Removed some Visual Leak Detector-related code
[ci skip] These should really be included only locally when testing, if anyone happens to use that tool.
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2 changed files with 0 additions and 14 deletions
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@ -24,11 +24,6 @@
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#include <cctype>
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using namespace boost::math::constants;
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#ifdef HAVE_VISUAL_LEAK_DETECTOR
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#include "vld.h"
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#endif
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static lg::log_domain log_engine("engine");
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#define DBG_NG LOG_STREAM(debug, log_engine)
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static lg::log_domain log_scripting_formula("scripting/formula");
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@ -117,10 +117,6 @@
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#include "gui/widgets/debug.hpp"
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#endif
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#ifdef HAVE_VISUAL_LEAK_DETECTOR
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#include "vld.h"
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#endif
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class end_level_exception;
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namespace game { struct error; }
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@ -945,11 +941,6 @@ int wesnoth_main(int argc, char** argv)
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int main(int argc, char** argv)
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#endif
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{
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#ifdef HAVE_VISUAL_LEAK_DETECTOR
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VLDEnable();
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#endif
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#ifdef _WIN32
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(void)argc;
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(void)argv;
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