Ran set-properties on data/multiplayer.
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1 changed files with 198 additions and 198 deletions
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@ -1,198 +1,198 @@
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#textdomain wesnoth-multiplayer
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#define MPWILD_UNIT X Y TYPE
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[unit]
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type={TYPE}
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side=5
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x={X}
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y={Y}
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random_traits=no
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[/unit]
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#enddef
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#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
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[unit]
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type=Walking Corpse
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side=5
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x={X}
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y={Y}
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variation={VARIATION_NAME}
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#random_traits=no
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[/unit]
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#enddef
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#define MPWILD_SOULLESS X Y VARIATION_NAME
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[unit]
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type=Soulless
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side=5
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x={X}
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y={Y}
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variation={VARIATION_NAME}
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#random_traits=no
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[/unit]
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#enddef
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[multiplayer]
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id=multiplayer_The_Wilderlands
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name= _ "5p - The Wilderlands"
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description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
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map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=1
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=2
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=3
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=4
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_value=0
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[/ai]
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side=5
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[event]
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name=prestart
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[if]
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[have_unit]
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side=5
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[/have_unit]
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[then]
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[kill]
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animate=no
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fire_event=no
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side=5
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[/kill]
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{MPWILD_UNIT 38 36 (Sea Serpent)}
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{MPWILD_UNIT 6 20 (Cuttle Fish)}
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{MPWILD_UNIT 58 42 (Cuttle Fish)}
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{MPWILD_UNIT 59 60 (Yeti)}
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{MPWILD_UNIT 1 48 (Skeletal Dragon)}
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{MPWILD_UNIT 32 38 (Giant Scorpion)}
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{MPWILD_UNIT 23 43 (Giant Scorpion)}
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{MPWILD_UNIT 38 19 (Giant Scorpion)}
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{MPWILD_UNIT 27 35 (Giant Scorpion)}
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{MPWILD_UNIT 59 23 (Giant Spider)}
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{MPWILD_UNIT 58 18 (Giant Spider)}
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{MPWILD_UNIT 28 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 27 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 29 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 27 56 (Tentacle of the Deep)}
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{MPWILD_UNIT 28 56 (Tentacle of the Deep)}
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{MPWILD_UNIT 23 21 (Ogre)}
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{MPWILD_UNIT 24 20 (Young Ogre)}
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{MPWILD_WALKING_CORPSE 18 18 saurian}
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{MPWILD_WALKING_CORPSE 23 13 saurian}
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{MPWILD_WALKING_CORPSE 17 14 saurian}
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{MPWILD_WALKING_CORPSE 15 14 saurian}
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{MPWILD_WALKING_CORPSE 18 15 saurian}
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{MPWILD_WALKING_CORPSE 13 14 saurian}
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{MPWILD_WALKING_CORPSE 13 16 saurian}
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{MPWILD_WALKING_CORPSE 21 16 saurian}
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{MPWILD_WALKING_CORPSE 20 13 saurian}
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{MPWILD_WALKING_CORPSE 20 14 saurian}
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{MPWILD_SOULLESS 23 15 saurian}
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{MPWILD_SOULLESS 18 14 saurian}
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{MPWILD_SOULLESS 15 15 saurian}
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{MPWILD_SOULLESS 21 13 saurian}
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{MPWILD_SOULLESS 24 12 saurian}
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{MPWILD_SOULLESS 14 17 saurian}
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{MPWILD_SOULLESS 20 18 saurian}
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{MPWILD_UNIT 46 24 (Wolf)}
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{MPWILD_UNIT 44 22 (Wolf)}
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{MPWILD_UNIT 43 25 (Wolf)}
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{MPWILD_UNIT 45 26 (Wolf)}
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{MPWILD_UNIT 46 22 (Wolf)}
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{MPWILD_WALKING_CORPSE 59 33 swimmer}
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{MPWILD_SOULLESS 57 32 swimmer}
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{MPWILD_SOULLESS 55 28 swimmer}
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{MPWILD_WALKING_CORPSE 55 30 swimmer}
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{MPWILD_SOULLESS 54 33 swimmer}
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{MPWILD_SOULLESS 56 27 swimmer}
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{MPWILD_SOULLESS 54 30 swimmer}
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{MPWILD_SOULLESS 53 34 swimmer}
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{MPWILD_WALKING_CORPSE 56 30 swimmer}
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[set_recruit]
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side=5
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type=""
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[/set_recruit]
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{MODIFY_UNIT x,y=38,36 canrecruit yes}
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[/then]
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[/if]
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[/event]
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[event]
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name=die
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first_time_only=no
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[filter]
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canrecruit=yes
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side=5
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[/filter]
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[store_unit]
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[filter]
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side=5
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canrecruit=no
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[/filter]
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variable=newleader
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kill=no
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[/store_unit]
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[if]
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[variable]
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name=newleader.length
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greater_than=0
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[/variable]
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[then]
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{VARIABLE newleader.canrecruit yes}
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[unstore_unit]
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variable=newleader
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[/unstore_unit]
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[/then]
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[/if]
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[/event]
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[/multiplayer]
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#undef MPWILD_UNIT
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#undef MPWILD_WALKING_CORPSE
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#textdomain wesnoth-multiplayer
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#define MPWILD_UNIT X Y TYPE
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[unit]
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type={TYPE}
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side=5
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x={X}
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y={Y}
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random_traits=no
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[/unit]
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#enddef
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#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
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[unit]
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type=Walking Corpse
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side=5
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x={X}
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y={Y}
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variation={VARIATION_NAME}
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#random_traits=no
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[/unit]
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#enddef
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#define MPWILD_SOULLESS X Y VARIATION_NAME
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[unit]
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type=Soulless
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side=5
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x={X}
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y={Y}
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variation={VARIATION_NAME}
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#random_traits=no
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[/unit]
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#enddef
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[multiplayer]
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id=multiplayer_The_Wilderlands
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name= _ "5p - The Wilderlands"
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description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
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map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
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{DEFAULT_SCHEDULE}
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{DEFAULT_MUSIC_PLAYLIST}
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=1
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=2
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=3
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_per_scout=16
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[/ai]
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side=4
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[side]
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[ai]
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villages_value=0
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[/ai]
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side=5
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canrecruit=yes
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controller=human
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village_gold=2
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fog=yes
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[/side]
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[event]
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name=prestart
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[if]
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[have_unit]
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side=5
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[/have_unit]
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[then]
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[kill]
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animate=no
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fire_event=no
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side=5
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[/kill]
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{MPWILD_UNIT 38 36 (Sea Serpent)}
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{MPWILD_UNIT 6 20 (Cuttle Fish)}
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{MPWILD_UNIT 58 42 (Cuttle Fish)}
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{MPWILD_UNIT 59 60 (Yeti)}
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{MPWILD_UNIT 1 48 (Skeletal Dragon)}
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{MPWILD_UNIT 32 38 (Giant Scorpion)}
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{MPWILD_UNIT 23 43 (Giant Scorpion)}
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{MPWILD_UNIT 38 19 (Giant Scorpion)}
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{MPWILD_UNIT 27 35 (Giant Scorpion)}
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{MPWILD_UNIT 59 23 (Giant Spider)}
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{MPWILD_UNIT 58 18 (Giant Spider)}
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{MPWILD_UNIT 28 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 27 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 29 55 (Tentacle of the Deep)}
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{MPWILD_UNIT 27 56 (Tentacle of the Deep)}
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{MPWILD_UNIT 28 56 (Tentacle of the Deep)}
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{MPWILD_UNIT 23 21 (Ogre)}
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{MPWILD_UNIT 24 20 (Young Ogre)}
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{MPWILD_WALKING_CORPSE 18 18 saurian}
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{MPWILD_WALKING_CORPSE 23 13 saurian}
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{MPWILD_WALKING_CORPSE 17 14 saurian}
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{MPWILD_WALKING_CORPSE 15 14 saurian}
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{MPWILD_WALKING_CORPSE 18 15 saurian}
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{MPWILD_WALKING_CORPSE 13 14 saurian}
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{MPWILD_WALKING_CORPSE 13 16 saurian}
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{MPWILD_WALKING_CORPSE 21 16 saurian}
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{MPWILD_WALKING_CORPSE 20 13 saurian}
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{MPWILD_WALKING_CORPSE 20 14 saurian}
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{MPWILD_SOULLESS 23 15 saurian}
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{MPWILD_SOULLESS 18 14 saurian}
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{MPWILD_SOULLESS 15 15 saurian}
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{MPWILD_SOULLESS 21 13 saurian}
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{MPWILD_SOULLESS 24 12 saurian}
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{MPWILD_SOULLESS 14 17 saurian}
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{MPWILD_SOULLESS 20 18 saurian}
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{MPWILD_UNIT 46 24 (Wolf)}
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{MPWILD_UNIT 44 22 (Wolf)}
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{MPWILD_UNIT 43 25 (Wolf)}
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{MPWILD_UNIT 45 26 (Wolf)}
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{MPWILD_UNIT 46 22 (Wolf)}
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{MPWILD_WALKING_CORPSE 59 33 swimmer}
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{MPWILD_SOULLESS 57 32 swimmer}
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{MPWILD_SOULLESS 55 28 swimmer}
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{MPWILD_WALKING_CORPSE 55 30 swimmer}
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{MPWILD_SOULLESS 54 33 swimmer}
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{MPWILD_SOULLESS 56 27 swimmer}
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{MPWILD_SOULLESS 54 30 swimmer}
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{MPWILD_SOULLESS 53 34 swimmer}
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{MPWILD_WALKING_CORPSE 56 30 swimmer}
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[set_recruit]
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side=5
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type=""
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[/set_recruit]
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{MODIFY_UNIT x,y=38,36 canrecruit yes}
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[/then]
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[/if]
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[/event]
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[event]
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name=die
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first_time_only=no
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[filter]
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canrecruit=yes
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side=5
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[/filter]
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[store_unit]
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[filter]
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side=5
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canrecruit=no
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[/filter]
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variable=newleader
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kill=no
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[/store_unit]
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[if]
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[variable]
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name=newleader.length
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greater_than=0
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[/variable]
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[then]
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{VARIABLE newleader.canrecruit yes}
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[unstore_unit]
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variable=newleader
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[/unstore_unit]
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[/then]
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[/if]
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[/event]
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[/multiplayer]
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#undef MPWILD_UNIT
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#undef MPWILD_WALKING_CORPSE
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