Fix whitespace.
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1 changed files with 1 additions and 9 deletions
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@ -447,7 +447,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{GATES_DIAGONAL_SW_L (*^Pw\o) (X*,*^Eqf) 0 () portals/door-wooden-open}
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{GATES_DIAGONAL_SE_L (*^Pw/o) (X*,*^Eqf) 0 () portals/door-wooden-open}
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#
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# > B A S E T E R R A I N S <
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#
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@ -470,7 +469,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:BASE Rr flat/road}
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{NEW:BASE Rrc flat/road-clean}
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{NEW:BASE Rp flat/stone-path}
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{NEW:BASE Rra flat/road-icy}
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{NEW:BASE Rra flat/road-icy}
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# Hills base terrain
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{NEW:BASE Hh hills/regular}
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@ -655,7 +654,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{TRANSITION_COMPLETE_LF (Km) (!,K*,C*,W*,Ss,Q*,Xu*,Xo*) 0 non_fading castle/aquatic-castle/keep-to-ground}
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{TRANSITION_COMPLETE_LF (Km) (W*,Ss) 0 non_fading castle/aquatic-castle/keep-to-water}
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# Elven castle
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{NEW:CASTLEWALL Cv (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/elven/castle}
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@ -883,7 +881,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{TRANSITION_COMPLETE_LF (Xo*) Qx* -289 transition2 chasm/regular-castle}
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# Stone wall transitions
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# the doubled comma is to improve transitions with the map edge
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# {WALL_ADJACENT_TRANSITION Xol (!,,Xo*,Xu*) ANIMATION_10 walls/wall-stone-lit}
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@ -898,7 +895,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# complex ways.
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# Default layer is -500, so anything layering above should be higher.
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{NEW:TRANSITION (Md,Mv) (!,Md,Hhd,Mv,W*,S*) -166 mountains/dry}
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# Special mountain to dry/desert terrain trans
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@ -956,7 +952,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION Aa (W*,Ss) -280 frozen/snow-to-water}
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{NEW:TRANSITION Aa (!,Aa,Q*,G*) -281 frozen/snow}
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# This transitions from bank to flat terrains.
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{NEW:TRANSITION (W*,Ai) (!,Rra,!,R*,Gll,Ias) -300 flat/bank}
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@ -1002,7 +997,6 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (!,Rra,!,R*,G*,Uue,Ias) Ai,W* -483 flat/bank-to-ice FLAG=non_submerged}
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{NEW:TRANSITION (U*,Xu*,Ql*) Ai,W*,S* -486 cave/bank FLAG=non_submerged}
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{NEW:TRANSITION Aa,Ai (D*) -485 frozen/ice FLAG=non_submerged}
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{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -485 frozen/ice FLAG=non_submerged}
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{NEW:TRANSITION Aa,Ha,Ms,Ai,Rra (W*,S*) -505 frozen/ice-to-water FLAG=submerged}
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@ -1010,11 +1004,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# we just draw this again (invisible below the base layer) to set the transition flags
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{NEW:TRANSITION Aa,Ha,Ms,Ai (W*,Ss) -1001 frozen/ice-to-water}
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# Beaches
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{NEW:GENERIC_CORNER_TRANSITION !,D*,Hd,Chw,Khw,Khs,W*,S*,Xv,Qx*,A*,Rra,_* W* -500 water/bottom masks/long ""}
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# Water Transitions below everything else
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{NEW:GENERIC_CORNER_TRANSITION Wwf (!,Wwf,!,W*,Sm) -515 water/ford masks/long "~O(0.48)"}
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