updated changelog

This commit is contained in:
Pauli Manninen 2004-05-02 08:26:44 +00:00
parent 62f2a15bef
commit 1acc0ba045

View file

@ -20,6 +20,8 @@ CVS HEAD:
* start positions of players are now displayed as labels on the map
* painting something on top of starting position now removes that starting position
* cancel in new map dialog confirmation returns to dialog instead of map
* added ability to mark tiles and fill marked tiles with selected terrain
* added templates for cut and paste functionality
* fixed tiles on the border of the map updating incorrectly when nearby tiles are drawn
* fixed a bug where odd number of terrains where not drawn correctly in the palette.
* fixed dynamically generated terrain not showing correctly
@ -28,6 +30,7 @@ CVS HEAD:
* added idle AI
* added image_healing' and 'image_leading' animation code
* added floating labels to indicate healing/poisoning of units
* added ability to highlight several hexes
* fixed Li'sar dying in Hasty Alliance not resulting in a loss
* fixed game creator being able to click [I'm Ready] before all networked players have joined when loading game from save
* fixed first player gold reset to 100 in multiplayer games when starting gold set less than 100
@ -39,6 +42,7 @@ CVS HEAD:
* fixed opening sequence in 'Isle of Anduin'
* fixed cycling units not showing attack options
* fixed units with drain not getting more than the max hitpoints
* fixed Battle Princess not being able to get Scepter
* fixed "invalid font characters" for slovak translation by adding 'font=Bepa-Roman.ttf', translators should ensure this line is preserved when upgrading translations
* fixed support for UTF-8 languages on text-boxes
* fixed wesnoth.desktop (FreeDesktop shortcut definition file), which did contain invalid UTF-8 sequences