max_value works in 1.19+

This commit is contained in:
pentarctagon 2024-07-22 00:19:50 -05:00
parent 63e8b69236
commit 1b47cea9c5
2 changed files with 0 additions and 35 deletions

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@ -1,34 +0,0 @@
# wmllint: no translatables
#####
# API(s) being tested: [chance_to_hit]value=
##
# Actions:
# Give the leaders a chance_to_hit ability with both the value and max_value attributes
# Have the side 1 leader attack the side 2 leader with both its weapons
##
# Expected end state:
# The side 1 leader's first weapon doesn't strike 100 times
# The side 1 leader's second weapon doesn't strike 100 times
#####
{COMMON_KEEP_A_B_UNIT_TEST "chance_to_hit_max_value" (
[event]
name = start
{SET_HP VALUE=1000}
[modify_unit]
[filter]
[/filter]
[effect]
apply_to = new_ability
[abilities]
{TEST_ABILITY attacks 100 () SELF=yes}
{TEST_ABILITY chance_to_hit 100 (max_value=10) SELF=yes}
[/abilities]
[/effect]
[/modify_unit]
[/event]
{CHECK_STRIKES "100,100" ({SUCCEED}) COMPARE=numerical_not_equals (CHANCE_TO_HIT=)}
)}

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@ -801,7 +801,6 @@
0 chance_to_hit_two_cumulative_no_unique_id
0 chance_to_hit_two_cumulative_mixed_same_id
0 chance_to_hit_two_cumulative_mixed_unique_id
0 chance_to_hit_max_value
0 chance_to_hit_overwrite_specials_one_side
0 chance_to_hit_overwrite_specials_both_sides
0 chance_to_hit_overwrite_specials_two_both_sides