Adding the delete game functionality to the gui2 load-game dialog.
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parent
79af4718b0
commit
174a6280f9
4 changed files with 38 additions and 20 deletions
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@ -62,6 +62,7 @@
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[column]
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grow_factor = 1
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horizontal_grow = "true"
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horizontal_alignment = "right"
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[toggle_button]
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id = "dont_ask_again"
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@ -74,6 +75,24 @@
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[/row]
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[row]
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grow_factor = 1
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[column]
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grow_factor = 1
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horizontal_grow = "true"
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[label]
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id = "lblSpacer"
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definition = "default"
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label = " "
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[/label]
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[/column]
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[/row]
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[row]
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grow_factor = 0
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@ -12,8 +12,7 @@
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See the COPYING file for more details.
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*/
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//#define GETTEXT_DOMAIN "wesnoth-lib"
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#include "gui/dialogs/field.hpp"
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#include "gui/dialogs/game_delete.hpp"
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#include "gui/widgets/settings.hpp"
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@ -31,7 +30,9 @@ namespace gui2 {
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* @end_table
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*/
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tgame_delete::tgame_delete() {}
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tgame_delete::tgame_delete()
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: chk_dont_ask_again_(register_bool("dont_ask_again"))
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{}
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twindow* tgame_delete::build_window(CVideo& video)
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{
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@ -44,6 +45,7 @@ void tgame_delete::pre_show(CVideo& /*video*/, twindow& window)
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void tgame_delete::post_show(twindow& window)
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{
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dont_ask_again_ = chk_dont_ask_again_->get_widget_value(window);
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}
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} // namespace gui2
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@ -24,6 +24,8 @@ class tgame_delete : public tdialog
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public:
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tgame_delete();
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bool dont_ask_again() const { return dont_ask_again_; }
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protected:
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/** Inherited from tdialog. */
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void pre_show(CVideo& video, twindow& window);
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@ -34,6 +36,9 @@ protected:
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private:
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/** Inherited from tdialog. */
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twindow* build_window(CVideo& video);
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tfield_bool* chk_dont_ask_again_;
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bool dont_ask_again_;
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};
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}
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@ -265,28 +265,20 @@ void tgame_load::delete_button_callback(twindow& window){
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// See if we should ask the user for deletion confirmation
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if(preferences::ask_delete_saves()) {
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//gui2::tgame_delete dlg_delete;
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//dlg_delete.show(window, 0);
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/*
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gui::dialog dmenu(disp_,"",
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_("Do you really want to delete this game?"),
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gui::YES_NO);
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dmenu.add_option(_("Don't ask me again!"), false);
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const int res = dmenu.show();
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// See if the user doesn't want to be asked this again
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if(dmenu.option_checked()) {
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gui2::tgame_delete dlg_delete;
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dlg_delete.show(window.video(), 0);
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int res = dlg_delete.get_retval();
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if (res == twindow::CANCEL)
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return;
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if (dlg_delete.dont_ask_again()) {
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preferences::set_ask_delete_saves(false);
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}
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*/
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//if(res != 0) {
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// return gui::CONTINUE_DIALOG;
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//}
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}
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// Delete the file
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//savegame_manager::delete_game(games_[index].name);
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savegame_manager::delete_game(games_[index].name);
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// Remove it from the list of saves
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games_.erase(games_.begin() + index);
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