Added a possible UtBS announcement.
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@ -13,3 +13,9 @@ you can now use an [attack_anim] block within the [unit] block...
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this means that attack animations work in a similar fashion to all other anims, and should be easier to edit/add via WML
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a new apply_to=new_animation was added to WML to easily add animations to units
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Rhuvaen:
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Under the Burning Suns has seen all of the known blocking bugs up to scenario 9 fixed.
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There's one critical bug in scenario 2 that escaped this release, but you can get a fixed version of the scenario
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from http://www.wesnoth.org/forum/viewtopic.php?t=17944.
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