Winter Random Map configuration tweaks by Sanna
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1 changed files with 46 additions and 56 deletions
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@ -41,7 +41,7 @@ temperature_size=4
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default_convert=g
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roads=3
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roads=4
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road_windiness=3
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#list of common terrain types which come in at
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@ -62,16 +62,16 @@ road_windiness=3
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height=5
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terrain=c
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[/height]
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[height]
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height=0
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terrain=s
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[/height]
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#[height]
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#height=0
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#terrain=s
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#[/height]
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#water at cold temperatures becomes ice
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[convert]
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min_height=50
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max_temperature=200
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from=cs
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max_temperature=150
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from=csw
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to=i
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[/convert]
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@ -90,14 +90,6 @@ road_windiness=3
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to=H
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[/convert]
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#swamp appears on low land, at moderate temperatures
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[convert]
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max_temperature=700
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max_height=200
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from=g
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to=w
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[/convert]
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#forest appears at moderate temperatures
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[convert]
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min_temperature=250
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@ -133,32 +125,42 @@ road_windiness=3
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convert_to=r
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[/road_cost]
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[road_cost]
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terrain=F
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cost=20
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convert_to=r
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[/road_cost]
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[road_cost]
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terrain=c
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cost=50
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convert_to_bridge=|,/,\
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convert_to=C
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#convert_to=C
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[/road_cost]
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[road_cost]
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terrain=h
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cost=30
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cost=25
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convert_to=r
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[/road_cost]
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[road_cost]
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terrain=H
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cost=25
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convert_to=r
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[/road_cost]
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[road_cost]
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terrain=m
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cost=50
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cost=40
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convert_to=r
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[/road_cost]
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#road going through snow is covered over by
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#the snow (presumably the road was built when
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#it wasn't snowing)
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#road going through snow
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[road_cost]
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terrain=S
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cost=20
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convert_to=S
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cost=10
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convert_to=r
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[/road_cost]
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#define MIN_COST_ROAD X
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@ -180,15 +182,9 @@ road_windiness=3
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terrain=g
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convert_to=v
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adjacent_liked=gccccccc|/\RRrrtvhf
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rating=8
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rating=6
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[/village]
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[village]
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terrain=d
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convert_to=v
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rating=2
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adjacent_liked=gccc|/\RRrrtvhf
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[/village]
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#villages in forest are Elvish
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[village]
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terrain=f
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@ -196,12 +192,28 @@ road_windiness=3
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rating=4
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adjacent_liked=gccc|/\RRrrtvhfff
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[/village]
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[village]
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terrain=F
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convert_to=V
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rating=4
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adjacent_liked=gccc|/\RRrrtvhFFF
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[/village]
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[village]
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terrain=h
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convert_to=v
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rating=4
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adjacent_liked=gccc|/\RRrrtvhf
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[/village]
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[village]
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terrain=H
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convert_to=V
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rating=4
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adjacent_liked=gccc|/\RRrrtvHf
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[/village]
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[village]
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terrain=m
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convert_to=v
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@ -213,35 +225,13 @@ road_windiness=3
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[village]
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terrain=S
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convert_to=V
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rating=3
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adjacent_liked=gccc|/\RRrrtvhf
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rating=4
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adjacent_liked=gccc|/\RRrrtvhfS
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[/village]
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[village]
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terrain=F
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convert_to=V
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rating=3
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adjacent_liked=gccc|/\RRrrtvhf
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[/village]
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#swamp villages
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[village]
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terrain=w
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convert_to=Y
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rating=2
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adjacent_liked=gccc|/\RRrrtvhf
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[/village]
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#mermen villages - give them low chance of appearing
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[village]
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terrain=c
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convert_to=Z
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rating=1
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adjacent_liked=cc
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[/village]
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[castle]
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valid_terrain=gfhFH
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valid_terrain=gfhFHm
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min_distance=12
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[/castle]
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