Ran set-properties on data/multiplayer.

This commit is contained in:
Alexander van Gessel 2009-03-24 01:39:37 +01:00
parent cf2fa93f64
commit 1d11383a71

View file

@ -1,198 +1,198 @@
#textdomain wesnoth-multiplayer
#define MPWILD_UNIT X Y TYPE
[unit]
type={TYPE}
side=5
x={X}
y={Y}
random_traits=no
[/unit]
#enddef
#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
[unit]
type=Walking Corpse
side=5
x={X}
y={Y}
variation={VARIATION_NAME}
#random_traits=no
[/unit]
#enddef
#define MPWILD_SOULLESS X Y VARIATION_NAME
[unit]
type=Soulless
side=5
x={X}
y={Y}
variation={VARIATION_NAME}
#random_traits=no
[/unit]
#enddef
[multiplayer]
id=multiplayer_The_Wilderlands
name= _ "5p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_value=0
[/ai]
side=5
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[event]
name=prestart
[if]
[have_unit]
side=5
[/have_unit]
[then]
[kill]
animate=no
fire_event=no
side=5
[/kill]
{MPWILD_UNIT 38 36 (Sea Serpent)}
{MPWILD_UNIT 6 20 (Cuttle Fish)}
{MPWILD_UNIT 58 42 (Cuttle Fish)}
{MPWILD_UNIT 59 60 (Yeti)}
{MPWILD_UNIT 1 48 (Skeletal Dragon)}
{MPWILD_UNIT 32 38 (Giant Scorpion)}
{MPWILD_UNIT 23 43 (Giant Scorpion)}
{MPWILD_UNIT 38 19 (Giant Scorpion)}
{MPWILD_UNIT 27 35 (Giant Scorpion)}
{MPWILD_UNIT 59 23 (Giant Spider)}
{MPWILD_UNIT 58 18 (Giant Spider)}
{MPWILD_UNIT 28 55 (Tentacle of the Deep)}
{MPWILD_UNIT 27 55 (Tentacle of the Deep)}
{MPWILD_UNIT 29 55 (Tentacle of the Deep)}
{MPWILD_UNIT 27 56 (Tentacle of the Deep)}
{MPWILD_UNIT 28 56 (Tentacle of the Deep)}
{MPWILD_UNIT 23 21 (Ogre)}
{MPWILD_UNIT 24 20 (Young Ogre)}
{MPWILD_WALKING_CORPSE 18 18 saurian}
{MPWILD_WALKING_CORPSE 23 13 saurian}
{MPWILD_WALKING_CORPSE 17 14 saurian}
{MPWILD_WALKING_CORPSE 15 14 saurian}
{MPWILD_WALKING_CORPSE 18 15 saurian}
{MPWILD_WALKING_CORPSE 13 14 saurian}
{MPWILD_WALKING_CORPSE 13 16 saurian}
{MPWILD_WALKING_CORPSE 21 16 saurian}
{MPWILD_WALKING_CORPSE 20 13 saurian}
{MPWILD_WALKING_CORPSE 20 14 saurian}
{MPWILD_SOULLESS 23 15 saurian}
{MPWILD_SOULLESS 18 14 saurian}
{MPWILD_SOULLESS 15 15 saurian}
{MPWILD_SOULLESS 21 13 saurian}
{MPWILD_SOULLESS 24 12 saurian}
{MPWILD_SOULLESS 14 17 saurian}
{MPWILD_SOULLESS 20 18 saurian}
{MPWILD_UNIT 46 24 (Wolf)}
{MPWILD_UNIT 44 22 (Wolf)}
{MPWILD_UNIT 43 25 (Wolf)}
{MPWILD_UNIT 45 26 (Wolf)}
{MPWILD_UNIT 46 22 (Wolf)}
{MPWILD_WALKING_CORPSE 59 33 swimmer}
{MPWILD_SOULLESS 57 32 swimmer}
{MPWILD_SOULLESS 55 28 swimmer}
{MPWILD_WALKING_CORPSE 55 30 swimmer}
{MPWILD_SOULLESS 54 33 swimmer}
{MPWILD_SOULLESS 56 27 swimmer}
{MPWILD_SOULLESS 54 30 swimmer}
{MPWILD_SOULLESS 53 34 swimmer}
{MPWILD_WALKING_CORPSE 56 30 swimmer}
[set_recruit]
side=5
type=""
[/set_recruit]
{MODIFY_UNIT x,y=38,36 canrecruit yes}
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
canrecruit=yes
side=5
[/filter]
[store_unit]
[filter]
side=5
canrecruit=no
[/filter]
variable=newleader
kill=no
[/store_unit]
[if]
[variable]
name=newleader.length
greater_than=0
[/variable]
[then]
{VARIABLE newleader.canrecruit yes}
[unstore_unit]
variable=newleader
[/unstore_unit]
[/then]
[/if]
[/event]
[/multiplayer]
#undef MPWILD_UNIT
#undef MPWILD_WALKING_CORPSE
#textdomain wesnoth-multiplayer
#define MPWILD_UNIT X Y TYPE
[unit]
type={TYPE}
side=5
x={X}
y={Y}
random_traits=no
[/unit]
#enddef
#define MPWILD_WALKING_CORPSE X Y VARIATION_NAME
[unit]
type=Walking Corpse
side=5
x={X}
y={Y}
variation={VARIATION_NAME}
#random_traits=no
[/unit]
#enddef
#define MPWILD_SOULLESS X Y VARIATION_NAME
[unit]
type=Soulless
side=5
x={X}
y={Y}
variation={VARIATION_NAME}
#random_traits=no
[/unit]
#enddef
[multiplayer]
id=multiplayer_The_Wilderlands
name= _ "5p - The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
map_data="{multiplayer/maps/5p_The_Wilderlands.map}"
{DEFAULT_SCHEDULE}
{DEFAULT_MUSIC_PLAYLIST}
[side]
[ai]
villages_per_scout=16
[/ai]
side=1
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=2
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=3
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_per_scout=16
[/ai]
side=4
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[side]
[ai]
villages_value=0
[/ai]
side=5
canrecruit=yes
controller=human
village_gold=2
fog=yes
[/side]
[event]
name=prestart
[if]
[have_unit]
side=5
[/have_unit]
[then]
[kill]
animate=no
fire_event=no
side=5
[/kill]
{MPWILD_UNIT 38 36 (Sea Serpent)}
{MPWILD_UNIT 6 20 (Cuttle Fish)}
{MPWILD_UNIT 58 42 (Cuttle Fish)}
{MPWILD_UNIT 59 60 (Yeti)}
{MPWILD_UNIT 1 48 (Skeletal Dragon)}
{MPWILD_UNIT 32 38 (Giant Scorpion)}
{MPWILD_UNIT 23 43 (Giant Scorpion)}
{MPWILD_UNIT 38 19 (Giant Scorpion)}
{MPWILD_UNIT 27 35 (Giant Scorpion)}
{MPWILD_UNIT 59 23 (Giant Spider)}
{MPWILD_UNIT 58 18 (Giant Spider)}
{MPWILD_UNIT 28 55 (Tentacle of the Deep)}
{MPWILD_UNIT 27 55 (Tentacle of the Deep)}
{MPWILD_UNIT 29 55 (Tentacle of the Deep)}
{MPWILD_UNIT 27 56 (Tentacle of the Deep)}
{MPWILD_UNIT 28 56 (Tentacle of the Deep)}
{MPWILD_UNIT 23 21 (Ogre)}
{MPWILD_UNIT 24 20 (Young Ogre)}
{MPWILD_WALKING_CORPSE 18 18 saurian}
{MPWILD_WALKING_CORPSE 23 13 saurian}
{MPWILD_WALKING_CORPSE 17 14 saurian}
{MPWILD_WALKING_CORPSE 15 14 saurian}
{MPWILD_WALKING_CORPSE 18 15 saurian}
{MPWILD_WALKING_CORPSE 13 14 saurian}
{MPWILD_WALKING_CORPSE 13 16 saurian}
{MPWILD_WALKING_CORPSE 21 16 saurian}
{MPWILD_WALKING_CORPSE 20 13 saurian}
{MPWILD_WALKING_CORPSE 20 14 saurian}
{MPWILD_SOULLESS 23 15 saurian}
{MPWILD_SOULLESS 18 14 saurian}
{MPWILD_SOULLESS 15 15 saurian}
{MPWILD_SOULLESS 21 13 saurian}
{MPWILD_SOULLESS 24 12 saurian}
{MPWILD_SOULLESS 14 17 saurian}
{MPWILD_SOULLESS 20 18 saurian}
{MPWILD_UNIT 46 24 (Wolf)}
{MPWILD_UNIT 44 22 (Wolf)}
{MPWILD_UNIT 43 25 (Wolf)}
{MPWILD_UNIT 45 26 (Wolf)}
{MPWILD_UNIT 46 22 (Wolf)}
{MPWILD_WALKING_CORPSE 59 33 swimmer}
{MPWILD_SOULLESS 57 32 swimmer}
{MPWILD_SOULLESS 55 28 swimmer}
{MPWILD_WALKING_CORPSE 55 30 swimmer}
{MPWILD_SOULLESS 54 33 swimmer}
{MPWILD_SOULLESS 56 27 swimmer}
{MPWILD_SOULLESS 54 30 swimmer}
{MPWILD_SOULLESS 53 34 swimmer}
{MPWILD_WALKING_CORPSE 56 30 swimmer}
[set_recruit]
side=5
type=""
[/set_recruit]
{MODIFY_UNIT x,y=38,36 canrecruit yes}
[/then]
[/if]
[/event]
[event]
name=die
first_time_only=no
[filter]
canrecruit=yes
side=5
[/filter]
[store_unit]
[filter]
side=5
canrecruit=no
[/filter]
variable=newleader
kill=no
[/store_unit]
[if]
[variable]
name=newleader.length
greater_than=0
[/variable]
[then]
{VARIABLE newleader.canrecruit yes}
[unstore_unit]
variable=newleader
[/unstore_unit]
[/then]
[/if]
[/event]
[/multiplayer]
#undef MPWILD_UNIT
#undef MPWILD_WALKING_CORPSE