Connect Engine: attempt to fix fallback user team name not being translated
See #2863.
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1 changed files with 1 additions and 2 deletions
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@ -100,7 +100,6 @@ connect_engine::connect_engine(saved_game& state, const bool first_scenario, mp_
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// Set the team name lists and modify the original level sides if necessary.
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std::vector<std::string> original_team_names;
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std::string team_prefix(_("Team") + " ");
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int side_count = 1;
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for(config& side : sides) {
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@ -140,7 +139,7 @@ connect_engine::connect_engine(saved_game& state, const bool first_scenario, mp_
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team_name = "Team " + std::to_string(std::distance(original_team_names.begin(), name_itor) + 1);
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}
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user_team_name = team_prefix + side_str;
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user_team_name = VGETTEXT("Team $num", {{"num", side_str}});
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}
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// Write the serialized translatable team name back to the config. Without this,
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