Whoops, forgot to add the .html file...
This commit is contained in:
parent
10a0498646
commit
1880129245
1 changed files with 272 additions and 0 deletions
272
website/start/1.10/index.en_GB.html
Normal file
272
website/start/1.10/index.en_GB.html
Normal file
|
@ -0,0 +1,272 @@
|
|||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
|
||||
|
||||
<head>
|
||||
<meta http-equiv="content-type" content="text/xhtml; charset=utf-8"/>
|
||||
<link href="styles/intl.css" type="text/css" title="Default" rel="stylesheet"/>
|
||||
<link rel="shortcut icon" type="image/png"
|
||||
href="http://www.wesnoth.org/mw/skins/glamdrol/ico.png"/>
|
||||
<title>Battle for Wesnoth 1.10</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
|
||||
<div id='global'>
|
||||
|
||||
<div id='header'>
|
||||
<div id='logo'>
|
||||
<a href='http://www.wesnoth.org'><img alt='Wesnoth logo'
|
||||
src='http://www.wesnoth.org/mw/skins/glamdrol/title16.jpg'/></a>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div id='nav'>
|
||||
</div>
|
||||
|
||||
<div id='main'>
|
||||
<div id='content'>
|
||||
|
||||
<h1>Battle for Wesnoth 1.10 Release Notes</h1>
|
||||
|
||||
<p><em>January 2012</em>. It is once again time for that thrill you’ve all been
|
||||
waiting for: the beginning of a new stable release series. The development
|
||||
team is proud to release version 1.10 of <em>The Battle for Wesnoth</em>, a
|
||||
<a href='http://www.gnu.org/philosophy/philosophy.html'>free</a> and <a
|
||||
href='http://www.opensource.org/'>open-source</a> turn-based strategy game
|
||||
with a fantasy theme and role-playing elements. The game is available for
|
||||
Microsoft Windows, Mac OS X, and various GNU/Linux distributions.</p>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<a href='#game'>What’s New in Wesnoth 1.10</a>
|
||||
<ul>
|
||||
<li>
|
||||
<a href='#players'>For Players</a>
|
||||
<ul>
|
||||
<li><a href='#general'>General</a></li>
|
||||
<li><a href='#campaigns'>Campaigns</a></li>
|
||||
<li><a href='#multiplayer'>Multiplayer</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href='#campdev'>For Content Developers</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href='#download'>Download</a></li>
|
||||
<li><a href='#more'>More Info</a></li>
|
||||
</ul>
|
||||
|
||||
<br/>
|
||||
|
||||
<h2 id='game'>What’s New in Wesnoth 1.10</h2>
|
||||
|
||||
|
||||
|
||||
<!--TODO: Screenshots that show off more of the new terrains...-->
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-1-full.jpg'><img src='images/start-1.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<h3 id='players'>For Players</h3>
|
||||
|
||||
<p>Thanks to the Google Summer of Code projects from 2010 and 2011, there is a
|
||||
new Whiteboard system, which helps you make plans by visualizing
|
||||
recruitment, movement, attacks, and so on. It even lets you visualize plans
|
||||
to share with your allies in multiplayer games.</p>
|
||||
|
||||
<p>Since several terrain types were added, and many more completely redrawn or
|
||||
updated, including volcanoes, animated water, new embellishments, and
|
||||
completely redrawn grasslands, the Wesnothian battlefield is now a much more
|
||||
beautiful thing to see.</p>
|
||||
|
||||
<p>Many units, such as the saurians, have received new standing and other
|
||||
animations. These, along with the new, animated water, help breathe life
|
||||
into the previously nigh-on motionless battlefield.</p>
|
||||
|
||||
<p>The 1.10 series features a completely remade version of the old
|
||||
<em>Northerners</em> theme as well as two new tracks: <em>Battle Epic</em>
|
||||
and <em>Silvan Sanctuary</em>.</p>
|
||||
|
||||
<h4 id='campaigns'>Campaigns</h4>
|
||||
|
||||
<p>A new campaign, <em>Dead Water</em>, has been introduced; in it, you play as
|
||||
a young merman who is the heir to his kingdom’s throne; your task is to
|
||||
repel an undead invasion and to save your people. <em>Dead Water</em> spent
|
||||
some time being polished in the <a
|
||||
href="http://wesnoth-umc-dev.sourceforge.net">Wesnoth-UMC-Dev project</a> to
|
||||
prepare for mainline inclusion, just like <em>Delfador’s Memoirs</em>.</p>
|
||||
|
||||
<p>Most of the existing campaigns have received both major and minor updates
|
||||
and improvements. For example, <em>A Tale of Two Brothers</em>’s storyline
|
||||
was rewritten, and several scenarios from <em>Legend of Wesmere</em> were
|
||||
reworked to include more dynamic gameplay and better mechanics.</p>
|
||||
|
||||
<h4 id='multiplayer'>Multiplayer</h4>
|
||||
|
||||
<p>Several new multiplayer maps have been introduced: <em>Æthermaw</em>,
|
||||
<em>Arcanclave Citadel</em>, <em>Thousand Stings Garrison</em>, and
|
||||
<em>Volcano</em>. Numerous updates and balancing tweaks were made to the
|
||||
other maps — including making full use of the new terrain types.</p>
|
||||
|
||||
<h4 id='general'>General</h4>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-5-full.jpg'><img src='images/start-5.png' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-3-full.jpg'><img src='images/start-3.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>In addition to new portrait sets for <em>An Orcish Incursion</em>,
|
||||
<em>Descent into Darkness</em>, <em>Sceptre of Fire</em>, <em>The Rise of
|
||||
Wesnoth</em>, and <em>The South Guard</em>, generic portraits were added
|
||||
(for example, most of the Drakes and the skeletal undead), thus getting us
|
||||
closer to meeting our goal of having high-quality art throughout the whole
|
||||
game.</p>
|
||||
|
||||
<p>The lighting system can now illuminate specific areas differently to better
|
||||
show local time of day effects and, for example, keep caves dark during the
|
||||
day.</p>
|
||||
|
||||
<p>To help you quickly identify slowed units, they are now tinted light blue.</p>
|
||||
|
||||
<p>Various changes were made to the UI. For example, you can now remove
|
||||
multiple add-ons at once using checkboxes. Substantial improvements have
|
||||
also been made in regards to typography and consistency throughout the
|
||||
game. Also, the sidebar was modified to make it more appealing and easier to
|
||||
read.</p>
|
||||
|
||||
<p>Two new translations were started: Irish and Old English.</p>
|
||||
|
||||
<h3 id='campdev'>For Content Developers</h3>
|
||||
|
||||
<div class='thumb tright'>
|
||||
<div><a href='images/start-4-full.jpg'><img src='images/start-4.jpg' alt='Wesnoth Screenshot'/></a></div>
|
||||
</div>
|
||||
|
||||
<p>The 1.10 series brings many new features for content developers, such as <a
|
||||
href="http://wiki.wesnoth.org/PersistenceWML">persistent variables</a>,
|
||||
which allow add-on authors to save data to players’ user data directories
|
||||
for use by other content developers or in future playthroughs.</p>
|
||||
|
||||
<p>The game’s Lua capabilities have been strengthened considerably, which
|
||||
allows content developers to do much more than they could with it on the 1.8
|
||||
series. In fact, one of our Google Summer of Code projects was focused on
|
||||
improving the AI-related Lua capabilities.</p>
|
||||
|
||||
<p>The terrain palette has been vastly expanded with the addition of new basic
|
||||
terrains as well as new structures and embellishments, thus allowing map
|
||||
makers to create more vibrant maps.</p>
|
||||
|
||||
<p>Thanks to a Google Summer of Code project that took place during 2010 and
|
||||
2011, we now have a <a href="http://eclipse.wesnoth.org">Wesnoth Eclipse
|
||||
plugin</a>, which provides a full-blown IDE for WML in Eclipse thus
|
||||
providing features such as syntax highlighting, tag folding,
|
||||
auto-completion, and more. It even has front-ends for maintenance tools such
|
||||
as <em>wmllint</em> and <em>wmlindent</em> as well as the ability to start
|
||||
the game or map editor and have it go right to the desired scenario or map.</p>
|
||||
|
||||
<p>A new batch of item icons—drawn in the same style as the attack
|
||||
icons—have been made for the benefit of content creators; depictions
|
||||
of items such as potions, robes, armour, and jewellery are included.</p>
|
||||
|
||||
<p>Thanks to revisions in the code that handles <a
|
||||
href="http://wiki.wesnoth.org/LanguageWML">[language]</a>, custom range and
|
||||
attack type strings can now be translated.</p>
|
||||
|
||||
<div class='visualClear'></div>
|
||||
|
||||
<h2 id='download'>Download</h2>
|
||||
|
||||
<p><em>The Battle for Wesnoth</em> is made available under the <a
|
||||
href='http://www.gnu.org/licenses/gpl-2.0.html'>GNU General Public
|
||||
License</a> (GPL). The source code is available from <a
|
||||
href='http://www.wesnoth.org'>wesnoth.org</a>, where you can also find
|
||||
instructions for <a href='http://wiki.wesnoth.org/CompilingWesnoth'>building
|
||||
from source</a> on a range of different operating systems. Ready-to-go
|
||||
packages are also available for most popular operating systems, including
|
||||
Microsoft Windows, Mac OS X, and GNU/Linux.</p>
|
||||
|
||||
|
||||
<!--
|
||||
TODO: add the correct links once the files are available
|
||||
-->
|
||||
<ul>
|
||||
<li>
|
||||
<strong> <a
|
||||
href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10.tar.bz2/download'>Source
|
||||
code</a> </strong>
|
||||
</li>
|
||||
<li>
|
||||
<strong> <a
|
||||
href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/wesnoth-1.10-win32.exe/download'>Wesnoth
|
||||
for Microsoft Windows</a> </strong>
|
||||
</li>
|
||||
<li>
|
||||
<strong> <a
|
||||
href='http://sourceforge.net/projects/wesnoth/files/wesnoth-1.10/wesnoth-1.10/Wesnoth_1.10.dmg/download'>Wesnoth
|
||||
for Mac OS X</a> </strong>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>You can get up-to-date information on downloads at the <a
|
||||
href='http://wiki.wesnoth.org/Download'>downloads page</a>. There you can
|
||||
also find packages and instructions for other platforms once they are
|
||||
available.</p>
|
||||
|
||||
<p>If you downloaded previous versions of the game, you might be interested in
|
||||
downloading the <a
|
||||
href='http://wiki.wesnoth.org/Download_Xdeltas'>xdelta</a> files only.</p>
|
||||
|
||||
|
||||
<h2 id='more'>More Info</h2>
|
||||
|
||||
<ul>
|
||||
<li><a
|
||||
href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/changelog'>Full
|
||||
Changelog</a> (English, very long)</li>
|
||||
<li><a
|
||||
href='http://svn.gna.org/viewcvs/*checkout*/wesnoth/tags/1.10.0/doc/manual/manual.en.html'>User’s
|
||||
Manual</a></li>
|
||||
<li><a href='http://www.wesnoth.org'>Official Website</a> (English)</li>
|
||||
|
||||
|
||||
|
||||
<!--
|
||||
The announcements from 1.0 and 1.2 were lost in a server crash, commenting it out from the release notes...
|
||||
They have been restored, but won't add them in anymore...
|
||||
-->
|
||||
<!-- <li>
|
||||
<a href='http://www.wesnoth.org/start/1.0'>
|
||||
Wesnoth 1.0 Release Notes</a></li> -->
|
||||
<!-- <li>
|
||||
<a href='http://www.wesnoth.org/start/1.2'>Wesnoth 1.2 Release Notes</a></li> -->
|
||||
<li><a href='http://www.wesnoth.org/start/1.4'>Wesnoth 1.4 Release Notes</a></li>
|
||||
<li><a href='http://www.wesnoth.org/start/1.6'>Wesnoth 1.6 Release Notes</a></li>
|
||||
<li><a href='http://www.wesnoth.org/start/1.8'>Wesnoth 1.8 Release Notes</a></li>
|
||||
</ul>
|
||||
|
||||
<br/>
|
||||
<hr/>
|
||||
|
||||
<div id="languages">
|
||||
<p>This page is also available in the following languages:</p>
|
||||
<ul>
|
||||
|
||||
<!--LANGS--><li><a href='index.de.html'>Deutsch</a></li><li><a href='index.en_GB.html'>English [GB]</a></li><li><a href='index.en.html'>English [US]</a></li><li><a href='index.es.html'>Español</a></li><li><a href='index.gl.html'>Galego</a></li>
|
||||
<!--LANGS-->
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
<!-- content -->
|
||||
<div class="visualClear"></div>
|
||||
|
||||
</div>
|
||||
<!-- main -->
|
||||
</div>
|
||||
|
||||
<!-- global -->
|
||||
</body>
|
||||
</html>
|
Loading…
Add table
Reference in a new issue