WML syntax and prose fixes.
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1 changed files with 60 additions and 74 deletions
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@ -400,16 +400,15 @@
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[/filter]
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[message]
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description="Dranath"
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message= _ "It is useless to push further fools. The doors I guard are sealed by the power of the Hammer itself. Your attack is pointless."
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description="Dranath"
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message= _ "You cannot pass, fools. The doors I guard are sealed by the power of the Hammer itself."
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[/message]
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[message]
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speaker=unit
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message= _ "We'll see bout that!"
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message= _ "We'll see about that!"
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[/message]
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[/event]
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[/event]
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[event]
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@ -421,74 +420,69 @@
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x=38,39,40
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y=41,41,41
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[/filter]
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[if]
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[variable]
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name=key_read
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numerical_equals=0
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[/variable]
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[variable]
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name=key_read
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numerical_equals=0
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "It sees that guard spoke truth. These doors cannot be forced open by any means we have!"
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[/message]
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[then]
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[message]
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description= _ "Angarthing"
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message= _ "I sense these bindings to be the work of common sorcery, not the power of the Hammer. Usually to each such locking spell there is some sort of key. If we can but find the key, we will able to open these doors."
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[/message]
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[message]
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speaker=unit
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message= _ "It seemed that guard was speaking the truth, these doors cannot be forced open by any means!"
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[/message]
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[/then]
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[/if]
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[message]
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description= _ "Angarthing"
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message= _ "I sense the bindings to be the work of common sorcery, not the power of the hammer. Usually for every one of these spells there is some sort of key. If we can find this key we will able to open these doors."
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[/message]
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[if]
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[variable]
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name=key_read
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numerical_equals=1
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[/variable]
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[/then]
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[/if]
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[then]
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[message]
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speaker=unit
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message= _ "The key has been uttered, these doors should open..."
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[/message]
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[if]
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[terrain]
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x=38,39,40
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y=42,42,42
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letter=Uu
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[/terrain]
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[variable]
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name=key_read
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numerical_equals=1
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[/variable]
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[message]
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speaker=unit
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message= _ "There we go... faugh, what is that smell!"
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[/message]
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[then]
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recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[message]
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speaker=unit
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message= _ "The key has been uttered, these doors should open..."
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[/message]
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[allow_recruit]
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side=2
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[terrain]
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x=38,39,40
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y=42,42,42
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letter=Uu
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[/terrain]
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[allow_recruit]
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side=6
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[message]
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speaker=unit
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message= _ "There we go... pew, what is that smell!"
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[/message]
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recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[allow_recruit]
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side=2
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[allow_recruit]
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side=6
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[allow_recruit]
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side=7
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[/event]
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[allow_recruit]
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side=7
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type="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,Revenant,Deathblade,Bone Shooter"
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[/allow_recruit]
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[/then]
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[/if]
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[/event]
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[event]
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name=moveto
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@ -501,7 +495,7 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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[message]
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speaker=unit
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message= _ "It's locked but nothing that our hammer's can't manage."
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message= _ "It's locked, but nothing that our hammers can't manage."
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[/message]
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[terrain]
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@ -510,7 +504,7 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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letter=Uu
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[/terrain]
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[/event]
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[/event]
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[event]
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name=moveto
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@ -545,8 +539,6 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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name=key_read
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value=1
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[/set_variable]
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[/event]
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[event]
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@ -560,7 +552,7 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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[message]
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speaker=unit
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message= _ "A door, perhaps Karrag is hiding in here..."
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message= _ "A door. Perhaps Karrag is hiding in here..."
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[/message]
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[terrain]
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@ -568,11 +560,9 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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y=24
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letter=Uu
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[/terrain]
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[/event]
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[event]
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[event]
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name=moveto
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[filter]
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@ -582,8 +572,8 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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[/filter]
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[message]
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speaker=unit
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message= _ "A door, perhaps Karrag is hiding in here..."
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speaker=unit
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message= _ "A door, perhaps Karrag is hiding in here..."
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[/message]
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[terrain]
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@ -591,8 +581,6 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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y=36
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letter=Uu
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[/terrain]
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[/event]
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[event]
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@ -636,6 +624,4 @@ recruit="Blood Bat,Ghost,Wrath,Shadow,Skeleton,Skeleton Archer,Ghoul,Necrophage,
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y=38
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[/removeitem]
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[/event]
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[/scenario]
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