Winter Random Map configuration tweaks by Sanna

This commit is contained in:
Pauli Manninen 2004-10-22 21:01:08 +00:00
parent bc8c30e565
commit 1983e5daa1

View file

@ -41,7 +41,7 @@ temperature_size=4
default_convert=g
roads=3
roads=4
road_windiness=3
#list of common terrain types which come in at
@ -62,16 +62,16 @@ road_windiness=3
height=5
terrain=c
[/height]
[height]
height=0
terrain=s
[/height]
#[height]
#height=0
#terrain=s
#[/height]
#water at cold temperatures becomes ice
[convert]
min_height=50
max_temperature=200
from=cs
max_temperature=150
from=csw
to=i
[/convert]
@ -90,14 +90,6 @@ road_windiness=3
to=H
[/convert]
#swamp appears on low land, at moderate temperatures
[convert]
max_temperature=700
max_height=200
from=g
to=w
[/convert]
#forest appears at moderate temperatures
[convert]
min_temperature=250
@ -133,32 +125,42 @@ road_windiness=3
convert_to=r
[/road_cost]
[road_cost]
terrain=F
cost=20
convert_to=r
[/road_cost]
[road_cost]
terrain=c
cost=50
convert_to_bridge=|,/,\
convert_to=C
#convert_to=C
[/road_cost]
[road_cost]
terrain=h
cost=30
cost=25
convert_to=r
[/road_cost]
[road_cost]
terrain=H
cost=25
convert_to=r
[/road_cost]
[road_cost]
terrain=m
cost=50
cost=40
convert_to=r
[/road_cost]
#road going through snow is covered over by
#the snow (presumably the road was built when
#it wasn't snowing)
#road going through snow
[road_cost]
terrain=S
cost=20
convert_to=S
cost=10
convert_to=r
[/road_cost]
#define MIN_COST_ROAD X
@ -180,15 +182,9 @@ road_windiness=3
terrain=g
convert_to=v
adjacent_liked=gccccccc|/\RRrrtvhf
rating=8
rating=6
[/village]
[village]
terrain=d
convert_to=v
rating=2
adjacent_liked=gccc|/\RRrrtvhf
[/village]
#villages in forest are Elvish
[village]
terrain=f
@ -196,12 +192,28 @@ road_windiness=3
rating=4
adjacent_liked=gccc|/\RRrrtvhfff
[/village]
[village]
terrain=F
convert_to=V
rating=4
adjacent_liked=gccc|/\RRrrtvhFFF
[/village]
[village]
terrain=h
convert_to=v
rating=4
adjacent_liked=gccc|/\RRrrtvhf
[/village]
[village]
terrain=H
convert_to=V
rating=4
adjacent_liked=gccc|/\RRrrtvHf
[/village]
[village]
terrain=m
convert_to=v
@ -213,35 +225,13 @@ road_windiness=3
[village]
terrain=S
convert_to=V
rating=3
adjacent_liked=gccc|/\RRrrtvhf
rating=4
adjacent_liked=gccc|/\RRrrtvhfS
[/village]
[village]
terrain=F
convert_to=V
rating=3
adjacent_liked=gccc|/\RRrrtvhf
[/village]
#swamp villages
[village]
terrain=w
convert_to=Y
rating=2
adjacent_liked=gccc|/\RRrrtvhf
[/village]
#mermen villages - give them low chance of appearing
[village]
terrain=c
convert_to=Z
rating=1
adjacent_liked=cc
[/village]
[castle]
valid_terrain=gfhFH
valid_terrain=gfhFHm
min_distance=12
[/castle]