updated changelog
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20
changelog
20
changelog
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@ -4,24 +4,31 @@ CVS HEAD:
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* swamp village
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* ice terrain
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* dirt and swamp transitions
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* new minor terrain item: trash heap
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* new fog of war images
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* undergound daytime images
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* fading effect between daytime changes
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* made the 'Sword of Fire' shoot fireballs instead of lightning bolt
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* resting stacks with heal and cure
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* shortcut keys are displayed next to menu items
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* undo, redo and next unit added to context menu
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* new minor terrain item: trash heap
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* village number slider in random map generation is now proportional
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* added deleting saved games
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* added deleting units from recall list
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* added cave-based terrain generator
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* added fight calculations
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* added in-game statistics
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* random map generator enhanced
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* multiplayer enhancements:
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* random map generator enhanced
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* village number slider in random map generation is now proportional
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* users in lobby can see minimap of non-shroud games being played
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* number of available positions in a game is shown in the lobby
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* current turn of a game underway is shown in the lobby
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* eye of the observer
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* General melee attack number of strikes increased by one
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* Princess (Li'Sar) changed to 2nd level unit
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* new units
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* Cockatrice
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* Yeti
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* General melee attack number of strikes increased by one
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* Battle Princess
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* new scenarios for 'Heir to the Throne' campaign:
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* Return to Wesnoth
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* Valley of Statues
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@ -32,6 +39,8 @@ CVS HEAD:
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* added Bepa-Roman.ttf which has cyrillic characters
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* updated translations:
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* hungarian
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* danish
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* portuguese-brazilian
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* added [store_gold] tag to WML
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* defenders will choose their weapons more intelligently
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* de-elvished Gryphon Rider description and set race to human
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@ -41,6 +50,7 @@ CVS HEAD:
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* fixed units not getting resting if they ended turn with space
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* fixed enemies getting healed after loading, resting serialized in unit
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* fixed Merman Lord -> Triton in some scenarios
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* fixed allow/deny observers being not respected in multiplayer game creation
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* improved network protocol (breaks backward compatibility)
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* slacknoth now ignores an insignificant makefile error
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