Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...so the generate different ability IDs. Relates to bug #11189.
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1 changed files with 30 additions and 40 deletions
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@ -101,14 +101,12 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
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# Canned definition of the Leadership (level 1) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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id=leadership1
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value=25
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cumulative=no
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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name= _ "leadership 1"
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description= _ "Leadership 1:
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This unit can lead friendly level zero units that are next to it, making them fight better. Adjacent friendly units of level zero will do 25% more damage in battle."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -123,14 +121,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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# Canned definition of the Leadership (level 2) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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id=leadership2
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value=50
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cumulative=no
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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name= _ "leadership 2"
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description= _ "Leadership 2:
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This unit can lead friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -140,7 +136,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership2
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value=25
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cumulative=no
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affect_self=no
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@ -157,14 +153,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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# Canned definition of the Leadership (level 3) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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id=leadership3
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value=75
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cumulative=no
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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name= _ "leadership 3"
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description= _ "Leadership 3:
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This unit can lead friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -174,7 +168,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership3
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value=50
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cumulative=no
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affect_self=no
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@ -186,7 +180,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership3
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value=25
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cumulative=no
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affect_self=no
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@ -203,14 +197,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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# Canned definition of the Leadership (level 4) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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id=leadership4
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value=100
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cumulative=no
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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name= _ "leadership 4"
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description= _ "Leadership 4:
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This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -220,7 +212,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership4
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value=75
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cumulative=no
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affect_self=no
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@ -232,7 +224,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership4
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value=50
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cumulative=no
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affect_self=no
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@ -244,7 +236,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership4
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value=25
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cumulative=no
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affect_self=no
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@ -261,14 +253,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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# Canned definition of the Leadership (level 5) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership
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id=leadership5
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value=125
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cumulative=no
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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name= _ "leadership 5"
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description= _ "Leadership 5:
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This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, making them fight better. Adjacent friendly units of L4 will do more 25% more damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do 100% more, and L0 will do 125% more."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -278,7 +268,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership5
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value=100
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cumulative=no
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affect_self=no
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@ -290,7 +280,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership5
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value=75
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cumulative=no
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affect_self=no
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@ -302,7 +292,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership5
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value=50
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cumulative=no
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affect_self=no
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@ -314,7 +304,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership
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id=leadership5
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value=25
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cumulative=no
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affect_self=no
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