updated changelog
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@ -11,6 +11,8 @@ CVS HEAD:
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* more unit graphics, animations and sounds
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* healers can heal allies.
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* undeads can not be drained anymore
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* new units:
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* Shadow
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* dart damage type changed from pierce to blade, this affects 'Orcish Assassin' and 'Orcish Slayer'
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* fixed description for 'Wolf Rider'
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* changed 'Evil Necromancer' advanceto 'Lich'
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@ -81,9 +83,13 @@ CVS HEAD:
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* implemented new widget system with sample: textbox
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* borders of game field show dummy terrain instead of black areas
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* made images use proper transparency, instead of using black as transperant colour
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* pressing space really ends turn for a unit (#7311)
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* fixed pressing 'n' (next unit) returning to same unit (#7308)
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* fixed player being able to see enemy unit list on enemy turn (#7312)
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* fixed unit list not showing data in correct columns for units without name (#7313)
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* disabled observers using the in-game speak (#7156)
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* seeing new areas when there is FoW now really prevents undo (#7177)
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* FoW dies when unit dies, FoW is recalculated when unit dies in combat (#7114)
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* fixed client-hosted multiplayer bug where more than two player games were not possible
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* fixed some multiplayer saving/loading bugs
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* fixed some bugs with loading replays
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@ -101,6 +107,7 @@ CVS HEAD:
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* fixed bug where an invalid side specification for a unit could crash the game
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* fixed problem in Ford of Abez with monsters attacking Li'sar
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* music on intro now has less interference
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* fixed Wraith appearing squashed in the panel (#7185)
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* fixed WML parser bugs
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* fixed misspelled 'The Siege of Elensefar' scenario filename
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* many network and wesnothd code fixes and changes to make it a bit more stable
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