updated changelog
This commit is contained in:
parent
62f2a15bef
commit
1acc0ba045
1 changed files with 4 additions and 0 deletions
|
@ -20,6 +20,8 @@ CVS HEAD:
|
|||
* start positions of players are now displayed as labels on the map
|
||||
* painting something on top of starting position now removes that starting position
|
||||
* cancel in new map dialog confirmation returns to dialog instead of map
|
||||
* added ability to mark tiles and fill marked tiles with selected terrain
|
||||
* added templates for cut and paste functionality
|
||||
* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
|
||||
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
|
||||
* fixed dynamically generated terrain not showing correctly
|
||||
|
@ -28,6 +30,7 @@ CVS HEAD:
|
|||
* added idle AI
|
||||
* added image_healing' and 'image_leading' animation code
|
||||
* added floating labels to indicate healing/poisoning of units
|
||||
* added ability to highlight several hexes
|
||||
* fixed Li'sar dying in Hasty Alliance not resulting in a loss
|
||||
* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
|
||||
* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
|
||||
|
@ -39,6 +42,7 @@ CVS HEAD:
|
|||
* fixed opening sequence in 'Isle of Anduin'
|
||||
* fixed cycling units not showing attack options
|
||||
* fixed units with drain not getting more than the max hitpoints
|
||||
* fixed Battle Princess not being able to get Scepter
|
||||
* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
|
||||
* fixed support for UTF-8 languages on text-boxes
|
||||
* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences
|
||||
|
|
Loading…
Add table
Reference in a new issue