UtBS: fixed escape passage bug in scenario 6.1 and 6.2

This commit is contained in:
Asa Swain 2006-04-23 05:20:41 +00:00
parent 74b65eb311
commit 18227b1bf8
2 changed files with 32 additions and 23 deletions

View file

@ -838,21 +838,25 @@ first_time_only=no
[/event]
# Event 2: If player tries to go back up escape passage
# This event is disabled becuase player can go back up escape passage
# before he triggers Event 1 and ally leaves. Thus you could trap
# a unit behind the cave-in. Since this event is just for flavor,
# I'm disabling it.
[event]
name=moveto
#[event]
#name=moveto
[filter]
x=2-5,4-5
side=1
[/filter]
#[filter]
# x=2-5,4-5
# side=1
#[/filter]
[message]
speaker=unit
message= _ "Grendel must have collapsed the tunnel. Perhaps he didn't want to give the trolls an easy access route if they defeated us. So much an an escape route, I guess we'll just have to be sure not to fail."
[/message]
#[message]
#speaker=unit
#message= _ "Grendel must have collapsed the tunnel. Perhaps he didn't want to #give the trolls an easy access route if they defeated us. So much an an escape #route, I guess we'll just have to be sure not to fail."
#[/message]
[/event]
#[/event]
# Event 2.1: Troll Interrogators

View file

@ -748,26 +748,31 @@ first_time_only=no
[/event]
# Event 2: If player tries to go back up escape passage
[event]
name=moveto
# This event is disabled becuase player can go back up escape passage
# before he triggers Event 1 and ally leaves. Thus you could trap
# a unit behind the cave-in. Since this event is just for flavor,
# I'm disabling it.
[filter]
x,y=42-45,33-36
side=1
[/filter]
#[event]
#name=moveto
[message]
speaker=unit
message= _ "Zurg must have collapsed the tunnel. Perhaps he didn't want to give the dwarves an easy access route if they defeated us. So much for an escape route, I guess we'll just have to be sure not to fail."
[/message]
#[filter]
# x,y=42-45,33-36
# side=1
#[/filter]
[/event]
#[message]
#speaker=unit
#message= _ "Zurg must have collapsed the tunnel. Perhaps he didn't want to give #the dwarves an easy access route if they defeated us. So much for an escape #route, I guess we'll just have to be sure not to fail."
#[/message]
#[/event]
# Event 2.1 2.2: Dwarf Sergeant and his Conscripts
# deleted text from alternate version
# I tried to make different versions depending on if the unit is an elf
# or a troll. But I gave up that idea.
# or a troll. But I gave up that idea. This is the deleted dialogue:
#[message]
#x,y=9,36