Test multiplying by a fractional value.
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#####
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# API(s) being tested: [heals]value=
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##
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# Actions:
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# Give the leaders a heals ability with both the value and multiply attributes
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# Spawn a Mage next to the side 1 leader.
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# Set all units' hitpoints to 1.
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# Wait a turn for healing to take place.
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##
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# Expected end state:
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# The Mage has 7 hp: 1 + 2 (rest healing) + 4 ([heals], 2.5*2), the 2.5 is truncated to just 2 prior to being multiplied
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#####
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#ifndef SCHEMA_VALIDATION
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{GENERIC_UNIT_TEST "heal_multiply_fraction" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY heals 2.5 ([affect_adjacent][/affect_adjacent]
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multiply=2) ALLIES=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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{NOTRAIT_UNIT 1 (Mage) 7 4}
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{SET_HP VALUE=1}
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[end_turn][/end_turn]
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[/event]
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[event]
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name = side 2 turn 1
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[end_turn][/end_turn]
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[/event]
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[event]
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name =side 1 turn 2
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[end_turn][/end_turn]
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[/event]
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[event]
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name = side 2 turn 2
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[store_unit]
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[filter]
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type = "Mage"
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[/filter]
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variable = temp
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL temp.hitpoints numerical_equals 7}}
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{SUCCEED}
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[/event]
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)}
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#endif
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#####
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# API(s) being tested: [regenerate]value=
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##
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# Actions:
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# Give the leaders a regenerate ability with both the value and multiply attributes
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# Set all units' hitpoints to 1.
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# Wait a turn for regenerating to take place.
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##
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# Expected end state:
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# The Mage has 7 hp: 1 + 2 (rest healing) + 4 ([regenerate], 2.5*2), the 2.5 is truncated to just 2 prior to being multiplied
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#####
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#ifndef SCHEMA_VALIDATION
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{GENERIC_UNIT_TEST "regenerate_multiply_fraction" (
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[event]
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name = start
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[modify_unit]
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[filter]
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[/filter]
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[effect]
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apply_to = new_ability
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[abilities]
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{TEST_ABILITY regenerate 2.5 (multiply=2) SELF=yes}
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[/abilities]
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[/effect]
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[/modify_unit]
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{SET_HP VALUE=1}
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[end_turn][/end_turn]
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[/event]
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[event]
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name = side 2 turn 1
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[end_turn][/end_turn]
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[/event]
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[event]
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name =side 1 turn 2
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[end_turn][/end_turn]
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[/event]
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[event]
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name = side 2 turn 2
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[store_unit]
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[filter]
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type = "Elvish Archer"
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[/filter]
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variable = temp
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[/store_unit]
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{ASSERT {VARIABLE_CONDITIONAL temp.hitpoints numerical_equals 7}}
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{SUCCEED}
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[/event]
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)}
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#endif
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@ -485,6 +485,7 @@
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0 heal_low_fraction
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0 heal_multiply
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0 heal_multiply_divide
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0 heal_multiply_fraction
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0 heal_no_value
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0 heal_sub
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0 heal_sub_divide
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@ -516,6 +517,7 @@
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0 regenerate_low_fraction
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0 regenerate_multiply
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0 regenerate_multiply_divide
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0 regenerate_multiply_fraction
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0 regenerate_no_value
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0 regenerate_sub
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0 regenerate_sub_divide
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