Fixed Krash inexplicably disappears from recall list (bug: #11612)
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@ -1277,7 +1277,8 @@
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# Flip Krash back to side 1 and make him unable to recruit.
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# Otherwise he'll mess up the start conditions for the next
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# scenario.
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{MODIFY_UNIT id=Krash canrecruit,side no,1}
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{MODIFY_UNIT id=Krash side 1}
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{MODIFY_UNIT id=Krash canrecruit no}
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[/event]
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# Load death events
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