just another pot update

regenerated doc files

directly updated German translation, too...
This commit is contained in:
Nils Kneuper 2009-01-30 21:58:35 +00:00
parent dcdcff43e8
commit 178b8158e6
204 changed files with 934 additions and 876 deletions

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@ -192,7 +192,7 @@ and port number (default: 15000). If you for example want to connect to a server
running on the machine with the address 192.168.0.10 and the default port, you
would enter this in the dialog: 192.168.0.10:15000</p></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="_host_networked_game"></a>1.3.2.5. Host Networked Game</h4></div></div></div><p>To be able to start a multiplayer game without using an external
multiplayer server, you have to start the server, which is usually
named <span class="emphasis"><em>wesnothd</em></span>, yourself. This programm is automatically started in
named <span class="emphasis"><em>wesnothd</em></span>, yourself. This program is automatically started in
the background when selecting this option. It will be stopped, once
all players left the server. Other players need to be able to connect
to your port 15000 using TCP to play with you on your server. If you
@ -496,7 +496,7 @@ using the Preferences menu.</p><div class="table"><a id="id302310"></a><p class=
</td><td style="" align="left">
<a class="ulink" href="http://www.wesnoth.org/wiki/CommandMode" target="_top">Command mode</a>
</td></tr></tbody></table></div></div><br class="table-break" /></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_gold_2"></a>2.2. Gold</h2></div></div></div><p>Each side is given some amount of gold to begin with, and receives 2
gold pieces per turn, plus 1 more gold piece for every village that side
gold pieces per turn, plus 2 more gold pieces for every village that side
controls. In a campaign, starting gold is the greater of 80% of the gold
you ended the previous scenario with, and a minimum amount defined by
the scenario, which is typically lower as the difficulty level increases.</p><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_recruiting_and_recalling"></a>2.2.1. Recruiting and Recalling</h3></div></div></div><p><span class="inlinemediaobject"><img src="images/recruit-1.5.7.jpg" alt="Recruit dialog" /></span></p><p>The major use for gold is to build your army by recruiting new units
@ -752,7 +752,7 @@ Plague
</dd><dt><span class="term">
Poison
</span></dt><dd>
This attack poisons the target. Poisoned units loose 8 HP every turn
This attack poisons the target. Poisoned units lose 8 HP every turn
until they are cured or are reduced to 1 HP. Poison can not, of itself,
kill a unit.
</dd><dt><span class="term">

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@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr "Gif"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-11 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -552,7 +552,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1360,7 +1360,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1995,7 +1995,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1351,7 +1351,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1969,7 +1969,7 @@ msgstr "Отрова"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1351,7 +1351,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1969,7 +1969,7 @@ msgstr "Verí"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-10-11 18:29+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -548,7 +548,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1356,7 +1356,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1991,7 +1991,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -11,7 +11,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-12 19:47+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -692,10 +692,11 @@ msgstr "Hostuj síťovou hru"
# type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:391
#, fuzzy
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1582,9 +1583,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2342,8 +2344,9 @@ msgstr "Jed"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.x\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-08-13 09:57+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: none\n"
@ -706,7 +706,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1615,9 +1615,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2395,8 +2396,9 @@ msgstr "Gift"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -10,8 +10,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"PO-Revision-Date: 2009-01-30 22:19+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-30 22:46+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -762,7 +762,7 @@ msgstr "Netzwerkpartie eröffnen"
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1692,7 +1692,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2509,7 +2509,7 @@ msgstr "Gift"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-06-16 18:39+0200\n"
"Last-Translator: Παναγιώτης Φαμέλης <kesnar@gmail.com>\n"
"Language-Team: none\n"
@ -581,7 +581,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1395,7 +1395,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2039,7 +2039,7 @@ msgstr "Δηλητήριο"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 10:11+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr "Poison"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1353,7 +1353,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1973,7 +1973,7 @@ msgstr "Veneno"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: es\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-28 05:16-0300\n"
"Last-Translator: Ignacio R. Morelle <shikadilord@users.sourceforge.net>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -736,10 +736,11 @@ msgstr "Servir partida en red"
# type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:391
#, fuzzy
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1670,9 +1671,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2462,8 +2464,9 @@ msgstr "Veneno"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-06-05 15:21+0300\n"
"Last-Translator: Kaido Kikkas <kaido.kikkas@kakupesa.net>\n"
"Language-Team: none\n"
@ -684,7 +684,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1572,9 +1572,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2328,8 +2329,9 @@ msgstr "Mürk"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr "Pozoia"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-10-14 04:08+0200\n"
"Last-Translator: Simo Sutela\n"
"Language-Team: Finnish\n"
@ -709,7 +709,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1617,9 +1617,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2403,8 +2404,9 @@ msgstr "Myrkky"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-08-23 22:26+0200\n"
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -710,7 +710,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1605,9 +1605,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2392,8 +2393,9 @@ msgstr "Poison"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-11 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -552,7 +552,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1360,7 +1360,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1995,7 +1995,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-12-08 15:47+0100\n"
"Last-Translator: Leandro Regueiro <leandro DOT regueiro AT gmail DOT com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -711,7 +711,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1634,9 +1634,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2424,8 +2425,9 @@ msgstr "Veleno"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr "רעל"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-06 10:59+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -554,7 +554,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1362,7 +1362,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1997,7 +1997,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -11,7 +11,7 @@
msgid ""
msgstr ""
"Project-Id-Version: hu-manual_1.5\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-28 09:52+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <>\n"
@ -739,10 +739,11 @@ msgstr "Hálózati játék készítése"
# type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:391
#, fuzzy
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1667,9 +1668,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2460,8 +2462,9 @@ msgstr "Mérgezés"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -552,7 +552,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1360,7 +1360,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1995,7 +1995,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: it\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-12-26 20:49+0100\n"
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -716,10 +716,11 @@ msgstr ""
# type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:391
#, fuzzy
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1635,9 +1636,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2418,8 +2420,9 @@ msgstr "Veleno"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1970,7 +1970,7 @@ msgstr "毒"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1354,7 +1354,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1977,7 +1977,7 @@ msgstr "독"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1351,7 +1351,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1971,7 +1971,7 @@ msgstr "Venenum"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -4,7 +4,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-10 18:30+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -567,7 +567,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1406,7 +1406,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2059,7 +2059,7 @@ msgstr "Nuodai"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-06-13 13:31+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -554,7 +554,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1362,7 +1362,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1997,7 +1997,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-11 16:22+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -552,7 +552,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1360,7 +1360,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1995,7 +1995,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr "Gift"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-04-13 00:09+0100\n"
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
"Language-Team: none <foppe.benedictus@gmail.com>\n"
@ -704,7 +704,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1509,7 +1509,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2174,7 +2174,7 @@ msgstr "Vergif"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-29 13:24+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: none\n"
@ -720,7 +720,7 @@ msgstr "Załóż grę sieciową"
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1637,9 +1637,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2424,8 +2425,9 @@ msgstr "Trucizna"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -551,7 +551,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1359,7 +1359,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1994,7 +1994,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -547,7 +547,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1352,7 +1352,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1970,7 +1970,7 @@ msgstr "Veneno"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1351,7 +1351,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1969,7 +1969,7 @@ msgstr "Verí"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -552,7 +552,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1360,7 +1360,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1993,7 +1993,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: man\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-04-06 02:37+0300\n"
"Last-Translator: vicza <vicza@zmail.ru>\n"
"Language-Team: <en@li.org>\n"
@ -708,7 +708,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1604,9 +1604,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2364,8 +2365,9 @@ msgstr "Яд"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-02-25 19:41+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: none\n"
@ -699,7 +699,7 @@ msgstr "Založ sieťovú hru"
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1528,11 +1528,11 @@ msgid ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:1004
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2168,8 +2168,9 @@ msgstr "Jed"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>#: ../../doc/manual/manual.en.xml:1560
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -548,7 +548,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1353,7 +1353,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1973,7 +1973,7 @@ msgstr "Strup"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-21 12:00+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -557,7 +557,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1362,7 +1362,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1980,7 +1980,7 @@ msgstr "отров"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-21 12:00+0200\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -557,7 +557,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1362,7 +1362,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1980,7 +1980,7 @@ msgstr "otrov"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-04-05 10:27+0100\n"
"Last-Translator: Gustav Tiger <admin@tigge.org>\n"
"Language-Team: none\n"
@ -698,7 +698,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1593,9 +1593,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2351,8 +2352,9 @@ msgstr "Gift"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -551,7 +551,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1359,7 +1359,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1994,7 +1994,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: wesnoth-manual\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-12-22 03:51+0200\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <wesnoth-tr@googlegroups.com>\n"
@ -725,10 +725,11 @@ msgstr "Yerel Ağ sunucusu"
# type: Content of: <book><chapter><section><section><section><simpara>
#: ../../doc/manual/manual.en.xml:391
#, fuzzy
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1641,9 +1642,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2418,8 +2420,9 @@ msgstr "<emphasis role=\"strong\">Zehirler</emphasis>"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -546,7 +546,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1351,7 +1351,7 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:1046
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1972,7 +1972,7 @@ msgstr ""
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-13 20:47+1000\n"
"Last-Translator: luojie <lililjlj@gmail.com>\n"
"Language-Team: none\n"
@ -647,7 +647,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1505,9 +1505,10 @@ msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -2220,8 +2221,9 @@ msgstr "毒药"
# type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2009-01-30 22:04+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-08-10 15:11+0800\n"
"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
"Language-Team: none\n"
@ -584,7 +584,7 @@ msgstr ""
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This programm is automatically "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server. Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
@ -1302,9 +1302,10 @@ msgid ""
msgstr "<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">指令</ulink>"
#: ../../doc/manual/manual.en.xml:1046
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 1 more gold piece for every village that side "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is the greater of 80% of the gold you "
"ended the previous scenario with, and a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases."
@ -1936,8 +1937,9 @@ msgid "Poison"
msgstr "毒藥"
#: ../../doc/manual/manual.en.xml:1603
#, fuzzy
msgid ""
"This attack poisons the target. Poisoned units loose 8 HP every turn until "
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-12-05 10:51+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -2984,7 +2984,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-26 18:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2723,7 +2723,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-05-15 18:35+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -3206,10 +3206,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"После той изпрати шаманите Пърк, Горк и Враурк обратно в Борстеп - един град "
"на север от Скръбните хълмове - където те трябваше да организират всички "

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-02 10:49+0100\n"
"Last-Translator: Daniel López <dani@darlinx.com>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -2996,7 +2996,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-10-01 11:40+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2723,7 +2723,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-04 22:56+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -3094,10 +3094,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Šamané Pirk, Gork a Vraurk byli posláni zpět do Borstepu - města severně od "
"Truchlivých kopců - k zorganizování zbylých skřetích sil, výrobě zbraní a "

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.9.5+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-12-23 13:15+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Dansk-gruppen <dansk@dansk-gruppen.dk>\n"
@ -3113,10 +3113,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Han sendte shamanerne, Pirk, Gork og Vraurk tilbage til Borstep - en by lige "
"nord for De Sørgende Bakker - for at organisere de resterende orkiske "

View file

@ -8,9 +8,9 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"PO-Revision-Date: 2009-01-14 20:36+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-30 22:47+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
@ -3180,7 +3180,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Er sandte die Schamanen, Pirk, Gork und Vraurk zurück nach Borstep eine "
"Stadt gleich nördlich der Trauerhügel um die restlichen orkische "

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2004-10-03 14:34+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2730,7 +2730,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-12-04 23:03+0200\n"
"Last-Translator: ott <ott@gaon.net>\n"
"Language-Team: en_GB\n"
@ -2962,7 +2962,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-12-05 10:47+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2727,7 +2727,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2009-01-28 05:13-0300\n"
"Last-Translator: Ignacio R. Morelle <shikadilord@users.sourceforge.net>\n"
"Language-Team: Spanish <es@li.org>\n"
@ -3153,10 +3153,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Envió a los chamanes, Pirk, Gork y Vraurk de vuelta a Borstep - una ciudad "
"un poco al norte de las colinas de los lamentos - para organizar a las "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-05-07 13:01+0300\n"
"Last-Translator: Mart Tõnso <mart.tonso@ttu.ee>\n"
"Language-Team: none\n"
@ -2837,7 +2837,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.4-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2004-09-02 21:57+0200\n"
"Last-Translator: Alfredo Beaumont Sainz <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque\n"
@ -2734,7 +2734,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: MediaWiki 1.13alpha (r37846)\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-11-15 09:10+0200\n"
"Last-Translator: Simo Sutela\n"
"Language-Team: Finnish\n"
@ -2858,7 +2858,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-09 10:52+0100\n"
"Last-Translator: Damien J <guydelatourATgloireetpouvoirPTcom>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -3276,10 +3276,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Il renvoya les chamans Pirk, Gork et Vrauk vers Borstep, une cité au nord "
"des Collines Mornes, pour organiser le reste des forces orcs et aménager un "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-11 16:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2723,7 +2723,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-11-20 18:46+0100\n"
"Last-Translator: Leandro Regueiro <leandro DOT regueiro AT gmail DOT com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -2830,7 +2830,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-12-19 00:38+0200\n"
"Last-Translator: Ely Levy <nakeee@gmail.com>\n"
"Language-Team: Hebrew\n"
@ -2935,7 +2935,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-06 10:57+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2725,7 +2725,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-sotbe\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-03-31 15:03+0100\n"
"Last-Translator: Máthé Katalin <katkadu@gmail.com>\n"
"Language-Team: Hungarian\n"
@ -3208,10 +3208,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"A sámánokat, Pirket, Gorkot, Vraurkot visszaküldte Borstepbe - egy városba a "
"Gyászoló Dombságtól északra -, hogy összegyűjtsenek bármilyen maradék orkot, "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2006-10-01 12:35+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2723,7 +2723,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-11-14 00:07+0100\n"
"Last-Translator: Brivido <brivido(at)gmail.com>\n"
"Language-Team: none\n"
@ -3228,10 +3228,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Rimandò gli sciamani Pirk, Gork e Vraurk a Borstep, una cittadina subito a "
"nord delle colline luttuose, per organizzare le forze degli orchi rimaste e "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.9.5\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2006-09-05 13:50+0900\n"
"Last-Translator: Nobuhito OKADA <okyada@gmail.com>\n"
"Language-Team: Japanese Translation Team\n"
@ -2977,7 +2977,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2006-04-04 18:59+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2725,7 +2725,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.2.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2006-06-29 16:29+0200\n"
"Last-Translator: Mark Polo <markpolo@gmail.com>\n"
"Language-Team: Latin\n"
@ -2960,7 +2960,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-11-23 01:25+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -2735,7 +2735,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-06-29 13:56+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2725,7 +2725,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-05-11 16:13+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2723,7 +2723,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2004-09-18 20:19+0100\n"
"Last-Translator: Erik <erikmesoy@yahoo.com>\n"
"Language-Team: none\n"
@ -2972,7 +2972,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-12-15 20:21+0100\n"
"Last-Translator: Maarten Albrecht <maartenalbrecht@gmail.com>\n"
"Language-Team: Dutch <onne@grammex.com>\n"
@ -2991,7 +2991,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.5-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2008-11-30 13:47+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: none\n"
@ -3096,10 +3096,11 @@ msgstr ""
#. [part]
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/12_Giving_Some_Back.cfg:139
#, fuzzy
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
"Szamani Pirk, Gork i Vraurk zostali odesłani z powrotem do miasta Borstep, "
"leżącego na północ od Żałobnych Wzgórz, gdzie mieli zebrać wszelkie "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-10-15 01:09+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2724,7 +2724,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2006-02-16 03:27+0900\n"
"Last-Translator: Automatically generated <>\n"
"Language-Team: none\n"
@ -2986,7 +2986,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ca\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-09-03 19:00+0200\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Català <wesnoth-ca@ettin.org>\n"
@ -2984,7 +2984,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2005-11-12 21:23+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2724,7 +2724,7 @@ msgstr ""
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr ""
#. [part]

View file

@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ru\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2009-01-18 14:02+0100\n"
"POT-Creation-Date: 2009-01-30 22:44+0100\n"
"PO-Revision-Date: 2007-09-10 20:35+0600\n"
"Last-Translator: Azamat H. Hackimov <azamat.hackimov@gmail.com>\n"
"Language-Team: Russian <bugs.wesnoth.org>\n"
@ -2890,7 +2890,7 @@ msgstr "лидер."
msgid ""
"He sent the shamans, Pirk, Gork and Vraurk back to Borstep - a city just "
"north of the Mourned Hills - to organize any remaining orcish forces as well "
"as create a arms and supply depot."
"as create an arms and supply depot."
msgstr "Горк Холмы."
#. [part]

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