Xcode project update for 1.11.16
Version number and ingame changelog
This commit is contained in:
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11ad7cfc01
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3 changed files with 136 additions and 4 deletions
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@ -19,11 +19,11 @@
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<key>CFBundlePackageType</key>
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<string>APPL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.11.15</string>
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<string>1.11.16</string>
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<key>CFBundleSignature</key>
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.11.15</string>
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<string>1.11.16</string>
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<key>NSHighResolutionCapable</key>
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<false/>
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<key>NSMainNibFile</key>
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136
projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
generated
136
projectfiles/Xcode/Resources/SDLMain.nib/designable.nib
generated
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="5056" systemVersion="13D65" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none">
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<document type="com.apple.InterfaceBuilder3.Cocoa.XIB" version="3.0" toolsVersion="5056" systemVersion="13E28" targetRuntime="MacOSX.Cocoa" propertyAccessControl="none">
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<dependencies>
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<deployment version="1050" identifier="macosx"/>
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<plugIn identifier="com.apple.InterfaceBuilder.CocoaPlugin" version="5056"/>
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@ -533,7 +533,7 @@ cyBMaWNlbnNlLgo
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<subviews>
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<size key="minSize" width="440" height="406"/>
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@ -628,6 +628,138 @@ Cgo
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</paragraphStyle>
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</attributes>
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</fragment>
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<fragment content="Version 1.11.16:">
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<attributes>
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</attributes>
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</fragment>
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<fragment>
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<mutableString key="content">
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* Add-ons client:
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* The Update All button is now displayed on all Add-on Manager views instead
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of just the Upgradable filter view, and enabled only when there is at
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least one add-on that may be upgraded.
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* Campaigns:
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* Descent into Darkness:
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* Fixed various issues with player and enemy gold and income in
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'Descent into Darkness'.
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* Legend of Wesmere
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* Disabled the non finished chapters 4 and 5 in the mp port.
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* Fix scenario 3 which was broken after a map change.
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* Northern Rebirth:
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* Fixed Sister Thera and Father Morvin respawning into the recall list if
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the other is on the north or west map edges.
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* Son of the Black Eye:
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* Minor balance tweaks to scenarios 15, 17 and 18.
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* Language and i18n:
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* Updated translations: French, German, Vietnamese.
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* User interface:
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* Fixed most of the minimap buttons and the End Turn button appearing
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without contents or in the wrong state during WML start events until they
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are interacted with or control is given to the player for the first time.
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* Added a button to copy the in-game Chat Log dialog contents to clipboard.
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* WML engine:
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* Fixed a regression in 1.11.14 causing WML parser/preprocessor errors to
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not interrupt the game load sequence or display an error message in-game,
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resulting in loading malformed/incomplete WML data
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<http://r.wesnoth.org/p571380>.
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* Miscellaneous and bug fixes:
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* Partial moves now able to be continued properly in whiteboard (bug
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#22231).
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* Changed the fungus overlay terrain to prefer the movement costs of the
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base terrain (bug #21971).
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* Default to classic minimap unit/village color coding (colored by side).
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* Default to classic minimap terrain representation (satellite view).
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* Added a default hotkey binding for the terrain description help action
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(Ctrl+t).
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* Deleted obsolete UI themes.
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* Disabled orbs for enemy units.
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* Fix bug that caused wrong or missing minimap data to be displayed in the
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preview pane when loading games.
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</mutableString>
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<attributes>
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<textTab alignment="left" location="224"/>
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<textTab alignment="left" location="280"/>
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<textTab alignment="left" location="336"/>
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<textTab alignment="left" location="392"/>
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<textTab alignment="left" location="448"/>
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</tabStops>
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</paragraphStyle>
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</attributes>
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</fragment>
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<fragment content="Version 1.11.15:">
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<attributes>
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<font key="NSFont" size="12" name="LucidaGrande-Bold"/>
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