Change the window definition into a macro and add the common used types.
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1 changed files with 23 additions and 12 deletions
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###
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### Default definition of a window.
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### Defines all window styles used in the game.
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###
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#define __WINDOW ID DESCRIPTION BASE_NAME
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[window_definition]
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id = "default"
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description = "The default window"
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id = {ID}
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description = {DESCRIPTION}
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[resolution]
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# [/rectangle]
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[image]
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name = "dialogs/opaque-border-topleft.png"
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name = "dialogs/" + {BASE_NAME} + "-border-topleft.png"
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[/image]
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[image]
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y = 0
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w = "(width - 14)"
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stretch = "true"
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name = "dialogs/opaque-border-top.png"
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name = "dialogs/" + {BASE_NAME} + "-border-top.png"
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[/image]
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[image]
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x = "(width - 9)"
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y = 0
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name = "dialogs/opaque-border-topright.png"
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name = "dialogs/" + {BASE_NAME} + "-border-topright.png"
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[/image]
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[image]
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y = 5
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h = "(height - 14)"
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stretch = "true"
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name = "dialogs/opaque-border-right.png"
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name = "dialogs/" + {BASE_NAME} + "-border-right.png"
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[/image]
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[image]
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x = "(width - 9)"
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y = "(height - 9)"
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name = "dialogs/opaque-border-botright.png"
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name = "dialogs/" + {BASE_NAME} + "-border-botright.png"
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[/image]
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[image]
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y = "(height - 9)"
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w = "(width - 14)"
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stretch = "true"
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name = "dialogs/opaque-border-bottom.png"
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name = "dialogs/" + {BASE_NAME} + "-border-bottom.png"
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[/image]
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[image]
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x = 0
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y = "(height - 9)"
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name = "dialogs/opaque-border-botleft.png"
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name = "dialogs/" + {BASE_NAME} + "-border-botleft.png"
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[/image]
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[image]
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y = 5
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h = "(height - 14)"
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stretch = "true"
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name = "dialogs/opaque-border-left.png"
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name = "dialogs/" + {BASE_NAME} + "-border-left.png"
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[/image]
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[image]
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y = 5
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w = "(width - 14)"
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h = "(height - 14)"
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name = "dialogs/opaque-background.png"
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name = "dialogs/" + {BASE_NAME} + "-background.png"
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[/image]
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[/draw]
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[/resolution]
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[/window_definition]
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#enddef
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{__WINDOW "default" "The default window" "opaque"}
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{__WINDOW "message" "The style used as transparent to the user." "translucent65"}
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{__WINDOW "titlescreen" "The items in the titelscreen" "translucent54"}
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# No idea what this style does, just leave it disabled for now.
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#{__WINDOW "menu2" "menu2" "menu2"}
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#unddef __WINDOW
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