Updated British English translation.
This commit is contained in:
parent
74c1d73109
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6 changed files with 185 additions and 210 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-17 08:24+0200\n"
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"PO-Revision-Date: 2005-04-18 00:51+0200\n"
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"PO-Revision-Date: 2005-04-19 15:18+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -93,7 +93,7 @@ msgstr "Player"
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#: src/editor/editor_dialogs.cpp:47
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msgid "Your modifications to the map will be lost. Continue?"
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msgstr "Your modifications to the map will be lost. Continue?"
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msgstr "Your modifications to the map will be lost. Continue?"
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#: src/editor/editor_dialogs.cpp:74 src/editor/editor_dialogs.cpp:195
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msgid "Create New Map"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-18 18:07+0200\n"
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"PO-Revision-Date: 2005-03-22 16:41+0200\n"
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"PO-Revision-Date: 2005-04-19 15:17+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -561,7 +561,7 @@ msgid ""
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"the northern outpost, where the officer stationed there may aid you."
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msgstr ""
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"Certainly. Although we will not leave our forests, we will help you reach "
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"the northern outpost. The officer stationed there may aid you."
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"the northern outpost. The officer stationed there may aid you."
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#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:132
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msgid "Intruders!"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-18 18:06+0200\n"
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"PO-Revision-Date: 2005-03-29 11:06+0200\n"
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"PO-Revision-Date: 2005-04-19 15:17+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -269,7 +269,7 @@ msgid ""
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msgstr ""
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"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
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"somewhere in the arid and wild north lands, that is all we know. Behold! To "
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"the north, orcs, to the south, dark hordes. We must remain at peace with "
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"the north, orcs, to the south, dark hordes. We must remain at peace with "
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"one another, or else all perish!"
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#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:195
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@ -1626,7 +1626,7 @@ msgid ""
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"Though you have the Scepter, Princess, it is rightfully Konrad's. You have "
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"it now only because we helped you get it."
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msgstr ""
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"Though you have the Sceptre, Princess, it is rightfully Konrad's. You have "
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"Though you have the Sceptre, Princess, it is rightfully Konrad's. You have "
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"it now only because we helped you get it."
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#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:172
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@ -5056,7 +5056,7 @@ msgid ""
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msgstr ""
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"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
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"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
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"the heat of battle, Eldred's men turned on the king. And so, Garard was "
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"the heat of battle, Eldred's men turned on the king. And so, Garard was "
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"slain in battle that day, along with his brother and all his sons but Eldred."
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#: data/scenarios/Heir_To_The_Throne/intro.cfg:16
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-04-18 18:06+0200\n"
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"PO-Revision-Date: 2005-04-18 00:54+0200\n"
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"PO-Revision-Date: 2005-04-19 15:15+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: en_GB\n"
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"MIME-Version: 1.0\n"
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@ -117,7 +117,7 @@ msgid ""
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"Looks like they are to be facing attack from pirates of the High Sea. We "
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"should help them."
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msgstr ""
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"Looks like they are facing attack from pirates of the High Sea. We should "
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"Looks like they are facing attack from pirates of the High Sea. We should "
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"help them."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:156
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@ -129,30 +129,29 @@ msgid ""
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"Call for reinforcements? Do you mean you don't want to fight for our "
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"brothers? Are you a coward, Vraurk?"
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msgstr ""
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"Call for reinforcements? Do you mean you don't want to fight for our "
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"brothers? Are you a coward, Vraurk?"
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"Call for reinforcements? Do you mean you don't want to fight for our "
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"brothers? Are you a coward, Vraurk?"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:164
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msgid "Me? I'll show you if I'm a coward!"
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msgstr "Me? I'll show you if I'm a coward!"
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msgstr "Me? I'll show you if I'm a coward!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:168
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msgid ""
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"It is not time for quarreling! I'm to contain them, go find reinforcements."
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msgstr ""
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"It is not time for quarrelling! I will contain them, go find reinforcements."
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"It is not time for quarrelling! I will contain them, go find reinforcements."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:172
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msgid "This is a wise choice. Good luck, son of the Black Eye."
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msgstr "This is a wise choice. Good luck, son of the Black Eye."
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msgstr "This is a wise choice. Good luck, son of the Black Eye."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:185
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#, fuzzy
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msgid ""
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"Haha! Our plan is going well, let's surround them on land while our allies "
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"attack them from sea!"
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msgstr ""
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"Haha! Our plan is going well, let us surround them on land while our allies "
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"Haha! Our plan is going well, let's surround them on land while our allies "
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"attack them from the sea!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:194
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@ -161,8 +160,8 @@ msgid ""
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"find forces to counter attack. Although we can't defeat those pirates "
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"without naval forces, we can wipe humans out of this region."
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msgstr ""
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"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to "
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"find forces for a counter attack. We can't defeat those pirates without "
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"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to "
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"find forces for a counter attack. We can't defeat those pirates without "
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"naval forces, but we can still wipe humans out of this region."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:198
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@ -171,11 +170,11 @@ msgstr "I love this strategy, chief!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:266
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msgid "Pillage! Let's plunder these orcs!"
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msgstr "Pillage! Let's plunder these orcs!"
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msgstr "Pillage! Let's plunder these orcs!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:277
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msgid "Aaaargh! I die!"
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msgstr "Aaaargh! I die!"
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msgstr "Aaaargh! I die!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:281
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msgid "Finally you paid for all of what you did to my Orc brothers!"
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@ -190,13 +189,12 @@ msgstr ""
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"must leave."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:292
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#, fuzzy
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msgid ""
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"But where is the rest of the council? We haven't made such a long journey "
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"just to flee!"
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msgstr ""
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"But where is the rest of the council? We haven't made such a long journey "
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"to flee!"
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"But where is the rest of the council? We haven't made such a long journey "
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"just to flee!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:296
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msgid ""
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@ -204,7 +202,7 @@ msgid ""
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"I think we should go for them as soon as possible and evacuate this city."
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msgstr ""
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"We had news from them, all of them fled to the East, near the Mourned "
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"Hills. I think we should go for them as soon as possible and evacuate this "
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"Hills. I think we should go for them as soon as possible and evacuate this "
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"city."
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:300
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@ -214,7 +212,7 @@ msgid ""
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"after this desert, we'll have to cross the Silent Forest!"
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msgstr ""
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"But it is beyond the Desert of Death, which is full of poisonous giant "
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"scorpions and outlaws. And bypassing it would take ages! Not to mention "
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"scorpions and outlaws. And bypassing it would take ages! Not to mention "
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"after this desert, we'll have to cross the Silent Forest!"
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#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:304
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@ -275,8 +273,8 @@ msgid ""
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"built on three towers. If one of them is destroyed, a breach will allow "
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"humans to enter Prestim... needless to say, this would be the end for us."
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msgstr ""
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"I'm not so sure. Every fortress has its own weakness. Prestim's walls are "
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"built on three towers. If one of them were destroyed, the breach would "
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"I'm not so sure. Every fortress has its own weakness. Prestim's walls are "
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"built on three towers. If one of them were destroyed, the breach would "
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"allow humans to enter Prestim... needless to say, this would be the end for "
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"us."
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@ -290,11 +288,11 @@ msgstr ""
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:237
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msgid "Great! When do they arrive?"
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msgstr "Great! When do they arrive?"
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msgstr "Great! When do they arrive?"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:242
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msgid "In four days minimum. I fear it will be too late."
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msgstr "No sooner than four days hence. I fear it will be too late."
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msgstr "No sooner than four days hence. I fear it will be too late."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:247
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msgid "I don't think so, there is still a way..."
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@ -321,7 +319,7 @@ msgid ""
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"Then they will assault Prestim at five versus one. We'll just have to pray "
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"to Mother Earth."
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msgstr ""
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"Then they will assault Prestim, five against one. We'll just have to pray "
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"Then they will assault Prestim, five against one. We'll just have to pray "
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"to Mother Earth."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:272
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@ -338,7 +336,7 @@ msgstr "We arrive to honour our alliance, Earl Lanbec'h."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:390
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msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
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msgstr "Here we are! Hold on Prestim, we arrive to push them to the river!"
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msgstr "Here we are! Hold on Prestim, we arrive to push them to the river!"
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:395
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msgid "They are too numerous now, RETREAT!"
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@ -348,7 +346,7 @@ msgstr "They are too numerous now, RETREAT!"
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msgid ""
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"The Great Horde at last! I was beginning to think they would never come."
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msgstr ""
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"The Great Horde at last! I was beginning to think they would never come."
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"The Great Horde at last! I was beginning to think they would never come."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:422
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msgid ""
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@ -357,7 +355,7 @@ msgid ""
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"not venture out anytime soon."
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msgstr ""
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"Your defence of Prestim was heroic, facing such opposition surely undermined "
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"the morale of humans. Now they are retreating to their fortresses and will "
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"the morale of humans. Now they are retreating to their fortresses and will "
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"not venture out anytime soon."
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:427
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@ -378,7 +376,7 @@ msgstr ""
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#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:449
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msgid "No! The walls of Prestim are destroyed, we are done!"
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msgstr "No! The walls of Prestim are destroyed, we are done!"
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msgstr "No! The walls of Prestim are destroyed, we are done!"
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:8
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msgid "The Desert of Death"
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@ -405,7 +403,7 @@ msgid ""
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"It's been two days since we entered this desert. I have never been so hot "
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"and we have nearly finished our food."
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msgstr ""
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"It's been two days since we entered this desert. I have never been so hot "
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"It's been two days since we entered this desert. I have never been so hot "
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"and we have nearly finished our food."
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:136
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"I'm hungry and we found no giant scorpion yet. I'm sure it would be "
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"delicious."
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msgstr ""
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"I'm hungry! We found not yet any giant scorpion. Me sure, it would be "
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"I'm hungry! We found not yet any giant scorpion. Me sure, it would be "
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"delicious."
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:140
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@ -421,7 +419,7 @@ msgid ""
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"I hope we won't find one! They are terrible armored beasts and your troll "
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"clubs are useless against their heavy shells."
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msgstr ""
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"I hope we won't find one! They are terrible armoured beasts and your troll "
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"I hope we won't find one! They are terrible armoured beasts and your troll "
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"clubs are useless against their heavy shells."
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:144
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@ -430,7 +428,7 @@ msgid ""
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"sharp blades. But I hope too we won't meet them."
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msgstr ""
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"I've been told the best way to defeat them is to attack their eyes with "
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"sharp blades. But I, too, hope we won't meet them."
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"sharp blades. But I, too, hope we won't meet them."
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:148
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msgid ""
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@ -444,12 +442,12 @@ msgstr ""
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msgid ""
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"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
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msgstr ""
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"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
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"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
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#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:177
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#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:170
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msgid "We've done it! Now we need some rest, before we continue our journey."
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msgstr "We've done it! Now we need some rest, before we continue our journey."
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msgstr "We've done it! Now we need some rest, before we continue our journey."
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:7
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msgid "End Of Peace"
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@ -468,14 +466,14 @@ msgid ""
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"Look, companions! Those orcs don't imagine they are living their last day. "
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"Let's slay all of them and give this land back to our people!"
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msgstr ""
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"Look, companions! Those orcs don't imagine they are living their last day. "
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"Look, companions! Those orcs don't imagine they are living their last day. "
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"Let's slay all of them and give this land back to our people!"
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:115
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msgid ""
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"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
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msgstr ""
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"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
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"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:119
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msgid "The battle begun."
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@ -483,11 +481,11 @@ msgstr "The battle begun."
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:130
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msgid "Argh! I die! But other humans will go and slay you, filthy orcs!"
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msgstr "Argh! I die! But other humans will go and slay you, filthy orcs!"
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msgstr "Argh! I die! But other humans will go and slay you, filthy orcs!"
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:138
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msgid "Hurrah! Victory!"
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msgstr "Hurrah! Victory!"
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msgstr "Hurrah! Victory!"
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:142
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msgid ""
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@ -495,10 +493,9 @@ msgid ""
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"army. We have just defeated a vanguard, they are coming massively."
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msgstr ""
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"We are victorious this time, but humans are organizing themselves in a huge "
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"army. We have just defeated a vanguard, they will soon overwhelm us."
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"army. We have just defeated a vanguard, they will soon overwhelm us."
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:146
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#, fuzzy
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msgid "What should we do, chief?"
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msgstr "What should we do, chief?"
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@ -509,15 +506,15 @@ msgid ""
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"We must leave, now!"
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msgstr ""
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"We must lead my people to a safe place and ask the Great Council for "
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"assistance. Some of them live in Barag Gór in the lands of the free "
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"tribes. We must leave, now!"
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"assistance. Some of them live in Barag Gór in the lands of the free "
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"tribes. We must leave, now!"
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#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:154
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msgid ""
|
||||
"But the free tribes are beyond the Mountains of Haag. These moutains are "
|
||||
"infested of dwarves and wild trolls."
|
||||
msgstr ""
|
||||
"But the free tribes are beyond the Mountains of Haag. These mountains are "
|
||||
"But the free tribes are beyond the Mountains of Haag. These mountains are "
|
||||
"infested with dwarves and wild trolls."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:158
|
||||
|
@ -525,8 +522,8 @@ msgid ""
|
|||
"We have no choice, we shall pass. The trolls have been our allies in the "
|
||||
"past--maybe they can help us. Hurry up, we must leave now."
|
||||
msgstr ""
|
||||
"We have no choice, we shall pass. The trolls have been our allies in the "
|
||||
"past--maybe they can help us. Hurry up, we must leave now."
|
||||
"We have no choice, we shall pass. The trolls have been our allies in the "
|
||||
"past--maybe they can help us. Hurry up, we must leave now."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:95
|
||||
msgid "Bring Inarix and at least four saurians to the fort on river Gork"
|
||||
|
@ -546,13 +543,13 @@ msgid ""
|
|||
"fortified bridge over the Gork river has been taken this morning by a small "
|
||||
"commando of elves, we already tried to assault it twice without success."
|
||||
msgstr ""
|
||||
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
|
||||
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
|
||||
"fortified bridge over the Gork river was taken this morning by a small "
|
||||
"commando of elves. We have tried to assault it twice without success."
|
||||
"commando of elves. We have tried to assault it twice without success."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:226
|
||||
msgid "Ah! They are no match against my mace."
|
||||
msgstr "Ah! They are no match against my mace."
|
||||
msgstr "Ah! They are no match against my mace."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:230
|
||||
msgid ""
|
||||
|
@ -569,8 +566,8 @@ msgid ""
|
|||
"Elves and dwarves have joined humans against us and are camping near. Humans "
|
||||
"will arrive soon. We must destroy the southern bridge on the river."
|
||||
msgstr ""
|
||||
"Elves and dwarves have joined humans against us and are camping near. "
|
||||
"Humans will arrive soon. We must destroy the southern bridge on the river."
|
||||
"Elves and dwarves have joined humans against us and are camping near. "
|
||||
"Humans will arrive soon. We must destroy the southern bridge on the river."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:238
|
||||
msgid "We must do something!"
|
||||
|
@ -578,7 +575,7 @@ msgstr "We must do something!"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:242
|
||||
msgid "I know what we must do. Kill elves and help Inarix cross."
|
||||
msgstr "I know what we do. Kill elves and help Inarix cross."
|
||||
msgstr "I know what we do. Kill elves and help Inarix cross."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:246
|
||||
msgid ""
|
||||
|
@ -586,7 +583,7 @@ msgid ""
|
|||
"we will sabotage the southern bridge as soon as the bulk of Saurians army "
|
||||
"will have crossed!"
|
||||
msgstr ""
|
||||
"It won't be that easy! Our enemies are well entrenched. And don't forget, "
|
||||
"It won't be that easy! Our enemies are well entrenched. And don't forget, "
|
||||
"we have to sabotage the southern bridge as soon as the bulk of the Saurian "
|
||||
"army has crossed!"
|
||||
|
||||
|
@ -603,12 +600,12 @@ msgid ""
|
|||
"Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must "
|
||||
"hurry up."
|
||||
msgstr ""
|
||||
"Here we are, my friends. Earl Lanbec'h and his kind are on our tails, we "
|
||||
"Here we are, my friends. Earl Lanbec'h and his kind are on our tails, we "
|
||||
"must hurry up."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:301
|
||||
msgid "Hurry up! The southern bridge is going to explode! Retreat! "
|
||||
msgstr "Hurry up! The southern bridge is going to explode! Retreat! "
|
||||
msgstr "Hurry up! The southern bridge is going to explode! Retreat! "
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:332
|
||||
msgid ""
|
||||
|
@ -640,7 +637,7 @@ msgstr "Shan Taum"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:108
|
||||
msgid "At last, here are the mourned hills! I hope everything will be OK."
|
||||
msgstr "At last, here are the mourned hills! I hope everything will be OK."
|
||||
msgstr "At last, here are the mourned hills! I hope everything will be OK."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:112
|
||||
msgid "Why?"
|
||||
|
@ -663,7 +660,7 @@ msgid ""
|
|||
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
|
||||
"loser?"
|
||||
msgstr ""
|
||||
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
|
||||
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
|
||||
"loser?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:128
|
||||
|
@ -679,7 +676,7 @@ msgid ""
|
|||
"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
|
||||
"as pathetic as your father!"
|
||||
msgstr ""
|
||||
"Bwahaha! You are nothing! Where is your land? You became a beggar. You "
|
||||
"Bwahaha! You are nothing! Where is your land? You became a beggar. You "
|
||||
"are as pathetic as your father!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:136
|
||||
|
@ -687,12 +684,12 @@ msgid ""
|
|||
"How can you talk that way about my father, you miserable coward?! I'll make "
|
||||
"a mug with your skull!"
|
||||
msgstr ""
|
||||
"How can you talk that way about my father, you miserable coward?! I'll make "
|
||||
"How can you talk that way about my father, you miserable coward?! I'll make "
|
||||
"a mug out of your skull!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:140
|
||||
msgid "Really? What would you drink with it? Mint cordial?"
|
||||
msgstr "Really? What would you drink with it? Mint cordial?"
|
||||
msgstr "Really? What would you drink with it? Mint cordial?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:144
|
||||
msgid ""
|
||||
|
@ -705,7 +702,7 @@ msgid ""
|
|||
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
|
||||
"and you are fighting each other!?"
|
||||
msgstr ""
|
||||
"What is this? Are you mad!? Humans are besieging our fortress at Prestim "
|
||||
"What is this? Are you mad!? Humans are besieging our fortress at Prestim "
|
||||
"and you are fighting each other!?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:167
|
||||
|
@ -718,7 +715,7 @@ msgid ""
|
|||
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
|
||||
msgstr ""
|
||||
"Kapou'e, rumours tell you made a long trip to seek assistance from us, "
|
||||
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
|
||||
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:175
|
||||
msgid "I know what you want from us but I'm afraid we can't help you."
|
||||
|
@ -726,7 +723,7 @@ msgstr "I know what you want from us but I'm afraid we can't help you."
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:179
|
||||
msgid "Really? But my people..."
|
||||
msgstr "Really? But my people..."
|
||||
msgstr "Really? But my people..."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:183
|
||||
msgid ""
|
||||
|
@ -734,8 +731,8 @@ msgid ""
|
|||
"us some unity was your father, Black Eye Karun. Hearing rumors from your "
|
||||
"exploits, we understood you are a worthy son of your father."
|
||||
msgstr ""
|
||||
"You don't understand. Orcs have been divided for ages. The only one who "
|
||||
"gave us some unity was your father, Black Eye Karun. Hearing rumours of "
|
||||
"You don't understand. Orcs have been divided for ages. The only one who "
|
||||
"gave us some unity was your father, Black Eye Karun. Hearing rumours of "
|
||||
"your exploits, we understood you are a worthy son of your father."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:187
|
||||
|
@ -743,8 +740,8 @@ msgid ""
|
|||
"This is true. Now we are pressured from all sides by humans and elves; we "
|
||||
"need a leader that can unite all banners. This one is YOU!"
|
||||
msgstr ""
|
||||
"This is true. Now we are pressured from all sides by humans and elves; we "
|
||||
"need a leader that can unite all banners. This one is YOU!"
|
||||
"This is true. Now we are pressured from all sides by humans and elves; we "
|
||||
"need a leader that can unite all banners. This one is YOU!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:191
|
||||
msgid "Well, I'm not sure I deserve that..."
|
||||
|
@ -752,7 +749,7 @@ msgstr "Well, I'm not sure I deserve that..."
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:195
|
||||
msgid "Did you hear? There is a battle waiting for us at Prestim!"
|
||||
msgstr "Did you hear? There is a battle waiting for us at Prestim!"
|
||||
msgstr "Did you hear? There is a battle waiting for us at Prestim!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:199
|
||||
msgid ""
|
||||
|
@ -761,7 +758,7 @@ msgid ""
|
|||
"help us defend Prestim!"
|
||||
msgstr ""
|
||||
"Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side "
|
||||
"of the river and your people won't be safe. You are the only one that can "
|
||||
"of the river and your people won't be safe. You are the only one that can "
|
||||
"help us defend Prestim!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:203
|
||||
|
@ -772,13 +769,13 @@ msgid ""
|
|||
"on it."
|
||||
msgstr ""
|
||||
"Leave your people here Kapou'e--they are safe for the moment--and go defend "
|
||||
"Prestim. In the meantime, now that the council is complete again, we will "
|
||||
"Prestim. In the meantime, now that the council is complete again, we will "
|
||||
"decide if we have to form the Great Horde again and give you the leadership "
|
||||
"of it."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:223
|
||||
msgid "Nooo! Don't kill me, I surrender to you little earthworm."
|
||||
msgstr "Nooo! Don't kill me, I surrender to you, little earthworm."
|
||||
msgstr "Nooo! Don't kill me, I surrender to you, little earthworm."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:8
|
||||
msgid "Silent Forest"
|
||||
|
@ -801,7 +798,7 @@ msgid ""
|
|||
"So here is the Silent Forest ... why is it named that way? Is it really that "
|
||||
"silent?"
|
||||
msgstr ""
|
||||
"So here is the Silent Forest ... why is it named that way? Is it really "
|
||||
"So here is the Silent Forest ... why is it named that way? Is it really "
|
||||
"that silent?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:135
|
||||
|
@ -810,8 +807,8 @@ msgid ""
|
|||
"hunt there and fish in the Bork river. But now, no one would enter there "
|
||||
"unless forced."
|
||||
msgstr ""
|
||||
"It has not always been that silent. A lot of hunters from tribes used to "
|
||||
"hunt there and fish in the Bork river. But now, no one would enter there "
|
||||
"It has not always been that silent. A lot of hunters from tribes used to "
|
||||
"hunt there and fish in the Bork river. But now, no one would enter there "
|
||||
"voluntarily."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:139
|
||||
|
@ -823,7 +820,7 @@ msgid ""
|
|||
"The fact is that few people entered this forest and returned home safe. Most "
|
||||
"likely, this forest is full of elvish renegades."
|
||||
msgstr ""
|
||||
"The fact is that few people entered this forest and returned home safe. "
|
||||
"The fact is that few people entered this forest and returned home safe. "
|
||||
"Most likely, this forest is full of elvish renegades."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:147
|
||||
|
@ -832,8 +829,8 @@ msgid ""
|
|||
"elvish poachers. If we ever meet some, I'll push them into the Bork river "
|
||||
"with great delight."
|
||||
msgstr ""
|
||||
"Anyway, we need some rest. We are sufficiently armed to cope with a bunch "
|
||||
"of elvish poachers. If we ever meet some, I'll push them into the Bork "
|
||||
"Anyway, we need some rest. We are sufficiently armed to cope with a bunch "
|
||||
"of elvish poachers. If we ever meet some, I'll push them into the Bork "
|
||||
"river with great delight."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:157
|
||||
|
@ -841,31 +838,31 @@ msgid ""
|
|||
"What is that? Orcs entering our forest? Fools! None of them will return "
|
||||
"alive!"
|
||||
msgstr ""
|
||||
"What is that? Orcs entering our forest? Fools! None of them will return "
|
||||
"What is that? Orcs entering our forest? Fools! None of them will return "
|
||||
"alive!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:161
|
||||
msgid "I agree. We'll attack them on both sides."
|
||||
msgstr "I agree. We'll attack them on both sides."
|
||||
msgstr "I agree. We'll attack them on both sides."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:190
|
||||
msgid "No more elves? Where are you cowards!?"
|
||||
msgstr "No more elves? Where are you cowards!?"
|
||||
msgstr "No more elves? Where are you cowards!?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:194
|
||||
msgid ""
|
||||
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
|
||||
"Forest? Perhaps there more are to come."
|
||||
msgstr ""
|
||||
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
|
||||
"Forest? Perhaps there more are to come."
|
||||
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
|
||||
"Forest? Perhaps there more are to come."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:198
|
||||
msgid ""
|
||||
"I don't think so. They must have fled. Now that this forest has been cleared "
|
||||
"of elves, we can have a rest and then continue our journey."
|
||||
msgstr ""
|
||||
"I don't think so. They must have fled. Now that this forest has been "
|
||||
"I don't think so. They must have fled. Now that this forest has been "
|
||||
"cleared of elves, we can have a rest and then continue our journey."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:6
|
||||
|
@ -897,8 +894,8 @@ msgid ""
|
|||
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
|
||||
"this mob. But these filthy elves are so numerous."
|
||||
msgstr ""
|
||||
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
|
||||
"this mob. But these filthy elves are so numerous."
|
||||
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
|
||||
"this mob. But these filthy elves are so numerous."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:167
|
||||
msgid "I have a subtle plan, chief."
|
||||
|
@ -910,7 +907,7 @@ msgstr "Which plan?"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:175
|
||||
msgid "We go and we kill all of them. What do you think?"
|
||||
msgstr "We go and we kill all of them. What do you think?"
|
||||
msgstr "We go and we kill all of them. What do you think?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:179
|
||||
msgid "..."
|
||||
|
@ -931,7 +928,7 @@ msgid ""
|
|||
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, "
|
||||
"now you can count on the assassins guild to help you in your quest!"
|
||||
msgstr ""
|
||||
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of "
|
||||
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of "
|
||||
"assassins, now you can count on the assassins guild to help you in your "
|
||||
"quest!"
|
||||
|
||||
|
@ -945,36 +942,36 @@ msgid ""
|
|||
"We're not out of the woods yet. I can see that more are pouring from the "
|
||||
"forest. We are not in safety."
|
||||
msgstr ""
|
||||
"We're not out of the woods yet. I can see that more are pouring from the "
|
||||
"forest. We are not yet safe."
|
||||
"We're not out of the woods yet. I can see that more are pouring from the "
|
||||
"forest. We are not yet safe."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:254
|
||||
msgid ""
|
||||
"You are right, we have to go to a safer place. You have helped us. Would you "
|
||||
"help us again and escort us to the Harbour of Tirigaz?"
|
||||
msgstr ""
|
||||
"You are right, we have to go to a safer place. You have helped us. Would "
|
||||
"You are right, we have to go to a safer place. You have helped us. Would "
|
||||
"you help us again and escort us to the Harbour of Tirigaz?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:258
|
||||
msgid "Yes, I need to ask for assistance from whole council. I'm with you."
|
||||
msgstr ""
|
||||
"Yes, I need to ask for assistance from the whole council. I'm with you."
|
||||
"Yes, I need to ask for assistance from the whole council. I'm with you."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:262
|
||||
msgid ""
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near that yellow farm."
|
||||
msgstr ""
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near that yellow farm."
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near that yellow farm."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:298
|
||||
msgid ""
|
||||
"Yes, but I can see that more are pouring from the forest. We are not in "
|
||||
"safety."
|
||||
msgstr ""
|
||||
"Yes, but I can see that more are pouring from the forest. We are not yet "
|
||||
"Yes, but I can see that more are pouring from the forest. We are not yet "
|
||||
"safe."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:302
|
||||
|
@ -982,28 +979,28 @@ msgid ""
|
|||
"You are right, we have to leave to a safer place. You have helped us. Would "
|
||||
"you help us again and escort us to the Harbour of Tirigaz?"
|
||||
msgstr ""
|
||||
"You are right, we have to leave to a safer place. You have helped us. "
|
||||
"You are right, we have to leave to a safer place. You have helped us. "
|
||||
"Would you help us again and escort us to the Harbour of Tirigaz?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:306
|
||||
msgid "Yes, I need to ask for assistance to the whole council. I'm with you."
|
||||
msgstr ""
|
||||
"Yes, I need to ask for assistance from the whole council. I'm with you."
|
||||
"Yes, I need to ask for assistance from the whole council. I'm with you."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:310
|
||||
msgid ""
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near this yellow farm."
|
||||
msgstr ""
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near this yellow farm."
|
||||
"Excellent. This is a dangerous journey, as we have to take a road near the "
|
||||
"elvish forest. This is the road near this yellow farm."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:337
|
||||
msgid ""
|
||||
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
|
||||
"Tirigaz as soon as possible."
|
||||
msgstr ""
|
||||
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
|
||||
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
|
||||
"Tirigaz as soon as possible."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:363
|
||||
|
@ -1012,21 +1009,21 @@ msgstr "Filiel"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:370
|
||||
msgid "Aha! Surprise! You thought you could cross elvish lands safely!"
|
||||
msgstr "Aha! Surprise! You thought you could cross elvish lands safely!"
|
||||
msgstr "Aha! Surprise! You thought you could cross elvish lands safely!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:391
|
||||
msgid "We've made it! Our journey is still long. Hurry up, my people!"
|
||||
msgstr "We've made it! Our journey is still long. Hurry up, my people!"
|
||||
msgstr "We've made it! Our journey is still long. Hurry up, my people!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:411
|
||||
msgid "They are destroying our castle! To my rescue my merry Elves!"
|
||||
msgstr "They are destroying our castle! To my rescue my merry Elves!"
|
||||
msgstr "They are destroying our castle! To my rescue my merry Elves!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:423
|
||||
msgid ""
|
||||
"At your service, Etheliel. Let push these evil creatures back to their quag!"
|
||||
msgstr ""
|
||||
"At your service, Etheliel. Let us push these evil creatures back to their "
|
||||
"At your service, Etheliel. Let us push these evil creatures back to their "
|
||||
"quag!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:7
|
||||
|
@ -1047,11 +1044,11 @@ msgstr "Ma-Rana"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:173
|
||||
msgid "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
|
||||
msgstr "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
|
||||
msgstr "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:177
|
||||
msgid "It is too quiet. Just plain boring."
|
||||
msgstr "It is too quiet. Just plain boring."
|
||||
msgstr "It is too quiet. Just plain boring."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:181
|
||||
msgid "Shut up, I just heard something."
|
||||
|
@ -1062,16 +1059,16 @@ msgid ""
|
|||
"You're right. I can see something is moving in these hills. Looks like there "
|
||||
"are undead there."
|
||||
msgstr ""
|
||||
"You're right. I can see something is moving in these hills. Looks like "
|
||||
"You're right. I can see something is moving in these hills. Looks like "
|
||||
"there are undead there."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:189
|
||||
msgid "Excellent! It is time for exercise!"
|
||||
msgstr "Excellent! It is time for exercise!"
|
||||
msgstr "Excellent! It is time for exercise!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:204
|
||||
msgid "Hmmm, what neat bottle! What is it?"
|
||||
msgstr "Hmmm, what neat bottle! What is it?"
|
||||
msgstr "Hmmm, what neat bottle! What is it?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:208
|
||||
msgid "It is written H.O.L.Y W.A.T.E.R"
|
||||
|
@ -1121,13 +1118,13 @@ msgid ""
|
|||
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
|
||||
"up! I can see the sign post that indicates their land."
|
||||
msgstr ""
|
||||
"We have nearly crossed the mountains. I feel the lands of the free tribes "
|
||||
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
|
||||
"up! I can see the sign post that indicates their land."
|
||||
"We have nearly crossed the mountains. I feel the lands of the free tribes "
|
||||
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
|
||||
"up! I can see the sign post that indicates their land."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:121
|
||||
msgid "What are these orcs doing here? They should be too tired to live."
|
||||
msgstr "What are these orcs doing here? They should be too tired to live."
|
||||
msgstr "What are these orcs doing here? They should be too tired to live."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:134
|
||||
msgid ""
|
||||
|
@ -1149,18 +1146,18 @@ msgstr "Pe"
|
|||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:175
|
||||
msgid "Look! Dwarves are fighting against orcs!"
|
||||
msgstr "Look! Dwarves are fighting against orcs!"
|
||||
msgstr "Look! Dwarves are fighting against orcs!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:179
|
||||
msgid "Father, we should help them. Orcs are our allies."
|
||||
msgstr "Father, we should help them. Orcs are our allies."
|
||||
msgstr "Father, we should help them. Orcs are our allies."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:183
|
||||
msgid ""
|
||||
"I don't know if we should do that. Orcs have been our allies in the past, "
|
||||
"but they have always treated us as fools."
|
||||
msgstr ""
|
||||
"I don't know if we should do that. Orcs have been our allies in the past, "
|
||||
"I don't know if we should do that. Orcs have been our allies in the past, "
|
||||
"but they have always treated us as fools."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:187
|
||||
|
@ -1176,21 +1173,21 @@ msgid ""
|
|||
"You are right, my son. We will help our orcish friends. But take care of "
|
||||
"you ... I would be desperate if something would happen to you."
|
||||
msgstr ""
|
||||
"You are right, my son. We will help our orcish friends. But take care of "
|
||||
"You are right, my son. We will help our orcish friends. But take care of "
|
||||
"you ... I would be desperate if something would happen to you."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:78
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:222
|
||||
msgid "Argh! I'm done. My people is doomed!"
|
||||
msgstr "Argh! I'm done. My people is doomed!"
|
||||
msgstr "Argh! I'm done. My people is doomed!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:236
|
||||
msgid "Father! Oh no!"
|
||||
msgstr "Father! Oh no!"
|
||||
msgstr "Father! Oh no!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:240
|
||||
msgid "Filthy dwarves! Now I'm to kill you to the last!"
|
||||
msgstr "Filthy dwarves! Now I'm to kill you to the last!"
|
||||
msgstr "Filthy dwarves! Now I'm to kill you to the last!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:90
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:251
|
||||
|
@ -1202,16 +1199,16 @@ msgid ""
|
|||
"My son! I should have never brought him to this fight. Now we are to return "
|
||||
"to our caverns, and we will never go back."
|
||||
msgstr ""
|
||||
"My son! I should have never brought him to this fight. Now we are to "
|
||||
"My son! I should have never brought him to this fight. Now we are to "
|
||||
"return to our caverns, and we will never go back."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:269
|
||||
msgid "Our troll friends are over. Without them there is no hope."
|
||||
msgstr "Our troll friends are finished. Without them there is no hope."
|
||||
msgstr "Our troll friends are finished. Without them there is no hope."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:283
|
||||
msgid "Argh! I die!"
|
||||
msgstr "Argh! I die!"
|
||||
msgstr "Argh! I die!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:309
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:332
|
||||
|
@ -1220,8 +1217,8 @@ msgid ""
|
|||
"green hills! The land of the free tribes is near now. I can see the walls of "
|
||||
"Barag-Gor in the distance."
|
||||
msgstr ""
|
||||
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
|
||||
"green hills! The land of the free tribes is near now. I can see the walls "
|
||||
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
|
||||
"green hills! The land of the free tribes is near now. I can see the walls "
|
||||
"of Barag Gór in the distance."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:313
|
||||
|
@ -1229,12 +1226,12 @@ msgid ""
|
|||
"Blemaker, many thanks for your help in this fight. Would you like to join us "
|
||||
"in our journey with your son? Your help would be very appreciated!"
|
||||
msgstr ""
|
||||
"Blemaker, many thanks for your help in this fight. Would you like to join "
|
||||
"us in our journey with your son? Your help would be appreciated!"
|
||||
"Blemaker, many thanks for your help in this fight. Would you like to join "
|
||||
"us in our journey with your son? Your help would be appreciated!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:318
|
||||
msgid "Father, I'd like to join them. Would you mind it?"
|
||||
msgstr "Father, I'd like to join them. Would you mind it?"
|
||||
msgstr "Father, I'd like to join them. Would you mind it?"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:322
|
||||
msgid ""
|
||||
|
@ -1242,13 +1239,13 @@ msgid ""
|
|||
"But take care, there are plenty of creatures that seek our end, like elves "
|
||||
"or humans. They are as clever as merciless."
|
||||
msgstr ""
|
||||
"My son, you're old enough to discover the world. Me, I have to stay here. "
|
||||
"My son, you're old enough to discover the world. Me, I have to stay here. "
|
||||
"But take care, there are plenty of creatures that seek our end, like elves "
|
||||
"or humans. They are as clever as merciless."
|
||||
"or humans. They are as clever as merciless."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:326
|
||||
msgid "Thanks, father. Don't worry, I'll take care of myself."
|
||||
msgstr "Thanks, father. Don't worry, I'll take care of myself."
|
||||
msgstr "Thanks, father. Don't worry, I'll take care of myself."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:336
|
||||
msgid ""
|
||||
|
@ -1256,8 +1253,8 @@ msgid ""
|
|||
"Would you like to join us in our journey? Your help would be very "
|
||||
"appreciated!"
|
||||
msgstr ""
|
||||
"Grüü, many thanks for your help in this fight. I'm sorry about your "
|
||||
"father. Would you like to join us in our journey? Your help would be "
|
||||
"Grüü, many thanks for your help in this fight. I'm sorry about your "
|
||||
"father. Would you like to join us in our journey? Your help would be "
|
||||
"appreciated!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:340
|
||||
|
@ -1265,22 +1262,22 @@ msgid ""
|
|||
"My father would have come to help you. I would insult his memory not to help "
|
||||
"you. I come!"
|
||||
msgstr ""
|
||||
"My father would have come to help you. I would insult his memory not to "
|
||||
"help you. I come!"
|
||||
"My father would have come to help you. I would insult his memory not to "
|
||||
"help you. I come!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:14
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:30
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:46
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:62
|
||||
msgid "Ouch! This hurts!"
|
||||
msgstr "Ouch! This hurts!"
|
||||
msgstr "Ouch! This hurts!"
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:18
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:34
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:50
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:66
|
||||
msgid "The council will never be complete again. This is hopeless."
|
||||
msgstr "The council will never be complete again. This is hopeless."
|
||||
msgstr "The council will never be complete again. This is hopeless."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:102
|
||||
msgid "Without Inarix to lead his saurians, there is no hope."
|
||||
|
@ -1294,8 +1291,8 @@ msgid ""
|
|||
"followed the treaty were prosperous."
|
||||
msgstr ""
|
||||
"Rahul I, King of Wesnoth, concluded peace with orcs in the fourth year of "
|
||||
"his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. "
|
||||
"A peace treaty defined which lands were devoted to orcs or humans. Years "
|
||||
"his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. "
|
||||
"A peace treaty defined which lands were devoted to orcs or humans. Years "
|
||||
"that followed the treaty were prosperous."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:9
|
||||
|
@ -1305,7 +1302,7 @@ msgid ""
|
|||
"orcish lands and to push orcs to desolated hills."
|
||||
msgstr ""
|
||||
"In the thirteenth year of Howgarth III, tensions began to rise between "
|
||||
"Orcish tribes and human northern earldoms. Famine led humans to colonize "
|
||||
"Orcish tribes and human northern earldoms. Famine led humans to colonize "
|
||||
"some orcish lands and to push orcs into the desolated hills."
|
||||
|
||||
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:14
|
||||
|
@ -1316,7 +1313,7 @@ msgid ""
|
|||
"small army to his son-in-law baron Albert."
|
||||
msgstr ""
|
||||
"Of course, this caused violent orcish riots as orcs systematically "
|
||||
"slaughtered human colonies and villages that were on their lands. Then, "
|
||||
"slaughtered human colonies and villages that were on their lands. Then, "
|
||||
"Earl Lanbec'h decided to definitively address the Orcish menace and "
|
||||
"conferred a small army on his son-in-law baron Albert."
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-04-18 09:24+0200\n"
|
||||
"PO-Revision-Date: 2005-03-29 15:37+0200\n"
|
||||
"PO-Revision-Date: 2005-04-19 15:16+0200\n"
|
||||
"Last-Translator: Automatically generated\n"
|
||||
"Language-Team: none\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -2295,7 +2295,7 @@ msgid ""
|
|||
"under one banner. I will need you by my side if there is any hope of "
|
||||
"building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
|
||||
msgstr ""
|
||||
"There are many Wesfolk amongst the remains of my people. We must stay "
|
||||
"There are many Wesfolk amongst the remains of my people. We must stay "
|
||||
"united under one banner. I will need you by my side if there is any hope of "
|
||||
"building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
|
||||
|
||||
|
@ -3072,7 +3072,7 @@ msgid ""
|
|||
"Uh-huh. Have you considered that the unholy act of turning your best and "
|
||||
"brightest into undead is what causes them to fall into darkness?"
|
||||
msgstr ""
|
||||
"Uh-huh. Have you considered that the unholy act of turning your best and "
|
||||
"Uh-huh. Have you considered that the unholy act of turning your best and "
|
||||
"brightest into undead is what causes them to fall into darkness?"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:249
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-04-18 17:52+0200\n"
|
||||
"PO-Revision-Date: 2005-04-18 16:49+0200\n"
|
||||
"PO-Revision-Date: 2005-04-19 15:12+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -55,7 +55,6 @@ msgstr ""
|
|||
"will be listed under this topic as you encounter them."
|
||||
|
||||
#: data/help.cfg:62
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -69,7 +68,7 @@ msgstr ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual "
|
||||
"amongst modern strategy games. While other games strive for complexity, both "
|
||||
"among modern strategy games. While other games strive for complexity, both "
|
||||
"in rules and gameplay, Battle for Wesnoth strives for simplicity of rules "
|
||||
"and gameplay. This does not make the game simple, however - from these "
|
||||
"simple rules arise a wealth of strategy, making the game easy to learn but a "
|
||||
|
@ -112,14 +111,13 @@ msgstr ""
|
|||
"be quite challenging, you may wish to start on <italic>text=Easy</italic>."
|
||||
|
||||
#: data/help.cfg:73
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"While playing, keep in mind that if you mouse-over many items on the menu "
|
||||
"bar to the right, a brief description will pop up explaining each item. This "
|
||||
"is especially useful when you encounter new abilities for the first time."
|
||||
msgstr ""
|
||||
"While playing, keep in mind that if you mouse-over many items on the menu "
|
||||
"bar to the right, a brief description will pop up explaining that item. This "
|
||||
"bar to the right, a brief description will pop up explaining each item. This "
|
||||
"is especially useful when you encounter new abilities for the first time."
|
||||
|
||||
#: data/help.cfg:78
|
||||
|
@ -209,7 +207,6 @@ msgid "Movement"
|
|||
msgstr "Movement"
|
||||
|
||||
#: data/help.cfg:93
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Movement in Battle for Wesnoth is simple: Simply click on the unit you wish "
|
||||
"to move, then click on the hex you wish to move it to. When a unit is "
|
||||
|
@ -219,11 +216,11 @@ msgid ""
|
|||
"move towards it by the fastest route over this and subsequent turns."
|
||||
msgstr ""
|
||||
"Movement in Battle for Wesnoth is simple: Simply click on the unit you wish "
|
||||
"to move, then click on the hex you wish to move it to. When selected, all "
|
||||
"the hexes a unit can move to this turn will be highlighted, and all those it "
|
||||
"can't made dull. Mousing over a dull square will show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns."
|
||||
"to move, then click on the hex you wish to move it to. When a unit is "
|
||||
"selected, everywhere it can move this turn will be highlighted, and all "
|
||||
"other hexes on the map are made dull. Mousing over a dull hex will show the "
|
||||
"number of turns required to reach it, and clicking will cause the unit to "
|
||||
"move towards it by the fastest route over this and subsequent turns."
|
||||
|
||||
#: data/help.cfg:95
|
||||
msgid ""
|
||||
|
@ -302,7 +299,6 @@ msgstr ""
|
|||
"<header>text='Order and number of attacks'</header>"
|
||||
|
||||
#: data/help.cfg:107
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -314,11 +310,11 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"The attacker gets the first attack, then the defender. This continues to "
|
||||
"alternate until each unit has used up all of its attacks. The number of "
|
||||
"attacks a unit gets varies; for instance, an Elvish fighter with a 5-4 sword "
|
||||
"attack may make 4 swings each dealing 5 damage, while an Orcish Grunt with 9-"
|
||||
"2 only gets 2 swings (but at 9 damage)."
|
||||
"The attacker gets the first attack, then the defender retaliates. This "
|
||||
"continues to alternate until each unit has used up all of its attacks. The "
|
||||
"number of attacks a unit has varies; for instance, an Elvish fighter with a "
|
||||
"5-4 sword attack may make 4 swings each dealing 5 damage, while an Orcish "
|
||||
"Grunt with 9-2 can only make 2 swings (but at 9 damage each)."
|
||||
|
||||
#: data/help.cfg:109
|
||||
msgid ""
|
||||
|
@ -331,7 +327,6 @@ msgstr ""
|
|||
"<header>text='Chance to hit'</header>"
|
||||
|
||||
#: data/help.cfg:111
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -348,7 +343,7 @@ msgstr ""
|
|||
"With two exceptions, the chance to hit a unit is based solely on its defence "
|
||||
"rating in the Terrain it is currently standing in. This may be found by "
|
||||
"right-clicking a unit, selecting Unit Description, and then look at "
|
||||
"<italic>text='Terrain Modifiers'</italic>. For instance, elves have a "
|
||||
"<italic>text='Terrain Modifiers'</italic>. For instance, many elves have a "
|
||||
"defence rating of 70% in forest, meaning a unit attacking them has only a "
|
||||
"30% chance of hitting them. Conversely, the elf's chance of hitting the "
|
||||
"attacker in return depends on what terrain the attacker is in."
|
||||
|
@ -663,7 +658,6 @@ msgstr ""
|
|||
"total maximum of 18 points healed, or cure a unit of Poison."
|
||||
|
||||
#: data/help.cfg:179
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -673,9 +667,9 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Keep in mind that while Resting can be combined with other forms of healing, "
|
||||
"villages, regeneration, and healing/curing cannot combine with each other. "
|
||||
"Also, units heal fully between scenarios."
|
||||
"Resting can be combined with other forms of healing, but villages, "
|
||||
"regeneration, and healing/curing cannot combine with each other. Also, units "
|
||||
"heal fully between scenarios."
|
||||
|
||||
#: data/help.cfg:184
|
||||
msgid "Income and Upkeep"
|
||||
|
@ -694,7 +688,6 @@ msgstr ""
|
|||
"Income and Upkeep."
|
||||
|
||||
#: data/help.cfg:187
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -704,13 +697,11 @@ msgid ""
|
|||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Income is simple. For every village you control, you gain one gold a turn. "
|
||||
"Thus, if you have ten villages, you would normally gain ten gold. "
|
||||
"Unfortunately, your Upkeep costs are subtracted from this income, as "
|
||||
"detailed below."
|
||||
"Income is simple. For every village you control, you gain one gold each "
|
||||
"turn. Thus, if you have ten villages, you would normally gain ten gold. Your "
|
||||
"Upkeep costs are subtracted from this income, as detailed below."
|
||||
|
||||
#: data/help.cfg:189
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -725,13 +716,12 @@ msgstr ""
|
|||
"\n"
|
||||
"Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal "
|
||||
"to its level. You can support as many levels <italic>text=worth</italic> of "
|
||||
"units as you have villages for free. However, for each level of unit beyond "
|
||||
"the number of villages you have, you must pay one gold per turn. For "
|
||||
"example, if you have twelve level one units and ten villages, you would have "
|
||||
"to pay two gold a turn in upkeep."
|
||||
"units as you have villages, without paying any upkeep. However, for each "
|
||||
"level of unit beyond the number of villages you have, you must pay one gold "
|
||||
"per turn. For example, if you have twelve level one units and ten villages, "
|
||||
"you would have to pay two gold each turn in upkeep."
|
||||
|
||||
#: data/help.cfg:191
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -741,10 +731,9 @@ msgstr ""
|
|||
"\n"
|
||||
"\n"
|
||||
"These costs are subtracted from your Income, so in the case of twelve levels "
|
||||
"of units and ten villages, your resultant Income would be 8 gold a turn."
|
||||
"of units and ten villages, your resultant Income would be 8 gold per turn."
|
||||
|
||||
#: data/help.cfg:192
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"There is one important exception to Upkeep: units with the Loyal trait never "
|
||||
|
@ -753,11 +742,10 @@ msgid ""
|
|||
"the second level of Heir to the Throne) will usually have the Loyal trait."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"There are two main exceptions to Upkeep. Firstly, units with the Loyal trait "
|
||||
"will only ever count as level one for upkeep purposes, regardless of their "
|
||||
"actual level. Secondly, units you begin the scenario with (such as Konrad or "
|
||||
"There is one important exception to Upkeep: units with the Loyal trait never "
|
||||
"incur upkeep. Units you begin the scenario with (such as Konrad or "
|
||||
"Delfador), or units who join you during a scenario (such as the Horseman in "
|
||||
"the second scenario of Heir to the Throne) will never charge any upkeep."
|
||||
"the second scenario of Heir to the Throne) will usually have the Loyal trait."
|
||||
|
||||
#: data/help.cfg:197
|
||||
msgid "Wrap Up"
|
||||
|
@ -782,7 +770,6 @@ msgid "About"
|
|||
msgstr "About"
|
||||
|
||||
#: data/help.cfg:210
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Most units have two traits, with the exception of Undead units which are "
|
||||
"assigned the trait 'Undead'. Traits are modifications that change a unit's "
|
||||
|
@ -805,7 +792,6 @@ msgstr ""
|
|||
"The traits that are available to all non-Undead units are:"
|
||||
|
||||
#: data/help.cfg:219
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -864,7 +850,6 @@ msgstr ""
|
|||
"positions."
|
||||
|
||||
#: data/help.cfg:233
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -933,7 +918,6 @@ msgstr ""
|
|||
"Other special traits that may be assigned to units are:"
|
||||
|
||||
#: data/help.cfg:251
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -963,11 +947,11 @@ msgstr ""
|
|||
"\n"
|
||||
"\n"
|
||||
"During campaigns, certain units may opt to join the player's forces of their "
|
||||
"own volition. These units are marked with the Loyal trait. Although they "
|
||||
"may require payment to be recalled, they never incur any upkeep costs. This "
|
||||
"can make them invaluable during a long campaign, when gold is in short "
|
||||
"supply. This trait is never given to recruited units, so it may be unwise to "
|
||||
"dismiss them or send them to a foolish death."
|
||||
"own volition. These units are marked with the Loyal trait. Although they may "
|
||||
"require payment to be recalled, they never incur any upkeep costs. This can "
|
||||
"make them invaluable during a long campaign, when gold is in short supply. "
|
||||
"This trait is never given to recruited units, so it may be unwise to dismiss "
|
||||
"such units or to send them to a foolish death."
|
||||
|
||||
#: data/help.cfg:258
|
||||
msgid ""
|
||||
|
@ -996,7 +980,6 @@ msgstr ""
|
|||
"conjunction with their attacks."
|
||||
|
||||
#: data/help.cfg:265
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"\n"
|
||||
"\n"
|
||||
|
@ -1018,8 +1001,8 @@ msgstr ""
|
|||
"Dextrous units do +1 damage for every successful strike with a bow.\n"
|
||||
"\n"
|
||||
"Dextrous is a trait possessed only by Elves. The Elven people are known for "
|
||||
"their uncanny grace, and their great facility with the bow. Some, however, "
|
||||
"are gifted with natural talent that exceeds their brethren. These elves "
|
||||
"their uncanny grace, and their great facility with the bow. Some, however, "
|
||||
"are gifted with natural talent that exceeds their brethren. These elves "
|
||||
"inflict an additional point of damage with each arrow."
|
||||
|
||||
#: data/items.cfg:264
|
||||
|
@ -7467,7 +7450,6 @@ msgid "Troll"
|
|||
msgstr "Troll"
|
||||
|
||||
#: data/units/Troll.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
|
||||
"stone-like bodies have grown to a size much taller than a man, and their "
|
||||
|
@ -7514,7 +7496,6 @@ msgid "Troll Hero"
|
|||
msgstr "Troll Hero"
|
||||
|
||||
#: data/units/Troll_Hero.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Troll heroes are strong and brutal humanoid monsters with the amazing "
|
||||
"ability to regenerate themselves, so that they recover from wounds on their "
|
||||
|
@ -7529,7 +7510,6 @@ msgid "Troll Rocklobber"
|
|||
msgstr "Troll Rocklobber"
|
||||
|
||||
#: data/units/Troll_Rocklobber.cfg:21
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Given the monstrous strength of their race, trolls can turn rather mundane "
|
||||
"weapons into implements of deadly force. Some trolls piece together crude "
|
||||
|
@ -7556,7 +7536,7 @@ msgid ""
|
|||
"them in open terrain during the day, when they are weakest."
|
||||
msgstr ""
|
||||
"Given the monstrous strength of their race, trolls can turn rather mundane "
|
||||
"weapons into implements of deadly force. Some trolls piece together crude "
|
||||
"implements into weapons of deadly force. Some trolls piece together crude "
|
||||
"slings, little different from what a child would use, save for the fact they "
|
||||
"hurl boulders instead of pebbles. Though not especially accurate, a rock "
|
||||
"thrown by one of these monsters can cripple a man if it hits him. Despite "
|
||||
|
@ -7584,7 +7564,6 @@ msgid "Troll Warrior"
|
|||
msgstr "Troll Warrior"
|
||||
|
||||
#: data/units/Troll_Warrior.cfg:21
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"A terrifying, monstrous bastion of strength, a Troll Warrior brings to fore "
|
||||
"all the tales that have been told of their race's terrifying power. Wielding "
|
||||
|
@ -7623,7 +7602,7 @@ msgstr ""
|
|||
"Usage:\n"
|
||||
"Troll Warriors fight well on rough, rocky terrain, especially at night. "
|
||||
"Though vulnerable to archers and spellcasters, especially in open terrain, "
|
||||
"the raw power of a Troll Warrior makes them a foe that generally must be "
|
||||
"the raw power of a Troll Warrior makes it a foe that generally must be "
|
||||
"brought down by several enemies. There are few enemies which can engage them "
|
||||
"in one-on-one combat without a great danger of being killed on the same "
|
||||
"turn. Their regeneration allows them to cure poison, and heal wounds without "
|
||||
|
@ -7635,7 +7614,6 @@ msgid "Troll Whelp"
|
|||
msgstr "Troll Whelp"
|
||||
|
||||
#: data/units/Troll_Whelp.cfg:21
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The word 'whelp,' applied even to fearsome animals like wolves and lions, "
|
||||
"brings to mind images of frail, helpless, and even 'cute' creatures, so "
|
||||
|
@ -8299,7 +8277,7 @@ msgstr "Moves: "
|
|||
|
||||
#: src/display.cpp:465
|
||||
msgid "Screenshot"
|
||||
msgstr ""
|
||||
msgstr "Screenshot"
|
||||
|
||||
#: src/display.cpp:1024
|
||||
msgid "healthy"
|
||||
|
@ -9682,7 +9660,7 @@ msgstr "-- The Tome of Wesnoth"
|
|||
|
||||
#: src/unit.cpp:1107
|
||||
msgid " XP to advance"
|
||||
msgstr ""
|
||||
msgstr " XP to advance"
|
||||
|
||||
#: src/unit.cpp:1144
|
||||
msgid ": "
|
||||
|
|
Loading…
Add table
Reference in a new issue