Rename dummy to quintain (almost) everywhere.
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Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
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@ -22,7 +22,7 @@
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#define DELFADOR_LOC
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12,5
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#enddef
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#define DUMMY_LOC
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#define QUINTAIN_LOC
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12,6
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#enddef
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#define VILLAGE_LOC
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@ -73,9 +73,9 @@ ffffgggggggggcgggfff
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[side]
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no_leader=yes
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type=Dummy
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description=Dummy
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user_description=_ "Dummy"
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type=Quintain
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description=Quintain
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user_description=_ "Quintain"
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side=2
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controller=ai
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[ai]
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@ -317,14 +317,14 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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[/colour_adjust]
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[unit]
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description=Dummy
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type=Dummy
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description=Quintain
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type=Quintain
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ai_special="guardian"
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x,y=13,7
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side=2
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[/unit]
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{LABEL (_"Dummy") {DUMMY_LOC}}
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{LABEL (_"Quintain") {QUINTAIN_LOC}}
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[redraw][/redraw]
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[message]
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@ -344,7 +344,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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[message]
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speaker=narrator
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message=_ "To attack the dummy, you will first select the attacker ($student) and then the target (the dummy). You will see a description of the details of the attack. When you click OK, $student will attack.
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message=_ "To attack the quintain, you will first select the attacker ($student) and then the target (the quintain). You will see a description of the details of the attack. When you click OK, $student will attack.
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*Left click or any key to continue..."
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[/message]
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@ -354,7 +354,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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side=1
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[/filter]
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{PRINT (_"Click on the dummy to attack it")}
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{PRINT (_"Click on the quintain to attack it")}
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[/event]
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{PRINT (_"Click on $student")}
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@ -382,11 +382,11 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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name=attack_end
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{CLEAR_PRINT}
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{UNLABEL {DUMMY_LOC}}
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{UNLABEL {QUINTAIN_LOC}}
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[message]
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description=student
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message=_ "Hey! This dummy fights back!"
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message=_ "Hey! This quintain fights back!"
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[/message]
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[message]
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@ -410,7 +410,7 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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{VARIABLE_OP future_hp add -15}
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[message]
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description=Delfador
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message=_ "Unfortunately, you've used up your turn attacking the dummy. The dummy will now get a turn."
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message=_ "Unfortunately, you've used up your turn attacking the quintain. The quintain will now get a turn."
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[/message]
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[message]
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description=student
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@ -418,8 +418,8 @@ You moved to the wrong place! After this message, you can press 'u' to Undo, th
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[/message]
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[message]
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description=Delfador
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message=_ "Yes: it's a magical dummy.
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Now, this dummy gets five chances to hit you, and if it hits every time, you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
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message=_ "Yes: it's a magical quintain.
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Now, this quintain gets five chances to hit you, and if it hits every time, you'll drop from $student_hp to $future_hp hit points. Brace yourself!"
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[/message]
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{PRINT (_ "Click on the End Turn button on the bottom right")}
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[/event]
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@ -427,7 +427,7 @@ Now, this dummy gets five chances to hit you, and if it hits every time, you'll
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[event]
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name="turn 2"
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# There is a 1 in 170,000 chance that the dummy will miss on all
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# There is a 1 in 170,000 chance that the quintain will miss on all
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# 10 attacks. Ignoring that.
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{CLEAR_PRINT}
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[refresh][/refresh]
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@ -504,7 +504,7 @@ Now, this dummy gets five chances to hit you, and if it hits every time, you'll
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[message]
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description=Delfador
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# FIXME: How many HP really?
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message=_ "You're about to be healed by 8 hitpoints. But I think you're going to need some help against that dummy."
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message=_ "You're about to be healed by 8 hitpoints. But I think you're going to need some help against that quintain."
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[/message]
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[message]
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@ -612,12 +612,12 @@ Note: after this dialog, you can move the mouse over a unit to see a description
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{CLEAR_PRINT}
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[message]
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description=student
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message=_ "Hey, the dummy just healed by two hitpoints! I'd better attack it at once!"
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message=_ "Hey, the quintain just healed by two hitpoints! I'd better attack it at once!"
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[/message]
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[message]
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description=Delfador
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message=_ "Yes, if a unit doesn't do anything for a turn, it will slowly heal.
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But before you send your fighters against the dummy, you should know they have two kinds of attack..."
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But before you send your fighters against the quintain, you should know they have two kinds of attack..."
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[/message]
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[message]
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description=student
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@ -635,7 +635,7 @@ But before you send your fighters against the dummy, you should know they have t
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[filter]
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type=Elvish Fighter
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[/filter]
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{PRINT (_"Left click on the Dummy to attack it.")}
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{PRINT (_"Left click on the Quintain to attack it.")}
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[/event]
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[event]
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@ -658,19 +658,19 @@ But before you send your fighters against the dummy, you should know they have t
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[then]
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[if]
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[variable]
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name=dummy_dead
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name=quintain_dead
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numerical_equals=1
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[/variable]
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[then]
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[message]
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description=Delfador
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the dummy defended with its melee attack (3-5). The ranged attack was safer."
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer."
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[/message]
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[/then]
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[else]
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[message]
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description=Delfador
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the dummy defended with its melee attack (3-5). The ranged attack was safer.
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5). The ranged attack was safer.
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End your turn, then attack again."
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[/message]
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{PRINT (_"Click on the End Turn button")}
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@ -680,7 +680,7 @@ End your turn, then attack again."
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[else]
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[message]
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description=Delfador
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the dummy defended with its melee attack (3-5).
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message=_ "Your elf used a sword (5-4, or 5 damage, 4 attacks), which is a melee attack, so the quintain defended with its melee attack (3-5).
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You should tell the other Elf to use the bow."
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[/message]
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{PRINT (_"Attack with the other Elf")}
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@ -703,19 +703,19 @@ You should tell the other Elf to use the bow."
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[then]
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[if]
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[variable]
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name=dummy_dead
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name=quintain_dead
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numerical_equals=1
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[/variable]
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[then]
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[message]
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description=Delfador
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The dummy has no ranged attack, only a melee attack, so it could not defend itself."
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
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[/message]
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[/then]
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[else]
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[message]
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description=Delfador
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The dummy has no ranged attack, only a melee attack, so it could not defend itself.
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself.
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End your turn, then attack again."
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[/message]
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{PRINT (_"Click on the End Turn button")}
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@ -725,7 +725,7 @@ End your turn, then attack again."
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[else]
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[message]
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description=Delfador
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The dummy has no ranged attack, only a melee attack, so it could not defend itself."
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message=_ "Your elf used a bow, which is a ranged attack (3-3, or 3 damage, 3 attacks). The quintain has no ranged attack, only a melee attack, so it could not defend itself."
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[/message]
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{PRINT (_"Attack with the other Elf")}
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[/else]
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@ -738,7 +738,7 @@ End your turn, then attack again."
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{CLEAR_PRINT}
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[message]
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description=Delfador
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message=_ "Keep attacking, with both elves, until the dummy is finished!"
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message=_ "Keep attacking, with both elves, until the quintain is finished!"
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[/message]
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[/event]
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@ -759,7 +759,7 @@ You can right click on a unit to see a detailed Unit Description"
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name="turn 7"
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[if]
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[variable]
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name=dummy_dead
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name=quintain_dead
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numerical_equals=1
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[/variable]
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[then]
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@ -776,7 +776,7 @@ Remember to pull back wounded units into villages, and recruit more if you need.
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name="turn 8"
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[if]
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[variable]
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name=dummy_dead
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name=quintain_dead
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numerical_equals=1
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[/variable]
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[then]
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@ -829,58 +829,58 @@ Once you select a unit, you see percentages for different places: higher means m
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[event]
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name=die
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[filter]
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type=Dummy
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type=Quintain
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[/filter]
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{CLEAR_PRINT}
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[message]
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speaker=second_unit
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message=_ "The dummy is dead, sirs, and I have gained more experience!"
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message=_ "The quintain is dead, sirs, and I have gained more experience!"
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[/message]
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[message]
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description=Delfador
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message=_ "Yes, you gain more experience through battle, especially killing an opponent: gain enough experience and you become more powerful.
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Now $student, I will leave you with more dummies to practice on! After that, we have real work to do..."
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[/message]
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{VARIABLE dummy_dead 1}
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{VARIABLE quintain_dead 1}
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[unit]
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description=Dummy
|
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type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
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x,y=16,10
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side=2
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[/unit]
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[unit]
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description=Dummy
|
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type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
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x,y=5,8
|
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side=2
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[/unit]
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[unit]
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description=Dummy
|
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type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
|
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x,y=10,8
|
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side=2
|
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[/unit]
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[unit]
|
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description=Dummy
|
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type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
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x,y=13,11
|
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side=2
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[/unit]
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[unit]
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description=Dummy
|
||||
type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
|
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x,y=9,11
|
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side=2
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[/unit]
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[unit]
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description=Dummy
|
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type=Dummy
|
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description=Quintain
|
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type=Quintain
|
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ai_special="guardian"
|
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x,y=4,10
|
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side=2
|
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@ -892,7 +892,7 @@ Now $student, I will leave you with more dummies to practice on! After that, we
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[/kill]
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[scroll_to_unit]
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type=Dummy
|
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type=Quintain
|
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[/scroll_to_unit]
|
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[event]
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@ -920,7 +920,7 @@ Now $student, I will leave you with more dummies to practice on! After that, we
|
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name=time over
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[if]
|
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[variable]
|
||||
name=dummy_dead
|
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name=quintain_dead
|
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numerical_equals=1
|
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[/variable]
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[then]
|
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|
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@ -1,8 +1,8 @@
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[unit]
|
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id=Dummy
|
||||
name= _ "Dummy"
|
||||
id=Quintain
|
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name= _ "Quintain"
|
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race=wose
|
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image="units/dummy.png"
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image="units/quintain.png"
|
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movement=1
|
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hitpoints=57
|
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level=1
|
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@ -10,14 +10,14 @@
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usage=mixed fighter
|
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movement_type=treefolk
|
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alignment=neutral
|
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unit_description= _ "Dummies are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
|
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unit_description= _ "Quintains are used to practice swordplay and jousting on. It would be extremely unusual to be attacked by one."
|
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[resistance]
|
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blade=100
|
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pierce=100
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[/resistance]
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get_hit_sound=staff.wav
|
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[attack]
|
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name=dummy
|
||||
name=quintain
|
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type=impact
|
||||
range=melee
|
||||
special=magical
|
||||
|
@ -27,23 +27,23 @@
|
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[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=units/dummy-attack1.png
|
||||
image=units/quintain-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image=units/dummy-attack2.png
|
||||
image=units/quintain-attack2.png
|
||||
sound=mace.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=120
|
||||
image=units/dummy-attack3.png
|
||||
image=units/quintain-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=120
|
||||
end=190
|
||||
image=units/dummy-attack2.png
|
||||
image=units/quintain-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|