Removed the wrapper function network::queue_data() with network::send_data()
and fixed all callers.
This commit is contained in:
parent
35d39a456d
commit
180681cf0a
5 changed files with 15 additions and 24 deletions
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@ -322,7 +322,7 @@ namespace {
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scoped_istream stream = istream_file((*campaign)["filename"]);
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read_compressed(cfg, *stream);
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add_license(cfg);
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network::queue_data(cfg,sock);
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network::send_data(cfg,sock);
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const int downloads = lexical_cast_default<int>((*campaign)["downloads"],0)+1;
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(*campaign)["downloads"] = lexical_cast<std::string>(downloads);
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@ -720,11 +720,6 @@ void send_data(const config& cfg, connection connection_num)
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network_worker_pool::queue_data(info->second.sock,cfg);
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}
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void queue_data(const config& cfg, connection connection_num)
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{
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send_data(cfg,connection_num);
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}
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void process_send_queue(connection, size_t)
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{
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check_error();
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@ -126,10 +126,6 @@ connection receive_data(config& cfg, connection connection_num, int timeout);
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//! Throws error.
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void send_data(const config& cfg, connection connection_num=0);
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//! Function to queue data to be sent. (deprecated)
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//! queue_data(cfg,sock) is equivalent to send_data(cfg,sock)
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void queue_data(const config& cfg, connection connection_num=0);
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//! Function to send any data that is in a connection's send_queue,
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//! up to a maximum of 'max_size' bytes --
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//! or the entire send queue if 'max_size' bytes is 0.
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@ -181,7 +181,7 @@ bool game::take_side(network::connection player, const config& cfg)
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sides_taken_[side_num - 1] = true;
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config new_cfg = cfg;
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new_cfg["side"] = (**i)["side"];
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network::queue_data(new_cfg, owner_);
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network::send_data(new_cfg, owner_);
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return true;
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}
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}
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@ -214,7 +214,7 @@ bool game::take_side(network::connection player, const config& cfg)
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sides_[side_num - 1] = player;
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sides_taken_[side_num - 1] = true;
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// Send the taken side to the host.
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network::queue_data(cfg, owner_);
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network::send_data(cfg, owner_);
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return true;
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}
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@ -401,7 +401,7 @@ void game::transfer_side_control(const network::connection sock, const config& c
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send_data(response, newplayer->first);
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// Tell the new player that he controls this side now.
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change["controller"] = "human";
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network::queue_data(response, newplayer->first);
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network::send_data(response, newplayer->first);
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// Update the level so observer who join get the new name.
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config::child_itors it = level_.child_range("side");
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@ -416,7 +416,7 @@ void game::transfer_side_control(const network::connection sock, const config& c
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if (side_controllers_[i] == "ai") {
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change["side"] = lexical_cast<std::string, unsigned int>(i + 1);
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change["controller"] = "ai";
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network::queue_data(response, owner_);
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network::send_data(response, owner_);
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sides_[side_num - 1] = owner_;
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}
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}
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@ -446,7 +446,7 @@ void game::notify_new_host(){
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config& cfg_host_transfer = cfg.add_child("host_transfer");
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cfg_host_transfer["name"] = it_host->second.name();
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cfg_host_transfer["value"] = "1";
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network::queue_data(cfg, owner_);
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network::send_data(cfg, owner_);
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}
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}
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@ -679,9 +679,9 @@ void game::add_player(const network::connection player, const bool observer) {
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//if the game has already started, we add the player as an observer
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if(started_) {
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//tell this player that the game has started
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network::queue_data(config("start_game"), player);
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network::send_data(config("start_game"), player);
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// Send the player the history of the game to-date.
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network::queue_data(history_,player);
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network::send_data(history_,player);
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// Send observer join of all the observers in the game to the new player
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// only once the game started. The client forgets about it anyway
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// otherwise.
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@ -691,7 +691,7 @@ void game::add_player(const network::connection player, const bool observer) {
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if(obs != player_info_->end()) {
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config cfg;
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cfg.add_child("observer").values["name"] = obs->second.name();
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network::queue_data(cfg, player);
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network::send_data(cfg, player);
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}
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}
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}
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@ -784,7 +784,7 @@ void game::remove_player(const network::connection player, const bool notify_cre
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config drop;
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drop["side_drop"] = lexical_cast<std::string, size_t>(side + 1);
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drop["controller"] = "ai";
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network::queue_data(drop, owner_);
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network::send_data(drop, owner_);
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sides_taken_[side] = false;
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}
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}
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@ -802,7 +802,7 @@ void game::remove_player(const network::connection player, const bool notify_cre
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config drop;
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drop["side_drop"] = lexical_cast<std::string, size_t>(side - sides_.begin() + 1);
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drop["controller"] = side_controllers_[side - sides_.begin()];
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network::queue_data(drop, owner_);
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network::send_data(drop, owner_);
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}
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side_controllers_[side - sides_.begin()] = "null";
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sides_taken_[side - sides_.begin()] = false;
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@ -837,7 +837,7 @@ void game::send_data(const config& data, const network::connection exclude) cons
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const user_vector users = all_game_users();
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for(user_vector::const_iterator i = users.begin(); i != users.end(); ++i) {
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if (*i != exclude) {
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network::queue_data(data,*i);
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network::send_data(data,*i);
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}
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}
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}
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@ -860,7 +860,7 @@ void game::send_data_team(const config& data, const std::string& team,
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{
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for(user_vector::const_iterator i = players_.begin(); i != players_.end(); ++i) {
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if(*i != exclude && player_on_team(team,*i)) {
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network::queue_data(data,*i);
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network::send_data(data,*i);
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}
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}
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}
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@ -868,7 +868,7 @@ void game::send_data_team(const config& data, const std::string& team,
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void game::send_data_observers(const config& data, const network::connection exclude) const {
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for(user_vector::const_iterator i = observers_.begin(); i != observers_.end(); ++i) {
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if (*i != exclude) {
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network::queue_data(data,*i);
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network::send_data(data,*i);
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}
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}
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}
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@ -311,7 +311,7 @@ void server::run() {
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for (player_map::const_iterator i = players_.begin();
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i != players_.end(); ++i)
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{
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network::queue_data(ping, i->first);
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network::send_data(ping, i->first);
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}
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last_ping_ = now;
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}
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