and all was "
"still."
#. [part]
#. Epilogue B
@ -5480,16 +5415,6 @@ msgstr ""
#. [part]
#. Epilogue B
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:194
#, fuzzy
#| msgid ""
#| "Urza Afalas earned his own mound as well, a small, inconspicuous thing "
#| "near his old home, where his brothers and he used to live before they "
#| "were exiled for their crimes. Knowing that the former outlaw leader had "
#| "helped defend the city against the undead assault, the council of Westin "
#| "absolved the remaining bandits of their crimes and allowed them to return "
#| "to their homes. After many years away from home and a difficult and "
#| "terrifying battle against the undead, most were more than happy to come "
#| "back in peace and help clean up the town."
msgid ""
"Urza Afalas earned his own mound as well, a small, inconspicuous thing near "
"his old home, where his brothers and he used to live before they were exiled "
@ -5501,9 +5426,9 @@ msgid ""
"clean up the town."
msgstr ""
"Urza Afalas earned his own mound as well, a small, inconspicuous thing near "
"his old home, where he and his brothers used to live before they were exiled "
"his old home, where his brothers and he used to live before they were exiled "
"for their crimes. Knowing that the former outlaw leader had helped defend "
"the city against the undead assault, the council of Westin absolved the "
"the city against the undead assault, the Council of Westin absolved the "
"remaining bandits of their crimes and allowed them to return to their homes. "
"After many years away from home and a difficult and terrifying battle "
"against the undead, most were more than happy to come back in peace and help "

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-09-22 18:06+1000\n"
"PO-Revision-Date: 2022-02-21 13:08+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -33,10 +33,6 @@ msgstr "Tutorial"
#. [campaign]: id=Tutorial
#: data/campaigns/tutorial/_main.cfg:21
#, fuzzy
#| msgid ""
#| "Learn the basics of Wesnoth gameplay with a tutorial. Recommended for "
#| "first time players."
msgid ""
"Learn the basics of Wesnoth gameplay with a tutorial. Recommended for first-"
"time players."
@ -56,10 +52,8 @@ msgstr "Select Character"
#. [label]
#: data/campaigns/tutorial/gui/character_selection.cfg:30
#, fuzzy
#| msgid "Who do you want to play?"
msgid "Who do you want to play as?"
msgstr "Who do you want to play?"
msgstr "Who do you want to play as?"
#. [button]
#. [side]: type=Fighter, id=student
@ -153,41 +147,29 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:161
#, fuzzy
#| msgid ""
#| "For this tutorial, you are playing Konrad. You are standing on the keep, "
#| "and your mentor Delfador is on the east side of the river. You can move "
#| "the mouse over a unit to see a summary of its abilities and stats on the "
#| "right of the screen."
msgid ""
"For this tutorial, you are playing as Konrad. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
"For this tutorial, you are playing Konrad. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
"For this tutorial, you are playing as Konrad. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse cursor over a unit to see a summary of its abilities and stats on the "
"right of the screen."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:169
#, fuzzy
#| msgid ""
#| "For this tutorial, you are playing Lisar. You are standing on the keep, "
#| "and your mentor Delfador is on the east side of the river. You can move "
#| "the mouse over a unit to see a summary of its abilities and stats on the "
#| "right of the screen."
msgid ""
"For this tutorial, you are playing as Lisar. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
msgstr ""
"For this tutorial, you are playing Lisar. You are standing on the keep, and "
"your mentor Delfador is on the east side of the river. You can move the "
"mouse over a unit to see a summary of its abilities and stats on the right "
"of the screen."
"For this tutorial, you are playing as Lisar. You are standing on the keep, "
"and your mentor Delfador is on the east side of the river. You can move the "
"mouse cursor over a unit to see a summary of its abilities and stats on the "
"right of the screen."
#. [event]
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:175
@ -437,15 +419,6 @@ msgstr "Turns"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:618
#, fuzzy
#| msgid ""
#| "Every turn, each side in a scenario gets a chance to make their move. "
#| "Once youve completed everything you wish to do this turn, click on the "
#| "<b>End Turn</b> button in the bottom right of the screen. The other "
#| "teams, whether controlled by the AI or other human players, will then "
#| "make their move. Some scenarios must be completed in a certain number of "
#| "turns. You can see what turn it is, and any applicable turn limit, next "
#| "to the flag icon at the top of the screen."
msgid ""
"Every turn, each side in a scenario gets a chance to make their move. Once "
"youve completed everything you wish to do this turn, click on the <b>End "
@ -457,7 +430,7 @@ msgid ""
msgstr ""
"Every turn, each side in a scenario gets a chance to make their move. Once "
"youve completed everything you wish to do this turn, click on the <b>End "
"Turn</b> button in the bottom right of the screen. The other teams, whether "
"Turn</b> button in the bottom right of the screen. The other sides, whether "
"controlled by the AI or other human players, will then make their move. Some "
"scenarios must be completed in a certain number of turns. You can see what "
"turn it is, and any applicable turn limit, next to the flag icon at the top "
@ -599,13 +572,6 @@ msgstr "Recruiting"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
#, fuzzy
#| msgid ""
#| "Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the "
#| "castle tiles around it by right-clicking and selecting <b>Recruit</b>. "
#| "Note that newly recruited units cannot act the turn you recruit them; you "
#| "will be able to use them next turn. This scenario you have only one type "
#| "of unit to choose from: the Elvish Fighter."
msgid ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
@ -616,7 +582,7 @@ msgstr ""
"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle "
"tiles around it by right-clicking and selecting <b>Recruit</b>. Note that "
"newly recruited units cannot act the turn you recruit them; you will be able "
"to use them next turn. This scenario you have only one type of unit to "
"to use them next turn. For this scenario, you have only one type of unit to "
"choose from: the Elvish Fighter."
#. [event]
@ -673,16 +639,12 @@ msgstr "Yes, if a unit doesnt do anything for a turn, it will slowly heal."
#. [message]: speaker=Delfador
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:863
#, fuzzy
#| msgid ""
#| "Before you send your fighters against the quintain, you should know they "
#| "have two kinds of attack..."
msgid ""
"Before you send your fighters against the quintain, you should know they "
"have two kinds of attacks..."
msgstr ""
"Before you send your fighters against the quintain, you should know they "
"have two kinds of attack..."
"have two kinds of attacks..."
#. [message]: speaker=student
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:868
@ -806,9 +768,6 @@ msgstr "Unit Descriptions"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:1016
#, fuzzy
#| msgid ""
#| "You can right click on a unit to see a detailed <b>Unit Description</b>."
msgid ""
"You can right-click on a unit to see a detailed <b>Unit Description</b>."
msgstr ""
@ -1079,17 +1038,12 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:197
#, fuzzy
#| msgid ""
#| "Welcome back! This is second part of the two-part tutorial. Part 2 will "
#| "teach you about recalling units, abilities and weapon specials, income "
#| "and upkeep, long-distance movement, zone of control, and time of day."
msgid ""
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
"teach you about recalling units, abilities and weapon specials, income and "
"upkeep, long-distance movement, zone of control, and time of day."
msgstr ""
"Welcome back! This is second part of the two-part tutorial. Part 2 will "
"Welcome back! This is the second part of the two-part tutorial. Part 2 will "
"teach you about recalling units, abilities and weapon specials, income and "
"upkeep, long-distance movement, zone of control, and time of day."
@ -1113,12 +1067,6 @@ msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:210
#, fuzzy
#| msgid ""
#| "This is no game, Konrad! Orcs have encamped across the river. This is "
#| "elven country; they are fools to enter here. We Elves are fast and hard "
#| "to hit in forests. You must defeat their leader so they never threaten us "
#| "again. I will advise you."
msgid ""
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We elves are fast and hard to hit in "
@ -1126,18 +1074,12 @@ msgid ""
"will advise you."
msgstr ""
"This is no game, Konrad! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"country; they are fools to enter here. We elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:215
#, fuzzy
#| msgid ""
#| "This is no game, Lisar! Orcs have encamped across the river. This is "
#| "elven country; they are fools to enter here. We Elves are fast and hard "
#| "to hit in forests. You must defeat their leader so they never threaten us "
#| "again. I will advise you."
msgid ""
"This is no game, Lisar! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We elves are fast and hard to hit in "
@ -1145,7 +1087,7 @@ msgid ""
"will advise you."
msgstr ""
"This is no game, Lisar! Orcs have encamped across the river. This is elven "
"country; they are fools to enter here. We Elves are fast and hard to hit in "
"country; they are fools to enter here. We elves are fast and hard to hit in "
"forests. You must defeat their leader so they never threaten us again. I "
"will advise you."
@ -1274,16 +1216,6 @@ msgstr "Recalling"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:294
#, fuzzy
#| msgid ""
#| "In addition to recruiting new units each scenario, you can also "
#| "<i>recall</i> your experienced veterans from previous scenarios, for the "
#| "cost of 20 gold each. This allows you to build up a formidable army over "
#| "the course of multiple scenarios by recalling your highest leveled troops "
#| "or those with good combinations of traits and abilities. To recall a "
#| "unit, right click while your leader stands on a keep and select the "
#| "<i>Recall</i> option. Remember to also recruit new troops in addition to "
#| "recalling old ones."
msgid ""
"In addition to recruiting new units each scenario, you can also <i>recall</"
"i> your experienced veterans from previous scenarios, for the cost of 20 "
@ -1295,7 +1227,7 @@ msgid ""
msgstr ""
"In addition to recruiting new units each scenario, you can also <i>recall</"
"i> your experienced veterans from previous scenarios, for the cost of 20 "
"gold each. This allows you to build a formidable army over the course of "
"gold each. This allows you to build up a formidable army over the course of "
"multiple scenarios by recalling your highest level troops or those with good "
"combinations of traits and abilities. To recall a unit, right-click while "
"your leader stands on a keep and select the <i>Recall</i> option. Remember "
@ -1373,18 +1305,6 @@ msgstr "Weapon Specials"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:333
#, fuzzy
#| msgid ""
#| "Weapon specials are special attack modifiers that make certain attacks "
#| "more powerful. In this case, the Shaman has the Slows special on her "
#| "entangle attack. When this attack successfully hits an enemy, it will "
#| "halve the damage they do for one turn. Other weapon specials include "
#| "First Strike, which allows that attack to always hit first no matter who "
#| "attacks first, and Magical, which gives that attack a constant 70% chance "
#| "to hit.\n"
#| "\n"
#| "A full list of abilities and weapons specials, along with traits, may be "
#| "found in the help (default hotkey: <b>F1</b>)."
msgid ""
"Weapon specials are special attack modifiers that make certain attacks more "
"powerful. In this case, the Shaman has the Slows special on her entangle "
@ -1403,7 +1323,7 @@ msgstr ""
"which allows that attack to always hit first no matter who attacks first, "
"and Magical, which gives that attack a constant 70% chance to hit.\n"
"\n"
"A full list of abilities and weapons specials, along with traits, may be "
"A full list of abilities and weapon specials, along with traits, may be "
"found in the help (default hot-key: <b>F1</b>)."
#. [message]: speaker=narrator
@ -1435,12 +1355,6 @@ msgstr ""
#. [message]: speaker=narrator
#. one healer is a level one shaman, but the other healer is a druid or (very unlikely) a shyde
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:376
#, fuzzy
#| msgid ""
#| "You now have two healers. Your Druid can heal adjacent units by 8 "
#| "hitpoints per turn compared to your Shaman's 4. However, each unit can "
#| "only receive healing from one healer — a unit next to multiple healers is "
#| "healed by the most advanced one."
msgid ""
"You now have two healers. Your Druid can heal adjacent units by 8 hitpoints "
"per turn compared to your Shamans 4. However, each unit can only receive "
@ -1448,7 +1362,7 @@ msgid ""
"most advanced one."
msgstr ""
"You now have two healers. Your Druid can heal adjacent units by 8 hit-points "
"per turn compared to your Shaman's 4. However, each unit can only receive "
"per turn compared to your Shamans 4. However, each unit can only receive "
"healing from one healer — a unit next to multiple healers is healed by the "
"most advanced one."
@ -1868,16 +1782,12 @@ msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:794
#, fuzzy
#| msgid ""
#| "If one of your Shamans stands just behind your wounded units, she will "
#| "heal them each 4 hitpoints at the beginning of the next turn."
msgid ""
"If one of your Shamans stands just behind your wounded units, she will heal "
"each of them 4 hitpoints at the beginning of the next turn."
msgstr ""
"If one of your Shamans stands just behind your wounded units, she will heal "
"them each 4 hit-points at the beginning of the next turn."
"each of them 4 hit-points at the beginning of the next turn."
#. [message]: speaker=second_unit
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:830
@ -1945,16 +1855,12 @@ msgstr ""
#. [message]: speaker=Galdrad
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:923
#, fuzzy
#| msgid ""
#| "Youre venturing away from your keep. You might need recruit more units, "
#| "and I doubt the orc leader will let you use his! Careful!"
msgid ""
"Youre venturing away from your keep. You might need to recruit more units, "
"and I doubt the orc leader will let you use his! Careful!"
msgstr ""
"Youre venturing away from your keep. You might need recruit more units, and "
"I doubt the orc leader will let you use his! Careful!"
"Youre venturing away from your keep. You might need to recruit more units, "
"and I doubt the orc leader will let you use his! Careful!"
#. [event]
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:940
@ -2058,19 +1964,14 @@ msgstr "Victory Conditions"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1012
#, fuzzy
#| msgid ""
#| "In this scenario, you only need to defeat the orc leader to win. Victory "
#| "conditions for a scenario are given under <b>Scenario Objectives</b> in "
#| "the <b>Menu</b> menu."
msgid ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
"b> menu."
msgstr ""
"In this scenario, you only need to defeat the orc leader to win. Victory "
"conditions for a scenario are given under <b>Scenario Objectives</b> in the "
"<b>Menu</b> menu."
"conditions for a scenario are given under <b>Objectives</b> in the <b>Menu</"
"b> menu."
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/02_Tutorial_part_2.cfg:1021

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-09-22 17:53+1000\n"
"PO-Revision-Date: 2022-02-21 13:10+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -618,16 +618,6 @@ msgstr "berserker frenzy"
#. [unit_type]: id=Dwarvish Masked Dragonguard, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Dragonguard.cfg:17
#, fuzzy
#| msgid ""
#| "It is not clear why the Dragonguards are called what they are, a name "
#| "given by their dwarven brethren. Some speculate that the name comes from "
#| "their weapon of choice, these strange staves that belch fire and death. "
#| "Others have surmised that it is because such weapons would be a threat "
#| "against even a true Dragon, should such a thing be seen again in the "
#| "known world. Whatever the case, it is for these weapons that the "
#| "guardians of the great Dwarven citadels are both renowned and feared; "
#| "weapons that have broken the mightiest of warriors with a single blow."
msgid ""
"It is not clear why the Dragonguards are called what they are, a name given "
"by their dwarven brethren. Some speculate that the name comes from their "
@ -644,7 +634,7 @@ msgstr ""
"have surmised that it is because such weapons would be a threat against even "
"a true Dragon, should such a thing be seen again in the known world. "
"Whatever the case, it is for these weapons that the guardians of the great "
"Dwarven citadels are both renowned and feared; weapons that have broken the "
"dwarven citadels are both renowned and feared; weapons that have broken the "
"mightiest of warriors with a single blow."
#. [attack]: type=blade
@ -851,19 +841,6 @@ msgstr "thunderstick"
#. [unit_type]: id=Dwarvish Masked Thunderguard, race=dwarf
#: data/campaigns/The_Hammer_of_Thursagan/units/Dwarvish_Masked_Thunderguard.cfg:18
#, fuzzy
#| msgid ""
#| "The Dwarven Thunderguards are famed for their curious weaponry, these "
#| "strange staves of wood and iron that make a thunderous noise in their "
#| "anger. The machinations behind this weaponry are a mystery, a secret "
#| "taken to the grave by the dwarves of Knalga who wield them, and are "
#| "assumed to have even forged them. The most that is known are reports of "
#| "dwarves pouring a strange black dust into the mouth of their weapons, "
#| "which some say is a food to fuel the beast imprisoned within.\n"
#| "\n"
#| "Though a single shot from these thundersticks can take several minutes "
#| "to prepare, the results are seen by the Dwarves as being well worth the "
#| "wait."
msgid ""
"The Dwarven Thunderguards are famed for their curious weaponry, these "
"strange staves of wood and iron that make a thunderous noise in their anger. "
@ -885,7 +862,7 @@ msgstr ""
"the beast imprisoned within.\n"
"\n"
"Though a single shot from these thundersticks can take several minutes to "
"prepare, the results are seen by the Dwarves as being well worth the wait."
"prepare, the results are seen by the dwarves as being well worth the wait."
#. [unit_type]: id=Dwarvish Masked Ulfserker, race=dwarf
#. [unit_type]: id=Dwarvish Ulfserker, race=dwarf
@ -4896,10 +4873,6 @@ msgstr ""
#. [special_note]
#: data/core/units/humans/Mage_Silver.cfg:25
#, fuzzy
#| msgid ""
#| "SPECIAL_NOTE^ Silver Magi are well-attuned to their magical natures and "
#| "are highly resistant to non-physical damage."
msgid ""
"SPECIAL_NOTE^Silver Magi are well-attuned to their magical natures and are "
"highly resistant to non-physical damage."
@ -6242,7 +6215,7 @@ msgstr ""
#: data/core/units/monsters/Horse_Black.cfg:41
#: data/core/units/monsters/Horse_Great.cfg:33
msgid "hooves"
msgstr ""
msgstr "hooves"
#. [unit_type]: id=White Horse
#: data/core/units/monsters/Horse.cfg:74

File diff suppressed because it is too large Load diff

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 10:48 UTC\n"
"PO-Revision-Date: 2021-04-22 14:19+1000\n"
"PO-Revision-Date: 2022-02-21 13:23+1100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: en_GB\n"
@ -64,24 +64,18 @@ msgstr "Special advancement to Goblin Pillager enabled."
#. [multiplayer_side]: id=The_Artisans, type=random
#: data/campaigns/World_Conquest/era/factions/The_Artisans.cfg:8
#, fuzzy
#| msgid "The Alliance"
msgid "The Artisans"
msgstr "The Alliance"
msgstr "The Artisans"
#. [multiplayer_side]: id=The_Defiance, type=random
#: data/campaigns/World_Conquest/era/factions/The_Defiance.cfg:8
#, fuzzy
#| msgid "The Alliance"
msgid "The Defiance"
msgstr "The Alliance"
msgstr "The Defiance"
#. [multiplayer_side]: id=The_Marauders, type=random
#: data/campaigns/World_Conquest/era/factions/The_Marauders.cfg:8
#, fuzzy
#| msgid "The Horde"
msgid "The Marauders"
msgstr "The Horde"
msgstr "The Marauders"
#: data/campaigns/World_Conquest/era/factions/strings.cfg:7
msgid "World Conquest"
@ -198,7 +192,7 @@ msgstr "Map Settings"
#. [label]
#: data/campaigns/World_Conquest/gui/settings_dialog.cfg:50
msgid " players: "
msgstr ""
msgstr " players: "
#. [label]
#: data/campaigns/World_Conquest/gui/settings_dialog.cfg:64
@ -2377,16 +2371,6 @@ msgstr "Factions"
#. [lua]: preshow
#: data/campaigns/World_Conquest/lua/game_mechanics/wocopedia/help.lua:44
#, fuzzy
#| msgid ""
#| "The World Conquest II era consists of factions that are built from pairs "
#| "of mainline factions. One faction will have a healer available (Drakes, "
#| "Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). The "
#| "recruit list is also organized in pairs so that sometimes you will have "
#| "to recruit a different unit before you can recruit the units that you "
#| "want. The available heroes, deserters, and random leaders also depend on "
#| "your factions; the items you can get do not depend on the faction you "
#| "choose."
msgid ""
"The World Conquest era consists of factions that are built from pairs of "
"mainline factions. One faction will have a healer available (Drakes, "
@ -2396,13 +2380,13 @@ msgid ""
"The available heroes, deserters, and random leaders also depend on your "
"factions; the items you can get do not depend on the faction you choose."
msgstr ""
"The World Conquest II era consists of factions that are built from pairs of "
"mainline factions. One faction will have a healer available (Drakes, Rebels "
"and Loyalists) and one will not (Orcs, Dwarves and Undead). The recruit list "
"is also organized in pairs so that sometimes you will have to recruit a "
"different unit before you can recruit the units that you want. The available "
"heroes, deserters, and random leaders also depend on your factions; the "
"items you can get do not depend on the faction you choose."
"The World Conquest era consists of factions that are built from pairs of "
"mainline factions. One faction will have a healer available (Drakes, "
"Dunefolk, Rebels and Loyalists) and one will not (Orcs, Dwarves and Undead). "
"The recruit list is also organized in pairs so that sometimes you will have "
"to recruit a different unit before you can recruit the units that you want. "
"The available heroes, deserters, and random leaders also depend on your "
"factions; the items you can get do not depend on the faction you choose."
#. [lua]: type_icon
#: data/campaigns/World_Conquest/lua/game_mechanics/wocopedia/help.lua:169
@ -2970,13 +2954,10 @@ msgid "Root of the Elder Wose"
msgstr "Root of the Elder Wose"
#: data/campaigns/World_Conquest/resources/strings/artifacts.cfg:70
#, fuzzy
#| msgid ""
#| " Dwarven forged, this blunt weapon mimics the crushing power of the Wose."
msgid ""
" Dwarven forged, this blunt weapon mimics the crushing power of the wose."
msgstr ""
" Dwarven forged, this blunt weapon mimics the crushing power of the Wose."
" Dwarven forged, this blunt weapon mimics the crushing power of the wose."
#: data/campaigns/World_Conquest/resources/strings/artifacts.cfg:73
msgid "Cruel spike"
@ -3517,73 +3498,51 @@ msgid "World Conquest 3p"
msgstr "World Conquest 3p"
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:14
#, fuzzy
#| msgid "World Conquest 1p"
msgid "World Conquest 4p"
msgstr "World Conquest 1p"
msgstr "World Conquest 4p"
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:17
#, fuzzy
#| msgid ""
#| "A randomly generated campaign for 1 player. It has 6 level of "
#| "difficulties.\n"
#| "(Expert level, 5 scenarios.)"
msgid ""
"A randomly generated campaign for 1 player. It has 6 levels of difficulty.\n"
"(Expert level, 5 scenarios.)"
msgstr ""
"A randomly generated campaign for 1 player. It has 6 level of difficulties.\n"
"A randomly generated campaign for 1 player. It has 6 levels of difficulty.\n"
"(Expert level, 5 scenarios.)"
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:21
#, fuzzy
#| msgid ""
#| "A randomly generated cooperative campaign for 2 players. It has 6 level "
#| "of difficulties.\n"
#| "(Expert level, 5 scenarios.)"
msgid ""
"A randomly generated cooperative campaign for 2 players. It has 6 levels of "
"difficulty.\n"
"(Expert level, 5 scenarios.)"
msgstr ""
"A randomly generated co-operative campaign for 2 players. It has 6 level of "
"difficulties.\n"
"A randomly generated co-operative campaign for 2 players. It has 6 levels of "
"difficulty.\n"
"(Expert level, 5 scenarios.)"
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:25
#, fuzzy
#| msgid ""
#| "A randomly generated cooperative campaign for 3 players. It has 6 level "
#| "of difficulties.\n"
#| "(Expert level, 5 scenarios.)"
msgid ""
"A randomly generated cooperative campaign for 3 players. It has 6 levels of "
"difficulty.\n"
"(Expert level, 5 scenarios.)"
msgstr ""
"A randomly generated co-operative campaign for 3 players. It has 6 level of "
"difficulties.\n"
"A randomly generated co-operative campaign for 3 players. It has 6 levels of "
"difficulty.\n"
"(Expert level, 5 scenarios.)"
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:29
#, fuzzy
#| msgid ""
#| "A randomly generated cooperative campaign for 2 players. It has 6 level "
#| "of difficulties.\n"
#| "(Expert level, 5 scenarios.)"
msgid ""
"A randomly generated cooperative campaign for 4 players. It has 6 level of "
"difficulties.\n"
"(Expert level, 5 scenarios.)"
msgstr ""
"A randomly generated co-operative campaign for 2 players. It has 6 level of "
"A randomly generated co-operative campaign for 4 players. It has 6 level of "
"difficulties.\n"
"(Expert level, 5 scenarios.)"
#. [campaign]: id=WC_II_{PLAYERS}p, description={WC_II_CAMPAIGN_DESC_{PLAYERS}P}, type=mp
#: data/campaigns/World_Conquest/scenarios/WC_II_scenario.cfg:104
msgid "WC"
msgstr ""
msgstr "WC"
#~ msgid "Choose difficulty level:"
#~ msgstr "Choose difficulty level:"

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2022-02-20 13:48+0300\n"
"PO-Revision-Date: 2021-09-22 18:01+1000\n"
"PO-Revision-Date: 2022-02-21 09:53+1100\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -5093,13 +5093,14 @@ msgid ""
"the underworld hinders the flightless, while offering illumination in "
"darkness to those that may fly above it."
msgstr ""
"The cleansing waters of an oasis will heal the injured. The fiery ichor of "
"the underworld hinders the flightless, while offering illumination in "
"darkness to those that may fly above it."
#. [tip]
#: data/tips.cfg:258
#, fuzzy
#| msgid "<i>― King Konrad, 536YW</i>"
msgid "<i>― Dominant Gorlack, 3YW</i>"
msgstr "<i>― King Konrad, 536YW</i>"
msgstr "<i>― Dominant Gorlack, 3YW</i>"
#. [tip]
#: data/tips.cfg:261
@ -5548,11 +5549,10 @@ msgid "An error occurred while downloading the add-ons list from the server."
msgstr "An error occurred while downloading the add-ons list from the server."
#: src/addon/manager_ui.cpp:318
#, fuzzy
#| msgid "Could not find an add-on matching id $addon_id on the add-on server."
msgid ""
"Could not find add-ons matching the ids $addon_ids on the add-on server."
msgstr "Could not find an add-on matching id $addon_id on the add-on server."
msgstr ""
"Could not find add-ons matching the ids $addon_ids on the add-on server."
#: src/addon/validation.cpp:388
msgid "Success."
@ -6033,6 +6033,9 @@ msgid ""
"to advance to $higher_level; please ask the add-on author to use "
"[modify_unit_type] instead."
msgstr ""
"Error: [advancefrom] no longer works. $lower_level units will not be able "
"to advance to $higher_level; please ask the add-on author to use "
"[modify_unit_type] instead."
#: src/game_config_manager.cpp:563
msgid "instead, use the macro with the same name in the [campaign] tag"
@ -6251,10 +6254,8 @@ msgid "Defeat enemy leader(s)"
msgstr "Defeat enemy leader(s)"
#: src/game_initialization/mp_game_utils.cpp:103
#, fuzzy
#| msgid "Cannot find era $era"
msgid "Cannot find era '$era'"
msgstr "Cannot find era $era"
msgstr "Cannot find era '$era'"
#: src/game_initialization/multiplayer.cpp:254
msgid "Invalid address specified for multiplayer server"
@ -6577,22 +6578,16 @@ msgid "No visible sides found."
msgstr "No visible sides found."
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:165
#, fuzzy
#| msgid "Selected user: "
msgid "Selected Game"
msgstr "Selected user:"
msgstr "Selected Game"
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:166
#, fuzzy
#| msgid "Game Lobby"
msgid "Lobby"
msgstr "Game Lobby"
msgstr "Lobby"
#: src/gui/dialogs/multiplayer/lobby_player_list_helper.cpp:167
#, fuzzy
#| msgid "Observe Game"
msgid "Other Games"
msgstr "Observe Game"
msgstr "Other Games"
#: src/gui/dialogs/multiplayer/match_history.cpp:31
msgid "Match History — $player"
@ -7135,6 +7130,8 @@ msgid ""
"Similar to the 'fps' command, but also forces everything to redraw instead "
"of only things that have changed."
msgstr ""
"Similar to the 'fps' command, but also forces everything to redraw instead "
"of only things that have changed."
#: src/menu_events.cpp:1249
msgid "Save game."
@ -8046,17 +8043,13 @@ msgstr "Turn Countdown"
#. TRANSLATORS: Day of week + month + day of month + year + 12-hour time, eg 'Tue Nov 02 2021, 1:59 PM'. Format for your locale.
#: src/save_index.cpp:257
#, fuzzy
#| msgid "%a %b %d %I:%M %p %Y"
msgid "%a %b %d %Y, %I:%M %p"
msgstr "%a %d %b %I:%M %p %Y"
msgstr "%a %d %b %Y, %I:%M %p"
#. TRANSLATORS: Day of week + month + day of month + year + 24-hour time, eg 'Tue Nov 02 2021, 13:59'. Format for your locale.
#: src/save_index.cpp:259
#, fuzzy
#| msgid "%a %b %d %H:%M %Y"
msgid "%a %b %d %Y, %H:%M"
msgstr "%a %d %b %H:%M %Y"
msgstr "%a %d %b %Y, %H:%M"
#. TRANSLATORS: This string is used as part of a filename, as in, "HttT-The Elves Besieged replay.gz"
#: src/save_index.cpp:279 src/savegame.cpp:588