updated changelog

This commit is contained in:
uid66289 2004-01-22 12:23:12 +00:00
parent cd19b0627b
commit 1ca03cfa77

View file

@ -11,6 +11,8 @@ CVS HEAD:
* more unit graphics, animations and sounds
* healers can heal allies.
* undeads can not be drained anymore
* new units:
* Shadow
* dart damage type changed from pierce to blade, this affects 'Orcish Assassin' and 'Orcish Slayer'
* fixed description for 'Wolf Rider'
* changed 'Evil Necromancer' advanceto 'Lich'
@ -81,9 +83,13 @@ CVS HEAD:
* implemented new widget system with sample: textbox
* borders of game field show dummy terrain instead of black areas
* made images use proper transparency, instead of using black as transperant colour
* pressing space really ends turn for a unit (#7311)
* fixed pressing 'n' (next unit) returning to same unit (#7308)
* fixed player being able to see enemy unit list on enemy turn (#7312)
* fixed unit list not showing data in correct columns for units without name (#7313)
* disabled observers using the in-game speak (#7156)
* seeing new areas when there is FoW now really prevents undo (#7177)
* FoW dies when unit dies, FoW is recalculated when unit dies in combat (#7114)
* fixed client-hosted multiplayer bug where more than two player games were not possible
* fixed some multiplayer saving/loading bugs
* fixed some bugs with loading replays
@ -101,6 +107,7 @@ CVS HEAD:
* fixed bug where an invalid side specification for a unit could crash the game
* fixed problem in Ford of Abez with monsters attacking Li'sar
* music on intro now has less interference
* fixed Wraith appearing squashed in the panel (#7185)
* fixed WML parser bugs
* fixed misspelled 'The Siege of Elensefar' scenario filename
* many network and wesnothd code fixes and changes to make it a bit more stable