Merge branch 'master' into boost_filesystem

This commit is contained in:
Alexander van Gessel 2014-04-09 17:19:55 +02:00
commit 1ccae4abf5
58 changed files with 683 additions and 454 deletions

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@ -1,11 +1,19 @@
Version 1.13.0-dev: Version 1.13.0-dev:
* AI: * AI:
* Messenger Escort Micro AI: new optional parameters [filter],
[filter_second] and invert_order=
* Messenger Escort Micro AI: bug fix for escort units blocking messenger's
progress
* Several Micro AIs: fix a variety of rarely occurring but serious bugs, such
as invalid savegames or disabling the AI from working for the rest of the
turn or after changing the Micro AI settings.
* Bug fix for requiring unnecessary keys for removal of several Micro AIs
* Fixed a bug that made it impossible to change or delete Micro AIs after a * Fixed a bug that made it impossible to change or delete Micro AIs after a
game had been reloaded (bug #21750). This was a general bug in the RCA AI game had been reloaded (bug #21750). This was a general bug in the RCA AI
mechanism and applied to other CAs as well, but it was most visible in the mechanism and applied to other CAs as well, but it was most visible in the
Micro AIs. Micro AIs.
* Messenger Micro AI: fix rare bug in attacks by messenger * Some internal reorganization of Micro AI code to facilitate customizing
* Patrol Micro AI: fixed bug in the attack part of this MAI MAIs for UMC and adding functionality from other versions of Wesnoth
* Campaigns: * Campaigns:
* The Hammer of Thursagan: * The Hammer of Thursagan:
* Fixed missing objective in 'The Court of Karrag'. * Fixed missing objective in 'The Court of Karrag'.
@ -69,6 +77,13 @@ Version 1.13.0-dev:
We have also moved all "controller tweaks" associated to the start of MP We have also moved all "controller tweaks" associated to the start of MP
games to server-side rather than having a mix of client and server code. games to server-side rather than having a mix of client and server code.
* Fixup user-displayed strings associated to replay options, idle state * Fixup user-displayed strings associated to replay options, idle state
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
performance on retina devices.
* Upgrade Xcode project to enable both i386 and x86_64 builds
* Fixed problems with idle controller type in networked mp.
* Fix bug 21459 by making dropped sides default to idle.
* Fix bug 21882 by introducing "fight_on_without_leader" boolean attribute
of [side] tags and refactoring check_victory to use this.
Version 1.11.11: Version 1.11.11:
* Add-ons server: * Add-ons server:

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@ -1,7 +1,7 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local ca_big_animals = {} local ca_big_animals = {}

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@ -2,7 +2,7 @@ local H = wesnoth.require "lua/helper.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua" local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local MAISD = wesnoth.dofile "ai/micro_ais/micro_ai_self_data.lua" local MAISD = wesnoth.require "ai/micro_ais/micro_ai_self_data.lua"
local ca_bottleneck_move = {} local ca_bottleneck_move = {}

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@ -2,8 +2,8 @@ local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local BC = wesnoth.require "ai/lua/battle_calcs.lua" local BC = wesnoth.require "ai/lua/battle_calcs.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local MAISD = wesnoth.dofile "ai/micro_ais/micro_ai_self_data.lua" local MAISD = wesnoth.require "ai/micro_ais/micro_ai_self_data.lua"
local ca_goto = {} local ca_goto = {}

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@ -1,8 +1,8 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local MAISD = wesnoth.dofile "ai/micro_ais/micro_ai_self_data.lua" local MAISD = wesnoth.require "ai/micro_ais/micro_ai_self_data.lua"
local ca_hang_out = {} local ca_hang_out = {}

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@ -1,10 +1,10 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local ca_herding_herd_sheep = {}
local herding_area = wesnoth.require "ai/micro_ais/cas/ca_herding_f_herding_area.lua" local herding_area = wesnoth.require "ai/micro_ais/cas/ca_herding_f_herding_area.lua"
local ca_herding_herd_sheep = {}
function ca_herding_herd_sheep:evaluation(ai, cfg) function ca_herding_herd_sheep:evaluation(ai, cfg)
-- If dogs have moves left, and there is a sheep with moves left outside the -- If dogs have moves left, and there is a sheep with moves left outside the
-- herding area, chase it back -- herding area, chase it back

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@ -2,10 +2,10 @@ local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local ca_herding_sheep_move = {}
local herding_area = wesnoth.require "ai/micro_ais/cas/ca_herding_f_herding_area.lua" local herding_area = wesnoth.require "ai/micro_ais/cas/ca_herding_f_herding_area.lua"
local ca_herding_sheep_move = {}
function ca_herding_sheep_move:evaluation(ai, cfg) function ca_herding_sheep_move:evaluation(ai, cfg)
-- If nothing else is to be done, the sheep do a random move -- If nothing else is to be done, the sheep do a random move
local sheep = wesnoth.get_units { side = wesnoth.current.side, {"and", cfg.filter_second}, formula = '$this_unit.moves > 0' } local sheep = wesnoth.get_units { side = wesnoth.current.side, {"and", cfg.filter_second}, formula = '$this_unit.moves > 0' }

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@ -1,7 +1,7 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {} local W = H.set_wml_action_metatable {}
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local ca_hunter = {} local ca_hunter = {}

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@ -1,10 +1,10 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local ca_messenger_attack = {}
local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua" local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua"
local ca_messenger_attack = {}
local function messenger_find_enemies_in_way(unit, goal_x, goal_y) local function messenger_find_enemies_in_way(unit, goal_x, goal_y)
-- Returns the first unit on or next to the path of the messenger -- Returns the first unit on or next to the path of the messenger
-- unit: proxy table for the messenger unit -- unit: proxy table for the messenger unit

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@ -1,12 +1,12 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local ca_messenger_escort_move = {}
local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua" local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua"
local ca_messenger_escort_move = {}
function ca_messenger_escort_move:evaluation(ai, cfg) function ca_messenger_escort_move:evaluation(ai, cfg)
-- Move escort units close to messengers, and in between messengers and enemies -- Move escort units close to messengers, and in between messengers and enemies
-- The messengers have moved at this time, so we don't need to exclude them, -- The messengers have moved at this time, so we don't need to exclude them,

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@ -1,6 +1,6 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
return function(cfg) return function(cfg)
-- Calculate next waypoint and rating for all messengers -- Calculate next waypoint and rating for all messengers

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@ -1,10 +1,10 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local ca_messenger_move = {}
local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua" local messenger_next_waypoint = wesnoth.require "ai/micro_ais/cas/ca_messenger_f_next_waypoint.lua"
local ca_messenger_move = {}
function ca_messenger_move:evaluation(ai, cfg) function ca_messenger_move:evaluation(ai, cfg)
-- Move the messenger toward goal, attack adjacent unit if possible -- Move the messenger toward goal, attack adjacent unit if possible
-- without retaliation or little expected damage with high chance of killing the enemy -- without retaliation or little expected damage with high chance of killing the enemy

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@ -1,6 +1,6 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local ca_patrol = {} local ca_patrol = {}

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@ -1,7 +1,7 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {} local W = H.set_wml_action_metatable {}
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local WMPF = wesnoth.require "ai/micro_ais/cas/ca_wolves_multipacks_functions.lua" local WMPF = wesnoth.require "ai/micro_ais/cas/ca_wolves_multipacks_functions.lua"

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@ -1,6 +1,6 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {} local W = H.set_wml_action_metatable {}
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local wolves_multipacks_functions = {} local wolves_multipacks_functions = {}

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@ -1,7 +1,7 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {} local W = H.set_wml_action_metatable {}
local AH = wesnoth.require "ai/lua/ai_helper.lua" local AH = wesnoth.require "ai/lua/ai_helper.lua"
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local LS = wesnoth.require "lua/location_set.lua" local LS = wesnoth.require "lua/location_set.lua"
local WMPF = wesnoth.require "ai/micro_ais/cas/ca_wolves_multipacks_functions.lua" local WMPF = wesnoth.require "ai/micro_ais/cas/ca_wolves_multipacks_functions.lua"

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@ -1,7 +1,7 @@
local H = wesnoth.require "lua/helper.lua" local H = wesnoth.require "lua/helper.lua"
local W = H.set_wml_action_metatable {} local W = H.set_wml_action_metatable {}
local AH = wesnoth.require("ai/lua/ai_helper.lua") local AH = wesnoth.require("ai/lua/ai_helper.lua")
local MAIUV = wesnoth.dofile "ai/micro_ais/micro_ai_unit_variables.lua" local MAIUV = wesnoth.require "ai/micro_ais/micro_ai_unit_variables.lua"
local micro_ai_helper = {} local micro_ai_helper = {}

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@ -26,6 +26,8 @@ Version 1.13.0-dev:
a blindfold for the duration of the dialog. a blindfold for the duration of the dialog.
* Use a dropdown menu for both "skip replay" and "enter blindfold". * Use a dropdown menu for both "skip replay" and "enter blindfold".
This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.) This fixes the mp lobby in width <= 800 resolutions. (Fix #21888.)
* OS X: mark Wesnoth as not high-resolution capable. This greatly improves
performance on retina devices.
Version 1.11.11: Version 1.11.11:
* Campaigns: * Campaigns:

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@ -64,8 +64,8 @@ Compiling Wesnoth on Windows using CodeBlocks
time, making the overall build process very slow even with fast hardware. time, making the overall build process very slow even with fast hardware.
If you have a multi-core processor, you may make better use of its power by If you have a multi-core processor, you may make better use of its power by
increasing the value of the option "Number of processes for parallel increasing the value of the option "Number of processes for parallel
builds" in the Build options tab. It is recommended to set this to at least builds" in the Build options tab. It is recommended to set this to the
the number of CPU cores your system has. number of CPU cores your system has.
10. Close the settings dialog. 10. Close the settings dialog.

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@ -208,6 +208,8 @@
<Unit filename="..\..\src\commandline_options.hpp" /> <Unit filename="..\..\src\commandline_options.hpp" />
<Unit filename="..\..\src\config.cpp" /> <Unit filename="..\..\src\config.cpp" />
<Unit filename="..\..\src\config.hpp" /> <Unit filename="..\..\src\config.hpp" />
<Unit filename="..\..\src\config_assign.cpp" />
<Unit filename="..\..\src\config_assign.hpp" />
<Unit filename="..\..\src\config_cache.cpp" /> <Unit filename="..\..\src\config_cache.cpp" />
<Unit filename="..\..\src\config_cache.hpp" /> <Unit filename="..\..\src\config_cache.hpp" />
<Unit filename="..\..\src\construct_dialog.cpp" /> <Unit filename="..\..\src\construct_dialog.cpp" />
@ -862,15 +864,22 @@
<Unit filename="..\..\src\race.hpp" /> <Unit filename="..\..\src\race.hpp" />
<Unit filename="..\..\src\random.cpp" /> <Unit filename="..\..\src\random.cpp" />
<Unit filename="..\..\src\random.hpp" /> <Unit filename="..\..\src\random.hpp" />
<Unit filename="..\..\src\random_new.cpp" />
<Unit filename="..\..\src\random_new.hpp" />
<Unit filename="..\..\src\random_new_deterministic.cpp" />
<Unit filename="..\..\src\random_new_deterministic.hpp" />
<Unit filename="..\..\src\random_new_synced.cpp" />
<Unit filename="..\..\src\random_new_synced.hpp" />
<Unit filename="..\..\src\replay.cpp" /> <Unit filename="..\..\src\replay.cpp" />
<Unit filename="..\..\src\replay.hpp" /> <Unit filename="..\..\src\replay.hpp" />
<Unit filename="..\..\src\replay_helper.cpp" />
<Unit filename="..\..\src\replay_helper.hpp" />
<Unit filename="..\..\src\replay_controller.cpp" /> <Unit filename="..\..\src\replay_controller.cpp" />
<Unit filename="..\..\src\replay_controller.hpp" /> <Unit filename="..\..\src\replay_controller.hpp" />
<Unit filename="..\..\src\reports.cpp" /> <Unit filename="..\..\src\reports.cpp" />
<Unit filename="..\..\src\reports.hpp" /> <Unit filename="..\..\src\reports.hpp" />
<Unit filename="..\..\src\resources.cpp" /> <Unit filename="..\..\src\resources.cpp" />
<Unit filename="..\..\src\resources.hpp" /> <Unit filename="..\..\src\resources.hpp" />
<Unit filename="..\..\src\rng.hpp" />
<Unit filename="..\..\src\save_blocker.cpp" /> <Unit filename="..\..\src\save_blocker.cpp" />
<Unit filename="..\..\src\save_blocker.hpp" /> <Unit filename="..\..\src\save_blocker.hpp" />
<Unit filename="..\..\src\savegame.cpp" /> <Unit filename="..\..\src\savegame.cpp" />
@ -888,6 +897,8 @@
<Unit filename="..\..\src\sdl\alpha.cpp" /> <Unit filename="..\..\src\sdl\alpha.cpp" />
<Unit filename="..\..\src\sdl\alpha.hpp" /> <Unit filename="..\..\src\sdl\alpha.hpp" />
<Unit filename="..\..\src\sdl\compat.hpp" /> <Unit filename="..\..\src\sdl\compat.hpp" />
<Unit filename="..\..\src\sdl\exception.cpp" />
<Unit filename="..\..\src\sdl\exception.hpp" />
<Unit filename="..\..\src\sdl_utils.cpp" /> <Unit filename="..\..\src\sdl_utils.cpp" />
<Unit filename="..\..\src\sdl_utils.hpp" /> <Unit filename="..\..\src\sdl_utils.hpp" />
<Unit filename="..\..\src\serialization\binary_or_text.cpp" /> <Unit filename="..\..\src\serialization\binary_or_text.cpp" />
@ -916,6 +927,7 @@
<Unit filename="..\..\src\side_filter.cpp" /> <Unit filename="..\..\src\side_filter.cpp" />
<Unit filename="..\..\src\side_filter.hpp" /> <Unit filename="..\..\src\side_filter.hpp" />
<Unit filename="..\..\src\simple_rng.hpp" /> <Unit filename="..\..\src\simple_rng.hpp" />
<Unit filename="..\..\src\simple_rng.cpp" />
<Unit filename="..\..\src\sound.cpp" /> <Unit filename="..\..\src\sound.cpp" />
<Unit filename="..\..\src\sound.hpp" /> <Unit filename="..\..\src\sound.hpp" />
<Unit filename="..\..\src\sound_music_track.cpp" /> <Unit filename="..\..\src\sound_music_track.cpp" />
@ -936,6 +948,12 @@
<Unit filename="..\..\src\storyscreen\render.hpp" /> <Unit filename="..\..\src\storyscreen\render.hpp" />
<Unit filename="..\..\src\strftime.cpp" /> <Unit filename="..\..\src\strftime.cpp" />
<Unit filename="..\..\src\strftime.hpp" /> <Unit filename="..\..\src\strftime.hpp" />
<Unit filename="..\..\src\synced_checkup.cpp" />
<Unit filename="..\..\src\synced_checkup.hpp" />
<Unit filename="..\..\src\synced_commands.cpp" />
<Unit filename="..\..\src\synced_commands.hpp" />
<Unit filename="..\..\src\synced_context.cpp" />
<Unit filename="..\..\src\synced_context.hpp" />
<Unit filename="..\..\src\team.cpp" /> <Unit filename="..\..\src\team.cpp" />
<Unit filename="..\..\src\team.hpp" /> <Unit filename="..\..\src\team.hpp" />
<Unit filename="..\..\src\terrain.cpp" /> <Unit filename="..\..\src\terrain.cpp" />

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@ -1,16 +1,13 @@
README.txt README.txt
========== ==========
NEW WAY (updating the VC9 project file):
Please refer to the guide on wiki.wesnoth.org
http://wiki.wesnoth.org/CompilingWesnothOnWindows#Visual_Studio_2010_and_later
update 19.06.2013
Newer package versions for using a standalone project file can be downloaded from
http://sourceforge.net/projects/wesnoth/files/unofficial/Windows%20Compile%20Stuff/
They contain the usual needed headers/libs/dlls combination; the exact directory
names may be different, so you need to adapt your settings in MSVC which
reference them. Since dependencies may be added to wesnoth, older packages
may no longer work after some spot.
========== ==========
NEW WAY (using cmake): OLD WAY (using cmake):
Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011) Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011)
can be compiled using cmake+msvc9 can be compiled using cmake+msvc9
@ -31,279 +28,3 @@ can be compiled using cmake+msvc9
7. open generated project file in msvc9 and compile. the project should 7. open generated project file in msvc9 and compile. the project should
pick up changes in cmake files automatically. Also, you can re-run the pick up changes in cmake files automatically. Also, you can re-run the
.bat file to regenerate it. .bat file to regenerate it.
==========
OLD WAY (using a standalone project file):
This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
compile Wesnoth.
The guide was written before the transition from svn to git.
1. If you haven't already, install MSVC 2008
2. Download and install TortoiseSVN if you intend on building from
the WesnothSVN:
http://tortoisesvn.net/downloads
Otherwise skip this step.
3. To download the trunk or a branch from the WesnothSVN follow the
instructions here:
http://www.wesnoth.org/wiki/SVN_on_Windows
Alternatively get the source code from here:
http://www.wesnoth.org/wiki/Download
For convenience we'll assume that the target folder is:
C:\projects\wesnoth\trunk
4. In order to prevent extensive manual modifications to the
wesnoth.vcproj and wesnothd.vcproj files, we'll set up two
'General Folders' for libraries and includes to store most of
the prerequisites. (Otherwise each configuration setting for
each project would need to have each and every 'lib' and
'include' folder added.)
C:\projects\_include
C:\projects\_lib
5. We'll now start downloading and compiling/copying the
prerequisites into the necessary folders:
5a. >=zlib-1.2.3 ( http://www.zlib.net/ )
Download the zlib source code
zlib123.zip
and unpack it into the projects folder to get:
C:\projects\zlib123\
Open the file zlib.dsw in the folder
C:\projects\zlib123\projects\visualc6\
with MSVC and select 'Yes To All' to convert it into a VC9 project.
Open the properties of the 'zlib' solution and in the
'Configuration Properties' select the 'DLL Release'
'Configuration'. Select 'OK' and then right-click the 'zlib'
project and select 'Build'. After a successful Build, close that
instance of MSVC.
5b. >=libsdl-1.2.7 ( http://www.libsdl.org )
Download the development library file for Win32 as well as the
source code
SDL-1.2.13.zip
SDL-devel-1.2.13-VC8.zip
and unpack them into the projects folder to get:
C:\projects\SDL-1.2.13\
Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder
and the contents of 'include' folder into the corresponding
'General Folder' ( ...\_include\ resp. ...\_lib\ ).
Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC.
Follow the instructions to convert the project to VC9.
Right-click the 'SDLmain' project and select 'Build'. After a
successful Build, close that instance of MSVC.
Copy 'SDLmain.lib' from
C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug
into the 'lib' 'General Folder'.
5c. >=libboost-1.33.0 ( http://www.boost.org/ )
Download Boost and unpack it into the folder
C:\projects\
This should give you a folder structure like
C:\projects\boost_1_38_0\
Download the pre-built bjam executable
boost-jam-3.1.17-1-ntx86.zip
from the bjam download page on sourceforge
http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
and unpack and move the bjam executable it into the base folder
of boost
C:\projects\boost_1_38_0\
Now start the command prompt (CMD.exe) and invoke the following
commands:
C:\> set ZLIB_SOURCE=C:\projects\zlib123\
C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release
C:\> set ZLIB_BINARY=zlib1.dll
C:\> cd C:\projects\boost_1_38_0
C:\projects\boost_1_38_0> bjam ^
More? --toolset=msvc ^
More? --build-type=complete ^
More? --prefix="C:\projects\Boost\" install
If the upper last command doesn't work, replace the last line with:
--prefix="C:\projects\Boost" install
Now bjam will compile all variants of the boost library binaries
for MSVC 2008 and copies them into the folder
C:\projects\Boost\lib\
while all required headers are copied into
C:\projects\Boost\include\boost-1_38\boost
Use the time bjam is busy compiling (possibly several hours) as
you wish. (It is possible to continue downloading and copying
the include and lib files since all required compiling is done.)
Once bjam has finished building/copying, you then can delete
the folder
C:\projects\boost_1_38_0\
to free up space.
5d. >=sdl-image-1.2 (with PNG support)
( http://www.libsdl.org/projects/SDL_image )
Download the binary file for Win32
SDL_image-devel-1.2.7-VC9.zip
and unpack it into the projects folder to get:
C:\projects\SDL_image-1.2.7\
Copy the contents of each the 'lib' and the 'include' folder
into the corresponding 'General Folder'.
5e. >=sdl-mixer-1.2 (with Vorbis support)
( http://www.libsdl.org/projects/SDL_mixer )
Download the binary file for Win32
SDL_mixer-devel-1.2.8-VC8.zip
and unpack it into the projects folder to get:
C:\projects\SDL_mixer-1.2.8\
Copy the contents of each the 'lib' and the 'include' folder
into the corresponding 'General Folder'.
5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net )
Download the binary file for Win32
SDL_net-devel-1.2.7-VC8.zip
and unpack it into the projects folder to get:
C:\projects\SDL_net-1.2.7\
Copy the contents of each the 'lib' and the 'include' folder
into the corresponding 'General Folder'.
5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf )
Download the binary file for Win32
SDL_ttf-devel-2.0.9-VC8.zip
and unpack it into the projects folder to get:
C:\projects\SDL_ttf-2.0.9\
Copy the contents of each the 'lib' and the 'include' folder
into the corresponding 'General Folder'.
5h. >=libintl-0.14.4
( http://gnuwin32.sourceforge.net/packages/gettext.htm )
Download the 'Binaries', 'Dependencies' and the
'Developer files'
gettext-0.14.4-bin.zip
gettext-0.14.4-dep.zip
gettext-0.14.4-lib.zip
and unpack them all into the projects folder to get:
C:\projects\gettext-0.14.4\
Copy the contents of each the 'lib' and the 'include' folder
into the corresponding 'General Folder'.
Copy all dll's from the 'bin' folder into the '_lib'
'General Folder'.
5i. >=libfontconfig-2.4.1
( http://www.gtk.org/download-windows.html )
Download the 'Fontconfig' package 'Binaries' from the
'Third Party Dependencies'
fontconfig-2.4.2-tml-20071015.zip
and unpack it into the projects folder to get:
C:\projects\fontconfig-2.4.2\
Copy the 'libfontconfig-1.dll' from the 'bin' folder into the
'lib' 'General Folder'.
5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html )
Download the 'Windows x86 DLL and Includes (Visual C++ 2005
Compatible)'
lua5_1_4_Win32_dll8_lib.zip
and unpack it into the projects folder to get:
C:\projects\lua-5.1.4\
Copy the dll's and the lib's into the 'lib' 'General Folder' and
the content of the 'include' folder into the corresponding '
General Folder'.
5k. >=pangocairo-1.24.4 ( http://www.gtk.org/download-windows.html )
Download the following 'Binaryies' and 'Dev' packages from the
'GTK+ individual packages'
cairo_1.8.6-1_win32.zip
cairo-dev_1.8.6-1_win32.zip
glib_2.20.0-1_win32.zip
glib-dev_2.20.0-1_win32.zip
pango_1.24.0-1_win32.zip
pango-dev_1.24.0-1_win32.zip
and unpack them into the projects folder to get:
C:\projects\pangocairo\
Copy all dll's from the 'bin' folder into the '_lib'
'General Folder'.
Copy the contents (but not the subfolders) of the 'lib' folder
into the corresponding 'General Folder'.
Copy the 'glibconfig.h' file from
C:\projects\pangocairo\lib\glib-2.0\include into the '_include'
'General Folder'.
Copy the contens (including subfolders) of the following folders
into the '_include' 'General Folder':
C:\projects\pangocairo\include\cairo
C:\projects\pangocairo\include\glib-2.0
C:\projects\pangocairo\include\pango-1.0
6. MSVC needs to find all needed includes and libraries, so open
Tools --> Options --> Projects and Solutions
--> VC++ Directories
In the 'Include file' directories add:
C:\projects\_include
C:\projects\Boost\include\boost-1_38\
In the 'Library files' directories add:
C:\projects\_lib
C:\projects\Boost\lib\
And to be able to launch wesnoth.exe and wesnothd.exe from
within MSVC, we'll need to add the 'C:\projects\_lib' folder
to windows PATH environment variable:
Start the CMD.exe and type in the following command (adjusted
to your own folder-structure!) and press enter.
C:\> path = %PATH%;C:\projects\_lib
Note that it is recommended to restart windows now in order to
prevent issues with the compiled executables not finding
required dll's.
7. Open the 'wesnoth.sln' file in the
C:\projects\wesnoth\trunk\projectfiles\VC9
folder with MSVC.
You are now ready to build wesnoth and wesnothd with MSVC.

View file

@ -20182,6 +20182,30 @@
RelativePath="..\..\src\random.hpp" RelativePath="..\..\src\random.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\random_new.cpp"
>
</File>
<File
RelativePath="..\..\src\random_new.hpp"
>
</File>
<File
RelativePath="..\..\src\random_new_deterministic.cpp"
>
</File>
<File
RelativePath="..\..\src\random_new_deterministic.hpp"
>
</File>
<File
RelativePath="..\..\src\random_new_synced.cpp"
>
</File>
<File
RelativePath="..\..\src\random_new_synced.hpp"
>
</File>
<File <File
RelativePath="..\..\src\replay.cpp" RelativePath="..\..\src\replay.cpp"
> >
@ -20190,6 +20214,14 @@
RelativePath="..\..\src\replay.hpp" RelativePath="..\..\src\replay.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\replay_helper.cpp"
>
</File>
<File
RelativePath="..\..\src\replay_helper.hpp"
>
</File>
<File <File
RelativePath="..\..\src\replay_controller.cpp" RelativePath="..\..\src\replay_controller.cpp"
> >
@ -20286,10 +20318,6 @@
RelativePath="..\..\src\side_filter.hpp" RelativePath="..\..\src\side_filter.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\simple_rng.hpp"
>
</File>
<File <File
RelativePath="..\..\src\sound.cpp" RelativePath="..\..\src\sound.cpp"
> >
@ -20338,6 +20366,30 @@
RelativePath="..\..\src\strftime.hpp" RelativePath="..\..\src\strftime.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\synced_checkup.hpp"
>
</File>
<File
RelativePath="..\..\src\synced_checkup.cpp"
>
</File>
<File
RelativePath="..\..\src\synced_context.hpp"
>
</File>
<File
RelativePath="..\..\src\synced_context.cpp"
>
</File>
<File
RelativePath="..\..\src\synced_commands.hpp"
>
</File>
<File
RelativePath="..\..\src\synced_commands.cpp"
>
</File>
<File <File
RelativePath="..\..\src\team.cpp" RelativePath="..\..\src\team.cpp"
> >

View file

@ -381,6 +381,14 @@
RelativePath="..\..\src\config.hpp" RelativePath="..\..\src\config.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\config_assign.cpp"
>
</File>
<File
RelativePath="..\..\src\config_assign.hpp"
>
</File>
<File <File
RelativePath="..\..\src\filesystem.cpp" RelativePath="..\..\src\filesystem.cpp"
> >
@ -441,6 +449,14 @@
RelativePath="..\..\src\network_worker.hpp" RelativePath="..\..\src\network_worker.hpp"
> >
</File> </File>
<File
RelativePath="..\..\src\simple_rng.cpp"
>
</File>
<File
RelativePath="..\..\src\simple_rng.hpp"
>
</File>
<File <File
RelativePath="..\..\src\scoped_resource.hpp" RelativePath="..\..\src\scoped_resource.hpp"
> >

View file

@ -58,11 +58,18 @@ static char **gArgv;
/* This makes SDL give events to Cocoa, so it can handle things like command+h to hide, etc. */ /* This makes SDL give events to Cocoa, so it can handle things like command+h to hide, etc. */
setenv ("SDL_ENABLEAPPEVENTS", "1", 1); setenv ("SDL_ENABLEAPPEVENTS", "1", 1);
setenv ("SDL_VIDEO_ALLOW_SCREENSAVER", "1", 1); setenv ("SDL_VIDEO_ALLOW_SCREENSAVER", "1", 1);
/* Set config files for pango and fontconfig, so the data they need can be found */
setenv ("PANGO_RC_FILE", "./pangorc", 1);
setenv ("PANGO_SYSCONFDIR", ".", 1);
setenv ("PANGO_LIBDIR", ".", 1);
setenv ("FONTCONFIG_PATH", ".", 1);
setenv ("FONTCONFIG_FILE", "fonts.conf", 1);
int status; int status;
/* Set the working directory to the .app's Resources directory */ /* Set the working directory to the .app's Resources directory */
chdir([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]); chdir([[[NSBundle mainBundle] resourcePath] fileSystemRepresentation]);
//setenv("PYTHONHOME", ".", 1); //not needed because we don't use Python anymore //setenv("PYTHONHOME", ".", 1); //not needed because we don't use Python anymore
/* Hand off to main application code */ /* Hand off to main application code */

View file

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?> <?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="4514" systemVersion="13C64" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none"> <document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="5053" systemVersion="13C64" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none">
<dependencies> <dependencies>
<deployment version="1050" identifier="macosx"/> <deployment version="1050" identifier="macosx"/>
<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="4514"/> <plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="5053"/>
</dependencies> </dependencies>
<objects> <objects>
<customObject id="-2" userLabel="File's Owner" customClass="NSApplication"/> <customObject id="-2" userLabel="File's Owner" customClass="NSApplication"/>
@ -143,7 +143,7 @@
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask"/>
<clipView key="contentView" id="e1k-1y-EyP"> <clipView key="contentView" id="e1k-1y-EyP">
<rect key="frame" x="1" y="1" width="418" height="378"/> <rect key="frame" x="1" y="1" width="418" height="378"/>
<autoresizingMask key="autoresizingMask"/> <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews> <subviews>
<textView editable="NO" importsGraphics="NO" findStyle="panel" continuousSpellChecking="YES" usesRuler="YES" usesFontPanel="YES" verticallyResizable="YES" spellingCorrection="YES" smartInsertDelete="YES" id="492"> <textView editable="NO" importsGraphics="NO" findStyle="panel" continuousSpellChecking="YES" usesRuler="YES" usesFontPanel="YES" verticallyResizable="YES" spellingCorrection="YES" smartInsertDelete="YES" id="492">
<rect key="frame" x="0.0" y="0.0" width="418" height="4248"/> <rect key="frame" x="0.0" y="0.0" width="418" height="4248"/>

View file

@ -0,0 +1,155 @@
<?xml version="1.0"?>
<!DOCTYPE fontconfig SYSTEM "fonts.dtd">
<!-- /etc/fonts/fonts.conf file to configure system font access -->
<fontconfig>
<!--
DO NOT EDIT THIS FILE.
IT WILL BE REPLACED WHEN FONTCONFIG IS UPDATED.
LOCAL CHANGES BELONG IN 'local.conf'.
The intent of this standard configuration file is to be adequate for
most environments. If you have a reasonably normal environment and
have found problems with this configuration, they are probably
things that others will also want fixed. Please submit any
problems to the fontconfig bugzilla system located at fontconfig.org
Note that the normal 'make install' procedure for fontconfig is to
replace any existing fonts.conf file with the new version. Place
any local customizations in local.conf which this file references.
Keith Packard
-->
<!-- Font directory list -->
<dir>/usr/share/fonts</dir>
<dir>/usr/X11/lib/X11/fonts</dir> <dir>/opt/local/share/fonts</dir> <dir>/Library/Fonts</dir> <dir>/Network/Library/Fonts</dir> <dir>/System/Library/Fonts</dir>
<dir prefix="xdg">fonts</dir>
<!-- the following element will be removed in the future -->
<dir>~/.fonts</dir>
<!--
Accept deprecated 'mono' alias, replacing it with 'monospace'
-->
<match target="pattern">
<test qual="any" name="family">
<string>mono</string>
</test>
<edit name="family" mode="assign" binding="same">
<string>monospace</string>
</edit>
</match>
<!--
Accept alternate 'sans serif' spelling, replacing it with 'sans-serif'
-->
<match target="pattern">
<test qual="any" name="family">
<string>sans serif</string>
</test>
<edit name="family" mode="assign" binding="same">
<string>sans-serif</string>
</edit>
</match>
<!--
Accept deprecated 'sans' alias, replacing it with 'sans-serif'
-->
<match target="pattern">
<test qual="any" name="family">
<string>sans</string>
</test>
<edit name="family" mode="assign" binding="same">
<string>sans-serif</string>
</edit>
</match>
<!--
Load local system customization file
-->
<include ignore_missing="yes">conf.d</include>
<!-- Font cache directory list -->
<cachedir>/opt/local/var/cache/fontconfig</cachedir>
<cachedir prefix="xdg">fontconfig</cachedir>
<!-- the following element will be removed in the future -->
<cachedir>~/.fontconfig</cachedir>
<config>
<!--
These are the default Unicode chars that are expected to be blank
in fonts. All other blank chars are assumed to be broken and
won't appear in the resulting charsets
-->
<blank>
<int>0x0020</int> <!-- SPACE -->
<int>0x00A0</int> <!-- NO-BREAK SPACE -->
<int>0x00AD</int> <!-- SOFT HYPHEN -->
<int>0x034F</int> <!-- COMBINING GRAPHEME JOINER -->
<int>0x0600</int> <!-- ARABIC NUMBER SIGN -->
<int>0x0601</int> <!-- ARABIC SIGN SANAH -->
<int>0x0602</int> <!-- ARABIC FOOTNOTE MARKER -->
<int>0x0603</int> <!-- ARABIC SIGN SAFHA -->
<int>0x06DD</int> <!-- ARABIC END OF AYAH -->
<int>0x070F</int> <!-- SYRIAC ABBREVIATION MARK -->
<int>0x115F</int> <!-- HANGUL CHOSEONG FILLER -->
<int>0x1160</int> <!-- HANGUL JUNGSEONG FILLER -->
<int>0x1680</int> <!-- OGHAM SPACE MARK -->
<int>0x17B4</int> <!-- KHMER VOWEL INHERENT AQ -->
<int>0x17B5</int> <!-- KHMER VOWEL INHERENT AA -->
<int>0x180E</int> <!-- MONGOLIAN VOWEL SEPARATOR -->
<int>0x2000</int> <!-- EN QUAD -->
<int>0x2001</int> <!-- EM QUAD -->
<int>0x2002</int> <!-- EN SPACE -->
<int>0x2003</int> <!-- EM SPACE -->
<int>0x2004</int> <!-- THREE-PER-EM SPACE -->
<int>0x2005</int> <!-- FOUR-PER-EM SPACE -->
<int>0x2006</int> <!-- SIX-PER-EM SPACE -->
<int>0x2007</int> <!-- FIGURE SPACE -->
<int>0x2008</int> <!-- PUNCTUATION SPACE -->
<int>0x2009</int> <!-- THIN SPACE -->
<int>0x200A</int> <!-- HAIR SPACE -->
<int>0x200B</int> <!-- ZERO WIDTH SPACE -->
<int>0x200C</int> <!-- ZERO WIDTH NON-JOINER -->
<int>0x200D</int> <!-- ZERO WIDTH JOINER -->
<int>0x200E</int> <!-- LEFT-TO-RIGHT MARK -->
<int>0x200F</int> <!-- RIGHT-TO-LEFT MARK -->
<int>0x2028</int> <!-- LINE SEPARATOR -->
<int>0x2029</int> <!-- PARAGRAPH SEPARATOR -->
<int>0x202A</int> <!-- LEFT-TO-RIGHT EMBEDDING -->
<int>0x202B</int> <!-- RIGHT-TO-LEFT EMBEDDING -->
<int>0x202C</int> <!-- POP DIRECTIONAL FORMATTING -->
<int>0x202D</int> <!-- LEFT-TO-RIGHT OVERRIDE -->
<int>0x202E</int> <!-- RIGHT-TO-LEFT OVERRIDE -->
<int>0x202F</int> <!-- NARROW NO-BREAK SPACE -->
<int>0x205F</int> <!-- MEDIUM MATHEMATICAL SPACE -->
<int>0x2060</int> <!-- WORD JOINER -->
<int>0x2061</int> <!-- FUNCTION APPLICATION -->
<int>0x2062</int> <!-- INVISIBLE TIMES -->
<int>0x2063</int> <!-- INVISIBLE SEPARATOR -->
<int>0x206A</int> <!-- INHIBIT SYMMETRIC SWAPPING -->
<int>0x206B</int> <!-- ACTIVATE SYMMETRIC SWAPPING -->
<int>0x206C</int> <!-- INHIBIT ARABIC FORM SHAPING -->
<int>0x206D</int> <!-- ACTIVATE ARABIC FORM SHAPING -->
<int>0x206E</int> <!-- NATIONAL DIGIT SHAPES -->
<int>0x206F</int> <!-- NOMINAL DIGIT SHAPES -->
<int>0x2800</int> <!-- BRAILLE PATTERN BLANK -->
<int>0x3000</int> <!-- IDEOGRAPHIC SPACE -->
<int>0x3164</int> <!-- HANGUL FILLER -->
<int>0xFEFF</int> <!-- ZERO WIDTH NO-BREAK SPACE -->
<int>0xFFA0</int> <!-- HALFWIDTH HANGUL FILLER -->
<int>0xFFF9</int> <!-- INTERLINEAR ANNOTATION ANCHOR -->
<int>0xFFFA</int> <!-- INTERLINEAR ANNOTATION SEPARATOR -->
<int>0xFFFB</int> <!-- INTERLINEAR ANNOTATION TERMINATOR -->
</blank>
<!--
Rescan configuration every 30 seconds when FcFontSetList is called
-->
<rescan>
<int>30</int>
</rescan>
</config>
</fontconfig>

View file

@ -1,7 +0,0 @@
"DejaVu Sans" = "Arial Unicode MS,DejaVu Sans"
"WenQuanYi Zen Hei" = "arial unicode ms,WenQuanYi Zen Hei"
# sans = "lucida sans unicode,microsoft sans serif,mingliu,simhei,gulimche,ms gothic,latha,mangal,code2000"
sans = "dejavu sans,arial,mingliu,simhei,gulimche,ms gothic,latha,mangal,code2000"
serif = "times new roman,angsana new,mingliu,simsun,gulimche,ms gothic,latha,mangal,code2000"
monospace = "courier new,courier monothai,mingliu,simsun,gulimche,ms gothic,latha,mangal,code2000"

View file

@ -1,25 +1,17 @@
# Pango Modules file # Pango Modules file
# Automatically generated file, do not edit # Automatically generated file, do not edit
# #
# ModulesPath = ./pango/1.6.0/modules pango-arabic-lang.so ArabicScriptEngineLang PangoEngineLang PangoRenderNone arabic:*
# pango-basic-coretext.so BasicScriptEngineCoreText PangoEngineShape PangoRenderCoreText common:
./pango/1.6.0/modules/pango-arabic-fc.so ArabicScriptEngineFc PangoEngineShape PangoRenderFc arabic:* nko:* pango-basic-fc.so BasicScriptEngineFc PangoEngineShape PangoRenderFc common:
./pango/1.6.0/modules/pango-arabic-lang.so ArabicScriptEngineLang PangoEngineLang PangoRenderNone arabic:* pango-indic-lang.so devaIndicScriptEngineLang PangoEngineLang PangoRenderNone devanagari:*
./pango/1.6.0/modules/pango-basic-atsui.so BasicScriptEngineATSUI PangoEngineShape PangoRenderATSUI common: pango-indic-lang.so bengIndicScriptEngineLang PangoEngineLang PangoRenderNone bengali:*
./pango/1.6.0/modules/pango-basic-fc.so BasicScriptEngineFc PangoEngineShape PangoRenderFc latin:* cyrillic:* greek:* armenian:* georgian:* runic:* ogham:* bopomofo:* cherokee:* coptic:* deseret:* ethiopic:* gothic:* han:* hiragana:* katakana:* old-italic:* canadian-aboriginal:* yi:* braille:* cypriot:* limbu:* osmanya:* shavian:* linear-b:* ugaritic:* glagolitic:* cuneiform:* phoenician:* common: pango-indic-lang.so guruIndicScriptEngineLang PangoEngineLang PangoRenderNone gurmukhi:*
./pango/1.6.0/modules/pango-hangul-fc.so HangulScriptEngineFc PangoEngineShape PangoRenderFc hangul:* pango-indic-lang.so gujrIndicScriptEngineLang PangoEngineLang PangoRenderNone gujarati:*
./pango/1.6.0/modules/pango-hebrew-fc.so HebrewScriptEngineFc PangoEngineShape PangoRenderFc hebrew:* pango-indic-lang.so oryaIndicScriptEngineLang PangoEngineLang PangoRenderNone oriya:*
./pango/1.6.0/modules/pango-indic-lang.so devaIndicScriptEngineLang PangoEngineLang PangoRenderNone devanagari:* pango-indic-lang.so tamlIndicScriptEngineLang PangoEngineLang PangoRenderNone tamil:*
./pango/1.6.0/modules/pango-indic-lang.so bengIndicScriptEngineLang PangoEngineLang PangoRenderNone bengali:* pango-indic-lang.so teluIndicScriptEngineLang PangoEngineLang PangoRenderNone telugu:*
./pango/1.6.0/modules/pango-indic-lang.so guruIndicScriptEngineLang PangoEngineLang PangoRenderNone gurmukhi:* pango-indic-lang.so kndaIndicScriptEngineLang PangoEngineLang PangoRenderNone kannada:*
./pango/1.6.0/modules/pango-indic-lang.so gujrIndicScriptEngineLang PangoEngineLang PangoRenderNone gujarati:* pango-indic-lang.so mlymIndicScriptEngineLang PangoEngineLang PangoRenderNone malayalam:*
./pango/1.6.0/modules/pango-indic-lang.so oryaIndicScriptEngineLang PangoEngineLang PangoRenderNone oriya:* pango-indic-lang.so sinhIndicScriptEngineLang PangoEngineLang PangoRenderNone sinhala:*
./pango/1.6.0/modules/pango-indic-lang.so tamlIndicScriptEngineLang PangoEngineLang PangoRenderNone tamil:*
./pango/1.6.0/modules/pango-indic-lang.so teluIndicScriptEngineLang PangoEngineLang PangoRenderNone telugu:*
./pango/1.6.0/modules/pango-indic-lang.so kndaIndicScriptEngineLang PangoEngineLang PangoRenderNone kannada:*
./pango/1.6.0/modules/pango-indic-lang.so mlymIndicScriptEngineLang PangoEngineLang PangoRenderNone malayalam:*
./pango/1.6.0/modules/pango-indic-lang.so sinhIndicScriptEngineLang PangoEngineLang PangoRenderNone sinhala:*
./pango/1.6.0/modules/pango-khmer-fc.so KhmerScriptEngineFc PangoEngineShape PangoRenderFc khmer:*
./pango/1.6.0/modules/pango-syriac-fc.so SyriacScriptEngineFc PangoEngineShape PangoRenderFc syriac:*
./pango/1.6.0/modules/pango-thai-fc.so ThaiScriptEngineFc PangoEngineShape PangoRenderFc thai:* lao:*
./pango/1.6.0/modules/pango-tibetan-fc.so TibetanScriptEngineFc PangoEngineShape PangoRenderFc tibetan:*

View file

@ -0,0 +1,8 @@
#
# pangorc file for uninstalled operation.
# We set the path as ../modules, such that it works from any of
# top level build subdirs.
#
[Pango]
ModuleFiles = ./pango.modules

View file

@ -112,13 +112,10 @@
B508D20E100155F300B12852 /* vertical_scrollbar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B508D1F9100155F300B12852 /* vertical_scrollbar.cpp */; }; B508D20E100155F300B12852 /* vertical_scrollbar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B508D1F9100155F300B12852 /* vertical_scrollbar.cpp */; };
B508D2161001560100B12852 /* stacked_widget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B508D2141001560100B12852 /* stacked_widget.cpp */; }; B508D2161001560100B12852 /* stacked_widget.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B508D2141001560100B12852 /* stacked_widget.cpp */; };
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B513B1E40ED345EB0006E551 /* pango.aliases in Resources */ = {isa = PBXBuildFile; fileRef = B513B1C50ED345EA0006E551 /* pango.aliases */; };
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B5951A881013BB0800C10B66 /* shared_object.hpp */, B5951A881013BB0800C10B66 /* shared_object.hpp */,
B5951A8A1013BB0800C10B66 /* simple_rng.hpp */, B5951A8A1013BB0800C10B66 /* simple_rng.hpp */,
@ -2643,6 +2799,31 @@
29B97323FDCFA39411CA2CEA /* Frameworks */ = { 29B97323FDCFA39411CA2CEA /* Frameworks */ = {
isa = PBXGroup; isa = PBXGroup;
children = ( children = (
EC5C242218EF07B4001FA499 /* libbz2.1.0.dylib */,
EC5C242318EF07B4001FA499 /* libexpat.1.dylib */,
EC5C242418EF07B4001FA499 /* libffi.6.dylib */,
EC5C242518EF07B4001FA499 /* libfontconfig.1.dylib */,
EC5C242618EF07B4001FA499 /* libglib-2.0.0.dylib */,
EC5C242718EF07B4001FA499 /* libgmodule-2.0.0.dylib */,
EC5C242818EF07B4001FA499 /* libgobject-2.0.0.dylib */,
EC5C242918EF07B4001FA499 /* libgraphite2.3.dylib */,
EC5C242A18EF07B4001FA499 /* libgthread-2.0.0.dylib */,
EC5C242B18EF07B4001FA499 /* libharfbuzz.0.dylib */,
EC5C242C18EF07B4001FA499 /* libiconv.2.dylib */,
EC5C242D18EF07B4001FA499 /* libintl.8.dylib */,
EC5C242E18EF07B4001FA499 /* libpango-1.0.0.dylib */,
EC5C242F18EF07B4001FA499 /* libpangocairo-1.0.0.dylib */,
EC5C243018EF07B4001FA499 /* libpangoft2-1.0.0.dylib */,
EC5C243118EF07B4001FA499 /* libpng16.16.dylib */,
EC5C243218EF07B4001FA499 /* libX11-xcb.1.dylib */,
EC5C243318EF07B4001FA499 /* libX11.6.dylib */,
EC5C243418EF07B4001FA499 /* libXau.6.dylib */,
EC5C243518EF07B4001FA499 /* libxcb-render.0.dylib */,
EC5C243618EF07B4001FA499 /* libxcb.1.dylib */,
EC5C243718EF07B4001FA499 /* libXdmcp.6.dylib */,
EC5C243818EF07B4001FA499 /* libXext.6.dylib */,
EC5C243918EF07B4001FA499 /* libXrender.1.dylib */,
EC5C243A18EF07B4001FA499 /* libz.1.dylib */,
1058C7A0FEA54F0111CA2CBB /* Linked System Frameworks */, 1058C7A0FEA54F0111CA2CBB /* Linked System Frameworks */,
1058C7A2FEA54F0111CA2CBB /* Included Frameworks */, 1058C7A2FEA54F0111CA2CBB /* Included Frameworks */,
); );
@ -3902,12 +4083,13 @@
isa = PBXResourcesBuildPhase; isa = PBXResourcesBuildPhase;
buildActionMask = 2147483647; buildActionMask = 2147483647;
files = ( files = (
EC6069E318EF662300CD8408 /* pangorc in Resources */,
EC1D88DF18EF448400E66AC1 /* fonts.conf in Resources */,
B5A9B2290ECA4074002BE442 /* fonts in Resources */, B5A9B2290ECA4074002BE442 /* fonts in Resources */,
B5A9B22A0ECA4074002BE442 /* data in Resources */, B5A9B22A0ECA4074002BE442 /* data in Resources */,
B5A9B22B0ECA4074002BE442 /* images in Resources */, B5A9B22B0ECA4074002BE442 /* images in Resources */,
B5A9B22C0ECA4074002BE442 /* sounds in Resources */, B5A9B22C0ECA4074002BE442 /* sounds in Resources */,
B5A9BE2A0ECE927C002BE442 /* icon.icns in Resources */, B5A9BE2A0ECE927C002BE442 /* icon.icns in Resources */,
B513B1E40ED345EB0006E551 /* pango.aliases in Resources */,
B513B1E70ED345EB0006E551 /* pango.modules in Resources */, B513B1E70ED345EB0006E551 /* pango.modules in Resources */,
B513B21E0ED346090006E551 /* pango in Resources */, B513B21E0ED346090006E551 /* pango in Resources */,
B5BB6EFE0F93B83500444FBF /* SDLMain.nib in Resources */, B5BB6EFE0F93B83500444FBF /* SDLMain.nib in Resources */,
@ -3956,6 +4138,7 @@
B5599AEE0EC62181008DD061 /* unit_animation.cpp in Sources */, B5599AEE0EC62181008DD061 /* unit_animation.cpp in Sources */,
B5599AEF0EC62181008DD061 /* unit_abilities.cpp in Sources */, B5599AEF0EC62181008DD061 /* unit_abilities.cpp in Sources */,
B5599AF00EC62181008DD061 /* unit.cpp in Sources */, B5599AF00EC62181008DD061 /* unit.cpp in Sources */,
EC84246B18F30D9100FC1EEF /* simple_rng.cpp in Sources */,
B5599AF10EC62181008DD061 /* tstring.cpp in Sources */, B5599AF10EC62181008DD061 /* tstring.cpp in Sources */,
B5599AF20EC62181008DD061 /* tooltips.cpp in Sources */, B5599AF20EC62181008DD061 /* tooltips.cpp in Sources */,
B5599AF40EC62181008DD061 /* time_of_day.cpp in Sources */, B5599AF40EC62181008DD061 /* time_of_day.cpp in Sources */,
@ -4004,6 +4187,7 @@
B5599B240EC62181008DD061 /* mouse_events.cpp in Sources */, B5599B240EC62181008DD061 /* mouse_events.cpp in Sources */,
B5599B250EC62181008DD061 /* minimap.cpp in Sources */, B5599B250EC62181008DD061 /* minimap.cpp in Sources */,
B5599B260EC62181008DD061 /* menu_events.cpp in Sources */, B5599B260EC62181008DD061 /* menu_events.cpp in Sources */,
EC84246C18F30D9100FC1EEF /* synced_checkup.cpp in Sources */,
B5599B270EC62181008DD061 /* md5.cpp in Sources */, B5599B270EC62181008DD061 /* md5.cpp in Sources */,
B5599B280EC62181008DD061 /* marked-up_text.cpp in Sources */, B5599B280EC62181008DD061 /* marked-up_text.cpp in Sources */,
B5599B2B0EC62181008DD061 /* map_location.cpp in Sources */, B5599B2B0EC62181008DD061 /* map_location.cpp in Sources */,
@ -4038,10 +4222,12 @@
B5599B750EC62181008DD061 /* events.cpp in Sources */, B5599B750EC62181008DD061 /* events.cpp in Sources */,
B5599B760EC62181008DD061 /* display.cpp in Sources */, B5599B760EC62181008DD061 /* display.cpp in Sources */,
B5599B770EC62181008DD061 /* dialogs.cpp in Sources */, B5599B770EC62181008DD061 /* dialogs.cpp in Sources */,
EC84246818F30D9100FC1EEF /* random_new_synced.cpp in Sources */,
B5599B780EC62181008DD061 /* cursor.cpp in Sources */, B5599B780EC62181008DD061 /* cursor.cpp in Sources */,
B5599B790EC62181008DD061 /* controller_base.cpp in Sources */, B5599B790EC62181008DD061 /* controller_base.cpp in Sources */,
B5599B7A0EC62181008DD061 /* construct_dialog.cpp in Sources */, B5599B7A0EC62181008DD061 /* construct_dialog.cpp in Sources */,
B5599B7B0EC62181008DD061 /* config_cache.cpp in Sources */, B5599B7B0EC62181008DD061 /* config_cache.cpp in Sources */,
EC84246A18F30D9100FC1EEF /* replay_helper.cpp in Sources */,
B5599B7D0EC62181008DD061 /* config.cpp in Sources */, B5599B7D0EC62181008DD061 /* config.cpp in Sources */,
B5599B7E0EC62181008DD061 /* color_range.cpp in Sources */, B5599B7E0EC62181008DD061 /* color_range.cpp in Sources */,
B5599B7F0EC62181008DD061 /* clipboard.cpp in Sources */, B5599B7F0EC62181008DD061 /* clipboard.cpp in Sources */,
@ -4086,10 +4272,12 @@
B5A9BD6C0ECA805A002BE442 /* slider.cpp in Sources */, B5A9BD6C0ECA805A002BE442 /* slider.cpp in Sources */,
ECFA82E5184E59F3006782FB /* hotkey_item.cpp in Sources */, ECFA82E5184E59F3006782FB /* hotkey_item.cpp in Sources */,
B5A9BD6D0ECA805A002BE442 /* spacer.cpp in Sources */, B5A9BD6D0ECA805A002BE442 /* spacer.cpp in Sources */,
EC84246D18F30D9100FC1EEF /* synced_commands.cpp in Sources */,
B5A9BD6E0ECA805A002BE442 /* text.cpp in Sources */, B5A9BD6E0ECA805A002BE442 /* text.cpp in Sources */,
EC48D75817F318DA00DE80BF /* flg_manager.cpp in Sources */, EC48D75817F318DA00DE80BF /* flg_manager.cpp in Sources */,
B5A9BD6F0ECA805A002BE442 /* text_box.cpp in Sources */, B5A9BD6F0ECA805A002BE442 /* text_box.cpp in Sources */,
B5A9BD700ECA805A002BE442 /* toggle_button.cpp in Sources */, B5A9BD700ECA805A002BE442 /* toggle_button.cpp in Sources */,
EC84246E18F30D9100FC1EEF /* synced_context.cpp in Sources */,
B5A9BD710ECA805A002BE442 /* toggle_panel.cpp in Sources */, B5A9BD710ECA805A002BE442 /* toggle_panel.cpp in Sources */,
EC89A12C1879D17D00A3B0B1 /* lbitlib.cpp in Sources */, EC89A12C1879D17D00A3B0B1 /* lbitlib.cpp in Sources */,
B5A9BD730ECA805A002BE442 /* vertical_scrollbar.cpp in Sources */, B5A9BD730ECA805A002BE442 /* vertical_scrollbar.cpp in Sources */,
@ -4143,6 +4331,7 @@
B54AC6EE0FEA9F7A006F6FBD /* control.cpp in Sources */, B54AC6EE0FEA9F7A006F6FBD /* control.cpp in Sources */,
B54AC6F50FEA9F92006F6FBD /* lobby_main.cpp in Sources */, B54AC6F50FEA9F92006F6FBD /* lobby_main.cpp in Sources */,
B54AC6F60FEA9F92006F6FBD /* transient_message.cpp in Sources */, B54AC6F60FEA9F92006F6FBD /* transient_message.cpp in Sources */,
EC84246718F30D9100FC1EEF /* random_new_deterministic.cpp in Sources */,
B54AC7000FEA9FA5006F6FBD /* multi_page.cpp in Sources */, B54AC7000FEA9FA5006F6FBD /* multi_page.cpp in Sources */,
B54AC7010FEA9FA5006F6FBD /* scrollbar_panel.cpp in Sources */, B54AC7010FEA9FA5006F6FBD /* scrollbar_panel.cpp in Sources */,
B54AC7540FEC3CF9006F6FBD /* button.cpp in Sources */, B54AC7540FEC3CF9006F6FBD /* button.cpp in Sources */,
@ -4185,11 +4374,13 @@
B561F374104B11D4001369F5 /* horizontal_listbox.cpp in Sources */, B561F374104B11D4001369F5 /* horizontal_listbox.cpp in Sources */,
B561F391104B11F7001369F5 /* editor_preferences.cpp in Sources */, B561F391104B11F7001369F5 /* editor_preferences.cpp in Sources */,
B5B469241071185800327599 /* mp_game_settings.cpp in Sources */, B5B469241071185800327599 /* mp_game_settings.cpp in Sources */,
EC84247118F30DB700FC1EEF /* exception.cpp in Sources */,
B5B4692C1071189700327599 /* gamestate_inspector.cpp in Sources */, B5B4692C1071189700327599 /* gamestate_inspector.cpp in Sources */,
B5B46930107118B200327599 /* widget_definition.cpp in Sources */, B5B46930107118B200327599 /* widget_definition.cpp in Sources */,
EC89A1291879D17D00A3B0B1 /* lapi.cpp in Sources */, EC89A1291879D17D00A3B0B1 /* lapi.cpp in Sources */,
B5B46938107118C400327599 /* dispatcher.cpp in Sources */, B5B46938107118C400327599 /* dispatcher.cpp in Sources */,
B5B46939107118C400327599 /* handler.cpp in Sources */, B5B46939107118C400327599 /* handler.cpp in Sources */,
EC84246618F30D9100FC1EEF /* config_assign.cpp in Sources */,
B552D92410869477002D8F86 /* distributor.cpp in Sources */, B552D92410869477002D8F86 /* distributor.cpp in Sources */,
B552D92D108694BB002D8F86 /* ca_testing_move_to_targets.cpp in Sources */, B552D92D108694BB002D8F86 /* ca_testing_move_to_targets.cpp in Sources */,
B5CF7BBC10D55F5A00A8BEB5 /* timer.cpp in Sources */, B5CF7BBC10D55F5A00A8BEB5 /* timer.cpp in Sources */,
@ -4209,6 +4400,7 @@
B5FCE91B1104C2A50081F1DF /* scroll_label.cpp in Sources */, B5FCE91B1104C2A50081F1DF /* scroll_label.cpp in Sources */,
B5FCE91C1104C2A50081F1DF /* scrollbar_panel.cpp in Sources */, B5FCE91C1104C2A50081F1DF /* scrollbar_panel.cpp in Sources */,
B5FCE91D1104C2A50081F1DF /* slider.cpp in Sources */, B5FCE91D1104C2A50081F1DF /* slider.cpp in Sources */,
EC84246918F30D9100FC1EEF /* random_new.cpp in Sources */,
ECFA82E3184E59F3006782FB /* command_executor.cpp in Sources */, ECFA82E3184E59F3006782FB /* command_executor.cpp in Sources */,
B5FCE91E1104C2A50081F1DF /* spacer.cpp in Sources */, B5FCE91E1104C2A50081F1DF /* spacer.cpp in Sources */,
B5FCE91F1104C2A50081F1DF /* stacked_widget.cpp in Sources */, B5FCE91F1104C2A50081F1DF /* stacked_widget.cpp in Sources */,
@ -4876,8 +5068,7 @@
B5BB6B4D0F890FBC00444FBF /* Debug */ = { B5BB6B4D0F890FBC00444FBF /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1)"; ARCHS = "$(NATIVE_ARCH_ACTUAL)";
ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1 = "ppc i386";
COPY_PHASE_STRIP = NO; COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO; GCC_DYNAMIC_NO_PIC = NO;
GCC_ENABLE_FIX_AND_CONTINUE = NO; GCC_ENABLE_FIX_AND_CONTINUE = NO;
@ -4888,12 +5079,14 @@
"FIFODIR=\\\"/var/run/wesnothd\\\"", "FIFODIR=\\\"/var/run/wesnothd\\\"",
); );
GCC_TREAT_WARNINGS_AS_ERRORS = YES; GCC_TREAT_WARNINGS_AS_ERRORS = YES;
GCC_VERSION = com.apple.compilers.llvm.clang.1_0; GCC_VERSION = "";
INSTALL_PATH = /usr/local/bin; INSTALL_PATH = /usr/local/bin;
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
"\"$(SRCROOT)/lib\"", "\"$(SRCROOT)/lib\"",
"$(PROJECT_DIR)/lib",
); );
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_CPLUSPLUSFLAGS = ( OTHER_CPLUSPLUSFLAGS = (
"$(OTHER_CFLAGS)", "$(OTHER_CFLAGS)",
"-isystem", "-isystem",
@ -4918,6 +5111,7 @@
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
"\"$(SRCROOT)/lib\"", "\"$(SRCROOT)/lib\"",
"$(PROJECT_DIR)/lib",
); );
PREBINDING = NO; PREBINDING = NO;
PRODUCT_NAME = wesnothd; PRODUCT_NAME = wesnothd;
@ -4928,8 +5122,7 @@
C01FCF4B08A954540054247B /* Debug */ = { C01FCF4B08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ARCHS = "$(ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1)"; ARCHS = "$(NATIVE_ARCH_ACTUAL)";
ARCHS_STANDARD_32_BIT_PRE_XCODE_3_1 = "ppc i386";
COPY_PHASE_STRIP = NO; COPY_PHASE_STRIP = NO;
FRAMEWORK_SEARCH_PATHS = ( FRAMEWORK_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
@ -4942,7 +5135,7 @@
GCC_OPTIMIZATION_LEVEL = 0; GCC_OPTIMIZATION_LEVEL = 0;
GCC_PRECOMPILE_PREFIX_HEADER = YES; GCC_PRECOMPILE_PREFIX_HEADER = YES;
GCC_PREFIX_HEADER = ""; GCC_PREFIX_HEADER = "";
GCC_TREAT_WARNINGS_AS_ERRORS = YES; GCC_TREAT_WARNINGS_AS_ERRORS = NO;
GCC_VERSION = ""; GCC_VERSION = "";
HEADER_SEARCH_PATHS = "$(inherited)"; HEADER_SEARCH_PATHS = "$(inherited)";
INFOPLIST_FILE = Info.plist; INFOPLIST_FILE = Info.plist;
@ -4950,14 +5143,16 @@
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
"\"$(SRCROOT)/lib\"", "\"$(SRCROOT)/lib\"",
"$(PROJECT_DIR)/lib",
); );
MACOSX_DEPLOYMENT_TARGET = 10.8;
OTHER_CPLUSPLUSFLAGS = ( OTHER_CPLUSPLUSFLAGS = (
"$(OTHER_CFLAGS)", "$(OTHER_CFLAGS)",
"-isystem", "-isystem",
./Headers, ./Headers,
); );
PRODUCT_NAME = Wesnoth; PRODUCT_NAME = Wesnoth;
SDKROOT = macosx; SDKROOT = "";
WRAPPER_EXTENSION = app; WRAPPER_EXTENSION = app;
}; };
name = Debug; name = Debug;
@ -4981,6 +5176,7 @@
LIBRARY_SEARCH_PATHS = ( LIBRARY_SEARCH_PATHS = (
"$(inherited)", "$(inherited)",
"\"$(SRCROOT)/lib\"", "\"$(SRCROOT)/lib\"",
"$(PROJECT_DIR)/lib",
); );
"OTHER_CPLUSPLUSFLAGS[arch=*]" = ( "OTHER_CPLUSPLUSFLAGS[arch=*]" = (
"$(OTHER_CFLAGS)", "$(OTHER_CFLAGS)",
@ -4995,12 +5191,12 @@
C01FCF4F08A954540054247B /* Debug */ = { C01FCF4F08A954540054247B /* Debug */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ARCHS = "$(NATIVE_ARCH_ACTUAL)";
FRAMEWORK_SEARCH_PATHS = ./lib; FRAMEWORK_SEARCH_PATHS = ./lib;
GCC_DYNAMIC_NO_PIC = YES; GCC_DYNAMIC_NO_PIC = YES;
GCC_INLINES_ARE_PRIVATE_EXTERN = NO; GCC_INLINES_ARE_PRIVATE_EXTERN = NO;
GCC_INPUT_FILETYPE = automatic; GCC_INPUT_FILETYPE = automatic;
GCC_OPTIMIZATION_LEVEL = 0; GCC_OPTIMIZATION_LEVEL = 0;
GCC_PREPROCESSOR_DEFINITIONS = "LOCALEDIR=\\\"translations\\\"";
GCC_PREPROCESSOR_DEFINITIONS = ( GCC_PREPROCESSOR_DEFINITIONS = (
"LOCALEDIR=\\\"translations\\\"", "LOCALEDIR=\\\"translations\\\"",
"LUA_USE_MACOSX=1", "LUA_USE_MACOSX=1",
@ -5031,6 +5227,7 @@
./lib/SDL_mixer.framework/Headers, ./lib/SDL_mixer.framework/Headers,
./lib/SDL_net.framework/Headers, ./lib/SDL_net.framework/Headers,
); );
LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks";
LIBRARY_SEARCH_PATHS = ./lib; LIBRARY_SEARCH_PATHS = ./lib;
OTHER_LDFLAGS = ( OTHER_LDFLAGS = (
"-lz", "-lz",
@ -5044,10 +5241,7 @@
C01FCF5008A954540054247B /* Release */ = { C01FCF5008A954540054247B /* Release */ = {
isa = XCBuildConfiguration; isa = XCBuildConfiguration;
buildSettings = { buildSettings = {
ARCHS = ( ARCHS = "$(NATIVE_ARCH_ACTUAL)";
i386,
ppc,
);
FRAMEWORK_SEARCH_PATHS = ./lib; FRAMEWORK_SEARCH_PATHS = ./lib;
GCC_DYNAMIC_NO_PIC = YES; GCC_DYNAMIC_NO_PIC = YES;
GCC_MODEL_TUNING = G5; GCC_MODEL_TUNING = G5;
@ -5055,7 +5249,7 @@
"LOCALEDIR=\\\"translations\\\"", "LOCALEDIR=\\\"translations\\\"",
"LUA_USE_MACOSX=1", "LUA_USE_MACOSX=1",
); );
GCC_VERSION = 4.0; GCC_VERSION = "";
GCC_WARN_UNUSED_VARIABLE = YES; GCC_WARN_UNUSED_VARIABLE = YES;
HEADER_SEARCH_PATHS = ( HEADER_SEARCH_PATHS = (
../.., ../..,
@ -5070,6 +5264,7 @@
./lib/SDL_mixer.framework/Headers, ./lib/SDL_mixer.framework/Headers,
./lib/SDL_net.framework/Headers, ./lib/SDL_net.framework/Headers,
); );
LD_RUNPATH_SEARCH_PATHS = "@loader_path/../Frameworks";
LIBRARY_SEARCH_PATHS = ./lib; LIBRARY_SEARCH_PATHS = ./lib;
OTHER_LDFLAGS = ( OTHER_LDFLAGS = (
"-lz", "-lz",

View file

@ -76,10 +76,10 @@ void ai_testing::log_draw()
recorder.add_log_data("ai_log","result","draw"); recorder.add_log_data("ai_log","result","draw");
} }
void ai_testing::log_victory(std::vector<unsigned int> winners) void ai_testing::log_victory(std::set<unsigned int> winners)
{ {
recorder.add_log_data("ai_log","result","victory"); recorder.add_log_data("ai_log","result","victory");
for(std::vector<unsigned int>::const_iterator w = winners.begin(); w != winners.end(); ++w) { for(std::set<unsigned int>::const_iterator w = winners.begin(); w != winners.end(); ++w) {
LOG_AI_TESTING << "WINNER: "<< *w <<std::endl; LOG_AI_TESTING << "WINNER: "<< *w <<std::endl;
recorder.add_log_data("ai_log","winner",str_cast(*w)); recorder.add_log_data("ai_log","winner",str_cast(*w));
} }

View file

@ -47,7 +47,7 @@ public:
* Log in case of victory * Log in case of victory
* teams vector of winner teams * teams vector of winner teams
*/ */
static void log_victory( std::vector<unsigned int> teams ); static void log_victory( std::set<unsigned int> teams );
/* /*

View file

@ -562,7 +562,7 @@ void context_manager::save_map_as_dialog()
{ {
std::string input_name = get_map_context().get_filename(); std::string input_name = get_map_context().get_filename();
if (input_name.empty()) { if (input_name.empty()) {
input_name = default_dir_ + "/maps"; input_name = filesystem::get_dir(default_dir_ + "/maps");
} }
const std::string old_input_name = input_name; const std::string old_input_name = input_name;
@ -590,7 +590,7 @@ void context_manager::save_scenario_as_dialog()
{ {
std::string input_name = get_map_context().get_filename(); std::string input_name = get_map_context().get_filename();
if (input_name.empty()) { if (input_name.empty()) {
input_name = default_dir_ + "/scenarios"; input_name = filesystem::get_dir(default_dir_ + "/scenarios");
} }
const std::string old_input_name = input_name; const std::string old_input_name = input_name;

View file

@ -1378,13 +1378,16 @@ void play_controller::check_victory()
{ {
check_end_level(); check_end_level();
std::vector<unsigned> seen_leaders; std::set<unsigned> not_defeated;
for (unit_map::const_iterator i = units_.begin(), for (unit_map::const_iterator i = units_.begin(),
i_end = units_.end(); i != i_end; ++i) i_end = units_.end(); i != i_end; ++i)
{ {
if (i->can_recruit()) { if (i->can_recruit()) {
DBG_NG << "seen leader for side " << i->side() << "\n"; DBG_NG << "seen leader for side " << i->side() << "\n";
seen_leaders.push_back(i->side()); not_defeated.insert(i->side());
} else if (teams_[i->side()-1].fight_on_without_leader()) {
DBG_NG << "side doesn't require leader " << i->side() << "\n";
not_defeated.insert(i->side());
} }
} }
@ -1393,13 +1396,13 @@ void play_controller::check_victory()
for (std::vector<team>::iterator tm_beg = teams_.begin(), tm = tm_beg, for (std::vector<team>::iterator tm_beg = teams_.begin(), tm = tm_beg,
tm_end = teams_.end(); tm != tm_end; ++tm) tm_end = teams_.end(); tm != tm_end; ++tm)
{ {
if (std::find(seen_leaders.begin(), seen_leaders.end(), tm - tm_beg + 1) == seen_leaders.end()) { if (not_defeated.find(tm - tm_beg + 1) == not_defeated.end()) {
tm->clear_villages(); tm->clear_villages();
// invalidate_all() is overkill and expensive but this code is // invalidate_all() is overkill and expensive but this code is
// run rarely so do it the expensive way. // run rarely so do it the expensive way.
gui_->invalidate_all(); gui_->invalidate_all();
if (!tm->no_leader() && remove_from_carryover_on_leaders_loss_) { if (!tm->fight_on_without_leader() && remove_from_carryover_on_leaders_loss_) {
tm->set_lost(); tm->set_lost();
} }
} }
@ -1407,11 +1410,12 @@ void play_controller::check_victory()
bool found_player = false; bool found_player = false;
for (size_t n = 0; n != seen_leaders.size(); ++n) { for (std::set<unsigned>::iterator n = not_defeated.begin(); n != not_defeated.end(); ++n) {
size_t side = seen_leaders[n] - 1; size_t side = *n - 1;
for (size_t m = n +1 ; m != seen_leaders.size(); ++m) { std::set<unsigned>::iterator m(n);
if (teams_[side].is_enemy(seen_leaders[m])) { for (++m; m != not_defeated.end(); ++m) {
if (teams_[side].is_enemy(*m)) {
return; return;
} }
} }
@ -1426,6 +1430,10 @@ void play_controller::check_victory()
check_end_level(); check_end_level();
} }
DBG_NG << "victory_when_enemies_defeated: " << victory_when_enemies_defeated_ << std::endl;
DBG_NG << "found_player: " << found_player << std::endl;
DBG_NG << "is_observer: " << is_observer() << std::endl;
if (!victory_when_enemies_defeated_ && (found_player || is_observer())) { if (!victory_when_enemies_defeated_ && (found_player || is_observer())) {
// This level has asked not to be ended by this condition. // This level has asked not to be ended by this condition.
return; return;
@ -1433,13 +1441,13 @@ void play_controller::check_victory()
if (non_interactive()) { if (non_interactive()) {
std::cout << "winner: "; std::cout << "winner: ";
BOOST_FOREACH(unsigned l, seen_leaders) { BOOST_FOREACH(unsigned l, not_defeated) {
std::string ai = ai::manager::get_active_ai_identifier_for_side(l); std::string ai = ai::manager::get_active_ai_identifier_for_side(l);
if (ai.empty()) ai = "default ai"; if (ai.empty()) ai = "default ai";
std::cout << l << " (using " << ai << ") "; std::cout << l << " (using " << ai << ") ";
} }
std::cout << '\n'; std::cout << '\n';
ai_testing::log_victory(seen_leaders); ai_testing::log_victory(not_defeated);
} }
DBG_NG << "throwing end level exception...\n"; DBG_NG << "throwing end level exception...\n";

View file

@ -262,6 +262,45 @@ void playmp_controller::play_human_turn(){
} }
} }
void playmp_controller::play_idle_loop()
{
LOG_NG << "playmp::play_human_turn...\n";
remove_blindfold();
command_disabled_resetter reset_commands;
while (!end_turn_)
{
try {
config cfg;
const network::connection res = network::receive_data(cfg);
std::deque<config> backlog;
if(res != network::null_connection) {
if (turn_data_->process_network_data(cfg, res, backlog, skip_replay_) == turn_info::PROCESS_RESTART_TURN)
{
throw end_turn_exception(gui_->playing_side());
}
}
play_slice();
check_end_level();
} catch(const end_level_exception&) {
turn_data_->send_data();
throw;
}
if (!linger_) {
SDL_Delay(1);
}
gui_->draw();
turn_data_->send_data();
}
}
void playmp_controller::set_end_scenario_button() void playmp_controller::set_end_scenario_button()
{ {
// Modify the end-turn button // Modify the end-turn button

View file

@ -59,6 +59,7 @@ protected:
virtual void finish_side_turn(); virtual void finish_side_turn();
virtual void play_network_turn(); virtual void play_network_turn();
virtual void do_idle_notification(); virtual void do_idle_notification();
virtual void play_idle_loop();
void init_turn_data(); void init_turn_data();
turn_info* turn_data_; turn_info* turn_data_;

View file

@ -662,10 +662,12 @@ void playsingle_controller::play_turn(bool save)
void playsingle_controller::play_idle_loop() void playsingle_controller::play_idle_loop()
{ {
while(!end_turn_) {
play_slice(); play_slice();
gui_->draw(); gui_->draw();
SDL_Delay(10); SDL_Delay(10);
} }
}
void playsingle_controller::play_side(const unsigned int side_number, bool save) void playsingle_controller::play_side(const unsigned int side_number, bool save)
{ {
@ -724,9 +726,8 @@ void playsingle_controller::play_side(const unsigned int side_number, bool save)
end_turn_enable(false); end_turn_enable(false);
do_idle_notification(); do_idle_notification();
before_human_turn(save); before_human_turn(save);
while(1) {
play_idle_loop(); play_idle_loop();
}
} catch(end_turn_exception& end_turn) { } catch(end_turn_exception& end_turn) {
LOG_NG << "Escaped from idle state with exception!" << std::endl; LOG_NG << "Escaped from idle state with exception!" << std::endl;
if (end_turn.redo == side_number) { if (end_turn.redo == side_number) {

View file

@ -83,7 +83,7 @@ protected:
void end_turn_enable(bool enable); void end_turn_enable(bool enable);
virtual hotkey::ACTION_STATE get_action_state(hotkey::HOTKEY_COMMAND command, int index) const; virtual hotkey::ACTION_STATE get_action_state(hotkey::HOTKEY_COMMAND command, int index) const;
void play_ai_turn(); void play_ai_turn();
void play_idle_loop(); virtual void play_idle_loop();
virtual void do_idle_notification(); virtual void do_idle_notification();
virtual void play_network_turn(); virtual void play_network_turn();
virtual void init_gui(); virtual void init_gui();

View file

@ -335,9 +335,9 @@ turn_info::PROCESS_DATA_RESULT turn_info::process_network_data(const config& cfg
{ {
// Server thinks this side is ours now so in case of error transferring side we have to make local state to same as what server thinks it is. // Server thinks this side is ours now so in case of error transferring side we have to make local state to same as what server thinks it is.
tm.make_human(); tm.make_idle();
tm.set_current_player("human"+side_drop); tm.set_current_player("idle"+side_drop);
if (have_leader) leader->rename("human"+side_drop); if (have_leader) leader->rename("idle"+side_drop);
} }
const size_t index = static_cast<size_t>(action - first_observer_option_idx); const size_t index = static_cast<size_t>(action - first_observer_option_idx);

View file

@ -48,7 +48,8 @@ const int team::default_team_gold_ = 100;
// Update this list of attributes if you change what is used to define a side // Update this list of attributes if you change what is used to define a side
// (excluding those attributes used to define the side's leader). // (excluding those attributes used to define the side's leader).
const char * const team::attributes[] = { const char * const team::attributes[] = {
"ai_config", "color", "controller", "current_player", "flag", "ai_config", "color", "controller", "current_player",
"fight_on_without_leader", "flag",
"flag_icon", "fog", "fog_data", "gold", "hidden", "income", "flag_icon", "fog", "fog_data", "gold", "hidden", "income",
"no_leader", "objectives", "objectives_changed", "persistent", "lost", "no_leader", "objectives", "objectives_changed", "persistent", "lost",
"recall_cost", "recruit", "save_id", "scroll_to_leader", "recall_cost", "recruit", "save_id", "scroll_to_leader",
@ -101,6 +102,7 @@ team::team_info::team_info() :
allow_player(false), allow_player(false),
chose_random(false), chose_random(false),
no_leader(true), no_leader(true),
fight_on_without_leader(false),
hidden(true), hidden(true),
no_turn_confirmation(false), no_turn_confirmation(false),
color(), color(),
@ -131,6 +133,7 @@ void team::team_info::read(const config &cfg)
allow_player = cfg["allow_player"].to_bool(true); allow_player = cfg["allow_player"].to_bool(true);
chose_random = cfg["chose_random"].to_bool(false); chose_random = cfg["chose_random"].to_bool(false);
no_leader = cfg["no_leader"].to_bool(); no_leader = cfg["no_leader"].to_bool();
fight_on_without_leader = cfg["fight_on_without_leader"].to_bool(false);
hidden = cfg["hidden"].to_bool(); hidden = cfg["hidden"].to_bool();
no_turn_confirmation = cfg["suppress_end_turn_confirmation"].to_bool(); no_turn_confirmation = cfg["suppress_end_turn_confirmation"].to_bool();
side = cfg["side"].to_int(1); side = cfg["side"].to_int(1);
@ -257,6 +260,7 @@ void team::team_info::write(config& cfg) const
cfg["allow_player"] = allow_player; cfg["allow_player"] = allow_player;
cfg["chose_random"] = chose_random; cfg["chose_random"] = chose_random;
cfg["no_leader"] = no_leader; cfg["no_leader"] = no_leader;
cfg["fight_on_without_leader"] = fight_on_without_leader;
cfg["hidden"] = hidden; cfg["hidden"] = hidden;
cfg["suppress_end_turn_confirmation"] = no_turn_confirmation; cfg["suppress_end_turn_confirmation"] = no_turn_confirmation;
cfg["scroll_to_leader"] = scroll_to_leader; cfg["scroll_to_leader"] = scroll_to_leader;

View file

@ -104,6 +104,7 @@ private:
bool allow_player; bool allow_player;
bool chose_random; bool chose_random;
bool no_leader; bool no_leader;
bool fight_on_without_leader;
bool hidden; bool hidden;
bool no_turn_confirmation; // Can suppress confirmations when ending a turn. bool no_turn_confirmation; // Can suppress confirmations when ending a turn.
@ -264,6 +265,7 @@ public:
void set_auto_shroud_updates(bool value) { auto_shroud_updates_ = value; } void set_auto_shroud_updates(bool value) { auto_shroud_updates_ = value; }
bool get_disallow_observers() const {return info_.disallow_observers; } bool get_disallow_observers() const {return info_.disallow_observers; }
bool no_leader() const { return info_.no_leader; } bool no_leader() const { return info_.no_leader; }
bool fight_on_without_leader() const { return info_.fight_on_without_leader; }
void have_leader(bool value=true) { info_.no_leader = !value; } void have_leader(bool value=true) { info_.no_leader = !value; }
bool hidden() const { return info_.hidden; } bool hidden() const { return info_.hidden; }
void set_hidden(bool value) { info_.hidden=value; } void set_hidden(bool value) { info_.hidden=value; }