Cleaned up even more joystick-related code...
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2 changed files with 0 additions and 26 deletions
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@ -198,23 +198,6 @@ hotkey_ptr load_from_config(const config& cfg)
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base = std::dynamic_pointer_cast<hotkey_base>(mouse);
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mouse->set_button(cfg["button"].to_int());
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}
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// TODO: add joystick support back
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#if 0
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const std::string& joystick_cfg = cfg["joystick"];
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if (!joystick_cfg.empty()) {
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joystick_ = cfg["joystick"].to_int();
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}
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const std::string& hat = cfg["hat"];
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if (!hat.empty()) {
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hat_ = cfg["hat"].to_int();
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value_ = cfg["value"].to_int();
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}
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const std::string& button = cfg["button"];
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if (!button.empty()) {
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button_ = cfg["button"].to_int();
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}
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#endif
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const std::string& key_cfg = cfg["key"];
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if (!key_cfg.empty()) {
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@ -341,15 +341,6 @@ protected:
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virtual bool bindings_equal_helper (hotkey_ptr other) const;
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};
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/**
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* @todo not implemented
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*/
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class hotkey_joystick: public hotkey_base
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{
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protected:
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int button_;
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};
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/**
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* Create and instantiate a hotkey from a config element.
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* @param cfg The config element to read for data.
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