Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...

...so the generate different ability IDs.  Relates to bug #11189.
This commit is contained in:
Eric S. Raymond 2008-03-06 19:03:03 +00:00
parent aedd01e422
commit 183919d8de

View file

@ -101,14 +101,12 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
# Canned definition of the Leadership (level 1) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
id=leadership1
value=25
cumulative=no
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
name= _ "leadership 1"
description= _ "Leadership 1:
This unit can lead friendly level zero units that are next to it, making them fight better. Adjacent friendly units of level zero will do 25% more damage in battle."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -123,14 +121,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
# Canned definition of the Leadership (level 2) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
id=leadership2
value=50
cumulative=no
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
name= _ "leadership 2"
description= _ "Leadership 2:
This unit can lead friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -140,7 +136,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership2
value=25
cumulative=no
affect_self=no
@ -157,14 +153,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
# Canned definition of the Leadership (level 3) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
id=leadership3
value=75
cumulative=no
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
name= _ "leadership 3"
description= _ "Leadership 3:
This unit can lead friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -174,7 +168,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership3
value=50
cumulative=no
affect_self=no
@ -186,7 +180,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership3
value=25
cumulative=no
affect_self=no
@ -203,14 +197,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
# Canned definition of the Leadership (level 4) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
id=leadership4
value=100
cumulative=no
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
name= _ "leadership 4"
description= _ "Leadership 4:
This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -220,7 +212,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership4
value=75
cumulative=no
affect_self=no
@ -232,7 +224,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership4
value=50
cumulative=no
affect_self=no
@ -244,7 +236,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership4
value=25
cumulative=no
affect_self=no
@ -261,14 +253,12 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
# Canned definition of the Leadership (level 5) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership
id=leadership5
value=125
cumulative=no
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
name= _ "leadership 5"
description= _ "Leadership 5:
This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, making them fight better. Adjacent friendly units of L4 will do more 25% more damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do 100% more, and L0 will do 125% more."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -278,7 +268,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership5
value=100
cumulative=no
affect_self=no
@ -290,7 +280,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership5
value=75
cumulative=no
affect_self=no
@ -302,7 +292,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership5
value=50
cumulative=no
affect_self=no
@ -314,7 +304,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership
id=leadership5
value=25
cumulative=no
affect_self=no