Add solution files for Microsoft Visual Studio 2010 (VC10)
The solution works just like the VC9 one, but it needs the proper libs and dlls for boost. One can download them (saving the compile time & hassle) from here: http://www.boostpro.com/download/
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projectfiles/VC10/README.txt
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projectfiles/VC10/README.txt
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README.txt
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-----------------------------
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NEW WAY (using cmake):
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Wesnoth 1.9 (since r41888) and branches/1.8 (since r42011)
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can be compiled using cmake+msvc9
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1. make sure that svn command-line executable is in your %PATH%
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2. for wesnoth 1.8 and early pre-1.9 versions: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external.zip (55mb download) and
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unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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3. for wesnoth 1.9: download
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ftp://ftp.terraninfo.net/wesnoth/msvc9/external_19.zip (59mb download)
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and unpack it into wesnoth's directory - so, there'll be an 'external'
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folder in there.
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4. install cmake http://www.cmake.org/cmake/resources/software.html and
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put it into %PATH% (that can be done by the installer)
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5. to allow the game to run, put full path to external/dll into %PATH%
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6. run external/msvc9-cmake.bat
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7. open generated project file in msvc9 and compile. the project should
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pick up changes in cmake files automatically. Also, you can re-run the
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.bat file to regenerate it.
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-------------------------------
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OLD WAY (using a standalone project file):
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This is a HowTo guide to help setting up MSVC 2008 (aka VC9) to
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compile Wesnoth.
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1. If you haven't already, install MSVC 2008
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2. Download and install TortoiseSVN if you intend on building from
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the WesnothSVN:
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http://tortoisesvn.net/downloads
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Otherwise skip this step.
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3. To download the trunk or a branch from the WesnothSVN follow the
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instructions here:
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http://www.wesnoth.org/wiki/SVN_on_Windows
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Alternatively get the source code from here:
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http://www.wesnoth.org/wiki/Download
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For convenience we'll assume that the target folder is:
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C:\projects\wesnoth\trunk
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4. In order to prevent extensive manual modifications to the
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wesnoth.vcproj and wesnothd.vcproj files, we'll set up two
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'General Folders' for libraries and includes to store most of
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the prerequisites. (Otherwise each configuration setting for
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each project would need to have each and every 'lib' and
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'include' folder added.)
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C:\projects\_include
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C:\projects\_lib
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5. We'll now start downloading and compiling/copying the
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prerequisites into the necessary folders:
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5a. >=zlib-1.2.3 ( http://www.zlib.net/ )
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Download the zlib source code
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zlib123.zip
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and unpack it into the projects folder to get:
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C:\projects\zlib123\
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Open the file zlib.dsw in the folder
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C:\projects\zlib123\projects\visualc6\
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with MSVC and select 'Yes To All' to convert it into a VC9 project.
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Open the properties of the 'zlib' solution and in the
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'Configuration Properties' select the 'DLL Release'
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'Configuration'. Select 'OK' and then right-click the 'zlib'
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project and select 'Build'. After a successful Build, close that
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instance of MSVC.
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5b. >=libsdl-1.2.7 ( http://www.libsdl.org )
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Download the development library file for Win32 as well as the
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source code
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SDL-1.2.13.zip
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SDL-devel-1.2.13-VC8.zip
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and unpack them into the projects folder to get:
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C:\projects\SDL-1.2.13\
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Copy the 'SDL.dll' and the 'SDL.lib' from the 'lib' folder
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and the contents of 'include' folder into the corresponding
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'General Folder' ( ...\_include\ resp. ...\_lib\ ).
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Unpack the 'VisualC.zip' and open the 'SDL.sln' file with MSVC.
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Follow the instructions to convert the project to VC9.
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Right-click the 'SDLmain' project and select 'Build'. After a
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successful Build, close that instance of MSVC.
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Copy 'SDLmain.lib' from
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C:\projects\SDL-1.2.13\VisualC\SDLmain\Debug
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into the 'lib' 'General Folder'.
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5c. >=libboost-1.33.0 ( http://www.boost.org/ )
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Download Boost and unpack it into the folder
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C:\projects\
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This should give you a folder structure like
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C:\projects\boost_1_38_0\
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Download the pre-built bjam executable
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boost-jam-3.1.17-1-ntx86.zip
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from the bjam download page on sourceforge
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http://sourceforge.net/project/showfiles.php?group_id=7586&package_id=72941
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and unpack and move the bjam executable it into the base folder
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of boost
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C:\projects\boost_1_38_0\
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Now start the command prompt (CMD.exe) and invoke the following
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commands:
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C:\> set ZLIB_SOURCE=C:\projects\zlib123\
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C:\> set ZLIB_LIBPATH=C:\projects\zlib123\projects\visualc6\Win32_DLL_Release
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C:\> set ZLIB_BINARY=zlib1.dll
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C:\> cd C:\projects\boost_1_38_0
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C:\projects\boost_1_38_0> bjam ^
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More? --toolset=msvc ^
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More? --build-type=complete ^
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More? --prefix="C:\projects\Boost\" install
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If the upper last command doesn't work, replace the last line with:
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--prefix="C:\projects\Boost" install
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Now bjam will compile all variants of the boost library binaries
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for MSVC 2008 and copies them into the folder
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C:\projects\Boost\lib\
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while all required headers are copied into
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C:\projects\Boost\include\boost-1_38\boost
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Use the time bjam is busy compiling (possibly several hours) as
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you wish. (It is possible to continue downloading and copying
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the include and lib files since all required compiling is done.)
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Once bjam has finished building/copying, you then can delete
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the folder
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C:\projects\boost_1_38_0\
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to free up space.
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5d. >=sdl-image-1.2 (with PNG support)
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( http://www.libsdl.org/projects/SDL_image )
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Download the binary file for Win32
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SDL_image-devel-1.2.7-VC9.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_image-1.2.7\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5e. >=sdl-mixer-1.2 (with Vorbis support)
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( http://www.libsdl.org/projects/SDL_mixer )
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Download the binary file for Win32
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SDL_mixer-devel-1.2.8-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_mixer-1.2.8\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5f. >=sdl-net-1.2 ( http://www.libsdl.org/projects/SDL_net )
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Download the binary file for Win32
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SDL_net-devel-1.2.7-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_net-1.2.7\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5g. >=sdl-ttf-2.0.8 ( http://www.libsdl.org/projects/SDL_ttf )
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Download the binary file for Win32
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SDL_ttf-devel-2.0.9-VC8.zip
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and unpack it into the projects folder to get:
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C:\projects\SDL_ttf-2.0.9\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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5h. >=libintl-0.14.4
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( http://gnuwin32.sourceforge.net/packages/gettext.htm )
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Download the 'Binaries', 'Dependencies' and the
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'Developer files'
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gettext-0.14.4-bin.zip
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gettext-0.14.4-dep.zip
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gettext-0.14.4-lib.zip
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and unpack them all into the projects folder to get:
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C:\projects\gettext-0.14.4\
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Copy the contents of each the 'lib' and the 'include' folder
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into the corresponding 'General Folder'.
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Copy all dll's from the 'bin' folder into the '_lib'
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'General Folder'.
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5i. >=libfontconfig-2.4.1
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( http://www.gtk.org/download-windows.html )
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Download the 'Fontconfig' package 'Binaries' from the
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'Third Party Dependencies'
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fontconfig-2.4.2-tml-20071015.zip
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and unpack it into the projects folder to get:
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C:\projects\fontconfig-2.4.2\
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Copy the 'libfontconfig-1.dll' from the 'bin' folder into the
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'lib' 'General Folder'.
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5j. >=lua-5.1.4 ( http://luabinaries.luaforge.net/download.html )
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Download the 'Windows x86 DLL and Includes (Visual C++ 2005
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Compatible)'
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lua5_1_4_Win32_dll8_lib.zip
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and unpack it into the projects folder to get:
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C:\projects\lua-5.1.4\
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Copy the dll's and the lib's into the 'lib' 'General Folder' and
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the content of the 'include' folder into the corresponding '
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General Folder'.
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5k. >=pangocairo-1.14.8 ( http://www.gtk.org/download-windows.html )
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Download the following 'Binaryies' and 'Dev' packages from the
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'GTK+ individual packages'
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cairo_1.8.6-1_win32.zip
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cairo-dev_1.8.6-1_win32.zip
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glib_2.20.0-1_win32.zip
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glib-dev_2.20.0-1_win32.zip
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pango_1.24.0-1_win32.zip
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pango-dev_1.24.0-1_win32.zip
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and unpack them into the projects folder to get:
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C:\projects\pangocairo\
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Copy all dll's from the 'bin' folder into the '_lib'
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'General Folder'.
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Copy the contents (but not the subfolders) of the 'lib' folder
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into the corresponding 'General Folder'.
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Copy the 'glibconfig.h' file from
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C:\projects\pangocairo\lib\glib-2.0\include into the '_include'
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'General Folder'.
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Copy the contens (including subfolders) of the following folders
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into the '_include' 'General Folder':
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C:\projects\pangocairo\include\cairo
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C:\projects\pangocairo\include\glib-2.0
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C:\projects\pangocairo\include\pango-1.0
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6. MSVC needs to find all needed includes and libraries, so open
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Tools --> Options --> Projects and Solutions
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--> VC++ Directories
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In the 'Include file' directories add:
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C:\projects\_include
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C:\projects\Boost\include\boost-1_38\
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In the 'Library files' directories add:
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C:\projects\_lib
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C:\projects\Boost\lib\
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And to be able to launch wesnoth.exe and wesnothd.exe from
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within MSVC, we'll need to add the 'C:\projects\_lib' folder
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to windows PATH environment variable:
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Start the CMD.exe and type in the following command (adjusted
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to your own folder-structure!) and press enter.
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C:\> path = %PATH%;C:\projects\_lib
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Note that it is recommended to restart windows now in order to
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prevent issues with the compiled executables not finding
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required dll's.
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7. Open the 'wesnoth.sln' file in the
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C:\projects\wesnoth\trunk\projectfiles\VC9
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folder with MSVC.
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You are now ready to build wesnoth and wesnothd with MSVC.
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295
projectfiles/VC10/liblua.vcxproj
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295
projectfiles/VC10/liblua.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{01AE7104-A4B1-428E-BA7C-460FE656AE5C}</ProjectGuid>
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<RootNamespace>lualib</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
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||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<DisableSpecificWarnings>4127;4512;%(DisableSpecificWarnings)</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\lua\lapi.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\lauxlib.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\lbaselib.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\lcode.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\ldblib.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\ldebug.c">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">CompileAsCpp</CompileAs>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)Lua\</ObjectFileName>
|
||||
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">CompileAsCpp</CompileAs>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\lua\ldo.c">
|
||||
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182
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<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\lua\lundump.h">
|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\lua\lzio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
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|
||||
</Project>
|
46
projectfiles/VC10/wesnoth.sln
Normal file
46
projectfiles/VC10/wesnoth.sln
Normal file
|
@ -0,0 +1,46 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnoth", "wesnoth.vcxproj", "{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnothd", "wesnothd.vcxproj", "{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "wesnothlib", "wesnothlib.vcxproj", "{4A16638B-127B-4AE8-8E0B-4B211B96F976}"
|
||||
EndProject
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||||
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||||
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||||
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|
||||
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|
||||
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||||
Release|Win32 = Release|Win32
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||||
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||||
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug (fast)|Win32.Build.0 = Debug (fast)|Win32
|
||||
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{65ACA13F-5F5C-4768-A89A-ECF6C16F1512}.Release|Win32.Build.0 = Release|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug (fast)|Win32.ActiveCfg = Debug|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug (fast)|Win32.Build.0 = Debug|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}.Release|Win32.Build.0 = Release|Win32
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||||
{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Debug (fast)|Win32.ActiveCfg = Debug|Win32
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||||
{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Debug (fast)|Win32.Build.0 = Debug|Win32
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{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Debug|Win32.ActiveCfg = Debug|Win32
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||||
{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Debug|Win32.Build.0 = Debug|Win32
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||||
{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{4A16638B-127B-4AE8-8E0B-4B211B96F976}.Release|Win32.Build.0 = Release|Win32
|
||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Debug (fast)|Win32.ActiveCfg = Debug|Win32
|
||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Debug (fast)|Win32.Build.0 = Debug|Win32
|
||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Release|Win32.ActiveCfg = Release|Win32
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||||
{01AE7104-A4B1-428E-BA7C-460FE656AE5C}.Release|Win32.Build.0 = Release|Win32
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
|
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EndGlobalSection
|
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EndGlobal
|
1784
projectfiles/VC10/wesnoth.vcxproj
Normal file
1784
projectfiles/VC10/wesnoth.vcxproj
Normal file
File diff suppressed because it is too large
Load diff
1748
projectfiles/VC10/wesnoth.vcxproj.filters
Normal file
1748
projectfiles/VC10/wesnoth.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load diff
168
projectfiles/VC10/wesnothd.vcxproj
Normal file
168
projectfiles/VC10/wesnothd.vcxproj
Normal file
|
@ -0,0 +1,168 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
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||||
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|
||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
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||||
<ProjectGuid>{72F28A4A-A6A2-4C49-8141-7CD0DFA9ECCE}</ProjectGuid>
|
||||
<RootNamespace>wesnothd</RootNamespace>
|
||||
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|
||||
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>NotSet</CharacterSet>
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||||
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
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|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<CharacterSet>NotSet</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
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|
||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
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||||
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||||
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||||
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)..\..\</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\wesnothd\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<BuildLog>
|
||||
<Path>$(IntDir)BuildLog-wesnothd.htm</Path>
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||||
</BuildLog>
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<ClCompile>
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||||
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<AdditionalIncludeDirectories>../../src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||
<MinimalRebuild>true</MinimalRebuild>
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||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeader>
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||||
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|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
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||||
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|
||||
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|
||||
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||
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|
||||
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|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
<TargetMachine>MachineX86</TargetMachine>
|
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|
||||
<None Include="..\..\src\filesystem_win32.ii" />
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|
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|
||||
<ClCompile Include="..\..\src\server\room_manager.cpp" />
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|
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<ClInclude Include="..\..\src\server\simple_wml.hpp" />
|
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|
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|
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<ProjectReference Include="wesnothlib.vcxproj">
|
||||
<Project>{4a16638b-127b-4ae8-8e0b-4b211b96f976}</Project>
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|
||||
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|
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|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
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||||
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|
109
projectfiles/VC10/wesnothd.vcxproj.filters
Normal file
109
projectfiles/VC10/wesnothd.vcxproj.filters
Normal file
|
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|
|||
<?xml version="1.0" encoding="utf-8"?>
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<ItemGroup>
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||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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<Filter>Server</Filter>
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|
||||
<ClCompile Include="..\..\src\server\metrics.cpp">
|
||||
<Filter>Server</Filter>
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||||
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<ClCompile Include="..\..\src\server\simple_wml.cpp">
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||||
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<Filter>Server</Filter>
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||||
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|
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||||
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||||
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|
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|
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|
120
projectfiles/VC10/wesnothlib.vcxproj
Normal file
120
projectfiles/VC10/wesnothlib.vcxproj
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
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|
||||
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|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{4A16638B-127B-4AE8-8E0B-4B211B96F976}</ProjectGuid>
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
||||
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||||
<ClCompile Include="..\..\src\serialization\parser.cpp" />
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<ClCompile Include="..\..\src\serialization\preprocessor.cpp" />
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<ClCompile Include="..\..\src\serialization\string_utils.cpp" />
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<ClCompile Include="..\..\src\color_range.cpp" />
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<ClInclude Include="..\..\src\gettext.hpp" />
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<ClInclude Include="..\..\src\network.hpp" />
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<ClInclude Include="..\..\src\network_worker.hpp" />
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|
||||
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|
74
projectfiles/VC10/wesnothlib.vcxproj.filters
Normal file
74
projectfiles/VC10/wesnothlib.vcxproj.filters
Normal file
|
@ -0,0 +1,74 @@
|
|||
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|
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</Project>
|
Loading…
Add table
Reference in a new issue