SotA: Update special notes syntax
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8 changed files with 22 additions and 9 deletions
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@ -10,7 +10,7 @@
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hills=60
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mountains=50
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fungus=60
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# wmllint: match forest=-70 with {SPECIAL_NOTES_DEFENSE_CAP}
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# wmllint: match forest=-70 with {NOTE_DEFENSE_CAP}
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forest=-70
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village=60
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[/defense]
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@ -25,7 +25,9 @@
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{AMLA_DEFAULT}
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cost=16
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usage=scout
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description=""+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}+{SPECIAL_NOTES_DEFENSE_CAP}
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description=""
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{NOTE_SUBMERGE}
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{NOTE_DEFENSE_CAP}
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -16,7 +16,9 @@
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{AMLA_DEFAULT}
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cost=28
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usage=fighter
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description= _ "Captains are masters in life, but in death they may be slaves to a necromancer. Through sheer force of habit, an undead captain continues to exude authority even if all his other memories have been lost."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SUBMERGE}
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description= _ "Captains are masters in life, but in death they may be slaves to a necromancer. Through sheer force of habit, an undead captain continues to exude authority even if all his other memories have been lost."
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{NOTE_LEADERSHIP}
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{NOTE_SUBMERGE}
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die_sound=skeleton-big-die.ogg
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{DEFENSE_ANIM "units/bone-captain.png" "units/bone-captain.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[abilities]
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@ -14,7 +14,8 @@
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advances_to=Soulless
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cost=8
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usage=fighter
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."
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{NOTE_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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{DEFENSE_ANIM "units/delinquent/zombie-shynal-defend.png" "units/delinquent/zombie-shynal.png" {SOUND_LIST:ZOMBIE_WEAK_HIT} }
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hide_help=yes
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@ -17,7 +17,11 @@
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{AMLA_DEFAULT}
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cost=100
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usage=mixed fighter
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description= _ "An experienced lich can easily tap into the power of the spirit world and throw freezing lightning to devastating effect, or drain the very life force from a body. The power available to a lich like this is awesome to behold. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death!"+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_SUBMERGE}
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description= _ "An experienced lich can easily tap into the power of the spirit world and throw freezing lightning to devastating effect, or drain the very life force from a body. The power available to a lich like this is awesome to behold. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death!"
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{NOTE_MAGICAL}
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{NOTE_DRAIN}
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{NOTE_ARCANE}
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{NOTE_SUBMERGE}
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die_sound=lich-die.ogg
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{DEFENSE_ANIM "units/ancient-lich/ancient-lich-defend.png" "units/ancient-lich/ancient-lich.png" {SOUND_LIST:LICH_HIT} }
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[movement_costs]
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@ -18,7 +18,8 @@
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."
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{NOTE_DRAIN}
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die_sound={SOUND_LIST:ORC_DIE}
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{DEFENSE_ANIM "units/orcish-shaman-defend-2.png" "units/orcish-shaman-defend-1.png" {SOUND_LIST:ORC_HIT} }
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[attack]
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@ -14,7 +14,8 @@
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{AMLA_DEFAULT}
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cost=26
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usage=fighter
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description= _ "Aboard his vessel, the captain is the ultimate authority, and all his orders must be instantly obeyed. A passenger or crew member crosses the captain at their peril, for he is within his rights to summarily execute criminals or mutineers."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Aboard his vessel, the captain is the ultimate authority, and all his orders must be instantly obeyed. A passenger or crew member crosses the captain at their peril, for he is within his rights to summarily execute criminals or mutineers."
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{NOTE_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/sea-captain.png" "units/sea-captain.png" {SOUND_LIST:HUMAN_HIT} }
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[abilities]
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@ -8,7 +8,8 @@
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experience=24
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alignment=chaotic
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usage=fighter
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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description= _ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one’s former comrades amongst their number is frightening to say the least."
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{NOTE_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[resistance]
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arcane=140
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@ -11,7 +11,8 @@
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{AMLA_DEFAULT}
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cost=13
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usage=fighter
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description= _ "The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
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description= _ "The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."
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{NOTE_PLAGUE}
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die_sound={SOUND_LIST:ZOMBIE_WEAK_HIT}
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[resistance]
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arcane=140
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