Update [heal_unit] to use new animation API calls

This commit is contained in:
Celtic Minstrel 2017-03-12 21:51:37 -04:00 committed by Charles Dang
parent 0f01f97b30
commit 1a1a893a4c

View file

@ -688,11 +688,12 @@ function wml_actions.heal_unit(cfg)
end
if cfg.animate then
-- TODO: Make this use the new animation API
wesnoth.animate_unit{
T.filter(healers),
flag = "healing"
}
if #healers then
local animator = wesnoth.create_animator()
-- Need dummy 3rd argument here...
animator:add(healers[1], 'healing', 'hits')
animator:run()
end
end
end
end