Added a macro that assigns all villages on the map to a specified side.
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1 changed files with 13 additions and 3 deletions
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@ -173,7 +173,7 @@
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#enddef
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#define CAPTURE_VILLAGES_OF_TYPE TYPE SIDE X Y RADIUS
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# Change ownership of the villages on a specified a terrain type
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# Change ownership of the villages on a specified terrain type
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# near a specified location.
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{CAPTURE_FILTERED_VILLAGES {SIDE}
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(
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@ -190,7 +190,7 @@
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#enddef
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#define STARTING_VILLAGES SIDE RADIUS
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# Macro to make a side start a scenario with villages
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# Macro to make a side start a scenario with villages.
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# Creates an event, so it must be called from within the
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# toplevel scenario tag.
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[event]
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@ -217,6 +217,17 @@
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[/event]
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#enddef
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#define STARTING_VILLAGES_ALL SIDE
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# Make a side start with ownership of all villages.
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# Creates an event, so it must be called from within the
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# toplevel scenario tag.
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[event]
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name=prestart
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{CAPTURE_FILTERED_VILLAGES {SIDE} (terrain=*^V*)}
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[/event]
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#enddef
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#define TRANSFER_VILLAGE_OWNERSHIP FROM_SIDE TO_SIDE
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# Transfers ownership of all villages of one side to another side. Useful
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# when you're for example moving all units of some side to another, and want
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@ -235,4 +246,3 @@
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{CLEAR_VARIABLE TRANSFER_VILLAGE_OWNERSHIP_villages}
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#enddef
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