Attempted build fix

(cherry-picked from commit 8f40b51a77)
This commit is contained in:
Jyrki Vesterinen 2018-08-27 11:21:08 +03:00
parent a3d9b7f11b
commit 1ab3ec0464
2 changed files with 2 additions and 2 deletions

View file

@ -200,7 +200,7 @@ void game_display::scroll_to_leader(int side, SCROLL_TYPE scroll_type,bool force
{
unit_map::const_iterator leader = dc_->units().find_leader(side);
if(leader.valid() && leader->is_visible_to_team(dc_->get_team(viewing_side()), *dc_, false)) {
if(leader.valid() && leader->is_visible_to_team(dc_->get_team(viewing_side()), false)) {
scroll_to_tile(leader->get_location(), scroll_type, true, force);
}
}

View file

@ -588,7 +588,7 @@ void menu_handler::goto_leader(int side_num)
{
unit_map::const_iterator i = units().find_leader(side_num);
const display_context& dc = gui_->get_disp_context();
if(i != units().end() && i->is_visible_to_team(dc.get_team(gui_->viewing_side()), dc, false)) {
if(i != units().end() && i->is_visible_to_team(dc.get_team(gui_->viewing_side()), false)) {
gui_->scroll_to_tile(i->get_location(), game_display::WARP);
}
}