Xcode project update for 1.11.16

Version number and ingame changelog
This commit is contained in:
mattsc 2014-07-15 07:24:33 -07:00
parent 11ad7cfc01
commit 16d39eb322
3 changed files with 136 additions and 4 deletions

View file

@ -19,11 +19,11 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.11.15</string>
<string>1.11.16</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.11.15</string>
<string>1.11.16</string>
<key>NSHighResolutionCapable</key>
<false/>
<key>NSMainNibFile</key>

View file

@ -1,5 +1,5 @@
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@ -533,7 +533,7 @@ cyBMaWNlbnNlLgo
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@ -628,6 +628,138 @@ Cgo
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* Add-ons client:
* The Update All button is now displayed on all Add-on Manager views instead
of just the Upgradable filter view, and enabled only when there is at
least one add-on that may be upgraded.
* Campaigns:
* Descent into Darkness:
* Fixed various issues with player and enemy gold and income in
'Descent into Darkness'.
* Legend of Wesmere
* Disabled the non finished chapters 4 and 5 in the mp port.
* Fix scenario 3 which was broken after a map change.
* Northern Rebirth:
* Fixed Sister Thera and Father Morvin respawning into the recall list if
the other is on the north or west map edges.
* Son of the Black Eye:
* Minor balance tweaks to scenarios 15, 17 and 18.
* Language and i18n:
* Updated translations: French, German, Vietnamese.
* User interface:
* Fixed most of the minimap buttons and the End Turn button appearing
without contents or in the wrong state during WML start events until they
are interacted with or control is given to the player for the first time.
* Added a button to copy the in-game Chat Log dialog contents to clipboard.
* WML engine:
* Fixed a regression in 1.11.14 causing WML parser/preprocessor errors to
not interrupt the game load sequence or display an error message in-game,
resulting in loading malformed/incomplete WML data
&lt;http://r.wesnoth.org/p571380&gt;.
* Miscellaneous and bug fixes:
* Partial moves now able to be continued properly in whiteboard (bug
#22231).
* Changed the fungus overlay terrain to prefer the movement costs of the
base terrain (bug #21971).
* Default to classic minimap unit/village color coding (colored by side).
* Default to classic minimap terrain representation (satellite view).
* Added a default hotkey binding for the terrain description help action
(Ctrl+t).
* Deleted obsolete UI themes.
* Disabled orbs for enemy units.
* Fix bug that caused wrong or missing minimap data to be displayed in the
preview pane when loading games.
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