remove unit.hpp include from game_display.hpp
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8c2a293d14
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16 changed files with 25 additions and 11 deletions
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@ -36,6 +36,8 @@
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#include <boost/foreach.hpp>
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class unit_animation;
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static lg::log_domain log_engine("engine");
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#define DBG_NG LOG_STREAM(debug, log_engine)
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#define ERR_NG LOG_STREAM(err, log_engine)
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@ -52,6 +52,7 @@
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#include "../resources.hpp"
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#include "../statistics.hpp"
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#include "../team.hpp"
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#include "../unit.hpp"
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#include "../synced_context.hpp"
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namespace ai {
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@ -31,6 +31,7 @@
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#include "../../team.hpp"
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#include "../../terrain_filter.hpp"
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#include "../../tod_manager.hpp"
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#include "../../unit.hpp"
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#include <boost/foreach.hpp>
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@ -24,6 +24,7 @@
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#include "marked-up_text.hpp"
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#include "resources.hpp"
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#include "sdl/alpha.hpp"
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#include "unit.hpp"
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#include "unit_abilities.hpp"
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// Conversion routine for both unscathed and damage change percentage.
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@ -36,7 +36,6 @@
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class config;
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class fake_unit_manager;
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class terrain_builder;
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struct time_of_day;
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class map_labels;
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class arrow;
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@ -30,6 +30,7 @@
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#include "resources.hpp"
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#include "scripting/lua.hpp"
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#include "terrain_builder.hpp"
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#include "unit_types.hpp"
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#include <boost/foreach.hpp>
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@ -20,7 +20,6 @@
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class config;
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class tod_manager;
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class team;
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class unit;
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class unit_map;
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class game_board;
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@ -28,7 +27,6 @@ class game_board;
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#include "chat_events.hpp"
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#include "display.hpp"
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#include "pathfind/pathfind.hpp"
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#include "unit.hpp" // TODO: Refactor so that this is not necessary
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#include <deque>
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@ -28,8 +28,9 @@
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#include "actions/vision.hpp"
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#include "ai/manager.hpp"
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#include "dialogs.hpp"
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#include "formatter.hpp"
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#include "filechooser.hpp"
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#include "formatter.hpp"
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#include "formula_string_utils.hpp"
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#include "game_board.hpp"
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#include "game_end_exceptions.hpp"
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#include "game_events/pump.hpp"
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@ -62,14 +63,14 @@
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#include "resources.hpp"
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#include "savegame.hpp"
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#include "save_index.hpp"
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#include "scripting/lua.hpp"
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#include "sound.hpp"
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#include "statistics_dialog.hpp"
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#include "synced_context.hpp"
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#include "terrain_builder.hpp"
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#include "unit.hpp"
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#include "unit_display.hpp"
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#include "wml_separators.hpp"
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#include "formula_string_utils.hpp"
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#include "scripting/lua.hpp"
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#include "whiteboard/manager.hpp"
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#include "widgets/combo.hpp"
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@ -18,6 +18,7 @@
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#include "game_display.hpp"
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#include "mouse_handler_base.hpp"
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#include "unit_map.hpp"
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class battle_context;
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@ -28,6 +28,7 @@
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#include "statistics.hpp"
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#include "saved_game.hpp"
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#include "sound.hpp"
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#include "unit_types.hpp"
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#include "wml_exception.hpp"
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#include "wml_separators.hpp"
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#include "formula_string_utils.hpp"
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@ -51,6 +51,7 @@
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#include "soundsource.hpp"
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#include "synced_context.hpp"
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#include "tooltips.hpp"
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#include "unit.hpp"
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#include "unit_animation.hpp"
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#include "unit_id.hpp"
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#include "whiteboard/manager.hpp"
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@ -19,13 +19,14 @@
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#include "controller_base.hpp"
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#include "game_end_exceptions.hpp"
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#include "game_board.hpp"
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#include "gamestatus.hpp"
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#include "help.hpp"
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#include "menu_events.hpp"
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#include "mouse_events.hpp"
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#include "persist_manager.hpp"
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#include "statistics.hpp"
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#include "tod_manager.hpp"
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#include "gamestatus.hpp"
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#include "unit_types.hpp"
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#include <boost/scoped_ptr.hpp>
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#include <boost/shared_ptr.hpp>
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@ -34,6 +35,8 @@ class game_display;
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class saved_game;
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class game_data;
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class team;
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class unit;
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class unit_animation;
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namespace actions {
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class undo_list;
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@ -45,6 +45,7 @@
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#include "save_blocker.hpp"
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#include "soundsource.hpp"
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#include "storyscreen/interface.hpp"
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#include "unit.hpp"
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#include "unit_animation.hpp"
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#include "util.hpp"
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#include "whiteboard/manager.hpp"
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@ -35,6 +35,7 @@
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#include "synced_context.hpp"
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#include "resources.hpp"
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#include "statistics.hpp"
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#include "unit.hpp"
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#include "whiteboard/manager.hpp"
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#include <boost/foreach.hpp>
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@ -18,12 +18,13 @@
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#include "lua/lualib.h"
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#include "lua/lauxlib.h"
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#include "variable.hpp"
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#include "tstring.hpp"
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#include "resources.hpp"
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#include "config.hpp"
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#include "game_display.hpp"
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#include "log.hpp"
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#include "config.hpp"
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#include "resources.hpp"
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#include "tstring.hpp"
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#include "unit.hpp"
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#include "variable.hpp"
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#include <boost/bind.hpp>
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#include <boost/foreach.hpp>
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@ -39,6 +39,7 @@
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#include "game_end_exceptions.hpp"
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#include "map.hpp"
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#include "resources.hpp"
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#include "unit.hpp"
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#include <boost/foreach.hpp>
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