SotA S2: fixed inconsistency between unit name and dialog (fixes #2844)

[ci skip]

(cherry-picked from commit 77863cc526)
This commit is contained in:
Charles Dang 2018-04-08 13:34:47 +11:00
parent dc46369288
commit 1bd22008f0

View file

@ -276,7 +276,7 @@ of Healing"
image=items/gravestone1.png
[/item]
{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwillyn" (_"Gwillyn")}
{PLACE_GUARD 10 11 (Spearman) RESILIENT QUICK "Gwyllin" (_"Gwyllin")}
{PLACE_GUARD 10 10 (Spearman) QUICK RESILIENT "Veomyr" (_"Veomyr")}
{PLACE_GUARD 8 10 (Spearman) STRONG RESILIENT "Syrillin" (_"Syrillin")}
{PLACE_GUARD 7 10 (Bowman) STRONG INTELLIGENT "Glant" (_"Glant")}
@ -293,7 +293,7 @@ of Healing"
#endif
# We don't want the guard on the village to move from there:
{FREEZE_UNIT Gwillyn}
{FREEZE_UNIT Gwyllin}
[store_locations]
terrain=*^Gryv