merged the last files of data except terrain-graphics.cfg...

...since it has to much conflicts
This commit is contained in:
Mark de Wever 2007-01-27 10:33:38 +00:00
parent 17142a0328
commit 19483335f7
3 changed files with 753 additions and 488 deletions

View file

@ -349,7 +349,8 @@ Enemy units cannot see or attack this unit when it is in forest, except for any
affect_self=yes
[filter_self]
[filter_location]
terrain=f,T,F
terrain_format=1
terrain=Ff,Ft,Fa
[/filter_location]
[/filter_self]
[/hides]
@ -393,7 +394,8 @@ Enemy units cannot see or attack this unit when it is in deep water, except for
affect_self=yes
[filter_self]
[filter_location]
terrain=s
terrain_format=1
terrain=Wo
[/filter_location]
[/filter_self]
[/hides]

View file

@ -4,8 +4,8 @@
mmmmggggggggggggggggggggggggggggggggg
mgggggCCCCggggggggggggggggggggggggggg
mgggggC1Cgggggggggfffffgggggggggggggg
mgggggCCCgggggggggfffffgggccccggggggg
mgggggCCCgggggggggfffffgggcchhggggggg
mgggggCCCgggggggggfffffggvccccggggggg
mgggggCCCgggggggggfffffvggcchhggggggg
mgggggtgtgggggggggggggggggccccggggggg
ggggggggggggggggggggggggggggggggggggg
ggggggggggggggggggggggggggggggggggggg
@ -373,5 +373,63 @@ name=moveto
x,y=15,15
text="This is not a forest"
[/label]
[label]
x,y = 25,6
text = "Let it snow"
[/label]
[event]
#when moving the the specified coordinates the
#area will be transformed to a snow landscape
#but the water area should remain as is
name="moveto"
first_time_only=yes
[filter]
x,y=25,6
[/filter]
[terrain_mask]
x,y=20,1
mask="
~~~~SS~~~~
~~~SSSS~~~
~~SSSSSS~~
~SSSSSSSS~
SSSSSSSSSS
SSSSSSSSSS
~SSSSSSSS~
~~SSSSSS~~
~~~SSSS~~~
~~~~SS~~~~
"
[rule]
old=v
new=S
terrain=V
[/rule]
[rule]
old=f
new=S
terrain=F
[/rule]
[rule]
old=h
new=S
terrain=H
[/rule]
[rule]
old=gr
new=S
#don't specify terrain and it just uses the new terrain
[/rule]
# #default: Will match everything, since 'old' and 'new' aren't
# #specified. Set 'use_old=yes' to signal no change.
[rule]
use_old=yes
[/rule]
[/terrain_mask]
[/event]
[/test]

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