SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)
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(cherry-picked from commit 77863cc526
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1 changed files with 2 additions and 2 deletions
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@ -276,7 +276,7 @@ of Healing"
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image=items/gravestone1.png
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[/item]
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{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwillyn" (_"Gwillyn")}
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{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwyllin" (_"Gwyllin")}
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{PLACE_GUARD 10 10 (Spearman) QUICK RESILIENT "Veomyr" (_"Veomyr")}
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{PLACE_GUARD 8 10 (Spearman) STRONG RESILIENT "Syrillin" (_"Syrillin")}
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{PLACE_GUARD 7 10 (Bowman) STRONG INTELLIGENT "Glant" (_"Glant")}
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@ -293,7 +293,7 @@ of Healing"
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#endif
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# We don't want the guard on the village to move from there:
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{FREEZE_UNIT Gwillyn}
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{FREEZE_UNIT Gwyllin}
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[store_locations]
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terrain=*^Gryv
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