Improve wall transitions at map edge

should probably give off map terrains a non-empty string
This commit is contained in:
Simon Forsyth 2012-02-23 01:43:00 +00:00
parent 30d4e650be
commit 163c858b18

View file

@ -608,8 +608,9 @@
{WALL_TRANSITION_LF Qx* (!,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
# Stone wall transitions
{WALL_ADJACENT_TRANSITION Xol (!,Xo*, Xu*) ANIMATION_10 walls/wall-stone-lit}
{WALL_ADJACENT_TRANSITION Xo* (!,Xo*, Xu*) IMAGE_SINGLE walls/wall-stone}
# the doubled comma is to improve transitions with the map edge
{WALL_ADJACENT_TRANSITION Xol (!,,Xo*,Xu*) ANIMATION_10 walls/wall-stone-lit}
{WALL_ADJACENT_TRANSITION Xo* (!,,Xo*,Xu*) IMAGE_SINGLE walls/wall-stone}
#
# > B A S E T R A N S I T I O N S. <