Update doxygen comment style.
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2 changed files with 16 additions and 10 deletions
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@ -12,8 +12,10 @@
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See the COPYING file for more details.
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*/
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//! @file statistics.cpp
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//! Manage statistics: recruitments, recalls, kills, losses, etc.
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/**
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* @file statistics.cpp
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* Manage statistics: recruitments, recalls, kills, losses, etc.
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*/
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#include "global.hpp"
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#include "config.hpp"
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@ -12,8 +12,7 @@
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See the COPYING file for more details.
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*/
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//! @file statistics.hpp
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//!
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/** @file statistics.hpp */
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#ifndef STATISTICS_HPP_INCLUDED
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#define STATISTICS_HPP_INCLUDED
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@ -41,11 +40,13 @@ namespace statistics
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str_int_map recruits, recalls, advanced_to, deaths, killed;
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int recruit_cost, recall_cost;
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//! A type that will map a string of hit/miss
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//! to the number of times that sequence has occurred.
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/*
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* A type that will map a string of hit/miss to the number of times
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* that sequence has occurred.
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*/
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typedef str_int_map battle_sequence_frequency_map;
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//! A type that will map different % chances to hit to different results.
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/** A type that will map different % chances to hit to different results. */
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typedef std::map<int,battle_sequence_frequency_map> battle_result_map;
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battle_result_map attacks, defends;
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@ -58,9 +59,12 @@ namespace statistics
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// Expected value for damage inflicted/taken * 1000, based on
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// probability to hit,
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// Use this long term to see how lucky a side is.
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//! @todo FIXME: Since integers are used, rounding errors accumulate.
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// Also, slow isn't accounted for properly.
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// Rusty's simulator could be used obtain valid values.
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/**
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* @todo FIXME: Since integers are used, rounding errors accumulate.
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* Also, slow isn't accounted for properly. Rusty's simulator could be
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* used obtain valid values.
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*/
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long long expected_damage_inflicted, expected_damage_taken;
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long long turn_expected_damage_inflicted, turn_expected_damage_taken;
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long long new_expected_damage_inflicted, new_expected_damage_taken;
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