WC: The indentation of the generator Lua was weird

This commit is contained in:
Celtic Minstrel 2021-06-26 22:05:32 -04:00
parent 9a3143215b
commit 163bb2f52d

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@ -39,35 +39,35 @@ _ "World Conquest 3p" #enddef
id="WC_II_{PLAYERS}p"
config_name={WC_II_CAMPAIGN_NAME_{PLAYERS}P} + ""
create_scenario = "
local a = ...
local function doit()
wesnoth.dofile('campaigns/World_Conquest//lua/map/main.lua'); return wc_ii_generate_scenario({PLAYERS}, a)
end
local a = ...
local function doit()
wesnoth.dofile('campaigns/World_Conquest//lua/map/main.lua'); return wc_ii_generate_scenario({PLAYERS}, a)
end
local status, res = xpcall(doit, function(e) std_print(e, debug.traceback()) end)
if status then
return res
else
print(res)
std_print(res)
end
"
local status, res = xpcall(doit, function(e) std_print(e, debug.traceback()) end)
if status then
return res
else
print(res)
std_print(res)
end
"
#ifdef EDITOR
user_config = "
local a = ...
local function doit()
wesnoth.dofile('campaigns/World_Conquest//lua/map/main.lua');
wesnoth.dofile('campaigns/World_Conquest//lua/map/settings/settings_dialog.lua');
return wc2_debug_settings({PLAYERS})
end
local a = ...
local function doit()
wesnoth.dofile('campaigns/World_Conquest//lua/map/main.lua');
wesnoth.dofile('campaigns/World_Conquest//lua/map/settings/settings_dialog.lua');
return wc2_debug_settings({PLAYERS})
end
local status, res = xpcall(doit, function(e) std_print(e, debug.traceback()) end)
if status then
return res
else
std_print(res)
end
"
local status, res = xpcall(doit, function(e) std_print(e, debug.traceback()) end)
if status then
return res
else
std_print(res)
end
"
#endif
id_suffix=
[scenario]