updated changelog

This commit is contained in:
Pauli Manninen 2004-03-30 07:02:21 +00:00
parent e141566846
commit 18399ef91f

View file

@ -4,24 +4,31 @@ CVS HEAD:
* swamp village
* ice terrain
* dirt and swamp transitions
* new minor terrain item: trash heap
* new fog of war images
* undergound daytime images
* fading effect between daytime changes
* made the 'Sword of Fire' shoot fireballs instead of lightning bolt
* resting stacks with heal and cure
* shortcut keys are displayed next to menu items
* undo, redo and next unit added to context menu
* new minor terrain item: trash heap
* village number slider in random map generation is now proportional
* added deleting saved games
* added deleting units from recall list
* added cave-based terrain generator
* added fight calculations
* added in-game statistics
* random map generator enhanced
* multiplayer enhancements:
* random map generator enhanced
* village number slider in random map generation is now proportional
* users in lobby can see minimap of non-shroud games being played
* number of available positions in a game is shown in the lobby
* current turn of a game underway is shown in the lobby
* eye of the observer
* General melee attack number of strikes increased by one
* Princess (Li'Sar) changed to 2nd level unit
* new units
* Cockatrice
* Yeti
* General melee attack number of strikes increased by one
* Battle Princess
* new scenarios for 'Heir to the Throne' campaign:
* Return to Wesnoth
* Valley of Statues
@ -32,6 +39,8 @@ CVS HEAD:
* added Bepa-Roman.ttf which has cyrillic characters
* updated translations:
* hungarian
* danish
* portuguese-brazilian
* added [store_gold] tag to WML
* defenders will choose their weapons more intelligently
* de-elvished Gryphon Rider description and set race to human
@ -41,6 +50,7 @@ CVS HEAD:
* fixed units not getting resting if they ended turn with space
* fixed enemies getting healed after loading, resting serialized in unit
* fixed Merman Lord -> Triton in some scenarios
* fixed allow/deny observers being not respected in multiplayer game creation
* improved network protocol (breaks backward compatibility)
* slacknoth now ignores an insignificant makefile error