updated changelog
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36
changelog
36
changelog
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@ -1,11 +1,14 @@
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CVS HEAD:
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* added new unit images, missile images and attack icons, polished some old ones
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* changed damage calculations to use additive percentage calculations
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* resting stacks with heal and cure
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* 'Sword of Fire' changed melee weapon with fire damage
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* added and improved unit images, missile images and attack icons
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* merman and swamp villages
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* ice terrain,
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* ice terrain
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* dirt and swamp transitions
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* new minor terrain item: trash heap
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* new fog of war images
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* undergound daytime images
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* underground daytime images
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* fading effect between daytime changes
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* attack stat tooltips
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* user interface polishing
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@ -16,29 +19,22 @@ CVS HEAD:
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* added deleting units from recall list
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* added fight calculations
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* added in-game statistics
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* 'Sword of Fire' shoots fireballs instead of lightning bolt
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* resting stacks with heal and cure
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* new scenarios for 'Heir to the Throne' campaign:
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* Return to Wesnoth
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* Valley of Statues
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* scenario balancing for 'Heir to the Throne' campaign:
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* Blackwater Port
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* Hasty Alliance
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* Scepter of Fire
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* General melee attack number of strikes increased by one
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* Princess (Li'Sar) changed to 2nd level unit
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* reduced Sleeping Gryphon's number of attacks to same with Gryphon
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* improved swimmer (Merman, Naga, etc) movement on swamp, grassland, sand and tundra
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* new units
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* Battle Princess
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* Cockatrice
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* Grand Knight
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* Yeti
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* translations can specify font to use
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* added Bepa-Roman.ttf which has cyrillic characters
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* updated translations:
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* danish
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* hungarian
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* portuguese-brazilian
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* slovak
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* multiplayer enhancements:
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* random map generator enhanced
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* village number slider in random map generation is now proportional
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@ -46,9 +42,17 @@ CVS HEAD:
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* number of available positions in a game is shown in the lobby
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* current turn of a game underway is shown in the lobby
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* eye of the observer
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* translations can specify font to use
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* added Bepa-Roman.ttf which has cyrillic characters
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* updated translations:
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* danish
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* hungarian
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* portuguese-brazilian
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* slovak
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* added [store_gold] tag to WML
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* defenders will choose their weapons more intelligently
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* de-elvished Gryphon Rider description and set race to human
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* fixed Cave Spider ranged attack to have slow specialty
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* fixed minor glitch in tutorial id messages
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* fixed random map generator creating invalid small maps
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* fixed result=continue showing victory message
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@ -56,7 +60,13 @@ CVS HEAD:
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* fixed enemies getting healed after loading, resting serialized in unit
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* fixed Merman Lord -> Triton in some scenarios
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* fixed allow/deny observers being not respected in multiplayer game creation
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* fixed multiplayer replays
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* fixed multiplayer replays not working
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* fixed random map generator retain the 'number of players' setting
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* fixed PNG and OGG checking bugs in configure for MacOSX and Windows (with cygwin)
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* fixed crash on empty maps
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* fixed problem with units having movement reset
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* fixed 'right column inaccessible' bug
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* made it less likely for castles to appear in the sea on randomly generated maps
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* improved network protocol (breaks backward compatibility)
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* added optimization to make the game load faster for people using the default english locale
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* slacknoth now ignores an insignificant makefile error
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