Change uses of wml_actions.animate_unit() to directly call wesnoth.animate_unit()

This commit is contained in:
Charles Dang 2015-01-12 22:07:13 +11:00
parent 98035521aa
commit 1a1deeae8d

View file

@ -891,10 +891,10 @@ function wml_actions.harm_unit(cfg)
if animate then
if animate ~= "defender" and harmer and harmer.valid then
wesnoth.scroll_to_tile(harmer.x, harmer.y, true)
wml_actions.animate_unit( { flag = "attack", hits = true, { "filter", { id = harmer.id } },
wesnoth.animate_unit({ flag = "attack", hits = true, { "filter", { id = harmer.id } },
{ "primary_attack", primary_attack },
{ "secondary_attack", secondary_attack }, with_bars = true,
{ "facing", { x = unit_to_harm.x, y = unit_to_harm.y } } } )
{ "facing", { x = unit_to_harm.x, y = unit_to_harm.y } } })
end
wesnoth.scroll_to_tile(unit_to_harm.x, unit_to_harm.y, true)
end
@ -981,14 +981,14 @@ function wml_actions.harm_unit(cfg)
if animate and animate ~= "attacker" then
if harmer and harmer.valid then
wml_actions.animate_unit( { flag = "defend", hits = true, { "filter", { id = unit_to_harm.id } },
wesnoth.animate_unit({ flag = "defend", hits = true, { "filter", { id = unit_to_harm.id } },
{ "primary_attack", primary_attack },
{ "secondary_attack", secondary_attack }, with_bars = true },
{ "facing", { x = harmer.x, y = harmer.y } } )
{ "facing", { x = harmer.x, y = harmer.y } })
else
wml_actions.animate_unit( { flag = "defend", hits = true, { "filter", { id = unit_to_harm.id } },
wesnoth.animate_unit({ flag = "defend", hits = true, { "filter", { id = unit_to_harm.id } },
{ "primary_attack", primary_attack },
{ "secondary_attack", secondary_attack }, with_bars = true } )
{ "secondary_attack", secondary_attack }, with_bars = true })
end
end
@ -1307,7 +1307,7 @@ function wml_actions.full_heal(cfg)
unit.status.slowed = false
end
if cfg.animate then
wesnoth.fire( "animate_unit", { flag = "healed" , with_bars = "yes" , { "filter" , { id = unit.id } } })
wesnoth.animate_unit({ flag = "healed" , with_bars = "yes" , { "filter" , { id = unit.id } } })
end
end
end