Help descriptions for mushroom grove and rockbound cave.

Text mostly by sophie and scottk
This commit is contained in:
Hogne Håskjold 2006-01-30 21:19:22 +00:00
parent a42a91dbf4
commit 1694fba47f

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@ -46,7 +46,7 @@ generator=weapon_specials
[section]
id=terrains
title= _ "Terrains"
topics=terrain_castle,terrain_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_grassland,terrain_road,terrain_forest,terrain_canyon,terrain_cave,terrain_cavewall,terrain_lava,terrain_hills,terrain_mountains,terrain_tundra,terrain_ice
topics=terrain_castle,terrain_village,terrain_deep_water,terrain_shallow_water,terrain_swamp_water,terrain_ford,terrain_bridge,terrain_sand,terrain_desert,terrain_savanna,terrain_grassland,terrain_road,terrain_forest,terrain_canyon,terrain_cave,terrain_cavewall,terrain_rockbound_cave, terrain_fungus,terrain_lava,terrain_hills,terrain_mountains,terrain_tundra,terrain_ice
[/section]
[topic]
@ -450,6 +450,26 @@ text= "<img>src=terrain/cave-floor1.png align=left box=no</img>
Most units receive 20 to 40% defense in Caves, whereas dwarves have 50%."
[/topic]
[topic]
id=terrain_rockbound_cave
title= _ "Rockbound Cave"
text= "<img>src=terrain/cave-hills-variation1.png align=left box=no</img>
" + _ "Rockbound cave terrain is formed by the action of water and wind, carrying erosive particles of carving a rock. It resembles a scraggy underground cavern which reduces efficiency of most units, but shoulders defense. Dwarves and Trolls, who are main settlers of caves, have a relatively easy time navigating this terrain. Dwarves, who by dint of their small size have the full advantage of navigation in such topography.
Most units have about 50% defense in rocky caves, whereas cavalry are limited to 40%. Dwarves enjoy 60% defense in Rockbound caves."
[/topic]
[topic]
id=terrain_fungus
title= _ "Mushroom Grove"
text= "<img>src=terrain/mushrooms-tile.png align=left box=no</img>
" + _ "Mushroom groves are vast underground forests of giant mushrooms, which thrive in the damp darkness. Most units have trouble negotiating the spongy floor of smaller fungi, but they have plenty of cover behind the larger stalks. Mounted units, however, become complete mired and lack proper freedom of movement in combat. Undead units have a natural affinity for decay and function quite well in mushroom forests.
Most units receive 50% to 60% defense in mushroom groves, whereas cavalry receive only 20%."
[/topic]
[topic]
id=terrain_savanna
title= _ "Savanna"