Fix whitespace.

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Pentarctagon 2022-06-19 08:57:00 -05:00
parent ce5c08e122
commit 1867b81b4c
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@ -447,7 +447,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{GATES_DIAGONAL_SW_L (*^Pw\o) (X*,*^Eqf) 0 () portals/door-wooden-open}
{GATES_DIAGONAL_SE_L (*^Pw/o) (X*,*^Eqf) 0 () portals/door-wooden-open}
#
# > B A S E T E R R A I N S <
#
@ -470,7 +469,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE Rr flat/road}
{NEW:BASE Rrc flat/road-clean}
{NEW:BASE Rp flat/stone-path}
{NEW:BASE Rra flat/road-icy}
{NEW:BASE Rra flat/road-icy}
# Hills base terrain
{NEW:BASE Hh hills/regular}
@ -655,7 +654,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{TRANSITION_COMPLETE_LF (Km) (!,K*,C*,W*,Ss,Q*,Xu*,Xo*) 0 non_fading castle/aquatic-castle/keep-to-ground}
{TRANSITION_COMPLETE_LF (Km) (W*,Ss) 0 non_fading castle/aquatic-castle/keep-to-water}
# Elven castle
{NEW:CASTLEWALL Cv (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven/castle}
@ -883,7 +881,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{TRANSITION_COMPLETE_LF (Xo*) Qx* -289 transition2 chasm/regular-castle}
# Stone wall transitions
# the doubled comma is to improve transitions with the map edge
# {WALL_ADJACENT_TRANSITION Xol (!,,Xo*,Xu*) ANIMATION_10 walls/wall-stone-lit}
@ -898,7 +895,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
# complex ways.
# Default layer is -500, so anything layering above should be higher.
{NEW:TRANSITION (Md,Mv) (!,Md,Hhd,Mv,W*,S*) -166 mountains/dry}
# Special mountain to dry/desert terrain trans
@ -956,7 +952,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION Aa (W*,Ss) -280 frozen/snow-to-water}
{NEW:TRANSITION Aa (!,Aa,Q*,G*) -281 frozen/snow}
# This transitions from bank to flat terrains.
{NEW:TRANSITION (W*,Ai) (!,Rra,!,R*,Gll,Ias) -300 flat/bank}
@ -1002,7 +997,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION (!,Rra,!,R*,G*,Uue,Ias) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
{NEW:TRANSITION (U*,Xu*,Ql*) Ai,W*,S* -486 cave/bank FLAG=non_submerged}
{NEW:TRANSITION Aa,Ai (D*) -485 frozen/ice FLAG=non_submerged}
{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -485 frozen/ice FLAG=non_submerged}
{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -505 frozen/ice-to-water FLAG=submerged}
@ -1010,11 +1004,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
# we just draw this again (invisible below the base layer) to set the transition flags
{NEW:TRANSITION Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
# Beaches
{NEW:GENERIC_CORNER_TRANSITION !,D*,Hd,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,Rra,_* W* -500 water/bottom masks/long ""}
# Water Transitions below everything else
{NEW:GENERIC_CORNER_TRANSITION Wwf (!,Wwf,!,W*,Sm) -515 water/ford masks/long "~O(0.48)"}