moved more items into the proper folder, and synched the campaigns to the new reference.

This commit is contained in:
J.W. Bjerk 2007-02-10 21:16:39 +00:00
parent e9f1dedc66
commit 178945ff43
21 changed files with 72 additions and 72 deletions

View file

@ -98,9 +98,9 @@
[event]
name=prestart
{PLACE_IMAGE misc/temple.png 11 13}
{PLACE_IMAGE misc/temple.png 10 17}
{PLACE_IMAGE misc/temple.png 9 15}
{PLACE_IMAGE scenery/temple1.png 11 13}
{PLACE_IMAGE scenery/temple1.png 10 17}
{PLACE_IMAGE scenery/temple1.png 9 15}
#reset gold held to 100
[store_gold]

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@ -134,7 +134,7 @@
value=0
[/set_variable]
{PLACE_IMAGE misc/mine.png 4 41}
{PLACE_IMAGE scenery/mine-abandoned.png 4 41}
[recall]
description=Delfador

View file

@ -41,8 +41,8 @@
[/objectives]
[/event]
{PLACE_IMAGE misc/dwarven-doors.png 14 3}
{PLACE_IMAGE misc/mine.png 25 2}
{PLACE_IMAGE scenery/dwarven-doors-closed.png 14 3}
{PLACE_IMAGE scenery/mine-abandoned.png 25 2}
[side]
type=Commander

View file

@ -126,11 +126,11 @@
name=prestart
{PLACE_IMAGE (scenery/signpost.png) 15 31}
{PLACE_IMAGE (misc/temple.png) 19 5}
{PLACE_IMAGE (misc/temple.png) 30 10}
{PLACE_IMAGE (misc/temple.png) 34 36}
{PLACE_IMAGE (misc/temple.png) 1 26}
{PLACE_IMAGE (misc/temple.png) 5 12}
{PLACE_IMAGE (scenery/temple1.png) 19 5}
{PLACE_IMAGE (scenery/temple1.png) 30 10}
{PLACE_IMAGE (scenery/temple1.png) 34 36}
{PLACE_IMAGE (scenery/temple1.png) 1 26}
{PLACE_IMAGE (scenery/temple1.png) 5 12}
{GUARD_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 2 26 4}
{GUARD_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 32 27}

View file

@ -139,25 +139,25 @@
name=prestart
{CLEAR_VARIABLE last_done}
{PLACE_IMAGE (misc/temple.png) 23 22}
{PLACE_IMAGE (items/castle-ruins.png) 5 5}
{PLACE_IMAGE (items/castle-ruins.png) 6 5}
{PLACE_IMAGE (items/castle-ruins.png) 6 6}
{PLACE_IMAGE (items/castle-ruins.png) 5 7}
{PLACE_IMAGE (items/castle-ruins.png) 4 6}
{PLACE_IMAGE (items/castle-ruins.png) 4 5}
{PLACE_IMAGE (items/castle-ruins.png) 29 2}
{PLACE_IMAGE (items/castle-ruins.png) 29 3}
{PLACE_IMAGE (items/castle-ruins.png) 27 3}
{PLACE_IMAGE (items/castle-ruins.png) 27 2}
{PLACE_IMAGE (items/castle-ruins.png) 15 29}
{PLACE_IMAGE (items/castle-ruins.png) 15 30}
{PLACE_IMAGE (items/castle-ruins.png) 13 30}
{PLACE_IMAGE (items/castle-ruins.png) 13 29}
{PLACE_IMAGE (items/castle-ruins.png) 17 16}
{PLACE_IMAGE (items/castle-ruins.png) 17 17}
{PLACE_IMAGE (items/castle-ruins.png) 15 17}
{PLACE_IMAGE (items/castle-ruins.png) 15 16}
{PLACE_IMAGE (scenery/temple1.png) 23 22}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 7}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 16}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 16}
[recall]
description=Lady Outlaw

View file

@ -71,25 +71,25 @@
[event]
name=prestart
{PLACE_IMAGE (misc/temple.png) 23 22}
{PLACE_IMAGE (items/castle-ruins.png) 5 5}
{PLACE_IMAGE (items/castle-ruins.png) 6 5}
{PLACE_IMAGE (items/castle-ruins.png) 6 6}
{PLACE_IMAGE (items/castle-ruins.png) 5 7}
{PLACE_IMAGE (items/castle-ruins.png) 4 6}
{PLACE_IMAGE (items/castle-ruins.png) 4 5}
{PLACE_IMAGE (items/castle-ruins.png) 29 2}
{PLACE_IMAGE (items/castle-ruins.png) 29 3}
{PLACE_IMAGE (items/castle-ruins.png) 27 3}
{PLACE_IMAGE (items/castle-ruins.png) 27 2}
{PLACE_IMAGE (items/castle-ruins.png) 15 29}
{PLACE_IMAGE (items/castle-ruins.png) 15 30}
{PLACE_IMAGE (items/castle-ruins.png) 13 30}
{PLACE_IMAGE (items/castle-ruins.png) 13 29}
{PLACE_IMAGE (items/castle-ruins.png) 17 16}
{PLACE_IMAGE (items/castle-ruins.png) 17 17}
{PLACE_IMAGE (items/castle-ruins.png) 15 17}
{PLACE_IMAGE (items/castle-ruins.png) 15 16}
{PLACE_IMAGE (scenery/temple1.png) 23 22}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 6 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 5 7}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 6}
{PLACE_IMAGE (scenery/castle-ruins.png) 4 5}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 29 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 3}
{PLACE_IMAGE (scenery/castle-ruins.png) 27 2}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 30}
{PLACE_IMAGE (scenery/castle-ruins.png) 13 29}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 16}
{PLACE_IMAGE (scenery/castle-ruins.png) 17 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 17}
{PLACE_IMAGE (scenery/castle-ruins.png) 15 16}
{GUARD_UNIT (Wose) (Orofarnië) ( _ "Orofarnië") 4 14 13}
{GUARD_UNIT (Wose) (Bolwuldelman) ( _ "Bolwuldelman") 4 19 14}

View file

@ -201,11 +201,11 @@
{PLACE_IMAGE (scenery/signpost.png) 8 17}
{PLACE_IMAGE (scenery/signpost.png) 1 10}
{PLACE_IMAGE (scenery/signpost.png) 36 18}
#{PLACE_IMAGE (items/lighthouse.png) 34 8}
#{PLACE_IMAGE (scenery/lighthouse.png) 34 8}
[item]
x=34
y=8
image=items/lighthouse.png
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]

View file

@ -165,7 +165,7 @@
{PLACE_IMAGE (scenery/signpost.png) 25 1}
{PLACE_IMAGE (scenery/signpost.png) 14 8}
{PLACE_IMAGE (scenery/monolith4.png) 14 30}
{PLACE_IMAGE (misc/mine.png) 15 9}
{PLACE_IMAGE (scenery/mine-abandoned.png) 15 9}
#define STONE_SHOOTER X Y
[unit]

View file

@ -56,11 +56,11 @@
[event]
name=prestart
#{PLACE_IMAGE (items/lighthouse.png) 3 5}
#{PLACE_IMAGE (scenery/lighthouse.png) 3 5}
[item]
x=3
y=5
image=items/lighthouse.png
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]

View file

@ -169,11 +169,11 @@
{STARTING_VILLAGES 1 12}
{STARTING_VILLAGES 2 10}
#{PLACE_IMAGE (items/lighthouse.png) 3 18}
#{PLACE_IMAGE (scenery/lighthouse.png) 3 18}
[item]
x=3
y=18
image=items/lighthouse.png
image=scenery/lighthouse.png
halo=halo/lighthouse-aura.png
[/item]

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@ -175,7 +175,7 @@
{STARTING_VILLAGES 4 10}
{STARTING_VILLAGES 5 10}
{PLACE_IMAGE (misc/mine.png) 20 27}
{PLACE_IMAGE (scenery/mine-abandoned.png) 20 27}
[recall]
description=Lady Jessica

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@ -227,9 +227,9 @@
{STARTING_VILLAGES 2 12}
{STARTING_VILLAGES 3 12}
{PLACE_IMAGE (misc/temple.png) 11 13}
{PLACE_IMAGE (misc/temple.png) 10 17}
{PLACE_IMAGE (misc/temple.png) 9 15}
{PLACE_IMAGE (scenery/temple1.png) 11 13}
{PLACE_IMAGE (scenery/temple1.png) 10 17}
{PLACE_IMAGE (scenery/temple1.png) 9 15}
{OBJ_POTION_HOLY 29 24 (holy_water1)}

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@ -540,7 +540,7 @@ name=prestart
# Eloh's temple
#{PUT_IMG misc/temple.png 26 18}
#{PUT_IMG scenery/temple1.png 26 18}
# add elven ship to landing point

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@ -1255,12 +1255,12 @@ x,y=10,10
# add roots around central body
#{PUT_IMG items/castle-ruins.png 9 11}
#{PUT_IMG items/castle-ruins.png 10 11}
#{PUT_IMG items/castle-ruins.png 11 11}
#{PUT_IMG items/castle-ruins.png 9 10}
#{PUT_IMG items/castle-ruins.png 10 9}
#{PUT_IMG items/castle-ruins.png 11 10}
#{PUT_IMG scenery/castle-ruins.png 9 11}
#{PUT_IMG scenery/castle-ruins.png 10 11}
#{PUT_IMG scenery/castle-ruins.png 11 11}
#{PUT_IMG scenery/castle-ruins.png 9 10}
#{PUT_IMG scenery/castle-ruins.png 10 9}
#{PUT_IMG scenery/castle-ruins.png 11 10}
# Pulsing Spires appear

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@ -216,7 +216,7 @@
[item]
x={X}
y={Y}
image=items/leanto.png
image=scenery/leanto.png
[/item]
#enddef
@ -224,7 +224,7 @@
[item]
x={X}
y={Y}
image=items/pine1.png
image=scenery/pine1.png
[/item]
#enddef
@ -232,7 +232,7 @@
[item]
x={X}
y={Y}
image=items/pine2.png
image=scenery/pine2.png
[/item]
#enddef
@ -240,7 +240,7 @@
[item]
x={X}
y={Y}
image=items/well.png
image=scenery/well.png
[/item]
#enddef
@ -248,7 +248,7 @@
[item]
x={X}
y={Y}
image=items/well.png
image=scenery/well.png
[/item]
[event]
name=moveto

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