AI/Actions: avoid inline ternaries in place of if blocks
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18d597e374
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1c744875d3
1 changed files with 15 additions and 6 deletions
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@ -1080,6 +1080,15 @@ void synced_command_result::do_init_for_execution()
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// STATELESS INTERFACE TO AI ACTIONS
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// =======================================================================
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static void execute_or_check(action_result& action, bool execute)
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{
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if(execute) {
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action.execute();
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} else {
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action.check_before();
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}
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}
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attack_result_ptr actions::execute_attack_action(side_number side,
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bool execute,
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const map_location& attacker_loc,
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@ -1089,7 +1098,7 @@ attack_result_ptr actions::execute_attack_action(side_number side,
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const unit_advancements_aspect& advancements)
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{
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attack_result_ptr action(new attack_result(side, attacker_loc, defender_loc, attacker_weapon, aggression, advancements));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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@ -1101,7 +1110,7 @@ move_result_ptr actions::execute_move_action(side_number side,
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bool unreach_is_ok)
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{
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move_result_ptr action(new move_result(side, from, to, remove_movement, unreach_is_ok));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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@ -1109,7 +1118,7 @@ recall_result_ptr actions::execute_recall_action(
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side_number side, bool execute, const std::string& unit_id, const map_location& where, const map_location& from)
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{
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recall_result_ptr action(new recall_result(side, unit_id, where, from));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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@ -1120,7 +1129,7 @@ recruit_result_ptr actions::execute_recruit_action(side_number side,
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const map_location& from)
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{
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recruit_result_ptr action(new recruit_result(side, unit_name, where, from));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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@ -1128,7 +1137,7 @@ stopunit_result_ptr actions::execute_stopunit_action(
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side_number side, bool execute, const map_location& unit_location, bool remove_movement, bool remove_attacks)
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{
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stopunit_result_ptr action(new stopunit_result(side, unit_location, remove_movement, remove_attacks));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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@ -1136,7 +1145,7 @@ synced_command_result_ptr actions::execute_synced_command_action(
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side_number side, bool execute, const std::string& lua_code, const map_location& location)
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{
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synced_command_result_ptr action(new synced_command_result(side, lua_code, location));
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execute ? action->execute() : action->check_before();
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execute_or_check(*action, execute);
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return action;
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}
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