Updated British English translation.

This commit is contained in:
András Salamon 2005-04-19 13:27:22 +00:00
parent 74c1d73109
commit 1bfe7797a7
6 changed files with 185 additions and 210 deletions

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-17 08:24+0200\n"
"PO-Revision-Date: 2005-04-18 00:51+0200\n"
"PO-Revision-Date: 2005-04-19 15:18+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -93,7 +93,7 @@ msgstr "Player"
#: src/editor/editor_dialogs.cpp:47
msgid "Your modifications to the map will be lost. Continue?"
msgstr "Your modifications to the map will be lost. Continue?"
msgstr "Your modifications to the map will be lost. Continue?"
#: src/editor/editor_dialogs.cpp:74 src/editor/editor_dialogs.cpp:195
msgid "Create New Map"

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@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-18 18:07+0200\n"
"PO-Revision-Date: 2005-03-22 16:41+0200\n"
"PO-Revision-Date: 2005-04-19 15:17+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -561,7 +561,7 @@ msgid ""
"the northern outpost, where the officer stationed there may aid you."
msgstr ""
"Certainly. Although we will not leave our forests, we will help you reach "
"the northern outpost. The officer stationed there may aid you."
"the northern outpost. The officer stationed there may aid you."
#: data/scenarios/Eastern_Invasion/Elven_Alliance.cfg:132
msgid "Intruders!"

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-18 18:06+0200\n"
"PO-Revision-Date: 2005-03-29 11:06+0200\n"
"PO-Revision-Date: 2005-04-19 15:17+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -269,7 +269,7 @@ msgid ""
msgstr ""
"Friends, peace! Though we are out of the tunnels, we are hardly safe. We are "
"somewhere in the arid and wild north lands, that is all we know. Behold! To "
"the north, orcs, to the south, dark hordes. We must remain at peace with "
"the north, orcs, to the south, dark hordes. We must remain at peace with "
"one another, or else all perish!"
#: data/scenarios/Heir_To_The_Throne/A_Choice_Must_Be_Made.cfg:195
@ -1626,7 +1626,7 @@ msgid ""
"Though you have the Scepter, Princess, it is rightfully Konrad's. You have "
"it now only because we helped you get it."
msgstr ""
"Though you have the Sceptre, Princess, it is rightfully Konrad's. You have "
"Though you have the Sceptre, Princess, it is rightfully Konrad's. You have "
"it now only because we helped you get it."
#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:172
@ -5056,7 +5056,7 @@ msgid ""
msgstr ""
"Eldred was a brave and courageous warrior, able to lead his soldiers well. "
"Unfortunately for Garard, his son was also ambitious... and treacherous. In "
"the heat of battle, Eldred's men turned on the king. And so, Garard was "
"the heat of battle, Eldred's men turned on the king. And so, Garard was "
"slain in battle that day, along with his brother and all his sons but Eldred."
#: data/scenarios/Heir_To_The_Throne/intro.cfg:16

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-18 18:06+0200\n"
"PO-Revision-Date: 2005-04-18 00:54+0200\n"
"PO-Revision-Date: 2005-04-19 15:15+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -117,7 +117,7 @@ msgid ""
"Looks like they are to be facing attack from pirates of the High Sea. We "
"should help them."
msgstr ""
"Looks like they are facing attack from pirates of the High Sea. We should "
"Looks like they are facing attack from pirates of the High Sea. We should "
"help them."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:156
@ -129,30 +129,29 @@ msgid ""
"Call for reinforcements? Do you mean you don't want to fight for our "
"brothers? Are you a coward, Vraurk?"
msgstr ""
"Call for reinforcements? Do you mean you don't want to fight for our "
"brothers? Are you a coward, Vraurk?"
"Call for reinforcements? Do you mean you don't want to fight for our "
"brothers? Are you a coward, Vraurk?"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:164
msgid "Me? I'll show you if I'm a coward!"
msgstr "Me? I'll show you if I'm a coward!"
msgstr "Me? I'll show you if I'm a coward!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:168
msgid ""
"It is not time for quarreling! I'm to contain them, go find reinforcements."
msgstr ""
"It is not time for quarrelling! I will contain them, go find reinforcements."
"It is not time for quarrelling! I will contain them, go find reinforcements."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:172
msgid "This is a wise choice. Good luck, son of the Black Eye."
msgstr "This is a wise choice. Good luck, son of the Black Eye."
msgstr "This is a wise choice. Good luck, son of the Black Eye."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:185
#, fuzzy
msgid ""
"Haha! Our plan is going well, let's surround them on land while our allies "
"attack them from sea!"
msgstr ""
"Haha! Our plan is going well, let us surround them on land while our allies "
"Haha! Our plan is going well, let's surround them on land while our allies "
"attack them from the sea!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:194
@ -161,8 +160,8 @@ msgid ""
"find forces to counter attack. Although we can't defeat those pirates "
"without naval forces, we can wipe humans out of this region."
msgstr ""
"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to "
"find forces for a counter attack. We can't defeat those pirates without "
"We are attacked from both sides! Grüü, hold them while I run to Tirigaz to "
"find forces for a counter attack. We can't defeat those pirates without "
"naval forces, but we can still wipe humans out of this region."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:198
@ -171,11 +170,11 @@ msgstr "I love this strategy, chief!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:266
msgid "Pillage! Let's plunder these orcs!"
msgstr "Pillage! Let's plunder these orcs!"
msgstr "Pillage! Let's plunder these orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:277
msgid "Aaaargh! I die!"
msgstr "Aaaargh! I die!"
msgstr "Aaaargh! I die!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:281
msgid "Finally you paid for all of what you did to my Orc brothers!"
@ -190,13 +189,12 @@ msgstr ""
"must leave."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:292
#, fuzzy
msgid ""
"But where is the rest of the council? We haven't made such a long journey "
"just to flee!"
msgstr ""
"But where is the rest of the council? We haven't made such a long journey "
"to flee!"
"But where is the rest of the council? We haven't made such a long journey "
"just to flee!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:296
msgid ""
@ -204,7 +202,7 @@ msgid ""
"I think we should go for them as soon as possible and evacuate this city."
msgstr ""
"We had news from them, all of them fled to the East, near the Mourned "
"Hills. I think we should go for them as soon as possible and evacuate this "
"Hills. I think we should go for them as soon as possible and evacuate this "
"city."
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:300
@ -214,7 +212,7 @@ msgid ""
"after this desert, we'll have to cross the Silent Forest!"
msgstr ""
"But it is beyond the Desert of Death, which is full of poisonous giant "
"scorpions and outlaws. And bypassing it would take ages! Not to mention "
"scorpions and outlaws. And bypassing it would take ages! Not to mention "
"after this desert, we'll have to cross the Silent Forest!"
#: data/scenarios/Son_Of_The_Black_Eye/Black_Flag.cfg:304
@ -275,8 +273,8 @@ msgid ""
"built on three towers. If one of them is destroyed, a breach will allow "
"humans to enter Prestim... needless to say, this would be the end for us."
msgstr ""
"I'm not so sure. Every fortress has its own weakness. Prestim's walls are "
"built on three towers. If one of them were destroyed, the breach would "
"I'm not so sure. Every fortress has its own weakness. Prestim's walls are "
"built on three towers. If one of them were destroyed, the breach would "
"allow humans to enter Prestim... needless to say, this would be the end for "
"us."
@ -290,11 +288,11 @@ msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:237
msgid "Great! When do they arrive?"
msgstr "Great! When do they arrive?"
msgstr "Great! When do they arrive?"
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:242
msgid "In four days minimum. I fear it will be too late."
msgstr "No sooner than four days hence. I fear it will be too late."
msgstr "No sooner than four days hence. I fear it will be too late."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:247
msgid "I don't think so, there is still a way..."
@ -321,7 +319,7 @@ msgid ""
"Then they will assault Prestim at five versus one. We'll just have to pray "
"to Mother Earth."
msgstr ""
"Then they will assault Prestim, five against one. We'll just have to pray "
"Then they will assault Prestim, five against one. We'll just have to pray "
"to Mother Earth."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:272
@ -338,7 +336,7 @@ msgstr "We arrive to honour our alliance, Earl Lanbec'h."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:390
msgid "Here we are! Hold on Prestim, we arrive to push them to the river!"
msgstr "Here we are! Hold on Prestim, we arrive to push them to the river!"
msgstr "Here we are! Hold on Prestim, we arrive to push them to the river!"
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:395
msgid "They are too numerous now, RETREAT!"
@ -348,7 +346,7 @@ msgstr "They are too numerous now, RETREAT!"
msgid ""
"The Great Horde at last! I was beginning to think they would never come."
msgstr ""
"The Great Horde at last! I was beginning to think they would never come."
"The Great Horde at last! I was beginning to think they would never come."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:422
msgid ""
@ -357,7 +355,7 @@ msgid ""
"not venture out anytime soon."
msgstr ""
"Your defence of Prestim was heroic, facing such opposition surely undermined "
"the morale of humans. Now they are retreating to their fortresses and will "
"the morale of humans. Now they are retreating to their fortresses and will "
"not venture out anytime soon."
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:427
@ -378,7 +376,7 @@ msgstr ""
#: data/scenarios/Son_Of_The_Black_Eye/Clash_Of_Armies.cfg:449
msgid "No! The walls of Prestim are destroyed, we are done!"
msgstr "No! The walls of Prestim are destroyed, we are done!"
msgstr "No! The walls of Prestim are destroyed, we are done!"
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:8
msgid "The Desert of Death"
@ -405,7 +403,7 @@ msgid ""
"It's been two days since we entered this desert. I have never been so hot "
"and we have nearly finished our food."
msgstr ""
"It's been two days since we entered this desert. I have never been so hot "
"It's been two days since we entered this desert. I have never been so hot "
"and we have nearly finished our food."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:136
@ -413,7 +411,7 @@ msgid ""
"I'm hungry and we found no giant scorpion yet. I'm sure it would be "
"delicious."
msgstr ""
"I'm hungry! We found not yet any giant scorpion. Me sure, it would be "
"I'm hungry! We found not yet any giant scorpion. Me sure, it would be "
"delicious."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:140
@ -421,7 +419,7 @@ msgid ""
"I hope we won't find one! They are terrible armored beasts and your troll "
"clubs are useless against their heavy shells."
msgstr ""
"I hope we won't find one! They are terrible armoured beasts and your troll "
"I hope we won't find one! They are terrible armoured beasts and your troll "
"clubs are useless against their heavy shells."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:144
@ -430,7 +428,7 @@ msgid ""
"sharp blades. But I hope too we won't meet them."
msgstr ""
"I've been told the best way to defeat them is to attack their eyes with "
"sharp blades. But I, too, hope we won't meet them."
"sharp blades. But I, too, hope we won't meet them."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:148
msgid ""
@ -444,12 +442,12 @@ msgstr ""
msgid ""
"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
msgstr ""
"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
"Stay alert! This oasis is known to be a den of outlaws and desert pillagers."
#: data/scenarios/Son_Of_The_Black_Eye/Desert_Of_Death.cfg:177
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:170
msgid "We've done it! Now we need some rest, before we continue our journey."
msgstr "We've done it! Now we need some rest, before we continue our journey."
msgstr "We've done it! Now we need some rest, before we continue our journey."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:7
msgid "End Of Peace"
@ -468,14 +466,14 @@ msgid ""
"Look, companions! Those orcs don't imagine they are living their last day. "
"Let's slay all of them and give this land back to our people!"
msgstr ""
"Look, companions! Those orcs don't imagine they are living their last day. "
"Look, companions! Those orcs don't imagine they are living their last day. "
"Let's slay all of them and give this land back to our people!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:115
msgid ""
"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
msgstr ""
"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
"We are attacked by these humans! Hurry up, we must defend our fathers' land!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:119
msgid "The battle begun."
@ -483,11 +481,11 @@ msgstr "The battle begun."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:130
msgid "Argh! I die! But other humans will go and slay you, filthy orcs!"
msgstr "Argh! I die! But other humans will go and slay you, filthy orcs!"
msgstr "Argh! I die! But other humans will go and slay you, filthy orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:138
msgid "Hurrah! Victory!"
msgstr "Hurrah! Victory!"
msgstr "Hurrah! Victory!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:142
msgid ""
@ -495,10 +493,9 @@ msgid ""
"army. We have just defeated a vanguard, they are coming massively."
msgstr ""
"We are victorious this time, but humans are organizing themselves in a huge "
"army. We have just defeated a vanguard, they will soon overwhelm us."
"army. We have just defeated a vanguard, they will soon overwhelm us."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:146
#, fuzzy
msgid "What should we do, chief?"
msgstr "What should we do, chief?"
@ -509,15 +506,15 @@ msgid ""
"We must leave, now!"
msgstr ""
"We must lead my people to a safe place and ask the Great Council for "
"assistance. Some of them live in Barag Gór in the lands of the free "
"tribes. We must leave, now!"
"assistance. Some of them live in Barag Gór in the lands of the free "
"tribes. We must leave, now!"
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:154
msgid ""
"But the free tribes are beyond the Mountains of Haag. These moutains are "
"infested of dwarves and wild trolls."
msgstr ""
"But the free tribes are beyond the Mountains of Haag. These mountains are "
"But the free tribes are beyond the Mountains of Haag. These mountains are "
"infested with dwarves and wild trolls."
#: data/scenarios/Son_Of_The_Black_Eye/End_Of_Peace.cfg:158
@ -525,8 +522,8 @@ msgid ""
"We have no choice, we shall pass. The trolls have been our allies in the "
"past--maybe they can help us. Hurry up, we must leave now."
msgstr ""
"We have no choice, we shall pass. The trolls have been our allies in the "
"past--maybe they can help us. Hurry up, we must leave now."
"We have no choice, we shall pass. The trolls have been our allies in the "
"past--maybe they can help us. Hurry up, we must leave now."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:95
msgid "Bring Inarix and at least four saurians to the fort on river Gork"
@ -546,13 +543,13 @@ msgid ""
"fortified bridge over the Gork river has been taken this morning by a small "
"commando of elves, we already tried to assault it twice without success."
msgstr ""
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
"Reinforcements, at last! Whoever you are, you are welcome in Prestim! The "
"fortified bridge over the Gork river was taken this morning by a small "
"commando of elves. We have tried to assault it twice without success."
"commando of elves. We have tried to assault it twice without success."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:226
msgid "Ah! They are no match against my mace."
msgstr "Ah! They are no match against my mace."
msgstr "Ah! They are no match against my mace."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:230
msgid ""
@ -569,8 +566,8 @@ msgid ""
"Elves and dwarves have joined humans against us and are camping near. Humans "
"will arrive soon. We must destroy the southern bridge on the river."
msgstr ""
"Elves and dwarves have joined humans against us and are camping near. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
"Elves and dwarves have joined humans against us and are camping near. "
"Humans will arrive soon. We must destroy the southern bridge on the river."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:238
msgid "We must do something!"
@ -578,7 +575,7 @@ msgstr "We must do something!"
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:242
msgid "I know what we must do. Kill elves and help Inarix cross."
msgstr "I know what we do. Kill elves and help Inarix cross."
msgstr "I know what we do. Kill elves and help Inarix cross."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:246
msgid ""
@ -586,7 +583,7 @@ msgid ""
"we will sabotage the southern bridge as soon as the bulk of Saurians army "
"will have crossed!"
msgstr ""
"It won't be that easy! Our enemies are well entrenched. And don't forget, "
"It won't be that easy! Our enemies are well entrenched. And don't forget, "
"we have to sabotage the southern bridge as soon as the bulk of the Saurian "
"army has crossed!"
@ -603,12 +600,12 @@ msgid ""
"Here we are, my friends. Earl Lanbec'h and his kind is on our tails, we must "
"hurry up."
msgstr ""
"Here we are, my friends. Earl Lanbec'h and his kind are on our tails, we "
"Here we are, my friends. Earl Lanbec'h and his kind are on our tails, we "
"must hurry up."
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:301
msgid "Hurry up! The southern bridge is going to explode! Retreat! "
msgstr "Hurry up! The southern bridge is going to explode! Retreat! "
msgstr "Hurry up! The southern bridge is going to explode! Retreat! "
#: data/scenarios/Son_Of_The_Black_Eye/Saving_Inarix.cfg:332
msgid ""
@ -640,7 +637,7 @@ msgstr "Shan Taum"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:108
msgid "At last, here are the mourned hills! I hope everything will be OK."
msgstr "At last, here are the mourned hills! I hope everything will be OK."
msgstr "At last, here are the mourned hills! I hope everything will be OK."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:112
msgid "Why?"
@ -663,7 +660,7 @@ msgid ""
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
"loser?"
msgstr ""
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
"Who is that? Kapou'e! What are you doing in my lands you ridiculous born "
"loser?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:128
@ -679,7 +676,7 @@ msgid ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You are "
"as pathetic as your father!"
msgstr ""
"Bwahaha! You are nothing! Where is your land? You became a beggar. You "
"Bwahaha! You are nothing! Where is your land? You became a beggar. You "
"are as pathetic as your father!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:136
@ -687,12 +684,12 @@ msgid ""
"How can you talk that way about my father, you miserable coward?! I'll make "
"a mug with your skull!"
msgstr ""
"How can you talk that way about my father, you miserable coward?! I'll make "
"How can you talk that way about my father, you miserable coward?! I'll make "
"a mug out of your skull!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:140
msgid "Really? What would you drink with it? Mint cordial?"
msgstr "Really? What would you drink with it? Mint cordial?"
msgstr "Really? What would you drink with it? Mint cordial?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:144
msgid ""
@ -705,7 +702,7 @@ msgid ""
"What is this? Are you mad!? Humans are to besiege our fortress at Prestim "
"and you are fighting each other!?"
msgstr ""
"What is this? Are you mad!? Humans are besieging our fortress at Prestim "
"What is this? Are you mad!? Humans are besieging our fortress at Prestim "
"and you are fighting each other!?"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:167
@ -718,7 +715,7 @@ msgid ""
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
msgstr ""
"Kapou'e, rumours tell you made a long trip to seek assistance from us, "
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
"escorting Pirk, Gork and Vraurk. The council is grateful for that."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:175
msgid "I know what you want from us but I'm afraid we can't help you."
@ -726,7 +723,7 @@ msgstr "I know what you want from us but I'm afraid we can't help you."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:179
msgid "Really? But my people..."
msgstr "Really? But my people..."
msgstr "Really? But my people..."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:183
msgid ""
@ -734,8 +731,8 @@ msgid ""
"us some unity was your father, Black Eye Karun. Hearing rumors from your "
"exploits, we understood you are a worthy son of your father."
msgstr ""
"You don't understand. Orcs have been divided for ages. The only one who "
"gave us some unity was your father, Black Eye Karun. Hearing rumours of "
"You don't understand. Orcs have been divided for ages. The only one who "
"gave us some unity was your father, Black Eye Karun. Hearing rumours of "
"your exploits, we understood you are a worthy son of your father."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:187
@ -743,8 +740,8 @@ msgid ""
"This is true. Now we are pressured from all sides by humans and elves; we "
"need a leader that can unite all banners. This one is YOU!"
msgstr ""
"This is true. Now we are pressured from all sides by humans and elves; we "
"need a leader that can unite all banners. This one is YOU!"
"This is true. Now we are pressured from all sides by humans and elves; we "
"need a leader that can unite all banners. This one is YOU!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:191
msgid "Well, I'm not sure I deserve that..."
@ -752,7 +749,7 @@ msgstr "Well, I'm not sure I deserve that..."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:195
msgid "Did you hear? There is a battle waiting for us at Prestim!"
msgstr "Did you hear? There is a battle waiting for us at Prestim!"
msgstr "Did you hear? There is a battle waiting for us at Prestim!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:199
msgid ""
@ -761,7 +758,7 @@ msgid ""
"help us defend Prestim!"
msgstr ""
"Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side "
"of the river and your people won't be safe. You are the only one that can "
"of the river and your people won't be safe. You are the only one that can "
"help us defend Prestim!"
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:203
@ -772,13 +769,13 @@ msgid ""
"on it."
msgstr ""
"Leave your people here Kapou'e--they are safe for the moment--and go defend "
"Prestim. In the meantime, now that the council is complete again, we will "
"Prestim. In the meantime, now that the council is complete again, we will "
"decide if we have to form the Great Horde again and give you the leadership "
"of it."
#: data/scenarios/Son_Of_The_Black_Eye/Shan_Taum_The_Smug.cfg:223
msgid "Nooo! Don't kill me, I surrender to you little earthworm."
msgstr "Nooo! Don't kill me, I surrender to you, little earthworm."
msgstr "Nooo! Don't kill me, I surrender to you, little earthworm."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:8
msgid "Silent Forest"
@ -801,7 +798,7 @@ msgid ""
"So here is the Silent Forest ... why is it named that way? Is it really that "
"silent?"
msgstr ""
"So here is the Silent Forest ... why is it named that way? Is it really "
"So here is the Silent Forest ... why is it named that way? Is it really "
"that silent?"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:135
@ -810,8 +807,8 @@ msgid ""
"hunt there and fish in the Bork river. But now, no one would enter there "
"unless forced."
msgstr ""
"It has not always been that silent. A lot of hunters from tribes used to "
"hunt there and fish in the Bork river. But now, no one would enter there "
"It has not always been that silent. A lot of hunters from tribes used to "
"hunt there and fish in the Bork river. But now, no one would enter there "
"voluntarily."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:139
@ -823,7 +820,7 @@ msgid ""
"The fact is that few people entered this forest and returned home safe. Most "
"likely, this forest is full of elvish renegades."
msgstr ""
"The fact is that few people entered this forest and returned home safe. "
"The fact is that few people entered this forest and returned home safe. "
"Most likely, this forest is full of elvish renegades."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:147
@ -832,8 +829,8 @@ msgid ""
"elvish poachers. If we ever meet some, I'll push them into the Bork river "
"with great delight."
msgstr ""
"Anyway, we need some rest. We are sufficiently armed to cope with a bunch "
"of elvish poachers. If we ever meet some, I'll push them into the Bork "
"Anyway, we need some rest. We are sufficiently armed to cope with a bunch "
"of elvish poachers. If we ever meet some, I'll push them into the Bork "
"river with great delight."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:157
@ -841,31 +838,31 @@ msgid ""
"What is that? Orcs entering our forest? Fools! None of them will return "
"alive!"
msgstr ""
"What is that? Orcs entering our forest? Fools! None of them will return "
"What is that? Orcs entering our forest? Fools! None of them will return "
"alive!"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:161
msgid "I agree. We'll attack them on both sides."
msgstr "I agree. We'll attack them on both sides."
msgstr "I agree. We'll attack them on both sides."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:190
msgid "No more elves? Where are you cowards!?"
msgstr "No more elves? Where are you cowards!?"
msgstr "No more elves? Where are you cowards!?"
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:194
msgid ""
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
"Forest? Perhaps there more are to come."
msgstr ""
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
"Forest? Perhaps there more are to come."
"Don't shout that loud, stupid troll. Do you remember we are in the Silent "
"Forest? Perhaps there more are to come."
#: data/scenarios/Son_Of_The_Black_Eye/Silent_Forest.cfg:198
msgid ""
"I don't think so. They must have fled. Now that this forest has been cleared "
"of elves, we can have a rest and then continue our journey."
msgstr ""
"I don't think so. They must have fled. Now that this forest has been "
"I don't think so. They must have fled. Now that this forest has been "
"cleared of elves, we can have a rest and then continue our journey."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:6
@ -897,8 +894,8 @@ msgid ""
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
"this mob. But these filthy elves are so numerous."
msgstr ""
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
"this mob. But these filthy elves are so numerous."
"Oh no! They are besieged by elves. We must help our brothers to get rid of "
"this mob. But these filthy elves are so numerous."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:167
msgid "I have a subtle plan, chief."
@ -910,7 +907,7 @@ msgstr "Which plan?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:175
msgid "We go and we kill all of them. What do you think?"
msgstr "We go and we kill all of them. What do you think?"
msgstr "We go and we kill all of them. What do you think?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:179
msgid "..."
@ -931,7 +928,7 @@ msgid ""
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of assassins, "
"now you can count on the assassins guild to help you in your quest!"
msgstr ""
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of "
"Freedom! Many thanks, Son of The Black Eye. I'm Jetto, master of "
"assassins, now you can count on the assassins guild to help you in your "
"quest!"
@ -945,36 +942,36 @@ msgid ""
"We're not out of the woods yet. I can see that more are pouring from the "
"forest. We are not in safety."
msgstr ""
"We're not out of the woods yet. I can see that more are pouring from the "
"forest. We are not yet safe."
"We're not out of the woods yet. I can see that more are pouring from the "
"forest. We are not yet safe."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:254
msgid ""
"You are right, we have to go to a safer place. You have helped us. Would you "
"help us again and escort us to the Harbour of Tirigaz?"
msgstr ""
"You are right, we have to go to a safer place. You have helped us. Would "
"You are right, we have to go to a safer place. You have helped us. Would "
"you help us again and escort us to the Harbour of Tirigaz?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:258
msgid "Yes, I need to ask for assistance from whole council. I'm with you."
msgstr ""
"Yes, I need to ask for assistance from the whole council. I'm with you."
"Yes, I need to ask for assistance from the whole council. I'm with you."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:262
msgid ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near that yellow farm."
msgstr ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near that yellow farm."
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near that yellow farm."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:298
msgid ""
"Yes, but I can see that more are pouring from the forest. We are not in "
"safety."
msgstr ""
"Yes, but I can see that more are pouring from the forest. We are not yet "
"Yes, but I can see that more are pouring from the forest. We are not yet "
"safe."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:302
@ -982,28 +979,28 @@ msgid ""
"You are right, we have to leave to a safer place. You have helped us. Would "
"you help us again and escort us to the Harbour of Tirigaz?"
msgstr ""
"You are right, we have to leave to a safer place. You have helped us. "
"You are right, we have to leave to a safer place. You have helped us. "
"Would you help us again and escort us to the Harbour of Tirigaz?"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:306
msgid "Yes, I need to ask for assistance to the whole council. I'm with you."
msgstr ""
"Yes, I need to ask for assistance from the whole council. I'm with you."
"Yes, I need to ask for assistance from the whole council. I'm with you."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:310
msgid ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near this yellow farm."
msgstr ""
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near this yellow farm."
"Excellent. This is a dangerous journey, as we have to take a road near the "
"elvish forest. This is the road near this yellow farm."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:337
msgid ""
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
"Tirigaz as soon as possible."
msgstr ""
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
"We're safe, finally. Hurry up Kapou'e, come with us, we need to reach "
"Tirigaz as soon as possible."
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:363
@ -1012,21 +1009,21 @@ msgstr "Filiel"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:370
msgid "Aha! Surprise! You thought you could cross elvish lands safely!"
msgstr "Aha! Surprise! You thought you could cross elvish lands safely!"
msgstr "Aha! Surprise! You thought you could cross elvish lands safely!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:391
msgid "We've made it! Our journey is still long. Hurry up, my people!"
msgstr "We've made it! Our journey is still long. Hurry up, my people!"
msgstr "We've made it! Our journey is still long. Hurry up, my people!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:411
msgid "They are destroying our castle! To my rescue my merry Elves!"
msgstr "They are destroying our castle! To my rescue my merry Elves!"
msgstr "They are destroying our castle! To my rescue my merry Elves!"
#: data/scenarios/Son_Of_The_Black_Eye/The_Siege_Of_Barag_Gor.cfg:423
msgid ""
"At your service, Etheliel. Let push these evil creatures back to their quag!"
msgstr ""
"At your service, Etheliel. Let us push these evil creatures back to their "
"At your service, Etheliel. Let us push these evil creatures back to their "
"quag!"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:7
@ -1047,11 +1044,11 @@ msgstr "Ma-Rana"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:173
msgid "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
msgstr "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
msgstr "Ahhh, I'm so tired. It was a good idea to halt in such a quiet place."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:177
msgid "It is too quiet. Just plain boring."
msgstr "It is too quiet. Just plain boring."
msgstr "It is too quiet. Just plain boring."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:181
msgid "Shut up, I just heard something."
@ -1062,16 +1059,16 @@ msgid ""
"You're right. I can see something is moving in these hills. Looks like there "
"are undead there."
msgstr ""
"You're right. I can see something is moving in these hills. Looks like "
"You're right. I can see something is moving in these hills. Looks like "
"there are undead there."
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:189
msgid "Excellent! It is time for exercise!"
msgstr "Excellent! It is time for exercise!"
msgstr "Excellent! It is time for exercise!"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:204
msgid "Hmmm, what neat bottle! What is it?"
msgstr "Hmmm, what neat bottle! What is it?"
msgstr "Hmmm, what neat bottle! What is it?"
#: data/scenarios/Son_Of_The_Black_Eye/To_The_Harbour_Of_Tirigaz.cfg:208
msgid "It is written H.O.L.Y W.A.T.E.R"
@ -1121,13 +1118,13 @@ msgid ""
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
"up! I can see the sign post that indicates their land."
msgstr ""
"We have nearly crossed the mountains. I feel the lands of the free tribes "
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
"up! I can see the sign post that indicates their land."
"We have nearly crossed the mountains. I feel the lands of the free tribes "
"are near now. But beware, there are dwarves and wild trolls around. Hurry "
"up! I can see the sign post that indicates their land."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:121
msgid "What are these orcs doing here? They should be too tired to live."
msgstr "What are these orcs doing here? They should be too tired to live."
msgstr "What are these orcs doing here? They should be too tired to live."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:134
msgid ""
@ -1149,18 +1146,18 @@ msgstr "Pe"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:175
msgid "Look! Dwarves are fighting against orcs!"
msgstr "Look! Dwarves are fighting against orcs!"
msgstr "Look! Dwarves are fighting against orcs!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:179
msgid "Father, we should help them. Orcs are our allies."
msgstr "Father, we should help them. Orcs are our allies."
msgstr "Father, we should help them. Orcs are our allies."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:183
msgid ""
"I don't know if we should do that. Orcs have been our allies in the past, "
"but they have always treated us as fools."
msgstr ""
"I don't know if we should do that. Orcs have been our allies in the past, "
"I don't know if we should do that. Orcs have been our allies in the past, "
"but they have always treated us as fools."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:187
@ -1176,21 +1173,21 @@ msgid ""
"You are right, my son. We will help our orcish friends. But take care of "
"you ... I would be desperate if something would happen to you."
msgstr ""
"You are right, my son. We will help our orcish friends. But take care of "
"You are right, my son. We will help our orcish friends. But take care of "
"you ... I would be desperate if something would happen to you."
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:78
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:222
msgid "Argh! I'm done. My people is doomed!"
msgstr "Argh! I'm done. My people is doomed!"
msgstr "Argh! I'm done. My people is doomed!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:236
msgid "Father! Oh no!"
msgstr "Father! Oh no!"
msgstr "Father! Oh no!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:240
msgid "Filthy dwarves! Now I'm to kill you to the last!"
msgstr "Filthy dwarves! Now I'm to kill you to the last!"
msgstr "Filthy dwarves! Now I'm to kill you to the last!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:90
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:251
@ -1202,16 +1199,16 @@ msgid ""
"My son! I should have never brought him to this fight. Now we are to return "
"to our caverns, and we will never go back."
msgstr ""
"My son! I should have never brought him to this fight. Now we are to "
"My son! I should have never brought him to this fight. Now we are to "
"return to our caverns, and we will never go back."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:269
msgid "Our troll friends are over. Without them there is no hope."
msgstr "Our troll friends are finished. Without them there is no hope."
msgstr "Our troll friends are finished. Without them there is no hope."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:283
msgid "Argh! I die!"
msgstr "Argh! I die!"
msgstr "Argh! I die!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:309
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:332
@ -1220,8 +1217,8 @@ msgid ""
"green hills! The land of the free tribes is near now. I can see the walls of "
"Barag-Gor in the distance."
msgstr ""
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls "
"We've succeeded! We've passed through the Mountains of Haag! Look at these "
"green hills! The land of the free tribes is near now. I can see the walls "
"of Barag Gór in the distance."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:313
@ -1229,12 +1226,12 @@ msgid ""
"Blemaker, many thanks for your help in this fight. Would you like to join us "
"in our journey with your son? Your help would be very appreciated!"
msgstr ""
"Blemaker, many thanks for your help in this fight. Would you like to join "
"us in our journey with your son? Your help would be appreciated!"
"Blemaker, many thanks for your help in this fight. Would you like to join "
"us in our journey with your son? Your help would be appreciated!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:318
msgid "Father, I'd like to join them. Would you mind it?"
msgstr "Father, I'd like to join them. Would you mind it?"
msgstr "Father, I'd like to join them. Would you mind it?"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:322
msgid ""
@ -1242,13 +1239,13 @@ msgid ""
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are as clever as merciless."
msgstr ""
"My son, you're old enough to discover the world. Me, I have to stay here. "
"My son, you're old enough to discover the world. Me, I have to stay here. "
"But take care, there are plenty of creatures that seek our end, like elves "
"or humans. They are as clever as merciless."
"or humans. They are as clever as merciless."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:326
msgid "Thanks, father. Don't worry, I'll take care of myself."
msgstr "Thanks, father. Don't worry, I'll take care of myself."
msgstr "Thanks, father. Don't worry, I'll take care of myself."
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:336
msgid ""
@ -1256,8 +1253,8 @@ msgid ""
"Would you like to join us in our journey? Your help would be very "
"appreciated!"
msgstr ""
"Grüü, many thanks for your help in this fight. I'm sorry about your "
"father. Would you like to join us in our journey? Your help would be "
"Grüü, many thanks for your help in this fight. I'm sorry about your "
"father. Would you like to join us in our journey? Your help would be "
"appreciated!"
#: data/scenarios/Son_Of_The_Black_Eye/Towards_Mountains_of_Haag.cfg:340
@ -1265,22 +1262,22 @@ msgid ""
"My father would have come to help you. I would insult his memory not to help "
"you. I come!"
msgstr ""
"My father would have come to help you. I would insult his memory not to "
"help you. I come!"
"My father would have come to help you. I would insult his memory not to "
"help you. I come!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:14
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:30
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:46
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:62
msgid "Ouch! This hurts!"
msgstr "Ouch! This hurts!"
msgstr "Ouch! This hurts!"
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:18
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:34
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:50
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:66
msgid "The council will never be complete again. This is hopeless."
msgstr "The council will never be complete again. This is hopeless."
msgstr "The council will never be complete again. This is hopeless."
#: data/scenarios/Son_Of_The_Black_Eye/deaths.cfg:102
msgid "Without Inarix to lead his saurians, there is no hope."
@ -1294,8 +1291,8 @@ msgid ""
"followed the treaty were prosperous."
msgstr ""
"Rahul I, King of Wesnoth, concluded peace with orcs in the fourth year of "
"his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. "
"A peace treaty defined which lands were devoted to orcs or humans. Years "
"his reign. He ended a 15 year war with Black Eye Karun, ruler of the orcs. "
"A peace treaty defined which lands were devoted to orcs or humans. Years "
"that followed the treaty were prosperous."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:9
@ -1305,7 +1302,7 @@ msgid ""
"orcish lands and to push orcs to desolated hills."
msgstr ""
"In the thirteenth year of Howgarth III, tensions began to rise between "
"Orcish tribes and human northern earldoms. Famine led humans to colonize "
"Orcish tribes and human northern earldoms. Famine led humans to colonize "
"some orcish lands and to push orcs into the desolated hills."
#: data/scenarios/Son_Of_The_Black_Eye/story.cfg:14
@ -1316,7 +1313,7 @@ msgid ""
"small army to his son-in-law baron Albert."
msgstr ""
"Of course, this caused violent orcish riots as orcs systematically "
"slaughtered human colonies and villages that were on their lands. Then, "
"slaughtered human colonies and villages that were on their lands. Then, "
"Earl Lanbec'h decided to definitively address the Orcish menace and "
"conferred a small army on his son-in-law baron Albert."

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-18 09:24+0200\n"
"PO-Revision-Date: 2005-03-29 15:37+0200\n"
"PO-Revision-Date: 2005-04-19 15:16+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -2295,7 +2295,7 @@ msgid ""
"under one banner. I will need you by my side if there is any hope of "
"building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
msgstr ""
"There are many Wesfolk amongst the remains of my people. We must stay "
"There are many Wesfolk amongst the remains of my people. We must stay "
"united under one banner. I will need you by my side if there is any hope of "
"building a true 'Kingdom of Wesnoth'. Come, we have much work to do."
@ -3072,7 +3072,7 @@ msgid ""
"Uh-huh. Have you considered that the unholy act of turning your best and "
"brightest into undead is what causes them to fall into darkness?"
msgstr ""
"Uh-huh. Have you considered that the unholy act of turning your best and "
"Uh-huh. Have you considered that the unholy act of turning your best and "
"brightest into undead is what causes them to fall into darkness?"
#: data/scenarios/The_Rise_of_Wesnoth/Return_to_Oldwood.cfg:249

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2005-04-18 17:52+0200\n"
"PO-Revision-Date: 2005-04-18 16:49+0200\n"
"PO-Revision-Date: 2005-04-19 15:12+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
"MIME-Version: 1.0\n"
@ -55,7 +55,6 @@ msgstr ""
"will be listed under this topic as you encounter them."
#: data/help.cfg:62
#, fuzzy
msgid ""
"\n"
"\n"
@ -69,7 +68,7 @@ msgstr ""
"\n"
"\n"
"Battle for Wesnoth is a turn-based fantasy strategy game somewhat unusual "
"amongst modern strategy games. While other games strive for complexity, both "
"among modern strategy games. While other games strive for complexity, both "
"in rules and gameplay, Battle for Wesnoth strives for simplicity of rules "
"and gameplay. This does not make the game simple, however - from these "
"simple rules arise a wealth of strategy, making the game easy to learn but a "
@ -112,14 +111,13 @@ msgstr ""
"be quite challenging, you may wish to start on <italic>text=Easy</italic>."
#: data/help.cfg:73
#, fuzzy
msgid ""
"While playing, keep in mind that if you mouse-over many items on the menu "
"bar to the right, a brief description will pop up explaining each item. This "
"is especially useful when you encounter new abilities for the first time."
msgstr ""
"While playing, keep in mind that if you mouse-over many items on the menu "
"bar to the right, a brief description will pop up explaining that item. This "
"bar to the right, a brief description will pop up explaining each item. This "
"is especially useful when you encounter new abilities for the first time."
#: data/help.cfg:78
@ -209,7 +207,6 @@ msgid "Movement"
msgstr "Movement"
#: data/help.cfg:93
#, fuzzy
msgid ""
"Movement in Battle for Wesnoth is simple: Simply click on the unit you wish "
"to move, then click on the hex you wish to move it to. When a unit is "
@ -219,11 +216,11 @@ msgid ""
"move towards it by the fastest route over this and subsequent turns."
msgstr ""
"Movement in Battle for Wesnoth is simple: Simply click on the unit you wish "
"to move, then click on the hex you wish to move it to. When selected, all "
"the hexes a unit can move to this turn will be highlighted, and all those it "
"can't made dull. Mousing over a dull square will show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns."
"to move, then click on the hex you wish to move it to. When a unit is "
"selected, everywhere it can move this turn will be highlighted, and all "
"other hexes on the map are made dull. Mousing over a dull hex will show the "
"number of turns required to reach it, and clicking will cause the unit to "
"move towards it by the fastest route over this and subsequent turns."
#: data/help.cfg:95
msgid ""
@ -302,7 +299,6 @@ msgstr ""
"<header>text='Order and number of attacks'</header>"
#: data/help.cfg:107
#, fuzzy
msgid ""
"\n"
"\n"
@ -314,11 +310,11 @@ msgid ""
msgstr ""
"\n"
"\n"
"The attacker gets the first attack, then the defender. This continues to "
"alternate until each unit has used up all of its attacks. The number of "
"attacks a unit gets varies; for instance, an Elvish fighter with a 5-4 sword "
"attack may make 4 swings each dealing 5 damage, while an Orcish Grunt with 9-"
"2 only gets 2 swings (but at 9 damage)."
"The attacker gets the first attack, then the defender retaliates. This "
"continues to alternate until each unit has used up all of its attacks. The "
"number of attacks a unit has varies; for instance, an Elvish fighter with a "
"5-4 sword attack may make 4 swings each dealing 5 damage, while an Orcish "
"Grunt with 9-2 can only make 2 swings (but at 9 damage each)."
#: data/help.cfg:109
msgid ""
@ -331,7 +327,6 @@ msgstr ""
"<header>text='Chance to hit'</header>"
#: data/help.cfg:111
#, fuzzy
msgid ""
"\n"
"\n"
@ -348,7 +343,7 @@ msgstr ""
"With two exceptions, the chance to hit a unit is based solely on its defence "
"rating in the Terrain it is currently standing in. This may be found by "
"right-clicking a unit, selecting Unit Description, and then look at "
"<italic>text='Terrain Modifiers'</italic>. For instance, elves have a "
"<italic>text='Terrain Modifiers'</italic>. For instance, many elves have a "
"defence rating of 70% in forest, meaning a unit attacking them has only a "
"30% chance of hitting them. Conversely, the elf's chance of hitting the "
"attacker in return depends on what terrain the attacker is in."
@ -663,7 +658,6 @@ msgstr ""
"total maximum of 18 points healed, or cure a unit of Poison."
#: data/help.cfg:179
#, fuzzy
msgid ""
"\n"
"\n"
@ -673,9 +667,9 @@ msgid ""
msgstr ""
"\n"
"\n"
"Keep in mind that while Resting can be combined with other forms of healing, "
"villages, regeneration, and healing/curing cannot combine with each other. "
"Also, units heal fully between scenarios."
"Resting can be combined with other forms of healing, but villages, "
"regeneration, and healing/curing cannot combine with each other. Also, units "
"heal fully between scenarios."
#: data/help.cfg:184
msgid "Income and Upkeep"
@ -694,7 +688,6 @@ msgstr ""
"Income and Upkeep."
#: data/help.cfg:187
#, fuzzy
msgid ""
"\n"
"\n"
@ -704,13 +697,11 @@ msgid ""
msgstr ""
"\n"
"\n"
"Income is simple. For every village you control, you gain one gold a turn. "
"Thus, if you have ten villages, you would normally gain ten gold. "
"Unfortunately, your Upkeep costs are subtracted from this income, as "
"detailed below."
"Income is simple. For every village you control, you gain one gold each "
"turn. Thus, if you have ten villages, you would normally gain ten gold. Your "
"Upkeep costs are subtracted from this income, as detailed below."
#: data/help.cfg:189
#, fuzzy
msgid ""
"\n"
"\n"
@ -725,13 +716,12 @@ msgstr ""
"\n"
"Upkeep is also fairly simple. Each unit requires an amount of Upkeep equal "
"to its level. You can support as many levels <italic>text=worth</italic> of "
"units as you have villages for free. However, for each level of unit beyond "
"the number of villages you have, you must pay one gold per turn. For "
"example, if you have twelve level one units and ten villages, you would have "
"to pay two gold a turn in upkeep."
"units as you have villages, without paying any upkeep. However, for each "
"level of unit beyond the number of villages you have, you must pay one gold "
"per turn. For example, if you have twelve level one units and ten villages, "
"you would have to pay two gold each turn in upkeep."
#: data/help.cfg:191
#, fuzzy
msgid ""
"\n"
"\n"
@ -741,10 +731,9 @@ msgstr ""
"\n"
"\n"
"These costs are subtracted from your Income, so in the case of twelve levels "
"of units and ten villages, your resultant Income would be 8 gold a turn."
"of units and ten villages, your resultant Income would be 8 gold per turn."
#: data/help.cfg:192
#, fuzzy
msgid ""
"\n"
"There is one important exception to Upkeep: units with the Loyal trait never "
@ -753,11 +742,10 @@ msgid ""
"the second level of Heir to the Throne) will usually have the Loyal trait."
msgstr ""
"\n"
"There are two main exceptions to Upkeep. Firstly, units with the Loyal trait "
"will only ever count as level one for upkeep purposes, regardless of their "
"actual level. Secondly, units you begin the scenario with (such as Konrad or "
"There is one important exception to Upkeep: units with the Loyal trait never "
"incur upkeep. Units you begin the scenario with (such as Konrad or "
"Delfador), or units who join you during a scenario (such as the Horseman in "
"the second scenario of Heir to the Throne) will never charge any upkeep."
"the second scenario of Heir to the Throne) will usually have the Loyal trait."
#: data/help.cfg:197
msgid "Wrap Up"
@ -782,7 +770,6 @@ msgid "About"
msgstr "About"
#: data/help.cfg:210
#, fuzzy
msgid ""
"Most units have two traits, with the exception of Undead units which are "
"assigned the trait 'Undead'. Traits are modifications that change a unit's "
@ -805,7 +792,6 @@ msgstr ""
"The traits that are available to all non-Undead units are:"
#: data/help.cfg:219
#, fuzzy
msgid ""
"\n"
"\n"
@ -864,7 +850,6 @@ msgstr ""
"positions."
#: data/help.cfg:233
#, fuzzy
msgid ""
"\n"
"\n"
@ -933,7 +918,6 @@ msgstr ""
"Other special traits that may be assigned to units are:"
#: data/help.cfg:251
#, fuzzy
msgid ""
"\n"
"\n"
@ -963,11 +947,11 @@ msgstr ""
"\n"
"\n"
"During campaigns, certain units may opt to join the player's forces of their "
"own volition. These units are marked with the Loyal trait. Although they "
"may require payment to be recalled, they never incur any upkeep costs. This "
"can make them invaluable during a long campaign, when gold is in short "
"supply. This trait is never given to recruited units, so it may be unwise to "
"dismiss them or send them to a foolish death."
"own volition. These units are marked with the Loyal trait. Although they may "
"require payment to be recalled, they never incur any upkeep costs. This can "
"make them invaluable during a long campaign, when gold is in short supply. "
"This trait is never given to recruited units, so it may be unwise to dismiss "
"such units or to send them to a foolish death."
#: data/help.cfg:258
msgid ""
@ -996,7 +980,6 @@ msgstr ""
"conjunction with their attacks."
#: data/help.cfg:265
#, fuzzy
msgid ""
"\n"
"\n"
@ -1018,8 +1001,8 @@ msgstr ""
"Dextrous units do +1 damage for every successful strike with a bow.\n"
"\n"
"Dextrous is a trait possessed only by Elves. The Elven people are known for "
"their uncanny grace, and their great facility with the bow. Some, however, "
"are gifted with natural talent that exceeds their brethren. These elves "
"their uncanny grace, and their great facility with the bow. Some, however, "
"are gifted with natural talent that exceeds their brethren. These elves "
"inflict an additional point of damage with each arrow."
#: data/items.cfg:264
@ -7467,7 +7450,6 @@ msgid "Troll"
msgstr "Troll"
#: data/units/Troll.cfg:20
#, fuzzy
msgid ""
"Trolls, grown to adulthood, are possessed of a fearsome strength. Their "
"stone-like bodies have grown to a size much taller than a man, and their "
@ -7514,7 +7496,6 @@ msgid "Troll Hero"
msgstr "Troll Hero"
#: data/units/Troll_Hero.cfg:17
#, fuzzy
msgid ""
"Troll heroes are strong and brutal humanoid monsters with the amazing "
"ability to regenerate themselves, so that they recover from wounds on their "
@ -7529,7 +7510,6 @@ msgid "Troll Rocklobber"
msgstr "Troll Rocklobber"
#: data/units/Troll_Rocklobber.cfg:21
#, fuzzy
msgid ""
"Given the monstrous strength of their race, trolls can turn rather mundane "
"weapons into implements of deadly force. Some trolls piece together crude "
@ -7556,7 +7536,7 @@ msgid ""
"them in open terrain during the day, when they are weakest."
msgstr ""
"Given the monstrous strength of their race, trolls can turn rather mundane "
"weapons into implements of deadly force. Some trolls piece together crude "
"implements into weapons of deadly force. Some trolls piece together crude "
"slings, little different from what a child would use, save for the fact they "
"hurl boulders instead of pebbles. Though not especially accurate, a rock "
"thrown by one of these monsters can cripple a man if it hits him. Despite "
@ -7584,7 +7564,6 @@ msgid "Troll Warrior"
msgstr "Troll Warrior"
#: data/units/Troll_Warrior.cfg:21
#, fuzzy
msgid ""
"A terrifying, monstrous bastion of strength, a Troll Warrior brings to fore "
"all the tales that have been told of their race's terrifying power. Wielding "
@ -7623,7 +7602,7 @@ msgstr ""
"Usage:\n"
"Troll Warriors fight well on rough, rocky terrain, especially at night. "
"Though vulnerable to archers and spellcasters, especially in open terrain, "
"the raw power of a Troll Warrior makes them a foe that generally must be "
"the raw power of a Troll Warrior makes it a foe that generally must be "
"brought down by several enemies. There are few enemies which can engage them "
"in one-on-one combat without a great danger of being killed on the same "
"turn. Their regeneration allows them to cure poison, and heal wounds without "
@ -7635,7 +7614,6 @@ msgid "Troll Whelp"
msgstr "Troll Whelp"
#: data/units/Troll_Whelp.cfg:21
#, fuzzy
msgid ""
"The word 'whelp,' applied even to fearsome animals like wolves and lions, "
"brings to mind images of frail, helpless, and even 'cute' creatures, so "
@ -8299,7 +8277,7 @@ msgstr "Moves: "
#: src/display.cpp:465
msgid "Screenshot"
msgstr ""
msgstr "Screenshot"
#: src/display.cpp:1024
msgid "healthy"
@ -9682,7 +9660,7 @@ msgstr "-- The Tome of Wesnoth"
#: src/unit.cpp:1107
msgid " XP to advance"
msgstr ""
msgstr " XP to advance"
#: src/unit.cpp:1144
msgid ": "