fix whitespace
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parent
9a74447946
commit
1c2636e989
2 changed files with 7 additions and 7 deletions
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@ -149,16 +149,16 @@ if wesnoth.kernel_type() == 'Game Lua Kernel' then
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end
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return get_tod(loc, turn)
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end
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local function liminal_bonus(...)
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return wesnoth.current.schedule.liminal_bonus
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end
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wesnoth.get_time_of_day = wesnoth.deprecate_api('wesnoth.get_time_of_day', 'wesnoth.schedule.get_time_of_day or wesnoth.schedule.get_illumination', 1, nil, get_time_of_day, 'The arguments have changed')
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wesnoth.set_time_of_day = wesnoth.deprecate_api('wesnoth.set_time_of_day', 'wesnoth.current.schedule.time_of_day', 4, nil, nil)
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wesnoth.get_max_liminal_bonus = wesnoth.deprecate_api('wesnoth.get_max_liminal_bonus', 'wesnoth.current.schedule.liminal_bonus', 1, nil, liminal_bonus, "It's now a read-write attribute")
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wesnoth.replace_schedule = wesnoth.deprecate_api('wesnoth.replace_schedule', 'wesnoth.schedule.replace', 1, nil, wesnoth.schedule.replace)
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wesnoth.get_traits = wesnoth.deprecate_api('wesnoth.get_traits', 'wesnoth.game_config.global_traits', 1, nil, function() return wesnoth.game_config.global_traits end)
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wesnoth.end_level = wesnoth.deprecate_api('wesnoth.end_level', 'wesnoth.scenario.end_level_data assignment', 1, nil, function(cfg) wesnoth.scenario.end_level_data = cfg end)
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wesnoth.get_end_level_data = wesnoth.deprecate_api('wesnoth.get_end_level_data', 'wesnoth.scenario.end_level_data', 1, nil, function() return wesnoth.scenario.end_level_data end)
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@ -960,7 +960,7 @@ int game_lua_kernel::impl_schedule_get(lua_State *L)
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return_string_attrib("time_of_day", tod_man().get_time_of_day().id);
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return_int_attrib("liminal_bonus", tod_man().get_max_liminal_bonus());
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}
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if(luaW_getglobal(L, "wesnoth", "schedule", m)) {
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return 1;
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}
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@ -1117,7 +1117,7 @@ int game_lua_kernel::intf_get_time_of_day(lua_State *L)
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// We just need SOME location in that area, it doesn't matter which one.
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loc = *area.begin();
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}
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if(lua_isnumber(L, 2)) {
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for_turn = luaL_checkinteger(L, 1);
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int number_of_turns = tod_man().number_of_turns();
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@ -3834,7 +3834,7 @@ int game_lua_kernel::intf_replace_schedule(lua_State * L)
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// Replace the global schedule with a time area's schedule
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// The expectation is that you call schedule.replace(time_area.schedule),
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// rather than passing a literal location.
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} else {
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vconfig cfg = luaW_checkvconfig(L, 1);
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@ -4430,7 +4430,7 @@ game_lua_kernel::game_lua_kernel(game_state & gs, play_controller & pc, reports
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luaL_setfuncs(L, audio_callbacks, 0);
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lua_setfield(L, -2, "audio");
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lua_pop(L, 1);
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// Create the schedule module
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cmd_log_ << "Adding schedule module...\n";
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static luaL_Reg const schedule_callbacks[] {
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