UtBS: fixed escape passage bug in scenario 6.1 and 6.2
This commit is contained in:
parent
74b65eb311
commit
18227b1bf8
2 changed files with 32 additions and 23 deletions
|
@ -838,21 +838,25 @@ first_time_only=no
|
|||
[/event]
|
||||
|
||||
# Event 2: If player tries to go back up escape passage
|
||||
# This event is disabled becuase player can go back up escape passage
|
||||
# before he triggers Event 1 and ally leaves. Thus you could trap
|
||||
# a unit behind the cave-in. Since this event is just for flavor,
|
||||
# I'm disabling it.
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
#[event]
|
||||
#name=moveto
|
||||
|
||||
[filter]
|
||||
x=2-5,4-5
|
||||
side=1
|
||||
[/filter]
|
||||
#[filter]
|
||||
# x=2-5,4-5
|
||||
# side=1
|
||||
#[/filter]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Grendel must have collapsed the tunnel. Perhaps he didn't want to give the trolls an easy access route if they defeated us. So much an an escape route, I guess we'll just have to be sure not to fail."
|
||||
[/message]
|
||||
#[message]
|
||||
#speaker=unit
|
||||
#message= _ "Grendel must have collapsed the tunnel. Perhaps he didn't want to #give the trolls an easy access route if they defeated us. So much an an escape #route, I guess we'll just have to be sure not to fail."
|
||||
#[/message]
|
||||
|
||||
[/event]
|
||||
#[/event]
|
||||
|
||||
# Event 2.1: Troll Interrogators
|
||||
|
||||
|
|
|
@ -748,26 +748,31 @@ first_time_only=no
|
|||
[/event]
|
||||
|
||||
# Event 2: If player tries to go back up escape passage
|
||||
[event]
|
||||
name=moveto
|
||||
# This event is disabled becuase player can go back up escape passage
|
||||
# before he triggers Event 1 and ally leaves. Thus you could trap
|
||||
# a unit behind the cave-in. Since this event is just for flavor,
|
||||
# I'm disabling it.
|
||||
|
||||
[filter]
|
||||
x,y=42-45,33-36
|
||||
side=1
|
||||
[/filter]
|
||||
#[event]
|
||||
#name=moveto
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Zurg must have collapsed the tunnel. Perhaps he didn't want to give the dwarves an easy access route if they defeated us. So much for an escape route, I guess we'll just have to be sure not to fail."
|
||||
[/message]
|
||||
#[filter]
|
||||
# x,y=42-45,33-36
|
||||
# side=1
|
||||
#[/filter]
|
||||
|
||||
[/event]
|
||||
#[message]
|
||||
#speaker=unit
|
||||
#message= _ "Zurg must have collapsed the tunnel. Perhaps he didn't want to give #the dwarves an easy access route if they defeated us. So much for an escape #route, I guess we'll just have to be sure not to fail."
|
||||
#[/message]
|
||||
|
||||
#[/event]
|
||||
|
||||
# Event 2.1 2.2: Dwarf Sergeant and his Conscripts
|
||||
|
||||
# deleted text from alternate version
|
||||
# I tried to make different versions depending on if the unit is an elf
|
||||
# or a troll. But I gave up that idea.
|
||||
# or a troll. But I gave up that idea. This is the deleted dialogue:
|
||||
|
||||
#[message]
|
||||
#x,y=9,36
|
||||
|
|
Loading…
Add table
Reference in a new issue