Improve wall transitions at map edge
should probably give off map terrains a non-empty string
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@ -608,8 +608,9 @@
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{WALL_TRANSITION_LF Qx* (!,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
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# Stone wall transitions
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{WALL_ADJACENT_TRANSITION Xol (!,Xo*, Xu*) ANIMATION_10 walls/wall-stone-lit}
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{WALL_ADJACENT_TRANSITION Xo* (!,Xo*, Xu*) IMAGE_SINGLE walls/wall-stone}
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# the doubled comma is to improve transitions with the map edge
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{WALL_ADJACENT_TRANSITION Xol (!,,Xo*,Xu*) ANIMATION_10 walls/wall-stone-lit}
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{WALL_ADJACENT_TRANSITION Xo* (!,,Xo*,Xu*) IMAGE_SINGLE walls/wall-stone}
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#
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# > B A S E T R A N S I T I O N S. <
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